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////////////////////////// mednafenx_v12b Synopsis (December 31, 2009)
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Synopsis Compiled By:

Gilou9999, Justgoonies, Lawdawg0931, Madmab, Mega_Man_(?) and
RessurectionX!

Edited By: RessurectionX

PLEASE DO NOT EDIT THE MASTER FILE UNLESS YOU'VE BEEN DESIGNATED THE
HOLDER OF THE "HOT POTATO".
THANK YOU FOR YOUR COOPERATION

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/////////////////////////////////// KEY & TABLE OF CONTENTS
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(TOP)
(1) LICENSED
(1.1) USA LICENSED
(1.2) USA UNLICENSED
(1.3.1) NES ZAPPER GAMES
(1.3.2) POWER PAD GAMES
(1.4) EUROPE
(1.5) JAPAN
(1.6) AUSTRALIA
(2) TRANSLATED
(3) UNLICENSED - PROTOTYPES - PIRATE - HOMEBREW
(3.01) UNLICENSED
(3.02) PROTOTYPES
(3.03) PIRATE CARTS
(3.04) PIRATE FIGHTING
(3.05) ORIGINAL HOMEBREW
(3.06) CASTLEVANIA UPDATES
(3.07) FINAL FANTASY UPDATES
(3.08) MEGA MAN UPDATES
(3.09) METROID UPDATES
(3.10) SUPER MARIO BROS. UPDATES
(3.11) ZELDA UPDATES
(3.12) OTHER UPDATES
(4) FDS
(4.1) FDS TRANSLATED
(4.2) FDS UNTRANSLATED
(4.3) FDS UPDATE HACKS
(5) Pr0n
(6) NON-WORKING
(X.1) ALTERNATE TITLES
(X.2) NOT INCLUDED IN XTRAS

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BROWSING/EDITING NOTES:

1. Copy any of the chapters above and paste in your Find window to jump
to that category.

2. Looking for a specific letter of the alphabet in the US licensed NES
library?
Try typing your the letter followed by a few astericks into the Find
window.....

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The "Players:" list, so far:

1
1 or 2 Alternating
1 or 2 CO-OP
1 or 2 VS
1 or 2 VS; CO-OP
1 to 3 VS
1 to 4 CO-OP
1 to 4 VS
1 to 8 VS
1 to 16 VS

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CURRENTLY USED GENRES: [****NEEDS TO BE UPDATED TO REFLECT ACTIVE NES
GENRES****]

Action-Adventure
Beat 'em Up
Board Game
Edutainment
Fighting
Flight Simulator
Game Show
Graphical Adventure - Point and Click
Light Gun Shooter
Movie Adaptation
Party
Platformer
Racing
Role Playing Game
Run and Gun - Top Down
Shoot 'em Up - First Person
Shoot 'em Up - Fixed
Shoot 'em Up - Isometric Scroller
Shoot 'em Up - Horizontally Scrolling
Shoot 'em Up - Multi-Directional
Shoot 'em Up - Vertically Scrolling
Shoot 'em Up - Rail Shooter
Shooting Gallery
Sports - Basketball
Sports - Boxing
Sports - Competitive Events
Sports - Football
Sports - Golf
Sports - Hockey
Sports - Poker
Sports - X-Games
Strategy - Turn-Based
Vehicular Combat

**************************************************************************************************************************

"Regions:"
----------
USA
USA (Multi-Cart)
USA (Unlicensed)
USA (Update Hack)
Australia
China
Europe
Japan
Russia
Translated (France)
Translated (Germany)
Translated (Japan)
Translated (Japan) [INCOMPLETE]
Translated (Japan) [NON-WORKING]

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"Platform:"
-----------
Nintendo Entertainment System
Famicom Disk System

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"Controller:"
-------------
NES Gamepad
NES Zapper
NES Power Pad

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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////// (1.1) USA LICENSED
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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*
5ada486,6053aeda,39b4fb33,3379b527,ed0bdf32,e0767ffe,f68b6a1a,70faf1e4,D5ADA486
The 3-D Battles of World Runner
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Rail Shooter
Release Year: 1987
Developer: Square
Publisher: Acclaim
Players: 1
_________________________
*
3-D Worldrunner is one of the few platformers that scrolled forward
instead of left to right. It definitely made for some interesting
gameplay. This game came with a pair of 3-D glasses, and during the game
you could hit select to enable 3-D mode. The only complaint I had while
playing is the inability to stop running. While you can slow Worldrunner
down, you can't make him stop.

The colors were very interesting, each planet had a different color
scheme and background. The music was very upbeat and seemed to put me in
a mood to hurry. Graphically, it was a pleasure to see, and all the
sprites were well drawn and easily identifiable. This is definitely
something Acclaim should be proud of.

Directions:

Power-ups include a rocket that gives you the power to shoot enemies, a
potion that gives you an extra hit point(which is double the one hit
point you would normally have), a star that makes you invincible, and a
poisonous mushroom that well, poisons you. OK, so maybe that last one
was a power-down, but definitely worth a mention in its own right. If
you get the rocket before you get the potion, when you get hit you not
only lose your extra hit point, but you lose your rocket as well. This
only happens sometimes, so I think it is a glitch.

Sometimes, when jumping over an exceptionally large pit, you will see
little frog-looking springs. Be sure to land on these, because usually
you won't be able to clear the pit without bouncing on them. Be sure to
grab a balloon if you see one, it will take you to a bonus level. You
will also need to master the art of jumping in order to make it any
substantial distance in this game. You won't always have to jump as far
as you can. Sometimes, there is a pit right after a medium sized pit, so
you will have to time both of your jumps just right, so as to not fall
in either of

Reviewer: Adrian
http://www.consoleclassix.com/nes/3_d_world_runner.html
*

*
d24639e3,51ef5fa1,18f9bb24,7b8ca173,907edab8,849d542e,7494b58a,04dee974,0d3b35db,13c668f2,86f44b5a,EF6278F9
8 Eyes
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1988
Developer: Thinking Rabbit
Publisher: Taxan
Players: 1 or 2 CO-OP
_________________________
*
After hundreds of years of chaos, mankind has finally emerged from the
ruins of nuclear war. This world of the distant future has once again
flourished under the guidance of the Great King, who harnessed the power
of the 8 Eyes to rebuild the planet.

These strange jewels of power were formed at the eyes, or centers, of
the eight nuclear explosions which nearly destroyed the Earth. In the
wrong hands, the 8 Eyes could cause untold destruction... and now, they
have been seized by the Great King's eight Dukes, in a desperate bid to
gain control of the world for themselves. They have banished the King to
the nuclear wastelands, and already their squabbling threatens to plunge
the world into war once again!

The task of retrieving the 8 Eyes falls to you, Orin the Falconer, the
bravest and mightiest of the King's Guardsmen. With your fighting
falcon, Cutrus, you must penetrate each of the eight Duke's castles.
There you will face the Duke's soldiers, and battle strange nuclear
mutants such as living skeletons, giant wasps, and mud men. You must
defeat the monstrous Boss of each castle to retrieve the Jewel of Power
he guards.

Then, to complete your quest, return the 8 Eyes to the Altar of Peace to
await the return of the Great King, so that he may finish the rebuilding
of Earth. Your reward will be the eternal gratitude of all mankind!

--From the NES 8 Eyes instruction manual.

Directions:

In the one-player game of 8 Eyes, you control both Orin (the hero) and
Cutrus (the bird). In a two-player game, Player 1 controls Orin and
Player 2 controls Cutrus.

Press Up + B to release or recall Cutrus, and Down + B while he's
flying, to make him attack. Similar to Castlevania, you can also pick up
special weapons with various powers, which you can use by pressing Up +
A.

Each level you defeat gives you a new sword, but each boss is only
vulnerable to one kind of sword, so you have to somehow find out which
order to beat the levels in. According to the 8 Eyes Instruction Manual,
'The sword you start with is weak and only good for a country near
France.'

Controls:

A Button: Jump
Up + A Button: Use weapon
B Button: Use Sword
Start Button: Start Level, pause game
Select Button: View Clues (level select screen), change weapon

Hints:

Passwords
TAXANTAXAN = Start at 2nd Quest
FINALSTAGE = Start at 3rd Quest
EAAPPPDPNE = House of Ruth
LOAPHGAHGE = Alternate House of Ruth
ONAPPMBPPF = Ending 1
CKBPPAAPEE = Ending 2
GBCPHAAHAD = Ending 3

http://www.consoleclassix.com/nes/8_eyes.html
*

*
08f0d1bd,6fa17044,4e477d4c,1b0fdd15,c38b62cb,f89702fa,96b8bae6
10 Yard Fight
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Football
Release Year: 1985
Developer: Irem
Publisher: Nintendo
Players: 1 or 2 VS
_________________________
*
This is the first football game for the NES, and it is based on the
arcade game "10 Yard Fight" by Irem. The rules are the same as a
football game.

This being Nintendo's first attempt at a football game, I have to give
them some props, but aside from that........

Directions:

This game was definitely not known for its plethora of options. The only
real options you have are to choose one or two players. If you choose
play one player mode (you vs. the computer), you start at high school
level and work your way up through college and on to professional.

This game follows the standard American football rules. You try to get
into the other player's end-zone while avoiding the mass of athletes
trying to clobber you.

Each time you snap the ball you can either run with it or try for a
pass. There really aren't plays to choose from. You kinda just decide
what you are going to do and do it on the fly. You have four downs to
move the ball at least ten yards, you can go for it on fourth down if
you want to, but you better get it or it will be a turnover on downs. I
suggest the safe way, punting or trying for a field goal on fourth down.

Controls:

A Button: Tackle
B Button: Pass the ball
Start Button: Pause

Hints:

Pass the Ball!
Try passing more than running, you will get more yards out of each play.

http://www.consoleclassix.com/nes/10_yard_fight.html
*

*
9b37d149,3eb4c36a,37f1cc63,a6024f3a,368b51c7,cf2c9328
720 Degrees
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - X-Games
Release Year: 1986
Developer: Atari
Publisher: Atari
Players: 1 or 2 Alternating
_________________________
*
As the jammin' skateboarder you know you are, you've got to test your
skills in the toughest course any skateboarder has ever seen. You start
off with a hundred bucks in your pocket, your trusty skateboard, and the
awesome moves you've learned along the way. Find your way around the
park while dodging kamikaze cars, looney thugs and killer bees. You've
only got a short amount of time to work your way through each one of the
four levels, or classes, of difficulty. Show off your hot moves, and
rack up points to earn tickets to the parks. If you're lucky, you might
find some loose bills lying around. Scoop 'em up. You know you'd like to
get the dough to buy those cool duds and some of that hot equipment.

--From the NES 720 Degrees instruction manual.

Overview:

720 degrees is quite possibly the worst gave ever. Let me see, where
should we start. OK, I have it: the controls are terrible. You have two
buttons and they want you to pull off some Tony Hawk movez, I don't
think so. Second, the skate park is full of water hazards and people
that will hit you with frisbees or just plain beat you down. I know this
sounds just like every other skate park, but for the game they could
have made it less realistic. Last, but certainly not least, the lack of
graphics and story line, you are just some random guy that happens to be
in a skate park and wants to be abused. A word to the wise -- do not
play 720 Degrees.

Directions:

Try to stay alive, and do as many tricks as you can.

Controls:

A Button: Jump
B Button: Trick
Start Button: Pause/Confirm
Select Button: N/A

Hints:

Stay Alive
There is no escaping death, but you can try. If you manage to keep
running from this skull, eventually it will morph into a hypodermic
needle and go 10 times faster and eventually kill you. However, if you
happen to be nearby an obstacle course entrance, by all means go inside,
this is your ONLY possible chance of escaping this crazy death skull.

http://www.consoleclassix.com/nes/720_degrees.html
*

*
e9cf747f,f848f180,3a132fa8,2021d082,169d7206,f9681fb0,3fc6dd13,a36f13d0,5047b4d2,fdfc90d7,be787290,84cfa453
1942
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Vertically Scrolling
Release Year: 1985
Developer: Capcom
Publisher: Capcom
Players: 1 or 2 CO-OP
_________________________
*
1942 was one of Capcom's first big hits. While not as popular as some of
Capcom's series that would debut later in the 1980s (like Street Fighter
and Mega Man), 1942 became one of Capcom's hallmark games. The graphics
looked very good compared to the arcade version. The colors were nice
and bright and the backgrounds and sprites were drawn pretty good. The
sounds were mediocre with a little more white noise than I would like.
The controls are easy and responsive. The gameplay is action packed with
a million things going on at once. The game can get very difficult at
certain parts.

Directions:

The daring Super Ace must fight through 32 stages of dogfights to reach
Tokyo and destroy all of Japan's aircraft. There will be an aircraft
carrier at the end of each level that functions as a boss.

Shoot as many of the enemy planes as you can while avoiding being shot
yourself.

You can use the Loop de loop and dodge enemy fire, but you only have 3!
If you are hit by a bullet or enemy plane you will die. You start with
three extra lives, after they're gone it's game over. Destroy a
formation of Red Planes to get a POW to appear. This is a power up.
Green gives you more bullets per shot, White gives you assistance from
two other planes, White with red outline destroys all the planes on
screen, Red gives you 1,000 points. In two player mode you will take
turns fighting your way through the enemies. The person with the highest
score wins.

Controls:

"A" Button: Loop de Loop
"B" Button: Shoot
"START" Button: Start/Pause
"Select" Button: Nothing

Hints:

Loop de Loop Conservation
Don't waste any Loop de Loops. Only use them when you absolutely have
to, you have three per level and there is no way to get any more.

Reviewer: Adrian
http://www.consoleclassix.com/nes/1942.html
*

*
d131bf15,42a9d6de,cd73ec01,b27f8f98,88663d29,71ea6617,5a0a1fc3,104bbcf1,e947a897,4bb5825e,8db59be8,5aeaf504,726a0020,12C6D5C7
1943: The Battle Of Midway
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Vertically Scrolling
Developer: Capcom
Publisher: Capcom
Release Year: 1988
Players: 1 or 2 CO-OP
_________________________
*
1943 is a lot like 1942 but it has a few more features that make it a
little cooler. It is still a lot of fun and very addictive. The graphics
are very colorful and well rendered. The controls are easy to use and
responsive enough to make the game interesting. The sound effects were
pretty good for the limited means of the NES. The music gets a little
annoying at times though. With action packed gameplay and close calls
behind every turn, this game has a lot to offer.

Directions:

The game is set in the pacific theater of World War II, off the coast of
the Midway Atoll. The goal is to attack the Japanese Air Fleet that
bombed the players' American Aircraft Carrier, pursue all Japanese Air
and Sea forces, fly through the 16 levels of play, make their way to the
Japanese battleship Yamato and destroy her. 11 Levels consist of an
Air-to-Sea battle (with a huge battleship or an aircraft carrier as an
End-Level Boss), while 5 levels consist of an all-aerial battle against
a squadron of Japanese Bombers and a Mother Bomber that needs to be
destroyed.

As in 1942, players pilot a P-38. Two buttons are used: one for regular
attacks (with several weapons) and one for special actions that executes
either a loop like in 1942 or one of three special attacks that damage
the plane.

Unlike 1942, the player only has one life, with one refillable energy
meter.

Energy is reduced by:

- Getting hit by enemy fire (minor loss)
- Getting rammed by enemy planes, the larger the plane the worse (major
loss, often fatal)
- Time
- Grabbing a special weapon power-up
- Using special attacks (lightning, tsunami, cyclone)
- The game is over when all of the P-38's energy is gone. Special
weapons replace the default twin gun, are obtained as powerups (see
below) and last for a limited time before the shots revert to normal.
They include:
- Shotgun (wide, clears enemy fire, a second shotgun powerup increases
its power)
- Three-Way Machine Gun (wide, similar to the basic shot)
- Auto (fires an extended burst)
- Super Shell (the only weapon that fires continuously if the button
remains pressed)
- Laser (rare, armor-piercing)

Special attacks include:

- Lightning (air sections only; destroys all small flying objects)
- Tsunami (surface battle sections only; destroys all small flying
objects, damages ships and stops scrolling for a few seconds)
- Cyclone (clears all enemy fire)
- Using either the Lightning, Tsunami, and Cyclone will decrease the
player's energy meter rapidly, but not to death (they will stop working
instead).
- If the level ends with a surface attack, the ship targets will count
towards the score; otherwise all air targets are accounted for. The
player must succeed in destroying 70% of the boss or face a return to
the scene to finish the job. Upon level's completion, most of the energy
meter is replenished and points are awarded according to the percentage
of destroyed targets and the number of loop moves remaining.

Destroying a complete formation of red enemy planes will result in a
power-up, the most common type of which is the POW icon, which will
replenish a little of the energy meter. Optionally, the player can fire
at the POW icon to turn it into a variety of weapon power-ups as
described above. As the weapon power-up currently in effect wears out
with time (one point per second), replacement power-ups need to be
picked up on a regular basis, or weapons will revert to the stock guns.
The last of the regular power-ups, the rare double canister, will
replenish most of the energy gauge. Apart from chance encounters
straight from a red squadron, it is acquired by firing at a regular
power-up icon for a very long time - it finally turns into one.

Other rarer power-ups exist. Occasionally a red squadron will yield
Capcom's famous "Yashichi" symbol, which will replenish the energy meter
completely. A plane symbol will provide reinforcements in the form of
two wingmen. Sometimes a small, green plane will enter from behind,
destroying it will reveal a star-shaped score bonus. Every level also
contains hidden bonus items that can be spotted by firing randomly. When
bullets hit this invisible target, a bonus will appear. The most
noteworthy of these is the curious cat-shaped statue, which will
teleport randomly around the screen. Picking it up will enable the P-38
to use the laser weapon for roughly 65 seconds.

Reviewer: Adrian
http://www.consoleclassix.com/nes/1943_battle_midway.html
*
************************************************A************************************************
*
e378e459,73e2e63d,7fecc716,20a9e4a2,5d4ce530,d23afa13,ac9f2d0b,ce796692,cd1c237c,f44a50c8,d51e9078,bd79575d,476c6e6f,31812631,0b4f2447,8da44e0d,efdf7f3a
,f3f4da15,7488ea69
A Boy and His Blob: Trouble on Blobolonia
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Imagineering
Publisher: Absolute Entertainment
Players: 1
_________________________
*
Look! He likes them! Likes them? The boy's Blob loves them! Jellybeans,
that is. In every flavor under the subway. Like Vanilla. Apple.
Tangerine. Cinnamon. Cola. Coconut. And more.

Like many boys in the twenty-first century, the boy has a buddy from
outer space. This one's from Blobolonia - a place where an evil emperor
makes everyone eat only marshmallows and chocolate. In fact, for the
emperor, healthy things like vitamins are poisonous.

Blob (his full name is Blobert) came to Earth looking for someone to
help him defeat the evil emperor. That's how he met the boy.

To defeat the evil emperor they boy and Blob will need a goodly supply
of vitamins. And to get the vitamins, they'll need money. To get money,
they'll search the underground caverns for hidden treasures and diamond
stones.

So what's a boy to do? Just whistle! (That'll call Blob.) Then feed him
jelly-beans.

You see, the boy miraculously discovered that not only does Blob love
jelly-beans - but that different jellybeans turn Blob into different
shapes. And that those shapes can be used to get through many otherwise
impossible situations!

With his repertoire of shapes, Blob can help the boy overcome even the
most outrageous obstacles - as long as Blob gets the right flavored
bean. In fact, with enough jelly-beans in enough flavors, anything is
possible.

--From the NES Boy and His Blob instruction manual.

Overview:

On the planet Blobolonia, the Blobs lived happily on a diet of
jellybeans. One day an evil emperor took over and forced the Blobs to
eat nothing but chocolate. The Blobs will die soon if they cannot eat
jellybeans, so they send a blob to Earth to think of a plan. A boy takes
him in as a pet, and now they must foil the evil emperor's plans.

Ahhhhhhhhhhhhhhhhh! This game will melt your brain! It's like Myst in
the way that you have one big puzzle to solve, but you've got limited
jelly beans, so there isn't much room for error. You could get to the
end of this game and not have what you need to complete it. Good idea,
bad execution.

Directions:

Use the jelly beans to transform your Blob partner into tools to help
you find treasure. Use this to buy vitamins, you'll need them to take
care of the bad guys on their planet.

Controls:

A Button: Toss Jellybean
B Button: Whistle
Start Button: Pause
Select Button: Nothing

Hints:

Brick Wall
- Normally the Blob won't eat Ketchup jelly beans. You can trick him by
using one right after you use another kind, such as Honey, then use the
Ketchup while he's transforming. The Ketchup bean will turn him into a
brick wall.

http://www.consoleclassix.com/nes/boy_and_his_blob.html
*

*
2a83ddc5,b5d98e79,7354fc41,98f6af5b
A Nightmare On Elm Street
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1989
Developer: Rare
Publisher: LJN
Players: 1 to 4 CO-OP
_________________________
*
Obviously based on the awful movies of the same name, Nightmare on Elm
Street pits a group of high school students against Freddy Krueger, who
comes into their dreams and kills them in horrible ways. In order to
defeat him you must travel Elm Street in an effort to collect Freddy's
bones and destroy them forever (not) in the school's furnace.

Nightmare on Elm street is actually a pretty interesting game. The
graphics aren't great but the gameplay is decent. The Dream Warriors add
some variety, since you need to collect them all to get past certain
areas, and you get to choose which one is most effective for any given
situation.

Directions:

As you walk down Elm Street, look for open buildings. You have to go in,
collect all the items there, and then fight the boss to get out. Freddy
will also come occasionally and try to get you, just fight him off as
best you can.

There are several items which are important to collect.

First, obviously, the bones, which will be scattered through the various
buildings. Next are cups of coffee which refill your sleep meter, and a
radio which will wake you up from the dream realm. Finally, the Dream
Warrior tokens which give you special powers in the dream world to help
you defeat Freddy. The runner icon gives you a javelin attack and a
somersault jump. The yin-yang gives you a throwing star and jump kick.
The wizard hat gives you a magical attack and hovering ability.

Controls:

A Button: Jump
B Button: Attack
Up: Enter Building
Start Button: Start, Pause
Select Button: Choose between Dream Warrior Icons

Hints:

Sleep Meter
Your sleep meter will decline rapidly while you stand still, so always
keep moving.

Dodge/Avoid Fights
Many fights in this game offer nothing but the chance to get hurt, so
just avoid most enemies unless they are preventing you from
accomplishing a vital task.

http://www.consoleclassix.com/nes/nightmare_elm_street.html
*

*
dc87f63d,57a68026,35506f48,a8dbf3bd,bc3b4453,dd3db18c,050fbd22,fae06b86,c34af145,e217c784,61148190,63b462e8,1bcdfb8b,c257a355,2b1cd913,5ce9df2d,797e7640,5a91ab60,4ed48587,5b49f1c4,c0aeec28
Abadox
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Vertical Scrolling Shooter
Release Year: 1989
Developer: Natsume
Publisher: Natsume
Players: 1
_________________________
*
In the year 5012, a strange cytoplasmic creature is sighted in your
galaxy. It's Parasitis! A deadly, formless mass which feeds on all life
forms and assumes the shape of its swallowed prey! Parasitis rapidly
advances upon your home planet, Abadox, and engulfs it!

From nearby space stations, the World Alive Force launches a full-scale
attack. But the massive Parasitis crushes the entire squadron! An
orbiting hospital ship is even swallowed whole - with the beautiful
Princess Maria on board!

You are Second Lieutenant Nazal, the lone survivor of the Force.
Sidelined from the action by your ship's faulty energy drive, you
witness the attack! But it's not too late to join the battle!

Now your weapons are ready and your ship has been repaired! Jettison
from your spacecraft, ignite your power pack and zoom into Parasitis'
grisly surface. Your Mission: To blast your way inside Parasitis'
nightmarish body and battle your way to its Core - to destroy it!

Fight your way inside its deadly mouth! Travel down its throat, through
its nerve center - battling hordes of enemy antibodies and bacteria! Use
lasers, guided missiles, and special orbiting shields to destroy them!
Beware the Guardians that ward off all intruders - bombard them with
fierce fire power! You must succeed to save the Universe and rescue
Princess Maria!

--From the NES Abadox instruction manual.

Overview:

Parasitis, a planet-swallowing monster, has swallowed a hospital ship
with the princess of Abadox aboard. You are Lieutenant Nazal. Your job
is to fly inside Parasitis, rescue Princess Maria, and destroy parasitis
from the inside.

Abadox is a side scrolling shooter where you're inside a giant alien.
The game plays a lot like Life Force or Gradius in that it is a shooter
with upgradeable weapons and speed. In Abadox, however, you are a
spaceman rather than a man in a spaceship.

The graphics in this game had a surprising amount of detail for an 8-bit
system. The alien's organs and veins look pretty real. Sometimes they
even move. There seems to be a repeat of the same background music for a
good many of the levels. The sound effects were good, though.

Directions:

Fly Lt. Nazal through the alien to save Princess Maria. Be sure to get
at least one speed power-up, or you won't be fast enough to move out of
the way of enemies and their fire. Some people prefer two, but don't get
three. You will be too fast and hard to control. Grabbing power-ups is
essential, because they add to your firepower. With three-way and
five-way shots, laser beams, and circle beams, there are a lot of
options for weapons. They also have power-ups that will protect you from
enemies. It will start circling you as soon as you get it, and give you
an extra hitpoint. Other than that, you only have one hitpoint.

Controls:

A Button: Adjust the radius of your protective shields
B Button: Fire weapon
Start Button: Pause game

Hints:

Invincibility
At the title screen press: A, A, Up, B, B, Down, A, B, Start. When you
start the game, press pause to become invincible.

Reviewer: Adrian
http://www.consoleclassix.com/nes/abadox.html
*

*
C273751E,4C87CDDE,5A786D4F,96CA86DF
Advanced Dungeons & Dragons: Dragon Strike
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1992
Developer: Westwood Associates
Publisher: SSI
Players: 1
_________________________
*
Take to the skies as a mighty Dragon! Defend your homeland from the
threat of the Dark Queen Takhisis and her evil dragon invaders. A
standard overhead-view shooter, with a dragon instead of a plane or
spaceship, and of course fire breath instead of guns.

Graphically, Dragon Strike is pretty well-done. The backgrounds are
nice-looking, varied enough to be interesting yet simple enough not to
interfere with game-play. The only problem I see is that a few of the
characters are too small to be recognizable, otherwise they are drawn
well to represent their D&D inspirations.

The sound in Dragon Strike I would have to rate as average. Nothing
spectacular, nothing that will drive you to puncture your ears with an
ice pick.

Overall, a pretty good game to try out, so give it a shot. Plenty of
fun, challenge, and variation make Dragon Strike worth playing through
at least three times (one for each dragon!).

Directions:

Dragon Strike is definitely a game worth checking out. Especially for
D&D fans, you have Dragons, of course, and a lot of other D&D type
characters and monsters. Choose from three types of Dragon to play:
Bronze, Silver, or Gold.

Each has different speed, agility, attack power, and armor. Also their
breath weapons have various effects. The Bronze uses a web effect which
traps opponents temporarily, and the Silver's ice breath freezes an
enemy for a while.

One of the most interesting things about the game-play of Dragon Strike
is the altitude control. While there are only two settings, low or high,
the difference actually matters in the game. Most enemies on the ground
are too small to hit from high altitude, but when you fly low to attack
them, you might run into trees, rocks or buildings and thus take damage.
So be careful how you fly! Of course you can also use this to your
advantage to dodge high attacks from flying enemies.

Unfortunately your breath attacks get weaker as you lose health. This
can make the game pretty difficult because it's hard to regain life, and
being weaker means having to work much harder to complete a mission
while spending much more time in danger of losing more life which you
can't afford.

Controls:

A Button: Narrow Breath Weapon
B Button: Wide Breath Weapon
Up Button: Fly Low
Down Button: Fly High
Start Button: Start, Pause
Select Button: Choose Type of Dragon

Hints:

Passwords
FKHMKJ Level 05 (Bronze)
KHVNKC Level 05 (Gold)
PLPKKB Level 05 (Silver)

Reviewer: jcooper
http://www.consoleclassix.com/nes/add_dragon_strike.html
*

*
e880d426,62ac6543,8bdb1e25,6cc5af20,b2d47cb2,47b28eaf,5bb06945
Advanced Dungeons & Dragons: Heroes of the Lance
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1990
Developer: US Gold
Publisher: SSI
Players: 1
_________________________
*
Based on the later parts of the Dragon Lance book Dragons of Autumn
Twilight, the heroes are descending into a ruined city in search of the
disks of Mishakal. Rumour has it that they are in a dragon's possession
named Khisanth.

This game is pretty hard to play at first. The controls are sluggish and
hard to figure out. The game starts without giving you any storyline,
and your party is already formed and in the middle of a dungeon. The
graphics are pretty good, but the poor gameplay keeps this game from
being a pleasant experience. It is worth a look if you are a fan of D&D
or just RPG's in general. Other than that, you prolly won't like it.

Directions:

The gameplay consists of horizontal fighting with a maze-like map using
doors to change the view. The convoy consists of the eight Heroes of the
Lance. You have to use one at a time, but you can change characters
whenever you want by pressing Start and using the Hero Select tool.

Simply press A on the guy you want to use, and put him in the frontman's
spot. You can also use items, cast spells and equip weapons and armor
from the menu.

Each character has different types of attacks and spells, making them
more suited to fighting different enemies, as well as acting as lives.
When you do get into a fight, just tap A to attack. If your character
has a bow and arrow, hold down and press A to fire. To keep your
defenses up, equip the armor that makes your armor class lowest.

Controls:

A Button: Jump
B Button: Attack
Start Button: None
Select Button: Menu

Hints:

Order
- The order your characters start off in is no good. Try this: Caramon,
Sturm, Raistlin, Goldmoon, Riverwind, Tanis, Flint, and Tasslehoff.

Reviewer: Adrian
http://www.consoleclassix.com/nes/add_heroes_of_the_lance.html
*

*
499cd0ca,9f44ffdc,d4d8bf62,a87b8904,3849d0ee,2d271ef1
Advanced Dungeons & Dragons: Hillsfar
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1992
Developer: Marionette
Publisher: Pony Canyon
Players: jcooper
_________________________
*
Run around completing random quests, and try not to fall off your horse
too often. All the quests involve finding treasure or information of
some kind from various locations throughout the game. Basically you just
collect gold and healing potions, but you can't do anything with the
gold anyway. Moving around the city to find clues to the next quest is
very tedious, and moving from the city to other locations to pursue
quest leads is ridiculously difficult. The only fighting in the game
occurs at the arena, which you have to do if you're a fighter, if not
you'll only end up there if caught by the guards while searching a
building.

Directions:

I think I can safely say that Hillsfar is the Worst Role-Playing Game
Ever Made. Actually I changed my mind, it's only safe to say that if you
accept that this is an RPG in the first place, which it really isn't,
despite the AD&D title.

There is absolutely no role playing involved. Your primary goal seems to
consist of breaking into people's houses and stealing all their money
without getting caught by the guards. Even when you are doing your job,
following the missions given by your guild or whatever, you are always
an outlaw. Your alignment doesn't matter. Your class doesn't matter.
Clerics can't heal themselves, Magic-Users can't use magic, and Thieves
are the only class that have any trouble stealing things, because
everyone else can just break the lock, while a thief is supposed to use
lock picks, which is nearly impossible and results in a bag full of
broken tools rather than getting away with the loot.

The first thing you're meant to do is wander around Hillsfar until you
run into your guild. The guild master will tell you what he wants you to
do next, and then you'll wander around the city looking for whatever he
sent you out for. There are fifty thousand doors in Hillsfar, most of
which have nothing to do with you, they're just a chance for you to get
caught stealing. The doors that mean something at least have labels on
them, but you'll wish the game would stop bothering you with all the
ones just called 'door'. In any case, eventually you'll get to a point
where no one is telling you what you should do next, in that case you
just wander around breaking into places until you stumble on a clue for
your next job.

A lot of the quests require you to move between various locations nearby
Hillsfar. You ride your horse and try to jump all the obstacles and duck
the arrows and birds that try to knock you down. You can't possibly
avoid all the obstacles, eventually your horse will run away because you
keep crashing, then you get to walk to the trading post, getting mugged
along the way, and hope you managed to keep enough gold to buy a new
horse. Or at least a broken-down used one.

Speaking of getting mugged, isn't this supposed to be a D&D game? Don't
you get at least a chance to fight off your attackers? Oh yeah, I had
almost forgotten, this is NOT a role-playing game. You get caught by
bandits. You get caught by the guards. You get caught by anyone or
anything whose job it is to catch you, and there's nothing you can do
about it.

But at least you're on a grand quest, to accomplish great things and
earn great rewards, right? No. All the quests are the same. Well,
technically most of them are randomly generated, but they are identical
in spirit. A maze of rooms with treasure chests on the floor. You have
two seconds to decide you shouldn't have come in here before the guards
are summoned. Then while the timer counts down you run around opening
the chests, most of which are locked, so I hope you didn't play as a
thief. About halfway through the timer countdown, you get a message that
the exit can now be found, meaning that it magically appeared at some
random location on the map. It also means that the guards have just
entered the room.

The guards are the stupidest things in the universe ever. They will try
to stop you from getting to the treasure chests, and they can trap you
in corners or small hallways, but even if they surround you, they won't
do anything until the timer runs out. You just have to stand there and
wait. You can't fight them, I may have already mentioned that. They take
any treasure you may have just found, and either just kick you out, or
send you to the arena.

Thank goodness. The arena. Finally a place where you can fight
something. A chance to use the D&D rules in order to do something cool.
Maybe I'll cast a Fireball. Maybe I can heal myself, he won't be
expecting that. Maybe I can get behind him and stab him in the back for
extra damage. Oh, no, wait, I did it again. This isn't a D&D game. This
isn't even a role-playing game. All I can do is swing this stick and
hope it makes contact. This guy is gonna kill me, isn't he?

Controls:

A Button: Confirm Selections, Attack, Jump
B Button: Cancel, Status Screen On/Off
Start Button: Start Game
Select Button: Menu Display

Hints:

Stats
- No matter what class you want to be, you want 18 Strength and 18
Dexterity for this game. This will let you break locks and avoid traps
with ease.

Reviewer: jcooper
http://www.consoleclassix.com/nes/add_hillsfar.html
*

*
540ca513,48a1c1e7,730041b1,854847c9,0236f3e4,bbea8d23,d273ddee,9bb7e94a,1175d558,45A2FD26
Advanced Dungeons & Dragons: Pool of Radiance
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1989
Developer: Marionette
Publisher: FCI
Players: 1
_________________________
*
This is one of the first games to incorporate the "golden box" game
engine. This RPG is a good example of an excellent port from one medium
to another. There were a PC and a C64 version, and the NES version
featured original music, its own interface, and had different graphics.
The graphics were good on the NES version. There was a nice amount of
detail to the character's faces. This game allowed you to build your own
party and characters, giving you total control.

The story was very detailed and interesting. It was in a Forgotten
Realms setting, and they almost always deliver. That, with open ended
gameplay, made for a gaming experience much like real D&D. The major
difference being that you don't get to pick your feats and skills.

Directions:

Free Phlan from Tyranthraxus. There are several missions you can
undertake that will earn rewards. Not all of them are mandatory. All you
really have to do is clear the outer areas of Phlan so you can get to
Valjevo Castle and fight Tyranthraxus.

Be sure you have enough experience before you attempt to beat him,
though. As with all RPGs, be sure to check everything and talk to
everyone.

Controlling your party is pretty close playing tabletop D&D. You use the
d-pad when not in combat, in a first-person view. To perform actions,
just hit the A button to bring up the menu. From there you will be able
to equip weapons and armor, make camp, use items, etc. Once you spot an
enemy, you will have to decide whether or not to engage. If you do
decide to fight, it will go into an overhead view of round-based combat.
Each one of your characters will get their turn. On his/her turn you
will be able to move and fight, or preform other actions that take the
same amount of time. You can even delay your turn if you want. This will
give your next turn sooner. D&D rules apply, things like moving out of
threatened areas will provoke attacks of opportunity. Remember to search
your enemy's bodies after you defeat them.

Controls:

A Button: Choose
B Button: Cancel
Start Button: Pause
Select Button: Select

Hints:

Undead
- Remember that slashing weapons only do half damage to undead
creatures.

Reviewer: Adrian
http://www.consoleclassix.com/nes/add_pool_of_radiance.html
*

*
0c1a2683,a54122d7,6b8d777d,d91a9159,0ba8fd95,0c53e211,632cf02f,77e560d5,7c107de2
The Addams Family: Pugsley's Scavenger Hunt
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1993
Developer: Ocean
Publisher: Ocean
Players: 1
_________________________
*
In this sequel to The Addams Family game, you control the son of Gomez
and Morticia Addams, Pugsley. The entire Addams family is being held
captive by various monsters throughout the mansion, and you need to
rescue them.

Game play is similar to the first Addams Family title. It's a side
scrolling platform game. The level structure is open, so you can rescue
the family members in any order you like.

http://www.mobygames.com/game/nes/addams-family-pugsleys-scavenger-hunt
*

*
DB0C7019,E6F86C0C,372C45AD,70699C47,58900065,432DBA74,99C2A353,52D765CB,EAA15C96,B200C745,057CBA56
The Addams Family: Uncle Fester's Quest
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Run and Gun - Top Down
Release Year: 1989
Developer: Sunsoft
Publisher: Sunsoft
Players: 1
_________________________
*
Assuming the role of Uncle Fester, the player embarks on a quest to save
the Addams' town from an alien invasion. Along the way, Fester
encounters Addams Family characters such as Thing, Wednesday Addams, and
Pugsley Addams, all of whom help him by giving him with different
weapons and items. The game uses Blaster Master's overhead shooter
engine.

Fester may enter certain buildings, which transform the game from its
standard overhead view into a 3D mode of play akin to a dungeon crawl.
In most buildings, Fester encounters one of five enormous Alien Boss
characters, which upon defeat will supply him with a puzzle piece (a
picture of the alien's UFO) and refill all of his items. After defeating
a boss, Fester will leave the building and be unable to backtrack
through it to previously visited areas.

http://en.wikipedia.org/wiki/Fester%27s_Quest
*

*
d2c3255e,08e2af80,c16d41ee,390b35d3,c55a0123,8a9d37b5,3908f7be,3db484d4,4def1838
The Addams Family
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1992
Developer: Ocean
Publisher: Ocean
Players: 1
_________________________
*
The Addams Family is a platform game based on the characters and
settings from the movie (which, in turn, is based on the famous 1960's
television series, which in turn is based on Charles Addams cartoon of
the same name, which was featured in the magazine, The New Yorker, in
the 30's).

The game takes place towards the end of the movie: the Addams Family has
been evicted from their home by a court order issued by a backstabbing
attorney (there's one for the books), Tully Alford. Even worse, the
other Addamses: Morticia, Pugsley, Wednesday, Granny and Lurch have gone
missing.

As Gomez, you must tour the Addams mansion in search of your lost
family, battling out mysterious monsters and evading traps, and
eventually face your nemesis, Tully.

http://www.mobygames.com/game/nes/addams-family
*

*
514468f0,300e41b7,4b74f64d,32b5b9e6,6e6c8273,b93c9e19,06c53976,26433F78
Adventures In The Magic Kingdom
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: Capcom
Publisher: Capcom
Players: 1
_________________________
*
PIRATES OF THE CARIBBEAN
Six villagers have been kidnapped and they need you to rescue them. You
must avoid the pirates until you find the special candle. With this
candle, you can either toss it at the enemy characters, or use it to
ignite the cannons. When you have gathered all of the villagers, you
must light the signal fire to complete this section.

THE HAUNTED HOUSE
This thriller has the scariest ghouls and ghosts in the Magic Kingdom!
You will start this level with a limited supply of candles (the monsters
hate the light). You'll need to collect extra candles as you progress
through this nightmarish section. You will need a lot of candles to
defeat the Master Spectre!

BIG THUNDER MOUNTAIN
On this attraction you'll have to steer a coal train across some pretty
rough tracks. Avoid the dead ends, wrong-way crossing guards and rolling
boulders as you head for the Goal station.

AUTOPIA
Peg leg Pete challenges you to a rough and ready auto race. Defeat him
to claim one of the silver keys as your victory trophy. Be careful not
to collide with the marker cones or the side of the track as this slows
the car down. If you leave the track you'll have to start again.

SPACE MOUNTAIN
Command a starship as Mickey Mouse gives you navigation signals to reach
star "F". The screen shows the command console and the view of space.
One of six signals will flash on the console mini-screen to direct your
ship. When an arrow points up, down, left, or right press those
directions on the control pad. When a meteor appears on the main viewing
screen, you'll see a picture of a button on the left or right side of
the mini-screen.

--From the NES Adventures in the Magic Kingdom instruction manual.

Overview:

You're at the Magic Kingdom. A parade is about to start. But there's a
slight problem. Mickey Mouse can't find the golden key! He asks Goofy
where it is, and it's in the castle. But to add to Mickey's misfortune,
to open the castle, he needs 6 silver keys.

Now you come into play. Mickey wants you to travel all over his magical
kingdom to find the 6 silver keys. Can you do it, or will you let Mickey
down?

Directions:

This game isn't all that fun, and eventually, it just gets frustrating.
You're running around, failing stuff. You only get 3 hit points, and if
you fail to accomplish an activity 3 times, such as the Haunted House or
the Mining Cart ride, it's game over. However, if you want more
frustration, continues are given to you. So if you like being
frustrated, hit "play now" and start the game.

Controls:

A Button: Pick letter, pick answer
B Button: Pick letter, pick answer
Start Button; Start the game
Select Button: Nothing

http://www.consoleclassix.com/nes/adventures_magic_kingdom.html
*

*
d4f5287b,127daa40,aa82481b,03f71026
Adventures of Dino Riki
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Run and Gun - Top Down
Release Year: 1989
Developer: Hudson Soft
Publisher: Hudson Soft
Players: 1
_________________________
*
Ah yes, the pre-historic times, where dinosaurs just weren't confined in
zoos! The main character, Riki, is a very courageous man, who will take
the fate of mankind in his hands. But with dinos all around, will our
friend get the job done? Only you can decide that! Happy gaming!

Directions:

Vertical shooting game! You keep moving upward, and you must either
defeat the enemies or dodge them completely. You can also pick up
power-ups, which are far superior to your basic projectile. The bad
thing is: your weapon can only shoot forward, which can cause some
frustration. But if you're a true blue gamer, you can do it!

Controls:

A Button: Jump, (Hold) Fly if you have a Bird Tile
B Button: Shoot missile
Start Button: Start game, pause/unpause

Hints:

Continue Game
- When you get Game Over, hold Up and press Start on the 'Game Over'
screen to continue the same level you died on.

http://www.consoleclassix.com/nes/adventures_dino_riki.html
*

*
773510bb,d9c4cbf7,b66471cb,35ac7ff5,9b5cd151,2b59cf09,d75f4046,64b70803,1134b22f,280ff231,23c1b83c,7527118e,faa4f12f,eee81e51,56235e22,d41ca6e7,39336080,4a5f999c,e3cc34e3,c1aa543d,32e6f4b8,c653fa99,9221668c,4e76f5e7,b6c9f83f,35ca1346
Adventures of Lolo
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: HAL Laboratory
Publisher: Hal Laboratory
Players: 1
_________________________
*
The Great Devil has kidnapped Princess Lala! It's up to Prince Lolo to
go to the haunted castle and navigate through the Devil's many mazes,
ultimately defeating the Great Devil and rescuing Lala.

Directions:

Adventures of Lolo is a cute little puzzle game. The point of each level
is to collect all the Heart blocks, which will open up a chest
containing a jewel. When you get the jewel, the room is cleared of
monsters and the door opens to the next level.

Each room is a maze of various blocks, including Heart blocks, Emerald
blocks which you can push around, One-Way Passes which only allow
movement in one direction, rocks, trees and water. The rooms are also
populated with monsters who will try to block your path or destroy you.
Most monsters become more dangerous after the jewel chest opens, so try
to get a clear path to the chest when you get the last Heart.

Some Heart blocks will give you Magic Shots. Use them to turn enemies
into an egg temporarily. You can push eggs around, and sometimes you can
push them into the river and use them as a raft, but if the water is not
flowing then Lolo will sink. Shooting an egg will make it fly out of the
screen if you need to clear a path where a monster is. The monster will
return to its original position after a short time.

Finally there are some tools which become available when you need them,
which you can use after you pick up certain Hearts. Bridges can be used
to cross small streams, Hammers can be used to destroy rocks in your
way, and One-way tools are used to reverse the direction of a One-Way
Pass.

If you get stuck in a level and realize that you can't beat it from
where you are, press Select to restart the level with one less life
remaining.

Controls:

A Button: Use Magic Shot or Tool
B Button: Not used
Start Button: Start Game
Select Button: Suicide

Hints:

Passwords
BJBM....Level 2-1
BQBG....Level 3-1
BZZY....Level 4-1
CHZP....Level 5-1

http://www.consoleclassix.com/nes/adventures_lolo.html
*

*
862ab1e5,82973f90,364bd48f,231ee03f,5b45703e,1f01f9fb,870a1dd5,f8c33db0,1A878E22
Adventures of Lolo 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: HAL Laboratory
Publisher: HAL Laboratory
Players: 1
_________________________
*
After the defeat of King Egger, Lolo and Lala return home. However, King
Egger returns and once again captures Lala. He takes her to his castle
in the sky, which is afloat above a large tower. The castle is
accessible after Lolo clears all 9 floors of the tower.

Once again, Lolo must set out to rescue Lala from King Egger. The major
improvements made were some of the monster graphics were better-drawn,
mainly Gol, Rocky, Skull, Medusa, and Don Medusa. Other differences
include new puzzles and greater difficulty than The Adventures of Lolo.
Some of the puzzles are even taken from the older games in the Eggerland
series. The game features a total of 50 different puzzle rooms, and an
actual fight with the King Egger at the end. This is the first game Lolo
can actually fight against Egger himself.

Also featured are 4 hidden Pro puzzle rooms, which are available for
players who want to try very challenging rooms.

http://www.nesguide.com/games/adventuresoflolo2/
*

*
e06a060b,6c071a95,e1a851ad,e03e625c,bfcd3746,4e095305,0b3967ca,15df7d8e,b852cb26,5A8A50BA
Adventures of Lolo 3
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1991
Developer: HAL Laboratory
Publisher: HAL Laboratory
Players: 1
_________________________
*
Some time after King Egger's latest defeat, the country of Eden was at
peace. One day, when Lolo and Lala are taking a break, King Egger (or
his descendant according to the English manual) comes into a town and
uses some magic to turn all the inhabitants to stone. Only Lolo and Lala
were unaffected, as King Egger specifically targeted the town. They must
set out to defeat King Egger and break his spell.

The game features a total of 17 levels with 100 different puzzle rooms,
9 boss rooms, and 10 training rooms. Levels 3, 13, and 17 have 10 rooms
each. The other levels only have 5 rooms. Levels 4-7, 9-12, and 17 have
a boss at the end. The two big trees on the overworld map are where the
training rooms are, each tree having five rooms each.

http://www.nesguide.com/games/adventuresoflolo3/
*

*
b55d5747,55569828,f4581f92,2f28979c,9c0127be,d9f3ea73,c6cd9c3e,8bcea007,12863b43,cea263d1
The Adventures of Rad Gravity
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Interplay
Publisher: Activision
Players: 1
_________________________
*
The Adventures of Rad Gravity was a game for the Nintendo Entertainment
System published by Activision in 1990. It was developed by Interplay
Productions.

The game was a platformer with a wacky storyline in which the eponymous
main character explored multiple planets and fought enemies while
jumping through levels. The game was notable for a level in which the
protagonist was drawn upside down and gravity was reversed. The main
character had a comically large head, and his early game attack consists
of a sort of a lightsaber.

http://www.consoleclassix.com/nes/adventures_rad_gravity.html
*

*
08effde5,d2bd4f4e,374914f3,dc7b3e65,066f42d1,c694eda2,58a4fe8d,65dadcb9,c648b1c1,4dc7f791,29be4e7e,017a8dcc,FF743E38
The Adventures of Rocky and Bullwinkle and Friends
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: Absolute Entertainment
Publisher: THQ
Players: 1
_________________________
*
This is the video game adaptation of the 60's cartoon series staring
Bullwinkle, a moose, and Rocky, a flying squirrel. The game plays out
much like an episode of the show. The story begins at the dedication of
the Frostbite Falls Rocky and Bullwinkle museum. Unfortunately, the
not-so-nice Boris and Natasha have disguised themselves as security
guards for the museum and managed to steal some of the priceless
artifacts.

So, Bullwinkle and Rocky must track down the stolen artifacts and return
order to Frostbite Falls. Most of the action is of the side-scrolling
platformer variety, but along the way, you will get to play lots of
mini-games involving characters from the show.

http://www.mobygames.com/game/nes/adventures-of-rocky-and-bullwinkle
*

*
0336f9f3,3858d93b,8939263b,f64b6091,f18e86dd,af96cb8d,ef3d3c75,157B873C
Adventures of Tom Sawyer
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1989
Developer: Seta
Publisher: Seta
Players: 1 or 2 Alternating
_________________________
*
In this game, you are Tom Sawyer. You are day dreaming in class, and
since you are quite the little scamp, you day dream of wild and crazy
things. Like being on board a pirate ship all the way to Crazy Injun
Joe's Cave.

The graphics look a little flat, no texture. The sound also left
something to be desired with a lot of white noise sounds in the music.
The controls were a little unresponsive, making it difficult to get very
far into the first level. All this coupled with an uninteresting story
leaves you wanting a real game to play.

Directions:

Help Tom Sawyer make his way through the peril in his dream world by
making it through all six levels, and defeating each boss. You can also
choose to be Huck Finn by using the second controller. He plays just
like Tom, he just looks different. The bosses are made up of a giant
octopus, a giant crocodile, six monkeys that form a huge gorilla, a blue
devil, a zeppelin, and of course, Injun Joe himself.

There are several items you can grab on the way. The T icons will give
you an extra man after you collect twenty, but watch out for the skull
icons. They will take away ten T's. The slingshot will allow you to make
more powerful shots with a straight trajectory. If you find a heart, it
will make you invincible for a few seconds. Other than that, you only
have one hit point for the whole game, which makes it extremely
difficult.

Controls:

A Button: Jump
B Button: Throw weapon
Start Button: Confirm choice
Select Button: Confirm choice

Reviewer: Adrian
http://www.consoleclassix.com/nes/adventures_tom_sawyer.html
*

*
53cb7ced,8e3bc292,640f16fb,ee25ce24,b5bc911a,518f4dfb,7af56c41,d9e1a432,b8fd02b7,2accd9b6,ecc1759d,3cc2ed37,EB4388D5
Air Fortress
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1987
Developer: HAL Laboratory
Publisher: HAL Laboratory
Players: 1
_________________________
*
Eight deadly Air Fortresses are speeding through space on a course of
destruction, feeding off planets and entire solar systems. Whole fleets
have been demolished in the attempt to stop or even slow down the
invading juggernauts. However, there is hope that one man may succeed
where armadas of star ships have failed, by infiltrating the Air
Fortress and finding a way to disable it from the inside. You are that
man! You must penetrate the defenses, find your way through the
labyrinthine halls, and destroy the main reactor to stop each mighty Air
Fortress before they consume your home world.

This is one of the more fun games I've played for such a level of
simplicity. The graphics are decent, the main character is a bit simple
but the enemies and backgrounds are pretty neat. The sound effects are
pretty much standard, while the music might become a hazard to your
mental stability after a while, which is also standard for games of the
time. The game-play is plenty of fun. It's not as crazy hard as a lot of
games in the same category, but it has nuances that make it interesting,
for example moving with your jet-pack: you are never stable, gravity is
pulling you down, firing pushes you backwards, occasionally gravity
generators pull you down faster or pull in different directions, etc.

Directions:

Each level consists of two sections of play: First the penetration of
the Air Fortress's outer defenses, called the 'Air Base', in a
side-scrolling shooter of the Section-Z variety, only a bit less hectic.

Controls:

After you pass this section, you will take an elevator into the main
core of the space station. In the first level it's pretty
straight-forward, but later levels become complicated mazes. Think
Metroid with a jet-pack. Your goal is to find and shut down (i.e. by
blowing it up) the core reactor, then escape before the Air Fortress
explodes with you inside. I suggest finding the escape pod before
attacking the reactor ;-)

The most important thing in the Air Base section is to collect Energy
Capsules (E) and Bombs (B). Energy capsules increase your maximum
energy, which lets you live and fight longer. Bombs do more damage than
your standard gun and are necessary to defeat certain enemies (You won't
be able to blow certain reactors without enough bombs). Also found in
the Air Base section are (+) icons which instantly destroy all enemies
on-screen, and Barrier icons (diamond shape) which make you invincible
for a few seconds. Use these to collect hard-to-reach (E) and (B)
power-ups.

Inside the Air Fortress, you must watch your energy carefully.
Everything costs you energy, from flying to shooting, even just walking.
If you stand still your energy will recharge up to a point, but when you
are damaged by an enemy that energy is lost permanently. Just remember
to rest after a long flight or lots of shooting, so you will be less
vulnerable.

A Button: Fire
B Button: Launch Bombs
Start Button: Start, Pause

Hints:

Passwords
- Enter the password 11NA to skip to Fortress Two of the Second Quest.

Reviewer: jcooper
http://www.consoleclassix.com/nes/air_fortress.html
*

*
9639baae,da9494b7,deb8ef4a,f50f49a4,bc93d3e7,836244b0,f0a5eb24,2903cca5,5ad04ec3,b9f72776,d5835f82,250bcd2f,c3a93700,3eebe457,023f1545,aa412fc7,0de73873,405ae8a5,b9211e43
Airwolf
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Flight Simulator
Release Year: 1988
Developer: Acclaim
Publisher: Acclaim
Players: 1
_________________________
*
Using the Airwolf, our latest in helicopter gunship technology, rescue
POWs from enemy prison camps. Shoot down enemy planes and blow up radar
towers, but don't get shot down yourself.

A flight simulator in a helicopter, with limited graphics and sound. The
ground is big and green, the sky is big and blue. The enemy planes are
little pictures of a plane with no animation. Your bullets are little
gray dots, and missiles are big gray dots.

Directions:

Well, let's see. I think Airwolf is one of those games that was
well-intentioned but poorly executed. The basics are like this: It's a
flight simulator using a helicopter instead of a plane, which is OK.

Your enemies are jets which outnumber you hundreds to one, which is OK
if you have enough control over your own vehicle to take on those kind
of odds, but you don't. Your mission is to rescue POWs, which requires a
special landing sequence, like the old Lunar Lander game, where you tap
Up to keep from falling too fast. Of course it's complicated by two huge
towers you have to avoid, and incoming anti-aircraft fire. On the other
hand, if you don't get to the POWs before you get severely damaged or
run out of missiles, you can go to a friendly air base for repairs and a
resupply of munitions. Same landing sequence. Which begs the question,
if they could build an airbase and ammo dump that close to the prison
camp, why are they sending in a single helicopter to make the rescue?

Now on to the controls, or lack thereof. First, you have Up making you
go Up and Down making you go Down, which is the reverse of every other
flight sim out there. Second, you have to try to shoot down incoming
enemy missiles to avoid damage, but you can't move fast enough to target
them before they get to you. Third, sometimes you get slowed down to
ZERO for no apparent reason and without warning, and after you get
killed you might realize you couldn't move because you weren't moving.
And speaking of speed you have to slow down to land in the base or
prison camp, if you go too fast over them you'll just fly by. So, to sum
up, the controls are just complicated enough to make them hard to use,
without actually being useful enough to play the game.

Controls:

A Button: Fire Machine Gun
B Button: Fire Missiles
Start Button: Speed up
Select Button: Slow Down

Hints:

Missiles
- Use your missiles. All the time. You can always get more. This is
especially important if you want to take out the enemy's control tower.
Blow it up with missiles to reduce the number of planes attacking you.

Reviewer: jcooper
http://www.consoleclassix.com/nes/airwolf.html
*

*
023c7774,c5b97d3d,f4002580,42c787fe,578802d5,283128f6
Al Unser Jr. Turbo Racing
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1990
Developer: Data East
Publisher: Data East
Players: 1
_________________________
*
Pure turbo racing - wheel to wheel - high speed combined with high tech.
With Al Unser Jr.'s Turbo Racing you're competing in the most
challenging racing circuit in the world. It's a grueling battle through
sixteen different courses through sixteen different countries.

Al Unser Jr.'s Turbo Racing gives you incredible racing excitement and
realism. And best of all it gives you Al Unser Jr. himself. Before each
race, Al Unser Jr. personally gives you his expert inside tips on how to
handle the course. Design your own car, or get ready to drive Unser's
incredible red, white and blue race machine.

Go ahead - test yourself against the world's best. Many try but few
succeed. With Al Unser Jr. the odds are in your favor.

--From the NES Al Unser Jr. Turbo Racing instruction manual.

Overview:

Al Unser Jr. Turbo Racing is a typical driving game. You get to race an
Indy car. The thing that stood out in this game was the responsibility
of shifting gears. Most racing games do it automatically. While it was
pretty much some of the same old same old, it was still fun. The
graphics were well drawn, they reminded me of Rad Racer. The audio was
pretty annoying because there were a lot of sounds that sounded like
white noise. The controls were responsive, which is essential for a
racing game. This is a high action racer worth taking for a spin.

Directions:

The LEFT and RIGHT arrow keys steer your car left or right. Hit the UP
arrow to shift up and the DOWN

Controls:

A Button: Accelerator
B Button: Brake
Start Button: Start, Pause

Hints:

Turning
- Don't forget to brake around really sharp turns.

Reviewer: Adrian
http://www.consoleclassix.com/nes/al_unser_jr_turbo_racing.html
*

*
b6637200,a01ef87e,6d9dddc9,254ede30
Alfred Chicken
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1989
Developer: Twilight Games
Publisher: Mindscape
Players: 1
_________________________
*
The player takes the role of a chicken named Alfred who must find his
way through bizarre levels full of balloons, telephones, cheese and
other strange elements. While he is on the ground, Alfred can walk,
jump, and peck balloons and ground switches. While he is in the air he
can dive bomb enemies or springs. Dive bombing enemies will destroy
them. Dive bombing springs will bounce Alfred much higher so he can
reach platforms well above his normal jumping ability. If he does not
hit an enemy or a spring, Alfred will get stuck in the ground for a
short time.

To complete a level, Alfred must find and peck all the balloons. The
last balloon will take him to a boss fight. If Alfred dies, he starts as
an egg located at the last balloon pecked.

Alfred can receive a few powerups during the game. For one power up, he
must answer a telephone in secret areas to make a giant flower give him
a pot of jam. The jam gives Alfred the ability to shoot a bomb (about
the size of Alfred himself) which bounces around the screen collecting
things and hurting enemies. Another power up is a worm that spins around
Alfred destroying enemies that it touches. You must find a can of worms
to get this power up.

The music in Alfred Chicken is usually upbeat and silly. Mixed with the
gameplay and characters, the overall feel of the game can be described
as similar.

Marketing:

Karl Fitzhugh, the Product Manager of the Amiga version of the Alfred
Chicken video game, ran as the Alfred Chicken Party candidate in the
1993 by-election in the Christchurch, Dorset constituency. The exercise
was done to promote the original game's release. Fitzhugh finished
second last with 18 votes, two votes ahead of the Rainbow Party
candidate.[1]

The marketing attempt was partially successful. The Alfred Chicken Party
was cited, along with other "frivolous or 'commercial' candidates" as a
reason to increase the number of signatures required for an individual
to be nominated as a political candidate at election.[2]

There was also a toll free number set up where you could call and Alfred
himself would give a promotional speech about the game. It was setup
after the game was released in the United States.

http://en.wikipedia.org/wiki/Alfred_Chicken
*

*
f755d15b,efb4ca05,fea80781,75625bc0,9661633e,e0934820,a9c9e7a7,57260c71,182F09D8
Alien 3
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1993
Developer: Probe Entertainment
Publisher: Acclaim
Players: 1
_________________________
*
Alien 3 is video game based on the movie sequel of the same name. The
plot of the movie picks up directly after the end of Aliens. Ellen
Ripley, the main character of the Alien series, is in cryo-sleep aboard
the space ship Sulaco. Unfortunately, an alien or two has stowed away on
the Sulaco, and wreaked havoc within the ship. Thus, it crash lands on
the prison colony planet Fiorina 161. Ripley and the unarmed prisoners
have to figure out a way to survive the alien who terrorizing the colony
until help arrives.

The game play of the various Alien 3 conversions varies from platform to
platform. The Genesis Alien 3 game is side scrolling action game with
large maze-like levels. In each level, you have to rescue all the
trapped prisoners and then make your way to the exit, all while
surviving multiple alien attacks.

http://www.mobygames.com/game/nes/alien_
*

*
fefe9064,12fbe498,ef777e0e,5c731e1c,7fbbb37f,629f286f,1619f485,84d91619,9550f873,68dc62e5,2fae290c,48796eff,61266016,14a45039,26b77cbc
All Pro Basketball
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Basketball
Release Year: 1989
Developer: Aicom
Publisher: Vic Tokai
Players: 1 or 2 CO-OP; VS
_________________________
*
There are four modes of gameplay. 1-Player, which pits you in a solo
match against a computer opponent. 2-Player, which is a co-op match
against a computer opponent. Versus, which is a 2 player mode that pits
you against each other. And finally, Watch, which oddly enough, allows
you to watch a computer simulated match. The court is displayed in a
vertical fashion, from a top-down perspective, revealing only half of
the court at a time. If the ball travels past the half-court line, the
screen goes black temporarily and changes over to the other half of the
court (which looks identical, save for the color of the floorboards).
This is done to alert the player that they have travelled to a different
side of the court. When a player attempts a slam dunk, gameplay will
pause and cut to a detailed animation of the maneuver.

Teams:

+ New York Slicks (New York Knickerbockers)
+ Chicago Zephyrs (Chicago Bulls)
+ Boston Redcoats (Boston Celtics)
+ Los Angeles Breakers (Los Angeles Lakers)
+ Dallas Stallions (Dallas Mavericks)
+ Phoenix Wings (Phoenix Suns)
+ Seattle Sonics (Seattle Supersonics)
+ San Francisco Bayriders (Golden State Warriors)

http://en.wikipedia.org/wiki/All-Pro_Basketball
*

*
02e67223,1d6a90b1,308fc9ef,a33ab480,4e77e683
Alpha Mission
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter - Vertically Scrolling Shooter
Release Year: 1987
Developer: SNK
Publisher: SNK
Players: 1 player
_________________________
*
This top down shooter plays a lot like Star Force, or 1942. It's a lot
of ship to ship combat with power-ups placed throughout the levels. The
graphics look decent, and the music is OK, but neither are great. The
sprites are drawn well, but the backgrounds could use some texture. The
sounds and music are very beepy and annoying.

The game is fun to play, but it's a little slow. You have to get
speed-ups, but even then there's something a little laggy about it. It's
a perfect example of mediocrity.

Directions:

Shoot down alien ships and guns atop of a mother ship in an "Alpha
Mission." Whatever that means. It's almost exactly the same as 1942, but
in space. Use various power-ups to help defeat your targets.

Anyone who usually enjoys a 1942 type of game will immediately adapt to
this.

You can gain many power-ups for speed, weapons, and lives. Special
power-ups shape your ship into something else with a much better gun to
eliminate your enemies. An S is a speed up. An L will give you a laser.
An M will upgrade your missiles. The K will maximize your power and it
will even stay that way if you die. If you get a backwards "K", it will
decrease your power level. The W is a warp, it will allow you to skip
three levels. An R, on the other hand, will warp you back three levels.
An F will open the pyramids for a short time. An E will increase your
energy by two. A backwards "E" will take four energy points from you.
Never get a C, because it will take all your energy and some of your
power.

You can use your energy to improve your ship by hitting Select. From
this menu you can pick one of eight different upgrades that will last as
long as you have energy left. Your energy will go down as long as you
are powered up. Octo will fire a powerful laser in eight directions.
Shield will create a force-field around you. Any other time you just
have one hit point. Canon will fire a wide range laser. Homing will give
you homing missiles. Paralyser will fire a beam that will paralyse small
enemies. Nuclear will fire missiles with nuclear warheads. Fire will
shoot flames at enemies. Thunder will shoot lighting that will kill all
the enemies on the screen.

Controls:

A Button: Bomb
B Button: Shoot
Start Button: Pause
Select Button: N/A

Hints:

How to beat the Final Boss
- To beat the last boss, you must have the best weapon, missiles, and
ultimate speed. Shoot all the ships he sends at you. Eventually he will
send a yellowish one -- hit it with a missile and it will bounce back.
Keep doing this until you beat him.

Reviewer: Adrian
http://www.consoleclassix.com/nes/alpha_mission.html
*

*
d1bde95c,780a03fd,ab8c0830,cbfb665f,c546283c,1b7bd161,e1a7f162,2425ebb7
Amagon
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1989
Developer: Aicom
Publisher: Sammy Corp
Players: 1
_________________________
*
Amagon is another generic, hackneyed, regurgitated platformer. The
graphics, while well-drawn, were poor in the choice of color palette.
The sound wasn't good. The music was too high-pitched and beepy, and the
sound effects were very annoying. The controls were easy to learn and
responsive, but the game was very difficult because you only have one
hit point, so be careful.

Directions:

Armed only with your rifle, you must journey across 6 dangerous zones
that are split into two halves, and escape on a boat. At the end of each
zone you will have to fight a boss. If you get hit once, you're dead.

The only time you have hit points is when you become Megagon.

You can turn into Megagon after you get the mega key and press Select.
To increase the amount of hit points Megagon has, you must accumulate
points. To get max hit points, get 70,000 points. You can jump 2x higher
as Megagon. If you kill a boss in Megagon form, you revert back to
normal afterwards.

There are point power-ups that will increase your point score by the
number indicated on the power-up. The black crown gives you 10,000 extra
points. There is also a bullet magazine that will have twenty bullets in
it. If you find a smiley face, it will give you a one-up.

Controls:

A Button: Jump
B Button: Shoot/Swing Rifle, Uppercut
Start Button: Pause
Select Button: Turn into Megagon

Hints:

Defeating the Elephant Man
- An Elephant Man will attack your character in level 2-1. Jump on the
branch that is on the left end of the screen. Move as far to the left as
possible on the branch to force Elephant Man to disappear from the
screen.

Reviewer: Adrian
http://www.consoleclassix.com/nes/amagon.html
*

*
74c08f86,5a9d5312,e6e48dcc,91fb12d3,d5f75686
American Gladiators
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Game Show
Release Year: 1991
Developer: Incredible Technologies
Publisher: GameTek
Players: 1 or 2
_________________________
*
Based on the TV Game Show, you compete in five events against the
infamous American Gladiators. Test your strength and stamina in Wall
Climb, Joust, Powerball, Assault, and Human Cannonball.

Graphically, the makers of this game wanted you to be able to see what's
going on but that's about it. The sprites are recognizable and not
bad-looking but the animation is pretty poor I must say.

Directions:

American Gladiators isn't the best game of all time, but then the show
wasn't the greatest either. Fans, don't kill me for saying so. Anyway
the game is still pretty fun, even with the chunky graphics and cheesy
sound.

Any game where you get to root for the underdog is sure to please, and
in this game you get to play an average couch potato trying to take on
ridiculously massive body-building hulks of humanity, in games where all
that muscle might really come in handy. But you get to win anyway,
because the American Gladiators aren't too big on brains.

Of the five competitions, you can choose to start on whichever one you
want, and do them in any order. I'll present brief descriptions in the
order as they are presented in the game.

Joust: Take padded sticks and try to knock each other off the platforms.
Press left or right to move closer or farther from your opponent. Press
Up or Down to aim your attacks high or low. Press A to attack, B to
guard. After winning, press A to jump to the next platform for your next
fight. You will face four Gladiators in a row.

Wall: Climb to the top of the wall, while the Gladiators try to knock
you off. The A button controls your right hand, the B Button controls
your left, so press them alternately in order to climb. Avoid Gladiators
and obstacles which will cause you to fall. Try to get the Gladiators to
run into the obstacles and fall.

Human Cannonball: Swing on a rope and try to knock the Gladiator off his
platform. Press A to jump onto the rope, then A again to let go and fly
into your opponent. This game is all about timing your jumps to get the
right position on the rope and to hit the Gladiator at the right speed
and angle.

Powerball: Try to get the balls into the baskets. Press A to grab a ball
from the chute, then press A again when you are near the basket. You
have to run back and forth because the balls appear in opposite chutes
each time. The Gladiators will get in your way and knock the ball out of
your hands. The ultimate goal is to get a ball in each basket, thereby
earning an extra life. This is also the only game in which you can't
lose a life.

Assault: Run through the course while the Gladiators shoot at you with a
pitching machine. Try not to get hit (obviously). Press B to pick up the
missile launchers when you find them, and press A to launch missiles.
Claim victory either by making it to the finish line or by taking out
the ball gun with your missiles.

Hints:

Password
- To start at level 3 with 10 lives, select PASSWORD (but don't hit
Start yet) then press A, B, B, A, B, then Start.

Reviewer: jcooper
http://www.consoleclassix.com/nes/american_gladiators.html
*

*
31d239d6,637e3d48,0ede5188,5fb97b1b,ace21b25,0aca74bd,3cf8bff0,a4a3e818,eccce398,6a8f8764,B5329F90
Anticipation
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Party
Release Year: 1988
Developer: Rare
Publisher: Nintendo
Players: 1-4
_________________________
*
It's like Win, Lose or Draw, and just as fun :)

Directions:

Anticipation is a one to four player game, with the pieces being high
heels, a bugle, a teddy bear, and an ice cream cone. Choose the number
of players, and computer players. Select your skill level and you start.
You'll be on a board. There will be four different colors you can land
on: yellow, green, blue, and pink. When you land on a spot, you get
taken to a new area. A picture is drawn on this area, and when it is
done, you have to spell out the name of the whatever the picture is of
(if it is a picture of a rabbit, you spell out rabbit). In the upper
right hand corner, a die will slowly move from six to zero. If you don't
attempt to answer before it hits zero, you get another card. Otherwise,
it will be on a number while you solve the puzzle. Remember this number
because...

Controls:

A Button: Buzz In
B Button: Back
Start Button: Start/Pause
Select Button: None

Hints:

Colors
- Don't forget that each color is a different category of puzzle.

http://www.consoleclassix.com/nes/anticipation.html
*

*
37ef8319,4c29542a,dbcdd694
Arch-Rivals: A Basket Brawl!
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Basketball
Release Year: 1989
Developer: Midway
Publisher: Midway
Players: 1 or 2 VS
_________________________
*
It might look like basketball, but take a closer look. Didn't that
player just floor an opposing player with a well telegraphed right
hook?...And what about that guy over there?...Isn't he pulling down his
opponent's shorts? This isn't just basketball. It's basketbrawl. Sure,
you need to show off your basic B-ball skills as well...but this game is
far more challenging and exciting than just that. So come on, lace
up...grab a ball...and hit the court with tyrone, Vinnie and the rest of
the ARCH RIVALS.

--From the NES Arch Rivals instruction manual.

Overview:

It's a game between Los Angeles and Chicago, two of the greatest rival
basketball teams ever to play. For some reason, there is no such thing
as fouls. The players smack each other silly to steal the ball and
score.

Now, remember when you said that "Video games are never what they used
to be?" Well, guess what! This game denies that saying. It promotes
silly violence that can be taken the wrong way. But if you like
basketball where you can punch your opponent in the head without the ref
pulling anything on ya, hit "Play Now" and start the game.

Directions:

You're playing a game of basketball. Pretty simple. The rules are: there
are no rules. The person with the most points at the end is the victor.

Controls:

A Button: Punch, Pass the ball
B Button: Shoot the ball, command your teammate to shoot
Start Button: Choose number of players and choose team
Select Button: Toggle 1 or 2

http://www.consoleclassix.com/nes/arch_rivals.html
*

*
c00d228d,bd8f05f4,992c111e,80f0f076,16e9d520,8a775ed9,30F39B6B
Archon: The Light and the Dark
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy
Release Year: 1989
Developer: Free Fall Associates
Publisher: Activison
Players: 1 or 2 VS
_________________________
*
This game is HARD! First the computer can move in battle a lot faster
and shoot more often. If you are the dark side it is even harder,
because no matter what you have only one hit. The light side always
wins. This game is completely one sided until you play 2 player where
both have the same speed and health. Play this game if you like being
annoyed or if you love to annoy others. It may be hard, but it's a
blast!

Directions:

Start out the game by choosing if you will be on light or dark side
(Kind Of Reminds You Of Star Wars) and decide who goes first. From there
it is set up much like a chess board, but with unique pieces on each
side such as knights and goblins , archers and manticores, and wizard
and sorceress. Each having their own powers. Each can move their
designated spaces, for example Ground 3 or Fly 3, and so on. After 2
pieces come into contact they are in battle, where the winning piece
comes out and the losing does not. First to clear the board wins.*

Controls:

A Button: Select/ Attack
B Button: Cancel/ Defend
Start Button: Start
Select Button: N/A

Hints:

Combat Colors
- When entering combat, the player whose color matches the color of the
tile on which the battle is joined, will have an advantage in health.

http://www.consoleclassix.com/nes/archon.html
*

*
04f6fd68,853132d9,4a9531ea,401bb70d,1153dbfe,1969eed4,12644c4a,40aae882,90c188de,a9561591,589680d4,ab01f519,d2584dc9,ee93a28c,06a374f4,28fd4b41,da5e1ae1,8bba2919,791617a4
Arkanoid
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Breakout
Release Year: 1987
Developer: Taito
Publisher: Romstar
Players: 1 or 2 Alternating
_________________________
*
The original Breakout concept involves controlling a bat at the bottom
of the screen and using it to catch and direct a ball so as to hit all
the bricks which are arranged at the top of the screen. It was unpopular
for over a decade, before Taito revived it with some new ideas in this
arcade game.

The game's plot redefines the bat as a Vaus spaceship, the ball as an
energy bolt, and the bricks form a mysterious wall stopping the ship
from progressing to safety.

By the mid-80s, power-ups were popular in most types of arcade games,
and Arkanoid features them. They are caught by positioning the bat below
them as they fall (meaning that you risk missing the ball if you go for
them at the wrong time). The power-ups include lazers (which are mounted
to each side of the ship and allow you to shoot out the blocks), a
catching device (so as to be able to fire the ball off at a different
angle every time you hit it) and one that slows the ball.... sorry,
bolt.... down. Needless to say, the game inspired tonnes of clones, few
of which added anything else.

http://www.mobygames.com/game/dos/arkanoid
*

*
cd3aa2a5,053e90d5,c59dcf45,efa81a59,cb884321
Arkista's Ring
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action-Adventure
Release Year: 1990
Developer: American Sammy
Publisher: American Sammy
Players: 1
_________________________
*
You play a cute little elf named Christine who is trying to retrieve
Arkista's ring. You must battle one hundred twenty five levels of mazes
and enemies to reach your goal. If you get to the end, you are allowed
to start over with faster, harder enemies. Be sure to collect as many
magic items as you can, such as the cure potions and the wand that lets
you shoot fire balls.

Controls:

A Button: Fire arrows, Use Item
B Button: Pause, Select item from Inventory
Start Button: Same as B
Select Button: Status Screen (between levels)

Hints:

Full health
- Simply walk into an altar (one of the little squares with a cross on
it) to have your health restored. Note that it only works once per
altar, so save it until you need it.

http://www.consoleclassix.com/nes/arkistas_ring.html
*

*
8efe7790,2fdfbc79,1a517ac2,368abb9c,54a6fdc5,e8851e65,d8a78cd4,f4041966,09800cc8,D8447FA4,6B87535B
Astyanax
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Jaleco
Publisher: Jaleco
Players: 1 or 2 Alternating
_________________________
*
Astyanax is a side-scroller with some pretty good graphics. I like the
choice of color, and the sprites are well defined. The controls leave a
little something to be desired, they don't respond well. The sound was
pretty decent. It did have some high pitched sounds, but it wasn't too
aggravating.

The story was OK except for the fact that there is no explanation for
Princess Rosebud picking Astyanax to rescue her. The story I read said
that he needed to save her because she is the only one that can send him
home, but what if he doesn't want to go home? What if he's a nerd at
home, but here he's a great warrior? Why did Rosebud choose Astyanax? Is
it the fact that he has one of the most difficult names to pronounce in
the whole school? Maybe you find that out after beating it....

Directions:

Astyanax's quest will take him through 11 worlds. Throughout each world
he will face a lot of monsters. At the end of each world, he will face a
mini-boss. Defeat it to complete the world.

Astyanax attacks with his magic axe. When using the axe, you can make
more powerful attacks by letting your power meter build up between
swings. He can also use one of the three magic spells given to him by
Cutie. The spells are Bind, Blast and Bolt. Bind will freeze all enemies
for a short time. Blast shoots a fireball in all directions. Bolt will
strike all enemies down with a bolt of lightening. To change spells,
press start, and then press up to toggle between them. Use the spell
selected by pressing up and attack.

Power-up items are hidden inside magic statues. Destroy the statue to
get the power-up inside. The power claw will increase your axe power,
allowing you to make stronger attacks with it. The mini axe will change
your weapon from axe to swift spear, and if you get another one it will
change it to a mighty sword. A red potion will give you three hit points
back, while a blue one will restore them all. Wings will make your
attacks faster. You will also find a fairy when you get low on magic,
she will either give you magic points back, or upgrade your weapon. If
you find a doll of Astyanax, it will be good for a one-up.

Controls:

A Button: Jump
B Button: Attack
Start Button: Pause, Switch spells

Hints:

Invincibility
- At the Astyanax title screen, hit Up four times, then Down, Left,
Right, and Up on Controller 1. If you did this right, Astyanax can not
take any physical damage. He can still be affected by the enemies' magic
spells, though...

Stage Select
- At the Astyanax title screen, hit Up, Down, Left, Right, and B four
times on controller 1. If you did this right, you'll see a stage select
screen that lets you start at any level after the first one. He will
also start out with a sword at full power.

Reviewer: Adrian
http://www.consoleclassix.com/nes/astyanax.html
*

*
b8c436ae,ba615fe1,0c90a3cd,ee5c61c4,14d42113,43a82b56,ddb59c8d,15e7549b,68531cb4
Athena
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1987
Developer: SNK
Publisher: SNK
Players: 1
_________________________
*
Athena, a young girl, who is very talented with a sword, is bored one
day. So she decides to go out and find herself an adventure. With all
the ghouls and monsters around, Athena will probably get more than what
she bargained for! However, she'll show that she's more than another
face.

Directions:

This is your typical sidescroller.

In this game, you must fight your way through all the baddies, and
they'll often drop different weapons, like hammers or swords or cool
shields or armor pieces! And there's bosses, too, like so many other
games! One little twist, though, you have a time limit!!!!

Controls:

A Button: Jump
B Button: Attack
Start Button: Pause/Unpause
Select Button: Shows items

Hints:

Get Ultimate Weapons
- In the first level, look for the first small mushroom, get on top of
it, and duck down. You'll get the ultimate sword, shield, helmet, and
armor.

Reviewer: LinkOfHyrule
http://www.consoleclassix.com/nes/athena.html
*

*
11dc4071,dc44ba79,ea61550f,0ff08d09,7a111e16,b72838ba,c0100e69,7e3bb0a3,18d3717c,d2eba9eb,dbc8789c,CBA61418
Attack of the Killer Tomatoes
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Imagineering
Publisher: THQ
Players: 1
_________________________
*
Dr. Gangrene is trying to conquer the planet with an army of Killer
Tomatoes. Only the all-American boy, Chad Finletter can stop him.
Luckily, Chad gets some help from his friends: Wilber, Tara, and Fuzzy
Tomato. He is going to need their help if he is going to defeat the
likes of Zoltan, Ketchuk, and the Gang of Six. Explore the streets of
San Zucchini, and try to stop the ATTACK OF THE KILLER TOMATOES.

Hop hop hop... fall in sewage. The loose controls on this game make
simple navigation an annoying chore. Use save states liberally. We won't
tell!

Directions:

Defeat all the evil tomatoes by jumping on their heads. Your objective
is to kill the five goons before your showdown with the ultimate tomato
weapon. Watch out for sludge!

Controls:

A Button: Jump
B Button: Nothing
Start Button: Pause

Hints:

Bonus Sequence
- There is a bonus sequence at the end of the game, if you wait for the
credits to finish.

http://www.consoleclassix.com/nes/attack_killer_tomatoes.html
*
************************************************B************************************************
*
7c40d6c6,6ad56001,980dc265,b8fc7dd4,acb34fb1,712af3f7
Back to the Future
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1985
Developer: Software Images
Publisher: Electric Dreams Software
Players: 1
_________________________
*
Poor Marty McFly. He's not having a very good day. First his friend
Professor Emmett Brown is shot by a bunch of gun-toting crazies, all
because he cheated them out of a little plutonium. Then Marty was just
barely able to escape in the Prof's new sports car turned time machine.

The problem is that this time machine propelled him back to the year
1955. To make matters worse, Marty managed to interfere with George
McFly and Lorraine Baine's first meeting, they are the 50's teenagers
that will some day be his parents. Because of Marty, they do not meet as
before, which means that they won't fall in love, get married and raise
a family. That means Marty will never be born.

Marty has only one hope and that is you! Somehow you have to help him
undo the damage he did when he first arrived in the past. You both have
to make sure that history repeats itself and his parents fall in love at
the big dance. Keep in mind though, that Marty has made lots of enemies
among the local bullies. So getting from place to place is going to be a
real challenge. And time is definitely not on your side.

--From the NES Back to the Future instruction manual.

Gameplay:

In the single mode game, the player controls Marty McFly through various
stages set in 1955 in which he collects various clock icons in order to
advance to the next level, and avoid the gradual vanishing of his future
(indicated by a fading photograph at the bottom of the screen.) If the
photograph fades fully, Marty would lose a life as it would show him
vanishing. Collecting 100 clocks restored the photograph to its full,
unfaded status. Two power-ups can help improve Marty's control: bowling
balls that can destroy enemies and a skateboard which can speed up
gameplay. There are also three minigames at the end of each stage,
featuring such scenarios as Marty repelling Biff Tannen's gang of
bullies from a cafe, blocking all the kisses Lorraine sends Marty (in
the shape of little hearts), and having to position his guitar properly
to stay in tune at the dance in order for George and Lorraine to kiss.
The gameplay on these stages is often compared to that of Paperboy.

In the final stage, Marty gets to control the DeLorean time machine on
the street at night, dodging lightning bolts and obstacles while
accelerating in such a way as to reach 88 miles per hour precisely at
the end of the stage, enabling the time machine to bring Marty home to
1985.

If Marty loses all his lives, there would be a losing screen shot which
reads "Tough luck Marty! It looks like you are stuck here". The player
would also be shown that screen shot if Marty failed to get the DeLorean
to 88 mph by the time he reached the wires, regardless of how many lives
he had left.

http://www.consoleclassix.com/nes/back_future.html
*

*
5a09134f,5df28307,d6602472,1300073e,872599bf
Back to the Future part II & III
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1989
Developer: Beam Software
Publisher: LJN
Players: 1
_________________________
*
Back to the Future was a big hit in the theaters when it came out.
Because of that, they made a few video games based on it. This is a
typical example of a video game that was based on a movie. Almost every
hit movie in the 80's was turned into a video game. Usually the video
game was bad, though. The problem was that America bought the game
expecting it to be at least a little bit like the movie, and it wasn't.

This one is no different: funny movies that are a joy to watch, and
crappy video game counterparts. The graphics were flat, the music and
sounds were annoying, and the controls slow. It's a hard game to play
because the controls were so slow that you would fall off cliffs because
you didn't let go of the d-pad soon enough. The only thing that was good
about the game was the story. I already knew I liked that though,
because I had seen the movies.

Directions:

Back to the Future 2 revolves around three main time periods: 1955,
1985, and 2015. Each of these years contains fifteen streets to explore.
Throughout the game, there are two main things you must find: Object
Rooms and Puzzle Rooms.

You can also find Bonus Rooms for a fun... umm... bonus... but these are
not necessary.

There are several items of interest. The compass will tell you what year
you're in, what street you're on, and what sector of that street you're
in. There are food items to collect that will yield an extra man after
100 points. Pizza gives you 10 points, and soda bottles will give you 1
point. Fuel is needed to travel time. It is represented by a radioactive
symbol. Keys will be needed to open rooms. A star will give you the
ability to shoot a bouncing weapon that will only last as long as your
life does. Lives are easy to lose since you only get one hit point, but
at least you start off with 8 lives.

Controls:

A Button: Jump
B Button: Fire Weapon
Start Button: Pause
Select Button: Switch between Status and Object Panel

Hints:

Start at Part 3
- At the title screen, hold B + Select then enter the password
FLUXCAPACITORISTHEPOWER.

Reviewer: Adrian
http://www.consoleclassix.com/nes/back_future_2_3.html
*

*
3c8e79e9,9ce41940,28a6d0ed,7bee9393,ee9a49cf,c84ee4ee,3b64f312,a6b62256,CB15BA34
Bad Dudes
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Beat 'em Up
Release Year: 1989
Developer: Data East
Publisher: Data East
Players: 1 or 2 CO-OP
_________________________
*
The President--Kidnapped?! But the really bad news is that the Dragon
Ninja is responsible--and you alone can rescue President from his
clutches. The Dragon Ninja has a helicopter waiting to spirit the
President away. If he makes his getaway before you can stop him, the
world will never see the President again. The Dragon Ninja will be ready
for you. You can expect to face--at the very least--wave after wave of
ninja henchmen, samurai, and super warriors as you make your way through
city and forest, atop moving big rigs and freight trains.

Remember--the nation is counting on you!

--From the NES Bad Dudes instruction manual.

Directions:

Fight your way through all seven levels and bosses to rescue the
president. You can choose Blade or Striker to fight with, both play
exactly the same, they just look different. Three different kinds of
items you will need: Cola refills 5 bars of your life, the clock adds on
5 seconds to your time, and weapons. The Dagger and the Nunchucks are
powerful weapons that will kill ordinary ninjas in one hit. You carry
them around with you until you die, and you can even take them between
levels. Both do the same damage, they just look different.

Controls:

A Button: Punch/Kick
B Button: Jump
Start Button: Pause
Select Button: Skip mission briefing

Hints:

63 Extra Lives!
- (At Title Screen) On controller 2, hold B and A, then tap up, down,
up, down. Press start on the first controller.

Reviewer: Adrian
http://www.consoleclassix.com/nes/bad_dudes.html
*

*
2d69dd94,6952de38,d4bb44e1,8321a3dc,d737649d
Bad News Baseball
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Baseball
Release Year: 1990
Developer: Tecmo
Publisher: Tecmo
Players: 1 or 2 VS
_________________________
*
Bad News Baseball has made-up players and teams. Note that this game has
both a "boys mode" and a "girls mode", though you can hardly tell the
difference (you can see the hair is a bit longer in girls mode). As the
manual states " Unfortunately, in this mode, the zoom-up display shows
only boy players. Sorry for letting you down.". You have to be a
contortionist to get this mode, too.

Easter Eggs:

The official code of Digital Press staffers: play with an all female
team! To change all the rosters to girls' teams, hold Down/Left on
controller 1 and Up on controller two, then hit Reset. The cursor at the
main menu will change from a baseball into a heart.

http://www.digitpress.com/
*

*
c8272d9a,43a0eb5f
Bad Street Brawler
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Beat 'em Up
Release Year: 1989
Developer: Beam Software
Publisher: Mindscape
Players: 1
_________________________
*
Take to the streets as Duke Davis, martial arts vigilante. All manner of
thugs, crooks, circus escapees, athletes with attitudes, and even
vicious animals, have made the streets of your home town unsafe. Your
fists and feet are the community's only hope to live in peace once
again!

Directions:

Bad Street Brawler turns out to be a bit more interesting than it looks
at first glance. You start out thinking that you just have three moves
which are pretty dull, and the whole game is gonna be about wading
through the baddies using the same boring punch and kick and ear-pull
thing. But here's the hook: your guy actually has 15 different 'Force
Moves' in his martial arts arsenal, but he can only use three at a time
each round. Unfortunately the three moves are chosen for you at each
stage, but on the plus side you get a practice session with a punching
bag before each round begins. So, that lets you get used to the moves
you'll have available in the next fight.

All your enemies in Bad Street Brawler are some kind of weird. Mostly
circus freaks. No offense to any circus freaks out there, we know you're
not all bad folks. Anyway, the ones with weapons sometimes drop them,
and you can pick them up. No, don't think you're gonna go all Double
Dragon and use their weapons against them. You might get some vitality
back from picking them up, and at the end of the stage you get extra
points for throwing them in the garbage. Way to clean up the streets!

Controls:

A Button: 1st 'Force Move'
B Button: 2nd 'Force Move'
A and B: 3rd 'Force Move'
Up: Jump
Start Button: Start, Pause

Hints:

Don't Fight Every Fight!
- Bad Street Brawler is another of those games with a time limit, so you
can't expect to win if you stop to dispatch every midget, X-Games
contestant, or cracked-out animal you meet. Also Duke Davis is the sort
of person who wears bright yellow diapers and high heeled boots. So you
probably guessed that you should walk on by and avoid confrontation when
possible.

Reviewer: jcooper
http://www.consoleclassix.com/nes/bad_street_brawler.html
*

*
e3503106,a0dabe0a,e38916bf,50e03b95,ede16fe8,128a8a85,dee47d9c,3b9c4f5f,9e7c3695,6834967b,13b39320,5619a46c,c1ac71d8,1b5c0462,c56e1345,4452cd67,b7f658e2,1e63ae84,84c793f4,ec395590,5ea2d06b,a44d644c,f9b6923c,e47f76a8,01ea24b7,424eda9c,5ce9487f,cb8fd7b2,6edda6b3,845d2f8e,59e6880d,24c493fe,d9fcc22f,88387d20,63fd8ed9,42e555ec
Balloon Fight
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1985
Developer: Nintendo R&D1
Publisher: Nintendo
Players: 1 or 2 CO-OP
_________________________
*
I loved this game as a child. I guess I still do. I always preferred the
battle mode of the game. My brother and I would play Balloon Fight at
least once a day. The arcade mode is pretty fun too. The only thing I
didn't really like about it was the fact that you can't beat the game.
There was also a mode called Balloon Trip. This mode was very difficult.
I don't think there was a way to beat this mode either. It was all about
how many points you can get.

This game had excellent gameplay and sound. The graphics weren't awesome
but they were good, especially considering the game was published by
Nintendo. On the whole I'd say Balloon Fight was a great game.

Directions:

In battle mode, the object is to pop your enemies' balloons before they
pop yours. To pop their balloon, you just need to touch it with your
feet. So, it is best to always have a little more altitude than the
enemy.

You can either tap the A button to flap your hands and gain altitude, or
you can hold the B button. I prefer to hold the button, rather than
tapping it.

Be sure to grab bubbles that float up from the water for extra points.
Watch out for lightning from the clouds, and the shark that lives in the
water. The balloon trip mode is just an obstacle course you have to fly
through without touching any of the stars.

Point Guide:

You get different points depending on what enemy you've hit and when you
hit it.

Floating: Pink-500 Green-750 Yellow-1000

Standing: Pink-750 Green-1,000 Yellow-1,500

Parachute Open: Pink-1,000 Green-1,500 Yellow-2,000

Controls:

A Button: Fly a little, good for precision
B Button: Hold to fly fast
Start Button: Start/Pause
Select Button: Select game mode

Hints:

Get More Points in 2 Player Mode
- When you enter the bonus stage, you cannot lose a life, so work with
your partner to pop each other's balloons for the 1,000 point bonus
without worrying about losing a life. After the bonus stage you will
both be restored to two balloons, no matter how you were at the end.

One Balloon Worries
- If you end up with one balloon, you will bounce farther than normal
and it will be harder to control, but you can fly through gaps a little
easier. Hold out until a bonus stage and you will be fine!

Reviewer: Adrian
http://www.consoleclassix.com/nes/balloon_fight.html
*

*
23ff7365,9efde1da,e27a40d5
Bandai Golf: Challenge Pebble Beach
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Golf
Release Year: 1988
Developer: Bandai
Publisher: Bandai
Players: 1 or 2 VS
_________________________
*
Pebble Beach is a golf course right on California's pristine Pacific
Coast. The land is a nice piece of real estate. Your goal is to play the
best round of golf you can.

Directions:

This is a golf game with real world physics, as well as the rules of
golf apply to this game. Wind will affect the direction of the ball when
it is hit, hitting the ball out of sand traps will be more difficult
than hitting the ball from the fairway, and most importantly, the slope
of the greens will make a putted ball roll off course. If the player
believes that these factors will not affect the way the game is played,
then the player's score will reflect that notion.

Controls:

A Button: Revert to the SHOT, COURSE, SCORE screen
B Button: Go to SHOT Strength screen
Start Button: Not used during the SHOT screen
Select Button: Not used during the SHOT screen
Left and Right: Changes the desired flight path of the ball
Up and Down: Changes the club to be used for the shot

Hints:

Slice and Hook
- Remember that if you stop the meter early it will slice the ball and
if you stop it late it will hook the ball.

Reviewer: Adrian
http://www.consoleclassix.com/nes/bandai_golf.html
*

*
a9e2bf31,e6b4dc0d,27070980,20b53967,7f17ba42
Bandit Kings of Ancient China
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy - Turn-Based
Release Year: 1990
Developer: KOEI
Publisher: KOEI
Players: 1 or 2 VS
_________________________
*
In the 12th century, the Emperor Hui Zhong is faced with an internal
rebellion led by Imperial Minister Gao Qiu. The Song Dynasty comes to an
end, and Gao Qiu became the new ruler. You take the role of an exiled
ruler, and you must build your stats up to be able to challenge- and
destroy- Gao Qiu and restore Hui Zhong to the throne.

The game is a military strategy game, like most of Koei's games, but
instead of conquering a country, the goal is to depose the despotic
ruler of China. You start out lowly, and have to work your way up by
conquering smaller prefectures, forming alliances, and fighting small
battles. You have to earn the right to attack Gao Qiu's home prefecture,
though- he is off limits until you are powerful.

Trivia:

Based on the book "Shui Hu Zhuan", a novel based on actual 12th century
Chinese political conflicts.

http://www.mobygames.com/game/nes/bandit-kings-of-ancient-china
*

*
bed7d938,36df877a,d7b3c824,82c927b9,f8f82515,10a11a1e,1a7cdd49,789a1a4e,750168cb,5b9eca86,9f0d635e
Barbie
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Imagineering
Publisher: Hi Tech Expressions
Players: 1
_________________________
*
Sick of all those games with war and fighting? Why not join the Barbster
in a magical dream quest?

Gameplay:

Unlike other Barbie games, Barbie is designed as a platformer. Barbie's
levels are "dreams" and each "dream" has Barbie walking left to right
while avoiding obstacles or else her "Zs" will drop and she will have to
replay the level, or sometimes restart the entire game.

Barbie can also request help from animals by pressing SELECT to choose
what sort of thing the animal should do and B to throw the command, if
the command reaches the animal, the animal will do the command
requested.

Sometimes "Bosses" will appear, these "Bosses" are usually defeatable
with the help of an animal.

http://www.digitpress.com/
*

*
1b4fea75,be19695c,b7e817eb,73cefba7,155b0620,ebf9669f,ceea852e,adc63875,6177feb4
The Bard's Tale: Tales of the Unknown
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1985
Developer: Interplay
Publisher: Electronic Arts, Interplay
Players: 1
_________________________
*
The Bard's Tale is a very good round based rpg. It's a very long game
and it has a lot of detail. The graphics aren't great, but they are
good. The sounds are also pleasant without too many beeps or white
noise. The controls were easy to learn because it's all menus to thumb
through. The story was pretty interesting and had enough detail to seem
real. A good storyline is essential to make a good RPG. With upgradeable
characters and countless items to find, this game has hours of
roleplaying enjoyment to offer.

Directions:

The Bard's Tale is a straightforward "dungeon crawl". The objective is
to gain experience and advance characters' skills through (mostly)
random combat with enemies and monsters. This is done while exploring
maze-like dungeons, solving occasional puzzles and riddles, and finding
or buying better weapons and armor.

Combat is round-based and abstract, described in text rather than shown
graphically; there is no notion of moving characters around on a map
during combat. The second and third games of the series do have a
concept of distance between the player's party and its enemies, so that
close-range weapons are not usable until the distance has been suitably
reduced; however the only movement available to the party is an abstract
"advancing". Cash and experience points are distributed evenly to all
surviving party members after a particular encounter is won.

When beginning the game, the player may create up to six player
characters, chosen from among the following classes: bard, hunter, monk,
paladin, rogue, warrior, magician, and conjurer. The classes sorcerer
and wizard were available to experienced conjurers and magicians. A
typical well-balanced party might consist of a couple of fighters, a
rogue, a bard, and a couple of magic users.

The most important character was arguably the bard, whose magical songs
functioned like long-lasting spells and affected the player's party in
various wayssuch as strengthening their armour, or increasing their
attack speed, much like "buffs" in modern day MMORPGs. A number of
obligatory puzzles in the game were unsolvable without the use of bard
songs. Each bard song triggered corresponding music while he played
(some classical, some original).

With only a map of the town of Skara Brae included on the box, it was
usually necessary for players to use pencil and graph paper to make
their own maps as they played through the game.

Magic users were allowed to change classes permanently. The game manual
describes a magic user who has mastered all spells from all four classes
as "an Archmage, the most powerful being in the world of The Bard's
Tale." However, Archmage status had no effect on gameplay other than
simply having all spells available.

Casting one of the 85 magic user spells consisted of typing a
four-letter code found only in the printed game manual, which perhaps
helped limit piracy and contributed to the commercial success of the
game

Controls:

A Button: Select Command, Move Party
B Button: Cancel Command, Window Display
Start Button: Start Game
Select Button: Enter/Exit Main Menu

Reviewer: adrian
http://www.consoleclassix.com/nes/bards_tale.html
*

*
eed00ddf,6e696f4a,b69db0cb,867c0d34,2D0D4FF9
Cyber Stadium Series: Base Wars
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Baseball
Release Year: 1991
Developer: Konami
Publisher: Ultra
Players: 1 or 2 VS
_________________________
*
This game is Baseball of the future...except with weapons. This game is
a Sport/Baseball game. It basically follows the rules of Baseball, but
with a few important differences. It involves multiple weapons that you
can upgrade. There are no referees in Basewars. Instead, when you get in
a pickle you have to fight the baseman with whatever weapon you have.

There is a multiplayer feature where you can both play at the same time
and not have to take turns. The robots don't really have uniforms but
different color body paint. Don't worry, it's easy to tell which team is
which.

The graphics are good for the time period, but the sound could have been
better.

Directions:

There are two different game modes: Open mode and Pennant mode. Open
mode is a quick play mode which puts you in a game right away. Pennant
mode is a tournament mode where you play a series of games against five
different teams.

There are four different types of robots on each team, with different
abilities.

They are mcycles, cyborgs, tanks, and flybots. Mcycles are made for
speed, but can't turn very well. Tanks are slow, but powerful. Cyborgs
are average in all abilities. Finally flybots are the unique robots,
they don't have legs but they can hover and attack rapidly.

The Best weapons on the game are the laser sword and the laser pistol,
but there are other weapons you can buy, including iron gloves, fire
guns, muramasa, hand guns, and engine upgrades.

Controls:

A Button: Punch/Attack
B Button: Pitch/Swing bat
Start Button: Pause
Select Button: Nothing

Hints:

Laser Weapons
- Go to Team Edit, then choose Team A or B. Now enter ''Terminator'' as
your name.
- Team A will have laser guns. Team B will have laser swords.

Reviewer: wbowers
http://www.consoleclassix.com/nes/basewars.html
*

*
469b04f6,95247c6f,5fc68685,72DD850D
Baseball Simulator 1.000
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Baseball
Release Year: 1990
Developer: Culture Brain
Publisher: Culture Brain
Players: 1 or 2 VS
_________________________
*
Has made-up players and teams. In fact, this one even has made-up
physics (balls splitting in two, turning invisible, and the like)!
Features battery back-up.

Periodicals:

Named "Best NES Sports Game of 1990" by Game Players' Magazine. Received
honorable mention for "Best Sports Game of 1990" by Video Games &
Computer Entertainment Magazine. Received "Best Sports-Themed Nintendo
Game of 1989" by Electronic Gaming Monthly.

http://www.digitpress.com/
*

*
b01d6a4c,1924f963,1eeb4771,7758944d,9eb48992
Baseball Stars
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Baseball
Release Year: 1989
Developer: SNK
Publisher: SNK
Players: 1 or 2 VS
_________________________
*
Player, manager, owner... You can do it all in Baseball Stars! Make your
own team and leagues; hire, fire, and trade players; develop your
players from inexperienced rookies into veteran pitchers and hitters.
Play against a friend or the computer - you'll never have to worry about
being rained out again!

--From the NES Baseball Stars instruction manual.

Gameplay:

Simple graphics are coupled with repetitive upbeat 8-bit music. The
pitching is simple: curve balls, fast balls, off speed pitches, and
sinkers. The batting is a swing on a level plane, thus it is simply a
question of timing. The fielding, at the time, was a revolution in
arcade baseball; it achieved a level of realism unseen prior to its
release. This realism, coupled with ease-of-fielding features
contributed to the game's popularity. These ease-of-fielding features
are characterized by examples such as: off-screen fielders automatically
drifting towards fly balls, fielders catching balls anywhere near them,
the ability to jump and dive, infielders shifting to prevent extra base
hits down the line when men are on base, etc.

Seasons and vs.:

Baseball Stars includes a simple one-off versus mode, but it provides
the option of creating a mini-league of up to six teams, with each team
playing up to 25 games against every other team. That means a season
with a maximum 125 game schedule can be created. When making a season,
one chooses how many teams, how many games, and which teams are
controlled by the AI (computer) and which are controlled by the gamers.
In vs. mode no stats, such as wins, losses, hits, or home runs are kept
but money can still be won when a player controlled team plays against
an AI controlled team. No money is won in this mode when it is player
vs. player. Versus mode games can be considered exhibition games.

Teams:

There can be a total of 14 teams. Eight teams come with the game and six
more teams can be created. The original eight cannot in any way be
edited or changed.

Although the game does not use any real Major League Baseball teams, one
of the default teams, the American Dreams, included players with names
that are based on real (former) baseball players such as "Pete" (Pete
Rose), "Hank" (Hank Aaron), "Babe" (Babe Ruth), "Sandie" (Sandy Koufax),
"Cy" (Cy Young), "Denny" (Denny McLain), and "Willie" (Willie Mays). In
addition, the Japan Robins included a player named "Oh," presumably
after Sadaharu Oh of Japan's Nippon Professional Baseball.

The other default teams are the Ninja BlackSox, Brave Warriors, Japan
Robins, World Powers, Ghastly Monsters, Lovely Ladies (an all-women's
team), and SNK Crushers.

When creating a new team, one is given the option of choosing its main
strength (for example: defense, running, batting, balanced, etc). This
does not mean that a chosen strength will remain with the team forever.
The option simply favors the chosen attribute when the computer randomly
generates the players. Each new teams gets about $30,000 to start and 18
players (5 pitchers, 8 batters, and 5 pinch hitters). From there, games
are played and games that are won earn money for the team. Players on
created teams can be modified and improved as well as traded amongst
other created teams. It must be noted, though, that a pitcher cannot be
traded for a batter; it must always be batter for batter or pitcher for
pitcher. There is also a free agent market in which players can be
bought ranging in price from $5,000 to $2,980,000. Since there is a
limit of 18 players per team, before a free agent can be bought, a
player must be fired.

Statistics:

In season play, the game conveniently keeps track of various stats. By
going into the SEE STANDINGS menu, it can be seen how each team fares
compared to each other team, each teams' win/loss records, top ten
batting averages, top ten home run batters, top ten RBI hitters, top ten
ERA pitchers, top ten winning pitchers, and top ten save leaders.

Each individual player's batting average and home run totals can be seen
when that player is up to bat and individual pitcher's ERA is shown when
that pitcher is pitching. With the exception of a pitcher's ERA, stats
are current when a player steps into the batter's box.

Mercy Rules:

The game has a 10-run mercy rule. Thus, if at the end of any inning, one
team is up by a total of 10 runs, the game is called in favor of the
leading team. In addition to the 10-run mercy rule, there is also a
100-run mercy rule. If at any point in the game one team attains a lead
of 100 or more, play is immediately stopped and a winner is declared,
even though the inning is not over. For example, if the visiting team
scores 100 runs in the top of the first inning, the visiting team will
be declared the winner and the home team will not even have the chance
to bat. If the game remains tied after 18 innings, the game is over and
no winner is declared; all hits and other stats are not saved - as if
the game never happened.

http://www.consoleclassix.com/nes/baseball_stars.html
*

*
104fabee,14c5d1ee,73e09fd2,3b04600b,a912a6d1,ec7f2191,EB0F903A
Baseball Stars 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Baseball
Release Year: 1992
Developer: Eikichi Kawasaki and team
Publisher: Romstar
Players: 1 or 2 VS
_________________________
*
Has made-up players and teams. Most sports game of this generation did.

http://www.digitpress.com/
*

*
f3381539,963938b1,64428791,49405f5f,62f6f6f0,2440233e,f6c5e847,0ffe60e5,eb5541ae,a6d31092,ec1a843d,7108464a
Baseball
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Baseball
Release Year: 1985
Developer: Nintendo R&D1
Publisher: Nintendo
Players: 1 or 2 VS
_________________________
*
Baseball is a game where you can pitch, hit, field, and run just like in
a real baseball game. You can choose between USA and Japan modes, two
different teams, and among a line-up of unique players. In the 1-player
game, you play against the computer, and the in the 2-player game, your
friend is your opponent.

Gameplay:

Despite its simplistic graphics, Baseball had fairly sophisticated
control of pitching and batting. Though entirely 2-D, the system of
curving and varying the speed of the ball allowed for a handful of
tricky pitches, and too many fastballs will wear out the pitcher's arm.
For such an early game, the success with which it exhibited intuitive
controls is outstanding. In Batting, for example, the player can vary
where in the box the batter is standing simply by using the arrows
before the pitch, and stopping the swing early attempts a bunt. Timing
(and the placement of the ball) determines the path of the ball in a
logical, and even consistent way. The fielding aspects of the game are
less impressive, with the player only controlling the actions of the
outfielders after they've stumbled along to retrieve it. The infielders
have slightly better instincts, and it is a challenge to steal a base
against a pitcher who can see the whole field. Overall, the skill most
crucial in the game is making the right decisions, rather than mastering
a complex control scheme.

http://en.wikipedia.org/wiki/Baseball_(Nintendo_game)
http://www.mobygames.com/game/nes/baseball
*

*
81855f3d,8cc3e1fe,ef4f5903,5d23904b,148c531f,8e60fd01,eed64c56,4689d7ab,6169b385,fa68d558,1a4c42d5,57a2ad0c,5f1b9397
Bases Loaded
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Baseball
Release Year: 1988
Developer: TOSE
Publisher: Jaleco
Players: 1 or 2 VS
_________________________
*
It's the top of the ninth and you're at bat in the seventh and final
game of the World Series. Your team is ahead by one run - that's not a
lot, since your opponent just scored three in the eighth!

You've battled back in every game - no one figured it would be this
tough. Your best hitter is in a slump; but, the rookie has gotten a hot
bat the past two games. The bottom of your line-up will face your
opponent's ace reliever. They've got the momentum. But you've got the
heart.

So, ready for what could be your last at-bat, you've got to pick your
hitters carefully. Use your imagination. Catch your opponent off guard.
Wait for the right pitch. Bunt. Steal. Play aggressively or don't play
at all.

The inning you've been waiting for all season is finally here. Make the
most of it. After 11 years of waiting, you're ready to wear that World
Series' ring and bring home that trophy.

--From the NES Bases Loaded instruction manual.

Overview:

Bases Loaded is filled to the brim with eight bit fun. The graphics were
good for the time. It was the first game to be in the perspective of the
pitcher. Prior to this, baseball games were usually from the batter's
perspective, or an overhead view of the whole field. It was also the
first baseball game to make the batter have to decide to swing high or
low. The attention to detail made this game worthwhile. You can make
substitutions while batting or pitching. Definitely a good attempt at
realism. The sounds were realistic, but the music was annoying.

Directions:

Compete with your friends in baseball, or join the race for the pennant
by yourself. Choose your team and play the best game of baseball you
can. When playing offense, you can swing the bat by pressing A.

Watch the catcher's glove to see where the ball is headed, and press
down while you swing if the ball goes low, and press up while you swing
if the ball is going high. You can also press B to bunt, but you will
still have to move the bat up or down to make sure you hit the ball.
After you hit the ball you can press down and A at the same time to make
your baserunner run. If you press down and B the runner will go back.
Also if you press down and B while you're batting and have a runner on
base, the runner will try to steal.

When you play defense you can press A to pitch the ball, or B to try to
pick off a runner that is on base. Pressing the D-pad before you throw
it will move the pitcher on the mound. Pressing the D-pad while the
pitcher is in his wind up will move the ball's path. Pressing up will
add speed and pressing down will make it slower. While fielding the
ball, you can throw to the different bases by pressing the d-pad while
throwing the ball. Right will throw it to first, up will throw it to
second, left will throw it to third, and down will throw it home.
Pressing both buttons at the same time when the ball tries to go by a
fielder will make that fielder slide or jump for the ball. At any time
during the game you can press Start to call timeout and make
substitutions.

Controls:

Start Button: Pause/Timeout
Offense
A Button: Swing, Run
B Button: Bunt, Return
Defense
A Button: Pitch, Throw
B Button: Pick Off, Throw

Hints:

Selecting a Pitcher
- When selecting a pitcher remember that the lower a pitcher's E.R.A.,
the better he is.

Reviewer: Adrian
- http://www.consoleclassix.com/nes/bases_loaded.html
*

*
965b9a2f,43820851,de2af103
Bases Loaded 2: Second Season
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Baseball
Release Year: 1990
Developer: TOSE
Publisher: Jaleco
Players: 1 or 2 VS
_________________________
*
Like its predecessor, Bases Loaded II offers both a single-game mode and
a single- player "pennant race" mode. In the "pennant race", a player
must first achieve at least a 75-55 record during the regular season,
then win a best-of-7 "World Series" against L.A. or N.Y. depending
whether you have chosen a team from the Eastern or Western league
respectively.

Though some characteristics remained the same between Bases Loaded and
Bases Loaded II (e.g. the same fictitious 12-team league returns in this
game, with new players. It is worth noting that all of the players on
the Washington, D.C. team are named after famous politicians, while all
of Los Angeles's players take their names from Hollywood luminaries. In
addition, one of Hawaii's pitchers is named Ho.), there are several
noteworthy changes. One new feature was the "biorhythm" concept; players
in the game had "biorhythms" that could be monitored to ensure optimal
performance. Bases Loaded II had a little faster play action then the
original game, and the point of view once a ball was hit into play was
also different. In Bases Loaded the view was from behind home plate,
whereas in Bases Loaded II the view was either from the first-base line
if the ball was hit to left field, or from the third-base line if the
ball was hit into right field.

http://en.wikipedia.org/wiki/Bases_Loaded_II:_Second_Season
*

*
1bdd1704,0665f805,31b33f8d,c210eb20,E09D2CD0
Bases Loaded 3
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Baseball
Release Year: 1991
Developer: TOSE
Publisher: Jaleco
Players: 1 or 2 VS
_________________________
*
Playball -- like you've never played it before! Ryne Sandberg Plays
Bases Loaded 3 not only offers you the great graphics, sound and
gameplay you've come to expect of Jaleco's Bases Loaded series of games,
but also adds the most demanding baseball challenge possible -- to play
the perfect game!

Sure, we've also changed the fielding perspective to a centerfield
camera point of view to make fielding more realistic. And we've made
fielders much larger than they have been in any other Bases Loaded
games. We've also added an EDIT team so that you can alter the
statistics of the players. And yes, we've added the choice of three
ballparks, each with unique characteristics. And of course you can make
diving stops and leaping grabs, throw curves and changeups, make lineup
changes, bunt, steal bases, and everything else you expect from a great
baseball game. But the biggest difference in Bases Loaded 3 is the
challenge it makes to you -- can you play a perfect game?

With Bases Loaded 3, winning the game is only part of the challenge of a
one-player game against the computer. You won't beat Bases Loaded 3
unless you play a perfect game against the toughest team we can throw at
you. And in two-player head-to-head games, expect nothing less than
exhilaration! If you're anything like those of us at Jaleco who have
played the game together, you'll scream at your player for making a bad
throw, you'll taunt your opponent with biting sarcasm when his
baserunner gets caught off third base, and you'll laugh together when
your opponent scores seven runs in the bottom of the ninth to tie the
game 15-15. We're pretty sure you're going to have a good time with this
game -- because we sure do!

--From the NES Bases Loaded 3 instruction manual.

Overview:

This installment of the vast Bases Loaded series is a pretty good one.
It plays just like the first two. The gameplay is the same as it was,
but the gameplay was great, so that's a good thing. They kept the
controls the same so there wasn't a big transitional phase between the
games.

The biggest difference is that this installment has much better
graphics. The colors are better and so is the detail. The sounds are
just as annoying if not more. You can turn the music off, but the sound
effects are annoying too, so I suggest turning down the volume.

Directions:

Compete with your friends in baseball, or join the race for the pennant
by yourself. Choose your team and play the best game of baseball you
can.

When playing offense, you can swing the bat by pressing A. Watch the
catcher's glove to see where the ball is headed, and press down while
you swing if the ball goes low, and press up while you swing if the ball
is going high. You can also press B to bunt, but you will still have to
move the bat up or down to make sure you hit the ball. After you hit the
ball you can press down and A at the same time to make your baserunner
run. If you press down and B the runner will go back. Also if you press
down and B while your batting and have a runner on base, the runner will
try to steal.

When you play defense you can press A to pitch the ball, or B to try to
pick off a runner that is on base. Pressing the D-pad before you throw
it will move the pitcher on the mound. Pressing the D-pad while the
pitcher is in his wind up will move the ball's path. Pressing up will
add speed and pressing down will make it slower. While fielding the
ball, you can throw to the different bases by pressing the d-pad while
throwing the ball. Left will throw it to first, up will throw it home,
left will throw it to first, and down will throw it to second. Pressing
both buttons at the same time when the ball tries to go by a fielder
will make that fielder slide or jump for the ball. At any time during
the game you can press start to call timeout and make substitutions.

In this installment they added the ability to make your own teams by
editing the teams offered by the game. You can also edit the stats of
the players. You can make super men that never get tired, or make them
really weak. There are three different ballparks, Chicago, L.A., and
N.Y. Each one has it's own dimensions, making it a little easier or
harder to hit home-runs.

Controls:

Start Button: Pause/ Timeout
Offense
A Button: Swing, Run
B Button: Bunt, Return
Defense
A Button: Pitch, Throw
B Button: Pick Off, Throw

Hints:

Selecting a Pitcher
- When selecting a pitcher remember that the lower a pitcher's E.R.A.,
the better he is.

Reviewer: Adrian
http://www.consoleclassix.com/nes/bases_loaded_3.html
*

*
0dee9ec1,82032c5c,5935e4e1,211cd205,52c761c5,F6AEA515
Bases Loaded 4
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Baseball
Release Year: 1993
Developer: Jaleco
Publisher: Jaleco
Players: 1 or 2 VS
_________________________
*
Batter up! Jaleco hits another one out of the ballpark with Bases Loaded
4... the ultimate experience for baseball fans who just want to get out
there and play ball. We've included all the best features to create the
greatest baseball game ever - you get lineup changes, realistic player
stats, a centerfield perspective, easy-to-use controls, exhibition and
regular season games, two-player mode, even a Super Series.

In Bases Loaded 4, you coach your team just like they do in the big
leagues. Study your players' stats, then assemble a lineup that'll stop
the opposition in their tracks! A simple black and white star system
shows you how each player is doing at a glance. If a player's
performance starts to lag, you can send in a replacement from the bench
or the bullpen. Study the opposing teams' lineups, too, so you'll know
what you're up against when you meet that ace pitcher in the bottom of
the ninth!

The umpire decides when your players make an outstanding play or really
blow it... and believe me, it affects how they play. You may not agree
with the decision, but you can't argue with the ump - ask any big league
coach! Because the computer keeps track of how your players are doing,
you can throw yourself into the game - and we know you will. Whether
you're pitching, fielding, batting, or stealing a base, just concentrate
on winning and keep your eye on the ball... we'll take care of the rest!

--From the NES Bases Loaded 4 instruction manual.

Overview:

Bases Loaded 4 is yet another addition to the series. More of the same
stuff, with a little bit better graphics. Jaleco made a good game that's
a lot of fun and then rode it for all it was worth. This same recipe is
a little bland after four games. It's a good game and fun to play, it's
just the same old stuff. They could have added a home-run derby or
something.

The only thing I noticed other than the graphics was the addition of
little blips that let you know where your outfielders are while the ball
is in the air. The sound is a little better. The music is the same, but
you can turn it off, and the sound effects were more realistic.

Directions:

Compete with your friends in baseball, or join the race for the pennant
by yourself. Choose your team and play the best game of baseball you
can.

When playing offense, you can swing the bat by pressing A. Watch the
catcher's glove to see where the ball is headed, and press down while
you swing if the ball goes low, and press up while you swing if the ball
is going high. You can also press B to bunt, but you will still have to
move the bat up or down to make sure you hit the ball. After you hit the
ball you can press down and A at the same time to make your baserunner
run. If you press down and B the runner will go back. Also if you press
down and B while your batting and have a runner on base, the runner will
try to steal.

When you play defense you can press A to pitch the ball, or B to try to
pick off a runner that is on base. Pressing the D-pad before you throw
it will move the pitcher on the mound. Pressing the D-pad while the
pitcher is in his wind up will move the ball's path. Pressing up will
add speed and pressing down will make it slower. While fielding the
ball, you can throw to the different bases by pressing the d-pad while
throwing the ball. Left will throw it to first, up will throw it home,
left will throw it to first, and down will throw it to second. Pressing
both buttons at the same time when the ball tries to go by a fielder
will make that fielder slide or jump for the ball. At any time during
the game you can press start to call timeout and make substitutions.

In this installment, they got rid of a couple features. The Edit Player
Stats system was removed. This was a mistake in my opinion. It was a
pretty neat feature. They also got rid of the different ballparks. You
don't even get to choose the stadium, which was another thing that gave
the player a better sense of control.

Controls:

Start Button: Pause/ Timeout
Offense
A Button: Swing, Run
B Button: Bunt, Return
Defense
A Button: Pitch, Throw
B Button: Pick Off, Throw

Hints:

Selecting a Pitcher
- When selecting a pitcher remember that the lower a pitcher's E.R.A.,
the better he is.

Reviewer: Adrian
http://www.consoleclassix.com/nes/bases_loaded_4.html
*

*
e14a7971,135cbdc3,f974cab0,e7d703b5,2c1c16d9,58944007,154FBC7C
Batman: Return of the Joker
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Sunsoft
Publisher: Sunsoft
Players: 1
_________________________
*
The game was a sequel to the Batman video game that was based on the
1989 film, but was closer in its format to the comic book version of the
famed Caped Crusader, specifically the 1970s incarnations of Batman.

Gameplay:

Each version of the game was essentially the same in storyline and
format; however, the NES version boasted some of the best graphics ever
seen on the 8-bit home console system. The story begins with the Joker
escaping from an insane asylum, and through various henchmen, tries to
send Gotham City into chaos. Batman must survive several side-scrolling
levels with various tricky jumps, and defeat a multitude of enemies and
bosses to ensure that Gotham is safe.

Batman is armed with a utility belt that allows him to collect various
types of icons throughout the stages in order to shoot different types
of baterangs and projectiles. The game's password feature also helped
the game from becoming too difficult.

The music was composed by Naoki Kodaka, Hara Nobuyuki and Shinichi Seya

http://en.wikipedia.org/wiki/Batman:_Return_of_the_Joker
*

*
e625e398,90e86930,3aef50e6,fd2a4d2e,a23120b5,caea5a43,5DB6CE91
Batman Returns
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1993
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
THE FESTIVITIES BEGIN...

At one time Gotham City lay covered with a shroud of fear. Grime filed
every nook and cranny of the city as gang bosses grew fat and powerful.
The ultimate leader was The Joker. The green-haired madman with the
killer smile took over as no Mafia don ever had. Nothing stood between
him and total control over Gotham City - except Batman.

The arrival of the Batman sparked a renaissance in Gotham City. As the
citizens reclaimed the city, the Dark Knight served as her ever-vigilant
protector.

Now, the city is preparing to celebrate the Christmas holiday. The
annual tree lighting ceremony is set to take place in Gotham Plaza, with
the lovely Ice Princess prepared to flip the switch after the Mayor
gives his traditional speech.

The Mayor wants to keep the tone positive. He knows Gotham City is in
unrest lately. There have been a constant stream of reports filtering in
from Police Commissioner Gordon's office of high crime in the inner
city.

The Mayor invites Max Shreck - one of the city's leading citizens - to
say a few words to the crowd. As he does, there is a rumble of commotion
from the rear of the crowd. A giant gift-wrapped box rolls into the
plaza. Suddenly the Red Triangle Circus Gang erupts from the package.
They begin terrorizing the citizens, spreading panic and fear. Reacting
quickly, Gordon radios instructions to his headquarters: "What are you
waiting for? Send the Bat-Signal!"

The signal reflects off the cloudy skies over Gotham City and is caught
by sensors mounted atop Wayne Manor, located outside the city. These
sensors turn special mirrors which bounce the signal into the study of
young millionaire, Bruce Wayne. He rises, facing the window. Cast in the
glow of the reflected Bat-Signal, Wayne's brow furrows. He steps aside
into the darkness, and heads for the Batcave...

--From the NES Batman Returns instruction manual.

Overview:

Batman Returns is a platformer with plenty to offer. It has well-drawn
backgrounds, and the animation of the sprites is quite accurate. The
music was catchy and the sound effects helped the action along. Gameplay
was easy to pick up and learn, and it was fun. The controls were pretty
easy, with using your secondary weapon as the only tricky part. All you
have to is press select and choose which one you want, and then press up
and attack at the same time.

The ability to use the grappling hook was really fun feature. The
storyline was also good. It sounded like a typical story right out of
one of the comics books. This game is a very nice addition to the Batman
series.

Directions:

This game is a side-scrolling platform game, in which you must fight and
kill baddies in order to advance. There are six stages, at the end of
which, you fight a boss. The different bosses listed in chronological
order are: Tattooed Strongman, Catwoman, Swordsman and the Tattooed
Strongman, the Organ Grinder, Penguin's Ducky, and Penguin. You get to
use a whole load of items, too! Press A + B together to do a cape slash,
but it will take away a bar of energy if you do! Useful items include:
small hearts that give you 8 hitpoints, large hearts that give you 16
hitpoints, a life box that gives you one up, a batarang that gives you
four batarangs, a test tube that takes half of Catwoman's life, a
batdisc that gives you three discs, and coins that give you bonus
points. You start off with all the weapons and max life you can get.

Controls:

A Button: Jump, Shoot disks while in Batmobile
B Button: Punch, Flying Kick (while in air)
Down + A: Sliding Kick
Down + B: Guard
Start Button: Pause/Unpause
Select Button: Switch between weapons

Hints:

Level 6-2, with Invincibility
- Put in the password: 1993 14 BBBB 64

Reviewer: Adrian
http://www.consoleclassix.com/nes/batman_returns.html
*

*
e11c9225,395569ec,bb55e6d1,262288,a57d5b05,0c9c54c9,607142e9,fb319728,6fdfba9e,fa6406a4,bff0d006,49316624,15f9a645,CECEAA31
Batman: The Video Game
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1989
Developer: Sunsoft
Publisher: Sunsoft
Players: 1
_________________________
*
The citizens of GOTHAM CITY are busy planning the city's 200th
Anniversary Festival, but there is not much to celebrate. Crime and
violence rule the city.

The only man who can free the city from THE JOKER'S evil clutches is the
one and only - BATMAN!

With your help, the CAPED CRUSADER can defeat THE JOKER and save the
good people of GOTHAM CITY. BATMAN is armed with special weapons and
acrobatic strength. He must destroy 15 different types of enemies and 5
bosses, while traveling through 5 stages.

Finally, BATMAN comes face-to-face with THE JOKER! But who will prevail?
It's up to you!

--From the NES Batman instruction manual.

Overview:

Batman is based loosely on the Michael Keaton/Jack Nicholson movie.
Batman is out to stop the Joker from terrorizing Gotham City. There are
some cinema scenes between levels, that show the Batmobile driving
around or confrontations with the Joker. The cut-scenes have nice
graphics to look at. The in-game graphics are good, too.

There are some quotes from the movie included, and much of the scenery
came right from the movie, too, such as the Axis Chemical Plant, and
Batman's final showdown against the Joker in the clock tower. The sounds
were also reminiscent of the movie.

The controls were a little tricky at first, but easy to use once you get
used to them. The ability to make Batman jump off the walls was a really
fun feature. This platformer based on the movie was definitely an
exception to the rule that all games based on movies are crappy.

Directions:

Help Batman save Gotham City by fighting your way through five different
levels of bad guys, with a boss at the end of each one. Bosses include
the flying beetle man, a room of death to navigate (gauntlet), the
electric claw man, duel blocks, the bat-demon, and of course, the Joker.
Items you will need: blue boxes with a B on it that are worth 1000
points, blue boxes with a missile that are worth ten ammo, and hearts
that are worth one hit point (you'll have eight total). You will be able
to switch your weapon when you collect the first missile box by pressing
start and toggling between your weapons. You won't ever be able to get
more life or weapons, so what you see is what you get. Being able to
jump off the walls is very important to finding your way through the
levels. Jump into a wall, then as soon as you make contact with it,
press jump again and Batman will jump off of it.

Controls:

A Button: Jump
B Button: Attack
Start Button: Start, Pause
Select Button: Select

Hints:

Unlimited Continues
- Press Up(2), Left, right, left, right, A+B at the tittle screen.

Reviewer: Adrian
http://www.consoleclassix.com/nes/batman.html
*

*
7dc49898,ae05b169,84c19728,c1f81bd9,52f74147,6655ed46,743cd0de,b9a2ff68,6b89e657
Battle Chess
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Board Game
Release Year: 1990
Developer: Interplay
Publisher: Interplay
Players: 1 or 2 VS
_________________________
*
This was a pretty good chess game. Really it was a great idea that just
couldn't be handled very well by eight-bit Nintendo. The idea was to
make a chess game that animates a fight scene when one player takes the
other player's piece. Well, the drawback was slow gameplay with mediocre
graphics. The game plays a lot better if you play on the regular board
with no animations or cut scenes.

Directions:

Same rules as chess: defeat your opponent by trapping his king into
certain death. Use the cursor to click on the piece that you want to
move, then click on the space that you want to move to. If the animation
seems to slow you up too much, there is a two dimensional mode. You have
to start the game, then hit select to access the options menu. That is
also where you have to go to set up a two player game, difficulty level,
etc.

Controls:

A Button: Deselect Piece
B Button: Select Piece
Start Button: Start Game
Select Button: Options Menu

Hints:

Strategy
- Be sure not to leave a piece where it can be taken unless it's guarded
by another piece.

Reviewer: Adrian
- http://www.consoleclassix.com/nes/battle_chess.html
*

*
b99394c3,86efeffa,8ae07ecf,dc3c3302,f03d1df3,afa7d01a,7bb5f30d,1f71c34e,b0e054bb
Battle of Olympus
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1988
Developer: Infinity
Publisher: Broderbund
Players: 1
_________________________
*
This is an ancient story of a time when men and gods lived together. In
the land of Peloponnesus, there was a quiet, peaceful village called
Elis. It was the home of the fairest maiden of all Peloponnesus, and a
gentle yet brave young man called Orpheus. Helene and Orpheus swore
eternal love to each other. But alas, one day, Helene fell victim to the
fangs of a venomous serpent and perished.

Orpheus grieved over her death for three days and nights whereupon he
heard the voice of Aphrodite, the Goddess of Love: "I have watched over
your love and I know of the deep grief you now feel. But do not give up
hope. Helene has not really passed away. Hades, the god who rules the
netherworld of Tartarus, has taken away the soul of Helene so that he
can make her his queen. The power of Hades is great, and he has many
fearsome henchmen in Tartarus. The only way I can help you save Helene
is to suggest that you look for three nymphs. They will guide you on
your way to Tartarus. If your love for Helene is true, Orpheus, go now
and save her." As Orpheus sets out on his quest to rescue Helene, your
quest begins.

--From the NES Battle of Olympus instruction manual.

Overview:

Oh! My gods!!!

Get ready for this adventure/beat-the-crap-out-of-everything game, which
by the way has almost the same engine as that of Zelda 2, so the
graphics and the over all movement of the characters is great. The sound
is the 8-bit so don't expect the Siren's song to be way too sweet
sounding, but they did well with what they had.

A Muse your self with this classic Greek tragedy in video game format.
Battle Cyclops, Harpies, and gods as you save your girlfriend from a
Fate worse than Death. You play the part of Orpheus a brave young (wanna
be) warrior who has lost his beautiful girlfriend Helene to Hades, the
god who rules the netherworld of Tartarus.

So now it is up to you to save her, the gods can't do it themselves, bad
politics and what not, but do not fear, the gods can help you along the
way. They will give you certain items that will assist in the defeat of
Hades, and the salvation of your beloved. So brush up on your Greek
Mythology, we have a Damsel to save.

Directions:

OK, Let's Titan our belts and get this started. Hades has stolen your
girl and we must get her back.

Travel the map from Crete to Phthia in search of the three nymphs that
hold the love of your girlfriend, this is the only thing that will save
your beloved. Along the way you will have to find gods and goddesses who
have items that will help you complete your mission. Items can range
from weapons that you use all the time to musical instruments that are
used once or twice.

Some may be found by using clues given by people in the game, i.e.
Ambrosia (increases HP Permanently) is found in certain parts of the map
and can not be bought. Other not-so-common people will give hints and
items alike in order to help you. Since this is ancient Greece, olives
are the currency of the day and the gods just can't get enough, so keep
as many on hand as possible. Keep in mind, if you die you will loose
half of your olives.

Now you may be asking yourself, what are these items and how do I use
them? Well, let's start with the menu at the top of the screen. This
menu tells you, in order from left to right, first box is how many
olives you have, second box is the weapon you have equipped, last box is
your special or secondary item that is equipped. Next is the inventory
menu, it has four basic parts, first, second, and third rows plus the
very bottom has a spot for the three pieces of love from your
girlfriend. The first row is where your weapons are listed, second row
lists you secondary items, and the third row lists all passive items
that are always in use. *Note that the salamander skins in the third row
will become the salamander shield when a certain quest is completed.

Now that we can use the menu, let's get to the good stuff: weapons &
armor. OK, the very first weapon that you start with is your trusty Club
"it is sturdy, made of wood" but rather wimpy when it comes to taking on
the big boys. Next is the Staff of Fennel, it can cast fire and is
somewhat stronger than the club. The Sword comes next, finally
metallurgy, very strong but you loose the range attack that you had with
the staff. Finally the Divine Sword, it has it all, the strongest weapon
in the game and it shoots lightning bolts. Armor is next and it is
scarce. There are only two shields, the first is the Shield of Athena
acts as a normal shield, and the Salamander Shield which is a standard
shield plus it blocks fire. The shields are passive and can not be
switched, it automatically uses the best one in your inventory.

All other items are listed here in no particular order. I am not going
to list what they do because there are far too many and it would ruin
the game for ya. Here they are: Harp of Apollo, Ocarina, Trojan Pitcher,
Eye of Graeae, Moon Crystal, Sandals of Hermes, Key, Bracelet of Power,
Golden Apple, Nectar, & Ambrosia.

Combat is much like that of Zelda 2. It is real time combat, hit the
enemy with your weapon and stay out of danger by jumping or running. You
may also block some attacks with your shield (mainly ranged attacks),
and you must stand still and not swing your weapon for this to work.
Speaking of combat, there are Bosses and Sub-Bosses at the end of
levels, the real difference between the two is the amount of hits it
takes to bring them down. These Bosses and other baddies range from
Cyclops to Hydra and from Slimes to Hades himself.

Your first task will be to talk to Zeus, he starts it all. The gods are
also your save points, so remember the words they speak. From there you
are on your own, searching the map for clues that will eventually lead
you to the final throw-down with Hades himself. Other familiar friends
and foes appear in this game, from Pegasus who will take you from city
to city, to the Three Witches that guard a single eye. So have a Classic
adventure with Battle of Olympus.

Controls:

A Button: Attack
B Button: Jump
Start Button: Access Menu
Select Button: N/A

Hints:

Start With Everything
- At the start screen, go to continue and put in this code: Peq!be
3?FM6tC BaPkMp U87DVzx

Reviewer: Egosolus
http://www.consoleclassix.com/nes/battle_of_olympus.html
*

*
49c9ff12,b4d5cca3,7f9fe016
Battle Tank
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Vehicular Combat
Release Year: 1990
Developer: Absolute Entertainment
Publisher: Absolute Entertainment
Players: 1
_________________________
*
Smoke 'em Out!

Somewhere - deep, deep behind enemy lines - they're holding your NATO
Commanding Officer hostage.

You know that there's convoy after convoy of enemy tanks out there - as
well as enemy choppers, transformers, nuclear power bases, fuel tanks
and more.

What you don't know is how deep you have to go into enemy territory. Or
what lies at the end of each of their strongholds.

But that doesn't matter. You're going in anyway. You've got to.

And besides, you're powering one of the toughest tanks ever assembled:
the M1. Tons and tons of sheer steel power. Punctuated with one of the
most effective 150 mm cannons ever to let go of a shell.

That doesn't mean your job's going to be a piece of cake. Hardly. It
just means you may have a chance. A chance to go in there - all the way.
A chance to smoke them out. And bring your Commanding Officer back
alive.

--From the NES Battle Tank, Garry Kitchen's instruction manual.

Gameplay:

The player is placed inside a tank, hence the game has a first person
view. The tank is equipped with a smokescreen, a missile launcher, a
150mm cannon, and a .50 caliber machine gun. The object of the game is
to destroy enemy tanks and helicopters in the area. If the player fires
the tank's guns for too long, they will overheat and will take time to
cool down.

http://en.wikipedia.org/wiki/Battle_Tank
http://www.consoleclassix.com/nes/battle_tank_garry_kitchens.html
*

*
254f53bf,89d3bdbc,a085a697,f9df4c45,f8c23d2c,4e5080f2,5c3e1287,defd7665
Battleship
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy - Turn-Based
Release Year: 1993
Developer: Mindscape
Publisher: Mindscape
Players: 1
_________________________
*
Most people are probably familiar with the Battleship board game, and
this is pretty much the same. First you set out your ships on the board,
then you attack the opponent's board, trying to locate and sink his navy
before he can do the same to yours. The biggest difference in play is
that in the board game, you can only fire a single shot at a time, while
the NES version has special weapons which cover a spread of several
squares. This helps the game go faster by making it easier to locate the
enemy quickly, and adds an extra element of strategy as well. Plus it's
just plain more fun to have choices of which missiles to send up over
the wall!

Directions:

Battleship is one of the best efforts I've seen to translate a board
game into a video game. In most cases, I would say that the best way to
make it work is to make the video game as much like the board game as
possible, but in this case I think they have actually improved it.

The Nintendo version of Battleship has extra features that would be very
difficult to implement on the board game version, but which make it much
more interesting and fun. There are six ship types instead of five, and
they have changed the sizes around somewhat. Most significantly, each
ship comes equipped with a limited number of special weapons, which
attack in certain patterns instead of striking only one square at a
time. Aside from letting you scan more of the board at once, these
special weapons can do massive damage to a ship, or ships, on a lucky
strike.

Pay attention to which ships you and your opponent have remaining,
because each special weapon is tied to a ship type. If a ship sinks
before its specials are fired, the specials sink with it.

Controls:

A Button: Place Ship, Select Area to Attack
B Button: Rotate Ship, Select Area to Attack
Start Button: View Your Own Board (during Attack)
Select Button: Choose Weapons

Hints:

Use Special Weapons!
- Your Special Weapons have limited shots and are connected with certain
ships. Try to use them all at the beginning to locate enemy vessels.
Remember, if you lose a ship before firing its special weapon, you lose
the weapon.

http://www.consoleclassix.com/nes/battleship.html
*

*
bed1a0b4,53b02f3d,53eba52f,676b6955,5da024c3
Battletoads & Double Dragon
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Beat 'em Up
Release Year: 1993
Developer: Rare
Publisher: Tradewest
Players: 1 or 2 CO-OP
_________________________
*
Earth is under fire by Colossus, a battleship the size of a city. Using
powerful laser cannons, it has destroyed most of Earth's defence forces,
while its many troops clean up the rest of the planet. All expect for 5
warriors.

The Battletoads, who are well aware of evil forces in the galaxy, join
forces with Billy and Jimmy Lee from Double Dragon to defend Earth from
the deadly ship and its troops. Using a range of special moves you must
fight your way through the streets into the heart of the ship and
destroy it.

Trivia:

Tradewest produced Battletoads & Double Dragon with Rare without Technos
Japan's supervision to use the Double Dragon characters in the game. As
a result, even though the Battletoads characters were faithful to
themselves (considering Rare developed this game), many of the so-called
"Double Dragon" characters are either, misnamed or misrepresented in the
game.

A machine-gun wielding boss that resembles Willy, the main bad guy from
the original Double Dragon, is named "Roper" in the game, who was a
small fry enemy in the series.

A small fry enemy in Stage 5, a fighter who wears a bandanna and throws
shuriken, bears a vague resemblance to Williams in Double Dragon II, but
his name is "Lopar", which was Roper's name after it was badly romanized
in the instruction manual for the first NES game.

A few other enemies, like the "shadow marine", "doorman of doom" and the
"windowman of doom" are described in the manual as Double Dragon
enemies, but in reality they never appeared in an actual installment of
the series.

The whipwoman Linda makes an appearance in the third stage, but in the
manual she is given the fullname of "Linda Lash". The Lash surname has
never been used in a Double Dragon and has only appeared again in the
bombed live-action Double Dragon film.

And finally, a character by the name of the "Shadow Boss" is described
to be the Double Dragons' main nemesis. However, no such character was
ever featured in any of the Double Dragon games. The "shadow boss" name
was actually Jimmy Lee's mistranslated title in the first NES game,
wherein Jimmy was the final boss in the game (a plot twist that wasn't
in the original Arcade version and was ignored in subsequent versions
and installments Technos made). The "Shadow Boss" in BT/DD bears a vague
resemblance to Burnov, the first stage boss from Double Dragon II.

http://www.mobygames.com/game/nes/battletoads-double-dragon-the-ultimate-team
*

*
ba9164e7,daf29434,33954ca5,66ecf3e2,0500bfbf,cf4c2e09,6301b5ee
Battletoads
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Beat 'em Up
Release Year: 1991
Developer: Rare
Publisher: Tradewest
Players: 1 or 2 CO-OP
_________________________
*
Two anthropomorphic toads named after skin disorders (Rash and Zitz)
have to save their friends Pimple and the Princess Angelica from the
Dark Queen, ruler of Planet Ragnarok, with the assistance of Professor
T. Bird and his space ship, The Vulture.

The backstory of Battletoads, written by Rare employee Guy Miller, was
also published in a Nintendo Power comic. The storyline in Battletoads
in Battlemaniacs is somewhat based on this back story.

Different levels of the game have very different play styles. There are
a few 3D and traditional 2D "beat-em-up" levels in which the player
progresses by defeating enemies, though even these levels tend to have
many lethal obstacles. The most difficult levels are the obstacle course
and race levels, where the character must dodge a series of obstacles
while driving or flying at high speed, or outrun an enemy that can
instantly kill the player. These levels typically required the player to
memorize the sequence of obstacles in the way, and to have extremely
rapid reflexes. Other levels include a climbing/jumping "snake maze", an
underwater level with lethal spikes and dangerous monsters, and two
difficult "tower climb" levels, including the final climb of the Dark
Queen's tower.

Part of the series' marketable appeal is due to its exaggerated ways of
finishing off enemies. These include a headbutt that would have the
Battletoad sprout ram's horns (or, in Pimple's case, a football helmet
in the arcade game), a punch with an extremely enlarged fist, a
two-handed smash into the ground that yielded only the enemy's head
sticking out, a kick move with the character sprouting a very enlarged
boot, and on climbing/falling levels, the ability to transform into a
wrecking ball by having your character line-up vertically on either the
right or left side of the playing field.

Reception:

The original Battletoads was well-received by most gaming critics.
However, it has been remembered for its extreme difficulty, even for
experienced players.

One notorious aspect of the difficulty is that during a 2-player co-op
game, one player may attack the other at anytime. This may be
intentional, such as attacking the other directly, or unintentional,
such as one player attacking an enemy with the other player getting in
the way. This can be especially annoying with attacks that result in a
one-hit knockout. There was no option to disable "friendly fire".

To compound the problem even further, Battletoads gives the player only
3 opportunities to continue after being defeated (many other games of
this size gave unlimited opportunities), and has no password or save
feature to enable the player to continue the game across multiple
sessions. Therefore, only the most dedicated of players were able to
beat the game.ion needed] Many players have also expressed extreme
disappointment with Battletoads' lackluster ending sequence, feeling
that they should be much better rewarded for having conquered such a
difficult game.

Unlike many side-scrolling games in which two players cooperating can
complete the game more easily than one, Battletoads becomes even more
difficult to complete with two players, because of the many obstacle
levels. If either player crashes during an obstacle course, both are
sent back to the start to try again; thus, both players need perfect
play to get through many of the levels.

The game is also littered with minor glitches that suggested poor beta
testing. The most critical flaw occurs in level 11, entitled Clinger
Winger. During a 2-player game, the second player is unable to move in
level 11, and therefore must lose all of his or her lives before player
one can continue the level. This makes finishing the game even more
difficult for the second player, as that player had one less continue
and any accumulated extra lives at his or her disposal. This glitch was
removed in the versions of the game released outside the United States.

Two features did reduce the otherwise crippling difficulty of the game.
In the second level, a quick player could gain multiple lives by
repeatedly hitting defeated enemies before they fell offscreen; thus a
skilled player could build up a store of ten or more lives to spend in
future levels. Second, there were several "warp points" scattered
throughout the game that let the player skip ahead two levels. A
knowledgeable player could avoid approximately half of the levels in the
game through judicious use of warp points.

Despite these concessions to the player, Battletoads for the NES has a
reputation as being virtually impossible to finish, even among hardcore
gamers.[who?][citation needed][original research?] The Mega
Drive/Genesis version tones down the difficulty considerably, rewarding
the players with more lives and generally featuring more forgiving
controls and gameplay than the NES version.[original research?] Contrary
to an otherwise common trend of Japanese releases of games being more
difficult than their American or European counterparts, the Famicom
version of Battletoads was also made significantly easier than the
American NES release

http://en.wikipedia.org/wiki/Battletoads
*

*
1b2bad13,68079de1,b1774c69
Beetlejuice
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Rare
Publisher: LNJ
Players: 1
_________________________
*
I'm the Ghost with Most, babe! Where can a ghost... like myself... go to
find... a little ACTION! Look no further, this game has all the action
you will need, babe! After Lydia, my one true love, goes missing in the
netherworld, I have to go find her while at the same time trying to get
those annoying Deetz's out of the house for my new friends, the
Maitlands. Go ahead, make my millennium. Play Beetle...ah ah ah, nobody
says the "B" word.

This game is as awesome as the movie, full of funny dialog and
otherworldly oddities, not to mention good graphics for its time and
interesting music that fits the game. So lets turn up the juice and see
what shakes loose in this afterlife adventure with the ghost that's seen
the Exorcist a hundred and sixty-seven times AND IT KEEPS GETTIN'
FUNNIER EVER TIME HE SEES IT! Other than the fact that he's a dead guy,
he makes a great video game hero.....WHAT DO YOU THINK? I think you
might want to play.

Directions:

Play Beetlejuice as he searches the afterlife to save Lydia, tries to
scare the Deetz family out of the house, and deals with the Maitlands
and their whining. Run around the afterlife stomping enemies, and buy
power-ups that help you along your way, from credits you earn.

These will give you different attacks, such as stomping your enemies and
shooting balls at them.

Be careful when running around, 'cuz you only get to get hit three times
before you die, and the only defence you have is not getting hit.
Throughout this game you will be faced with all kind of strange enemies
(mostly insects but no big bosses). This side-scrolling adventure is
chock full of fun game-play and humorous dialog.

Controls:

A Button: JUMP
B Button: ATTACK
Start Button: PAUSE
Select Button: N/A

Reviewer: GrimJockey
http://www.consoleclassix.com/nes/beetlejuice.html
*

*
a99d45a4,e54cc6e1,af71aec9,9eb224ca,9b49657d,ddc6875a,e61c5f06,65a5a444,30b19d99,de1aa335,0ac91994,aee90a60
Bigfoot
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1989
Developer: Beam Software
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
*
There's never been anything like it. This is the monster truck
championship to beat all monster truck championships! Already some of
the biggest names in the monster truck arena are signed up to
compete--like Greg the Growler and Charlie the Charger. And the spots
are going fast. Here's what's in store for those who dare put their
pedal to the metal in this unprecedented national exposition:

4,000 miles of rugged USA terrain on a marathon cross-country trek.

Parts and repairs from authorized auto shops along the route.

Championship meets at key cities along the way featuring:

MUD RACING! HILL CLIMBING! CAR CRUSHING! TRACTOR PULLING! DRAG RACING!
AND LOTS MORE!!

A million-dollar purse with an opportunity to make hundreds of thousands
of dollars!!!

SIGN UP TODAY__BEFORE IT'S TOO LATE!!!

ENTRANCE FEE: $1,000.

--From the NES Bigfoot instruction manual.

Overview:

If you've ever wanted to live the life of a monster truck driver,
especially Bigfoot, then this is the game for you to play. You are on a
journey to NYC; along the way you must make stops to better yourself at
racing. Each stop is a new, even tougher, opponent. Beware of trees and
holes, and get all the items you want. Beat your opponent and become
king, lose and never race again.

Directions:

Hit the gas in this Monster Truck race! Beat your opponent to the finish
line by accelerating your truck over all obstacles and by using special
items thrown out onto the course in different areas. Come in first and
head across the nation. Upgrade your truck as you go!

Controls:

A Button: Accelerate
B Button: Use Item
Start Button: Pause
Select Button: Select 1 or 2 players

Hints:

Items/Powerups
- In the harder races it is to your best advantage that you pick up
every possible item to use against your opponent!

http://www.consoleclassix.com/nes/bigfoot.html
*

*
a905cc12,79b3285a,3b95b487,999cfdd7
Bill & Ted's Excellent Video Game Adventure
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1991
Developer: Rocket Science Productions
Publisher: LJN
Players: 1
_________________________
*
They're Bill S. Preston, Esquire and Ted Theodore Logan, and together
they are... WYLD STALLYNS!!! Excellent!!! When Time Rebels steal
important historical types and move them around history, Rufus goes back
in time to get these two bodacious dudes to fix everything. BOGUS!!!

This video game, although awesome as it is, was made to exploit the fame
of the film (much like the second film). This game's graphics were note
worthy at the time and the music wasn't bad either.

Strange things are afoot under the Circle K doesn't even scratch the
surface. Much like the cover of Led Zepplin's Houses of the Holy, this
game has many steps and columns. So join these awesome guys on their
next adventure, as if a history report wasn't bad enough.

Directions:

In this game Bill and Ted must run around through time and seek out
historical figures, such as King Arthur, Cleopatra, and Elvis, to put
back in their own time. Use your directory to dial the numbers of time.

Talk to locals for hints, but watch out so that you don't get locked up.
Use fire crackers to scare the locals, coins to distract them, and
cassette tapes to make them dance; all to avoid getting caught, because
you can't fight anyone.

While in the levels, use either Bill or Ted to find the historical
figures, but first you must find the bait to get them to follow you.
Remember if you lose with one character you will take over as the other,
but there is no difference in game play between Bill or Ted. This game
is a fun adventure full of puzzles, action, and humorous dialog,
although it is somewhat difficult to play.

Controls:

A Button: Jump
B Button: Throw
Start Button: Inventory, Pause
Select Button: Inventory, Pause

Hints:

Skeleton Keys
- Skeleton keys act like lives. When you get arrested, you have to use
these to get out of jail. If you run out of keys, the game is over.

Reviewer: GrimJockey
http://www.consoleclassix.com/nes/bill_teds_excellent_video_game_adventure.html
*

*
a01f2688,e773e777,cc5d37fe,b4e2471f,72a0ac2b,7cbe21f2,c466523c,10d1fff7,5B5F1D5C
Bill Elliott's NASCAR Challenge
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1991
Developer: Distinctive Software
Publisher: Konami
Players: 1
_________________________
*
NASCAR racing game with your choice of 3 cars and 4 tracks. Before the
race you can change the angle on your spoiler and your tires. While
driving the game gives you a drivers seat perspective. "Ladies and
Gentleman start your engines".

Gameplay:

Bill Elliott's NASCAR Challenge is a simulation of the NASCAR Winston
Cup circuit, and thus operates like a racing game. The gameplay action
was always through an in-car perspective.

Players could chose to run single races at each track, or run for the
season championship. The race distance was chosen by the player, which
ranged from 10 miles to the realistic distance of 500 miles for the
superspeedway races. In the MS-DOS version, the championship consisted
of a visit to each of the eight tracks. In the NES and Game Boy
versions, the season championship consisted of each of the four tracks
run twice, for a total of eight races. Championship points were awarded
consistent to the real-life Winston Cup of the time.

Both the MS-DOS and Nintendo versions allowed the player to setup the
car, with effects to be seen. Both of those versions also allowed the
player to choose whether they would race with the effect of damage on
their car or not. However, a large enough collision with another racecar
on the track always would result in the player going out of the race in
an out-of-control crash.

http://www.digitpress.com/
*

*
83be000c,f2440371,7d3396ee,e6948226,ee669bf0,b6d6fb33,eb1d0f2e,bd591f27,07954b94,53c52de3,ab97a16e,7425c3d1
Bionic Commando
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1988
Developer: Capcom
Publisher: Capcom
Players: 1
_________________________
*
I'll talk about a person which I've met when I was young.

In 198X we've found Nazz's top secret material called Albatross, a plan
which never was put into practice. Imperial forces General Issimo Killt
had never seen this plan, and decided to materialize this plan.

The federation decided to stop his attempt by sending our hero Super
Joe, but lost contact with him. Our brave man (you the player) was sent
to the empire with a special mission to rescue Super Joe, this story
begins from here...

--From the NES Bionic Commando instruction manual.

Overview:

Bionic Commando is a pretty fun game. The graphics are well drawn, and
the color palette was well chosen. The music was pretty good, but I
found the sounds annoying. There were too many high pitched noises and
white noise. The controls were responsive, but the bionic arm maneuver
has nuances that are a little tricky. The gameplay is fun, but I didn't
like the lack of ability to jump. In place of jumping you have the
bionic arm. This unique game is definitely worth a try.

Directions:

Save Super Joe and the world from the Badds by making it through 19
areas: 12 main stages and 7 neutral levels. When you begin the game, and
between stages, you view a map of the areas. You move around like a
board game to each area, then you decide which weapons and items to take
with you.

Once you're finished, you descend into a side-scroller action stage.

Use your bionic arm to swing over gaps and climb onto ledges. You can
also use it to grab items that are out of reach. You start out with a
normal gun and no life meter, but every enemy you kill gives you a
bullet, and if you collect enough bullets you earn an extension of your
life meter. You also need to bring your communicator with you into each
area so you can keep in contact with your unit.

The object of each of the main areas is to destroy the energy core at
the end. Each area you complete also earns you a new weapon or a useful
item. You should also visit neutral areas, where firing is prohibited,
for more items and information.

Power-ups include bullets, 1-ups, energy potions that refill your life,
P.O.W. that will protect you from bad guys, and an eagle badge will give
you a continue. There are also several weapons, including: standard
cannon, wide cannon, rocket launcher, three way cannon, Super Joe's
machine gun, and Hal's Bazooka. There are four different communicators,
red, green, blue, and orange. Each one will be used in different areas
to communicate with your cohorts, or to tap enemy lines.

There are also accessories that you can use by pressing start. Energy
recovery pills recover energy, oddly enough. Flare bombs can be used to
see better in the dark areas of level four. The rapid fire device allows
the first weapon to fire without having to keep tapping the button. The
permit will allow you to enter level 14 after you find it in level 6.
The iron boots allow you to kick enemies to death when you swing into
them rather than just stunning them.

Then, there is protective equipment that you will need to know about.
The pendant will protect you from the first bullet to hit you in a
level. The helmet will protect you from the first three bullets. The
bullet proof vest will last the whole time, but it will only work for
the first bullet in every burst of gunfire.

Localization:

For the release of the American and European versions of the game,
several changes were made. Due to the strict censorship of Nintendo of
America at the time, all references to Nazism were removed from the
American and European release. This meant that the swastikas shown on
cinema sequences or the background of some levels were replaced by
Albatross figures. Furthermore, the enemies were renamed from "Nazis" to
"Badds" (though the backstory in the instruction manual referred to them
as "Nazz", and the European game manual still mentions Nazis). Also, the
name of the leader of the Imperialist group was changed to Generalissimo
Killt.

One of the most known changes involved the final boss of the game (Adolf
Hitler). For the American and European versions, the name was changed to
"Master-D", but he still clearly resembles Hitler. There is a notably
gory ending sequence in which his face explodes, which was kept intact
in the American and European versions; unusual considering the heavy
censorship issues at the time. In the artwork for the American and
European versions, the figure of Hitler was changed to a man with a hat,
a heavy beard, and glasses.

Another difference is that there are some areas of the game in which the
difficulty has been reduced

BONUS: Check out "Bionic Commando '99" for the uncensored version in
English!

Controls:

A Button: Grapple
B Button: Fire Gun
Start Button: Start
Select Button: Pause/Menu

Hnts:

Never Give Up!
If you're falling, quickly hit the A button as fast as you can, you may
be able to grab something and save yourself!

Abort Mission
To abort the mission hold A+B and press start.

Skip Intro
If you hold A and B during the intro, you can skip it.

Reviewer: Adrian
http://www.consoleclassix.com/nes/bionic_commando.html
*

*
73bccc8b,26c32a07,9cb78493,2e069e5f,112b3de3,2ae13cde,c6b737e2
The Black Bass
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Fishing
Release Year: 1989
Developer: Hot-B
Publisher: Hot-B
Players: 1
_________________________
*
The player may select a beginner's game or ranking game. A ranking game
requires a password. From here, a player may select a location on the
lake to start at and begin fishing. Simply tossing a lure out with the
desired power will start the process. A fish can be lured in by moving
the lure around and if it bites, then the player can try reeling it in.

Between rounds, the player can select from different types and colors of
lures.

Easter Eggs:

To make catching fish a lot easier, enter HBMAX as your name. This
unlocks a meter that shows how "attracted" fish are to your lure; keep
it above 6.0 for best results.

http://en.wikipedia.org/wiki/The_Black_Bass
http://www.digitpress.com/
*

*
66607730,b9bcf910,f0d06547,90b14224,f3e43ee4,c6b60304,e11bcca3,add358f6,b0baedc0
Blades of Steel
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Hockey
Release Year: 1987
Developer: Konami
Publisher: Konami
Players: 1 or 2 VS
_________________________
*
Welcome to the Big Time

After a hard nosed season in the teeth smashing NHL farm system, you've
finally slap shot your way into the pros. Now you're just another no
name rookie up against the finest fore-checkers ever to grace the rink.

You've got confidence, and with stick in hand you're looking to bring
home the cup, win MVP, make the covers of major sports magazines, and
date a beautiful New York model (not necessarily in that order).

But you'll soon learn that in this league nothing's ever given to you,
and before you can reach your goals - you gotta score 'em! You've gotta
possess both the artful skill of a finesse player and the bone crushing
brutality of an enforcer. You've gotta defend the goal against
unrelenting power plays. And, finally, defend yourself when anger
flares, gloves come off, and fists start flying.

So strap on Blades of Steel, and prepare to make a name for yourself. Or
be put on ice by the hottest hit men in hockey!

--From the NES Blades of Steel instruction manual.

Overview:

Control the Hockey players in a somewhat intense old school Hockey game.

Directions:

Slap the puck around, defend your goal, get into a fight. The fights are
probably the best part of this game. If you lose, you go to the penalty
box.

Controls:

A Button: Shoot
B Button: Pass, Change Player
Start Button: Start, Pause

Hints:

Sound Test
- At the "Ultra Games" title screen, press Up, Up, Down, Down, Left,
Right, Left, Right, B, A, B, A, Start. This should take you to a sound
test screen where you can have fun messing with all the sound effects in
the game.

http://www.consoleclassix.com/nes/blades_of_steel.html
*

*
db308978,52bcf64a,7abd6be3,5fc39e45,0d8d914b,f0915ce0,c4e6ebf4,dca8492a,17368638,633bcd2c,3f5b8659,a34061c6,2eeb6af1,c28a44e7,82766827,30541441,a138b776,37fefb6c,ecb5c7ba,f9443573,52277e2d,983c426c,44f18885
Blaster Master
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1988
Developer: Sunsoft
Publisher: Sunsoft
Players: 1
_________________________
*
This game is about a guy named Jason.

Jason had a pet frog named Fred. One day, Fred decided he had enough of
being locked up in a fish bowl and made a dash for the door. As fate
would have it, Jason was there when all this happened and he gave chase.
Once outside, Jason was totally amazed to find Fred running toward a
huge radioactive chest. As soon as Fred touched it, he grew to an
enormous size, and the radioactive chest fell into the earth along with
Fred. Jason tried to reach for Fred but fell into the hole along with
him.

When Fred landed, he found himself alone next to a huge armored vehicle.
This was not just any vehicle, but one designed for the ultimate
challenge against the radioactive mutants living under the Earth's
crust. These mutants, created from escaped radioactive waste, are
controlled by the Plutonium Boss.

Your mission is to fight your way and destroy the Plutonium Boss before
he destroys you.

Along the way to your final encounter are many warlords of the
underground you must destroy.

--From the NES Blaster Master instruction manual.

Overview:

The frog you brought to school for biology class has taken a sip of
radioactive liquid, and has mutated into a hideous monster! You jump
down where the frog went, and you find a really cool tank and outfit!
Now you get into the outfit, hop into the tank, and set off in search of
your frog!

Directions:

This game takes place in both a platform and overhead manner. You try to
get to the boss like in many games. In overhead mode, you try to
overcome traps and puzzles to flush out the boss! If you do defeat the
boss, you get a new ability for the tank!

Controls:

A Button: Jump (hover when held), Throw grenades
B Button: Fire
Down + B: Special Weapon
Start Button: Pause/Unpause
Select Button: Get out of the tank while in platform mode

Hints:

Easy Boss Defeats for Levels 2, 4, 6, and 7
- During the boss battle, quickly throw grenades at the boss as fast as
you can, he will begin to flash. Press pause while he's flashing and
wait 25 seconds, unpause the game and the boss will explode.

http://www.consoleclassix.com/nes/blaster_master.html
*

*
d3b4f2d1,a924b2e9,d9e8e747,520d5bc1,0d127927,3f8345ec
The Blue Marlin
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Fishing
Release Year: 1992
Developer: Hot-B
Publisher: Hot-B
Players: 1
_________________________
*
The player controls a fisherman who is competing in a tournament. The
objective in each round of the tournament is to catch the largest
sailfish-class fish. These fish include blue marlin, black marlin,
striped marlin, swordfish, and sailfish. Other fish that can be caught
include dorado, barracuda, tuna, and sharks.

As the player fights fish, there may be several events that occur that
the player must respond to, such as a smoking reel or a marlin
attempting to tangle the line in the propeller. Other events are static,
such as the fish biting off the line or the fish becoming exhausted.
Each of these events changes the dynamics of the fight, such as changing
how much line the fish has or how tired the fish is.

There are three attributes that the player can increase as they fight
more and more fish. These are Muscle Power (ability to pull in heavier
fish), Body Strength (ability to fight a fish longer), and Skill
(ability to respond to events properly).

The Blue Marlin features a password system to save the player's
progress. A password is generated at the end of every tournament round,
and after the tournament is completed (with the player victorious). If
the player uses this password to begin a new tournament, they can start
over with all of their attributes from their previous game.

http://en.wikipedia.org/wiki/The_Blue_Marlin
*

*
ac273c14,ca591481,e1c6a99a,71f33f25,528c72d4,D77EB91F
The Blues Brothers
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: Titus
Publisher: Titus
Players: 1 or 2 CO-OP
_________________________
*
BACK IN TOWN

Jake and Elwood Blues are back in town to put on the greatest
rock'n'roll show ever seen. However Sheriff McGraw hasn't forgotten the
chaos created the last time these two boys passed through town. To
prevent the Blues Brothers from getting to the stage on time, the
Sheriff has sabotaged all routes of access. Jake and Elwood have to find
their own way to the stage.

Despite the Sheriff's efforts, Jake and Elwood are pretty sure they
remember the way, or at least the general direction. To avoid being
detected, they pass quickly through the shopping mall and then sneak
into the back of a warehouse. Unfortunately, Jake and Elwood make a
wrong turn and wind up in prison. However, through their clever
maneuvering, they manage to escape. The Blues Brothers continue on,
sneaking through the sewers and finally reaching the concert hall by
passing through an abandoned building site.

Jake gave a little smile "Watch out!" he shouted. "The Blues Brothers
are back and you'd better be ready".

--From the NES Blues Brothers instruction manual.

Overview:

Jake and Elwood Blues are heading for the greatest blues show ever...
And of course, they are the stars. But the Sheriff wants to stop them,
so they will have to be a bit creative in their route. Help them get to
the stage on time by running, jumping, swimming, riding rabid dogs, and
avoiding the sheriff's men, as well as all kinds of birds and beasts
that will get in their way.

Directions:

The Blues Brothers game has great entertainment value, even if it's just
in some of the small stuff that makes it interesting to watch for the
first few minutes. Perfect example, when you jump, you grab your hat so
it doesn't fly away.

Great detail!

On the other hand, the controls are a bit finicky and parts of the game
are uselessly difficult. Perfect example, right on the first level you
have a long jump with a very short runway, and your timing has to be
absolutely perfect to make it across. Fortunately it's not a fatal fall,
but still it's annoying to have to run around the same screen a bunch of
times, just to make a jump that has no business being so hard to make in
the first place.

Trying to figure out how to avoid all obstacles can be fun for a while,
but eventually you tire of having no way to defend yourself from your
invincible foes. Even though Joliet Jake weighs 400 pounds, he can't
squash baddies by jumping on them, and there are all these spiky green
balls that appear mystifyingly at the absolute worst time and place to
kill you whenever you try to do something important and/or difficult.

Overall, I'd say this game wasn't worth much. It's one of the chief
reasons people are suspicious of movie/tv franchise games, as it's one
of the worst examples. If you're a huge fan of all things Blues
Brothers, playing this game may change your mind. If you're on a quest
to conquer every Mario-rip-off platformer, you have your work cut out
for you. If you are neither of the above, you probably should be playing
some other game.

Controls:

A Button: Jump
B Button: Run
Start Button: Start, Pause
Select Button: Choose Jake and/or Elwood

Hints:

Use their Eggs Against them
- Avoid falling eggs when they are thrown at you by birds or spiders.
But when they are on the ground, you can kick them at your enemies to
take them out.

http://www.consoleclassix.com/nes/blues_brothers.html
*

*
7bb0eb14,becb1a82,d07cd4f0,75e25f73,a6b17766,af1ac1ac,bf4ac5ee,af9acfc2,9a9dc525,80F0D0C0
Bo Jackson Baseball
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Baseball
Release Year: 1991
Developer: Beam Software
Publisher: Data East
Players: 1 or 2 VS
_________________________
*
Has made-up players and teams, although they try to simulate the real
thing (i.e. Boston's 1991 ace is "Clemonds").

Easter Eggs:
To play with a team made up entirely of Bo Jackson's (!), choose a team
and from the roster screen, press Left, Select, and B all at the same
time.

http://www.digitpress.com/
*

*
90e10ddd,8ac86d5e,70da8070,1266cbdb,e847880c,0a2e2149,69094240,002a62b1,ca8a7165,62a5806c,b9804046,2e3199f5,ef12146e,68709118,12433d03,c0b9ebcf
Bomberman
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1985
Developer: Hudson Soft
Publisher: Hudson Soft
Players: 1
_________________________
*
Bomberman is a robot engaged in the production of bombs. Like his fellow
robots, he had been put to work in an underground compound by evil
forces. Bomberman found it to be an unbearably dreary existence. One
day, he heard an encouraging rumor. According to the rumor, any robot
that could escape the underground compound and make it to the surface
could become human. Bomberman leaped at the opportunity, but escape
proved to be no small task. Alerted to Bomberman's betrayal, large
numbers of the enemy set out in pursuit. Bomberman can rely on bombs of
his own production for his defense. Will he ever make it up to the
surface? Once there, will he really become human?

--From the NES Bomberman instruction manual.

Overview:

Blow up everything! Well, except yourself, and that gets harder and
harder. Blow up walls and baddies. Collect cool bomb upgrades that do
things like allow you to drop more than one bomb at a time, or give you
a bigger explosion thus allowing you to destroy more blocks faster.

The graphics are fairly simple, but it doesn't make the game any less
fun to play. The enemies look really surprised when they die, it's
funny. Most of the sound effects are your standard bleeps and blips but
the explosion sound is pretty good. The music is cornball but hey, I
love it.

Directions:

Work your way across the screen blasting walls and baddies. Upgrades
work as follows:

BOMB lets you drop more bombs (max of ten)

FIRE increases your blast by one square in each direction (max of five)

HEART allows you to detonate bombs remotely whenever you want

SKATES allow you to move faster

QUESTION MARK makes you invincible to baddies and explosions for 35 secs

BOMB WITH LINES allows you to walk through your bombs

MAN WITH LINES allows you to walk through bricks

BLACK FIGURE WITH FLAMES means you are now fire proof and can't be hurt
by your bomb's fire

Collect the upgrades to make your game easier, and find the door within
the time limit. If the time runs out, red button baddies will appear and
they're super fast. They are just about impossible to survive. Defeat
the enemies and then go through the door.

If it's a bonus level, then there will be nothing but baddies. You
cannot be hurt on this level, so let loose and kill as many baddies as
you can within the time limit.

Controls:

A Button: Leave a bomb
B Button: Detonate bombs remotely (with HEART upgrade)
Start Button: Pause
Select Button: Switch Choices in Startup

Hints:

Baddie Boom
- If you bomb a door or an upgrade, then meaner, faster baddies will
come out of it. Avoid that.

Know Your Losses
- If you are killed, you only lose the walk-through upgrades, detonator,
and flame-proof upgrades.

Reviewer: fallenrain
- http://www.consoleclassix.com/nes/bomberman.html
*

*
de808339,7075c476,cc7bcfeb,5402e2f3,b65ad482,6525cff0,e82597c4,5ea8013b,0fad9e31,632a9256,f204967d
Bomberman 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1993
Developer: Hudson Soft
Publisher: Hudson Soft
Players: 1 to 3 VS
_________________________
*
A Bomberman named White Bomberman is framed for terrible crimes by Black
Bomberman. After being accused of robbing a bank, White Bomberman is
thrown in jail. Bomberman's mission is to escape his prison cell and the
guards.

Gameplay:

The game follows the classic Bomberman formula: you are in a room full
of blocks and enemies and Bomberman must plant bombs to destroy the
blocks and enemies. Several blocks contain power-ups (such as blast
radius increasers or fuse shorteners), and one in each level contains a
door, which takes Bomberman to the next level.

Passwords are given after game over, recording the level, number of
bombs, and strength of bombs. These passwords can be entered when the
game starts allowing the player to continue where they left off.

New to the series are the multi-player modes. Vs Mode is a 2-player
mode, while Battle Mode is a 3-player mode. The objective is to kill the
opposing Bomberman by planting bombs. An NES Four Score is required to
play the 3-player mode.

http://en.wikipedia.org/wiki/Bomberman_II
*

*
6b53d59a,dcea6213,7e26c4f1
Bonk's Adventure
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1994
Developer: Atlus
Publisher: Hudson Soft
Players: 1
_________________________
*
Port of the popular TurboGrafx-16 game, where Bonk really made a name
for himself as the official mascot of the system. A complete copy of
this game is worth more than twice its loose value.

Story:

The game's protagonist is Bonk, a strong caveboy who battles
anthropomorphic dinosaurs and other prehistoric themed enemies. Bonk's
mission is to rescue Princess Za (a small pink Pleisiosaur-type reptile)
who has been kidnapped by the evil King Drool (a large, green,
Tyrannosaurus-type dinosaur). In the Arcade version, he is also assisted
by a female version of himself.

Gameplay:

Bonk attacks enemies by "bonking" them with his large, invincible
forehead. Bonk starts the game with three hearts worth of health, which
are depleted to blue as Bonk takes damage, and three extra lives. Bonk's
health can be restored in increments by collecting fruits and
vegetables.

Bonk can also collect pieces of meat as power-ups, these lend him
special abilities and make him stronger. There are three stages of
power-up: his normal self, a second stage during which he can stun
enemies by pounding on the ground, and third stage where he becomes
temporarily invulnerable. Meat can be found in two varieties: big meat
and small meat. The effects of meat are additive but wear off over time.
A small meat gives Bonk the second stage of meat power but will
eventually decay into the first stage of meat power, and then back into
regular Bonk. Eating a small meat while in stage two will put Bonk into
the third, invincible stage of meat power. And eating either size of
meat while in the third stage of meat power-up will reset the timer on
Bonk's meat power.

Bonk can occasionally collect red heart power-ups that refill an entire
heart worth of health, or even more rarely a large red heart, which
restores all of Bonk's missing health. There are also two, rare, blue
heart powerups in the game which will increase Bonk's maximum health by
one heart.

Bonking an enemy will typically knock it backward and slightly into the
air. Defeating an enemy yields points and also releases a small "smiley"
power-up. Bonk's smileys are totalled at the end of each stage, after
defeating the boss of that stage. The player is given additional points
and a cave-man type congratulation based on how many smileys were
collected.

http://en.wikipedia.org/wiki/Bonk%27s_Adventure
http://www.digitpress.com/
*

*
4d870869,212dbac0,3d2dccdb,008f1536,523bf641,a6acbeed,ab1f0f44,4741cddd,c2eff9fa,0eea0765,deace829,7d66a882,814e8426,f5257e65,904bdb72
Boulder Dash
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Peter Leipa and Chris Gray
Publisher: First Star Software
Players: 1
_________________________
*
Stoneford, an old adventurer ill in bed, called his son, Rockford, to
his side. Handing Rockford an old map, he said: "My son, you must take
up the quest I never completed. Find the Secret Jewels of the Six
Worlds, and you will be rich beyond your wildest dreams!" These were his
final words.

As Rockford, your quest begins in the strange and perilous Boulder
World! An underground world swarming with weird enemies, all out to
prevent you from collecting the priceless diamonds just waiting to be
mined. Can you master the enchanted walls, transform butterflies into
jewels, find the mysterious escape tunnel, and get away from the growing
amoeba before it engulfs you?

--From the NES Boulder Dash instruction manual.

http://www.consoleclassix.com/nes/boulder_dash.html
*

*
a3375cd4,f5321963,2581fdd4,fee2d3e0,ff9a427f,02A9DABE
Bram Stoker's Dracula
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1993
Developer: Psygnosis
Publisher: Sony Imagesoft
Players: 1
_________________________
*
Bram Stoker's Dracula is the title given to a number of games based on
the 1992 film of the same name. Gameplay for each game varies greatly
from platform to platform, but they all retain a similar plot based on
the movie. You control a young lawyer named Jonathan Harker. Harker must
free himself from Dracula's capture, follow him to London, and end his
reign of terror.

The DOS version is an adventure game played from a first person
perspective. The 16-bit console versions are side-scrolling
hack-and-slash games. The Game Boy version is also a side scrolling
adventure game, but places more emphasis on level exploration than
fighting. Finally, the Sega/Mega CD version is a side-scrolling fighting
game that uses full-motion video backdrops and digitized actors.

http://www.mobygames.com/game/nes/bram-stokers-dracula
*

*
d232d049,0aee2085,d0737e25,f4ce13e3
Break Time: The National Pool Tour
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Pool
Release Year: 1993
Developer: Unknown
Publisher: FCI
Players: 1 or 2 VS
_________________________
*
BreakTime: The National Pool Tour is a pocket billiards (pool) video
game released for the Nintendo Entertainment System. There are four
unique challenges in the game, eight-ball, nine-ball, rotation, and
straight pool. All four are allegedly played according to the
professional (i.e. world standardized) rules.

http://en.wikipedia.org/wiki/Break_Time:_The_National_Pool_Tour
*

*
c85bf3e3,a79d46b6,e025fb38,72d5e680,fed5064d,379ee588,eaaf8caf,0484ae8b,58c96232,19859b53
BreakThru
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Run and Gun - Top Down
Release Year: 1986
Developer: Nihon Bussan
Publisher: Data East
Players: 1
_________________________
*
BreakThru is set on an island that has been taken over by the enemy.
Your job is to blast your way through the six different areas of the
island and give the island back to its rightful owners.

Data East has been known to come up with games that are either really
bad, or really good. I'd have to say this one was really good. BreakThru
is one of those games that is a good mix between difficult and fun.

Directions:

Fight your way through the six levels to save the island!

You have a little assault vehicle that can go pretty fast. You can also
make it jump on command. As if this were not enough, you have guns on
the front of it that can be upgraded to some pretty powerful
combinations. You will need to watch out for foot soldiers, armed
trucks, missiles, and even falling rocks.

To play through you will need to vary your speed at times. The
difficulty level of the game will depend on your speed. The faster you
go, the harder it will be; however, to make long jumps you must be going
fast.

Controls:

A Button: Jump
B Button: Shoot
Start Button: Start/Pause
Select Button: Select

Hints:

Mines
- You don't have to dodge the mines: if you shoot them, it will disable
them.

Reviewer: Adrian
http://www.consoleclassix.com/nes/breakthru.html
*

*
d3a91b41,690286f3,4b65a1ac,11c70d3f,2d901a4c,b43eef40,ae6657c4,0bd90dda,22b54b78,9a86fe4c,4c48515b,580d613a,ea192c78,35233f78,976da63d,44a27769,a13b38cb,78839941
Bubble Bobble
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1988
Developer: Taito
Publisher: Taito
Players: 1 or 2 CO-OP
_________________________
*
In a strange and magical forest full of danger and delight, where
everything is good to eat, and jolly round dinosaurs bounce and play in
peace, lived two such creatures named Bub and Bob. One day Bub and Bob
got word that two of their Brontosaurus buddies had been abducted by
Baron von Blubba who lived in the evil forest just beyond the horizon.
So Bub and Bob set off to find their friends and bring them to safety,
but the Baron had sent many ill-tempered and hungry beasties to the
forest to stop Bub and Bob from finding their friends. Only Bub and
Bob's magical bubble-blowing powers could save them from spontaneous
ingestion.

--From the NES Bubble Bobble instruction manual.

Overview:

One of the classics of the NES, Bubble Bobble is a game that every retro
gamer should play at least once in their life. Originally on an Arcade
platform, later on it was ported to several other systems, including the
NES, and never lost its charm. It featured a very original game-play
style, a kind of action puzzler/platformer.

The graphics match the cheerful mood, a simple yet whimsical atmosphere
about as you're playing, and they are quite good for this old system.
The cartoony sounds match everything well also, even if the theme song
is probably the only one you'll hear most of the time. But it's so
classic and fits the mood. Taito definitely has made their mark in the
gaming industry with Bubble Bobble, and you'll be hard pressed to find
anything more unique. A recommendation for all gamers!

Directions:

As either Bub (green) or Bob (blue), your objective still remains the
same: clear each and every level to advance on. To do so, you must
defeat each and every enemy. The way you accomplish this is quite
different from other games.

These dragons have the ability to fire bubbles from their mouth, and if
done right, these will be able to trap your enemies. However, to fully
claim your win, you have to pop the bubbles with the enemies inside.
Some will be easier to defeat than others. For example, the Bubble
Buster is the first you encounter and with limited abilities, it
shouldn't be difficult to defeat. However, creatures such as the white
robbed Stoner can fire at you which you will need to be able to evade.

Defeating enemies is essential, and if you can pop many of them at once,
your chance for bonus rises. For example, if many trapped enemies are
touching each other, you'll be able to pop all of them due to a chain
reaction, and then items such as food will scatter. Items like these
will give you bonus points, so be sure to gather as many as you can
before the next level comes.

Controls:

A Button: Jump
B Button: Blow bubble
Start Button: Pause/ Unpause, Confirm selection
Select Button: Borrow a life from the other player

Hints:

Start with 99 Lives
- Enter this at Password screen: BACCF

Reviewer: LinkOfHyrule
http://www.consoleclassix.com/nes/bubble_bobble.html
*

*
ca06cb60,0af8847e,d47c6821,1812a735,1aa6fd5e
Bubble Bobble: Part 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1993
Developer: Taito
Publisher: Taito
Players: 1 or 2 CO-OP
_________________________
*
Late-era Taito games seem to have been made almost exclusively for the
rental market. This is still a little easier to find than the others,
though. Not to be confused with Rainbow Islands, which is the arcade
sequel to Bubble Bobble.

Story:

According to the NES version's manual this game would supposedly star
Bub and Bob as the original duo. However, the protagonists are actually
intended to be Cubby and Robby, their descendants (hence the name
"Junior" used both in the NES game's bonus rounds and in the alternate
title of the GB port - see Notes for more information).

As seen in the game intro, Cub, and a girl named Judy, were sitting in a
park. Suddenly, a floating skull character captures Judy into a bubble,
and sends her and Cub into the air. Two characters named Drunk (from the
original Bubble Bobble) follow the skull and take Judy away. Cub turns
into a bubble dragon and heads off to rescue his girlfriend. There is
also a two-player mode, leading one to assume that Rob has suffered the
same events as Cub had. However, the manual states that Judy is a friend
of both.

In the Game Boy version, Rob has to rescue people from a village, who
are assumed to have been captured by the skull character.

The NES version actually features three Skull Brothers as the final
villains. This story was anticipated in the Rainbow Islands arcade
version's ending, which was left in Japanese but revealed that the
spirit of the final boss, the giant Skel-Monsta had, upon dying, split
into three that would eventually come back as the Skel Brothers to be
fought by Bub and Bob's descendants a hundred years later (consequently
this game would take place at least one generation or more after the
events of Bubble Symphony).

Among Collectors:

Because of its late release on the NES, Bubble Bobble Part 2 is
exceptionally hard to find and is sought after by collectors. Loose
copies of the game routinely sell on eBay for between $100 and $150.[3]
Complete-in-box copies of the game carry prices ranging between $300 and
$400 on eBay and Amazon.com.[4]

The game was only available on the rental market, making it difficult to
find even at the time of its release.

Development Notes:

- The game's plot was originally preannounced in Rainbow Islands.
Obtaining the true ending in the Arcade version of that game, would
display a screen with text in katakana. Oddly this was presented as the
"Legend of Bubble Bobble 3". Below, the enemies of the original Bubble
Bobble were seen as they turned into human beings. This last bit doesn't
seem to have any particular significance.
- There are a few bonus games after each world (after an area boss is
defeated) in the NES version, or if the character heads into a secret
door in a world.
- Cubby/Robby changes back into a human in the "good ending" of both
versions.
- In the NES version, the bubble dragons are larger than the enemies
(and more cute than usual, probably due to the simplicity of the game
sprites). In the Game Boy version, the dragons and the enemies are about
the same size.
- The back of the box of the NES version states that the two main
characters are named Cubby and Robby[5], but the manual contradicts
that, and says their names are Bub and Bob.
- In the Game Boy version, the starring character is named Robby.
- In the NES version, in the bonus games, the starring characters are
named "Junior".
- In the Game Boy version, the player has a sort of spiritual guide (he
just shows up but does nothing) helping them that looks kind of like a
Viking. It is unknown whether this character is referenced in other
Taito games or what other meaning there may be to him.
- By holding the 'Bubble' button, the character can inflate and become
able to float, as long as the bubble button is held and the character
does not touch a hazard.
- In the NES version, the characters actually inflate.
- In the Game Boy version, a bubble forms around the character.
- Though there is a mention of a Cave of Monsters when beginning the NES
version (it is only a copy of the opening script of Bubble Bobble),
there isn't one in the game. Most of the game takes place under skies,
though the world bosses' levels take place in caves.

http://www.digitpress.com/
http://en.wikipedia.org/wiki/Bubble_Bobble_Part_2
*

*
cb0de10e,d0103137,99dc1366,17532aed,ecdce800,9bb75210,a590f11b,fbed63b2,2d9e5c0e,1638ae2c,0c7b289a,dfd6ae4e,ad7c82d3,8ec9e1b8,255ee40c,4db3a33e,3C9622D3
Bucky O'Hare
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre:Platformer
Release Year: 1992
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
Bucky O'Hare and his crew fight to save the universe from the terrible
toad menace. On their way to their home base, they were attacked by
toads and Bucky's crew was captured and scattered around the solar
system. Now it's up to you (you green rabbit you) to save your crew and
stop the evil Toad Air Marshall before he carries out his plan of
conquering the solar system.

Based on a short-lived cartoon series and comic book, Bucky O'Hare is a
great game, with dynamic gameplay for a platformer. The graphics in this
game are excellent, including double scrolling with the foreground and
the background, not to mention the weapons' effects. The music in this
game is also excellent, with perfectly matched music for the different
levels.

This game is not for the faint of heart, though, puzzles and challenges
in this game will test even the most talented of gamers. So, if you
think you're up for it, log in and play your heart out!

Directions:

Bucky O'Hare is a fun and challenging platform game. You play Bucky, the
green space bunny with the special ability to jump, on his quest to
retrieve his crew from the evil space toads. This game is unique in its
ability for you to choose the stage you start on.

Go through the first four planets to save you crew from the toads. Fight
through each planet until you get the boss. Each planet has a different
boss, such as the battletoad bubble tank, the toad boulder thrower, the
ice gator, and the toad battle tank.

Save your four friends, and use their special abilities to get through
the other stages. Blinky the robot can break blocks and ice with his
blaster, and he can charge his power to use his jet pack. Dead-eye the
duck has a three-way shot, and he can climb walls with his special
power. Jenny the cat has a laser beam and a turbo blaster. Willy the
human boy's special power is an all-in-one shot that shoots in all
directions. After saving your crew, fight through the toad mothership to
the Air Marshall and stop him from taking over the galaxy.

Along your way, you will find several power-ups to help you out. Some
will restore your health, some will give you an extended health bar
(which is on the bottom of the screen), and others will extend your
power bar. You will even find 1-ups which give you an extra life, which
comes in handy since you only have three. Not to worry, though, you have
unlimited continues. All in all, this is a fun and challenging game that
will have you playing for hours.

Controls:

A Button: Jump
B Button: Fire / Hold for Special
Start Button: Pause
Select Button: Change Character

Reviewer: grimjockey
http://www.consoleclassix.com/nes/bucky_ohare.html
*

*
38fdb7f4,a774eb97,952cd9b3,fb894a89,1d3b46f0,b140fb50,b9902c6f
The Bugs Bunny Birthday Blowout
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Kemco - Seika
Publisher: Kemco
Players: 1
_________________________
*
It's Bugs Bunny's 50th birthday and a grand celebration has been planned
by his fan club. However, his fellow Looney Tune pals are jealous of all
the attention that Bugs is receiving. After all, no one has ever given
such parties in their honor! It's up to you to guide Bugs to his
birthday celebration. To do so, you'll have to avoid the other Looney
Tune characters and the contraptions they have unleashed to prevent Bugs
from reaching the party.

--From the NES Bugs Bunny's Birthday Blowout instruction manual.

Directions:

Jump and mash enemies and obstacles in general with your Looney Tunes
mallet! Or... just jump and run. You don't need to destroy most of the
enemies in this game. You can collect Carrot Blocks for use in the
minigame later, as well as turning them into WB blocks you can stand on.

In the minigame (how many carrots you have determines how many times you
can play) you stop the roller on a number, and you hope it lines up.

If you get 3 numbers in a line, you get one extra life. If you get 4 in
a row, you get 5 extra lives. Now, if you are incredibly lucky, or using
save states, and manage to get all five in a row you get FIFTY (50)
extra lives!

Controls:

A Button: Jump
B Button: Use Mallet
Start Button: Pause
Select Button: Nothing

Hints:

Bosses
- Many of the bosses, such as Daffy Duck, are invulnerable to Bugs
Bunny's mallet. You'll need to find a way to get around him rather than
try to fight him.

http://www.consoleclassix.com/nes/bugs_bunnys_birthday_blowout.html
*

*
db0c3656,de35d272,bc99e4c5,72394f6c,8799c13e,cfefaab8,15f0c412,784c15cd,e02e270d,f9e4f18e,00449cc8,4f59d2ed
The Bugs Bunny Crazy Castle
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1989
Developer: Kemco
Publisher: Kemco
Players: 1
_________________________
*
Welcome to the Crazy Castle! Listen, Doc, it's up to you to guide me,
Bugs Bunny, through the castle and rescue Honey Bunny. But don't think
it's going to be easy! Those rascals Daffy Duck, Sylvester, Wiley
Coyote, and Yosemite Sam have captured Honey Bunny and hidden her deep
within the castle. Along the way we have to collect all the carrots
while avoiding those rascals. OK, Doc, let's get going!

--From the NES Bugs Bunny Crazy Castle instruction manual.

Gameplay:

While presented in a side-scroller format, Crazy Castle differed from
standard side-scrollers such as Super Mario Bros. in that Bugs Bunny did
not have a jump function; therefore, only by taking different routes
could Bugs avoid enemies. Some of the levels had boxing gloves,
invincibility potions, safes, crates, flower pots, or ten-pound weights
that could be used against the enemies in the game. As a result, the
game had a "puzzle-solving" atmosphere.

Because most NES game cartridges lacked the ability to save, passwords
can be used to start at a certain level in this game.

Version Differences:

The US and European games were modified versions of the Japanese Famicom
Disk System game Roger Rabbit. Roger Rabbit is the game's playable
character, all the villains are all Who Framed Roger Rabbit-related, and
hearts are collected. The Game Boy version is actually called Mickey
Mouse in Japan and the villians and music are all Mickey Mouse-related.

http://en.wikipedia.org/wiki/The_Bugs_Bunny_Crazy_Castle
http://www.consoleclassix.com/nes/bugs_bunny_crazy_castle.html
*

*
79bfe095,62a09eb7,7ed4814e,8679d878,c222683c
Bump 'n' Jump
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Driving
Release Year: 1988
Developer: Data East
Publisher: Data East
Players: 1 or 2 Alternating
_________________________
*
While enjoying a drive with your girlfriend in your car that you have
named "Popper", you are attacked by a ruthless gang called Jackals.

Your girlfriend is kidnapped by Jackals in their big off-road vehicle.
The girl's pleading voice is heard to say "Help me!" as the vehicle
speeds away.

You, of course, must chase down the gang's getaway car, and when you
meet up with these enemies, you will have to fight them anyway you can.

You will try bumping with your own car, crashing into them, even leaping
on top of them in the hope that they will be crushed. All this is
necessary to save the girl and get her back!!

--From the NES Bump 'n Jump instruction manual.

Overview:

The story is kind of like Macbeth meets Dukes of Hazzard meets Knight
Rider. Of course, this is all just theory.

Ok ok... it's just a simple 'bad guys stole your girlfriend story'.

Directions:

A simple, yet addictive arcade game. The premise is to get to the end of
the road, crashing as many cars as you can. You can do this by knocking
them into the side, or by jumping on them. You'll have to be careful,
though: every time you hit a car you lose Power, and you'll need to
collect more from the Power cans out in the road. You'll also have to
jump obstacles.

Controls:

A Button: Jump
B Button: Brake
Start Button: Pause
Select Button: Nothing

Hints:

Continue
- After you lose all your lives, hold down select on controller 1, then
hold A and B on controller 2. Now simply press start two times on
controller 1.

http://www.consoleclassix.com/nes/bump_n_jump.html
*

*
519ae8f2,36b3cda3,24e32bf,76af01af,B7F14500
Burai Fighter
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter - Horizontally Scrolling Shooter
Release Year: 1990
Developer: KID
Publisher: Taxan
Players: 1
_________________________
*
The Burai, a race of evil super-brain aliens, have launched their plan
to conquer the universe with their army of half-organic, half-robot
creatures -- the robo-mutants. It's up to you to stop them! Strap on
your jet pack, and get ready to become the ultimate Burai Fighter.

Burai Fighter is an arcade shooter with two modes of play. Most levels
are side- and vertical-scrolling with pre-designed layouts. A few levels
are different, though: top-down perspective, with a randomized layout.
Either way, you'll be armed with a variety of weapons, including
different guns (laser, missile, ring) and the powerful cobalt bomb which
kills everything onscreen.

Hints:

To start the game with full complement of weapons, enter LTBB on the
password screen.

http://www.nesguide.com/games/buraifighter/
*

*
d56740c2,2ba3ec1f,b23ee0d1,76e563af,83ea7628,399ed8bc,83d8eeec,04b6bcc8,18ac5854,516549f9,79bca873
Burger Time
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1982
Developer: Data East
Publisher: Bally Midway
Players: 1 or 2 Alternating
_________________________
*
As Chef Peter Pepper, you must fend off the Food Foes while making
perfect burgers! Use pinches of pepper to stun Mr. Hot Dog, Mr. Egg and
Mr. Pickle; or lure them onto or under burger buns, lettuce, cheese or
tomatoes to escape their clutches! Making perfect burgers gets
progressively tougher through the six screens of BurgerTime.

--From the NES Burger Time instruction manual.

Overview:

This arcade game ported to the NES is a lot of fun to play. The controls
are easy to learn and so is the gameplay. The graphics are colorful and
only lack a little of the arcade's luster. The sounds are very much the
same as it's arcade counterpart. With the difficulty level going up and
the mazes changing as you go higher in level, it's fun for pros and
amateurs alike.

Directions:

When Peter Pepper walks the length of an ingredient, it falls one level.
If it lands atop another ingredient, the latter in turn falls one level.
A burger is complete when all vertically aligned buns, meat patties, and
lettuce leaves are dropped to the bottom of the screen.

When all burgers are completed, the level is finished.

While making burgers, Peter Pepper must deal with three enemies: Mr. Hot
Dog, Mr. Pickle, and Mr. Egg. Enemies can be dodged, killed, or
temporarily stunned. Killing occurs when an ingedient is dropped atop an
enemy, or when support for an ingedient is completely removed and the
enemy falls with the piece. Scoring depends heavily on killing enemies.
The more enemies killed with a single sequence of falling ingedients,
the higher the score. Therefore, to obtain the best score the player
must endanger Peter Pepper by allowing more than one enemy to move onto
the ingredient the player is on, just before the player drops it.

Peter Pepper has pepper shots to shake on nearby enemies to stun and
render them harmless for a few seconds. Extra shots are obtained by
collecting bonus foods, such as coffee, an ice cream cone, or French
Fries, which appear in the center of the maze when a certain number of
ingredients have dropped.

Each level becomes more difficult, with the layout of later levels
making it easier for Peter Pepper to be cornered and harder for him to
reach ingredients.

Controls:

A Button: Use pepper
B Button: Use pepper
Start Button: Start/Pause game
Select Button: Choose 1 or 2 players

Hints:

Bonus Items
- Be sure to grab the Ice Cream Cone, Coffee, of French Fries when they
appear in the middle of the screen. They don't just give you extra
points, they also give you more pepper spray to fend off the baddies.

Burger Express Elevator
- Instead of just dropping burgers on them, try to make the burger fall
while a bad guy is standing on it. He'll fall to his hilarious doom, and
you'll rack up big bonus points!

Reviewer: Adrian
http://www.consoleclassix.com/nes/burger_time.html
*
************************************************C************************************************
*
4d5f2eb0,da115a05,1e653b1b,7e2ce39c,a7ee80a9
Cabal
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shooting Gallery
Release Year: 1989
Developer: TAD Corporation
Publisher: Fabtek
Players: 1 or 2 CO-OP
_________________________
*
Your Orders, Soldier

At ease! Major I.M. Havoc here - Combat Consultant to the International
World Affairs Council. We've just received notice of a world-wide
assault being planned by D.R.A.T. - the Dreaded Republic of Allied
Terrorists. The Council has instructed me to select a volunteer to
defuse the situation... and guess what? You just volunteered!

Get ready for a week's R&R (Recon and Ruination) at the terrorist camp,
on a secluded island paradise. You'll stroll the warm, tropical beaches
as bullets shred the sand at your feet. Gaze at enchanting sunsets as
you dodge the raking fire of deadly combat choppers. And admire the
beauty of ancient ruins. And then ruin 'em some more!

This is strictly a covert operation. The Council cannot claim
responsibility for you if you fail. You're on your own and if ya' mess
up, it's your hide. The entire terrorist camp must be wiped out or the
vermin will begin their reign of terror.

Leave no buildings standing. No ships floating. No choppers flying. And
most importantly... clear the entire zone of enemy personnel!

Keep your eyes open and your finger on the trigger. Complete your
mission and the world can breathe a sigh of relief. And good luck,
soldier. You're gonna need it!

Major I.M. Havoc
Combat Consultant, I.W.A.C.

--From the NES Cabal instruction manual.

Overview:

The point of Cabal is to to defeat D.R.A.T (the Dreaded Republic of
Allied Terrorists, I know, awful) by wiping out men, helicopters,
buildings, and pretty much everything. A great game if you just want to
destroy, destroy, destroy. Play with a friend, if you don't mind sharing
the massacre, and you can watch each other's backs, or fronts in this
case, since the enemies are all in front of you.

This game is colorful, and it's pretty easy to see what you're doing.
Objects on the screen are crisply lined and identifiable. The music is
not really anything to speak of and can get on your nerves, but hey, you
can always mute it.

Directions:

As mentioned, the idea is to destroy everything. Here's an idea of how.
Demolish your way through 5 levels of enemy camps by depleting the enemy
strength meter. Destroy men, vehicles and buildings with machine gun
fire and grenades.

Pick up better guns to add intense and rapid fire to your gun. Pick up
as many grenades as you can, you'll need 'em to blow up tanks and such.

Take evasive action! Hold down the B button and move the joystick to
execute dives, rolls, and jumps to avoid incoming fire.

After you beat a stage, you will do a little celebration before moving
on to the next battle. It's worth playing Cabal at least once to see our
hero dancing like he's late for the bathroom. Who's idea was that?

Controls:

Hold A Button: Fire machine gun
Tap A Button: Throw grenade
B Button: Dodging Maneuvers
Start Button: Start Game, Pause
Select Button: No Use

Hints:

Barriers and Obstacles
- There are many objects on the screen which can be destroyed by
grenades or guns, such as walls, buildings, trees, etc. Use the closer
ones as a shield from enemy fire, and try not to knock them down (the
enemy will do that for you). The enemy will use objects for protection
as well, so you may want to knock those down, but it isn't necessary to
complete the level.

Reviewer: fallenrain
http://www.consoleclassix.com/nes/cabal.html
*

*
e814d0d1,8f2cdb18,26e1ad15,50d77463,D17A6EC8
Caesars Palace
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Casino
Release Year: 1992
Developer: Realtime Associates
Publisher: Virgin Interactive
Players: 1
_________________________
*
Play slots, blackjack, roulette, or money wheel.

Game Review by Santulli Slant:

Have you ever been to a casino and wondered if those bums on the street
were once "non-bums" that simply gambled their lives away? Lucky for
video gamers there's protection from that ever happening to US! Yeah, we
have "simulations" to keep us out of that kind of trouble. I lose my
shirt every time I play C'sar's Palace, but it's better than being a
bum, I figure. Kind of a small gaming environment for such a big place,
and an extra game or two, like Craps, would have really helped. Not bad,
but nothing to leave Vegas for. Side note: the cashier looks like Vanna
White.

http://www.digitpress.com/
*

*
1c6f3036,8f4d877a,deec6d38,b10675b1,8709c41e,1C6F3036,03bfb542
California Games
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Competitive Events
Release Year: 1987
Developer: Epyx
Publisher: Epyx
Players: 1 to 2 VS
_________________________
*
California Games was the original "Extreme Games" -- what today's
generation might call "X-Games in the sun". Compete in events such as
skateboarding, footbag, surfing, roller skating, flying disc (frisbee)
and BMX. Some events are ranked by judges (Surfing), which gives you a
score to help you improve your routine.

Easter Eggs:

- On some random occasions, there is an earthquake during the
skateboarding event, causing the H of the Hollywood sign to fall down
(The remaining "OLLYWOOD" might also be a reference to the ollie
skateboarding trick.)

- Players can hit the seagull (named 'George') in Footbag. Hitting the
gull grants more points.

- There is a Shark in Surfing who sometimes appears laughing at the
player if they fall off their board. Sometimes, Dolphins also appear.

- When practicing Flying Disc, a UFO occasionally 'abducts' the catcher
of the disc.

Hints:

Get Many Points for BMX
- When playing the BMX part of the game, press select to score points.
You can keep pressing this to gain as many points as you want.

Reviewer: Adrian
http://www.consoleclassix.com/nes/california_games.html
http://en.wikipedia.org/wiki/California_Games
*

*
7254d53d,752dc891,84a595f1,7d7b0367,bc15df0b,950b6a69,ab053110,85CF16E0,876A3A30
Captain America and The Avengers
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Beat 'em Up
Release Year: 1991
Developer: Data East
Publisher: Data East
Players: 1 to 4 CO-OP
_________________________
*
Believe it or not, this game is NOT based on the 1991 Data East coin-op.
Original programming, w00t!

Players can choose to play one of four superheroes - Captain America,
Iron Man, Hawkeye, or Vision - as they battle through New York City, the
underwater world of Atlantis, and eventually into Red Skull's moon base,
which has a giant laser cannon pointed at Earth for destruction. The
game comes in both two and four-player cabinets. In the two-player
version, each player chooses the character they want to play whenever
they start or continue. In the four-player version, each character is
assigned a specific coin slot and set of controls. The program can be
switched between two and four-player modes via a dip switch setting.

Gameplay:

Each character can attack and jump, and also pick up and throw certain
objects positioned in each level, i.e. bricks or barrels. Attacks are
accompanied by comic book-style sound effect words such as "THWAK!,"
"WHAM!," "KABOOM!," "KRAK!," etc. Each character also has a special
projectile attack, and the ability to block certain shots. The players
battle their way through hordes of relatively weak enemies who die after
only a few hits, then must face and defeat more powerful boss characters
at the end (and sometimes in the middle) of each level.

The boss characters in the game include Klaw, The Living Laser,
Whirlwind, the Wizard, the Grim Reaper, the Mandarin, The Juggernaut,
Ultron, Crossbones, and Red Skull. Other Avengers such as the Wasp,
Quicksilver, Wonder Man and the Sub-Mariner make cameo appearances. The
giant robot seen in the second stage resembles either the Sentinels or
Master Mold.

http://www.digitpress.com/
http://en.wikipedia.org/wiki/Captain_America_and_the_Avengers
*

*
21d34187,c073564e,bcf24931,cbe06d1f,a703173f,D648825A
Captain Planet and The Planeteers
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1991
Developer: Mindscape
Publisher: Mindscape
Players: 1
_________________________
*
Based on the 1990's cartoon of the same name.

Gameplay:

The game has five levels, each of which was divided into two different
type of stages. The first stage involves controlling the international
teenager heroes (Planeteers) flying their Eco-Jet to some enemy
fortress, while trying to avoid the instant death that occurs by
touching any of the scenery or getting hit by the various projectives.

The second stage involves controlling Captain Planet himself as he
fights his way to a ecovillain from the animated series.

Reception:

Most video game critics panned the game for its weak graphics, limited
playability and difficulty. Mindscape was one of the many third party
publishers of NES games that had a reputation of releasing low quality
products.

The difficulty in the game arose from the fact that the various powers
of the geocruiser or Captain Planet had to be cycled through while the
player was being actively attacked.

http://www.digitpress.com/
http://en.wikipedia.org/wiki/Captain_Planet_(video_game)
*

*
606b424c,05b7b507,cdac3af4,1f7d0668,EE5150B4
Captain Skyhawk
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Isometric Scroller
Release Year: 1989
Developer: Rare
Publisher: Milton Bradley
Players: 1
_________________________
*
Is Earth Doomed?

Aliens have invaded our planet. Their mission: destroy Earth!

In remote corners of the globe, these evil invaders have built four land
bases -- each designed to drain Earth's energy and "feed" it to their
space station. In just a few days, the power drain will be complete.
Then the alien space station will vaporize Earth with a deadly laser
blast.

Only you can stop the horror!

You must fight the alien forces, destroy the enemy bases and blow up the
alien space station. But how?

Our top scientists have created a special fighter jet just for you --
the F-14VTS. Whether you're soaring over mountain tops at Mach 3, or
floating in hover mode, your F-14VTS will measure up to any challenge!
It's equipped with a spy satellite viewer that lets you see your plane
from above as you fly it. And it's loaded with incredible weapons!
Additional firepower is available at your own space station!

Nobody said it would be easy!

These devious aliens will attack you with everything they've got -- from
conventional planes and tanks to the most bizarre alien weaponry. You
must be ready for anything!

After destroying the enemy bases, you face your final challenge: the
dreaded alien space station. There's only one weapon powerful enough to
destroy it -- the top-secret Neutron Cannon.

Unfortunately, our scientists haven't finished developing it yet!
They're working like crazy in underground caverns to complete the
project, but they need your help! (As if you didn't have enough to do!)
You must drop much needed supplies to them before the secret weapon can
be completed.

Have fun Captain! It's time to fry some aliens!

--From the NES Captain Skyhawk instruction manual.

Overview:

I feel the need, the need for speed! No, wait, that's Top Gun, Highway
to the Danger Zone and all. Aliens have invaded the earth, and it's up
to you, the world's best pilot, to stop them. Kill their tanks and
planes, deliver supplies, and rescue the scientist so you can get the
secret weapon to destroy the Alien Space Station. Good Luck and God
Speed, Captain.

This game is a riveting top view shooter with awesome graphics and
gameplay. The music was something new at the time, and sound effects
were outstanding. This game was unique with its interface and gameplay.
All in all this game will have you stuck to the screen for hours.

Directions:

This top view shooter is an excellent flight simulator packed full of
action. You must destroy the enemies on each level, blow up the
platforms, deliver supplies, and then after all of that, you must shoot
down enemy planes. Don't forget to pick up the coins, that's how you buy
gun upgrades that make your gun shoot faster and give you more missiles
in your space station. After all that is done, dock with your station
and pick up weapons upgrades to meet your final challenge, the Alien
Space Station.

Controls:

A Button: FIRE GUNS
B Button: FIRE MISSILES, DROP SUPPLIES
Start Button: PAUSE
Select Button: COMBINE WITH LEFT OR RIGHT TO BARREL ROLL

Hints:

- Coins -
Kill five of the same enemy in a row and you will receive a coin.

Reviewer: GrimJockey
http://www.consoleclassix.com/nes/captain_skyhawk.html
*

*
c651e21a,9d3bdf23,ae18f479,3d7e406b
Casino Kid
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Casino
Release Year: 1989
Developer: Sofel
Publisher: Sofel
Players: 1
_________________________
*
Welcome to the Casino. Some of the world's best (and worst) gamblers
have come here to play various games, like Draw Poker, Blackjack, and
Craps. Among them, you're a kid trying to fit in. With only 500 dollars
in your hand, you've got to beat everyone in the casino and get to your
rival. Can you do it? If you do, you'll be known as the 'Casino Kid',
with fame and a nice fortune. But if you fail...you go home a broke and
miserable kid.

Directions:

Play games of poker, blackjack, and craps among the best gamblers of all
time, and eventually play against your rival.

Among all the NES games, this one is long forgotten, and has been
replaced by the online poker websites. This game is a perfect training
tool for people learning to play poker. The gambling just makes it even
more fun and exciting, although some people are against it. So normally,
today, this game might get an M rating by the ESRB due to the gambling.
But the image of a 'kid' in a casino? That might be a little confusing,
because kids and teenagers aren't allowed in the areas involving
gambling. But in this game, no one cares. So just hit Play Now and waste
your fake play money.

Controls:

A Button: Talk, confirm selections
B Button: Fold in poker games
Start Button: Select from Main Menu

Hints:

Get a Jump on the Game
- To make the game more realistic, when you start out, you'll play
against guys that almost tell you what they have in their hands. They'll
say things like 'What is this hand?' or 'Alright!' to describe what they
have. If it's 'alright', fold, unless you think you've got a better
hand. If they say 'what is this hand?', slowly milk them, by making
small bets, then on the last bet, wager the most you can and they'll
fold.

Bluff
- If you don't know what a bluff is, it's a way to get your opponent to
fold when you have a bad hand. For example, let's say you take on the
first guy and he says 'It's fun' (as in, it's an OK hand) and he wagers
about 30 dollars. Play along till the last one and wager as much as
possible. And if he folds (he might not) show him that you just have a
crappy hand and he has an average one that's better than yours. He'll
say 'Oops' and you've got his money. Easy, eh?

http://www.consoleclassix.com/nes/casino_kid.html
*

*
b0de7b5f,079f63c8
Casino Kid 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Casino
Release Year: 1993
Developer: Sofel
Publisher: Sofel
Players: 1
_________________________
*
Casino Kid 2 is the sequel to Casino Kid, released in 1992 and released
by the same company. In Casino Kid 2, the Casino Kid, after having
defeated the top players in Las Vegas, is issued a challenge by the top
gamblers around the world. The matches are organized by a mysterious
leader, and to unveil the leader, the Casino Kid must defeat nine
opponents from around the world in the games of roulette, poker, and
blackjack. Gameplay in Casino Kid 2 is identical to the gameplay in the
original Casino Kid.

http://en.wikipedia.org/wiki/Casino_Kid_2
*

*
fc757a89,39ef1ad6,bd5c7a75
Castelian
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Triffix Entertainment
Publisher: Hewson
Players: 1
_________________________
*
Castelian is a platform game with some distinctive unique features. Your
character, a small green creature called Pogo, is on a mission to
destroy eight towers that have been built onto the sea.

The actual game play happens at each tower in turn. Pogo starts from the
bottom and has to find his way up to the top. The towers are
cylinder-shaped and have ledges on their outside, either horizontal,
forming stairs or connected by elevators. Because of the cylindrical
shape, the towers have no "left" or "right" edges, instead allowing Pogo
to walk all around the tower.

A graphical innovation, and perhaps the most notable feature of the
game, is that when Pogo walks left or right, he always stays in the
centre of the visible screen. Instead of the Pogo sprite moving, the
tower behind him turns clockwise or counterclockwise with a convincing
sense of depth. This was featured favourably in reviews of the game.

Along his way to the top of the tower, Pogo encounters many different
enemies, mostly shaped like basic geometric shapes. Pogo can shoot some
of the enemies, while some are impervious to shooting. Contact with an
enemy knocks Pogo down to the ledge below. If there is no ledge below,
Pogo falls into the sea and drowns.

Once he has reached the top of the tower, Pogo needs to enter a door to
trigger the tower's destruction mechanism. After that, the tower
crumbles to the sea. Pogo then boards his submarine and enters a bonus
stage, where he can shoot various kinds of fish to score bonus points.

Originally titled Nebulus on other platforms. Also known as Tower
Toppler for the Atari 7800.

http://en.wikipedia.org/wiki/Nebulus_(computer_game)
*

*
3089d649,9318b4c4,35acd83d,b5763e74,db227319,e722dbcd,274b15fb,ce9d98a8,f3164771,b8f62293,0a02caeb,5dbb7c78,694ac8a7
Castle Excellent / Castlequest
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1989
Developer: ASCII
Publisher: Nexoft
Players: 1
_________________________
*
A long time ago in a faraway land, there lived a lovely young princess
named Margarita. Her beauty and grace were known throughout the land -
especially to to Mad Mizer, the Dark Lord of the grim Groken Castle high
in the Forbidden Mountains. He had vowed to make the Princess his queen;
and so, one terrible day he sent his ghoulish helpers to capture her,
and she was carried off and imprisoned in one of the hundred miserable
rooms of Groken Castle.

News of the kidnapping spread throughout the kingdom, and many
courageous young men braved the perils of Groken Castle in an attempt to
rescue the Princess, only to become hopelessly lost in the complicated
maze of rooms, ensnared in one of the many treacherous traps, or foiled
by Mad Mizer's deadly servants.

Finally the news reached the worthy Prince Rafael, who had long loved
the Princess from afar. Raising his sword to the heavens, Prince Rafael
swore that nothing would keep him from her side, and set out on his
Castlequest. The odds against him seemed hopeless... But legend has it
that two magical Fairies have been held captive in the Castle for
centuries. If the Prince can find and release them to gain their help,
he may yet succeed in his quest. And to rescue his fair Princess, he is
prepared to face the deadly wrath of the Dark Lord himself!

--From the NES Castle Quest instruction manual.

Gameplay:

The player can push certain objects throughout the game to accomplish
progress. In some rooms, the prince can only advance to the next room by
aligning cement blocks, Honey Jars, Candle Cakes, and Elevator
Controlling Block. In some rooms, this can be quite time consuming since
the prince can only open a particular door if he can stand by the door.
Meaning that he can not open the door while jumping in mid-air. The
prince must also carry a key that matches the color of the door he
intends to be open.

The player can navigate the castle with the help of a map that can be
obtained from the first room that he/she begins. The map will provide
the player with a matrix of 10x10 rooms and will highlight the room in
which the princess is located.

A notable difference between the MSX and NES versions is that the player
can attack enemies with his sword (or dagger) only in the NES version.
While this attack is limited due to the fact that the enemy must be very
close to the player for the kill to take place, which puts the player in
the risk of being killed by the enemy because timing is crucial. The
prince can dash and retrieve his weapon on a timely basis, and attacking
in the wrong time can prevent the player from launching another attack
when the enemy is in the right location to be attacked, leading the
certain loss of one life from the player. This scenario, however, is not
relevant to the MSX version, since the only way to eliminate an enemy is
to throw an object on it.

http://www.consoleclassix.com/nes/castle_quest.html
*

*
1c24cc9d,71d8163a,e288cf6a,e5a9b503
Castle of Dragon
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1989
Developer: Athena
Publisher: Seta
Players: 1
_________________________
*
The Dragon Master, DARKLARZA, has been laying siege to Offeria for two
decades. King Boros has been forced to live in exile in the mountainous
region of Menlary. Geraden, Duke of Menlary, has successfully defended
his castle from the hideous Legions of the Undead, but Darklarza's
forces are growing in numbers and confidence.

King Boros has offered the hand of his lovely daughter Princess Amoreena
to Geraden but the duke has vowed never to marry while Offeria is under
the Dragon Master's control.

Under the cover of darkness, Darklarza's horde has assaulted Castle
Menlary, a bold but futile attempt to seize the last stronghold of the
living. As Geraden is fighting his way to the Death Stalker leading the
attack, he learns that the entire battle was only a diversion.

Dragon Cub, the wicked offspring of Darklarza, has dispatched the royal
guards and kidnapped the Princess, mortally wounding King Boros.
Geradens fate is now clear. He must fight his way to Darklarza Castle to
do battle with the Dragon Master Himself.

But Darklarzas power makes him virtually invincible. The duke will need
many items to help him defeat the scourge on Offeria. The only thing
that cannot be destroyed by the dragon's fiery breath are the scales
that cover its body.

The Dragon Masters dark magic is unbelievable. Part of his magical
strength comes from a crystal ball that once belonged to Geradens
mother, Offeria's greatest sorceress.

Darklarza also holds King Boros - golden suit of armor. The duke will
need this to protect himself from the crushing blows of the dragon's
massive tail.

Only one weapon in all of Offeria is strong enough to pierce the flesh
of the Dragon Master. Even so, The DRAGON SLAYER is not long enough to
do any damage except where the skin is the thinnest.

Even after twenty years of fighting Geraden is still not ready to take
on his arch enemy. Darklarza knows this and that is why he has stolen
the princess. The duke must now hope that the experience he gains in
fighting his way to the castle will be enough to protect him from the
Dragon Masters spells.

There will be one experience that Geraden cannot prepare himself for.
Before he can face the Dark Lord he must first face his most dangerous
foe....Himself!

Most important, Geraden needs Your help to fight through the
never-ending onslaught of the Legion of the Undead. It will be your
skill and wisdom that will guide him through the perils that await.

For Amoreena, For the honor of the house of Menlary!

FOR ALL OF OFFERIA

--From the NES Castle of Dragon instruction manual.

Directions:

Collect power-ups in this side-scrolling game to strengthen your
character before you get to the end. You can upgrade your Suit to a blue
one, which will add an extra health bar. Your weapon upgrades don't all
stay with you, but some do. You keep the Knife, and Mace, but you'll
lose things like the Thunder, or Wave Sword after their time runs out.

You can block medium hits by not doing anything, and you can block high
hits (and flying monsters) by pressing down.

Controls:

A Button: Jump
B Button: Attack
Start Button: Nothing
Select Button: Pause

Hints:

Bosses
- Don't just charge at the boss. A good strategy is leaping over it, and
when it follows you then leap again to gain enough ground in front so
that you can turn around and unleash some stabbity death. Some bosses
are too fast for this, but they just run back and forth across the whole
screen so you only need to jump them in the middle.

http://www.consoleclassix.com/nes/castle_of_dragon.html
*

*
39c879bb,2d85e1db,7e765ee2,ca8fd708,5c46972c,90c01994,856114c8,dd28c5c8,562725cd,4f7c7c24,2114b7f7,396caa40,679e5254,3bfad823,711e2114,dabf36f2,3af0f011,8eb20c1b,1df4acbb,9fa16e6c,30dd0a49,5b0408ae,f3693d57,9fe5b61a,08185c2c,9ab191bc,a003d5f2,fe6c9ade,9a3cf4d6,188c9819
Castlevania
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1987
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
Good Eeeevening!

Step into the shadows of the deadliest dwelling on earth. You've arrived
at Castlevania, and you're here on business:
To destroy forever the Curse of the Evil Count.

Unfortunately, everybody's home this evening. Bats, ghosts, every kind
of creature you can imagine. You'll find 'em all over the place, if they
don't find you first.

Because you've got to get through six monstrous floors before you even
meet up with the Master of the House. Your Magic Whip will help, and
you'll probably find a weapon or two along the way.

But once you make it to the tower, you can count on a Duel to the Death.
The Count has waited 100 years for a rematch. He's ready. Are you?

--From the NES Castlevania instruction manual.

Overview:

Castlevania is a cornerstone game for Konami and Nintendo. The story and
gameplay of this game were uncomparable to most games of the time. Who
wouldn't want to save the world from evil by defeating the infamous
Dracula? Although this game was very tough, it was a whole lot of fun.
The graphics were well-rendered, and the controls were a little hard to
get used to, but responsive none the less. The game consists of eighteen
stages filled with ghouls, ghosts and famous monsters such as
Frankenstein, the Hunchback, Medusa, Hell Hounds, the Grim Reaper, and
of course, Dracula. Castlevania is an action packed ride through some of
the most famous monster stories of all time, so pop your fingers and get
ready to get blisters on your thumbs, 'cause this game is not for
amateurs.

Directions:

Save the town of Transylvania from the evil of Count Dracula, by
fighting your way through all seven levels. There is a boss at the end
of each with Dracula waiting for you in the last one.

There are several items of interest in Castlevania. Meat will refill
your hit points upon grabbing it. There are also bags of money that will
give you extra points when you get them. Sometimes, you can find a
hidden crown that will also add points. A cross will destroy all enemies
on the screen. The potion will make you invincible for a short time.
There are several weapons you can find. Your whip can be upgraded twice
by finding a whip power-up. The first time it will go from a leather
whip to a chain whip. The next time, it will be upgraded to a longer
chain whip.

A small heart will give you a heart, while a big one will give you five.
Hearts give you the ability to use your secondary weapon. All of the
secondary weapons use one heart per throw, except the watch. It will use
five. The dagger will fly straight and true when thrown. The axe will
fly in an arch at your enemies, which is good for enemies that attack
from the sky. The boomerang will fly straight, then come back to you for
a second chance to hit your enemy. Holy water will be thrown in a much
smaller arch than the axe, and upon landing, will break out into a fire
that will damage enemies until it burns out. The watch will freeze all
enemies on the screen for a few seconds. Each weapon can be thrown one
at a time until you find a double or a triple shot. A double shot looks
like the roman numeral II, and allows you to fire two at a time. A
triple shot is a III and allows you to fire three at a time.

Controls:

A Button: Jump
B Button: Whip
Start Button: Start/Pause
Select Button: Select

Reviewer: adrian
http://www.consoleclassix.com/nes/castlevania.html
*

*
a9c2c503,dbc2af8a,5a4dfae5,84dd8722,4cb0d0fd,138addb8,dfe8773d,37fd7e1b,4cd01f8e,26dfba03,7fa7e5c7,e76b0776,1f12f524,1f5db19f,46390954,3b583d68,3fdbc69e,2ef21a59,309dc8aa,0ea991ac,7c556ba5,4bc32784,87ea2b5b,333c316c,9f06b5fc,9c97f3ce,cbd047f6,c589fd8,2b3f7cd5,5eb3ba80,2f63567e,2a671934,35cb3a2,77e5208e,d72b10e0,1a755060,9dfd0b77,9a2b2949,565a8da0,9c8e5cfb,38a8f387,bf15cce1,10534ec2,679bda0a,28b2c722,c6c330ab,bb441910,ee198585,1d28759c
Castlevania 2: Simon's Quest
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1988
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
The second coming of Count Dracula

You're Simon Belmont, bravest of the brave, boldest of the bold, a
gothic warrior respected by kings.

You earned your praise, not by crushing Viking invaders or Turkish
hordes, but by destroying the evil Count Dracula in a duel to the death
at Castlevania. But your victory proved painful, as the wounds inflicted
during the duel slowly gnawed at your soul.

One day, though, a beautiful maiden appeared. With a soft voice she
warned that you were possessed by the Count's curse. She said your only
hope of destroying the curse and healing your scars was to find the five
body parts of Count Dracula and burn them all in his Castle, ending
forever the reign of the Prince of Darkness.

Suddenly, like most beautiful visions, she began to fade. And as you
reached to touch her, she spoke her final words -

"Fear not, brave Simon, for if you have the courage to risk your life,
you will find the strength to win again."

--From the NES Castlevania 2 instruction manual.

Overview:

Castlevania 2: Simon's Quest was initially panned upon its release, many
reviewers didn't like how Konami toyed with the classic linear style
that the original "Castlevania" had, but it turns out that hindsight
truly is 20/20.

I'll give the initial reviews the fact that the game is a heck of a lot
more challenging, that's undeniable, but I really don't believe in
panning a game that is bigger (in both size and concept) and generally
has a lot more to offer the player than its predecessor.

The game world is huge and brimming with (un)life, it even has a
functioning day and night cycle (during night, the enemies become even
MORE challenging than they are during the day).

The graphics and sound are passable, if unspectacular, which is the only
major complaint I had with this game, but I found those complaints moot
whenever I saw the size of the world. I figured the developers had to
tone back on some things in order to get the game to fit on the SNES
cartridge.

If you want to witness the birth of the first true "non-linear action
game," then look no further than "Castlevania 2: Simon's Quest." It's
fun, challenging and rewarding, which are the qualities that all video
games should strive to have.

Directions:

The game doesn't really mess with the Castlevania formula like many have
said; it only makes it bigger and more challenging.

The basic gameplay amounts to entering a new area, killing the monsters
in the said area and repeating that process until you finally reach
Dracula.

You can buy potions and other items from vendors in the game's towns,
which will help you in many ways, shapes and forms.

Like I've said before, the game is challenging, and unlike the rest of
the games in the series, it almost forces you to avoid combat with
enemies instead of taking them on full force (which is due to the curse
that Dracula put on Simon at the end of the original Castlevania). But
the satisfaction you'll get from clearing an area is almost unrivaled in
gaming, it honestly feels like you've accomplished something while
sitting in your computer chair and doing what amounts to twiddling your
thumbs.

Controls:

A Button: Jump
B Button: Whip/Talk
Start Button: Menu
Select Button: Pause

Hints:

Passwords
PSPR VRBV U2DT RFIZ -- All Items
DY31 LXDY W45X TGJX -- Defeat Dracula
EXKM WSUW 532U UWBG -- Dracula in under 5:12:0
OFIT M5QX 1P5S QBQA -- Dracula's Rib, Chain Whip, and Blue Crystal
SZMH QXE1 5PXW UESE -- Dracula's Rib, Chain Whip, Blue Crystal, and
Dracula's Heart
TIRH DYDZ 405V 81B1 -- Dracula's Rib, Chain Whip, Blue Crystal,
Dracula's Heart, Dracula's Nail, Flame Whip, and Red Crystal
7MEF 0VFT 151Z Y2Z5 -- Fight Dracula MLIE WUCW VNKU SCBC -- Ring and
Cross OZKQ EXY1 WH4S REQA -- Start at Level 6 w/ a Red Crystal
DINT XXDY 445X V3ZX -- Start game with all items and full experience
OFIC M5YX XD4C Q3AA -- Thorn Whip and Holy Water
RIG7 NVFX E45V 07BT -- View 1st Ending
OYZY UQAU R12S SMIA -- View 2nd Ending
C1DF 026D L1KN SWJK -- View 3rd Ending

http://www.consoleclassix.com/nes/castlevania_2.html
*

*
7cc9c669,ac7e7767,414ecd65,ecbd1b0a,b414d16f,4a6497cb,96bc9fbf,06ed35b6,e8d9a97a,32f0ba96,750ed760,676d89ca,449be3d5,3ec106bc,9f6300e5,d276a9ef,bba1cdbb,bb4abd15,d526bbce,b1dc3b3c,bf2776a3,fcac8fb5,f6f2807f,fffc149d,a369dd59,5ca3d7e7
Castlevania 3: Dracula's Curse
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
It's a cursed world we live in (thanks to Drac!)

The time is 100 years before Simon Belmont's birth. The moon burns red
overhead and black clouds loom large on the horizon. All is still and
quiet. Only the call of a distant crow stirs the cold night air.
Suddenly, thunder roars out of the Morbid Mountains and into the village
of Warakiya. Like the yell of an angry giant, the terrible sound shakes
homes and shops as if they were sapling branches.

But no one blinks an eye. The village is dead calm. For all the people
have fled after receiving warnings from the Great Beyond that Count
Dracula has assembled a mighty army of evil, and they're poised to march
up from the Valley of Graveyards to bury mankind in a Tomb of Terror.
Unfortunately, there's no corner on Earth that won't be gobbled up by
this bloodthirsty legion of Swamp Dragons, Slasher Skeletons and Forces
of the Undead.

The last line of defense is you, Trevor Belmont - the forefather of
Simon Belmont and the origin of the Belmont Warlord Chromosomes. But
your chances are slimmer than Jim. In fact, the only real edge you have
over this fang sharpened freak is your power to transform into three
different partner spirits: Grant DaNasty, the ferocious Ghost Pirate.
Sypha, the Mystic Warlord. And Alucard, Dracula's forgotten son. Each of
these spirits will confront you as you fight through 17 possible levels
of never-ending fright, including the Haunted Ship of Fools, the Clock
Tower of Untimely Death and Curse Castle. You must also possess the
strength to wield the mighty Battle Axe and Mystic Whip, which were
given to you by the Poltergeist King.

So go forth young Trevor into the cold black night, where death lurks
around every corner and evil lingers on every stone. And remember, if
your courage and cunning are any less than magnificent or if you fail to
choose the correct Paths of Fate, you'll be banished to the world of the
undead, and zombies will rule until the end of time.

--From the NES Castlevania 3 instruction manual.

Overview:

Castlevania 3 was probably my favorite Castlevania game growing up. It
returned to the gameplay in the first one. It was more like an adventure
game than the RPG-like gameplay of the second one. The biggest
difference was the ability to change into other characters. I think the
best character is Grant because he can climb on the walls and his
jumping ability is far superior to the others. The only weakness he has
is the fact that his attack is shorter and does less damage, but if you
need a longer more powerful attack you can just switch back to Belmont.

The graphics looked good, with detailed backgrounds. The background
music is catchy and pleasant. Castlevania 3 is a lot of fun, and I
suggest you give it a try.

Directions:

Enter your name and start the game. The object of the game will be to
fight your way to and defeat Dracula. Most levels will have a boss to
beat at the end. Sometimes you will be asked to choose between two paths
after beating a level.

All roads lead to Dracula, so it won't matter too much which way you
choose.

All of the characters have a primary and secondary attack. Your primary
attack will differ depending on which character you are. The secondary
attacks will be the same depending on what weapon you've picked up.
Pressing up and attack will fire your secondary weapon. The axe travels
in an arc. The dagger flies straight. The boomerang also flies straight,
but will also return to you for another chance at hitting your enemy.
The holy water flies in a much smaller arc and lands on the floor to
make a little fire that may have your enemies running into it for
multiple hits. The clock will stop all enemies in their tracks for a few
seconds. There is a double shot(II) and triple shot(III) you can find
that will allow you to fire two or three shots at a time. You will also
need hearts to fire your secondary weapon.

All of the weapons will take one heart from you when you use them except
for the clock, which will cost you five. You may find these in candles.
A small heart will be worth one and a big heart is worth five. Also
found in candles are the weapons themselves, meat, and whip upgrades.
Meat will refill your life. The first whip upgrade you get will turn
your whip from leather to chain. The next one will make it a little
longer. The long chain whip is the best you can get. Also found in
candles, are cross pendants. As soon as you pick up one of these, the
screen will flash, destroying all enemies on that screen.

There are three alternate characters in the game. Grant is the first you
will meet. After you fight and beat him, his ghost will offer to come
with you. If you choose to let him, you will be able to transform into
him by pressing Select. When you are Grant, your ability to jump will be
improved, and you will be able to climb walls and ceilings. On the
downside, his primary attack is short and weak. The second ghost you
will encounter is Sypha. He will offer to help you after you defeat the
Cyclops. Sypha is a wizard that can find a spell book in a candle, so
that his primary weapon will be a fireball. This is the only good thing
about Sypha. His jump is the same as Belmont's and without the book he
has a very short range on his primary weapon. Alucard is Dracula's
brother, and after you fight him, his ghost will offer his services.
While playing as Alucard, you will able to turn into a bat. While you
are a bat, your hearts will diminish. When you run out, you will turn
back into human form, so be sure you are
not over a pit when that happens. Alucard also has a short primary
attack and jumps just like Belmont. You may only have one ghost with you
at a time, so choose wisely.

Controls:

A Button: Jump
B Button: Attack
Start Button: Pause
Select Button: Switch Forms

Hints:

Name Passwords. For your name, enter one of the following:

HELP ME ~ Start with 10 Lives
OKUDA ~ Start game w/ Alucard
FUJIMOTO ~ Start game w/ Grant
AKAMA ~ Play the Second Quest
URATA ~ Start game w/ Syfa

Reviewer: Adrian
http://www.consoleclassix.com/nes/castlevania_3.html
*

*
bc59a5ed,384cc2dd,5a8acc70,1826e6d2,dbbf0961,98526ba9,14125f87,afcd1ee1
Caveman Games
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Competitive Events
Release Year: 1990
Developer: Unknown
Publisher: Data East
Players:
_________________________
*
Olympic Games set in the stone age. Events include clubbing, dinoracing,
firemaking, matetossing, saber racing and the dino vault.

Supporting up to four players (six on the NES), you must select your
caveman from a total of six different characters with different
backgrounds, all with different skills and drawbacks.

http://www.mobygames.com/game/nes/caveman-ugh-lympics
*

*
a5e89b19,b981755b,332748bf,3ba855fa,ebd650e8,d6b9ee59,e006a7b5,fd8ebe11,5B0CF886
Championship Bowling
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Bowling
Release Year: 1989
Developer: Romstar
Publisher: Romstar
Players: 1 to 4 VS
_________________________
*
Championship Bowling is one of the only bowling games on the NES. It's a
lot of fun and the graphics aren't too bad either. It lets you decide
where to bowl from and how much curve you put on the ball. The controls
are pretty easy to figure out. The sounds are annoying. Especially the
sound it makes when the pins get hit, it's too high pitched. The music
wasn't bad though. The gameplay is kinda boring because even though the
game is called Championship Bowling, there is no circuit to bowl in or
anything. All you can do is bowl by yourself and see how high a score
you can get, or bowl against some of your friends. The only thing that
really saved the game was the ability to play with four people. It was
good to play at a party. If you like bowling be sure to try this game.

Directions:

Play Bowling alone or with friends in this bowling game. Pick your
bowler and ball, then bowl your best game. Move your bowler to the
desired lane position, then press A to start your spin meter. Press A
again to stop the spin meter. The farther it is to one side, the more it
will curve in that direction. If you can stop it in the middle, it won't
curve at all. After that, the power meter will start. The higher you
stop it, the harder your bowler will throw the ball.

Controls:

A Button: Throw
B Button: Show Score
Start Button: N/A

Hints:

Strike Zone
- Remember that the strike zone is just to the left or right of the
center pin.

Reviewer: Adrian
http://www.consoleclassix.com/nes/championship_bowling.html
*

*
fecf92c8,2066f0d5,c3317bcb
Championship Pool
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Pool
Release Year: 1993
Developer: Bitmasters
Publisher: Mindscape
Players: 1 to 8 VS
_________________________
*
The game is basically a straight-forward, virtual game of the popular
American billiards game, 8-ball, but also allows you to play 9-ball or
straight pool You could play the computer or up to seven other players
using the "Party Pool" option.

http://en.wikipedia.org/wiki/Championship_Pool
*

*
6e3b60dd,5acf2c6f,47511002,a0f1f441,80d37887
The Chessmaster
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Board Game
Release Year: 1989
Developer: Ubisoft Romania
Publisher: Ubisoft
Players: 1 or 2 VS
_________________________
*
CAN YOU BEAT THE CHESS MASTER?

A fun and very addicting chess game. Try to beat the chess master. This
is a very basic game with only two buttons. 1-2 players can play at one
time.
Pretty good graphics for 1989, but the game makes a very annoying beep
BEEP BEEP beep noise whenever you make a move.

Directions:

Move the arrow keys and press B to pick up a chess piece and move it in
a legal way. Press B again to let go of the chess piece.

Press SELECT to access in-game options such as begin new game, change
sides, play against another human, change difficulty, and change view.

Controls:

A Button: N/A
B Button: Grab/Release piece
Start Button: N/A
Select Button: Options Menu

Reviewer: wbowers
http://www.consoleclassix.com/nes/chess_master.html
*

*
e641bd98,eb7fa4e9,452e16ae,6359e665,69f4e097,ae799f24,03d14aaa,6daf7ec3,f5ac050b,19ae708c,25bd7847,8f3e5c8b,f110f629,daba75e3,b8f8410a,87341b58,62326e5b,89be619a,03489dfb,f53b228e,e944dd1f,ffc5b0f8
Chip 'n Dale: Rescue Rangers
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Capcom
Publisher: Capcom
Players: 1 or 2 CO-OP
_________________________
*
Storyline:

The RESCUE RANGERS have been assembled once again to help a friend in
need. Their neighbor Mandy has lost her kitten, and she doesn't know
where to begin looking. There have been some unusual sightings in town
of mechanical bulldogs and robotic rats. Can the Rescue Ranger's enemy,
Fat Cat be up to his old tricks again?

--From the NES Chip & Dale's Rescue Rangers instruction manual.

Directions:

Complete the stages by picking up items with B and trowing them at
enemies. You can also hide under crates by pushing down while holding
one.

Controls:

A Button: Jump
B Button: Pick Up/Throw Items
Start Button: Pause
Select Button: Nothing

Hints:

- Bonus Game Easy 1-up -
The center upper block usually has a 1up during the bonus stages.

http://www.consoleclassix.com/nes/chip_dales_rescue_rangers.html
*

*
a1df85f2,91e4a289,a9d72e8d,fb5f8317,2855e010,bf64b365,982932cc,dcf52dfb,6216EFDE
Chip 'n Dale: Rescue Rangers 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1994
Developer: Capcom
Publisher: Capcom
Players: 1 or 2 CO-OP
_________________________
*
Fat Cat has broken out from prison and flicked the Urn of the Pharaoh.
Chip and Dale must assemble the Rescue Rangers and try to recover the
urn. They must explore eight levels that include a downtown restaurant,
a giant refrigerator, a haunted warehouse, and Fat Cats secret
headquarters. Based on the Disney animated series; eight levels; unique
challenges and enemies; variety of secret areas; two-player simultaneous
support.

This game was slightly superior graphically Rescue Rangers, and it
featured additional incentives for cooperative play such mini-games that
can only be unlocked with two players and the ability to throw your
partner as a weapon.

Reviewer:

http://www.nesguide.com/games/rescuerangers2/
http://en.wikipedia.org/wiki/Chip_%27n_Dale_Rescue_Rangers#Video_Games
*

*
942d16c5,a3fe887c,32733245,86b01d24,e8b4ffdf
Chris Evert & Ivan Lendl: Top Players' Tennis
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Tennis
Release Year: 1990
Developer: Asmik
Publisher: Asmik
Players:
_________________________
*
Top Players' Tennis gives you total command of the ball. Hit a passing
shot cross court or deown the line; play deep from the baseline; serve
and volley; play a perfect drop shot; or take the game with an overhead
smash. You set the speed of the serve and the spon on the ball, giving
it a top spin, slice, drop shot or side spin just like the pros.

Reviewer:

PianoChampion90
http://www.gamefaqs.com/console/nes/file/587717/49965
*

*
90f12ac8,3554de38,f9d8320e,0840e945,91bc8d7d,8149fbfb
Chubby Cherub
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1986
Developer: TOSE
Publisher: Bandai
Players: Unknown
_________________________
*
Chubby Cherub is the English title of the Japanese Famicom video game
Obake no Q-taro: WanWan Panic. It was heavily modified for its United
States release by the FCC and retitled Chubby Cherub.

The North American Chubby Cherub game is about a flying cupid who eats
food and attacks enemies with limited supplies of hearts. The Japanese
game is about a ghost named Q-tar?, a character from a Fujiko Fujio
manga series called Obake no Q-tar?

Story:

Chubby Cherub's friends are kidnapped by several burglars. Chubby Cherub
has to save them, however many dogs are in the wayChubby Cherub's one
fear as a ghost. Chubby Cherub has to cross 12 levels, at the end of
each, the protagonist will find his friends. Eating food maintains
Chubby Cherub's flight. If the flying meter goes all the way down, the
character will have to stay on ground. The character will bark at the
dogs before they bark at the character; if a bark hits the character,
the character may die.

http://en.wikipedia.org/wiki/Chubby_Cherub
*

*
bce1da2c,1bafe64b,bfa3511a,b854ee8d,53544c94
Circus Caper
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Toho
Publisher: Toho
Players: 1
_________________________
*
Based on the 1984 Konami "Circus Charlie" coin-op. A single player
platform adventure. Your sister is kidnapped while at the circus and it
is your job to find her. Travel through different parts of the circus
and pick up different weapons by punching enemies.

You start out in the game with little life, and few weapons, but you can
collect various icons to increase how many direct hits you can take,
keys to open doors, along with various circus items to shot as
projectives.

Hints:

Many of the levels can be avoided all together by just walking backwards
and back through the curtain from where you start. This will take you
right to that level's boss battle.

http://www.digitpress.com/
*

*
6c6c39cd,8483b8ed,62b7b118,2fface84,cdf2d27b,2eb48337,30249490,3d91755e,d6aa21b6,e1ad7ca8,9ec76afa,a7e6402c,fd072775,1bdb47ab,195ea4ec,0614cc16,4f1ab4e5,273C82B4
City Connection
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1988
Developer: Jaleco
Publisher: Jaleco
Players: 1 or 2 Alternating
_________________________
*
The main character of City Connection drives a Honda City and is on a
tour around the world, viewing all the sites each city has to offer.

In order to prove that he has been to each place, he must drive on each
part of the road in each location, painting it white. This is of course
vandalism, so naturally the police are out to stop you.

The backgrounds are very distinctive and show some obvious landmarks, so
you can tell where you are. Maybe they were trying to get across a bit
of geographic education with this game. You can kinda tell where they
were going with the music. It definitely sets the mood for the places
you're in, it's the same tune but played in a different way on different
levels.

Directions:

So you just have to drive over every part of the level, not the most
complicated objective. Other than police cars, which vary in size from
level to level, there's also random spikes that come out of the floor,
and what I can only guess is a naked guy with a checkered flag who kills
you on contact.

There are also oil cans to collect, which increase your bonus multiplier
at the end of the level. They can also be used as weapons.

You're given 3 lives to start with. When you touch enemies you explode,
and hearts rain down from the sky. Crazy.

The 2 Player mode is not too different from 1st player mode: You take
turns each level, and when you crash, it is the other player's turn. The
levels aren't co-operative, so one of you could be on level 5 and the
other could be on level 1. The winner is the person who's furthest into
the game before they run out of lives.

Controls:

A Button: Jump
B Button: Shoot oil cans
Up+A Jump up one platform

Reviewer: BOOMGE
http://www.consoleclassix.com/nes/city_connection.html
*

*
ef1c8906,f8643640,eb0a9146,e5554f51,88e82c1f
Clash at Demonhead
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1989
Developer: Vic Tokai
Publisher: Vic Tokai
Players: 1
_________________________
*
The summer of 199X.

Bang and Mary, mission accomplished, soak in rays on the beach.

Suddenly, Bang gets a transmission from Head Quarters! The inventor of
the doomsday bomb has been kidnapped! It's up to Bang to rescue him!

Directions:

Complete each stage by touching the head at the end. However, there are
monsters in your way! Jump/crouch/stand/walk and blast them out of your
way! You can change use items with select.

You can jump down from platforms by pressing down and A.

Controls:

A Button: Jump
B Button: Shoot
Start Button: Map Screen
Select Button: Item Selection

Hints:

Final Boss Password
- The Password for the Final Boss is CTULA 741MF 81Q9S DW1QP 2V216 48645

http://www.consoleclassix.com/nes/clash_at_demonhead.html
*

*
90c907ab,f9b24788,382fbd01,0E298455
Classic Concentration
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Game Show
Release Year: 1990
Developer: Unknown
Publisher: GameTek
Players: 1 or 2 VS
_________________________
*
Concentration was a popular game show in the mid-to-late 1980s, and this
game was adapted from that television program.

Two players can play against each other, or one person can play against
a computer generated opponent. The answer to the puzzle is hidden by
tiles. The tiles have words denoting game prizes ("Mexico", "Camera",
"Telescope", for example), and your object is to find the two matching
worded tiles. Exposing two at a time, your memory is taxed as more prize
tiles are revealed and then covered over again. As more tiles are
matched, the hidden puzzle is revealed. Solve the puzzle and you win the
game.

http://www.mobygames.com/game/nes/classic-concentration
*

*
7d51a6dc,94a1ea81,f571511c,8ACA6501
Cliffhanger
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1993
Developer: Malibu
Publisher: Sony Imagesoft
Players: 1
_________________________
*
Based on the 1993 action/adventure film starring Sylvester Stallone.

Plot:

A plane filled with terrorists attempting to steal money from a treasury
plane while airborne is shot down by an FBI plane. The terrorists
survive and send out a distress signal, which the main character, Gabe,
responds to. However, Gabe does not know that the mayday signal is
coming from a group of terrorists, and after reaching them, the
terrorists capture Gabe's partner, Hal, and hold him hostage. Gabe must
then set out and retrieve the money in order to save Hal.

Gameplay:

The game begins with Gabe responding to the call, before Hal being
captured. In order to progress through the game, the player must watch
out for enemies and either avoid them by jumping or defeat them by
attacking with various weapons, such as a knife or a gun. There are also
bosses after every few levels, the final boss being Qualen, the leader
of the terrorist group.

http://www.digitpress.com/
*

*
c36a135a,5571dd81,d85e2c38,f93b459c,dd6a756d,2e26ccd6,2de4ae07,e17f6c47,301ce3d0,c76c6f2b,2132cd51,427e2ac4
Clu Clu Land
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: Puzzle
Developer: Nintendo R&D1
Publisher: Nintendo
Players: 1 or 2 Alternating
_________________________
*
Clu Clu Land's story starts with a type of Sea Urchin, the Unira,
stealing all of the treasures in the underwater kingdom of Clu Clu Land.
Bubbles, the hero, sets out to retrieve the treasure. The object of the
game is to uncover all the golden Ingots in each stage while avoiding
the Unira and Black Holes. The golden Ingots usually form an outline of
something, such as a heart or a mushroom. There are Turning Posts
throughout the stage, and that's the only way Bubbles can turn around to
go to another side. Bubbles can stun the Unira by using a Sound Wave.
When they're stunned, Bubbles can push them into the wall to get rid of
them and receive points.

In later levels, the player has to pass over the gold Ingots twice to
uncover them, and passing over them in later levels will re-bury them.

http://en.wikipedia.org/wiki/Clu_Clu_Land
*

*
4909b1e4,6c534b9f,0d216c8e,40c6e687,42df73a4,eba07514,3437afd2,aa2b8356,7e8d25ed
Cobra Command
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1988
Developer: Data East
Publisher: Data East
Players:
_________________________
*
Based on the 1984 Data East coin-op.

Game Review by Santulli Slant:

This game tries hard to be everything BUT unique. Power it up and it
plays quite a bit like the classic Choplifter. All of this under a
decidedly Metal Gear presentation. Despite its efforts to imitate, it
stands fairly well on its own.

http://www.digitpress.com/
*

*
3802276d,13784f0b,da52b97b,8d7a01a7,79212a6d
Cobra Triangle
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1989
Developer: Rare
Publisher: Nintendo
Players: 1
_________________________
*
Put your skill and reflexes to the test at the controls of a highly
modified Cobra Class Speed Boat. Push it to the limit on every level
where you'll race against other boats, avoid treacherous whirlpools,
battle deadly sea monsters and protect a group of helpless swimmers.
Increase your boat's performance by collecting Pods which will allow you
to upgrade your speed and firepower. 25 stages of high speed, river
running action await you.

--From the NES Cobra Triangle instruction manual.

http://www.consoleclassix.com/nes/cobra_triangle.html
*

*
c8a23081,143db4df,34c03996,14dd18ac,8b4b94c8,f7786bb4,f2fd8271,81b717d6,6bc302cf,3F39F35C
Code Name: Viper
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Capcom
Publisher: Capcom
Players: 1
_________________________
*
Deep in the jungles of South America, you're on the mission of your
life. Your commander must think you're super-human. He's instructed you
to destroy a powerful drug cartel, free innocent hostages and take down
the murderous Drug Lord. No sweat, right? As you slip into the drug
cartel's bases, you find yourself hopelessly outnumbered. Your only
chance is to get better firearms and ammo, and find your fellow agent
with the bombs.

--From the NES Code Name Viper instruction manual.

Description:

The game borrows an extremely heavy influence from the classic arcade
game Rolling Thunder, down to the concept of ducking into doors to hide
or pick up ammunition, and nearly identical-looking enemies whose
abilities can only be told apart from the color of their outfits.

http://www.consoleclassix.com/nes/code_name_viper.html
*

*
322a6cca,24dcfda4
Color A Dinosaur
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Edutainment
Release Year: 1993
Developer: FarSight Studios
Publisher: Virgin Games
Players: 1
_________________________
*
Now children ages 3 to 6 (or adults who don't want to miss out on all
the fun) can spend hours of imaginative play coloring, patterning and
creating dozens of bright, colorful dinosaurs... from the mighty
Tyrannosaurus Rex to the lovable Triceratops, flying Pterodactyl and
gigantic Brontosaurus - and many more. Youngsters can choose from among
16 different dinosaur outlines to decorate with 4 palettes, 11 colors
and 9 patterns.

http://www.gamefaqs.com/console/nes/home/587195.html
*

*
41492df6,38ad194f,a0951a50,9bf631ba,65b96907,7a8e863a,2a942999,0a5abbd0,254225c0
Commando
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Run and Gun
Release Year: 1986
Developer: Capcom
Publisher: Capcom
Players: 1
_________________________
*
"Super Joe" and your skill must defeat the evil enemy army. Armed with a
rifle and limited grenades, your assignment is to rescue hostages and
keep the evil army from controlling the world. "Super Joe" must be
watchful of the hidden characters that give him additional power and
points. Also hidden are ladders that can open secret hidding places
where hostages are being held.

--From the NES Commando instruction manual.

Directions:

Shoot your way through enemy forces with the B button. You have a
limited supply of grenade you can toss with the A button. Free the
captives (blue guys) by touching them.

Controls:

A Button: Chuck Grenade
B Button: Shoot
Start Button: Pause
Select Button: Select Mode

Hints:

Level Select
- Play a game and lose, put your cursor over continue and press Left,
Right, A, B, Down, Up on controller 2. Then hold select and A on
controller 1.

Show Secrets In Game
- At the title screen press Left, Left, Left, B, B, A, A, A, A, Right on
controller 2. Then press start on controller 1.

http://www.consoleclassix.com/nes/commando.html
*

*
05f76a57,5dcd52c3,48c94273
Conan
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1989
Developer: Mindscape
Publisher: Mindscape
Players: 1
_________________________
*
A port of "Myth", a game by System 3 for the Commodore 64, with a Conan
license attached.

Storyline:

In this single player, side-scrolling, platform game you control Conan,
in the NES version, on a quest, ordained by the Gods, to destroy various
mythological creatures, under the control of the sinster Dameron [2].

Reception:

The game was almost universally panned for its poor graphics, sound and
control.

http://www.digitpress.com/
*

*
ff912386,5f7c6229,5884e93a,a490aed7,e2064a2a,4eba895e,48edacf4
Conflict
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy - Turn-Based
Release Year: 1990
Developer: Vic Tokai
Publisher: Vic Tokai
Players: 1 or 2 VS
_________________________
*
Conflict is a hex-based war game where the player is a three-star
general who must accompany his troops to the ultimate victory. The
player can earn or lose victory points by occupying cities and
destroying units of the opponent's army. The player controls the Western
Bloc while the computer (or second player) controls Eastern Bloc troops.

Periodicals:

Received honorable mention for "Best Military-Strategy Game of 1990" by
Video Games & Computer Entertainment Magazine.

http://www.digitpress.com/
*

*
0a362909,f69b3bfd,32a2c3de,2967a246,e3dffdf2,a5a570ef
Conquest of the Crystal Palace
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platform
Release Year: 1990
Developer: Quest
Publisher: ASMIK
Players: 1
_________________________
*
Fifteen years ago The Crystal Palace was a thriving kingdom. The people
of The Crystal Palace prospered and all things great and small were
treated equal. During this time lived a kind and gentle ruler who
encouraged the people to be honest and fair; his name was Bretor. Bretor
was famous throughout the world for his achievements. The King's wife,
Queen Zyla, gave birth to a son. His name was Prince Farron.

Tales of this kingdom spread far and near and people soon flocked to The
Crystal Palace seeking citizenship. The Kingdom of The Crystal Palace
became very populated with people of all races.

One day as a Dysonian man was telling a group of people about The
Crystal Palace, Zaras, an evil war-spirit of the East, became interested
in the story.

Zaras was a terrible War Spirit of the 20th Century with great power.
Zaras was capable of taking any shape or form and was thought to be
indestructible.

Zaras appeared one day and simulated an army of evil guardians who
eventually took control of The Crystal Palace. King Bretor was
eliminated in a flash and so was Queen Zyla. The people of The Crystal
Palace were transported to the stars and areas of the sky not seen
before. Eventually, there were only two people left for Zaras to deal
with; Prince Farron and Zapolis, the palace guardian and keeper. Farron
was transformed into a 6 month old baby and Zapolis was turned into a
dog. Farron called him Zap.

The Crystal Palace became an evil lair of mazes and chambers filled with
goons and henchmen of Zaras' imagination.

Zap watched over Farron and insured his safety. When Farron turned 15
years old, he and Zap set out for The Crystal Palace. Their goal and
your challenge is to restore the peace and unity once felt by the people
before The Conquest of the Crystal Palace.

--From the NES Conquest of Crystal Palace instruction manual.

Overview:

Growing up in a crystal palace must have been fun for Farron (Pleeeease
don't throw anything heavy). But when the Evil Zaras invaded and killed
his family when he was just a kid, he fled with the palace guardian, a
dog named Zap (wonderful Guardian). But now, Farron is the mature age of
15 (no wait, that can't be right) and he and his dog are going back to
the Crystal Mountain to destroy Zaras for his evil wicked naughty ways.

Conquest of the Crystal Palace was a fun game, full of action and
dynamic game-play. At the time, the graphics were great, with top-notch
music and sound effects as well. From a player's point of view, I used
to spend hours a day playing it. This game will suck you in like an
industrial strength vacuum cleaner. Enjoy!

Directions:

Play Farron in this side-scrolling adventure to reclaim the Crystal
Palace from the clutches of the evil war spirit Zaras, who conquered the
kingdom long ago and filled it with his goons. The Palace has become a
twisted maze of Zaras' imagination, filled with traps and dead ends.

But don't feel like it's just you against the world, you are accompanied
by your trusty guardian, Zap the dog. Zap will run around and kill the
enemies that you miss, but be careful because his life will gradually go
down, and when it's gone you can't call him back until it's full again.

Also, every so often you will come across Kim, a young girl who sells
you health and upgrades to your weaponry; such as fire balls you can
shoot at your enemies, or boots that make you jump higher. To pay for
these upgrades, you have to collect the coins that are left behind when
you kill enemies.

All in all, this is a wonderful game that is packed full of action. I
truly hope you enjoy playing it.

Controls:

A Button: Jump
B Button: Attack
Start Button: Pause
Select Button: N/A

Reviewer: grimjockey
http://www.consoleclassix.com/nes/conquest_of_crystal_palace.html
*

*
ba6de302,0b5a1f1e,335ef7cb,a25b1d64,c50a8304,a44ffca9,8bd4d43d,5963c382,b67b519b,d49d969c,1a8197e2,3f31f8e5,a6c1c583,d6c9692b,58b83530,19683c8c,8a96a3c4,5b52afc0,50f57726,b887ee97,1c68add6,31f8e365,08241918,759fb9c1,3287f915,8e0b87fb,66c25c18,59f594c2,f253c58b,6850281e,6d4f3582,388088e8,fc319428,4add4149,00c2277f,a84f70d3,97689a0e,779c573d,0ae67191,335b8053,98ef9a6b,440161b2,5998245d
Contra
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Run and Gun
Release Year: 1988
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
_________________________
*
In the year 2631, a small meteorite has fallen into the Galuga
archipelago, located 20km northeast off the coast of New Zealand. Two
years later, a terrorist group known as Red Falcon has seized the island
in preparation for an alien invasion. The earth's marines sent two
members of their elite Contra unit, Bill Rizer and Lance Bean, to
neutralize the terrorists.

As either, Bill (player 1) or Lance (player 2), the player must get to
the end of each stage, shooting everything in sight, while avoiding
enemy fire themselves. The player can upgrade their standard-issue rifle
into one of four different weapons, including the powerful spread shot.

Controls:

A Button: Jump
B Button: Shoot Weapon
Start Button: Pause, Unpause
Select Button: Select 1 or 2 Players

Hints:

30 Lives
- At the Title Screen press Up, Up, Down, Down, Left, Right, Left,
Right, B, A, Start.

Stage Select Mode
- At the title screen, hold the D-pad up-left along with the Select and
A button, and push Start.

Reviewer: grimjockey
http://www.consoleclassix.com/nes/conquest_of_crystal_palace.html
*

*
83d69922,71c97efd,84d64cf0,6f1af502,5a8fa53a,afae3fdc,9f708803,e0adda1a,06b4ea8c,9754278d,14eb8b44,6b5a8f8f,c6151b1c,b3082efd,744d5aff
Contra Force
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Run and Gun
Release Year: 1992
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
_________________________
*
An update of the Contra series featuring new characters with different
capabilities, and the ability to switch between characters to use their
specialty skills when needed. Take Contra Force for a spin today!

Neo City, not long ago voted most livable city in the U.S., has fallen
into the hands of D.N.M.E., immortal scum whose reign of terror has left
no one untouched.

In their most recent caper, D.N.M.E. has kidnapped the city's chief
commissioner. His only hope is C-Force, an independent law enforcement
group made up of National Special Force alumnni.

But bringing down D.N.M.E. won't be EZ. It'll take cleverness,
creativity and calculated risks. But then, they don't call them the
C-Force for nothing.
*

*
ef6dfcf5,1ac846f0,28047120,cf9b96ee,c4c505f7,63400143,9fb5dda1,1222d4f6,530503ea,77766629,456f4935,23ab9de5,b2c2316d,84aa3681,43f33525,ED53852D
Contra 2: Super C
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Run and Gun
Release Year: 1990
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
_________________________
*
Sipping cold lemonade with a couple of native lovelies, Mad Dog and
Scorpion (Guerrilla Warriors Extraordinaire) relax on a Rio beach and
boast of how they destroyed the vile alien war monger, Red Falcon.
Little do they know that Red Falcon didn't flee with his pointed tail
between his legs. Instead, he tactically retreated to round-up ruffians
of the universe, friends from all walks of war, to mount a second
assault on planet Earth.

One of these new recruits is Jagger Froid, a demented alien from the
Black Hole Galaxy, who dishes out punishment with a laser sharp tongue.
Red Falcon has also shuttled in The Babalu Bestructoid Mechanism, a
giant alien attack tank, which was the primary weapon used to
disintegrate the innocent solar system of Tralala.

But the genius behind the Red Falcon's Earth conquering concept is his
plan to have thousands of intergalactic warriors seep into the the
brains of the U.S. Army. It's a mind contamination trick which has
already taken command of U.S. Forces at Fort Fire Storm.

How do we know that all our soldiers have been brain trashed? You can
see it in their eyes.

Now, if Mad Dog and Scorpion fail to recuperate from their months on the
beach in time to destroy Red Falcon's G.I. fortified Hate Nest, his
sinister scheme will permeate the world's mightiest power (nuclear
missile silos included).

And if that happens, we'll all be pushing up daisies.

--From the NES Contra Super C instruction manual.

Overview:

Super C, the sequel to the very well known NES game Contra, was a decent
addition to the series. Played much like its predecessor, this
installment of the series had no new weapons or features other than the
addition of a few top view levels. So Contra and Super C are almost
identical in the realms of game-play, controls, graphics, and sound. If
you have played one of them you pretty much have played both. Not to say
Super C was bad, but not a giant leap from the original.

Directions:

You must keep moving ahead, while you avoid being hit or shot by
anything that comes your way. You can eliminate these beings by simply
killing them with your gun.

During the game, you can shoot at flying objects that will drop a power
up. These power ups will improve your weapon, by upgrading them to a
better type of gun such as flame throwers, machine guns, lasers guns,
even split shot guns!

There are two types of levels: Side-scrolling levels, and up and down
view levels.

Controls:

A Button: Jump
B Button: Shoot
Start Button: Pause
Select Button: Select 1 or 2 players

Hints:

Ten lives
- Press Right, Left, Down, Up, A, B at the title screen. Then, press
Start for a one player game or Select, Start for a two player game.

http://www.consoleclassix.com/nes/contra_super_c.html
*

*
ba898162,8728f52e,81043aea,5670bc4e,78a83998
Cool World
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1993
Developer: Ocean
Publisher: Ocean
Players: 1
_________________________
*
The hit movie COOL WORLD, that combined live action with animation,
makes its way to video game. Jack tries to escape this alternate
dimension and get back to reality. The only problem is that a beautiful
cartoon chick named Holli.

Based on the hit movie; all your favorite characters from the film; cool
graphics that pull you right into the action; seven challenging levels.
You accomplish the levels by shooting doodles and collecting coins.

Reviewer:

http://www.nesguide.com/games/coolworld/
*

*
b150ae9a,d8cf24f8
Cowboy Kid
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1992
Publisher: Romstar
Players: 1
_________________________
*
Think The Legend of Zelda set in the Old West, and you'll get a good
idea of what Cowboy Kid is like. You play the title character, a loner
who drifts into town with nothing but the shirt on his back, given a
choice of six mean hombres to bring to justice. The action is similar to
a fast moving side-scrolling combat game, but RPG staples such as shops,
items and character interaction play an important role. Some aspects of
the game seem a bit buggy, such as questionable hit detection and
treasure chests that refill when they scroll off-screen, but the
cartoonish graphics, fun mini-games and distinctly themed gameplay make
Cowboy Kid a winner.

Reviewer: Skyler Miller, All Game Guide
http://www.answers.com/topic/cowboy-kid
*

*
ed63ccc5,6a6cba8d,be57ee9f,1AF80F18
Crash 'n the Boys: Street Challenge
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Competitive Events
Release Year: 1992
Developer: Technos
Publisher: Technos
Players: 1 to 4 VS
_________________________
*
Theodore "Todd" Thornley IV has had enough. After being humiliated once
again by Jeff "Crash" Cooney and his band of misfits from Southside High
School at the All-City Track Meet, he has decided to challenge Crash and
his friends to a contest. Inviting two of the other high schools to
participate in the challenge, plus an additional team sponsored by his
wealthy father, Todd has seemingly stacked the deck against his
cross-town rival.

Gameplay:

The game has four different teams to choose from, as well as a fifth
computer controlled team. Each team have five members each with their
own strengths and weaknesses, making some better suited to certain
events than others. Before each event, players have the opportunity to
go shopping in the mall to buy power-ups for their characters. These
items are paid for through the various medals that each team achieve as
they progress through the challenge, but since the winner of the
challenge is the team that collects the most medals overall, players
must be fairly judicious in how much they spend.

There are two types of events in the game: individual events (Hammer
Throw and Roof Top Jumping) and head-to-head events (400 Meter Hurtles,
Swimming and Fighting). In individual events, each team takes turn
individually and ranking is determined by who gets the most points. The
head-to-head events take place under a single elimination tournament
format, in which one player against another in a series of heats. The
player who successfully defeats both of his opponents will get to
compete against a member of Team Thornley for first place.

The game can be played by up to four players. Since there's never more
than two teams competing at the same time, the third and fourth player
can play simply by alternating between the two controllers. Thus, a four
player adapter is not required, unlike other Kunio-kun games.

http://en.wikipedia.org/wiki/Crash_%27n_the_Boys:_Street_Challenge
*

*
aad4b389,3ce148ea,a5064ee7,1bd39032,58c86064,38e461f0,880fc1ee,40b5c8aa,271c9fdd,cfb7f0c0,37cacbda,a389db1f
Crystalis
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1990
Developer: SNK
Publisher: SNK
Players: 1
_________________________
*
THE STORY OF CRYSTALIS

It has been said that an ending is merely a beginning in disguise. And
so it was that when the Great War engulfed the world, bringing
civilization as we know it to an end, it ushered in the dawn of a new
era. An era in which science and technology were shunned - for they had
proven to be mankind's downfall - and the ancient arts of sorcery and
magic were revived.

As the survivors slowly rebuilt their world, towns and villages began to
spring up, and the wisest and most capable of the magicians used their
magic to keep order. Peace reigned over the land for a hundred years...
Until a powerful Magician named Draygon intrigued by the forbidden ways
of science, began to study the principles of machines and flying.
Realizing the power he might wield if he combined his magic with
technology, his mind became twisted by the urge to control and dominate
his fellow man.

Draygon created a computer capable of simulating his magic powers. He
placed it in a floating fortified tower; and from his airborne fortress,
he built and controlled his growing empire, until the entire planet was
threatened by his ever spreading evil.

In a attempt to combat Draygon, the other magicians constructed a series
of powerful swords, along with powerful items to use with these swords.
Based on the basic elements of the land - wind, fire, water, and thunder
- the four swords if used together at full power, would transform into
the next elemental stage - that of crystal. This would be the mightiest
weapon ever created: the sword Crystalis.

Learning of their idea, Draygon seized the weapons; but they had made
them too well, and he was unable to destroy them. Knowing they could
only defeat him if used together, Draygon scattered the weapons
throughout the land, and stripped the wise magicians of most of their
powers.

In desperation, they began to study the writings from the time of the
Great War, where they learned of a great magician, the most powerful who
ever lived. He had been imprisoned in a cave and frozen by the evil
forces of the Great War, who had hoped to use his powers to control the
world after the war. Searching the globe, the wise men found the cave,
and were amazed to find that the mighty magician frozen within was a
mere lad.

Through they knew it might destroy them, they pooled all of their
remaining power in an attempt to will him back to life. When the boy
awoke - his mind a blank, even his name forgotten - they had vanished,
leaving him to find his destiny in this strange new world.

--From the NES Crystalis instruction manual.

Overview:

In Crystalis the world was almost totally destroyed. The destruction
caused many people of the world to be mutated. The few people that made
it started to rebuild their cities and homes. You wake up from a
cryogenic sleep to find the world you remember to be in shambles. You
learn that the Empire of Dragonia is evil and must be stopped.

The graphics in this game were excellent. They did quite well despite
the limitations of the eight-bit Nintendo. This was a very challenging
and fun gaming experience.

Directions:

Collect all four swords(Wind, Fire, Water, and Thunder) to form the
Crystalis sword, and save the world.

This game reminds most people of the Zelda games. The environment is
much the same. You go through towns talking to townsfolk and learning
information and getting items. Then, of course, you go out to the
wilderness to battle evil. As you defeat enemies you will gain
experience and money. You can use money to buy items that will help on
your journey.

Controls:

A Button: Use magic, Jump, Select item
B Button: Attack (charge while standing still), Cancel
Start Button: Status screen, Save (from item menu)
Select Button: Show item menu

Hints:

Game Pause
- To pause the game press B on the second controller.

Reviewer: Adrian
http://www.consoleclassix.com/nes/crystalis.html
*

*
a2a08647,45b1ea06,28135561,89463a5a,82237ae8,3749de07
Cyberball
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Football
Release Year: 1991
Developer: Atari
Publisher: Jaleco
Players: Unknown
_________________________
*
After American Football players started cheating by using bionic parts,
the game was forced to change its rules. By 2022, the game was played
not by humans, but two teams of seven robots. To spice things up, the
usual pig skin ball was replaced with a 350 pound bomb.

Cyberball brings this fast and furious action to life. Gameplay is
essentially the same as the real sport, although the 'downs' are
replaced by the bomb's heat gradually increasing towards 'critical'.
After this it will explode and possession will be swapped. This is
prevented when you cross the 50-yard line, lose possession or score a
touchdown, in which cases it resets to 'cool'. Field goals and punts are
not featured - the only kick is the initial kick-off you receive.

Control passes from the quarterback (thrower) to the intended catcher as
soon as a pass is released. The two-player game is co-operative - on
offense one player passes and the other receives

http://www.mobygames.com/game/nes/cyberball
*

*
e3a6d7f6,3cff2dc3,e26b5f73,e31bb4a4,f1917b40
Cybernoid: The Fighting Machine
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Multi-Directional
Release Year: Raffaele Cecco
Developer: Raffaele Cecco
Publisher: Hewson Consultants
Players: 1
_________________________
*
Zoggians Invade Asteroids

It figures. If anyone could've found the riches we'd stored on those
remote asteroids, it'd be the Zoggians. They were three anonymous
asteroids, in a storm of thousands of other asteroids. All of which
looked almost identical.
That's why we thought they'd be a great hiding place - for rare minerals
and precious gems. And they were.

Until the Zog pirates caught whiff of them.

Now, it's a universal disaster. They've attacked the asteroids,
infiltrated our storage rooms, and confiscated jillions of astralbucks
worth of commodities.Experience has taught us that conventional tactics
don't work well against Zoggians. They're much too clever for that.

That's why we want to try out our newest advancement in armed
spacefighter technology on them. The Cybernoid. This one's got
everything. Standard laser blasters? Sure. But more. Much more. There
are mega-ton blasting bombs, genocide missile exterminators, and
off-the-wall bouncers for hair-raising action. Plus heat-sensitive
seekers - to hone in on enemy ground installations. Not to mention the
magnetic superconductor shield - for impact-proof protection. There's
also a rear firing blaster - for double the defensive power.
Then there's our top-secret weapon - never before tried anywhere in the
universe - CyberMace. You just have to see this one to believe it. And
see it you will, because you're the one selected to fly Cybernoid's
maiden mission. And you're the one who'll have to purge the asteroids of
the Zoggian pirates. So go get 'em.

--From the NES Cybernoid instruction manual.

Gameplay:

Cybernoid is split into levels with each level consisting of several
screen which are travelled via a flick-screen system of play rather than
scrolling. The hazards in each screen can be different - some will have
just enemy pirate ships, some homing missiles, some gun turrets, some
indestructible enemies on fixed-paths that have to be traversed and some
a mixture of these. The Cybernoid ship can collect power-ups for
assistance (including a rear-gun and a giant spiked ball which flies
around the ship) and also use a variety of built-in special weapons such
as shields and homing missiles.

Shooting pirate ships often leaves power-ups or jewels which Cybernoid
can then collect.

http://en.wikipedia.org/wiki/Cybernoid:_The_Fighting_Machine
http://www.consoleclassix.com/nes/cybernoid.html
*
************************************************D************************************************
*
311b5a58,86f783e7
Danny Sullivan's Indy Heat
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1991
Developer: Rare
Publisher: Tradewest
Players: 1 to 4 VS
_________________________
*
Danny Sullivan's Indy Heat is based on a three-player arcade game of the
same title. It starred American IndyCar driver Danny Sullivan, and
featured the tracks of the CART series of the early 1990s. Indy Heat was
the third NES game to be released that featured an American indy car
driver, the others were Al Unser Jr.'s Turbo Racing and Michael
Andretti's World GP.

Gameplay:

Indy Heat featured four-player capability, and was similar in gameplay
to Super Off Road. Players earned money based on their race finishing
positions, which was spent on improving their car. The race season
culminated with the Tradewest Speed Bowl, which loosely resembled the
Indianapolis 500.

http://en.wikipedia.org/wiki/Danny_Sullivan%27s_Indy_Heat
*

*
5438a0ac,c114d274,4ece6492,de9b4309,6e8bdd44,DB16026D,31159AFD
Darkman
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1991
Developer: Ocean
Publisher: Ocean
Players: 1
_________________________
*
Darkman, the cult movie hero, comes from the big screen to your NES in
this game from Ocean. If you're not familiar with the movie, Ocean has
provided some on-screen background, retelling the tragic story of
Darkman and his quest for vengeance on those who have tried to destroy
the bandage-ridden hero.

The object of the game is to help Darkman get revenge on his enemies and
find his captive girlfriend. Darkman can be played by one or two players
(alternating turns), and can be continued up to three times on any
level. After the third continue you will have to begin Darkman's quest
anew. The game consists of five main action stages with challenge stages
between each.

As Darkman, you must first go through a deserted warehouse loaded with
villains trying to stop you from getting to their leader, Durant. In the
warehouse you must pummel criminals, use moving platforms, and climb
walls (all very much like the Sunsoft cart Batman) to get out of this
hellacious stage . A word of advice - the first stage is among the most
difficult to finish, so stick with it, the game gets easier as you
progress.

You continue your quest through Central Park, a Funhouse, Chinatown and
across a partially constructed building. Each of these action sequences
have their own unique pitfalls. The real fun, however, is in the
challenge stages that lie in-between levels. The photo stage requires
you to take pictures of your target in order to "make the perfect mask".
The helicopter stage has you hanging from a rope-ladder and traveling at
high speeds while avoiding trucks, birds and bombs. There are others as
well, but I won't spoil the surprise.

Darkman is an average cartridge. There is nothing to make it any
different than all of the other action cartridges on the market (with
the exception of the photo stage - a very cool concept). The game is
really a poor-man's version of Batman by Sunsoft. The graphics aren't as
good and the controls are somewhat lacking. Still, it's a good game to
play if you're a fan of the movie. One thing that will frustrate most
gamers is the difficulty of level 1. This may be the most frustrating
level 1 in videogame history. After this, the rest of the game is a
cakewalk. Average graphics, average sound, and average gameplay makes
Darkman for the NES just average at best.

Reviewer: Bill Schultz
http://www.digitpress.com/reviews/darkman.htm
*

*
e007190a,0cc1b5ee,307d0fc4,18f67661,ab219c50,fbdb6794,f43f2a84,5f309811,018ca2f8,3d06737a,a16bde1e,4401f9f6,7f50b42d,9882d3ff,f04b4694,4f57c0ff,5e327680,1addebd3,6adb8ac4,2ecdf63d,39cdd44a,ee4f38b4,06a029e3,2f06a398,e9cd666e,0b4582b0,57de6d90,c7e6cc19
Darkwing Duck
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: Capcom
Publisher: Capcom
Players: 1
_________________________
*
A MESSAGE FROM S.H.U.S.H.!

"Ah, good to see you again Darkwing. I'm afraid that S.H.U.S.H. is once
again in need of your unique talents. A mysterious crime wave has swept
across our fair city. We believe that these crimes are the work of that
notorious criminal organization F.O.W.L.!

"The Liquidator, Quackerjack, Wolfduck and other F.O.W.L. agents have
been looting various parts of the city. These robberies may be part of a
larger plan by F.O.W.L. to seize control of St. Canard. Do whatever you
think is necessary to retrieve the loot and bring these fiends to
justice. The fate of the city is in your hands. Good Luck, Darkwing."

--From the NES Darkwing Duck instruction manual.

Overview:

F.O.W.L (The Fiendish Organization for World Larceny) have organized the
deadliest evil doers to help them in their evil scheme. S.H.U.S.H. (the
secret crime-fighting organization that's so secret, nobody even knows
what the letters stand for) calls in their best agent. It's up to
DarkWing Duck to stop them with his Gas Gun!

Not exactly a spin-off, but Darkwing Duck does take place in the same
world as Duck Tales and features cross-over characters like Launchpad
McQuack and GizmoDuck.

Directions:

It's like Megaman, but with a Duck! It's pretty simple run and gun
action, however Darkwing's gas gun has three other functions that you
need power-ups for.

Lightning: Shoots two diagonal bolts
Heavy: Tosses a cloud of gas that shoots off left and right once it hits
the ground.
Arrow: Shoots an arrow that can stick to walls and be used to stand/hang
from.

Also, Darkwing can hang from almost anything, Ledges, Hooks, Street
Lamps and more!

If enemies are shooting at you, you can block by pushing up!

Controls:

A Button: Jump
B Button: Shoot
Start Button: Pause
Select Button: Activate Secondary Gas Gun function

Hints:

High Scores
- You can increase your score by collecting as much loot as possible.
Since there's no time limit, you can run back and forth killing the same
enemy multiple times, and keep collecting the loot he drops.

Reviewer: Agoaj
http://www.consoleclassix.com/nes/darkwing_duck.html
*

*
28aa07ba,2a854f48,1242af74
Dash Galaxy in the Alien Asylum
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1989
Developer: Beam Software
Publisher: Data East
Players: 1
_________________________
*
You're Dash Galaxy, fearless Space Explorer. You've just landed a
thousand light years from home on an alien planet filled with strange
creatures, deadly force fields and dangerous pitfalls.

Your Mission: to make your way through the incredible maze of rocket
rooms and elevator shafts and return safely to your ship. Using your
amazing athletic ability, you must enter all the rooms on each level and
successfully collect everything in each room. You've only got a limited
supply of oxygen, so you've got to get all the objects and make a mad
dash for the door before you run out of air!

Watch out for those slime-sucking aliens. They'll take your breath away.
It's time to show those freaks what an earthling can do! Are you ready
for the challenge? They don't call you Dash for nothing - you can jump
and run better than anyone in the Universe.

--From the NES Dash Galaxy instruction manual.

Overview:

Explore through a labyrinth of rooms and elevator shafts, collecting
bombs and other useful items while avoiding force fields and pit falls.
Run, jump, climb, and dodge your way up through the levels to reach your
space ship and return home. And hurry up, because your oxygen is running
out!

Graphically, Dash Galaxy isn't much to look at, and the music and sound
effects are approximately abysmal. But it's still pretty neat all things
considered, if you like running around trying to figure out how to grab
everything without falling off the world or asphyxiating first.

Directions:

From the Dash Galaxy NES Instruction Manual:

You begin in the elevator shaft of each floor. You must enter rooms by
passing through doorways. Sometimes the doors are blocked by force
fields or large blocks. Once in the room, you have to turn off all
switches inside before the door will open again to let you out. You must
successfully go in and out of every room on one floor before you move up
to the next floor. In the rooms, you can move up and down by using
ladders or jumping on the trampolines.

That pretty much covers it, as far as what to do. One thing to remember
is that your oxygen is your life. If you touch an alien it takes some
away, as long as you are in contact. So if you run through them really
quick, you lose less life, but if you just stand there one alien can
kill you just by sitting on you.

Controls:

A Button: Jump
A Button + Direction: Push Blocks
B Button: Place Bombs
Start Button: Start, Pause

Hints:

Skip Levels
- You can skip ahead through certain levels using the elevators. Instead
of going to all the rooms on each level, just get right back into the
elevator and it will take you to the next floor.

http://www.consoleclassix.com/nes/dash_galaxy.html
*

*
67f24ade,4e0c3cd8,5cc5e652,170936a,79ee7fcd,756763c7,CED13971
Day Dreamin' Davey
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1992
Developer: HAL Laborotory
Publisher: HAL Laboratory
Players: Unknown
_________________________
*
School was never like this! Join Davey on a trip to, and from, his
school, where history lessons come true and recess is just a break in
the fun! Using the greatest time machine in history, Davey rides his
imagination through the time of Merlin the Magician, ancient Greek
history, and the Old West with plenty of stopovers in-between. So keep
an eye out for the principal, and always have your hall pass ready!

--From the NES Daydreaming Davey instruction manual.

http://www.consoleclassix.com/nes/daydreaming_davey.html
*

*
3616c7dd,c4af96b8,de119207,CD56FC09
Days of Thunder
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1990
Developer: Argonaut Software
Publisher: Mindscape
Players: Unknown
_________________________
*
Tom Cruise's film brought NASCAR racing to the masses, and Mindscape did
the same for games players with this license. If you mentally change the
driver names, it can be thought of as a recreation of real NASCAR racing
rather than a direct recreation of the film.

You play Cruise's Cole Trickle character (his name, like many of the
others, is slightly different to that of a real NASCAR racer of the day)
against your rivals on 8 tracks, based on real-life counterparts. The
races are all on ovals, although the exact lengths, corner types and
gradients are varied. This means that the ideal racing line on one track
can put you into the wall on another. Qualifying is incorporated
alongside the races themselves.

From times to times you'll have to pull into the pit stop area. When
doing so, you control the five members of the pit crew. Loosing time on
pit will make you loose positions at the race. The other racers,
however, never pit.

The NES version has 3rd-Person perspective only.

Trivia:

The string "Copyright(C) 1989 Knowledge Dynamics Corp." appears in the
program executable, but it's unknown what role this company played in
the creation of this game.

http://www.mobygames.com/game/nes/days-of-thunder
*

*
25225c70,8d01a8cb,91535f64
Deadly Towers
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1986
Developer: Lenar
Publisher: Broderbund Software
Players: 1
_________________________
*
This is an old, old story from the stone and copper ages when there
lived men and devils.

As the coming-of-age ceremony approached, Prince Myer grew nervous, for
the day would be a memorable time in which he would succeed to the
throne of the kingdom of Willner. In his worrying about the kingdom of
the future, he took himself over by the lake near the castle to think.
Suddenly, reflecting on the moonlight, a shadow arose from the lake. As
the prince stared at it, it gradually changed into a man.

"Prince Myer! Light of virtue!" the man's voice rose out. "It is time
for you to light up the darkness. Rubas, the horrid devil of darkness,
is plotting to extend his power over your kingdom. He is viciously
scheming to build a castle on the northern mountain, to ring magic
bells, to lure monsters out at your defenses, and to invade the kingdom
in a single stroke.

"If you wish to be forever at peace in the kingdom of Willner you must
journey to the northern mountain and burn down the seven bell towers in
the Devil's castle with the sacred flame. Prince Myer! Only you can
accomplish this feat. Go to the mountain! Burn down the seven towers!
Defend the kingdom against the devil!"

With that, the shadow grew mistier, lost its shape, and finally
disappeared, leaving the beautiful lake as though untouched.

"Could it be an oracle?" Prince Myer murmured. He fell into deep thought
for a moment, but immediately regained his senses. He had remembered the
legend of Khan.

The legend said that at the time of the god's image appears from the
lake, a great power will be given to a young man to defeat the devil of
darkness and restore the kingdom. Hurrying back to the castle, the
prince told the king of the strange event.

The king, believing in the truth of the matter, excitedly ordered Prince
Myer to destroy Rubas and all his dark ways.

--From the NES Deadly Towers instruction manual.

Overview:

Deadly Towers is one of the oldest games on the NES list. Most of us
remember seeing the cover, thinking this was the coolest looking game
ever! Boy, what a let down. OK, where to start? Deadly Towers had the
worst graphics Broderbund Software could afford and it does not get any
better. The sound in this game, and I mean sound because you could not
call it music, was a three second clip of a yeti giving birth, played
over and over. Gameplay was quite horrific: your controls as they were
called consisted of being able to walk off cliffs, die horribly at the
hands of an enemy, or take your own life for having bought the game. The
final deadly blow to Deadly Towers was the lack of story line. Something
about some Seven bells, towers, or something like that.

I remember my brother and I sitting in front of the TV and, him playing
Deadly Towers thinking that the story would finally all make sense.
Sorry Folks, it never did. Deadly Towers is the only game I know of that
the only reason for playing it is to say that you have or to attempt to
kill yourself from lack of stimuli. So with that I wish you good luck.

Directions:

Conquer the towers (7 in all) with your magical flying sword so that you
can burn down (using holy flame) the bell hidden in them. Kill enemies,
collect money, buy better items, and proceed through the towers. Watch
out for traps though! You can fall off of some ledges!

Controls:

A Button: Attack
B Button: Press twice in inventory to throw away item
Start Button: None
Select Button: Inventory

Hints:

Passwords
EF1KDK.KTX ~ End of the Game GDXHDPMM10 ~ Start with a lot of items

http://www.consoleclassix.com/nes/deadly_towers.html
*

*
c0b2aa1f,296876d0,d5dbe648,44aef11d,c7b2d84d,6afb7dde,0576fcac,3bfe5277,ef5e0732,4c5bf1fa,dbbf6c0c,7435ef3e
Defender II
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1981
Developer: Vid Kids
Publisher: Williams
Players: 1 or 2 Alternating
_________________________
*
Star date 7211, the distant planet, Ligaras, is being attacked by alien
marauders. The residents of Ligaras are being abducted and turned into
mutants. You as the top gun of the Defender team, must save these
people. The aliens are mean and vicious. You must fight with Landers,
Mutants, Yllabian Space Guppys, and more. There is a special gate in
each screen which you can warp into the other side of the planet. You
meet more enemies there to fight. You are the only one who can save the
planet, battle with aliens at the speed exceeding the speed of light, in
dark unknown space.

--From the NES Defender 2 instruction manual.

Overview:

Defender is one of the biggest classics of all time. You get to defend
the whole planet from the attack of aliens. Who could ask for more? This
port onto the Nintendo was great. The graphics and controls were
upgraded, but not too much so it still had that old arcade feel. I liked
how you could actually see the alien craft picking up the innocent
bystanders and carrying them off. You could still shoot the craft, but
be careful not to hit the person being abducted. Play Defender and
relive the past in style!

Directions:

Save the people of your planet from being abducted by Aliens! Kill the
Aliens!

Controls:

A Button: Shoot
B Button: Bomb
Start Button: Start/Pause
Select Button: Select

Hints:

Smart Bombs
- Be sure to save your smart bombs for when you really need them. The
bombs you start with are all you will get.

Reviewer: Adrian
http://www.consoleclassix.com/nes/defender_2.html
*

*
79123682,90403074,47925eae,4e63b04b,e5cbf479,831dfe7b,f6acf885,8706bf36,7e3ba11e,3910f2d9,89a062c3
Defender of the Crown
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy
Release Year: 1986
Developer: Kellyn Beck
Publisher: Cinemaware
Players: 1
_________________________
*
ENGLAND 1149 A.D.

Ripe with civil war, the once peaceful English countryside is tormented
by trampling armies and thundering hooves, and its grassy knolls are
stained red by fallen knights and serfs. The game's map screen displays
the whole bloody territory and defines the boundaries of feudal lands.
It also shows where castles and garrisons are located, and who lays
claim to each territory (blue shields represent Saxon turf, orange flags
represent Norman holdings. Your homeland is represented by a bold knight
on a trusty white steed). In the upper-left corner of the map screen,
you'll see a table. From there you will select your plan of action:
Tournament, Conquest, Go Raiding, Buy Army, Read Map, Pass.

WHEN HISTORY AND FANTASY WERE ONE

It's a time of legends. A time for heroes. A time of bitter strife, when
great men rise above their peers to perform great deeds. Your liege the
king is dead, the throne vacant. Britain enters a season of destruction,
a bitter winter that can end only when the last brave Saxon Knight lies
dead or the Norman castles lie in heaps of rubble, emptied of their foul
oppressors who have enslaved your people. It's a time when foreign
invaders shall learn the truths administered by the shining blades of
Saxon swords. It's a time when heroes are made and damsels saved.

--From the NES Defender of the Crown instruction manual.

http://www.consoleclassix.com/nes/defender_of_the_crown.html
*

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8db6ba41,1bd0b5cd,a058f92a,8868184c,7A2D799C
Defenders of Dynatron City
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1991
Developer: JVC
Publisher: Lucasarts
Players: Unknown
_________________________
*
Defenders of Dynatron City centers on a team of superheroes who protect
a futuristic metropolis from Dr. Mayhem and his robotic henchmen. The
Defenders are:

Jet Headstrong, who can fire his head like a rocket

Miss Megawatt, who can shoot electric bolts

Buzzsaw Girl, who has a buzzsaw blade instead of legs

Toolbox, a robot with a smashing hammer head

Monkey Kid, a blue monkey armed with exploding bananas

Radium Dog, who can fly and has jaws strong enough to pick up cars with
his mouth

The game was adapted into an animated special by DiC Entertainment and
was released on VHS.

Marvel Comics released six issues of a comic book adaptation, written by
Steve Purcell.

Critical Response:

The game won praise in its preproduction by many video game magazines
for the creation of an original superhero team. However, when the game
was released it was widely panned by video game critics for, among other
things, having a notoriously poor hit detection that required extremely
precise aim for attacks to hit enemies.

http://en.wikipedia.org/wiki/Defenders_of_Dynatron_City
*

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f9c09c13,4a432c5c,1510a8a3,208294b4,3e2c7b0f,3047022d,78232785,7f7e351e,B1031788
Deja Vu
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Graphical Adventure - Point and Click
Release Year: 1990
Developer: ICOM Simulations
Publisher: MindScape
Players: 1
_________________________
*
You emerge from a groggy stupor and find your right palm covered with
dried blood. Hmmm... no wounds... must be someone else's blood. The pain
in your left forearm grabs your attention and you notice a tiny
puncture. Is this from some type of injection? Your heart skips a beat
as you realize that you can't remember who you are!

--From the NES Deja Vu instruction manual.

Overview:

Deja Vu plays almost just like Shadowgate. It was made by the same
people and even used the same engine. Deja Vu is set in a more modern
time though. It was pretty cool for a point and click game. It was
pretty hard though. They made it where you could do things that would
make it virtually impossible to beat the game, which means you had to
start all over. Deja Vu is pretty fun, but be careful, or you'll have to
start over.

Directions:

Solve the mystery of who you are and why you can't remember.

Controls:

A Button: Make a selection with the pointer. Also used to read the next
part of a message.
B Button: Deselect commands.
Start Button: Start the Game
Select Button: Select

Hints:

Take Everything
- Be sure to take everything the game will let you, you never know where
you are gonna need something.

Reviewer:

Adrian
http://www.consoleclassix.com/nes/deja_vu.html
*

*
2b324834,011c2366,428464cb,0c3b7bd8,3a7203ae,13f2216a,899a4faf,5700a89b,c046fe93
Demon Sword: Release the Power
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1989
Developer: Taito
Publisher: Taito
Players: 1
_________________________
*
Welcome to an epic saga of Good versus Evil, where a Dark Fiend rules an
ancient world with cruel, terrifying magic. The land cries for a
champion to end the eternal tyranny. From a small farming village in the
High Hills comes a noble fighter called Victar. He carries the battered
and rusted hilt of an old sword. The fables tell of how this sword once
defeated the Dark Fiend. Victar must find the missing blades and
overcome the Fiend's demon horde.

This game is okay. Nothing special, but nothing terrible. The graphics
are second-rate, nothing truly eye catching. The sounds and music were
fine. The tunes in the levels have some good beats. The gameplay has not
much to say about it. When you jump, dare I say, you go a little too
high, and it's hard to control. However, using the weapons is not too
tough. Give this one a try, and see if it's in your own tastes.

Directions:

You go through three worlds of enemies and challenge. Each world has two
levels, each having a boss to defeat at the end to advance.

Mystic Gates may hold special items that could aid you on your quest.
You will need a key to open it, though.

Controls:

A Button: Use sword, activate selected weapon when in Sub Screen
B Button: Throw dart
Start Button: Pause/Unpause
Select Button: Uses selected magic
Up Button + Jump: Enter Mystic Gates if you have a key
Down Button: Crouch

Hints:

Access Password Screen
- At the title screen, Hold Up and press A,B,A,B.

Level 4 Password
- Enter this password:

- GDZ +QT QHA ?KI HGH IE

Reviewer: LinkOfHyrule
http://www.consoleclassix.com/nes/demon_sword.html
*

*
055fb6e5,7e484560,b10a206f,e1d0e2cb,51849b9b,927edd42,a650b1ae
Desert Commander
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy - Turn-Based
Release Year: 1989
Developer: Kemco
Publisher: Kemco
Players: 1 or 2 VS
_________________________
*
The original Japanese game was a simulation of the North African battles
of World War II. Nintendo of America made Kemco neutralize the graphics
(enemy units were originally represented by swastikas).

http://www.digitpress.com/
*

*
a4b27af2,0f1a9da9,328615BF
Destination Earthstar
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - First Person
Release Year: 1990
Developer: Imagineering
Publisher: Acclaim
Players: 1
_________________________
*
Destination Earthstar is a futuristic, first person, space shooter game
for the Nintendo Entertainment System. The view of the game is from the
cockpit of a spacecraft. The goal of the game is to explore a grid which
is displayed on screen in search of opponents to destroy and to land on
planets some of which refuel the energy and refill ammo to your arsenal
of weapons which consist of your photon laser which is your primary
weapon and your secondary weapon torpedoes. After you have destroyed
every enemy that is on the grid indicated by a number.

The number represents how many enemies are in that quadrant of the grid
you will finally be able to to go to the planet labeled "B" on the grid.
these planets are unlike the other planets as they do not refill your
vehicles energy or ammo but they are an enemy base that proceeds with
you entering a 8 bit cutscene of your space craft entering the base's
gravitational orbit with the game play changing from a first person
cockpit you had on the grid stage to a horizntal 2D shmup stage similar
to Konami's Gradius or R-Type where you can fire projectiles from the
front or back of your ship.

http://en.wikipedia.org/wiki/Destination_Earthstar
*

*
c0f73d85,9b2e3ff5,6242b783,8bd3902d
Destiny of an Emperor
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1989
Developer: Capcom
Publisher: Capcom
Players: 1
_________________________
*
You are about to embark on a long and perilous journey. Your forces are
waiting for your orders. The future of a nation is riding on your
shoulders...
Dare to command!

--From the NES Destiny of an Emperor instruction manual.

Description:

Destiny of an Emperor utilises a number of features which made it unique
amongst other traditional RPGs of the time. The player's party consists
of up to seven members, five of which can actively participate in combat
at any single time, one who serves as a replacement for characters
killed in combat, and one to serve as both a reinforcement member and
party tactician. The tactician provides magic-like effects, which all
members involved in combat are able to use. Additionally, the player can
capture or recruit around 120 available characters into his/her party
over the course of gameplay.

The branching storyline allows the player the option of choosing
alternate paths, which generally do not affect the plot in any
significant manner. Although the branching paths quickly rejoin at a
certain point in gameplay, it presented a unique experience unavailable
in similar titles (Final Fantasy, Dragon Warrior) of the time.

Destiny of an Emperor is based on Hiroshi Motomiya's manga, Tenchi o
Kurau, which follows the story of popular Chinese historical figure Liu
Bei and his sworn brothers, Zhang Fei and Guan Yu. This story is loosely
based upon the events of Luo Guanzhong's dramatic novel Romance of the
Three Kingdoms, itself based on historical events and battles which
occurred during the Three Kingdoms period of ancient China.

Although the game loosely follows the events portrayed in Romance of the
Three Kingdoms, in many cases, the outcome is altered in Liu Bei's
favour against the various other warlords of the period. Most of the
deviations occur later in the game, particularly involving the invasions
of the other ruling powers, the Kingdom of Sun Wu and the Kingdom of Cao
Wei.

The sequel to this title, Destiny of an Emperor II, was released in
Japanese text only. However, there is an English language ROM patch
which translates the Japanese text into English text for those using the
patch.

http://en.wikipedia.org/wiki/Destiny_of_an_Emperor
http://www.consoleclassix.com/nes/destiny_emperor.html
*

*
e431136d,3f7eb04f,cebd7bff
Dick Tracy
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1990
Developer: Bandai
Publisher: Bandai
Players: 1
_________________________
*
Ace detective Dick Tracy pored over the crime files and mug shots that
littered the desk in his dimly lit office down at police headquarters.
'This crime wave has to be the work of Big Boy Caprice,' he thought to
himself. 'I can smell his greasy handiwork behind each of these cases.
But I need to get some hard evidence on him. If only I can nab some of
his hoods-Itchy, Flattop, and the rest. I'd rearrange their thinking and
have them singing like that nightclub temptress, Breathless Mahoney.
Then I could put Caprice behind bars for good.' Suddenly Tracy's two-way
wrist radio seized the detective's attention. 'Calling Dick Tracy,
Calling Dick Tracy.' He sprang to his feet and burst into the squad room
shouting: 'O.K. boys, let's go! This could be our big break!'

--From the NES Dick Tracy instruction manual.

Directions:

The main objective in this game is to solve a series of cases dealing
with crime (suspects are all associated with Big Boy, of course). This
game can be quite difficult and complex, but it is a lot of fun once you
get into it.

You must follow clues and the testimonies of those you interrogate,
starting with the first clue that is given to you. The clues will lead
to certain places and certain people within the city. As you continue to
gather clues and interrogate suspects, you will eventually gain enough
evidence to solve the case and make an arrest. As the game goes on, the
cases take a bit more brain power to work through and the buildings are
a lot harder to get through alive.

At the very beginning of the first case, start by looking at your
notepad. It will give you your first clue which will say, "Fake $20 bill
used near Steve the Tramp's flophouse." It is best at this point to go
find out where Steve the Tramp is and interrogate him. You can get the
location of suspects by looking at the mugshots, which is 5th and B for
Steve the Tramp. After you know where you want to go, pick "hit the
street" and go find it. The areas are fairly organized so it shouldn't
be too hard to find, but be extremely careful avoiding guns on the way.
Your life is very limited in this game. Steve will give additional
information that will either lead to other clues or people in other
places. Just keep following the clues until you have solved the case.

Whenever you enter a building to find a suspect or a clue, you will have
to get through a whole building of people trying to beat you up or
trying to kill you. So fight back by punching them. You can also use
your gun on men that are shooting at you, but do not shoot men that are
unarmed or you will lose life. If you get to a clue it will be really
obvious because it will have a big arrow that says "clue". Suspects that
you need to interrogate will be a different color than the usual guys,
and they won't be attacking you like everyone else in the building.

If after exiting a building you come to a situation where a car suddenly
pulls away quickly (your car siren will be on if this happens), then
follow the car and keep shooting at it until you get it to stop. Then
interrogate whoever it was. They will give you additional information
you will need to solve the case. You can usually expect one of these car
chases to happen if you get a really vague clue that doesn't really lead
you to what you should do next.

Please be aware that you must have all the clues in order to arrest
someone and finish a case, even if the clues you do have make it seem
perfectly obvious who is guilty.

It can be extremely difficult to make it through a case alive, so be
very cautious on the streets and in buildings. And whenever you see a
heart looking thing, go get it because they refill your life and are
extremely helpful (there is one in the warehouse where Steve the Tramp
is).

Controls:

A Button: On the Streets = Brake / In a Building:= Jump
B Button: On the Streets = Shoot gun / In a Building = Punch, use gun,
or use item.
Start Button: Pause
Select Button: On the Streets = Get out of Car / In a Building = Select
between using fist, gun, or item.

Hints:

Instruction Booklet Suggestions
- Here is some suggestions from the original instruction booklet:

Follow the clues
- Each clue tells you which location or criminal to seek out next. You
may need to examine the Mug Shot book at a police station to link a clue
to a particular criminal.

Conserve your Shots
- Tracy runs out of bullets, he must get another clip at any police
station. His energy can also be restored by up to one badge when he
returns to a station.

Remove Snipers
- When Tracy is out of his car, he can use it as a shield to protect him
from sniper fire. If he kills a sniper, the sniper will not appear again
until the next case."

Reviewer: Matt
http://www.consoleclassix.com/nes/dick_tracy.html
*

*
0dc8f10e,4571fee0,cd4998c0,87119b30,65eec6e7,321323e2
Die Hard
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1992
Developer: Pack-In-Video
Publisher: Activision
Players: 1
_________________________
*
John McClane decides to visit his wife Holly in Nakatomi Plaza, only to
discover that she is taken hostage on 30th floor, along with a number of
other hostages. The terrorist leader, Hans Gruber, is after the money
locked away in a safe on the 30th floor. His hacker, Theo, is slowly
breaking the locks into the vault. McClane decides to fight the
terrorists on his own, ascending the building as he does so.

Gameplay:

There are 40 terrorists scattered throughout the building, and John
McClane's task is to clear each floor of terrorists, and he can then use
the stairwell or the express elevator to travel upwards, to a maximum of
floors 31-35 (more floors are unlocked in "Advanced" mode). In addition,
by shooting at grids in the wall, John is able to climb in the vents,
dropping into a designated spot or moving down or up a floor.

At the start of the game, the player character can only use his fists to
dispose of enemies, but later acquires several weapons, such as
firearms, explosives and flashbangs which the terrorists can also use.
When McClane get shot, a few picked up items can drop where he must pick
them up again. However, bullets have minimal range, only shooting
straight or on a 45 degree angle. McClane's health, which is lost
through fighting against terrorists' shot bullets, can be restored by
collecting soda cans from either enemies, snack machines (by shooting
several bullets at them) or empty rooms. The game ends when all life is
lost.

The player has about four minutes before one of the six locks are
opened, but can gain more time by destroying the main computer on the
fourth level. Once all the locks have been opened, the vault is opened
and the game's final battle is triggered. The player has only a few
minutes to go to the 30th floor, for a final confrontation with Karl,
Hans, and any of the 40 terrorists left alive.

One interesting aspect of the game allows the player to listen to Hans
shouting orders to his guards through a two-way radio. However after the
second lock is opened, Hans will tell everyone to not use the radio.
Also notable is the "foot meter". The meter starts out full, but will
eventually decrease if the player character steps on shattered glass or
runs around. If the meter becomes empty, McClane will walk much slower
than he does when the foot meter is full. It can be restored by
collecting med-kits.

The game features cinematic sequences, which change the story depending
on which actions the player takes. For example, if there is fewer than
one minute left, and the player defeats Karl, the last scene with John
and Holly will tell the player the roof has been destroyed by the sent
helicopter by Hans.

http://en.wikipedia.org/wiki/Die_Hard_(video_game)
*

*
3cc270fb,d1201c5a,b14887c1,cc904e37,982d5494,35f9fbbe,38821af7,bd913af5,5a687d8f
Dig Dug II: Trouble in Paradise
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1986
Developer: Namco
Publisher: Namco
Players: 1 or 2 Alternating
_________________________
*
In this episode, DIG DUG's job is to protect peaceful islands. But as in
the original arcade classic, his arch rivals POOKA and FYGAR come
burrowing up to lay waste to his tropical paradise. With his great
intuition, DIG DUG has prepared for the impending onslaught by driving
spikes into the ground and readying his trusty drill and inflator.

Team up with DIG DUG through 72 rounds of challenging play to defeat his
enemies and bring peace back to his tropical paradise. Only with careful
strategic use of the spikes can you and DIG DUG win.

Controls:

A Button: Use jackhammer
B Button: Use pump
Start Button: Pause/Unpause
Select Button: Choose between 1 or 2 Player game

Hints:

Level Select
- After the title screen finishes scrolling, press and hold Select while
simultaneously pressing A and Start. You can then pick the level you
want to play with Up and Down on the D-Pad, and A to confirm.

http://www.consoleclassix.com/nes/dig_dug_2.html
*

*
ec41647e,0fed051c,f14aa1f3,405e6fbd,6660dc87
Digger T. Rock: The Legend of the Lost City
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Rare
Publisher: Milton Bradley
Players: 1
_________________________
*
Ready for tunnels of underground fun? Our hero, Digger T. Rock, is
mining for a legendary lost city - and he needs you to dig in and help
out! Burrow through mysterious caverns, each one a "mine-boggling" maze
of unknown dangers.

Battle fierce foes like dinosaurs, ghouls and cranky cavemen with clubs.
Collect rocks, dynamite, ladders and jewels, and use them wisely. Dig
deep to uncover secrets, like how to open cavern doors - and how to
reach them before they slam shut! Dare to dig down to the deepest, most
dangerous cavern... and discover what lies beyond!

Gameplay:

You control the title character, who is searching for treasure hidden in
various caverns. Digger has multiple tools which are found and can be
used to explore and uncover new areas. A timer in the game represents
his oxygen level before dying, but the timer can be reset by riding a
pillar to another section of the cave.[1] Monsters such as moles and
mosquitoes seek to kill the protagonist. The game is notable for the
animation of the character's death, which shows a presumably time-lapse
view of his body decaying with only his helmet remaining. It is noted
among the most difficult games on the NES.

http://en.wikipedia.org/wiki/Digger_T._Rock:_Legend_of_the_Lost_City
*

*
293952bd,b2365a89,6278c2ed,559e649c,8a64998b,dacdf50a,6e3ac9d7,D2796969
Dirty Harry
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1990
Developer: Gray Matter
Publisher: Mindscape
Players: 1
_________________________
*
Dirty Harry: The War Against Drugs is a 1990 video game based on Dirty
Harry film franchise starring Clint Eastwood. The game is a
side-scroller, and does not follow any particular storyline, except of
course the eponymous War Against Drugs. 'Dirty' Harry Callahan here is a
smallish blue-suited character who wields a .44 magnum, the "most
powerful handgun in the world." Features found in traditional
side-scrolling (power-ups and weapons) are included in a way that
incorporates elements of Dirty Harry into the game. Digitized speech is
present to deliver Harry's two most famous lines; a feature pre-dating
Duke Nukem 3D's many digitized phrases by only six years.

Game Review:

"But wait," I hear you say, "if you beat it, even with a cheating
device, then it can't be impossible!" Picky picky picky. To you I
present another lame license, Dirty Harry, with another Mindscape-only
record - the first game that's impossible even with a built-in
invincibility code.

The game itself has your white-guy sprite battling it out against lots
of little punky-hair sprites in the maze-like streets, and occasionally
enter buildings and save little tied-up-lady sprites from really huge
flickering guy sprites. The main good thing Mindscape could find to say
about this game in their CES advertising was "Digitized sound. Actually
hear Dirty Harry talk!" which, at 1990, was not going to floor your mom
anymore.

Like Operation Wolf, this is a game of attrition. Punks are constantly
punching you, shooting you, hurling dynamite at you, and calling you
dirty names, and you have to duck into buildings to try and find life
refillers. However, enter CLYDE as your password and you take no damage
from enemies. So, no problem, right? Let's kill all the drug scum and
restore peace to this sunny city!

Well, not quite. Harry Callahan's bane in life becomes not energy, but
crowbars. Crowbars? You need to find crowbars to open locked doors,
which lead to where the tied-up ladies are. Some locked doors, though,
are decoys and go to plain white rooms. And, like all video-game items,
crowbars break (or something) after one use so you need multiples. And,
crowbars are only found in crates that give only a limited supply. So,
unless you are absolutely perfect in your guessing which doors are
correct to open, you will run out of crowbars. Then Dirty Harry is
doomed to walk the streets forever because he can't open any doors, and
you reset. Sorry.

Oh, I suppose someone could actually try mapping the whole city (the
city is Escheresque; exiting right does not necessarily mean entering
left) and spending endless nights trying every door and playing the game
over and over again, but this, like most Mindscape games, seem like they
were made with only five colors, has music that will make you yearn for
the symphonic suites of BMX Airmaster, and have very little play value
to boot. In other words, you first.

Reviewer: Kevin Gillford
http://www.digitpress.com/reviews/dirtyhar.htm
*

*
d1cac3c2,eee3cd88,ca8e3d3c,5e8a41c5,61431fa3,da9c071e,84ad269e,1b0cb716,1910f842,945364a4
Donkey Kong 3
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1984
Developer: Nintendo R&D1
Publisher: Nintendo
Players: 1 or 2 Alternating
_________________________
*
Released in the arcades in 1983, Donkey Kong 3 is the third of the
"Donkey Kong" arcade game series, changing the format to more of an
action-shooter than a platform game.

As Stanley the Bugman, players are positioned under Donkey Kong, who has
taken over a multi-level greenhouse. Stanley's goal is to remove Donkey
Kong from the greenhouse, but the big ape isn't willing to leave without
a fight.

Donkey Kong will agitate two beehives that are close to him to send down
a swarm of angry Buzzbees, Beespies and destructive Queen Bees toward
Stanley. These insects, as well as caterpillars which creep down nearby
vines are intent on destroying the flowers below Stanley. Donkey Kong
will also send down projectiles himself in an attempt to stop Stanley's
attacks. Stanley must jump between the levels and use his bugspray to
repel the insects, and send Donkey Kong into the next area of the
greenhouse.

Once Stanley pushes Donkey Kong high enough, a can of super bugspray
will become available, allowing a larger shooting radius, and is able to
send Donkey Kong up the vines faster.

Once Donkey Kong is sent through the three levels of the greenhouse,
Donkey Kong will end up with a beehive on his head, and the levels start
all over again.

Controls:

A Button: Shoot
B Button: Shoot
Start Button: Start/Pause
Select Button: Select

Hints:

Insecticide Canisters
- Always be sure to pick these up when they fall, you will beat the
level a lot faster with a better weapon.

Reviewer: Adrian
http://www.consoleclassix.com/nes/donkey_kong_3.html
*

*
17ec0cc7,3f150354,d2e4d790,edfe4959,fd4ae601
Donkey Kong Classics
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1988
Developer: Nintendo R&D1
Publisher: Nintendo
Players: 1 or 2 Alternating
_________________________
*
Donkey Kong Classics features both the original Donkey Kong and Donkey
Kong Jr. on a single cartridge. In Donkey Kong, you need to guide Mario
safely up the scaffolding to rescue his girlfriend, Pauline. In Donkey
Kong Jr., the roles are reversed; you control Jr. who needs to rescue
his father, who has been captured by Mario.

Controls:

A Button: Jump
B Button: No use
Start Button: Pause/Unpause the game
Select Button: Selects between Donkey Kong and Donkey Kong Jr.

Hints:

Donkey Kong Jr.
- When playing Donkey Kong Jr. remember that you will go up faster on
two vines while you will go down faster on one.

Reviewer: LinkOfHyrule
http://www.consoleclassix.com/nes/donkey_kong_classics.html
*

*
41e805f4,5d3e4e5b,01b32dcf,a765f3bb,e552286d,2a794ccb,f9e88c9e,4efb7781,091ec4c9,ae021c55,7f74dbce,c0dc5a66,39e67e12,bab8a3f9,c213d104,4e27f43b,41fa5ad9,8c84066b,a2648469,6b4cd0f4,C3F85D1E
Donkey Kong Jr.
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1982
Developer: Nintendo R&D1
Publisher: Nintendo
Players: 1 or 2 Alternating
_________________________
*
Mario has kidnapped Junior's Papa!

Donkey Kong Jr. was originally released in the arcades in 1982 as a
sequel to Donkey Kong. In this game, Mario plays the antagonist, finally
having captured Donkey Kong, and has put the ape in a locked cage. As
Donkey Kong Jr., players will have to make their way through four
different levels (Vines, Springboard, Chains and Mario's Hideout) in an
attempt to find keys to free the little monkey's Father.

Along the way, Mario will send out Snapjaws, swooping purple birds, and
electric sparks in an attempt to stop Junior. Junior can defend himself
by dropping fruit found around the levels on the heads of his foes. The
more foes a piece of fruit hits in a falling sequence, the higher bonus
points can be scored.

Junior can also avoid enemies more easily by grabbing hold of two chains
or vines at a time to climb away faster, or by jumping over his foes.
However, any long fall or falling into the water on certain levels will
mean the loss of a life for Junior.

In the final cut scene, Junior will free Donkey Kong and both will
escape after giving Mario the boot. Once all four levels are cleared,
the game levels will start over at a higher difficulty.

Like the original Donkey Kong, the earlier 1980's console versions do
not have all of the levels and animations from the arcade.

Controls:

A Button: Jump
B Button: Nothing
Start Button: Pause
Select Button: Change Modes

Hints:

High Score
- If you want a really high score, jump over enemies every chance you
get.

Reviewer: Agoaj
http://www.consoleclassix.com/nes/donkey_kong_jr.html
*

*
67193fc8,80a29bd8,68d727fe
Donkey Kong Jr. Math
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Edutainment
Release Year: 1985
Developer: Nintendo
Publisher: Nintendo
Players: 1 or 2 Alternating
_________________________
*
Donkey Kong Jr. Math is a Nintendo edutainment video game where the
player must solve math problems in order to win. It was released in 1983
for the Famicom and then outside Japan for the Nintendo Entertainment
System two years later. In Japan it was released nearly one month after
its first counterpart Popeye no Eigo Asobi which involved Popeye and
English spelling.

Donkey Kong Jr. Math Lesson, a combination of Donkey Kong, Jr. Math and
Donkey Kong Jr., was also released for the NES. The bundle allowed for
two-player gameplay in Donkey Kong Jr.

Donkey Kong, Jr. Math is one of the available NES games in the Nintendo
GameCube version of Animal Crossing. It has been released on the Wii
Virtual Console in Europe, Australia, Japan, and North America.

Gameplay:

The game features one player and two player modes. In the one player
mode, the objective is to enter math answers in order to receive points.

In the two player mode, each player applies a math operation (addition,
subtraction, multiplication, or division) to the number they have to
make it another number, trying to eventually reach a mutual goal number.
However, signs and numbers are on the same field for each player, and
they must race to reach the final number. The identity of player 2 is
unknown.

http://en.wikipedia.org/wiki/Donkey_Kong_Jr._Math
*

*
e4192967,d417deea,3a3fd5b0,8b52a6ea,2cd46cda,eec7b9fa,982d72fc,840c8e5a,cb42246f,417e32ae,ece62b10,73cbacaa,4e3cb184,64263649,e40b593b
Donkey Kong
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1981
Developer: Nintendo R&D1
Publisher: Nintendo
Players: 1-2
_________________________
*
Donkey Kong is an arcade game developed by Nintendo, released in 1981.
It is an early example of the platform genre, as the gameplay focuses on
maneuvering the main character across a series of platforms while
dodging obstacles. The storyline is thin but well-developed for its
time. In it, Jumpman (now known as Mario) must rescue a damsel in
distress, Lady (now known as Pauline), from a giant ape named Donkey
Kong. The hero and ape later became two of Nintendo's most popular
characters.

The game was the latest in a series of efforts by Nintendo to break into
the North American market. Hiroshi Yamauchi, Nintendo's president at the
time, assigned the project to a first-time game designer named Shigeru
Miyamoto. Drawing from a wide range of inspirations, including Popeye
and King Kong, Miyamoto developed the scenario and designed the game
alongside Nintendo's chief engineer, Gunpei Yokoi. The two men broke new
ground by using graphics as a means of characterization, including cut
scenes to advance the game's plot, and integrating multiple stages into
the gameplay.

Despite initial misgivings on the part of Nintendo's American staff,
Donkey Kong was a success in North America and Japan. Nintendo licensed
the game to Coleco, who developed home console versions for numerous
platforms. Other companies cloned Nintendo's hit and avoided royalties
altogether. Miyamoto's characters appeared on cereal boxes, television
cartoons, and dozens of other places. A court suit brought on by
Universal City Studios, alleging Donkey Kong violated their trademark of
King Kong, ultimately failed. The success of Donkey Kong and Nintendo's
win in the courtroom helped position the company to dominate the video
game market in the 1980s and early 1990s.

Story and Characters:

The eponymous Donkey Kong is the game's de facto villain. He is the pet
of a carpenter named Jumpman (a name chosen for its similarity to
"Walkman" and "Pac-Man"; the character was later renamed Mario, and made
a plumber, not a carpenter). The carpenter mistreats the ape, so Donkey
Kong escapes and kidnaps Jumpman's girlfriend, originally known as the
Lady, but later named Pauline. The player must take the role of Jumpman
and rescue the girl. This was the first occurrence of the damsel in
distress scenario that would provide the template for countless video
games to come.

At game's end, Jumpman and the Lady are reunited.The game uses graphics
and animation as vehicles of characterization. Donkey Kong smirks upon
Jumpman's demise. The Lady is instantly recognized as female from her
pink dress and long hair, and "HELP!" appears frequently beside her.
Jumpman, depicted in red overalls and cap, is an everyman character, a
type common in Japan. Graphical limitations forced his design: Drawing a
mouth was too difficult, so the character got a mustache; the
programmers could not animate hair, so he got a cap; and to make his arm
movements visible, he needed colored overalls.

Donkey Kong is the first example of a complete narrative told in video
game form, and it employs cut scenes to advance its plot. The game opens
with the gorilla climbing a pair of ladders to the top of a construction
site. He sets the Lady down and stamps his feet, causing the steel beams
to change shape. He then moves to his final perch and sneers. This brief
animation sets the scene and adds background to the gameplay, a first
for video games. Upon reaching the end of the stage, another cut scene
begins. A heart appears between Jumpman and the Lady, but Donkey Kong
grabs the woman and climbs higher, causing the heart to break. The
narrative concludes when Jumpman reaches the end of the final stage. He
and the Lady are reunited, and a short intermission plays. The game then
starts over at a higher level of difficulty.

Gameplay:

Donkey Kong arcade cabinetDonkey Kong is an early example of the
platform genre (it is sometimes said to be the first platform game,
although it was preceded by Space Panic and Apple Panic). Competitive
video gamers and referees stress the game's high level of difficulty
compared to other classic arcade games. Winning the game requires
patience and the ability to accurately time Jumpman's ascent. In
addition to presenting the goal of saving the Lady, the game also gives
the player a score. Points are awarded for finishing screens; leaping
over obstacles; destroying objects with a hammer power-up; collecting
items such as hats, parasols, and purses (presumably belonging to the
Lady/Pauline); and completing other tasks. The player receives three
lives with a bonus awarded for the first 7,000 points. The highest
recorded score was set by Billy Mitchell on June 26, 2007; he achieved
1,050,200 points. He has been challenged many times by Steve Wiebe, who
is holding the 2nd best record with 1,049,100 points, this score having
been set on March 23, 2007.

The game is divided into four different one-screen stages. Each
represents 25 meters of the structure Donkey Kong has climbed, one stage
being 25 meters higher than the previous. The final screen occurs at 100
m. Later ports of the game omit or change the sequence of the screens;
the original arcade version includes:

Legacy:

Donkey Kong spawned the sequels Donkey Kong Jr. and Donkey Kong 3, as
well as the spin-off Mario Bros.. A sequel to the original arcade game
on the Game Boy, named Donkey Kong, pairs Donkey Kong and Donkey Kong
Junior. It starts with the same damsel-in-distress premise and four
basic locations as the arcade game then progresses to 97 additional
puzzle-based levels. Nintendo revived the Donkey Kong license in the
1990s for a series of platform games and spin-offs developed by Rare,
beginning with Donkey Kong Country in 1994. Donkey Kong Jungle Beat
(2005) is the latest in this series. In 2004, Nintendo released Mario
vs. Donkey Kong, a sequel to the Game Boy title. In it, Mario must chase
Donkey Kong to get back the stolen Mini-Mario toys. In the follow-up
Mario vs. Donkey Kong 2: March of the Minis, Donkey Kong once again
falls in love with Pauline and kidnaps her, and Mario uses the
Mini-Mario toys to help him rescue her. In 2004, Nintendo released the
first of the Donkey Konga games, a series that involves a rhythm-based
bongo controller. In 2007, Donkey Kong Barrel Blast was released for the
Wii. Super Smash Bros. Brawl features music from the game arranged by
Hirokazu "Hip" Tanaka and a stage called "75m," an almost exact replica
of its Donkey Kong namesake. While the stage contains her items, Pauline
is missing from her perch at the top of the stage.

Its success entrenched the game in American popular culture. In 1982,
Buckner and Garcia and R. Cade and the Video Victims both recorded songs
based on the game. Artists like DJ Jazzy Jeff & the Fresh Prince and
Trace Adkins referenced the game in songs, as did episodes of The
Simpsons, Futurama and Fairly Odd Parents. Even today, sound effects
from the Atari 2600 version often serve as generic video game sounds in
films and television shows. The Killer List of Videogames ranks Donkey
Kong the third most popular arcade game of all time and places it at #25
on the "Top 100 Videogames" list. in February 2006, Nintendo Power rated
it the 148th best game made on a Nintendo System. Today, Donkey Kong is
the fifth most popular arcade game among collectors. The 2007 motion
picture documentary The King of Kong: A Fistful of Quarters explores the
world of competitive classic arcade gaming and tells the story of Steve
Wiebe's quest to beat Billy Mitchell's world high score in Donkey Kong.

Controls:

A Button: Jump
B Button: No use
Start Button: Pause/Unpause
Select Button: Switch between modes at title screen

Hints:

Hammers
- Remember that if you have a hammer in your hand, you can't climb a
ladder.

Reviewer: Adrian
http://www.consoleclassix.com/nes/donkey_kong.html
*

*
b631f92a,698a86f0
Double Dare
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Game Show
Release Year: 1988
Developer: GameTek
Publisher: GameTek
Players: 1 or 2 VS
_________________________
*
This is a gameshow that used to air on the television station
Nickelodeon a while ago that was hosted by Mark Summers. This game is
filled with a lot of messy, sloppy challenges as well as pop-trivia. Out
score your opponents and you will get to race against the clock in the
obstacle course, full of difficult and messy challenges, to win yourself
a lot of great prizes!

Directions:

The game starts with an opening challenge to determine who gets control.
In this challenge push left on the control pad to start the speed/angle
cursor, right on the control pad to pick where to stop on speed meter,
and the B button to stop on the angle meter.

Your guy will then huck a banana, hit a golf ball, or do whatever
depending on what your speed and angle was. Complete the challenge
before your opponent to win $10 and gain control.

The team in control then gets a trivia question asked to them by Mark.
They can either answer the question for $10 or dare the other team to
answer it. If they answer right another question is asked for $10. But
if they decide to dare, the point value for the question then gets
doubled to $20. The team that gets dared can then answer or double dare.
If they double dare the question goes back to the original controlling
team for $40. The controlling team from this point has the option of
either answering the question for $40 or taking a physical challenge. If
you take a physical challenge you must accomplish a certain task in a
limited amount of time. Before a physical challenge there will be a
screen that describes what you must do. (Please note that a computer
opponent always guess after being double dared rather than taking a
physical challenge.)

If there a dare or double dare involved, and a team gets the question
wrong or does not complete the physical challenge, the points are
awarded to the other team who also gains control. If a first question is
answered wrong, then no money is awarded but the other team still gets
control. In the second round all values are doubled (i.e. they go up to
$20, $40, and $80). Whoever has the most money wins and goes on to the
obstacle course.

In the obstacle course, press left and right on the control pad
alternatively as fast as you can to run or climb up things. When you are
near the flag, use the control pad to line yourself up to grab it then
press the B button to jump. From there continue alternating between left
and right until you need to jump for whatever reason. Complete all eight
obstacles in 60 seconds to win the grand prize.

Controls:

A Button: Select answer/action (in challenges)
B Button: Same thing as A Button
Start Button: Start Game
Select Button: Nothing

Hints:

Strategy on Dares
- Sometimes you may want to take a chance and dare even if you know the
right answer because if the question comes back to you on a double dare,
you will get four times the money for answering it.

- On the other hand sometimes you may just want to guess instead of
daring, especially if the other team steals from you a lot when you
dare. In this case the other team will not get any money if you guess
wrong, but they will still get control.

Reviewer: Matt
http://www.consoleclassix.com/nes/double_dare.html
*

*
76c0c6fe,a5c54e04,57f434cb,73d5a731,007d6a0d,dfae9b01,62afe166,c1e7a274,a8e95c55,3f0b392c,ddeffa9f,165d1ff1,7ca10421,550f33ff,1354e036,cbbe329c,7a4cdb9d,792f80a0,c08ae1b0,40a17ca1,18933424,bbdb7736,782ed9b3,cc13e011,b96213c1,94f29220,953422bb
Double Dragon
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Beat 'em Up
Release Year: 1988
Developer: Technos
Publisher: Tradewest
Players: 1 or 2 Alternating
_________________________
*
Set in a post-apocalyptic New York, Double Dragon is the story of Billy
and Jimmy Lee, twin brothers trained in the fighting style of
Sou-Setsu-Ken. Together, they manage a small martial arts training
school, teaching their students in self-defense. One day, Billy's
girlfriend, Marian, is kidnapped off the street by the "Black Warriors",
a savage street gang led by a man named Willy. The Black Warriors demand
the Lee brothers disclose their martial arts secrets in exchange for
Marian's freedom. The Lee brothers set out on a rescue mission to crush
the Black Warriors and save Marian.

Using whatever techniques they have at their disposal, from the basic
punches and kicks to the invulnerable elbow strike, as well any weapon
that comes into their hands, the Lee brothers must pursue the gang
through the city slum, industrial area and the forest before reaching
their hideout to confront the big boss, Willy.

Controls:

A Button: Punch
B Button: Kick
Start Button: Start game, Pause/Unpause
Select Button: Choose between game

Hints:

Vanishing Weapons
- When you get a weapon from someone it will vanish if you kill them so
make sure to kill that person last.

Reviewer: Egosolus
http://www.consoleclassix.com/nes/double_dragon.html
*

*
8cf69e4b,9e54be62,93bc4bc0,fa334b99,3ddf43ac,8421dfc6,cecfbf92,48264eb9,13defa4d,a0f7027d,a884d34b,9edd9c19,97688512,bea3e059,77ebd63f,9727bc6a,60bc7fb7,576CC1A0
Double Dragon 2: The Revenge
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Beat 'em Up
Release Year: 1989
Developer: Technos
Publisher: Acclaim
Players: 1 or 2 CO-OP
_________________________
*
The lovely Marian was rescued from the clutches of the Black Warriors
gang by Billy & Jimmy Lee in the first Double Dragon game, but now the
gang has killed her in retaliation of their early defeat. The Dragons
must now embark on a mission to avenge her death and defeat the Black
Warriors for the second and final time.

The original arcade version of "Double Dragon II" was essentially an
improved version of the first game. In addition to offering renewed
audio and visuals, as well as new traps, moves and enemy characters,
"Double Dragon II" discarded the conventional punch and kick buttons in
favor of a direction-oriented attacking system similar to the original
Technos beat-em-up Renegade.

The NES version offered new stages, new moves and illustrated
cut-scenes, as well as a new final boss and a new ending. Unlike the
first NES game, it offered 2-Player Co-Op gameplay with the option to
turn off the friendly fire.

The Game Boy version of "Double Dragon II" is an English localization of
a "Kunio-kun" game (the Japanese franchise which inspired "Renegade" and
"River City Ransom" and has nothing to do with the arcade and NES
versions.

Controls:

A Button: Attacks to the right
B Button: Attacks to the left
Start Button: Pause
Select Button: N/A

Hints:

Remember
- Two player A is the one where you can't damage each other. Two player
B, you can.

Reviewer: Adrian
http://www.consoleclassix.com/nes/double_dragon_2.html
*

*
40759ab5,6f7e2fb5,21600e43,7a6e0454,f89ea685,135da583,3a6a0aef,259994e2,9ba474ff,0c3029f1,a9cb3b8e,459520cd,b9694a96,aa53082a,83da11b5,d2c312da,6952e1d1,598b9bd4,74c356f9,8c234d57,c3405a79
Double Dragon 3: The Rosetta Stone
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Beat 'em Up
Release Year: 1991
Developer: Technos
Publisher: Acclaim
Players: 1 or 2 CO-OP
_________________________
*
Billy and Jimmy Lee are returning from martial arts training when their
paths cross a fortune teller. She tells them of a great evil in Egypt,
their strongest adversary yet, and how the Rosetta Stones can aid them.

This game features weapon shops where Billy and Jimmy can buy power-ups,
tricks, energy and extra lives to aid them in their quest. Power-ups
make Billy and Jimmy twice their size, increasing their damage done and
range of attack. The character graphics have changed, moving away from
cartoon style graphics to more realistic looking characters.

Controls:

A Button: Punch
B Button: Kick
Start Button: Pause
Select Button: Weapons Menu

Hints:

Mid Air Somersault
- Be sure to use this move as much as possible, it is your best one.

Reviewer: Adrian
http://www.consoleclassix.com/nes/double_dragon_3.html
*

*
1ab39762,93af3b54,4c456280,7077a85d,efecd8ff,8b9719a0,5cbafaa9,6770fb94,1efa0720,68ca2749,e3e0bc5f,3d6e4b57
Double Dribble
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Basketball
Release Year: 1987
Developer: Konami
Publisher: Konami
Players: 1 or 2 VS
_________________________
*
Based on the arcade game, Double Dribble is a basketball action game for
one or two players. You can select different time limits for games,
select teams, and begin playing!

Gameplay is entirely action, so no time needs to be spent customizing
the teams or with statistics. You control each player on the team one at
a time (the player with or about to receive the ball will be human
controlled, with the computer taking over the other players
temporarily.) Some versions feature a small amount of digitized sound
effects, and close ups of slam dunks.

Controls:

Start Button: Pause
A Button: Pass(Offense), Steal(Defense)
B Button: Shoot(Offense), Switch Player(Defense)

Hints:

Fly Boy
- If you shoot while you're running down court, you'll defy gravity and
soar like an eagle close to 30 feet! God, I loved game physics back in
the day.

Reviewer: Herf
http://www.consoleclassix.com/nes/double_dribble.html
*

*
406bda35,b506c5d9
Dr Chaos
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platform
Release Year: 1988
Developer: Marionette
Publisher: FCI
Players: 1
_________________________
*
It had been three months since Michael last heard from his brother. He
grew impatient as he waited for his letter.

He waited for another month, but to no avail. With some concern Michael
began to suspect that something had happened to him.

Michael's brother, Doctor Ginn Chaos, was a genius in physics
specializing in warp zones. He knew that the experiment on warp zones
could bring hazardous results, so he conducted research alone at his lab
in a remote village.

He sent Michael a research report every month. According to the last
report, Dr. Chaos had succeeded in creating warp zones. He seemed to
have continued his research on the effects of such space on a living
body.

Michael decided to go to his brother's lab. The lab stood in a quiet
evening, but it didn't look like anything existed inside.

Gathering his courage, Michael stepped inside the house. In the silent
hallway, he saw only rats and bats. On a desk near the doorway he found
his brother's diary. On the last page he read:

"Month_____ Day_____

I made a great mistake. I overlooked the effect of warp zones on living
organisms. It was too late when I realized this. The living things in
the warp zone had grown so big that they began to take over my house.
The warp zone can swallow you up at any time. Open one of the doors to
the warp zone and you will be attacked by these monsters. I have been
trying to invent machines to stop the monsters but I am not sure if I
still have time. My brother Michael, if you happen to read this diary,
you are the only one who can stop this situation."

Michael searched for the machines, but could not find them. The monsters
coming out of the warp zones must have grabbed them away. He had to do
something about this before someone fell victim to the monsters. With a
knife in his hand, Michael kicked open the door....

--From the NES Dr. Chaos instruction manual.

Gameplay:

The player assumes the role of Michael Chaos, brother of mad physicist
Dr. Ginn Chaos, who has been doing Warp Zone experiments in his mansion
and gone missing. Armed with only a Knife in the beginning, as Michael
moves through the house, he can pick up Handgun Bullets, Machine Gun
Bullets, Grenades and life-replenishing Yellow Vitamins and Red
Vitamins. There is a menu which has four options, open, get, go, and
hit. There are 11 Warp Zones in all. At the end of each of the first 10
Warp Zones, Michael must fight a large monster that carries a piece of
the Laser and guards a valuable piece of equipment, the latter
consisting of the Ultra Space Sensor, four Life Bottles, the Air Helmet,
the Jump Boots, two Blue Vitamins and the Shield Suit. Once Michael
fully assembles the Laser, he'll be able to challenge the final boss,
Canbarian.

Trivia:

For some reason, an ad for this game wasn't made until 1990, which
created for those who hadn't heard of the game before then the illusion
that it was released that year. The ad featured the tagline, "Do you
dare open the doors to doom?", which, also for some reason, was featured
in the ad twice, at the top of the page and within the box art.

http://en.wikipedia.org/wiki/Dr._Chaos
http://www.consoleclassix.com/nes/dr_chaos.html
*

*
c006a41b,2eccac36,e3e6964d,1a43bea9
Dr. Jekyll and Mr. Hyde
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1989
Developer: Toho
Publisher: Bandai
Players: 1
_________________________
*
Dr. Jekyll is on his way to his wedding with the lovely Miss Millicent.
As he walks to the church with his cane in hand, several townspeople,
animals, and other obstacles accost him, causing him to become angry. If
his anger reaches a certain level, he transforms into Mr. Hyde and is
taken to a nightmarish world of monsters. As Mr. Hyde kills these
monsters, his anger abates and eventually he transforms back into Dr.
Jekyll.

There are two endings to the game. The normal ending occurs when Dr.
Jekyll reaches the church at the end of the sixth level. Dr. Jekyll weds
Miss Millicent and 'END' is displayed with the wedding march playing in
the background. The alternative ending occurs when Mr. Hyde reaches the
church. In this case, a boss named Letule appears. After defeating the
boss, Mr. Hyde transforms back into Dr. Jekyll. A more detailed scene of
the wedding is shown with Dr. Jekyll kissing Miss Millicent. The screen
fades with 'END' displayed, and lightning strikes a few moments later. A
silhouette of what appears to be Mr. Hyde with a cross behind him
appears.

Gameplay:

The game features six levels, but the levels differ between the Japanese
and North American versions. The Japanese version follows this order:
City, Park, Alley, Town, Cemetery, Street. However, the North American
version replaces a few levels and follows this order: Town, Cemetery,
Town, Park, Cemetery, Street.

The player starts out controlling Dr. Jekyll on his way to the church,
walking to the right. As he takes damage from the various enemies and
obstacles, his Life Meter decreases and his Anger Meter increases. If
his Life Meter is fully depleted, Dr. Jekyll dies and the game is over.
If his Anger Meter completely fills, however, he transforms into Mr.
Hyde. Day turns to night and monsters appear. At this point, the level
is mirrored horizontally and Mr. Hyde walks from right to left with the
screen autoscrolling. Mr. Hyde must kill as many monsters as he can as
fast as he can in order to turn back into Dr. Jekyll.

If at any point Mr. Hyde reaches Dr. Jekyll's location, a bolt of
lightning strikes him, killing him instantly. Therefore, the objective
of the game is to advance as far as possible as Dr. Jekyll and to
transform back as soon as possible as Mr. Hyde.

Reception:

The game was the first to be reviewed on the website Something Awful,
gaining a score of -37.

Brett Alan Weiss of the Allgame declared that the "music and graphics
are tolerable, but the controls are sluggish and the action is
exceedingly dull, rendering Dr. Jekyll and Mr. Hyde almost unplayable."

The game is often criticized for its artificial intelligence, the
useless cane weapon (which does absolutely nothing to the townspeople),
lack of levels and slow pace (Dr. Jekyll moves very slowly, and cannot
run).

Controls:

A Button: Jump
B Button: Jab with stick or fist
Start Button: Start game at menu
Select Button: Nothing

Hints:

A little help
- Try not to become Mr. Hyde. You'll go reverse in the level.

http://www.consoleclassix.com/nes/dr_jekyll_and_mr_hyde.html
*

*
a8e3ace4,b96cd0ff,3f4e1ecf,40b3b9c1,3fe3e071,b1f7e3e9,0d68fa97,fbe53a2e,3c5d2932,7708b43f,429862e2,a3018715,b3016f10,b4a23b31,adc4e68c,b4435746,029dec4f,ceafbd03,cd93a9ef,7698c6f8,a54de977,4c729da2,c4357e62,f517f770,08bea682,0ac33f19,7f801cdd,6421b33d,44c1c549,7623dffd
Dr. Mario
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Nintendo R&D1
Publisher: Nintendo
Players: 1 or 2 VS
_________________________
*
In this Tetris-style game, you play as Dr. Mario, who must drop
differently coloured pills onto viruses to remove them from the bottle.
Each pill is split into two, with each side a different colour. Match
that colour to the colour of the virus, and it will be removed from the
bottle.

Included in the game is the normal mode, a time trial, and a two player
battle mode to see who can remove the most viruses.

Controls:

A Button: Rotate vitamin right
B Button: Rotate vitamin left
Start Button: Pause/Unpause, start game
Select Button: Move cursor on title screen

Hints:

Quick Reset
- During the game, press: Select, Start, A, B simultaneously to reset
the game.

Cut-scenes
- If you beat levels 5,10,15, or 20 on MEDIUM or HIGH speed, you will
get a small cut-scene. Also level 20 on LOW speed as well.

Reviewer: Adrian
http://www.consoleclassix.com/nes/dr_mario.html
*

*
26be8de0,e822d8c9,ccd575a1,e49ff5cd,31fd6ded,52f3503d
Dragon Fighter
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1991
Developer: Sofel
Publisher: Sofel
Players: 1
_________________________
*
The game features a fairly strait forward story having to do with an
evil sorcerer named Zabbaong who has unleashed a hoard of enemies on the
land of Baljing. The Dragon Spirit has summoned a powerfull warrior
named Dragon warrior to defeat Zabbaong and his evil monsters.

Gameplay:

You control a warrior as you play through six different stages like a
snow area, machine area and a waterfall area. During the game you fight
dragons, robots, centipedes and many other monsters. There is a boss to
beat at the end of each stage with the final boss being a giant evil
sorcerer. You have two main attacks in human form, a sword that you can
swing and a blue ball that you can shoot at enemies. When you gain extra
power, you can turn into a dragon and shoot 3 shots at once. The game
has a fairly average difficulty level when compared to other Nintendo
games

Graphics and Sound:

The game had decent graphics for it's time but not amazing graphics.
There were a few explosions and attacks that looked and sounded good.
Each stage has a different soundtrack that fits the setting of the
stage. The Stage designs are unique with little to no obstacles or
platforms at all. There are also some stage effects in the background
like running water or flashing lightning.

http://en.wikipedia.org/wiki/Dragon_Fighter_(video_game)
*

*
9517a5ab,906671fc,8c2f19df,ce96aed7
Dragon Power
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1986
Developer: TOSE
Publisher: Bandai
Players: 1
_________________________
*
This incredible story starts from a place deep inside the mountains,
several thousand miles away from the city. Goku and Nora are on a
mission to find seven crystal balls. Their trip is filled with
adventure, action and thrills. They go through a desert, into caves, and
battle monsters. But with the seven crystal balls in their possession,
one wish they want will be granted to them by the Dragon Emperor. We
wish them good luck!

--From the NES Dragon Power instruction manual.

Overview:

DRAGON BALL! Yes, this is a Dragon Ball game that was cleaned up for the
western market. This game has you as Goku playing through the first part
of the Dragon Ball story.

Reviewer: Agoaj
http://www.consoleclassix.com/nes/dragon_power.html
*

*
fd719491,bb907ad6,7e5a10e7,1e83b115
Dragon Spirit: The New Legend
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Vertically Scrolling
Release Year: 1987
Developer: Namco
Publisher: Namco
Players: 1
_________________________
*
I just heard of Dragon Spirit when I came across it in the "need to
review" list. So, I loaded it and played it for a while. If I didn't
have to do a review on it, I'd still be playing it. It was a very fun
game. This game was unique in a couple of ways. First off, it was
basically a shooter and it had a good storyline (go figure). Second, it
had a "skill test" level.

The story goes like this: There was a legendary hero who could transform
into a dragon. He defeated the ultimate evil a generation ago. His son,
Lace, finds out that he inherited this power when his twin sister is
kidnapped. It turns out that the evil being that was defeated by Lace's
father wasn't the true enemy after all, and that true evil has risen
from the darkness, hoping to make the world its slave. Your job is to
stop this, of course.

Directions:

Fly, shoot, and dodge your way to saving your world from ultimate evil!

The first level is the aforementioned "skill test." If you beat the
first level and boss, you will play as the blue dragon. If you die on
the first level, you will play as the gold dragon. The blue dragon is
harder to play with. On the other hand, when you play as the gold dragon
you will not get to play through the entirety of the game.

I really liked the power ups in this game. They reminded me of Life
Force, or Gradius. You can get rapid fire, multiple heads, and little
baby dragons that will shoot with you, to name a few. These power-ups
really intensify the gameplay and keep you going. All in all I think it
was a great game. If you like overhead view shooters, you should really
give this game a try!

Controls:

A Button: Shoot(Air)
B Button: Shoot(Ground)
Start Button: Start/Pause
Select Button: None

Hints:

Twenty Dragons
- Start the game and defeat the first boss. Then die intentionally and
when you start the game again, hold down A and B when you press start.

Reviewer: Adrian
http://www.consoleclassix.com/nes/dragon_spirit.html
*

*
caaf5c6b,9d419df2,319cff66,a584ce30,b7739812,03a460c7,76e4e7e5,322cdbea,3157d9c1,c4e64f1b,d292d8f8,40627d5c,f5bbb5f1,d8c0e89b,1d8e6a9a,47b816e7,0c635433,d4d5f5d7,40627d5c
Dragon Warrior
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1986
Developer: Chunsoft
Publisher: Nintendo
Players: 1
_________________________
*
In olden days of yore, the realm of Alefgard was cloaked in darkness.
According to legend, a brave warrior, Edrick, brought light back to the
land by defeating an evil being. He used the Ball of Light bequeathed to
him by a friend to drive off the enemies of Alefgard. He then gave the
Ball of Light to King Lorik, who unified Alefgard.

The land was at peace for many generations. In the time of King Lorik
XVI, the Ball of Light were stolen from Tantegel Castle by the evil
Dragonlord, and once again the Kingdom of Alefgard was plunged into
darkness. Many travelers fell prey to the merciless fangs of monsters,
and the beautiful land was transformed into poisonous swamps that
hindered travelers. It was also rumored that several Towns and Villages
were destroyed; wiped off the face of the land by Ghosts & Dragons.

Many brave warriors tried to recover the Ball of Light, but none of them
returned from Charlock, the Dragonlord's dark castle. The people longed
for peace, but did not give up hope. The great Seer Mahetta predicted
that "One day, a descendant of the valiant Edrick shall come forth to
defeat the Dragonlord."

Who is this brave soul? There is only one possible answer.
You. Your quest is to find and defeat the Dragonlord. The time has come.
This is the start of your adventure. Welcome To The Realm Of "Dragon
Warrior"

Controls:

A Button: Pull Up Command Window/Accept
B Button: Cancel
Start Button: Stats
Select Button: Pause

Hints:

Unlimited items
- Explore a dungeon and collect items, leave the dungeon, then re-enter.
All items previously collected will appear again in their original
locations.

Reviewer: egosolus
http://www.consoleclassix.com/nes/dragon_warrior.html
*

*
e9f5be99,056c5036,4d17285e
Dragon Warrior 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1990
Developer: Chunsoft
Publisher: Enix
Players: 1
_________________________
*
Dragon Warrior II is set one hundred years after Dragon Warrior. A
century of peace is suddenly ended when minions of the evil wizard
Hargon attack Moonbrooke Castle. One lone guard, a wounded survivor of
the battle, makes his way towards the kingdom of Midenhall. There with
his dying breath he informs the king of their dire circumstances. The
king then commands his son, the prince of Midenhall and a descendant of
Erdrick (known as Loto in the Japanese versions and later
re-localizations), to defeat Hargon.

The prince begins his quest alone, but is later joined by two cousins:
the prince of Cannock and the princess of Moonbrooke. After finding the
prince of Cannock, who leaves on a similar journey about the same time
as the prince of Midenhall, the two must rescue the princess of
Moonbrooke, who was in Moonbrooke Castle when it was attacked. It is up
to the prince of Midenhall to find them, join forces, and together
defeat Hargon.

http://www.consoleclassix.com/nes/dragon_warrior_2.html
*

*
0eb63e83,f3c3e7cb,e276dbe9,80af55cc,025f3f46,2af56ae7,0062633c,479a262a,f6bfa74a,0c630f17,029c4c40,3d415508,339508b7,10312fe4,a9c26b44
Dragon Warrior 3
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1991
Developer: Chunsoft
Publisher: Enix
Players: 1
_________________________
*
Dragon Warrior III is set many years before the original Dragon Warrior
in a world separate from the first two games. A wicked fiend, Baramos,
threatens to destroy the world. vThe Hero, son or daughter (the player
can choose to be either male or female; the only gameplay effects of
gender on a character is that a few items, like the feathered cap, can
only be used by female characters and some dialogue changes with the
gender) of the legendary and recently deceased Ortega, recruits up to
three travelling companions and sets out to defeat Baramos, only to find
later that Baramos is merely a disciple of Zoma, the fiend who rules the
Dark World below.

The Hero then travels to the Dark World, which is known as Alefgard in
the previous installments of the series, and restores light. For his/her
bravery, the Hero receives the title of Erdrick (or in later versions,
Loto).

The Hero travels from his/her home country of Aliahan to explore the
world and acquire two of the three keys needed to open doors throughout
the game. After saving two people of the town of Baharata from the rogue
Kandar, the Hero receives Black Pepper, which he/she then trades for a
sailing ship at Portoga. With the ship, the Hero acquires the Final Key
and the six mystical orbs which are used to revive the legendary bird
Ramia (in later versions, Lamia). Ramia takes the Hero and his party to
Baramos's castle. After a ferocious battle, the Hero's celebration is
cut off as Zoma attacks and opens the pit to the Dark World.

In the Dark World, the Hero acquires most of the artifacts that need to
be collected in the original Dragon Warrior, including the Sun Stone and
the Rain Staff. These items, as in the original game, create the Rainbow
Bridge, which leads the Hero to Zoma's castle for the final
confrontation.

Controls:

A Button: Open Command Window. Enter your selection in Command Window
and other screens.
B Button: Cancel selection and/or go back to previous screen.
Start Button: Skip the opening scene
Select Button: None

Hints:

Unlimited money
- Leave the castle and travel to the "Adventurer's Hall of
Registration". Create a list of soldiers, then go downstairs to the
"Eatery". Enlist three of the soldiers, sell their equipment, then
remove them from your party to collect 400 gold. Repeat this procedure
to gain unlimited funds.

http://www.consoleclassix.com/nes/dragon_warrior_3.html
*

*
267f04ce,769ab71f,49afd4dd,9b155d49,64348f7a,f638e8cc,48fa282e,f6b24806
Dragon Warrior 4
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1992
Developer: Chunsoft
Publisher: Enix
Players: 1
_________________________
*
Chapter 1: The Royal Soldiers.
As Captain of the Royal Soldiers, Ragner risks his life daily in the
service of the King of Burland. Recently, children from all over the
land have been disappearing. Anxious to know what tragedy has struck the
kingdom, the King sends forth Ragner. The mighty warrior knows no fear
as he sets off.

Chapter 2: Princess Alena's Adventure.
The young Princess Alena possesses a strong and clever spirit. She
wishes only to leave the sheltered castle of her father, the King of
Santeem, so that she can taste the adventure of a free life. The King
has refused to let her go, but his will cannot bind Alena. Dreaming of
danger and excitement, she plans to escape.

Chapter 3: Taloon the Arms Merchant.
An ambitious man, whose greatest dream is to be independent, lives with
his wife and child in the town of Lakanabe. Taloon works at the shop of
a weapons merchant, and he has learned everything about the weapons
trade. Unfortunately, Taloon does not have enough money to buy his own
shop. So he sets off to find or earn a great fortune.

Chapter 4: The Sisters Of Monbaraba.
When Loro, the world renowned blacksmith, died of mysterious causes, he
left behind two daughters. Nara has studied the magic of fortunetelling
and acquired a great power. Mara began training as a dancer, in the
ancient style, at a very young age. Her skill is unequaled. They are
determined to find the cause of their father's tragic fate, no matter
the peril.

Chapter 5: The Chosen Ones.
In Chapter 5, you, our Hero, arrive to lead the characters from earlier
chapters. As a team of experienced and highly trained adventures, you
will challenge the enemy. He is a fierce demon who has secretly tracked
the characters through Chapters 1-4. Now he will make a dramatic
appearance.

Dragon Warrior 4 was probably the best game of the series. It was longer
than its predecessors, and the graphics were a little better, too. In
Dragon Warrior 4 you get to play as several different characters and
then get to play all of them at the end. I liked this method pretty
well. You get to develop a relationship with each of the characters as
you go along, and then get to team them up against your common enemy.

Controls:

A Button: Open Command Window, enter selection
B Button: Cancel selection, previous window
Start Button: Skip opening scene
Select Button: Change message speed on battle screen

Hints:

Think Ahead
- Remember that you will need to reuse the characters that you play in
the first chapters of the game, so be sure to advance them as much as
you can.

http://www.consoleclassix.com/nes/dragon_warrior_4.html
*

*
f90ae80e,3cc5af09,21906430,314ec04f,ee1ed3c0,35988770,d38a71cf,00879190
Dragon's Lair
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Advanced Microcomputr Systems
Publisher: Elite Systems
Players: Unknown
_________________________
*
Based on the 1983 Cinematronics coin-op. This was the first blockbuster
of the genre, though it wasn't the first game in the genre (that
distinction is given to Sega's coin-op Astron Belt). Dragon's Lair is
strictly a game of memorization, as there is a very linear sequence of
events required to guide Dirk the Daring through the castle. The
highlight is the animation, courtesy of Don Bluth, John Pomeroy, and
Gary Goldman. Not like the 1983 Cinematronics arcade machine. You play
as dirk in a platform adventure game.

Periodicals:

Given "NES Excellence Award" in 1990 by Game Players' Magazine.

http://www.digitpress.com/
*

*
cc5a040a,dcb94341,67d4f747,3ced831d,7826b947,b8e544f8,9bfdc0e2,ae62f048,d25f8ea5,c843d5f0,c4bb18ca,b3d28f81,7af69780,2d0ba09d,e3202b75,1432af4d,06b994b2
Duck Tales
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Capcom
Publisher: Capcom
Players: 1
_________________________
*
Uncle Scrooge is a world class millionaire and a lover of adventure. His
goal this time is to obtain the five lost treasures that were scattered
throughout the world. He is off on his adventure with the help of Huey,
Dewey, Louie and Webby.

They will travel with him through the jungles of the Amazon, the snow
topped peaks of the Himalayas, the haunted house in Transylvania, the
subterranean mines of Africa, and to the surface of the Moon. How many
of the lost treasures will you be able to find?

Controls:

A Button: Jump
B Button: Use Cane
Start Button: Pause
Select Button: Change Level

Hints:

Bonus Stage;
- If you have a 7 in the ten thousands place (I.E. 70,000, 170,000,
270,000) and you go back with Launch Pad(the big duck) he will drop you
off in a bonus stage.

Reviewer: Agoaj
http://www.consoleclassix.com/nes/duck_tales.html
*

*
bae580fc,3a645050,03cc35fb,ded5175c,40ce2fc0,fce3beca,f0c0cedc,d807b2d8,fc4fede1,4de13e4f,56fab695,97e1e9bc
Duck Tales 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1993
Developer: Capcom
Publisher: Capcom
Players: 1
_________________________
*
Duck Tales for NES is a traditional platform game in which the player
takes the role of greedy Scrooge McDuck in search of treasures around
the globe. He counts on his three nephews and on other Duck Tales
characters to help him in his quest through inospit places such as the
Amazononic forest, the African Mines, the Himalayas, Transylvania (where
he meets Dracula Duck) and even the Moon.

Each one of them reserves the old duck lots of adventure, different
enemies and hidden rooms.

The game features a 2D side-scrolling platform gameplay very similar to
Mega Man. Graphics are colorful and cartoonish, music remembers players
of the TV series and controls are very simple.

http://www.mobygames.com/game/nes/duck-tales
*

*
7a365bf8,e3d71b76,df37153f,524106ef,2c3278e6
Dungeon Magic: Sword of the Elements
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1989
Developer: Natsume
Publisher: Taito
Players: 1
_________________________
*
"When the shadowed veil returns to mask the midday sun The Fire of
Serpents will rise again; Five shall become the One. The elements now
heed his call, and hope is born alive; We will have our peace once more
when One becomes the Five."

Once upon a time there was a great warrior. This warrior, MAGI, owned
the most extraordinary suit of armor and six of the most beautiful
swords the world has even known.

The armor was impervious to all but the strongest magic. The swords were
forged of ors that came from deep within the earth and five of them had
been enchanted with the powers of the Elements. The last sword is a
mystical blade, cast of a powerful, unknown metal. It is the greatest
sword of all. It is TORES! For over 500 years, since the end of the
Great War, the power of this great armor and those swords have kept
peace throughout the land.

Darces the Dark, an evil Overlord, led the evil uprising that became the
Great War. Magi defeated him and Darces was exiled to a land far away.
But evil does not rest! Those forces have been marshalled over these
long years by the dreaded Darces the Dark. Magi was fatally wounded in
the battle. While the great warrior no longer lives, his swords and
armor do.

It is your quest to find the five Elemental Swords of MAGI, secure
TORES, defeat Darces and return peace to the land.

--From the NES Dungeon Magic: Sword of the Elements instruction manual.

Story:

500 years ago, the Kingdom of Granville fought a terrible war with
Darces the Dark Overlord. A great hero, the warrior "Magi", rose to
challenge Darces. He owned six magical swords and a powerful suit of
armor that was impervious to all but the most powerful of magic. Five of
his six swords were Elemental blades, each created from the rarest
metals on earth. The sixth blade, "Tores", used an even more powerful
metal.

Using his powers, Magi defeated Darces, and exiled him to a far away
land. After defeating Darces, Magi grew old and passed away.

Now, on a dark, stormy night in the Kingdom of Granville, Darces the
Dark Overlord returns to the land.

According to an old saying,

"When the shadowed veil returns to mask the midday sun
The Fire of Serpents will rise again; Five shall become the One.
The elements now heed his call, and hope is born alive;
We will have our peace once more when One becomes the Five."

One of the interesting aspects of the game was a magic system where a
caster could combine runes from various elements to form new magic
spells.

Each element had three unique runes, which allowed for 125 different
spells. Unfortunately, many of those "different spells" are actually
just fireball spells or curative effects. This game had no "magic point"
system, so some spells drained the player's hit points instead.

http://en.wikipedia.org/wiki/Dungeon_Magic:_Sword_of_the_Elements
http://www.consoleclassix.com/nes/dungeon_magic_sword_elements.html
*

*
5506b1ca,47fcead3,3037d340,2f0aab73
Dusty Diamond's All-Star Softball
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Baseball
Release Year: 1989
Developer: Broderbund
Publisher: Tonkin House
Players: 1 or 2 VS
_________________________
*
Dusty Diamond's All-Star Softball (released in Japan as Softball
Tengoku) is a one- or two-player NES game where players can pick and
choose various fictional softball players and customize their own team
to take to the championship. The player can even pick a letter out of
the alphabet to customize his team name with.

In the original Japanese version, however, monsters like Draculas,
mummies, ghosts and other fantasy creatures could be selected. Once that
is done, the player then selects a field (with each one of them having
its own special house rules).

http://en.wikipedia.org/wiki/Dusty_Diamond%27s_All-Star_Softball
*

*
d05a18b7,7744e5be,e48917ff,d31296c0,c9836df8,6e9d90f1,96a95fda
Dynowarz: Destruction of Spondylus
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1989
Developer: Bandai
Publisher: Bandai
Players: 1
_________________________
*
Dynowars is a pretty weird game. The graphics weren't that good, but the
gameplay was pretty original. You get to play as the guy some levels,
while others you get to drive a huge dinosaur. The controls aren't very
responsive and the story is kind of stupid. I would only play Dynowars
if I was feeling nostalgic.

Directions:

There are two types of gameplay in a level: when you're a human, or when
you're a cyborg dino! The human can jump and shoot his weapon, and the
dino can kick, punch, and pick up other dinosaurs. There are seven
planets in which you must first, use the Dynobot to get to the AIC by
making through the level and beating the boss dynobot.

The boss dynobots are, a Huge Theropod, a Huge Pterodactyl, another Huge
Theropod, another Huge Pterodactyl, yet another Huge Pterodactyl, a
Sauropod, and another Sauropod. Then, you must control the man to
infiltrate the AIC and shut down the Life Support Computer (LSC). Then
you must escape and travel to the next planet.

You have two "health bars" in this game: Energy and Barrier. A capsule
with E on it will replenish Energy, your primary hit points. A capsule
with a B on it will give you Barrier, your secondary hit meter. During
the dynobot part of each stage, you will be able to use your satellite
defense system one time by pressing Select. It will destroy everything
on the screen. You will not be able to use it against the boss dynobots.

There are several weapons to get in the game. The punch is the one you
start with, and what you'll be reduced to if you die. The launch-fist
will fire your fist at the enemy and you won't be able to fire again
until it comes back. The fireball shoots straight forward and is pretty
powerful. Bombs will be thrown in an arc at your enemies. Beam will
shoot a laser at your enemies that will travel through them to damage
the ones in back as well.

Controls:

A Button: Jump
B Button: Shoot weapon
Start Button: Confirm option, Pause/unpause
Select Button: Choose between Start and Pass Word

Hints:

Passwords
5431 = Level 2
9892 = Level 3
6315 = Level 4
7452 = Level 5
1697 = Level 6
6425 = Level 7

http://www.consoleclassix.com/nes/dynowars.html
*
************************************************E************************************************
*
0207ef1c,e6123f63,65cf381e,7219eeff,b0562f6a,9fd9e3ac,d415571f,1659aa7c
Elevator Action
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1985
Developer: Taito
Publisher: Taito
Players: 1 or 2 Alternating
_________________________
*
As super-sleuth Agent 17, code name "Otto", you must come out from
undercover to accept a top-secret mission. Your country's security is at
stake.

You must sneak through a heavily guarded, top-security enemy defense
building to steal secret government documents. Only well-planned
strategies, bullet- dodging, quick-on-the-draw accuracy and black belt
karate prowess will allow you to succeed!

If you fail, your government will deny any knowledge of your or of your
assignment.

Good luck!

--From the NES Elevator Action instruction manual.

Overview:

You play as a spy by the name of Agent 17. You have to steal government
documents from a heavily-guarded building. You have to get their fast,
though! All of the guards are on the verge of finding you and taking you
out once and for all!

Directions:

You must go between floors and enter the red doors to get the documents.
Once you have found them all, you can get to your car at the bottom of
the building. Kill the bad guys by shooting them, knocking overhead
lamps on them, or kicking them!

Controls:

A Button: Jump
B Button: Fire gun
Start Button: Pause/Unpause, start game
Select Button: Choose between 1 or 2 Players

Hints:

Lights
- Remember that you can shoot the lights down to fall on the baddies
heads.

Reviewer: Adrian
http://www.consoleclassix.com/nes/elevator_action.html
*

*
682d2df1,9cc23197,aa435473,2a8b5c77,ffffff25
Eliminator Boat Duel
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1991
Developer: Electro Brain
Publisher: Sculptured Software
Players: 1
_________________________
*
The entertaining Eliminator Boat Duel puts you in a series of one-on-one
speedboat races against competitors with names like Seasick Sidney and
Aquarius Rex. At the start and finish lines, you see the action from a
side-view, and during the race the perspective switches between an
overhead angle and a behind-the-boat perspective. Winnings are used to
upgrade your boat with faster engines, more acceleration, better
steering, etc. The visuals are surprisingly attractive, featuring
colorful environments and detailed boats viewed from three perspectives.

Reviewer: Skyler Miller, All Game Guide
http://www.answers.com/eliminator%20boat%20duel
*

*
6e09a3fa,818ff43f,dc8fa42f,2bb33c69,6b7a77ae,31adb9f5,acdcffe6,ac8380d1,31f2c6c2,f760f7d3,2504258d,2922ef79,b69d054d,39a2fa8e,96752507,f4a34906,9638bc4b,2959ac1b,e7bb23d8,6e0cca71,a29d526e,ac363aa0,e811fcf8,1d31d7b4,7ad0bca8,04360353,b3e18119
Excitebike
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1984
Developer: Nintendo R&D1
Publisher: Nintendo
Players: 1
_________________________
*
Race your way to stardom, or build your own track and challenge your
friends to beat your best time! Excite Bike was my favorite game for a
better part of my childhood. Excite Bike was also a very monumental game
because it was the first game to feature battery backup. You could build
your own tracks and save them, so when your friends came over on
Saturday morning you could show them off. Excite Bike was all about
gameplay. There was not a story to it at all. On the other hand, it
didn't need one. I loved it anyway and didn't even notice the lack of
storyline. Excite Bike is definitely a game worth checking out.

Directions:

The gameplay was where it was at. Popping wheelies, jumping super high,
and using turbo, it was awesome. You must be careful when using turbo
though, watch your temp. gauge. If you don't let off turbo before it
gets full, you will overheat. I liked having the option to race the
clock by myself, or with other riders. When racing other riders you had
to bob and weave through them so as not to touch them. Then, I found out
that if you touch their front wheel with your back wheel, they will fall
down. At that point it became a knockdown contest. Who can knock down
the most guys in one race? I was pretty good at it.

Controls:

A Button: Turbo Accelerate
B Button: Accelerate
Start Button: Pause
Select Button: N/A

Hints:

Rapid Remount
- When you fall off your excite bike, you can tap A or B real fast and
you'll get back on your bike faster.

Reviewer: Adrian
http://www.consoleclassix.com/nes/excite_bike.html
*
************************************************F************************************************
*
6aa0a7ad,80fe9c09,E4541F6D
F-117A Stealth Fighter
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Flight Simulator
Release Year: 1992
Developer: MicroProse
Publisher: MicroProse
Players:
_________________________
*
Strap yourself into the cockpit of the world's most elite fighting
weapon! It's the F-117A Stealth Fighter. And once you fly it, you'll see
why no other flight simulator compares! Incredible 3-D graphics will
keep you glued to your screen as you experience the same intense
pressures that gripped America's Gulf War pilots. Penetrate enemy
airspace without being seen! Tangle with the enemy in treacherous
dogfights! Launch awesome firepower against fierce opponents! Your wait
is over. The ultimate weapon has arrived. Now it's your turn to pilot
the real Stealth Fighter!

http://www.gamefaqs.com/console/nes/home/587267.html
*

*
db69d5a0,6b1461ae,5675b64d,6e4f2b5e,988a12b7,F842D560,69079A1B,145E8BEF
F-15 Strike Eagle
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Flight Simulator
Release Year: 1992
Developer: MicroProse
Publisher: MicroProse
Players: 1
_________________________
*
F-15 Strike Eagle is an F-15 Strike Eagle combat flight simulator first
released in 1985 by MicroProse and is the first in the F-15 Strike Eagle
series comprising also of the sequels F-15 Strike Eagle II and F-15
Strike Eagle III. It was published for the Amstrad CPC in 1986 and ZX
Spectrum in 1987.

The game won the "Action game of the Year" in Computer Gaming World's
1985 reader poll, and sold over 1.5 million copies.

The game features three enemy aircraft and three types of enemy SAMs.

http://en.wikipedia.org/wiki/F-15_Strike_Eagle_(video_game)
*

*
e985fe6c,da5d8b1e,7aa03c7a
Family Feud
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Game Show
Release Year: 1991
Developer: Imagineering, Inc.
Publisher: GameTek
Players: 1 or 2 VS
_________________________
*
Once upon a time, there were two families. They didn't really hate each
other, but some man named Richard Dawson helped them sort out their
differences in a battle of smarts.... thus the Family Feud is born!

When it comes to gameshows, two famous names come to mind. Merv Griffin
and Mark Goodson (what irony that their initials match). Merv Griffin is
famous for Wheel of Fortune and Jeopardy, meanwhile, Mark Goodson is
famous for The Price is Right, Match Game, and Family Feud.

Directions:

The whole idea is to win the game and get past the 200 point mark. when
you do that, you go to the bulls-eye round (if you lose the game, the
opposite family doesn't play, either from tax problems or family
problems) for a chance at a whackload of imaginary money, which you can
brag about at school, at work, or wherever you feel like bragging about
winning at a 90's Nintendo game.

Controls:

A Button: Set commands
B Button: N/A
Start Button: Start game
Select Button: N/A

Hints:

Toss-up Strategy
When the survey question comes up, it will tell you the top number of
answers. You can easily win the toss-up. Once you do, guess the best
possible answer (it's pretty simple) then if you get control of the
board, look at it. If there are very few answers, take them (unless you
don't know jack about the category); if there are a lot of answers,
throw them over, unless you are sure that you know every answer on the
board. To help you remember, recite this: If it's small, take it all. If
it's big, throw it like a dirty wig.

http://consoleclassix.com/nes/family_feud.html
*

*
1c059dfb,2d8bdf99,b6c0aacc,a17079e4,9abb2816,29844e27
Faria: A World of Mystery & Danger!
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1990
Developer: Game Arts
Publisher: Nexoft Corporation
Players: 1
_________________________
*
Long ago, in a far away land just around the corner, raged a battle
against a fierce Wizard.

The Wizard was cruel beyond imagination, and cast his bad magic upon the
good people of the kingdom. Legions of soldiers were sent out to battle
the Wizard, but the soldiers returned to the king defeated and
disgraced.

Fortunately, sorcerers loyal to the good king devised a magical means to
create a dragon. By having the dragon fight the Wizard, no more harm
would come to the townspeople or the King's soldiers.

The sorcerers were victorius as the dragon's great power defeated the
Wizard. The king ordered the sorcerers to entomb the Wizard inside of a
special sword. The little kingdom was safe from the wizard, and the
people were prosperous once again.

The good sorcerers told the king, "Should the Wizard ever escape from
within this special sword, only a warrior from a faraway land will be
able to defeat him!" The next day, the sorcerers had mysteriously
disappeared.

The special sword was placed in the care of only the highest officials
in the land, and was passed down along with the prophecy from one
generation to the next. All the while, the Wizard, entombed within the
special sword, thought to himself, "If I were so fortunate to escape
this prison of mine, then the people of this little kingdom shall suffer
the wrath of my revenge!"

Then, one day, not too long ago, in the kingdom of FARIA something
terribly ominous was in the air...

--From the NES Faria instruction manual.

Overview:

A princess has been captured, and now you, the soldier, must save her!
Along the way, you must also save the entire world! For the sake of the
land of Faria, you must!

Directions:

This game plays much like Zelda 1 and 2! When you get out of a town, you
get to move around until you hit a random encounter, in which you can
fight the enemies and get what they drop! Now, you must defeat all
enemies to leave. If you don't, you'll probably drop some cash! There
are many different weapons, from swords to bows to magic!

Controls:

A Button: Use weapon
B Button: Manipulate special item, cancel command
Start Button: Bring up command pause menu
Select Button: Select special item in battle scene

Hints:

Powerup trick
When you're at the title screen, press the Start button and choose the
''New Game'' option and press Start again. On an empty file press A to
be taken to the insert name screen. Type in your name as: GaoGao

http://consoleclassix.com/nes/faria.html
*

*
42c4ec66,f9e6e6ad,22ce6926,a6218450,84717e73,ae5100ee,aa11a47c,272826cf,15dc01e6,b1408957,063464fd,17a8712f,0a7986fb,b1711aa8,9fa45d1c,6b0bf7ed,15068111,6d499ea9,f9eac52f,743f9edd,84a03b1f,fb898000,37505238,b6f4f544,51f6098a
Faxanadu
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1988
Developer: Unknown
Publisher: Hudson Soft
Players: 1
_________________________
*
The Elf town, Eolis, was once a town boasting peace and prosperity. Yet,
now it is on the verge of destruction. Meteorites are raining down upon
the World Tree and crazed monsters have taken the opportunity to run
amuck. Wells are drying up and people are in the grips of fear.

To restore peace again, someone has to penetrate the giant World Tree
and overthrow the Evil One that lives in the Evil Place. Now it is your
mission to set out on a journey bearing the hopes of the people of
Eolis.

--From the NES Faxanadu instruction manual.

Overview:

Faxanadu is a good example of an action/adventure game with RPG elements
thrown in. The story is that you were away for some time and upon return
you find your tree town to be overrun by dwarves. You belong to the race
of elves. The dwarves attempt to rule your people by taking your water
supply. The King wants you to save them. In return, he gives you fifteen
hundred "golds" to start your journey. I'm usually not the one to
complain, but maybe he could have spared a little more. Let's say that's
all he had. Well, why didn't he at least order the townsfolk to hook you
up with some weapons and armor? Instead, you have to pay just like
anyone else, so be careful how you spend your money.

Faxanadu is pretty enjoyable game. The graphics were pretty good and the
sounds weren't bad either. The only complaint I have is in the gameplay.
It seems that they would have made it possible to kneel. As they didn't,
you have to kill things below your knees with magic until you get a
weapon with a downward strike. Aside from that, it was a good game. I
recommend you give it a shot.

Directions:

Save your town from the water-stealing dwarves!

As you go on your journey it will be very important to talk to everyone
and note what they say. You will gain experience and money as you kill
bad guys. When you think you are near gaining a level, hit up a guru in
one of the towns and he will level you up if need be. As you start to
collect a lot of money, buy new and improved armor, shields, weapons,
and items, they will help you on your way.

Controls:

A Button: Jump
B Button: Attack
Start Button: Start/Pause
Select Button: Menu

Hints:

Bonus gold
Speak to the King at the start of the game and spend all the money that
he awards. Return to the King to collect another 1500 gold pieces. This
may be done whenever all gold has been spent.

http://consoleclassix.com/nes/faxanadu.html
*


*
26dc493b,0639e88e,5b22f77a,c2beca6f,e301133f,1afef7a7,7bd9dcea,19788403,d3b26464,87504375,c91eba8a
Felix the Cat
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: Hudson Soft
Publisher: Hudson Soft
Players:
_________________________
*
The game involves the player controlling Felix the Cat to defeat the
evil mad professor who has kidnapped Kitty, Felix's girlfriend.

Game Mechanics:

Felix the Cat has simple game mechanics. The A button is used to jump
(press repeatedly to fly or swim), and the B button is used to attack.
The type of attack varies depending on the magic level. When Felix falls
into the bottomless pit (past the bottom of the level) or when the game
clock runs to zero, he loses a life regardless of what his magic level
is.

Magic Power and Common Items:

At the upper-left corner of the screen, there is an indicator (using
hearts) for how much magic power Felix has available. The magic power
deplenishes by one every six seconds. It is replenished by milk jars (2
hearts per jar), hearts and F-icons (full recovery). Hearts, from the
Felix head emblems, increase the magic power level by one. Depending on
the type of exploration involved, there could be anywhere from one to
three higher levels than the base. If another heart is collected when at
the highest level, an extra life is awarded along with full recovery.
The F-icons give full recovery as well as an extra life. Higher magic
power levels bestow increased attack power, range, and speed, making it
easier to defeat enemies. If Felix runs out of hearts on the indicator,
the magic power level is reduced by one, and the heart indicator is
reset to 10.

Enemies:

Felix the Cat has enemies with simple behaviors, but a large number of
them. Some include moles, tree trunks, cannons, birds, fish, and even 8
boss monsters. Bullets and anything fired have two routes: a straight
line or an arc that goes through the ground. Enemies generally walk
horizontally at a constant speed back and forth, bounce up and down for
flying enemies, or shoot something--the most complex follow Felix at a
slow speed. If Felix takes a hit, his magic power goes down one level;
if Felix is at the lowest magic power, he loses a life.

http://en.wikipedia.org/wiki/Felix_the_Cat_(video_game)
*

*
3e1a9414,a3c49590,ddced7ed,c9368ac3,73581b60,399d0516
Ferrari: Grand Prix Challenge
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1992
Developer: Acclaim
Publisher: Acclaim
Players:
_________________________
*
Ferrari Grand Prix Challenge is one-player driving/racing game where you
play the role of Ferrari team driver. The main objective of the game is
to become F1 Champion - during standard 16 rounds season. Your rivals
are 25 computer opponents representing different F1 teams (though, maybe
of the low budget of game, no real teams, 'cept Ferrari, and driver
names are used - all they seem to be made up). Every round consists of
qualification(1-lap) and main(5-laps) races. If you phail to qualify, no
other chance is given. After every round you're given a password to
continue your game with previous results achieved.

Instead of racing for prizes, you could enter the practice mode, where
you can choose the track and number of practice laps. Comes in nifty,
when you're aiming for 160/160 season points.

Reviewer: xyzman
http://www.gamefaqs.com/console/nes/file/587275/34485
*

*
23c13b15,60dc3456,262a5a8c,d4a15f5d,d451d549,8c930b1d,45671b8f,68effca1,ad4b440e,ab12ece6,1f2af378,362541ad,17338283,2d085856,98ce0006,fedb9efa,e4b918be,3757fbd6,299844f0,fa0c306c,576ae8a7,a6498efe,743ac491,aa87f0a0,5e753c7e,13b1ad45,a87776b5,8e2bd0f4,0e61961f,a8d6a904,40078be5,5fc41c35,d1494a37,2982f754,c79a5c59,f081db7a,c8c59e3e,f4038a15,709cd7ab,384f4ac7,ca1aecb1,6b736cb8,e0ca6320,8dec2bf1,5c892f3b,0e61961f
Final Fantasy
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1987
Developer: Squaresoft
Publisher: Squaresoft
Players: 1
_________________________
*
Hironobu Sakaguchi's Final Fantasy... the first of one of the longest
role-playing game series known to mankind. Final Fantasy is the game for
the NES console that started it all.

The world is veiled in darkness. Winds don't blow, the seas are stormy,
and the earth rots. All people can hope for is that the ancient prophecy
will be finally fulfilled. "When the world is veiled in darkness, four
warriors will come..." And indeed, they come - the four characters you
have previously chosen. Their first quest is to free a princess from the
evil Garland.

Final Fantasy uses a turn-based combat system. The enemies wait until
all of your party members have performed their moves, and the ATB
(active-time battle) system is not used. You can buy weapons and rest in
the towns, and the world map is populated by monsters, with which you
will be engaged in random fights.

Before the game starts, you choose four characters from six different
classes: Fighter, Thief, Blue Belt, White Mage, Red Mage, and Black
Mage. Which four classes you choose for your character is entirely up to
you. You also give the characters names.

Controls:

A Button: Talk, make selection
B Button: Cancel, go back
Start Button: Show status screen
Select Button: Change order of marching

Hints:

Hidden Puzzle Game
When you're on the ship, hold down the A button and press the B button
55 times to access the hidden puzzle game.

Extra Classes
The first 6 classes don't just stop there. Later on in the game, you get
a secondary classes, which include Knight, Ninja, Master, White Wizard,
Red Wizard, and Black Wizard.

http://consoleclassix.com/nes/final_fantasy.html
*

*
ffa7c11c,f7ded650,083C02C1
Fire 'n Ice
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1993
Developer: Tecmo
Publisher: Tecmo
Players: 1
_________________________
*
This is a pretty cool little puzzle game. You are Dana, a wizard, of
Coolmint Island. Coolmint has become plagued with flames and will melt
if you don't get rid of them. It's a bright and colorful little game
that is simple and straightforward to play. The music is simple and
unobtrusive, which is the way I feel a puzzler's music should be.

Directions:

Work your way through each temple, defeating all enemies within. Create
blocks of ice next to walls to secure them in space and create stairs or
bridges. Drop blocks of ice down onto enemies or push loose blocks of
ice into them. When you create ice with your wand, you create it at an
angle in front of and below you, so you must be standing on a surface
that is higher and behind where you want to create ice.

The time at the bottom of the screen is only for personal scoring and
does not affect the game play. The only place where you have to worry
about time is in the labyrinths. There you must destroy all enemies
before the rising lava level reaches you. You cannot stop the lava with
ice.

If you have made a mistake that doesn't allow you to progress any
further in a level, don't panic. You aren't trapped there and you don't
have to reset the game. Just press start and choose "TRY AGAIN". No
worries.

Eventually you will get to tunnels that you can move through. You can
move up through these. The levels get more and more difficult, sometimes
requiring you to drop the enemies down by destroying the ice under them
before you can destroy them. Keep trying and you will succeed!

Controls:

A Button: Create/Destroy Ice
B Button: Create/Destroy Ice
Start Button: Start Game

Hints:

Create It Before You Break It
Make sure you really don't need a piece of ice before you destroy it.
You can't get it back sometimes without restarting. Stand on top of
loose pieces of ice and create a spare if you're not sure. Just make two
more blocks, now there should be three, and destroy the middle one. Now
you have an extra, just in case.

http://consoleclassix.com/nes/fire_n_ice.html

*

*
77bf765f,7330b974,eb6108c7
Fisher Price: Firehouse Rescue
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Edutainment
Release Year: 1992
Developer: Unknown
Publisher: GameTek
Players: Unknown
_________________________
*
A fire has broken out in someone's home. Now you must take control of
the FISHER-PRICE FIREHOUSE RESCUE crew to save the people trapped
inside. Get into the truck, navigate the maze-like city, and stop at the
blinking house. Once you arrive at the house, you will need to get the
people out of the building by letting climb down the fire ladder. After
you rescue the people and their pets, head back to the station and wait
for the next emergency.

If the game becomes too easy, you can change to one of the three other
difficulty settings. Work your way from firefighter to chief in
FISHER-PRICE FIREHOUSE RESCUE., A fire has broken out in someone's home.
Now you must take control of the FISHER-PRICE FIREHOUSE RESCUE crew to
save the people trapped inside. Get into the truck, navigate the
maze-like city, and stop at the blinking house. Once you arrive at the
house, you will need to get the people out of the building by letting
climb down the fire ladder. After you rescue the people and their pets,
head back to the station and wait for the next emergency. If the game
becomes too easy, you can change to one of the three other difficulty
settings. Work your way from firefighter to chief in FISHER-PRICE
FIREHOUSE RESCUE.

http://www.nesguide.com/games/firehouserescue/
*

*
6956fed0,fee9406b
Fisher Price: I Can Remember
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Edutainment
Release Year: 1990
Developer: Unknown
Publisher: GameTek
Players: Unknown
_________________________
*
To play I Can Remember, you have to concentrate! Can you remember what
you see? Can you remember where you saw it? Choose a number and look at
the picture that's revealed underneath. Then choose another number and
look at that picture. Do they match? If they do, they'll stay turned up.
If they don't, they'll turn down again and your opponent gets to pick
two more. Keep picking pairs until all the pictures are matched and the
entire game board is uncovered. Play alone, play against a friend or
even the computer. As you get better, the boards get harder, with more
numbers and more pictures to remember. You can do it!

http://www.gamefaqs.com/console/nes/home/587279.html
*

*
f65d37b4,7fee7bcc,7b6def85
Fisher Price: Perfect Fit
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Edutainment
Release Year: 1990
Developer: Unknown
Publisher: GameTek
Players: Unknown
_________________________
*
Dropping down the Perfect Fit game chute are familiar, everyday objects
such as letters, numbers, figures, and lots of familiar Fisher-Price
toys. Inside the game board are outlines of these same objects, just
waiting for you to move the pictures into their correct outlines. Play
at your own level, from simple matches to matches requiring up-down or
side-to-side flips. Play alone and better your time, or play against a
friend or even the computer to see who's quicker. Whichever way you do
it, it's great fun!

http://www.gamefaqs.com/console/nes/home/563416.html
*

*
35deffb7,f67ecfe9
Fist of the North Star
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Beat 'em Up
Release Year: 1989
Developer: Shouei System
Publisher: Taxan
Players: 1
_________________________
*
This is a platform "beat-'em-up" game based on the anim series Hokuto
no Ken. According to the story mentioned in the manual, Kenshirou, the
main character, has to save the people from the evil Emperor Heaven.

The game itself, however, features no story whatsoever, but a lot of
platform action instead. You have to run quickly through the levels
(there is a time limit), punching and kicking your enemies, causing them
to fly away or to explode, occasionally meeting a boss, visiting secret
areas behind doors and collecting various power-ups.

http://www.nesguide.com/games/fistofthenorthstar/
*

*
ca2234c6,caa66f6e,dad37d6c
Flight of the Intruder
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Flight Simulator
Release Year: 1991
Developer: Imagineer
Publisher: Mindscape
Players: 1
_________________________
*
It is May, 1972. Guerillas supplied by North Vietnam are threatening the
U.S. backed South. President Nixon has ordered the U.S. Navy to increase
air strikes against targets in Haiphong and Hanoi to disrupt the North
Vietnamese war effort. The operation is known as the Linebacker
Campaign.

Flight of the Intruder is played in a series of twelve missions. The
missions begin on April 30, 1972 as the NVA (North Vietnamese Army) send
hostile forces to attack the USS Constellation on Yankee Station. The
missions increase in difficulty and deadliness as the Linebacker
Campaign progresses. How will you do on each mission determines your
rank at the end of the game.

The Navy used two of its finest planes during Project Linebacker, the
F-4 Phantom all-weather interceptor and the A-6 Intruder all-weather
carrier-based strike bomber. Your will have a chance to use both planes.
As a Phantom pilot, your piloting skills will be tested as you go up
against the formidable MiG 21 jets of the North Vietnamese air force.

In the seat of an A-6, you will strike at ground targets while avoiding
flak and deadly ground-to-air missiles.

--From the NES Flight of the Intruder instruction manual.

http://consoleclassix.com/nes/flight_intruder.html
*

*
0b804cdc,39ace02e,2a10f207,b70486d7,573e30b5,8802d285
The Flintstones: The Rescue of Dino & Hoppy
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Taito
Publisher: Taito
Players: Unknown
_________________________
*
THE FLINTSTONES is based on the movie of the same name. You play the
role of prehistoric dimwit Fred Flintstone, and along with your wife
Wilma and friends Barney and Betty Rubble, you've got a serious problem.
The dastardly Cliff Vandercave has kidnapped Pebbles and Bamm-Bamm and
it's up to you to find him and rescue the kids.

You'll make your way through 45 levels of wacky FLINTSTONES high jinks
battling dinosaurs and driving the Flintmobile in an effort to be the
hero. If you think you're up to the challenge, play THE FLINTSTONES,
save Pebbles and Bamm-Bamm, and get a taste of prehistoric life while
you're at it!

http://www.nesguide.com/games/flintstones/
*

*
feda0b39,e98ffd1b,2eabcf00,698EAF70,8FD4EB85,945772F1
The Flintstones: The Surprise at Dinosaur Peak
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1994
Developer: Taito
Publisher: Taito
Players: Unknown
_________________________
*
An evil pterodactyl has kidnapped Pebbles and Bamm-Bamm. Luckily, Fred
and Barney have found the kids; but, the pterodactyl will not return
them until the two fathers bring the five legendary fire gemstones. You
will have to use Fred's clubbing skills and Barney's sling to get
through a variety of levels filled with pre-historic enemies.

The trip is a made a little easier by switching between the two
characters and collecting power-ups that increase the effective range of
each person's attack. When the levels are complete, special sports bonus
rounds await the two heroes. Save the kids and make Bedrock a better
place with THE FLINTSTONES: The Surprise at Dinosaur Peak!

http://www.nesguide.com/games/flintstonessurpriseatdinopeak/
*

*
c2f70a8c,8d759136,b7f22e76,a6b64512,e96444d6,fe35921b,9432cfe5,9ad42f71
Flying Dragon: The Secret Scroll
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1994
Developer: Unknown
Publisher: Culture Brain
Players: Unknown
_________________________
*
Hiru-No-Ken is the ultimate Kung-Fu stance that gives the impression of
a flying dragon. The Grand Master Juan was robbed of the secret scrolls
of Hiru-No-Ken. He entrusted the remaining scroll to his worthy
companion, Gengai of Shorinji

Directions:

Use your basic Punch and Kick (Up to jump) against the enemies as you
move to the left. Eventually (If you killed enough enemies in the right
area) a mini boss will show up. Defeat them and you will gain a power.
Rinse and repeat until you beat all five then rush to the doors quickly!

TOURNAMENT MODE:

There are a few extra moves you can do by pushing in a direction with
the control pad, and hitting A+B at once when your KO meter is full.

Controls:

A Button: Kick
B Button: Punch
Start Button: Pause
Select Button: Nothing

Hints:

Passwords
Elimination Mode ~ AASO
World Tournament ~ BAAA

Reviewer: Agoaj
http://consoleclassix.com/nes/flying_dragon.html
*

*
7dab215c,6ef6340c,a24e8ed8
Flying Warriors
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1991
Developer: Culture Brain
Publisher: Culture Brain
Players: 1
_________________________
*
The game features combat in a variety of formats, such as kicking and
using fireballs to repel monsters in scrolling stages, a system during
one-on-one duels against Tusk Soldiers or a pair of martial arts
tournaments where the player must attack a mark that appears on their
opponent's body, or defend the area when it appears on them (this system
is similar to Culture Brain's original Flying Dragon for the NES), and
RPG-style command battles against monster bosses.

When confronted by a Tusk Soldier or other otherworldly villain, Rick
can change into a costumed superhero form or switch with one of his
teammates. The player must switch to Flying Warrior form to use the
characters' magic powers and defend themselves from the Tusk Soldiers'
magic spells.

http://www.nesguide.com/games/flyingwarriors/
*

*
037eed7d,3aedffe8
Formula One: Built To Win
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1990
Developer: Seta
Publisher: Seta
Players: 1
_________________________
*
Formula One: Born To Win is a career racing game. The player begins with
a Mini Cooper and claws up the ranks of the racing circuit starting with
the lowest ranked races in the eastern part of the United States. By
winning races, the player can upgrade parts on the Mini and have a
better shot at more races. Win enough races and eventually earn the
opportunity to race using faster cars. The other cars available in the
game are the Vector W2, Ferrari F40, and of course, the Formula 1.

The first races take place in New York City, Detroit, and Miami. The
other locales to visit are Yellowstone, Denver, Dallas, Las Vegas, Los
Angeles, San Francisco, and finally Hawaii. The primary game is the
"Normal Mode" of the game. The game's main menu also offers a "Free
Mode" which allows the player to freely choose any of the 4 cars in the
game to race on a selection of courses, without any obstruction from
other cars.

http://www.nesguide.com/games/formulaonebuilttowin/
*

*
84f0cd63,2b1bc66e,25456aef,1c413ca0,d93c68fd,a15a300a
Frankenstein: The Monster Returns
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1991
Developer: Bandai
Publisher: Bandai
Players: 1
_________________________
*
The plot involves the Frankenstein monster returning from the dead and
kidnapping a girl, Emily. The hero, a young adventurer, must rescue her.
During his journey, he fights several fantasy and other undead creatures
which have also invaded his village and the surrounding areas.

http://www.nesguide.com/games/frankenstein/
*

*
f19a4249,1a878356,2e7add4d,ca71feb1,4bd82f51,d8e82d9a,9002866d,bb5d279e,d76fcc89,9438b055
Friday the 13th
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1989
Developer: Pack-In-Video
Publisher: LJN
Players: 1
_________________________
*
It's a pretty typical summer at Crystal Lake. There's a group of happy
children staying in the Camp. You and your six Camp Counselor friends
are watching over the kids while enjoying the lake and the wilderness.
The days are bright and sunny. The nights are cool and clear. And Jason
is on a rampage.

It's up to you to stop him, but it's not going to be easy. You must
first fight your way through forests filled with man-eating wolves,
caves covered with blood sucking bats and hordes of mindless zombies
everywhere you turn. You must also help any friend who is in danger, or
else you can just kiss them goodbye. And hiding in a cabin or staying
adrift in a canoe won't keep you safe - Jason will find you anywhere.
The only way to survive this summer is to challenge Jason face to face,
and destroy him.

--From the NES Friday the 13th instruction manual.

Overview:

While at camp, six counselors have heard the legend of Camp Blood and
the boy named Jason Voorhees. They actually believe the legend, a smart
move on their part. Then Jason comes back to kill everyone, and even
resurrected his dead mom and victims. So now the six counselors must put
an end to Jason's terror once and for all!

Directions:

You get to play as one of the six counselors, each with a different
style, yet same basic moves. The object of this game is to prevent Jason
Voorhees from killing anybody. But with zombies popping out of the
ground, it might be difficult. You can enter cabins and row boats, too!
Fight the baddies with selected weapons!

Controls:

A Button: Jump
B Button: Throw weapon
Start Button: Pause/Unpause
Select Button: Access menu while in cabin

Hints:

Zombie Removal
This trick will help you to clear the paths (not in the forest) during
the dusk/night hours. After killing off six Zombies, a Crow will appear
in the air, coming at your Counsellor from whichever direction the
Counsellor is facing (this means that it will try to fly into you). The
trick is to kill Zombies while facing the opposite direction you wish to
go, have the Crow appear, and then head down the path ahead of it. You
will need to keep the Crow following you, so the pace will be slow, but
the reward is no Zombies to deal with until you lose your Crow follower.

Reviewer: Adrian
http://consoleclassix.com/nes/friday_the_13th.html
*

*
6463dedc,45e4be1e
Fun House
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Game Show
Release Year: 1991
Developer: Hi Tech Expressions
Publisher: Hi Tech Expressions
Players: 1
_________________________
*
You're trapped in the FUN HOUSE! How do you find your way out?! You
start the game with three rollerbladers. If you maneuver your way out of
one room in the limited amount of time, you go on to the next room. But
to move on, you must smack all the targets with your tomatoes as you
whiz by. Pick up the power objects to gain advantages like more
rollerbladers or more time.

It's a slippery, slimey trip through 72 rooms, full of blobs and
boingers, flying banana chips and schmutz balls. So getting through the
rooms gets harder and gooier as you go along. Have fun!

--From the NES Fun House instruction manual.

http://consoleclassix.com/nes/fun_house.html
*
************************************************G************************************************
*
628d22de,6f31929e,fd0b732c,bae2eae6,6c8ae094,a2bdd377,2dddb8ac,911b96da,0602f982,6748a134,E36D5991,e36d5991,38818bba,5a9a6939
Galaga
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Fixed
Release Year: 1988
Development: Namco
Publisher: Namco
Players: 1 or 2 Alternating
_________________________
*
The "Galaga" are an unknown alien, which has an insect shape. They fly
in formation and begin attacking. The boss "Galaga," in the highest
position, is the only one capable of shooting the tractor-beam. If the
boss "Galaga" is destroyed, the remaining "Galagas" attack power is
temporarily weakened.

--From the NES Galaga instruction manual.

Overview:

Shoot and destroy alien spaceships that are attacking you in this arcade
classic!

Galaga is the super smash hit sequel to Galaxian. Galaga made it to the
big time as soon as it hit the arcades. People instantly fell in love.
Galaga was ported very well from the old arcade machines to the Nintendo
console. Galaga is one of the biggest classic arcade games of all time.
When you ask people which arcade games were the biggest in the 80's,
they will probably say, Centipede, Space Invaders, Donkey Kong, Pac Man,
or Galaga. They even had a machine that had Galaga and Ms. Pac Man
together. If you are a fan of arcade classics or space shooters, you'll
love this game!

Directions:

Simply shoot all the spaceships that you see. You may have to move
around to avoid getting attacked.

Controls:

A Button: Shoot
B Button: Shoot
Start Button: Pause
Select Button: N/A

Hints:

Don't give up!
If a Galaga's tractor beam starts pulling you in, you will spin about,
but you will still be able to shoot at enemies. If you happen to end up
shooting upward and destroy the Galaga before you are captured, you will
just drop back into play.

Reviewer: Adrian
http://consoleclassix.com/nes/galaga.html
*

*
659b9618,37b3ad54,9798f9d9,af6a0877,009c77f3,00030497,84e25009,31f3d7a4
Galaxy 5000: Racing in the 51st Century
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1991
Developer: Activision
Publisher: Activision
Players: 1
_________________________
*
Galaxy 5000 is an isometric-perspective space racing game where 4
spaceships compete head to head in outer space races. 1 or 2 human
players can compete in the races; the rest of the ships are controlled
by the computer. The ships complete several laps around each course and
have limited firing capacity to throw their opponents off balance. The
ships can also jump. In fact, the ships can jump right off the edge of
the course and drop down (in space). If the player does not complete a
course in good time, the entire race track will disintegrate and leave
the ship to fall down (and apparently splash into some water below).

A notable item about this game is its use of squeaky, comical, digitized
voices for exclamations when colliding with another player ("Hey!",
"Excuse me!", "Watch it!"). There are also 2 completely different
control schemes that a player can adopt for cruising around the course.
The first scheme rotates and drives the ship in the direction that the
control pad is being pressed. The second scheme uses left and right to
rotate the ship and up to thrust in the direction the nose is pointing.

http://www.mobygames.com/game/nes/galaxy-5000
*

*
da7a9f89,7113f79e,7dc78e4a,ac579d54,9c91312a
Gargoyle's Quest 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Publisher: Capcom
Developer: Capcom
Players: 1
_________________________
*
Demon - warrior - hero!

A long time ago, between the age of the dinosaurs and the dawn of
mankind, there existed the magical world of Etruria. A local monster
named Firebrand from the Ghoul Realm was busy training in the arts of
the warrior. He is a young and powerful gargoyle - human in shape, yet
he has leathery wings with massive claws on his hands and feet.

He studies at the Warrior's Training Center to use his combat talents in
defense of the Ghoul Realm. His time comes (sooner than he expected), as
a mysterious black light appeared one day and drained the magic from the
land.

--From the NES Gargoyle's Quest 2 instruction manual.

Overview:

A great sequel to a great game. Again, the mix of RPG elements and
action platforming works surprisingly well. The graphics and game-play
are very similar to the Game Boy original, but in color. The music and
sound effects are much improved, though still not great. As always with
the Ghosts 'n Goblins series, it's the fun and challenge of Gargoyle's
Quest that will hook you in and stay with you.

http://consoleclassix.com/nes/gargoyles_quest_2.html
*

*
31e2c449,79e04837,b3f738ee,40d11f49,5365802e,C6790794,17630078
Gauntlet 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action-Adventure
Release Year: 1990
Developer: Tengen
Publisher: Mindscape
Players: 1 or 2 CO-OP
_________________________
*
Step back into the mazes of the Dark Dungeons with Thor, Thyra, Questor
and Merlin. With over 100 new mazes to explore, experience all the
action, graphics, and sound of the arcade. Use your powers to fend off
your old enemies - ghosts, grunts, demons, lobbers, and sorcerers -
along with a couple of new ones. As you delve deeper into the dungeons,
you'll become enthralled with the world of Gauntlet II.

--From the NES Gauntlet 2 instruction manual.

Overview:

Okay, so there's not much of a story here. An evil wizard has built this
huge dungeon for some reason, and these four heroes have to get through
it... to save the world, I guess? Anyway, it's Gauntlet. The graphics
are a hair better in this edition. The graphics look about the same as
the first installment with a little more attention to the shadows. The
sounds were nice because there isn't much BG music, which I've never
been a big fan of. The sound effects were comical at times, especially
when you find food. The gameplay is fun just like the original. It's
nice to play a sequel and not have to relearn to play the game. The
controls are easy to use, but they are a little slow. This game is an
enjoyable classic, and if you like Gauntlet, you'll love this chapter in
the series.

Directions:

Choose from 4 different classes of fighters: Warrior, Valkyrie, Wizard,
or Elf. Choose one at the screen using the arrows. They are all pretty
much the same, except for the way they look. All the weapons are thrown,
there is no melee. The real object of this game is to get to the EXIT.
Most monsters will come from a generator, which can be destroyed, which
is a good idea! You will find food (refills your life), a key (opens
locked passages), or liquor bottles (refills your life). Sometimes you
will find a chest, inside you will find either food or the grim reaper
who will try to kill you. Don't spend too much time looking for chests
though, because your life will always be slowly decreasing, so get to
the end of the level quickly!

Controls:

A Button: Use item at bottom of screen
B Button: Throw weapon
Start Button: Pause/Unpause
Select Button: Pause/Unpause

Hints:

Open all doors
To have every door in the level open without using any keys, simply
stand still and do nothing for a couple minutes. All doors in the level
will then be unlocked.

Reviewer: Adrian
http://consoleclassix.com/nes/gauntlet_2.html
*

*
2af6d3d6,78b494e4,6b7be233
Gemfire
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy - Turn-Based
Release Year: 1992
Developer: KOEI
Publisher: KOEI
Players: 1 or 2 VS
_________________________
*
KOEI made an incursion into the fantasy worlds of magic with this game.

Six magicians, each trapped inside a magical gem, are liberated from the
crown Gemfire by Princess Robyn, daughter of the tyrannical ruler of
Ishmeria, King Eselred. Fleeing across the length and breadth of the
island nation, they each choose a leader from the greatest noble houses
as their champion to topple Eselred and bring peace to Ishmeria.

Players select one of these noblemen and seek to unite all the provinces
under their banner through a combination of warfare and diplomacy.

http://www.mobygames.com/game/nes/gemfire
*

*
478a04d8,6e58280c
Genghis Khan
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy - Turn-Based
Release Year: 1989
Developer: KOEI
Publisher: KOEI
Players: 1 to 4 VS
_________________________
*
In a few words: Conquer all you can. You have two options: Mongol
conquest or World conquest. In the first campaign as Temujin (later
known as Genghis Khan), you must unite all the little tribes of
Mongolia. You can use force or diplomacy. In the second campaign, you
can be one of four characters. As in the first campaign, you must unite
all the countries.

http://www.mobygames.com/game/nes/genghis-khan
*

*
8b67b2db,42558c00,53aa291e,7027890F
George Foreman's KO Boxing
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Boxing
Release Year: 1992
Developer: Beam Software
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
*
Featuring heavyweight champion George Foreman, this is a boxing
simulation where players, taking the role of Foreman, go through a
series of twelve rounds against different boxers to win the championship
title belt.

Played from an third-person perspective using a view from right over the
shoulders over the boxer, players can move left and right to dodge
incoming punches, block and throw left and right punches. The standard
punch is a cross, but by holding the Up-key pressed, jabs can also be
thrown.

By avoiding punches and hitting them, a superpunch often becomes
available, inflicting much more damage. A fight consists of a maximum of
three rounds of three minutes each. When a boxer is knocked down four
times, the match is over (technical knock-out). The same happens when a
boxer goes down three times in a single round (regular knock-out). When
down, players need to press both punch buttons in rapid succession to
get back to their feet. The screen shows an energy meter drained when
punches are received. After being knocked down and during intermissions,
some energy is restored.

http://www.mobygames.com/game/nes/george-foremans-ko-boxing_
*

*
9948b04a,02452437,1b49f6b4,1e6d6d73,b30a3e39,ece7bc74,f211aed6,c33f9a06
Ghostbusters
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action-Adventure
Release Year: 1988
Developer: Bits Studios
Publisher: Activision
Players: 1
_________________________
*
Based on the movie of the same name, the Ghostbusters are the ones to
call who will "bust" any ghost hauntings. It does this through the use
of nuclear accelerated "proton packs" and traps, whereby the ghosts can
be captured and transferred to a secure storage facility. However New
York City has suddenly become a very haunted place, and the number of
ghosts has suddenly increased. The Ghostbusters must reduce the
paranormal (PK) level in the city, representing ghost power, before the
Temple of Zuul awakens and ressurects an evil goddess, Gozer.

Ghostbusters is an action game that combines an overhead view and a
side-view. From Ghostbusters HQ, the player must monitor the map of New
York City for "ghost alarms" as well as casual spirits, and plot a route
to the alarmed area. The player then controls the Ghostbuster vehicle as
it drives through traffic. Here, the player is able to capture casual
ghosts on the way if they are en route. Once at the location, the game
switches to a side-view. Two of the ghostbusters will take position and
activate their proton beams and toss a trap to the ground. The player
will attempt to maneuver the ghost(s) over the placed trap. Once
activated, the trap attempts to capture any ghosts directly above it.
Successful capture will earn the player money, which can then be used to
purchase new Ghostbusters vehicles and new modifications for the
vehicle. Unsuccessful capture will see the ghost fly away.

As the game progresses, the PK energy of the city increases.
Ghostbusters must keep it under critical levels by being constantly
successful at ghost captures. Eventually the Temple of Zuul will
activate, and if the PK levels are still manageable, the Ghostbusters
can venture there for a final showdown with Gozer.

http://www.mobygames.com/game/nes/ghostbusters
*

*
475a574e,2c2c47a2,39e8777c,19974fd4,16e6f5af,8d4e6fa3
Ghostbusters 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Activision
Publisher: Activision
Players: 1
_________________________
*
Based on the movie of the same name, something strange is going on in
New York City and the Ghostbusters are back and armed with "benevolent
slime" to find out what it is. The ghostbusters quest, like in the
movie, takes them to an underground river of slime, ghostly hauntings in
the courthouse, an abandoned subway line. These action sequences are
interspersed with driving sequences with the Ghostbusters car, Ecto-1A
Finally, the Ghostbusters must bring the Statue of Liberty to life
through the New York Harbor and then navigate it through the city
streets. This leads to a final confrontation with a painting
come-to-life, Virgo the Carpathian in which all 4 ghostbuster members
must fight their way into the museum.

In the action sequences you control a single ghostbuster who can fire
his slime weapon and jump. In driving sequences you move the Ecto-1A
around the screen and your controls are also a slime gun and jumping.
Additionally you must find speed arrows on the ground to jump over huge
chasms. Finally, while controlling the Statue of Liberty you may fire
her torch straight up into the air (find a power-up torch to shoot
diagonally) or let loose the tablet that she carries to destroy all
enemies on the screen.

Find 20 "Ghostbusters 2" symbols in any of these levels to obtain an
extra life.

http://www.mobygames.com/game/nes/ghostbusters-ii-
*

*
87ed54aa,53743292,a3c9abdb,07542147,983dd1de,A06071CC
Ghosts 'N Goblins
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1986
Developer: Micronics
Publisher: Capcom
Players: 1
_________________________
*
Our beautiful Princess is kidnapped. Her lover, the Knight, armed with
five different weapons, must pass through seven guarded gates to
successfully rescue the princess.

The Knight needs your skill to rescue the Princess to cunningly maneuver
escapes from Hades, land of the enemies.

--From the NES Ghosts 'n Goblins instruction manual.

Overview:

Save your girlfriend from the demon (Asutaroto) that kidnapped her in
the middle of your picnic. Not much of a story, true, but that's not the
point. The point is, this is a really fun game.

Ghosts 'n Goblins was a pretty good conversion from the arcade game to
the NES. The enemies are well drawn and tough. The sound in this game
was pretty good, with only a couple of annoying ones. Overall a very
good effort by the folks at Capcom.

Directions:

This was probably the hardest game ever made for the NES. You get two
hits per man, and you only start with two men. To top it all off, you
have to make it through the game twice. The enemies surround you and and
they'll drop down on you from above. If that wasn't enough, some of them
have ranged weapons. Although, there is a myriad of weapons you can get
to help you on your way: torches, javelins, swords and axes. Altogether
it was a fun game, but I wouldn't try to beat it, it will consume you
like fire through a dry wheat field in a high wind.

Controls:

A Button: Jump
B Button: Attack
Start Button: Pause
Select Button: Select game type

Hints:

Level Select
At the Title Screen, hold Right, press B (3)three times, press Up, press
B (3)three times, press Left, press B (3)three times, press down, press
B (3) times, press start.
NOTE: You only need to hold right. The other directions are just
presses.

Reviewer: Adrian
http://consoleclassix.com/nes/ghosts_n_goblins.html
*

*
0d0f3bec,46717c74
Ghoul School
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: Imagineering
Publisher: Imagineering
Players: 1
_________________________
*
While taking the usual shortcut home through the cemetery from Cool
School High, Senior Spike O'Hara found a strange, glowing skull. He put
it in his backpack to show to his anatomy teacher the next day which
happened to be Halloween Eve. When Dr. Femur wanted to keep the skull
for a special study, Spike was concerned because it appeared that the
skull was bigger than it was the day before. Little did anyone know that
the skull had begun transmitting its message to the realm of the dead.
The ghouls had begun their assault...

Ghosts/demons have taken over Cool School High. They have turned the
teachers and football team into demons. To make matters worse, they have
kidnapped Samantha Pompom, the head cheerleader. The player assumes the
role of Spike O'Hara as he tries to defeat the ghouls and rescue
Samantha. He will have to explore more than 200 rooms and defeat a large
number of enemies. There are items and weapons throughout the game that
O'Hara can find to defeat the ghouls, though many of these items are
well-hidden.

Weapons:

Baseball Bat - Spike begins the game with this weapon.
Towel - Extra reach gives an advantage.
Deweytron - First of three anti-ghoulie guns.
Digestaray - Gun that packs a harder punch. Useful against floor bound
enemies.
Sickle - Acquired from the Grim Reaper.
Spinal Zap - One of the most powerful weapons. Sparks up a ghoul's
future.
Sandwich - Great throwing weapon for foodfights!
Embalming Fluid - Very powerful chemical against the living dead.
Gamma Gun - Third and most powerful gun.

Shoes:

Sneakers - Spike begins game with these.
Spring Shoes - Help to reach high places or make dangerous jumps.
Suction Cup Shoes - Gives the ability to walk on the ceiling.

http://en.wikipedia.org/wiki/Ghoul_School
*

*
b9bdd1b2,a8efac13,d3ce1ead,7e925cfa,59584669,fb584b3e
G.I. Joe: The Atlantis Factor
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: KID
Publisher: Capcom
Players: 1
_________________________
*
G.I. Joe's squad of mean, lean combat experts moves into action! Cobra
Commander has raised the ancient island of Atlantis from the ocean
depths, and is using it as a base.

With a nearly indestructible army, and powerful space weapons, the
power-crazed Cobra is about to take over the world! Advance through the
lethal mazes of Cobra's weapons complex, battling soldiers, gunships,
laser orbs, and skin-shredding birds of prey. Infiltrate secret
storerooms where Cobra Commander carries out his deadly schemes. At each
level, find an ally of even greater strength and skill to join your
combat team.

At last, face Cobra Commander himself in a treacherous duel for world
dominance! This is a fight only G.I. JOE can win!

Storyline:

Cobra Commander somehow survived the last time he fought the G.I. Joe
team and this time he is plotting to use the long lost powers of the
Atlanteans in his bid to rule the world. The game's format is similar to
that of Capcom's Bionic Commando series with an overhead map of the
various sub-stages, and bosses (Overkill, Cesspool, Firefly, Major
Bludd, Destro) located at Cobra bases sprinkled throughout the game.
Cobra Commander is the final boss at the end of the game once again.

Game Characters:

There are several playable characters in the game, each with his own
unique style and abilities. Once players have discovered a character,
they can 'decide' which characters will come with them, and alternate
between them during gameplay by pressing the "pause" button and
accessing the pause menu. Each character has their own agility, stamina
and strength rating, although they are not shown unlike the previous
game.

The playable characters available are General Hawk, Wet Suit, Storm
Shadow, Road Block, Duke and Snake-Eyes.

http://en.wikipedia.org/wiki/G.I._Joe:_The_Atlantis_Factor
*

*
394fd25a,80f478be,c6110e00,312c552a,57ab31b0
G.I. Joe: A Real American Hero
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: KID
Publisher: Taxan
Players: 1
_________________________
*
Snake Eyes is one of five characters you will use in your long battle.
Receive vital information transmitted from Joe headquarters by General
Hawk.

Cling to walls while dodging a barrage of enemy fire. Find gun symbols
to power up your massive arsenal of weapons. Catch enemy vehicles like
the BuzzBoar. Fight the Cobra SeaRay, one of many enemy bosses!

Gameplay:

The player takes control of a team of three G.I. Joe characters, each
with their own specialty. The player's goal is to navigate through six
stages (with several areas each) on a mission to finally bring down
Cobra. The initial character roster consists of Duke, Snake-Eyes,
Blizzard, Captain Grid-Iron, and Rock 'n Roll. A sixth character, Hawk,
becomes available only for the final stage. Each character leads the
team at least once in the entire game, meaning that one character in the
given area would be chosen by default. The player would then select the
two other operatives to complete their team.

The player collects power-ups in the game that increases an individual
character's abilities. Gun icons increases firepower, K-rations recovers
energy, and Chevron icons increases the current character's maximum
stamina. Bullet icons refills the player's collective ammunition and
bulletproof vest icons that grant temporary invincibility are also
available at designated locations on each area. Icons flashing in red
are more valuable than ordinary icons. All upgrades garnered during the
course of the game are permanent, provided of course the character
survives the mission.

Certain areas have empty enemy vehicles that the main character can
operate. The three different vehicles available are the Buzz Boar, the
Pogo, and the Battle Copter. The player can still plant bombs while
riding these vehicles.

The format of each stage is broken up into three different areas, which
follows the following formula: In the first area, the player's team
would fight their way into one of Cobra's bases. In the second area, the
player's team has to plant a certain number of bombs inside the base
before a pre-determined amount of time. The final area of the stage is a
fight with the base's commander. The Cobra soldiers and bosses are all
based on characters from the toyline.

Playable Characters:

There are five initial characters in the game (with a sixth character
that becomes available for the final stage), each with his strength to
bring to the game. The player can choose a team of three for each area.
During gameplay, the player can switch between characters after pausing
the game. The characters' skills are agility, stamina, strength and
firepower.[1]

Duke  The most balanced, possessing the mid-level skills and powers of
his comrades.

Snake-Eyes  Can jump higher and punch/throw faster than his teammates.
He is also the only one who does not use up any ammunition, using white
fireballs instead. While being able to conserve vital ammunition,
Snake-Eyes' weapon is weak.

Capt. Grid-Iron  Has the greatest fist power and is average in other
departments. He is very similar to Duke, but with a shorter jump and a
smaller spread weapon.

Rock 'n Roll  He has the strongest firepower and the widest range of
all but all his other ratings below average.

Blizzard - He is sub-par in most skills except stamina. Blizzard may
come in handy during the Antarctic world, but otherwise does not stand
out in any specific areas, though his throwing speed is almost as fast
as Snake-Eyes. His special ability is that he can shoot through solid
walls.

General Hawk  His appearance is based on the 1991 edition of his action
figure. He is the only character who can fly and a requirement when
facing Cobra Commander. He only becomes available for use in the final
stage. In the course of the game, he was kidnapped by Destro and Rock 'n
Roll led a team of operatives to rescue him from the desert.

http://en.wikipedia.org/wiki/G.I._Joe_(video_game)
*

*
667eebb4,7ecee27d
The Adventures of Gilligan's Island
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy
Release Year: 1990
Developer: Human
Publisher: Bandai
Players: 1
_________________________
*
Gilligan's Island is a pretty neat little adventure/puzzler game. The
graphics and sound aren't great, but then, you don't need them to be.
That's not the point. The point is to wander around and find the clues
to solve each episode, while having a little action thrown in to keep
things exciting. Of course, most of what you do is avoid fights, because
there are only certain ones that you need to win, and those require plot
points to provide the right weapon to beat the fight. Other than that,
it's a matter of keeping the Skipper alive and not letting Gilligan get
lost.

Directions:

You are the Skipper, and your task is to help the shipwrecked crew of
the Minnow survive and escape the island. As an added bonus, Gilligan
follows you around to 'help' you, but he mostly gets himself and you
into trouble, so you have to keep him safe. Also, you have to keep him
close by, because the Skipper can't collect clues from the other
Islanders if Gilligan isn't with him.

To get through each episode, you must first locate all the Crew Members,
including the Professor, Mary Anne, and Mr. and Mrs. Howell, then follow
the clues they give you to complete a specified task. The task and
initial clues are given at the beginning of the episode in a
conversation between the Skipper and the Islanders.

Use the Map to check your location and the locations of the Islanders
you have located so far. You have to talk to them in a specific order to
follow their clues, and of course there is a time limit, so if you have
to backtrack do it as quickly as you can. If the Skipper gets low on
Energy he can use Food from the main menu, and if he needs to find
Gilligan in a hurry he can use the Rope.

So take Gilligan's Island for a spin, and have a little puzzle-solving
fun. The real puzzle, I think, is why Ginger didn't make it onto the
game.

Controls:

A Button: Jump
B Button: Attack
Start Button: Confirm Selections
Select Button: Display Menu

Hints:

Level Password
At the Continue Screen, enter the Code LJJGDMPC to skip to Episode 2.

Reviewer: jcooper
http://consoleclassix.com/nes/adventures_gilligans_island.html
*

*
ef84b8a2,ab800243,1c6a75a4,24b7cf93,5e1ab8eb,dcd7edf5
Goal!
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Soccer
Release Year: 1988
Developer: Jaleco
Publisher: Jaleco
Players: 1 or 2 VS; CO-OP
_________________________
*
The clock ticks down. The roar of the crowd rises in a deafening chant
of "U-S-A! U-S-A!" Suddenly, your winger breaks free, and spots the open
man in the middle. Pass... shot... GOAL!

It's America's favorite new sport, soon to become your favorite new home
video game, thanks to Jaleco! Because GOAL! brings soccer to life like
you've never seen it. You play with a full team of 11 players, each one
rated in 7 different skill categories. You can match them against a team
controlled by the computer or another player. You can even team up with
a friend and match your combined skills against the best computer team.
So if you want soccer at its best, tune in to the undisputed champion of
home soccer software: GOAL!

Gameplay:

The game has four modes: World Cup, Tournament, Shoot Competition, and
Vs. Mode. The object of the game is the same as in real football; one
team must score more goals than the other to win.

In World Cup mode, players must choose one of sixteen international
football teams and compete to advance to the finals. The teams are:
Algeria, Argentina, Belgium, Brazil, Denmark, England, France, Germany,
Italy, Japan, the Netherlands, Poland, Spain, Uruguay, United States,
and the USSR.

In Tournament mode, players must choose one of eight American teams and
compete in a standard single elimination tournament.

In Shoot Competition mode, players must choose one of three characters
and try to score as many shots out of five as possible.

In Vs. Mode, two human players face off against each other.

When playing World Cup or Tournament mode with two players, the players
can either play on the same team or against each other.

http://en.wikipedia.org/wiki/Goal!_(video_game)
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*
877cd1d7,db5c0e73,c5b01401,b62efb0a,9a1ffae3
Goal! Two
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Soccer
Release Year: 1992
Developer: Jaleco
Publisher: Jaleco
Players: Unknown
_________________________
*
Goal! Two is the sequel to Goal!. It is a football/soccer game for one
or two players and changed the top-down perspective from the first game
to an angled overhead point of view with a scrolling screen. Play modes
include a single-player "Super Cup" tournament and several single-game
options, including two players against the CPU.

Eight additional teams have been added, increasing the roster to 24, but
some club teams have been taken out. The game modes include Exhibition
Match and Super Cup (tournament). The 2-on-2 Shootout mode from the
previous game has been removed. A new ability allows the player to
choose 11 players from a squad of 15, with different characteristics.

http://www.mobygames.com/game/nes/goal-two
*

*
2bfb251c,198b4e3b,732f0d8c,0c03a4e0,386a402b,caf7b715,1634cd90,0e2e55ca
Godzilla: Monster of Monsters!
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1989
Developer: Compile
Publisher: Toho
Players: 1
_________________________
*
In 2XXX A.D. when the orbits of Pluto and Neptune exchange their
positions, the earth receives a declaration of war from an unknown
planet. The invaders from Planet X attack the earth as part of their
plan to conquer the entire universe using a legion of space monsters.

The earth sends Godzilla, king of the monsters on the earth, and Mothra,
to defend itself. Godzilla advances from battle stages called Ring
Fields provided in interplanetary space to battle that legion of space
monsters controlled by Planet X. Godzilla must battle its way from one
Ring Field to another, and finally defeat Ghidora at Planet X to defend
the earth. For the sake of the future of the earth, Godzilla's fierce
battle now begins....
--from the NES Godzilla instruction manual

Gameplay:

GMoM features two playable characters, Godzilla and Mothra. The player
uses both monsters in turn by selecting the desired creature on a
virtual gameboard, representative of the planet it is on, and moving it
like a chess piece. Each space is a hexagon that represents playable,
side-scrolling levels.

Monsters:

Godzilla: One of the playable characters. He can attack with his claws,
feet, tail, or atomic breath. He's slow but powerful. By the game's end,
Godzilla's life bar and energy bar are equal to those of MechaGodzilla
and King Ghidorah. In the American version of the game, Godzilla can
move by two hexagonal spaces per turn, but could only move by one space
in the original Japanese version.

Mothra: The other playable monster. She can fire small 'pellet' shaped
energy balls from her eyes and spread poison from her wings. She can fly
around and move quickly, but is quite weak. Mothra, on the hexagonal
movement screen could move four spaces in the American version of the
game, and two in the Japanese version.

Gezora: A monster from Space Amoeba never featured in the Godzilla
series. He's a giant cuttlefish with weak offense and defense. His only
method of attack is to slap his opponent with a forward projecting
tentacle

Moguera: the mechanical beast who first appeared in the Mysterians and
the design of which is used in the game. He fires heat beams from his
eyes and tends to retreat a lot.

Varan: This monster only made one small cameo in the series, but he had
his own movie, Varan the Unbelievable. Varan is a melee fighter who
punches, kicks, and has a powerful tackle attack.

Hedorah: The first enemy monster original to the series to show up in
the game, the Smog Monster launches globules of condensed smog and
attacks with his tentacle-hands. In addition to his final form, a sprite
of Hedorah's flying form is shown in the ending of the game, though it
does not appear elsewhere (at least not in the North American release).

Baragon: This one also only made a small cameo. He is too short to hit
easily, but he attacks with fire beams and a jumping horn attack.
Baragon has moments of random silliness in the game, often taking time
out from the fight to turn and look directly at the player and smile, as
if mocking the person controlling his opponent and effectively breaking
the fourth wall.

Gigan: Another actual Godzilla-series fiend. His eye can fire lasers,
and he has a rotating buzzsaw in his chest. When activated, the blades
extend to cause damage. This is a different means of use for the weapon
than in the three films Gigan has thus far appeared in. Gigan has a
unique animation in the game. Certain blows to Gigan's lower body will
cause him to bend over as it he had been struck in the groin.

Mechagodzilla: He has mostly the same physical attacks as Godzilla, a
powerful optic blast, and a large amount of life compared to most other
monsters. He and King Ghidorah and Godzilla will end the game with
exactly the same levels of life and energy by the time players reach the
final stage in the game. Mechagodzilla first appears on Pluto (Pluto was
before Neptune when the game was made, Pluto's orbit takes it inside
Neptune's orbit at two points), and then appears on Neptune and Planet
X.

King Ghidorah: A large and powerful beast from many of the series'
movies. He fires lightning beams (instead of his normal gravity beams)
and attacks with what the game manual refers to as 'neck punches' (in
reality he is essentially slamming his heads into the heroic monsters
and may or may not be biting as well, since there are no real animations
for his mouths, unlike Godzilla, Varan, Gigan, MechaGodzilla, and
Baragon. Ghidorah is the final opponent in the game and unlike the other
monsters, never moves from his position at the enemy base, forcing
players to travel the length of the Planet X game board to fight him. he
is extremely powerful, having the same amount of power and life as
Godzilla and MechaGodzilla by the end of the game and is a serious
threat to both of the player monsters, as he likes to corner opponents
on the left side of the screen and attack relentlessly, making defeating
him very difficult even for experienced players of the game.

Matangos, Dogoras, and Gohtens appear in the Hyperspace hexes.

http://en.wikipedia.org/wiki/Godzilla:_Monster_of_Monsters
http://consoleclassix.com/nes/godzilla.html
*

*
f200080d,15f86599,815e90a3,f14cdc32,d18106ad,abec2c3e,fb473146,1f6063f6,dce6a161,4998ead2,49c738f8
Godzilla 2: War of the Monsters
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy - Turn-Based
Release Year: 1992
Developer: Toho
Publisher: Toho
Players: 1
_________________________
*
The earth is besieged by Godzilla and monsters, and is in a critical
situation. Who will be the ultimate winner, human wisdom or the
instincts of the monsters? A highly challenging yet simple simulation
game to play!

Just choose the commands from the "pop-up" menu and all operations can
be done easily. Concentrate on your battle strategy and destroy all the
enemy monsters on the earth. Popular monsters are up against the newest
"smart" weapons! As the commander of the Allied Defense Forces, you
place those controversial smart weapons on the map. Fire and attack as
you see fit. There are even some monsters that come to the aid of the
Allied Defense Forces!

Monsters:

Godzilla: The titular and most common monster, and one of the most
powerful. If Godzilla seeks out an H-Bomb, he will end the game.

Baragon: A tunneling creature, special ability is to dig underground and
become invisible, but he can be detected by a radar car.

Rodan: A flying, highly mobile monster. Rodan can heal if he is over a
volcano. Also, he will be weak if he's on the ground.

Hedorah: A monster made of polluted slime. In water he is invincible and
almost always, heal.

King Ghidorah: Three-headed space dragon, possibly the most powerful
monster.

Mothra: A moth-styled monster, also appears in larva form. Initially an
enemy, but in later missions becomes a friendly unit if the player finds
its egg.

Oodako: A giant octopus. Only appears in the ocean, never moves from its
location, and is the weakest monster in the game.

UFO: A UFO. Fires beams that can initially be reflected with the Super
X2's laser, but in later missions is so powerful that it punches right
through.

http://en.wikipedia.org/wiki/Godzilla_2:_War_of_the_Monsters
*

*
a0f08ae1,d1a00ef3,7113aa8f,576B493C,0B45460B
Capcom's Gold Medal Challenge '92
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Competitive Events
Release Year: 1992
Developer: Capcom
Publisher: Capcom
Players: 1 to 8 VS
_________________________
*
Gold Medal Challenge '92 was a 1992 video game by Capcom. It was an
Olympic sports game loosely based on the 1992 Summer Olympics in
Barcelona. It heavily relied on button mashing style games. This game is
also notable for its capability to have 8 human competitors to compete
in the Olympiad concurrently against each other (although only 2 at a
time).

http://en.wikipedia.org/wiki/Gold_Medal_Challenge_92
*

*
52bfa018,a2ecabde,6519d7da,7a1995bf,8267245a
Golf Grand Slam
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Golf
Release Year: 1991
Developer: Atlus
Publisher: Atlus
Players: 1 or 2 VS
_________________________
*
Now, in Golf Grand Slam, you'll face all the conditions you would on a
real golf course! Learn more about using each of the 14 golf clubs, how
to choose a strike point on the ball, and setting up putts - all while
you're contending with wind resistance, sloping greens, complex faiways
and more.

Two training modes have been specifically designed to help you sharpen
your golf techniques. Then, after you've mastered those, you can take on
the Golf Grand Slam Top 30 Pros in a tournament that will push you to
the limit! So if you're ready to enjoy golf and improve your game
without leaving home, let's go!

Gameplay:

There are three options to play: tournament mode allows the player to
play a normal tournament and there are two modes to train in.

http://en.wikipedia.org/wiki/Golf_Grand_Slam_(video_game)
*

*
89aeb6b9,d70cfdfa,b0451a91,fbde5c18,659bc016,66412e7d,1889752e,5c2e8629,6c4e5a87,ddc785c1,62174a6e,439686df,5f5237f9,db71d934,7f925b8d,df0629bd,3E8DEC2F
Golf
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Golf
Release Year: 1985
Developer: Nintendo
Publisher: Nintendo
Players: 1 or 2 VS
_________________________
*
Nintendo GOLF lets you choose your clubs, change your stance, control
your swings - even select the angle of impact! You'll view the hole from
both close up and far away, judge the changing conditions of the green,
and measure the wind velocity.

But watch out! When the wind changes, so does the flight of your ball.
With Nintendo's state-of-the-art graphics and realistic game play,
you'll really believe you're on the fairways. So play Nintendo GOLF,
because there's not a video golf game on par with it anywhere!

http://en.wikipedia.org/wiki/Golf_(Nintendo)
*

*
6ad81a61,c99218df,4b7ef35a,1e4bb939,0aa0e394,651ee3fa,9881D1B4
Golgo 13: Top Secret Episode
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1988
Developer: Vic Tokai
Publisher: Vic Tokai
Players: 1
_________________________
*
He's Golgo 13, the legendary agent who's never failed on a mission. Now,
he's facing his toughest challenge: to recover a stolen vial of
"Cassandra G," the deadliest weapon in the history of biological
warfare.

But he can't do it without your help. Join forces with Golgo 13 on an
action-packed odyssey to recapture Cassandra G before it is unleashed on
the human race. Whether he succeeds or not is up to you - and every
second counts!

Nintendo Censorship:

What is lesser known about the US release of the game is that DREK
"empire" is actually the resurrected Nazi regime - Nintendo removed all
Nazi references. The final boss, Smirk, is supposed to be a cyborg
version of Adolf Hitler. The removal of all Nazi/Hitler references can
be likened to NES game Top Secret: Hitler no Fukkatsu (Bionic Commando
in the US).

Although Nintendo of America attempted to remove all Nazi references,
some escaped censor. For example, a file retrieved by Togo during a base
infiltration in Greece retains a swastika on it, which is visible in the
player's inventory area.

It should be noted that Nintendo required that Golgo had his profession
changed to spy rather than assassin.

Sexual Themes, Violence and Smoking:

Golgo 13 is one of the first Nintendo games to feature sex, drug use and
graphic violence, an unusual release because at the time, Nintendo of
America had strict content guidelines preventing the release of such
content on its systems. Although the depictions were either implied or
limited by the 8 bit technology of the NES, the content is mild when
compared to modern video games, and was not controversial at the time of
its release.

In the maze levels featured in the game, as well as one "sniper mode"
mission in East Berlin, enemies are seen briefly bleeding from the head
when killed. While the depiction is fairly tame due to the limited
technology, most NES games at this time did not feature blood.

In the beginning of the mission in Greece, if the player walks to the
right several paces and then walks back to the beginning of the level, a
pack of cigarettes is seen on the ground - Golgo 13 is seen smoking if
the player walks over the cigarettes, and his health is restored.

Throughout his lengthy mission, Golgo 13 encounters many female
operatives who not only offer intelligence, but also themselves. The
actual depiction of sexual consummation takes the shape of two small and
primitive shaped silhouettes briefly coming together and voyeuristically
viewed from a distant, wide-angle shot of hotel room window. In a
strangely comedic twist, the player's energy is restored in the morning.

In the sequel, The Mafat Conspiracy, scenes are even more 'graphic'
taking into consideration the technology of the time.

http://en.wikipedia.org/wiki/Golgo_13:_Top_Secret_Episode
*

*
b6b62cdb,a1f99604,3a9d54b4,20221c66,e6dbca39,e7511614,aa9ca482,94fc6ca4,09629618,bb9e7bc5,07aed3de,AA9CA4B2
The Goonies II
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1987
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
Welcome to Slime City

They're back! Kookie old Ma Fratelli and her slime-ball sons have
returned to wreak havoc in your neighborhood. And this time they've not
only kid- napped your Goonie buddies, but your good friend, Annie the
Mermaid, as well. What a bunch of low lifes, this Fratelli Gang.

Now it's up to you, the last Goonie left, to save the day. But it won't
be easy. You'll have to be a quick thinker and a fast tracker to pull
off this mission - you'll have to be a regular Super Goonie to succeed!
So good luck, and good riddance to Ma, her boys, and all the scuzzy
cohorts awaiting your adventure into the Fratelli zone.

--From the NES Goonies 2 instruction manual.

Overview:

This game is meant as a sequel to the movie, The Goonies. Mikey is the
main hero of The Goonies movies who, in this game, must save the other
Goonies from the Fratelli family. You also have to save Annie the
Mermaid. Can you do it?!

Directions:

You basically go back and forth on a board collecting power-ups and
meeting weirdo characters such as Fishman and Konamiman. You also face
some easy and tough villains! You have weapons such as a yo-yo, a
slingshot, a boomerang, and bombs! Collect armor like the helmet and
vests.

Controls:

A Button: Jump
B Button: Use weapon
Start Button: Show map and menu
Select Button: Pause/Unpause

Hints:

All items and Goonies
Enter this password at "Continue":
K'O N248 4SR ''OOS

Reviewer: LinkOfHyrule
http://consoleclassix.com/nes/goonies_2.html
*

*
40363979,eeb4a888,d568b120,97c4eac3,14a46081,8c014126,f1e68b81,a56528ed,62c046b1,7a269942,1e6e451c,b96fb1d2,4bf31ac6,1eee0629
Gradius
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1986
Developer: Konami
Publisher: Konami
Players: 1 or 2 Alternating
_________________________
*
The people of Gradius are in trouble. The ameoboid Bacterions have
launched an all out attack against the planet, and it's up to you to fly
into battle and save them.

Along the way you'll be able to power up your ship with hyper speed,
force fields, lasers, missiles, double beam cannons and more to help you
battle. Based on the arcade game, Gradius is a side scrolling shooter.
Shooting certain enemies will leave a power up pod behind which can be
collected to add more power to your ship. Each level features a wide
variety of enemies trying to stop you, with a large boss at the end.
Gameplay is for one player or two players alternating.

Gradius was one of the first really popular space shooters. It was a
revolutionary new type of game which ended up spawning many others.
While not as fun as some of its sequels, Gradius still manages to pack a
punch.

The graphics are amazing for the time. On it's own it looks like a very
well-done Nintendo game. But more astoundingly is the fact that it's an
arcade-perfect port. Your ship is small, but quite detailed. Some
weapons are your ship's size or smaller. But, the bosses are also huge.
In some cases, they can take up nearly half of the screen! Ranging from
giant space stations to huge space monsters, to floating Easter Heads
(?), the graphics are great. Not to mention some of the better
backgrounds.

The story seems to be nonexistent. It's pretty typical otherwise. You, a
small little space ship, must save the world from destruction and face
impossible odds. You know how it goes. But then again, this is a space
shooter. How many do we know of that actually tries to incorporate a
story anyway?

Controls:

A Button: Shoot
B Button: Use Power Up
Start Button: Pause
Select Button: Nothing

Hints:

Warp Ahead
Destroy the boss of the level within five seconds to warp to the level
two levels! For example, this would take you from level 1 to level 3.
Super Ship
Pause during a game and enter the Konami code (UP UP DOWN DOWN LEFT
RIGHT LEFT RIGHT B A START) and you will have all equipment. Only works
once per game.

Secret Message
Hold B + A while turning the power on or resetting to get the following
message:

KONAMI ONE
GRADIUS ONE

Reviewer: Agoaj
http://consoleclassix.com/nes/gradius.html
*

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404c5ef2,64e6c5b3,0bb4dd95
The Great Waldo Search
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1992
Developer: Radiance
Publisher: THQ
Players: 1
_________________________
*
Whitebeard the wizard has lost his powerful magic scrolls. He asks his
good friend Waldo to search the Realms of Enchantment to find them.
Well, you know our favorite world traveler just can't resist a call to
adventure, so it's off to the magic lands!

Now it's your turn to help Waldo in his thrilling quest across areas
filled with giants, castles, dragons, crazy monks, monsters and much
more! Find alarm clocks that give you a little extra time, Bonus Points
that add to your score, and even Waldo's canine buddy who will take you
on a magic carpet ride! All the fun and wild cartoons are here for Waldo
lovers everywhere!

Gameplay:

In each stage the player must find both Waldo and a scroll to complete
the stage. The game has three difficulty levels: easy, normal, and
expert. The difference between the difficulties is the time given for
each level (and "expert" has no clock refills to give you extra time).

The pictures are slightly animated images of Waldo scenes, the player
has to scroll along the long picture to survey the scape while searching
for Waldo and other objects. The directional buttons control a
magnifying glass and is used in order to "find" objects. Waldo's dog
Woof is also in each level and by finding him the player gets to play a
small bonus game to collect points while controlling Woof on a flying
carpet.

http://en.wikipedia.org/wiki/The_Great_Waldo_Search_(video_game)
*

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fb1e109d,66be53ad
Greg Norman's Golf Power
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Golf
Release Year: 1992
Developer: Gremlin Graphics
Publisher: Unknown
Players: Unknown
_________________________
*
This golf game comes with pre-designed golf courses in locales such as
the U.S.A., Japan, England, Scotland, Germany, Spain, France, Australia,
and Hawaii. There is also an opportunity for the player to design their
own golf course. The game features variable weather conditions like
showers, downpours, wind, and sunshine. The game allows for both
strokeplay and matchplay. It also allows for three difficulty levels:
novice, amateur, and professional. Practice mode lets the player train
on the putting green or on a practice hole.

Gameplay consists of aiming the golf ball and then swinging the chosen
golf club. Swinging is done by a meter which measures the power of the
shot and determines whether the ball gets hit straight, hooks, or
slices. Putting is done with an overhead view on the green with the
meter being used to measure the amount of power that is put on a putt.

http://www.mobygames.com/game/nes/greg-normans-golf-power
*

*
ea313dc5,2abb2ee7,db19f80d,13df1e03,83d0d171,b3c89fa1,4df8cad7,0f42f187,cb45e45c,D1F81533,D1FB1533
Gremlins 2: The New Batch - The Videogame
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1990
Developer: Sunsoft
Publisher: Sunsoft
Players: 1
_________________________
*
As Gizmo, you must reach the Gremlin Control Centre to wipe them out.
This is an isometric action game differing from the Elite title. You can
gain items such as a bow and arrow and matches after each level to help.
Mr Wing's Shop also contains many goodies, so watch out for its door
magically appearing. Hazards include spiders, electrified wires,
ground-mounted hazards, and a boss at the end of each level.

Controls:

A Button: Jump
B Button: Throw Tomatoes/shoot
Start Button: Pause/Unpause
Select Button: Move the cursor

http://www.mobygames.com/game/nes/gremlins-2-the-new-batch__
*

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c94ac75f,2e2c8b7b,ed83177d,ccbce828,8914f5f4,CD99A321
The Guardian Legend
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action-Adventure
Release Year: 1989
Developer: Compile
Publisher: Broderbund
Players: 1
_________________________
*
Long ago, in a distant galaxy, an alien race sent a huge world - called
Naju - hurtling toward Earth, loaded with a cargo of mysterious life
forms.

During the long journey, these creatures have multiplied and become
increasingly evil - and now Naju teems with evil. However, deep within
this complex globe are self-destruct mechanisms that can be activated to
destroy it before it reaches Earth.

Now, you must battle your way deep within Naju's labyrinths to destroy
the alien world. You are the guardian of Earth and your saga will become
The Guardian Legend

The Labryinth: The external maze on the surface of Naju consists of
passages and rooms.

The Dungeon: Inside Naju, there are mysterious corridors created by the
huge, evil life forms.

--From the NES Guardian Legend instruction manual.

Overview:

Once upon a time there was a space station called Naju. Naju was invaded
by a hostile alien race a sent reeling towards earth. During the trip to
earth the hostiles have multiplied and converted the Najus to their evil
ways. Now, the space station is nearing earth and it is up to you to
infiltrate it and find the self-destruct mechanisms inside. You play a
robot capable of transforming into a fighter jet. The world expects you
to live up to the name, "Guardian Legend."

The graphics in this game were very well rendered, and the sound wasn't
bad either. This was a highly underrated game. I'm sure you've never
heard of it, so when you get a chance, check it out.

Directions:

I really liked how this game mixed an overhead shooter with an adventure
game. I didn't play it too long, but I liked what I saw. It seems as
though you will spend a lot of your time in the labyrinths of the space
station. It doesn't take long to blast your way through the flying
scenes. The inside of the space station is where you have to a lot of
exploring and problem solving. It's got something for everyone.

Controls:

A Button: None
B Button: Fire
Start Button: Start/Pause
Select Button: Menu

Hints:

Start With Everything
Just go to continue at the start screen and input this code:

hRyY eFGY b5hU 2pVV iaKK lmCV xwfp zWES

Reviewer: Adrian
http://consoleclassix.com/nes/guardian_legend.html
*

*
005ff9a8,2501924f,36f24a3b,adf5eeac,e1238fc6,F806E7B9,611C45C3,3A086DF1
Guerrilla War
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Run and Gun
Release Year: 1987
Developer: SNK
Publisher: SNK
Players: 1 or 2 CO-OP
_________________________
*
A tropical island (specified as Cuba in the Japanese original) is being
oppressed by a dictator, but fortunately one or two brave US soldiers
(Ernesto "Che" Guevara in the Japanese version) are on hand to restore
justice. March through the rivers, swamps and forests to overthrow the
dictator (specified as Batista in Japan) in this evolution of the
Commando style.

The game scrolls vertically, as you move up the screen shooting enemies,
finding good strategic firing points and collecting powerups. As the
enemy soldiers come towards you in groups, some care is required when
picking them off, either using your gun or the grenades. There are also
hostages carried by some soldiers, with points bonuses for not shooting
these but shooting their captors. Each level ends with a boss.

http://www.mobygames.com/game/nes/guerrilla-war
*

*
f39b41a4,fb0ec3b9,f9eebef8,c6fbe2cb,55c656a0,87f46c89,4516ba38,0C950064
Gun Nac
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1991
Developer: Compile
Publisher: ASCII
Players: 1
_________________________
*
The most happening place in the universe is the trendy, upscale solar
system of IOTA Synthetica, part of the Galactic Federation of artificial
stars. It's as far from dirty old Earth as can be... But don't sign up
to go yet!

A strange cosmic energy field with a major attitude has engulfed the
system, and the most outrageous things are happening. Ordinary inanimate
objects are coming to life - harmless little animals are becoming rabid
giants - and the freaked-out residents are under attack! The only
Galactic Commander who can handle this ordeal is the eccentric renegade
called Gun-Nac.

He can oust this aura that's threatening the destruction of comfortable
artificial life as we know it. But where in the universe is he? He could
be as far away as Earth, searching for a new Game Pak. Commander
Gun-Nac, if you read this, call H.Q., A.S.A.P., O.K.? We N.E.E.D. you!

Gameplay:

You assume the role of commander Gun-Nac. You fight a host of enemies
from your space ship, in which you battle your way through 8 separate
levels. The ship can be upgraded to a larger ship by acquiring a "wing"
for your plane, which allows the player to sustain two enemy hits rather
than one, and allows the player to upgrade his weapons farther than his
standard ship would allow.

The game contains 5 primary weapons, as well as 4 types of secondary
bombs. The primary weapons range from a standard gun to a flamethrower,
to a type of guided boomerang, have unlimited ammunition, and are
obtained by collecting circles with numbers that correspond to one of
the 5 different weapons. The secondary bombs work on a similar
principle. They are obtained by collecting similar circles with
corresponding letters within them. The bombs however, are limited in
supply to however many you can collect. In addition, the primary weapons
can be upgraded by collecting multiple "Power P's" that float through
the stage.

Both the weapons and bombs can be progressively upgraded throughout the
game. When a player has acquired a particular type of weapon, say for
instance a type 1, then the player can upgrade his weapon level by
collecting more than one of the same circle in a row. Each time another
matching circle is collected, the weapon is upgraded, up to five times.

The players bombs can also be upgraded using the same method, but by
upgrading the bombs, another element is added to the game. When a bomb
is upgraded, the bomb becomes twice as powerful, but also consumes twice
as much ammunition. This forces the player to chose not only the
appropriate weapon, but whether or not he would like to upgrade the
weapons power, collect or avoid weapon upgrades, or collect more bombs
regardless of their type.

The upgrades can be purchased in the shop in between levels with money
collected throughout the levels, can be found randomly floating through
the level, or can released by destroying objects or enemies during game
play.

http://en.wikipedia.org/wiki/Gun_Nac
*

*
6b8f23e0,6e1ad09d,07317f32,c2121739,d681dd7a,1271c501,6985a359,1f0a941b,419706c3,b3a61bff,203c8cad,86b46101,2c4636d1,b07715dd,615f4ce9,746b58df,abf553f5,ad693242,f4ebeebf
Gun Smoke
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Vertically Scrolling
Release Year: 1985
Developer: Capcom
Publisher: Capcom
Players: 1 or 2 CO-OP
_________________________
*
Direct from the arcade, this vertical scrolling shoot-em-up stars a
heroic cowboy who comes to save the town of Hicksville from the Wingate
Gang.

Directions:

Definitely one of my favorites from the olden days, you just get to run
around the screen shooting the heck out of everything in sight! Thank
goodness for the machine gun, automatic fire sure saves wear on the
thumb.

Kill lots of bad guys for money. Shoot barrels to get power-ups.

You can buy cool weapons from certain helpful citizens, then use the
inventory screen to equip them (you'll need to pick up some ammo first).
The shotgun shoots a wide spread of destruction and can hold 120 shots.
The machine gun lays down a continuous stream of hot lead while you hold
down the button and can carry 400 rounds. The Magnum fires huge
explosive rounds, but can only hold 100. The Smart Bomb wipes out all
your enemies if you get hit, but you can only carry one at a time. Be
careful, if you get killed with a special weapon equipped, you lose it.

You can buy ammo, wanted posters, and horses from another friendly type.
Wanted posters allow you to meet the boss, otherwise each level will
scroll through indefinitely. Horses keep you alive, they take three hits
before they are shot out from under you. Other power-up items include
boots which help you move faster and rifles which improve the range of
your guns (you can have four of each), blue pinwheels to give you a
short time of invulnerability, red pinwheels which give you an extra
life, and POW which kills all enemies onscreen except bosses.

Controls:

A Button: Shoot Right
B Button: Shoot Left
A and B: Shoot Straight Ahead
Start Button: Start/Pause Game
Select Button: Inventory Screen

Hints:

Machine Gun Cheat
To start with a machine gun and 300 ammo, at the title screen press A,
A, A, A, Select, Select, Select, Select, Right, Right, Start.

Reviewer: jcooper
http://consoleclassix.com/nes/gun_smoke.html
*

*
e54840ec,aa6385ad,639d3527
Gyromite
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: R.O.B.
Genre:
Release Year: 1985
Developer: Nintendo R&D1
Publisher: Nintendo
Players: 1 or 2 Alternating
_________________________
*
Professor Hector and his assistant, Professor Vector, navigate
side-scrolling platform levels with the help of their creation, R.O.B.
Their lives are threatened by dynamite and hungry little lizards called
Smicks, and Professor Hector's sleep-walking tendencies get him in
trouble as well.

Gameplay:

As the Professor character moves through the levels, R.O.B. must aid
navigation by raising and lowering red and blue gates. When a Gyro
depresses the red pedestal, red gates are lowered. When a gyro depresses
the blue pedestal, blue gates are lowered. The action on the screen
never stops, so, while operating R.O.B., the on-screen character
continues to be vulnerable.

Game Modes:

Game A (1 or 2 players)

In this mode, the player controls both R.O.B. and a Professor character,
switching on the fly. Professor Hector (Player 1) and Professor Vector
(Player 2) must collect all of the bundles of dynamite in each of 40
successive levels. When the player presses start: the screen turns blue,
the Professor looks outward from the screen toward R.O.B., and the next
button pressed issues one command to R.O.B.every command to R.O.B. must
be preceded by a press of the Start button. Wandering Smicks are a
threat, but are harmless when eating the turnips found throughout the
phases, which the professor may pick up and move at will. A Smick
crushed in a gate is worth 500 points. Bundles of dynamite are worth 100
points. Seconds left on the clock after each level are worth 100 points.
Five extra lives are supplied.

Game B (1 player)

In this mode, Professor Hector is sleepwalking, and the player controls
only R.O.B. Commands need not be preceded by the Start button, as R.O.B.
is controlled directly. The Professor starts at the left edge of the
screen, and walks slowly toward the right side of the screen. If he hits
a gate, he'll just continue to walk straight into it until it moves out
of his way. The player must use R.O.B. to move the gates, allowing the
Professor to reach the right side of the screen. Smicks are present in
this mode, but they mostly confine themselves to dead ends. There are 25
phases in this mode. Three extra lives are supplied.

Test

Serves only to confirm that the R.O.B. can receive signals via the
television. Pressing select sends a signal that should cause his red LED
to light up.

Direct

In this mode, no game is played: commands are simply sent directly to
R.O.B. First-time players or players who just want to operate R.O.B.
without playing Gyromite can use this mode to deliver R.O.B.'s commands.
Pressing up or down on the directional pad causes the arms to move up
and down. Left and right make the arms swivel counter-clockwise and
clockwise. The A button opens the big penal arms, and the B button
closes them.

http://en.wikipedia.org/wiki/Gyromite
*

*
526ad690,284f657b,c10498af,ccf19636,a29304bf
Gyruss
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1983
Developer: Konami
Publisher: Konami
Players: 1 or 2 Alternating
_________________________
*
The entire solar system is being attacked by the vicious Gyrusians, and
it's up to you to save the day! You will need to fly your spaceship to
each of the nine planets and then clear three stages of enemies to rid
that planet of the Gyrusians. You start the game with a single canon,
and can gain a double canon after shooting a power up satelite. After
clearing each planet, there is another bonus stage where additional
weapons and bonus points can be collected. Gyruss is an arcade action
shooter, however instead of piloting your spaceship horizontally or
vertically, you move in a circle around the perimeter of the screen. The
NES version of Gyruss adds to the original arcade version additional
music, additional weapons, new enemies, and a large boss at the end of
each level.

http://www.mobygames.com/game/nes/gyruss
*
************************************************H************************************************
*
43ddc8a3,ece7ad5a,b630e100,190a84f9,72458887,369be470
Harlem Globetrotters
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Basketball
Release Year: 1991
Developer: Softie, Inc.
Publisher: Gametek
Players: Unknown
_________________________
*
Those international superstars of basketball, the Harlem Globetrotters,
are here! Now you can play with 1, 2, or 3 friends, or against
computer-selected opponents, and perform the antics made famous over the
past 65 years by the irrepressible Clown Princes of Basketball.

Choose to play as a Harlem Globetrotter or face off against them. In
either case, you'll combine awesome basketball skills with high
hilarity. It's unpredictable! It's unequaled! It's an action-packed
entertainment treat for "kids" of all ages!

Hints:

Special Pass: Pressing Select with a direction button will create a
behind the back pass which is quicker than the normal pass. It seems to
get interecpted by the computer more often though.

Slam Dunk: When on a clean break if you are running and you press B to
take a shot, and you happen to be at the correct distance from the net,
your player will make a slam dunk that sends the crowd in cheers.

Piggy Back Slam: Unknown at the moment. I'm trying to figure this out.
If you have any info please email me and I'll put it in a FAQ update.

Pull Down the Referee's Pants: During a jump ball if you press B or A at
the correct time right before he throws up the ball, your player will
pull down the referee's pants, and get the ball automatically.

Trip the Referee: When a free throw has been called, the players will
run down to the key area, and the ref will run by, a well timed B button
will send him to the floor.

Ball on Elastic: Happens only when your taking a free throw. Unknown to
me at the moment. See Piggy back slam.

http://www.gamefaqs.com/console/nes/home/587329.html
*

*
66d1ab95,56dbfd1f,435b48d1,3b0da8cf,04397efb,c82e54ac
Hatris
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Bullet Proof Software
Publisher: Bullet Proof Software
Players: Unknown
_________________________
*
Remember Tetris? The way those cubes kept coming at you? That was tricky
enough, but what if they were half a dozen different hats instead?
Derbies, baseball caps, cowboy hats, wizard hats, top hats and crowns?
Well, that's the whole idea behind Hatris. The hats keep coming at you
two at a time.

All you have to do is stack them up five at a time and - poof - they're
history. It sounds perfectly simple. Until you get into it. Then you'll
wish you had six heads instead of one. Because this is the latest game
from Alexey Pajitnov, the designer of Tetris, and his partner Vladimir
Pokhilko. And anyone who could turn geometry into a contact sport is a
force to be reckoned with. And this time they really want you to use
your head. If you don't, you'll look pretty strange with that pile of
hats on it!

http://www.gamefaqs.com/console/nes/home/587330.html
*

*
1e79b8a6,dcf3e8f2,68d20dde,015c29a0,0cc9ae46,65c443bc,E9E27B7B
Heavy Barrel
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1990
Developer: Data East
Publisher: Data East
Players: 1
_________________________
*
The impossible and unthinkable has happened. Terrorists have seized the
underground control complex of a nuclear missile site. It's up to you to
infiltrate the installation and eliminate the leader of the terrorist
army. It won't be easy. Powerful tanks, treacherous waterways and the
bridges are all part of enemy territory now.

The only weapon you'll be able to defeat the terrorists with is HEAVY
BARRELL - but it's been dismantled and is in pieces inside the
installation itself. Once you've battled your way inside, you must find
the keys and reassemble the weapon. Brute force alone won't defeat the
terrorists. This isn't a job for just anyone. That's why you are here!

Hints:

Continue Game
Select a 2-Player game, and when you begin playing, let the 2nd player
die. Continue playing with Player 1 and when Player 1 loses his last
life, play the game with controller #2!

http://www.gamefaqs.com/console/nes/home/587331.html
*

*
86a637b0,e16241cf,c299b734,f2c9a2bb,bf0eaf02,457f2972,e8067e79
Heavy Shreddin'
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - X-Games
Release Year: 1990
Developer: Imagineering Inc
Publisher: Parker Bros.
Players: Unknown
_________________________
*
Don't let the first mountain fool you, its slopes are rather similar and
uninspired, but keep in mind this is the beginners' hill. The other
mountains are vastly different with slopes containing half-pipes, huge
gaps, cliffs, lakes, chateaus and even highways.

Learning how to pass each obstacle will keep you busy for quite a while.
The variety of levels is one of this game's shining aspects. My only
complaint here is that you must do specific tricks in a certain order on
the half-pipes or you lose a life.

Hints:

Begin with 99 Lives
Hold Left, A, B and press Start on the title screen.
Level Select
Hold Left, A, B and press Start on the title screen, then press Right +
A when you see the mountain on the screen

Reviewer: JacketStar
http://www.gamefaqs.com/console/nes/review/R55367.html
*

*
8ca37960,66eb50fa,d833aa0c,d117a483,50efa0f8,a8befc42,dac6ed18,F1D07E3E
High Speed
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Pinball
Release Year: 1991
Developer: Rare Ltd.
Publisher: Tradewest
Players: 1
_________________________
*
The hottest pinball game ever has been converted to video! All the
action and excitement of the original HIGH SPEED is here - Freeway
Frenzy, Ramp Race and Running the Red - plus excellent new features like
Lightning Bombs and attacking enemies! It's a real-life adventure.

The screen flashes and a siren shrieks when you run the red light!
Police car radio messages and original chase music both add to the
thrills. Go for the burn - grab the jackpot and get away at HIGH SPEED!

http://www.gamefaqs.com/console/nes/home/587336.html
*

*
0b6036ac,41cad979,c28e3f86,da8ea36c,3515FC5B
Hollywood Squares
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Game Show
Release Year: 1989
Developer: Rare Ltd.
Players: Unknown
_________________________
*
It's time to go Hollywood! Hollywood Squares, that is! It's tic-tac-toe
with a twist - get your X's and O's by figuring out whether a "star" is
giving a correct answer or making one up. And keep in mind that they
don't always tell the truth! Consider the question, then agree or
disagree with our electronic celebrities and the big bucks will be yours
if you're right.

Test your knowledge and intuition. Is the "star" in the center square
giving you a straight answer? Is that ridiculous response really right?
Only you can decide. Competition is keen and excitement runs high when
you play the fast-moving Nintendo version of this hit television game
show. It's fun for everyone!

http://www.gamefaqs.com/console/nes/home/587340.html
*

*
d98e3e31,5e5f7dae,f577bfc6,E0CDD36E
Home Alone
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1991
Developer: Bethesda Softworks
Publisher: THQ
Players: 1
_________________________
*
As young Kevin McCallister, you have mistakenly been left home alone
this Christmas by your family. The big problem here is that a couple of
bumbling burglars have set their sights on the McCallister belongings as
their ultimate heist. You're the only thing that stands in their way and
they're not about to negotiate.

Scramble through the house, basement and tree fort while setting
incredible traps for the unwanted intruders! Bounce chandeliers and
irons off their noggins in an attempt to gain valuable time for yourself
as the police race to your rescue. Can you keep out of Marv and Harry's
clutches and protect your family's treasures? Find out in this hilarious
adaptation of the classic comedy hit of the year!

http://www.gamefaqs.com/console/nes/home/563422.html
*

*
04944924,5ae4a3ba,dd285899,2996a6a9,f55f6baf,425526c2,F30F8AF9
Home Alone 2: Lost In New York
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1992
Developer: Imagineering Inc
Publisher: THQ
Players: 1
_________________________
*
Guess who's all alone again... only this time in the biggest metropolis
of them all - New York City! Help Kevin McCallister in his newest comedy
adventure! Marv and Harry bring reinforcements this time to nab the kid
that sent them to jail. As Kevin, you'll collect assorted toys and items
to blast your opponents right out of action and into early retirement!

This time it seems a whole city is out for Kevin. Voracious vacuum
cleaners and mean house detectives chase him through a posh hotel. Watch
out for nasty gang members in Central Park and beware of holes in the
floor of his uncle's townhouse - all the while looking out for a
dangerous reunion with the Wet Bandit Gang! Now you can show them what
"just a kid" can do!

http://www.gamefaqs.com/console/nes/home/587341.html
*

*
d23baa5b,4004e230,aec8c2b1,b5902c20,8cb4e389,e97b0c53,37ddb0d5
Hook
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: Ocean
Publisher: Sony Imagesoft
Players: 1
_________________________
*
PETER PAN has now grown up, far away from NEVERLAND, but his old enemy
CAPTAIN HOOK has not forgotten, and schemes his revenge. Kidnapping
Peter's children, he lures our hero back to the island of PIRATES and
"LOST BOYS" for a final confrontation. With the help of TINKERBELL, the
faithful fairy, you take on the role of PETER PAN in this magic
adventure fraught with danger and excitement!

http://www.gamefaqs.com/console/nes/home/587342.html
*

*
99d27118,a51bcbe8,0c54df05,44c85ad8,ff8f5d5a,00c3eeb8,A7958F5C
Hoops
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Basketball
Release Year: 1988
Developer: Jaleco Entertainment
Publisher: Jaleco Entertainment
Players: Unknown
_________________________
*
Gym rats, beware! HOOPS takes you out to the asphault, where basketball
is a half-court game of fast hands, faster moves and
slam-jam-thank-you-Sam dunks! The legends of the Playground are all
here: Mr. Doc, Jammer, Legs, Bomber, Wiz, eight players in all. You can
pit them one-on-one or two-on-two. You pick the court - Eastern or
Western - and you pick the rules, too. You can play against the computer
or one other player. Or you can even team up with another player against
the computer.

You can block shots, make steals, pass off or go strong to the hoop - in
fact, you control just about everything in this ultra-realistic
rendition of the playground game. Except, of course, the final score.
But win or lose, you know you've been in a game after you've played a
game of HOOPS!

http://www.gamefaqs.com/console/nes/home/587343.html
*

*
b78c09a2,32d3f778,b6e7da23,a627b40e,611f79e6,bde57aa1,906dc183,4c48ee4c,fa9b4a01,039f4879,9778675e,7282A0CC,7A08F2FC,AE7D5CF2,C25FF4AC,D7683BFE,67AA4D61,C9AD622C
Hudson's Adventure Island
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1986
Developer: Hudson
Publisher: Hudson
Players: 1
_________________________
*
The Evil Witch Doctor has kidnapped Princess Leilani from Master Higgins
and taken her to Adventure Island in the South Pacific. It is your
mission to help Master Higgins and save Princess Leilani, but it's not
going to be easy. On the island, there are forests, mountains, caves,
many enemy characters, and traps waiting for you. Can Master Higgins
save Princess Leilani from the Evil Witch Doctor?

--From the NES Adventure Island instruction manual.

Overview:

Adventure Island is one of the first games that comes to mind when I
think back to video games of my childhood. The graphics were not that
great, but the color palette was well chosen. The sprites looked
cartoony, but the backgrounds were nice. The gameplay is pure platformer
enjoyment. The only variation is the part where you find a skateboard
and ride it. Be careful though, because you can't stop, you can only
slow down or speed up while riding it. The music is upbeat and pleasant,
and the sounds are cute.

Adventure Island was the start of a great series, and this game was one
of the hardest. I would say that anyone who has not played Adventure
Island should give it a try, as well as its later installments.

Directions:

The moment the level starts MOVE IT! You constantly lose health, so you
have to keep picking up fruit to restore your life. Of course, enemies
are all over the place, so you have to watch your step. Find hidden eggs
by jumping around in random spots, and sometimes they'll just appear.

Inside eggs are items that can help you, like the hatchet, fireballs, or
a skateboard for faster movement. While on the skateboard, you can't
stop, but you can slow down or speed up, and if you hit an enemy you'll
just fall off the board rather than lose life. The hatchet is your
weapon that you can throw at enemies. The fireballs are also thrown at
your enemies, but they will go farther and cause more damage. Both the
hatchet and the fireballs come with infinite ammo.

There is a vase you can find in each level that will double your bonus
points awarded. Milk will refill your life bar. A ring will give you
2000 points. A baby Higgins doll will give you an extra life; these are
rare and hard to find, so be sure to grab them up as soon as you see
them. Honey Girl the fairy is trapped in some eggs, and when released
will fly above your head for a short time making you invincible. The
more enemies you kill by running into them while you are invincible, the
more points you will get. Eggplant is Master Higgins' most hated food,
if you open an egg with one inside, it will hover over you, draining
your life till you have only two or three hits left, or you finish the
stage.

A key will make a platform appear that you can catch, and it will take
you to a bonus stage where each fruit is worth 500 points. A flower will
double the point value of all food, except for the bonus stage fruit. A
NES controller can only be obtained by killing a coyote from behind, and
is worth 2000 points.

Controls:

A Button: Jump
B Button: Use weapon,Hold to run
Start Button: Pause
Select Button: Nothing

Hints:

Infinite Continues
Before the end of the first level, you have to break a special egg. It's
on the left edge of the piece of land the G sign is on, close to the
platform. Jump around until it appears. Break it and grab the Hudson Bee
inside. Now, whenever you die you can simply hold right and press Start
to continue from the level where you died.

Get to the world you like!
When you are at the main menu, you can put in a code that let you
teleport to any other world (1-8).<><>ABAB Teleport to another world.

See the next boss ahead of time
When you defeat the first boss, pause the game as the first boss leaves
the screen. You'll be able to see the next boss.

http://www.gamefaqs.com/console/nes/home/587067.html
*

*
5d8f80c7,d5b0716d,bf49deb9,8d10c79e,eede51a5,9f004d74,fd1533b4,5bcee274,3773e4d4,cba5af1e,3b9d3346,248b5b49,8b726331,58a52c75,8a919342,2a09e18c,f71b5c12,307f15f8,a722f04e,54d8af1d,AA14431A
Adventure Island 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Unknown
Publisher: Hudson
Players: 1
_________________________
*
Well, that Evil Witch Doctor refuses to give up! Princess Leilani may be
safe, but her sister, Tina, has just been nabbed.

And this time you've got real trouble. Because not one, but EIGHT
perilous islands stand between you and your honey. Get set to battle
dinosaurs, survive avalanches and out fight the Evil Doctor's nastiest
ghouls.

It'll be tough, that's for sure. So just remember sweet Tina, and how
grateful she'll be when you come to her rescue!

--From the NES Adventure Island 2 instruction manual.

Overview:
The saga continues in Adventure Island 2. This game is not that much
different from the first in the way of game play and graphics. Now the
levels and extras in this game are far superior to the first Adventure
Island. New cooler weapons, more levels, bonus stages, warp zones, and
secret rooms are what you will find in this very cool game. Good luck,
and have fun playing Adventure Island 2.

Directions:

Traditional side-scrolling action! Grab items such as fruit, milk, meat,
and fairies! If you grab an eggplant, it will drain your energy, so stay
away from it. If using skateboards, your speed will increase! While
you're riding it, it will turn into a dinosaur!

Controls:

A Button: Throw weapon
B Button: Jump
Start Button: Confirm selections, pause/unpause
Select Button: Select START or CONTINUE

Hints:

Level Select
Wait until Higgins is hit by the coconut on the title screen. Then Press
Right, Left, Right, Left, A, B, A, B.

Continue game play
Locate the fifth skull in the first cave on the first island. Walk past
the skull, them up and down to discover a hidden room. Collect the
Hudson bee logo from this room. Hold Left and press Start at the game
over screen to continue game play with all prior items at the last level
played.

http://consoleclassix.com/nes/adventure_island_2.html
*

*
952cdacf,0bc06cec,b6e63aa5,cba557f5,4026c390,b16959e6,aa08ce7c,adb079b3,e205d50b,70067bff,227325ef,a3a2c695,fc49f1ab,62B71912
Adventure Island 3
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: Unknown
Publisher: Hudson Soft
Players: 1
_________________________
*
Jeannie Jungle has been captured by aliens! She's stranded somewhere on
one of eight islands and you, as the somewhat heroic Master Higgins,
must find her. But be careful - each island is guarded by an enormous
creature that's very hungry!

Fortunately, you have a little help. There are five kinds of friendly
dinosaurs waiting to give you a lift. They're stuck in eggs that you'll
need to crack open!

Hidden eggs are scattered all over the islands. By finding and breaking
them open, you might get a bonus, or even a secret way to the next
island! Just don't eat the eggplant...

So hop on one of your dinosaur pals, and ride your way to Jeannie's
rescue!

--From the NES Adventure Island 3 instruction manual.

Overview:

Adventure Island 3 is much like Adventure Island 2 in the realms of
graphics and gameplay. They are almost identical, the only real
difference is the looks. The only real reason to play this game is to
say that you have played the whole series.

Directions:

From the word go keep moving. You will lose life no mater what, so be
sure to eat as much food as you can to ensure you will beat Adventure
Island 3.

Controls:

A Button: Jump
B Button: Fire/Use Weapon
Start Button: Pause Game
D-Pad: Move

Hints:

Level Select
At the title screen, press Down, Up, Left, Right, B, A, B, A.

Reviewer: egosolus
http://consoleclassix.com/nes/adventure_island_3.html
*

*
c18d7759,42728a80,37fc3443,10e8366f,b9c016c9,975dacfb,f03ce2db,83e3f573
Hudson Hawk
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Ocean
Publisher: Sony Imagesoft
Players: Unknown
_________________________
*
Eddie Hawkins, a.k.a. The Hudson Hawk, has the reputation of being the
best cat burglar in the world, but he's decided to go straight.

Unfortunately, Darwin and Minerva Mayflower have other plans. They are
rebuilding Leonardo da Vinci's Alchemy Project, a machine that can make
gold! Good for them but disastrous for the world's economy. They need
Hawk's help, and they'll hurt his best friend unless he gives it to
them.

The Mayflowers order Hawk to steal two priceless works by Leonardo da
Vinci. One is located in Rutherford's the heavily guarded auction house.
The other rests in the vaults of the Vatican! Quite a challenge...even
for the Hawk!

We need you to help the Hawk first, to save his friend, and second,
because if Hawk can find where the gold machine is, maybe he can steal
its key component and save the entire world from financial ruin...!

--From the NES Hudson Hawk instruction manual.

http://consoleclassix.com/nes/hudson_hawk.html
*

*
296b915f,2019b4fb,7e208d05,011dc0ee,64e47ba8,66b420ec,b6a3457e,7ba6e270
The Hunt for Red October
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1991
Developer: Beam Software
Publisher: Hi Tech Expressions
Players: 1
_________________________
*
The Soviet Union has created the ultimate first strike weapon. It is
November 12, 1984, four months before Mikhail Gorbachev comes to power.
The Soviets have built the RED OCTOBER, a Typhoon Class nuclear
submarine which utilizes an experimental propulsion system. This new
"caterpillar" drive renders the submarine virtually invisible to sonar.
Fully loaded with nuclear missiles, the RED OCTOBER is an unprecedented
war machine.

You are Captain Marko Ramius. Your superiors have ordered you to put the
RED OCTOBER through its trial run of tests and naval exercises today.
But you have other plans. You intend to defect and to lead the submarine
and its crew to the safety of a U.S. port.

The Soviets will not allow this superior technology to fall into the
hands of the Americans. Once the Kremlin realizes your plan to escape,
they will send the entire Red Fleet to track down and destroy the RED
OCTOBER. You must evade or destroy all enemies and navigate a course to
the U.S. shore.

--From the NES Hunt For Red October instruction manual.

http://consoleclassix.com/nes/hunt_for_red_october.html
*

*
8962aebf,1ebace75,13425a6f,7ba88557,a2c631fa,8d86ff74,6d4fbc71,4477cc74
Hydlide
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1986
Developer: T&E Soft
Publisher: FCI
Players: 1
_________________________
*
In the kingdom of Fairyland, three magic jewels were enshrined in the
palace to maintain peace in the kingdom. One day, an evil man broke into
the palace and stole one of the three magic jewels. Without the third
jewel, the two remaining jewels lost their magic sparkle. The magic
spell that sealed the power of Boralis, the most vicious demon in the
kingdom, was broken. During the turmoil which followed, the last two
jewels were stolen. Boralis cast a special magic on Princess Ann,
turning her into three fairies, and hid her somewhere in the kingdom. He
then let loose a horde of monsters across the land and became the ruler
of the kingdom.

Finally, the young knight Jim stood up and took action to restore peace
in the kingdom. He bravely made his way into the wilderness in full
armour to fight the monsters...

--From the NES Hydlide instruction manual.

Overview:

Once there was a kingdom called Fairyland. In Fairyland, there were
three magic jewels enshrined in the palace that were put there to keep
peace in the kingdom. All was well until an evil man snuck into the
palace and stole one of the jewels. When he did, the other two jewels
lost their "magic sparkle." There was a demon (Boralis) trapped by the
sparkle of the jewels, so he was released when the evil man took one.
After that there was much turmoil, in which the last two jewels were
stolen as well. Boralis took over the world by taking Princess Ann,
turning her into three fairies, and hiding them somewhere in the
kingdom. At this point, he let loose a horde of monsters across the
land. After a while, the young knight Jim, stood up to him so he could
restore peace to the land.

This game has gotten a bad rap throughout the years. I think it was good
idea, despite its semi-corny storyline. It was probably one of the worst
RPG's on NES, but that doesn't make it a horrible game. The graphics
weren't that bad, although the sound did leave a lot to be desired.
Hydlide tried to be an awesome game but in the end I think it just came
out an O.K. game.

Controls:

A Button: Attack/Defend
B Button: Choose/Fire Magic
Start Button: Start/Pause
Select Button: Menu

Hints:

XBNMAMPNWQMNQHB2: Skip to Boralis
WMRRBHLNX3TDJ8N6: Start game at final area with Max. Life/Max.
Strength/Max. Magic/All Equipment/All Fairies rescued
P6M9L7GBJ6PQJKH7: Start new game with Max. Life/Max. Strength/Max. Magic
RJPMBKJNL64GMK71: Start new game with Max. Life/Max. Strength/Max.
Magic/All Equipment

Free Magic
In the desert, destroy three sandworms in a row with one wave of magic
power, and a set of footprints will appear in the sand. For a short
time, you'll be able to use magic without depleting magic power.

http://consoleclassix.com/nes/hydlide.html
*
************************************************I************************************************
*
4cc20d6f,80c41616,cff4bd29,aa50acb9,025484df,dfe071a7,367da5e5,662354d0,3e2b395a,7755b120,70044a74,9cccb929,7931ca9b,1be836f2,7820bd67,2ff654bc
Ice Climber
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1985
Developer: Nintendo R&D1
Publisher: Nintendo
Players: 1 or 2 CO-OP
_________________________
*
It's only you and an ice hammer as you make your way to the top of the
mountain! If you can break through 8 levels of treacherous arctic ice,
you'll reach the top of the mountain. But watch out - the Nitpicker,
condors and Polar Bears don't want you up there. And they've got a bag
of tricks that will block your rise to the top. There are 32 challenging
peaks to scale - face them alone or with a friend.

--From the NES Ice Climber instruction manual.

Overview:

Two ice climbers, Nana and Popo have heard of magical vegetables on the
mountain tops. So they went off in search of them, while fighting off
Yetis, birds, and whatnot.

Directions:

Fight monsters and break blocks with mallets to get to the top, and
collect vegetables to gain bonus points. Play with another person for a
better playing experience.

Controls:

A Button: Jump
B Button: Use mallet
Start Button: Pause/Unpause
Select Button: Choose One or Two Players

Hints:

Infinite Lives
In level two, if you hit the block that is colored pink, then you will
hear a ringing sound and you will have infinite lives.

Reviewer: Adrian
http://consoleclassix.com/nes/ice_climber.html
*

*
3f912781,4916d0a9,877ab3b1,65594178,def9a66d,c0292d5d,8f539204,c868ff2c,8916e626,2b110ebd,7e555e66,57561526,d40b9b3d,75e05f96
Ice Hockey
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Hockey
Release Year: 1988
Developer: Nintendo R&D3
Publisher: Nintendo
Players: 1 or 2 VS
_________________________
*
Ice hockey is hard hitting, fast-action competition. Each team tries to
put the puck into its opponent's goal. A game consists of three periods,
and the team with the most points at the end of the game wins. When the
score is tied at the end of the three periods, the game is decided with
penalty shots. If the score is still tied following the penalty shots,
the game goes into over- time without goalkeepers.

--From the NES Ice Hockey instruction manual.

Overview:

You can choose from 6 international teams: U.S.A., Sweden, Poland,
Canada, Russia, and "TCH". The forms of players come in thin (fast),
medium (average), and fat (slow). The object of this game is to get more
goals than your opponent. The game will seem frustrating at times, but
with practice, you'll get better! Change players on the game screen with
A and B before the ref shows up!

Directions:

Play one of the greatest sports of all time, in this game of
ice-skating, puck-hitting action!

Controls:

A Button: Pass the puck
B Button: Shoot puck
Start Button: Pause/Unpause

Hints:

Non-Stop Puck and No goalies!
On the title screen, hold down the A and B buttons on controllers 1 and
2, then press start on controller 1, now you'll have a puck that never
stops moving, and no goalies at the nets.

Reviewer: LinkOfHyrule
http://consoleclassix.com/nes/ice_hockey.html
*

*
90757260,4fca3e3a,68b0cfdc,016ad4d3,e77503f5,a6a9943f,77342b46,ef13acf7,eed05076,8559431c
Ikari Warriors
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Run and Gun - Top Down
Release Year: 1987
Developer: Micronics
Publisher: Tradewest
Players: 1 or 2 CO-OP
_________________________
*
There was almost no story to this game. This is what the manual said:

Paul and Vince are warriors with secret orders to invade an enemy
nation. Working together as a team, they must fight for survival against
a relentless onslaught of enemies!

The only story I've come across that was worse was Bad Dudes. Besides
the story, the game still sucked. I didn't like the game-play. You
couldn't throw the grenades far enough and what's worse is that they
didn't blow up big enough. You were better off just shooting your gun,
it covered just as much ground. The coolest thing by far was getting in
a tank. I think Ikari Warriors got better as their sequels came out, but
this one was a bit of a flop.

Directions:

Invade and take over the enemy's territory, using your rifle and
grenades. Be careful not to run out of ammo!

There are various upgrades you can get for your rifle, but not for your
grenades, unfortunately. This limits the usefulness of grenades, because
you can shoot as far with your gun and the grenade doesn't cover a large
area. Just use grenades for things you can't blow up with bullets.

The best part of this game is getting a tank, which you can find at
various points in the game. Press A to climb in, then you can steer the
tank around, aim the turret, and fire explosive rounds. Now, your tank
ammo does have some good upgrades, improving both its range and blast
radius. Just make sure you find plenty of gas cans, because for some
bizarre reason, these tanks will explode when they run out of gas.

Controls:

A Button: Throw grenade, enter tank
B Button: Shoot weapon
Start Button: Pause/Unpause
Select Button: Choose 1 or 2 Players

Hints:

Level Select
Quickly press Up, Down, A(2), B, Left, Right, A, B, Up, A, Down,
Right(2), Left, B, Up, Left, A, Right, B, Left, Right, A, Left, Up, A,
Down, A, Right, Left, A, Start at the title screen. The phrase "Stage 1"
will appear next to the airplane landing screen to confirm correct code
entry. Press A or B to change the starting level.

Continue
After you lose all your lives, press A, B, B, A to continue the game.

Reviewer: Adrian
http://consoleclassix.com/nes/ikari_warriors.html
*

*
1eaf333c,2e9eb405,e43e0259,2fc93ce5,c6d1b2c9,8ce46459,a1f0f35c,6cffdac5,8355c1df,d2443a96,7253986e,f09059f4
Ikari Warriors II: Victory Road
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Run and Gun - Top Down
Release Year: 1988
Developer: SNK
Publisher: SNK
Players: 1 or 2 CO-OP
_________________________
*
When we last saw Paul and Vince, they had saved the Colonel and were
about to head for home in a special plane given to them by the General.

But then, while in flight over the ocean, the sky suddenly blackens -
the ocean begins to churn - and the plane goes spinning! A booming voice
fills the cockpit: "Hear me, Warriors! Zang Zip, the War Dog, has
enslaved the people of Earth. Only you can save us from his grip of
evil!"

Caught in a time warp, hurled thousands of years into the future, Paul
and Vince know they have no choice but to meet this impossible challenge
head-on. After all, they are professionals... they are the Ikari
Warriors!

--From the NES Ikari Warriors 2 instruction manual.

Overview:

Like most Ikari Warriors titles, Ikari Warriors 2 was a pretty bad game.
The graphics weren't very good, and the controls were unresponsive.
There are some people that like these games, but I don't understand why.
Ikari Warriors was pretty popular in the arcade, but it just wasn't
ported very well to the Nintendo console. The Ikari Warriors series has
done pretty well as a whole, I just didn't like the ones on the NES very
much. If you are an Ikari Warriors fan, play Ikari Warriors 2, if not,
then I wouldn't try this one.

Directions:

Kill everything in sight to make it through the game.

Controls:

A Button: Grenade
B Button: Machine Gun
Start Button: Start/Pause
Select Button: Select

Hints:

Grenades
Use grenades all the time, they are free!

http://consoleclassix.com/nes/ikari_warriors_2.html
*

*
3bcd370e,c3cf9bfe,674f3df9,919083de,6679b5be,eb304fee,b813900c,3e80660b,e83cf69a,9a6120af,e0365a0f,b5ff04fe,2653463f,99ee9766,9d89760b,3f917b64,2d8049c1
Ikari III: The Rescue
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Run and Gun - Top Down
Release Year: 1991
Developer: SNK
Publisher: SNK
Players: 1 or 2 CO-OP
_________________________
*
It is the end of the 20th century. A worldwide economic recession wreaks
havoc with the nation and the planet. The impending threat of anarchy
has given rise to a secret vice organization called 'Crime Ghost.'
Dangerously poised to take over the world with its diabolic strategy,
'Crime Ghost' has infiltrated every country simultaneously. There is one
President who has initiated a plan to wipe out the association, but now
his home has been attacked and his daughter Elise abducted. A letter has
arrived demanding that he resign his powerful position within a number
of days, or else his beautiful Elise will be executed in a most
unpleasant manner. The letter is signed 'Faust, the notorious mastermind
of Crime Ghost. The president knows to whom he must turn. The President
has summoned two men known as Paul and Vince, the incredible Ikari
Warriors. Now, YOU become Paul and Vince. You must go to the enemy
hideout, rescue the lovely Elise, fight Crime Ghost, and destroy them
all.

To do this, you will use your undersea scuba tactics; your guerrilla
fighting power with machine guns and grenades; and your own brute
strength, together with your superior Martial Arts skills, performing
kicks, round-house kicks, jump kicks, punches, and more. Ikari Warriors,
save the world from chaos! Now!

--From the NES Ikari Warriors 3 instruction manual.

Overview:

Save the president's daughter from the evil organization that has
kidnapped her. Not much of a plot, but there it is. These games weren't
about that, just an excuse to kill everything in sight.

Ikari Warriors 3 was not that bad of a game, unlike its predecessors.
This edition had a good many improvements. The graphics were a great
deal better. The backgrounds looked better and the characters were well
drawn. Also, the controls were a little more responsive. Ikari Warriors
3 was probably the best Ikari Warriors of its time. If you like Ikari
Warriors, you'll love this one!

Directions:

One big improvement for the controls was the ability to jump. If you
press A and B at the same time, you will perform a jump kick. This is
very good for dodging enemy fire. The only thing I didn't like about the
game was the fact that for most of the game you don't have any weapons.
You only get weapons during a boss battle, and sometimes you can find
them on the ground, but they are limited.

Controls:

A Button: Punch
B Button: Kick
Start Button: Start/Pause
Select Button: Menu

Hints:

Weapons
Be sure to use weapons wisely when you find them, for they are sparse.

Reviewer: Adrian
http://consoleclassix.com/nes/ikari_warriors_3.html
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2ee6db21,9b116def,5ccd093d,2f1c2b30,9aeb9dfe,a9213e5d
Image Fight
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Vertically Scrolling
Release Year: 1990
Developer: Irem
Publisher: Irem
Players: Unknown
_________________________
*
On a fateful day in 20XX, the Earth's moon exploded into four large
fragments and a multitude of meteors. Aliens from afar had succeeded in
destroying the West's moon base. One after another, mankind's other
minitary industrial space complexes were being lost. What mankind
dreaded had come to pass. Scores of unidentified fighters were in the
area. In addition. the moon's main computer, still intact after the
explosion, had a stranged vegetation coiled around it. Their trademark
evil exploits being a dead giveaway, invaders from the Boondoggle Galaxy
had arrived to take over the Earth.

To counter these evil forces, leading scientists from all over the globe
created the "OF-1" Fightership. Combat pilots depart the Earth to fend
off the invaders and earn everlasting glory.

http://www.nesguide.com/games/imagefight/
*

*
aceb84c1,cecd9282,f8fa470b,d895162e,c55297a3,57ABBF15
The Immortal
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game - Isometric
Release Year: 1990
Developer: Sandcastle
Publisher: Electronic Arts
Players: 1
_________________________
*
The morning sun heats the jagged peaks as you follow the forgotten road
down to the valley floor. The bleached ruins of great columned temples
and towering citadels rise from the grassy plain like the bones of some
colossal beast. Surely this was the ancient city of Erinoch, destroyed
by dragon's fire over 1000 years ago. Mordamir spoke often of this
city...

Mordamir! Your teacher in the arts of wizardry. Surely he visited the
fabled Labyrinth of Eternity buried beneath the ruins of Erinoch!
Perhaps this is where you will once again come face to face with your
long lost master...

--From the NES Immortal instruction manual.

Overview:

The Immortal is legendary for its profoundly-steep learning curve and
practically-impossible difficulty. Indeed, some sections of the game
seemingly required the player to die in order to progress.

There are also a number of 'one false move' style death traps, and it is
even possible to die in the very first room of the game. It is also
remembered for the copious amounts of violence it contains; there are
over 30 death animations for the player character, involving a variety
of traps and monsters.

http://www.nesguide.com/games/immortal/
http://consoleclassix.com/nes/immortal.html
*

*
8c684ea4,fff45b6f,abd28f54,4c1bd708,3eb78436,EC40CAF1
The Incredible Crash Dummies
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: action
Release Year: 1994
Developer: Gray Matter Interactive
Publisher: Acclaim
Players: 1
_________________________
*
Junkman has kidnapped crash dummy designer Dr. Zub. Only the Crash
Dummies can get him back. Guide Slick as he travels through the Crash
Test Center, Construction Site, and Military Testing Zone.

In all of the levels, he will have to face the dangers presented by the
junkbots. If Slick can overcome these obstacles, he will rescue Dr. Zub
and ensure the future of crash testing in THE INCREDIBLE CRASH DUMMIES.
Features multiple levels; take control of a crash dummy; try to rescue
Dr. Zub; character falls apart when he crashes.

http://www.nesguide.com/games/crashdummies/
*

*
da23166a,2de2ed7c,c49776d3,73786e3f,48710fef
Indiana Jones and the Last Crusade (Taito Software)
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: action adventure
Release Year: 1991
Developer: Taito Corporation
Publisher: Taito Corporation
Players: Unknown
_________________________
*
In this game the player controls protagonist Indiana Jones going through
levels taken directly from the film, albeit with a shorten and
simplified plot. The game begins in 1938 with Indy receiving a package
from Venice, Italy that turns out to be his father's Grail Diary. At the
same time he receives a telegram from Marcus Brody telling him the Cross
of Coronado is on a ship off the Portuguese coast. The player is then
presented with the choice of recovering the Cross of Coronado or going
to Venice.

When the player goes to recover the Cross, they are on a ship and must
defeat a certain number of Panama Hat's goons before fighting the boss
himself. By recovering the cross Indy will receive a telegraph from
Sallah who knows the location of the Holy Grail. Afterwards the player
can head to Venice where they are presented with a sliding puzzle
challenge. The player must complete the puzzle before the fire,
traveling through the tunnel, engulfs the room. By solving the puzzle in
time Indy receives a sketch showing the true holy grail. Another
telegraph arrives from Sallah telling that Henry Jones, Sr. was taken
captive by the Nazis is being held at Brunwald Castle and Marcus Brody
has gone missing.

Saving Marcus takes place on top of a German tank in Iskenderun where
Indy has to kill Nazis and Colonel Vogel before the tank plunges over a
cliff. If the player fails, the Nazis steal the diary and Indy must
travel to Berlin to recover it via a motorcycle riding sequence. At
Brunwald Castle the player must navigate a convoluted maze to find Henry
Jones Sr, although if caught they again must travel to Berlin to recover
the diary.

At the Final level of the game, the player finds themselves at the Lost
Temple. They must careful navigate the floor to spell out the word
"Jehovah". If they stand on the same tile for too long it falls or if
they take too long the torch goes out. Afterwards they reach the final
sanctum containing the Knight and several grails. If the player has the
sketch from Venice it will aid in identifying the correct grail.
Choosing the correct Grail will show the ending.

The game presents bitmapped pictures of the real movie actors, such as
Harrison Ford and Sean Connery.

http://en.wikipedia.org/wiki/Indiana_Jones_and_the_Last_Crusade_(Taito_game)
*

*
ed5fa6c4,656439eb,4e6db96d
Indiana Jones and the Last Crusade
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: action adventure
Release Year: 1991
Developer: Tiertext Design Studios
Publisher: Ubisoft
Players: 1
_________________________
*
As in the movie (and the more-famous graphic adventure), your task is to
find the Holy Grail. Before this can be done you must find the Cross of
Coronado, a shield and a diary.

This makes for a five-level arcade adventure combining climbs,
exploration (with several routes through each level, and some traps) and
puzzles. Indy is armed with his trusty whip to fight off foes, but can
also get involved in hand-to-hand combat. The first level takes place in
caves underneath Colorado, before you reach a moving circus train strewn
with traps for the second. The third comprises a combination of the
Venetian catacombs and Castle Brunwald in Austria. The fourth level
takes place upon a Zeppelin which is full of guards and ladders. The
final stage requires Indy to recover the Grail itself, before his father
succumbs to heart trauma, following a gunshot wound.

http://en.wikipedia.org/wiki/Indiana_Jones_and_the_Last_Crusade:_The_Action_Game
*

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f5f79ea9,6baa48be,e6517826,83b34068
Infiltrator
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year:
Developer: Chris Gray Enterprises
Publisher: U.S. GOLD
Players: Unknown
_________________________
*
The player takes on the role of a master-of-all-trades hero, who was
apparently modeled on the pop hero Buckaroo Banzai. The player's
objective is to fly a helicopter, land at enemy bases, and infiltrate
compounds to stop the mad leader. The inflitration portion of the game
bears a striking resemblance to Epyx's 1984 Impossible Mission.

http://www.nesguide.com/games/infiltrator/
*

*
dcfd85fc,d09cc788,a3c0d0a6,38727c64,106599d5,4545EE1B,FCF9B15B
Iron Tank: The Invasion of Normandy
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1988
Developer: SNK
Publisher: SNK
Players: Unknown
_________________________
*
The Date: June 5, 1944. The United Forces are preparing for their final
assault on the Normandy Coast. The Mission: Establish a beachhead, break
through the front lines, and infiltrate and destroy enemy headquarters.

To spearhead the invasion, they have chosen Paul, from Command Unit 88 -
a secret unit known as "Iron Snake." An experienced combat veteran with
special forces training. Paul has been called a Man of Iron.

But to succeed in his mission, Paul will need the full firepower of the
United Forces' mightiest fighting juggernaut: the Iron Tank!

--From the NES Iron Tank instruction manual.

http://consoleclassix.com/nes/iron_tank.html
*

*
612ab0d2,43d7a888,fd11545f,e3ce9610,594c69c1,68509ab1,1bef65a5
Isolated Warrior
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1991
Developer: NTVIC
Publisher: NTVIC
Players: 1
_________________________
*
The game is shown entirely from an overhead perspective, as in
traditional top-down shooters. The player must collect weapon upgrades
and operate various machines to combat the alien enemies. Various
obstacles, such as pitfalls and land mines, must be avoided. There was a
boss battle at the end of each level, and sometimes mid-level as well.
The player's progress in the game could be saved using a password
system. Between levels, images and text were sometimes displayed which
showed Maverick's thoughts or reminiscence about his life.

Story:

The story takes place on a planet outside of Earth's galaxy called
"Pan", which is suddenly attacked by a mysterious alien force. The
aliens have the unique power to consume any living thing, as well as
machines and buildings. Pan soon becomes overtaken by the alien force
and the army of Pan begins losing all of its military power. The
soldiers and people of Pan are told to evacuate the planet, however, a
captain of the army, Max Maverick , refuses to leave. He instead suits
for battle and faces the aliens alone, using a motorcycle and
Hover-craft as his means of transportation. Max must stop the alien
menace or face the destruction of his world.

Trivia:

A pirate version of the game called "Contra 8" exists. It has an altered
title screen with a black-haired Bill Ryzer and a bit altered player
sprite, so that it looks like a woman.

http://en.wikipedia.org/wiki/Isolated_Warrior
*

*
bbab7334,9b60401f,78bca77a,98025036,f5bf2d48,4b55cad2
Ivan 'Ironman' Stewart's Super Off Road
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1990
Developer: Tradewest
Publisher: Tradewest
Players: 1-4
_________________________
*
In the game, up to 3 players (4 in the NES version through use of either
the NES Satellite or NES Four Score) compete against each other or the
computer in racing around several top-view indoor off-road truck tracks
of increasing difficulty. Good results earn the player points to
continue in the championship and money with which to upgrade their truck
or buy more nitro boosters.

The goal is to reach the end of the season with the most money earned.
Continues are available but whereas players can get extra money in the
arcade version, in the home versions, the player's money is reset to 0.
This is one of the first games where the player could upgrade his or her
vehicle by earning points or money (although in Atari Games' Sprint
series, one could upgrade their racer using wrenches), a system that is
used in most arcade-style racing games today.

http://www.nesguide.com/games/superoffroad/
*
************************************************J************************************************
*
f01a3c60,c398f176,682012e0,7f09c26d,0c790384,7425c7d7,de5fcb44,127b5996,82c5b3c1,b06631f6
Jack Nicklaus' Greatest 18 Holes of Major Championship Golf
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Golf
Release Year: 1990
Developer: Konami
Publisher: Konami
Players: Unknown
_________________________
*
Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is a 3-D
golf simulation featuring an 18 Hole course created by Jack Nicklaus
himself. Each of the 18 holes are from famous courses around the world
and include number 8 at Pebble Beach, number 18 from Muirfield, number
12 from St. Andrews, number 12 from Augusta, number 10 at Riviera, and
more. Gameplay is for one to four players and can be either stroke play
or a skins game.

http://www.nesguide.com/games/jacknicklausgolf/
*

*
2e52d091,6f5c75d2,9851056e,84c1288d,99a873a5,b2efcb78,de27c71a,c5193f42,4287673e
Jackal
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Run and Gun
Release Year: 1988
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
_________________________
*
Return to 'Nam

Infrared satellites soaring miles above Earth have spotted dozens of
American prisoners of war still trapped on enemy soil.

Missing for years but never forgotten, these men must be brought home.

But America is in no position to risk an all-out invasion that could
prompt retaliation. Instead, the only possible hope for their freedom is
a small scale commando raid - code name JACKAL.

Immediately the President turns to the Green Berets and their
combat-ready, tactical infiltrating "Jeep Squad". The Jeep Squad is
comprised of twenty all- terrain, four-wheel drive, super-mobile attack
jeeps, each equipped with one driver and one gunner. Only forty of the
Green Berets' bravest and most cunning soldiers belong to this elite
fighting force, and because of the secrecy of the mission, only a few of
them qualify for the rescue attempt.

Needless to say, you've been chosen to be one of the few, the proud, the
Jackals.

So work up your courage and polish up your guns, because it's time to
save the life of each and every brave American POW.

And before you go, your country would just like to say, "Good luck, son.
Don't come home alone."

--From the NES Jackal instruction manual.

Overview:

Driving your Jeep with machine guns blazing, rescue POW's from the enemy
and destroy his fortress of evil. "You'll need a pocket full of
miracles, and the ferocity of a wild Jackal!"

I have to say this is probably one of the best games for the NES
platform, technically speaking. The graphics were truly excellent for
the time, and the music and sound effects are great too.

Directions:

Jackal is one of the first games I can remember where your enemes have
to actually attack you to hurt you. So your jeep can run over puny
mortals that get in your way as long as they don't shoot you first.

You can ram enemy vehicles as well, but that's more of a kamikaze thing
because it kills both of you. The attack system is very interesting: you
have a machine gun that always fires forward and a grenade gun which
always fires the direction your jeep is facing. This gives you some
flexibility in your attack options and is great when there are many
enemies on screen. Another interesting detail: you actually have to
physically rescue the POWs in-game, it's not just some plot point. They
are being held in various tents and barracks, which you have to blow up
with a grenade to let them out. When you free them, you have to drive up
to them and they all pile into your jeep. There are green POWs that just
give you points, and there are flashing POWs or Officers who upgrade
your weapon from Grenade to Missile and then increase the explosive
damage of your Missiles. If your jeep is destroyed some of the POWs will
survive and you can pick them up again, but Officers never make it, so
you're back to Grenades.

You have to actually carry the hostages to the end of the level to get
full credit for rescuing them, but I think you get some points for
picking them up the first time.

Jackal is a relatively short game for its genre, but it makes up for it
in challenge and pure fun. There are a wide variety of enemies and
bosses, different terrain and various obstacles to overcome. Don't
worry, it won't seem short, and when you do finally defeat the final
boss, Jackal loops back to Level 1, so the pursuit of fun and incredible
High Scores never ends!

Controls:

A Button:Fire Grenade or Missile
B Button: Fire Machine Gun
Start Button: Start/Pause Game
Select Button: Choose 1 or 2 Players

Hints:

2-Player Life Steal
In a two-player game, if one player runs out of lives while the other
player still has extra lives left, the dead player can steal a life from
his partner by pressing A and B simultaneously.

Reviewer: jcooper
http://consoleclassix.com/nes/jackal.html
*

*
73bb037e,5b96a9dd,a7de925f,b56e8d83,c82e12a3,30238d0b,75d79dc3,a52c910a,1ca2b3a5,c500f5c9,eb8d487b,0a61526b,6f371f16,64348e23,fac76c0a,27d852f2,0204158e,5076c890,98ACDCCB
Jackie Chan's Action Kung Fu
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Hudson Soft
Publisher: Hudson Soft
Players: 1
_________________________
*
The player controls Jackie Chan, the famous martial arts stuntmaster,
and brawls against many nameless goons during his quest to rescue his
sister. There are five levels in the game, each with a boss at the end.

Along the way, Jackie can encounter frogs carrying power-ups or bowls
that restore health, which he can obtain by hitting the frog. These
power-ups can allow him to do a special type of attack a certain number
of times. Only one power-up may be carried. Jackie can also charge a
special beam-like attack on his elbow by holding the B button and
releasing it. This attack may be done five times. Most enemies Jackie
defeats will drop green orbs. Collecting 30 of these orbs will replenish
his life and his 5 charged shots.

If the player dies, all orbs and power-ups are lost and must be gained
again. The player only has 1 life in the game, but may continue up to
five times initially. Extra continues may be earned through the bonus
stages.

Bonus Stages:

Occasionally, a bell may appear in certain areas of the levels, which
will take Jackie to a bonus stage. The bell appears when the player
stands at a certain place on a platform. These stages involve doing some
task such as jumping on clouds or hitting fish dropping from a
waterfall. The better Jackie does, the more points he earns and the
better his rewards.

http://en.wikipedia.org/wiki/Jackie_Chan%27s_Action_Kung_Fu
*

*
dc1a82cb,5b473135,c82cc28e,8a36a82b,2B814116,7dad6bf6
James Bond Jr.
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1991
Developer: Eurocom
Publisher: THQ
Players: Unknown
_________________________
*
Travel the world and battle the forces of S.C.U.M. in JAMES BOND JR.
Take on the evil Dr. Derange in Central America or confront Maximillion
Cortex in Venice.

Along the way, Bond will discover a variety of special items that will
enhance his personal weapons and create an arsenal that that will
destroy any foe. At times, Bond will have to use a minicopter, a
speedboat, and a jet to get in the way of evil. See if you can stop
S.C.U.M. in JAMES BOND JR.

http://www.nesguide.com/games/jamesbondjr/
*

*
fece3f05,e95752bd,478b1e03,7049197c
Jaws
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1987
Developer: Westone
Publisher: LJN
Players: 1
_________________________
*
Based on the 1975 flick directed by Steven Spielberg, it's all about the
Great White Terror of the Deep. You play a scuba diver who tries to stop
the deadly shark once and for all.

Directions:

You start off sailing in a little boat, but soon you'll hit something
and you'll have to go underwater to investigate. Use your weapon to
shoot the underwater baddies and collect their droppings. You'll run
into a couple of bosses, too. Once in a while, you get bonus rounds,
which you drop bombs on the jellyfish in the water by a jet.

Controls:

A Button: Shoot weapon
B Button: Shoot weapon
Start Button: Pause/Unpause

Hints:

Jellyfish
Jellyfish attack from the bottom of the screen, attacking a jellyfish
once will kill him, resulting in 50 points.

Reviewer: Adrian
http://consoleclassix.com/nes/jaws.html
*

*
fb72e586,0c8bdbdd
Jeopardy!: 25th Anniversary Edition
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Game Show
Release Year: 1990
Developer: Rare
Publisher: Gametek
Players: 1 to 3 VS
_________________________
*
It's been 41 years since Jeopardy first showed its face on the millions
of television screens, from the army base to the autistic research
center, to the gym to the home at night. It's been a great show, but the
3rd Jeopardy game made for the NES really doesn't have an impact.

First-off, the first Jeopardy game for the NES used the engine this one
uses, so it's not much of a change of scenery. The only thing that
really changed, was that the podiums were more of a teal-like color, the
questions and answers were different, and the opening animation was
different as well, just like in the Wheel of Fortune Family Edition. If
this game had been made with the Super Jeopardy engine, it might have
looked much better.

In my personal opinion, this game was certainly not worth buying unless
you didn't have the original NES Jeopardy, or you did but you knew every
answer and question the minute you saw it. But then, if you wanted the
full NES collection, this would have to be there. But if you want to try
it, go ahead, it's right here.

Directions:

Play the best game of Jeopardy possible, by asking questions to the
answers given.

Controls:

Control pad Up: Ring In
A Button: Pick categories and letters
B Button: Pick letters and categories
Start Button: Exit menu and start game

Hints:

To Challenge Yourself
Computers too hard for you? You can turn them off when the option that
says "Play against computer" comes up. Just move it to "N" and you're
good to go.

http://consoleclassix.com/nes/jeopardy_25th_anniversary_edition.html
*

*
9a273fc0,b99f9b2e
Jeopardy!: Junior Edition
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Game Show
Release Year: 1989
Developer: Rare
Publisher: Gametek
Players: 1 to 3 VS
_________________________
*
Welcome to Jeopardy. Junior edition.

Jeopardy Junior is played the same way as normal Jeopardy, but the clues
are very easy to work out. It's perfect for kids who are 8 years old and
up, because they know so much of this stuff already. The categories have
obvious names, so that kids won't be messed up trying to figure out what
the category is about. For example, there might be a category about
food. In normal Jeopardy, the category might be called "Let's Eat". In
Junior, the category is "Food". It's a simple system and it works quite
well.

Directions:

The object of Jeopardy is to give the question to an answer. Really
simple. Anyone who's seen Jeopardy will know how the game is played.

Controls:

Control pad "Up": Ring In
A Button: Choose letter or number
B Button: Choose letter or number
Start Button: Exit start menu and enter game
Select Button: Nothing

Hints:

Easy way to get points/money
First you'll need the internet (that's obvious, because you need the
internet to use Console Classix) while you find an answer you don't
know, go to a search engine and look up information on the answer you
are on. It might take a while, but you can rack up lots of money doing
it.

Reviewer: Bloody_riven
http://consoleclassix.com/nes/jeopardy_junior_edition.html
*

*
25687c07,1cc6c5ad,38219e6e,639cffdd,0ddb150a,dac94298
Jeopardy!
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Game Show
Release Year: 1987
Developer: Rare
Publisher: Gametek
Players: 1 to 3 VS
_________________________
*
It was the famous game-show that shocked the world when it made its
return in 1984 - What is Jeopardy? Correct!

Jeopardy is a game-show based on not answering a question, but rather
questioning an answer. Your mind will be tested, your brain will be
challenged, and you will be in Jeopardy!

Directions:

The object of Jeopardy is to question answers on a board with 6
categories with clues that range from $100-$500 in the first round, then
$200-$1000 in the second round. It's not as easy as it sounds.

The scoring is dead simple.

If you can get a correct response, you win the dollar amount selected
and get to choose the next answer. However, if you don't get a correct
response, you lose your money, but it doesn't necessarily mean you lose
your turn. If one of your opponents can place a correct response, they
win the money and choice of the next answer.

There are 3 Daily Doubles throughout the game: one in the first round
(Jeopardy), two in the second round (Double Jeopardy). If you are in
control of the board and get a Daily Double, you get to wager an amount
not to exceed the total you have. If you're below Zero (We've all been
there) you can wager a maximum of 500 in the first round, 1000 in the
second. If you get a correct response, you win the money. If you don't,
you lose the amount you wagered.

In Final Jeopardy, the round after Double Jeopardy, contestants are
given a category and they must wager an amount not exceeding the total
they have and whoever has the most money at the end wins.

Controls:

Control pad Up: Ring In
A Button: Pick letters and numbers
B Button: Pick letters and numbers
Start Button: Start game after main menu

Hints:

Winning the Final Jeopardy round
There's a simple strategy called "Doing the math." Firsthand, you need a
calculator. Next, (now this is just an example) if you've got 7000, and
your nearest opponent has 3000, use the calculator, to times their score
by 2, which will be 6000, in this case. Then, minus 6000 from 7000.
You'll have 1000. Now, minus one from 1000. You'll have 999. Now wager
that and win the game, because there's no way for him to win, even if
you get the answer wrong and he gets it right.

Reviewer: Bloody_riven
http://consoleclassix.com/nes/jeopardy.html
*

*
0f945df6,c6818fb0,ab17fb16,02fe75c7,41b3eac1,F4D46622
The Jetsons: Cogswell's Caper!
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1992
Developer: Taito
Publisher: Taito
Players: Unknown
_________________________
*
Meet George Jetson; Jane, his wife; daughter, Judy; and his son, Elroy.
Okay, it's not quite as catchy without the theme music, but THE JETSONS
have finally made their way to the Nintendo Entertainment System in THE
JETSONS: Cogswell's Caper. With his sights set on Planet M38, Cogswell
won't let anything stand in the way of his plan to annihilate the
planet.

Now, it's up to you to help George stop Cogswell's caper and be the
hero. You'll have anti-gravity boots, a glider, and a jet board at your
disposal and you'll need all of them, too! If you can survive everything
Cogswell throws your way, you just might be able to save Planet M38 from
total destruction and be the hero.

http://www.nesguide.com/games/jetsons/
*

*
7bf6f865,c31e3754,122723bd,70359ec8,6f2095a7
Jimmy Connors Tennis
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Tennis
Release Year: 1993
Developer: Blue Byte
Publisher: Ubisoft
Players: 1
_________________________
*
This is Ultimate Tennis. Jimmy Connors, ranked Number 1 for 159 weeks,
holder of Eight Grand Slam titles and a record 109 singles titles-more
than any other male player in history is the greatest tennis champion
ever! Now YOU'RE Jimmy Connors, batting your way to the Number 1 spot.

http://www.nesguide.com/games/jimmyconnorstennis/
*

*
0c4000be,ba4d05c2,b72f7ff2,394df04b,2e872ff6,FBDBC363
Joe & Mac: Caveman Ninja
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: Data East
Publisher: Elite Systems
Players: 1 or 2
_________________________
*
It started out as a warm, peaceful summer day. Joe was lying in the
green grass daydreaming about brontosaurus burgers while Mac was away
hunting for dinosaurs. Hungry and relaxed, Joe returns to the village...
BUT WAIT! Where are all the cavewomen? And where is all the food? That
bogus bunch of Neanderthal nerds must have kidnapped the cavewomen and
eaten the food! With no time to lose, Joe must single-handedly rescue
the beloved cavewomen... and find some dinner along the way!

http://www.gamefaqs.com/console/nes/home/563429.html
*

*
801931af,4d720981,c2557950,0d553d89,0855c6c5
John Elway's Quarterback
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Football
Release Year: 1987
Developer: Leland Corporation
Publisher: Virgin Games
Players: Unknown
_________________________
*
LINE-OF-SCRIMMAGE REALISM THAT PUTS YOU IN THE MIDDLE OF THE GAME!

John Elway's QUARTERBACK is the home video game you've been waiting for.
So real you can see the game like a quarterback does, from the line of
scrimmage. You call the plays, you throw the passes, run the ball, and
make the tackles.

It's third down and a long four yards to the first down that will stop
the clock. No time-outs left. The weak side linebacker is lined up
inside his defensive end. They're coming! You check-off the play at the
line of scrimmage and call for a quick pass to the tight end. He breaks
it for a T.D. !

Named for the quarterback who twice won the AFC Player of the Year
Award, this is the game made for every kid or grownup kid who ever
wanted to play the game as well as John Elway.

"I hope you enjoy playing my QUARTERBACK game as much as I do." -John
Elway

--From the NES John Elway's Quarterback instruction manual.

http://consoleclassix.com/nes/john_elways_quarterback.html
*

*
03349045,d62e9411
Jordan Vs Bird: One On One
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Basketball
Release Year: 1988
Developer: Electronic Arts
Publisher: Milton Bradley
Players: Unknown
_________________________
*
Michael Jordan of the Chicago Bulls and Larry Bird of the Boston Celtics
were the ony two characters in the game, which allowed the player to
participate in a one on one basketball game. Mini-games included a slam
dunk contest (utilizing Jordan) and a three point contest (utilizing
Bird).

http://en.wikipedia.org/wiki/Jordan_vs_Bird:_One_on_One
*

*
8f77cce0,a8c19420,5c9b88ee,4b05d86d,a4eb809e,3df4ec9a,32cb8518,f4f74046,C6D4330A
Journey to Silius
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Run and Gun
Release Year: 1990
Developer: Tokai Engineering
Publisher: Sunsoft
Players: 1
_________________________
*
The time is the year 0373 in the new space age calendar. The earth's
population is exploding so rapidly that people are seeking exodus to an
outer space paradise. People everywhere are eager to develop space
colonies and emigrate to them.

Jay McCray is no exception. He is preparing for his journey to the new
space colony #428 in the Silius Solar System. He decided to move to the
colony because his father, an astute scientist, was instrumental in the
space colony development. Jay had always been proud of his father and
wanted to be like him, even more so now, becuase his father was
appointed leader of the SSS colony development.

Jay's dream is to be on a space colony development team. Unfortunately,
his dream will not come true. A devastating explosion rocked the SSS
colony and destroyed everything, including all project data and the
research team. Any further development of the colony would be
impossible.

Because Jay's father was killed in the explosion, Jay would never know
what really happened. He is determined to take over for his father, but
without his father's records, research is at a standstill.

While searching his father's room, Jay finds a floppy disk. When he puts
it in the computer, he realizes, it contains a complete plan of the SSS
colony development. The disk also includes a letter from his father
which reads, "Terrorists are plotting to destroy the colony development.
If anything happens to me, you must complete the project."

"Father knew this would hapen," Jay said to himself, "but, now that I
have his plans, I can finish his work." As Jay worked on the project, he
realized the terrorists were still out there and even more determined to
destroy the SSS colony plan.

Jay then vows, "I have no choice but to fight the terrorists to defend
the colony development and to avenge my father's death."

--From the NES Journey to Silius instruction manual.

http://consoleclassix.com/nes/journey_to_silius.html
*

*
19e0e420,7aebcec2,cdd248a0,11c48002,8c9f7c26,722b163c,fd1fb81c
Joust
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1988
Developer: Williams
Publisher: HAL Laboratory
Players: 1 or 2 VS; CO-OP
_________________________
*
The player controls a knight armed with a lance, mounted on either an
ostrich (player 1) or a stork (player 2), who battles waves of
computer-controlled enemy knights mounted on giant buzzards. These
knights have three different speed and agility levels. The game screen
is static; its only features are five platforms hanging in mid-air (some
wrapping around the screen), the ground, and a pit of lava beneath.

The simplicity of its controls are a factor in the game's wide appeal. A
joystick moves left and right, and a "Flap" button flaps the mount's
wings once. Pressing "Flap" in rapid succession will produce a gain in
altitude until simulated gravity drags the mount downward.

Gameplay:

Each wave begins with enemy knights appearing on the screen at one of
four "spawn points". The three types of knights, from weakest to
toughest, are: Bounder (red, 500 points), Hunter (white, 750 points),
and Shadow Lord (blue, 1,000 points). To destroy a knight and collect
its point value, the player must collide with the knight while the
player's lance is vertically higher than the knight's. If the player's
lance is vertically lower, he or she loses a life and is awarded 50
points.

After destroying a knight, an egg will fall to the ground. The player
must touch the egg to destroy it before the egg hatches to produce
another, more powerful knight. This hatchling is harmless and may also
be destroyed by touch prior to the knight mounting a new buzzard. The
award for destroying eggs and hatchlings progresses with each one
collected, from 250 to 1,000 points in 250-point increments. This
progression starts anew upon the death of the player or the beginning of
another wave. Players are further rewarded with 500 bobegins with enemy
knights appearing on the screen at one of four "spawn points".

A wave is cleared when the player destroys all enemy knights and eggs.
Survival Waves reward a player who avoids death during the round with
3,000 bonus points. If too much time has elapsed during a wave, a
pterodactyl will appear from one side of the screen and fly around until
it either collides and kills the player, the player clears the wave, or
the player destroys it by hitting the pterodactyl directly in the mouth
with his lance, earning 1,000 points.

Two players can play Joust simultaneously, and each player earns points
for destroying enemy knights as well as his human opponent (2,000
points). Cooperative play is possible by agreement, but accidental kills
through collision remain possible. Completion of Team Waves award 3,000
bonus points each to players who successfully avoid killing one another.
Gladiator Waves encourage players to kill each other by similarly
offering 3,000 bonus points to the first player to do so.

During the first two waves flooring at the bottom of the screen covers a
lava pit, which is uncovered on the third wave as the floor burns away.
On the fourth and subsequent waves, a troll inhabits the lava pit; if
any player or enemy knight flies too close to the lava, the troll's hand
will emerge and tug the mount down toward the lava. Players can escape
the troll's grip by repeatedly pressing the "Flap" button.

As waves progress, some platforms disappear, to be rejuvenated for "Egg
Waves".

Every fifth wave is an "Egg Wave," which begins with a full screen of
platforms (any that have disappeared are redrawn) already populated with
eggs. These eggs hatch after a period of time, although it is possible
for a player to destroy all eggs before any have hatched.

Programming bugs:

One flaw in the program's design, later touted by producers as a "hidden
feature", gives players a strategic advantage. Two platforms are
situated on the right side of the screen so that one slightly overhangs
the other. If a player flies his or her mount so that its belly skims
the lower platform such that its legs do not extend, the bird will then
"belly flop" across the platform and illogically "squeeze" through the
point where the two platforms meet, shooting out below the upper
platform. Skilled players took advantage of this flaw to suddenly appear
and land by surprise on an enemy knight or competing player. Game
creator John Newcomer stated in interviews that this design flaw was so
popular it was intentionally retained as a permanent feature of the
game.

Early ROM revisions of the [arcade version of the] game presented a
situation which a player could periodically exploit to accumulate an
indefinite number of points with low risk. The player could maneuver an
enemy knight too close to the lava, such that the lava troll would grip
it, but not low enough that the troll would succeed in pulling it in,
and not high enough that the enemy knight could escape. By doing so, the
knight could not attack the player and the wave would never end. The
player could then stand in the middle of the central platform to safely
face oncoming pterodactyls, striking them in the mouth merely by
standing still. Pterodactyls would appear at an increasing rate from
different sides of the screen to be killed repeatedly, scoring large
amounts of points toward extra lives. Arcade operators were not too
pleased to see players exploit this bug.

http://en.wikipedia.org/wiki/Joust_(video_game)
*

*
4b849368,2a899ceb,d99395fe,91d686eb,9e125192,7185b8aa,57347783,BC1F50B5,13bc5e45
Disney's The Jungle Book
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1994
Developer: Virgin Interactive
Publisher: Virgin Interactive
Players: Unkown
_________________________
*
The player controls Mowgli, a feral young boy who has been raised by
wolves. Mowgli must leave his home in the jungle and go back to the
human village because Shere Khan, a tiger, is now hunting him. Mowgli
must fight jungle wildlife and ultimately Shere Khan himself to reach
his village. During the journey he meets Bagheera, Baloo, King Louie,
the hypnotist snake Kaa, as well as Shere Khan.

Gameplay:

The player controls a young Mowgli through various side-scrolling levels
in a similar mold of Pitfall. The Mowgli character must shoot or avoid
enemies and negotiate platformed levels and enemies by running, jumping,
climbing vines and using the various weapons and powerups available
during the game. Mowgli starts the game with a banana projectile, but
may collect invincibility masks, coconuts, double banana shots , and
boomerang bananas during the game.

Levels are completed by collecting a sufficient number of gems, then
finding a specific character placed in the level. The player scores
points by obtaining gems along with having fruits and other items that
contribute to the player's in-game score.

Levels:

This information is drawn from the Sega Mega Drive/Genesis version.
While the NES/SNES titles differ in stage layout, the story arc is
identical. Stages are divided into chapters which, sequentially,
comprise the plot. Each chapter opens with a description of the story at
that point and the objective of the stage; some stages are completed by
defeating a boss, while others have 'friendly' characters which the
player is required to find after collecting sufficient gems.

The player has seven minutes to complete each level. Depending on
difficulty, the number of gems the player must collect to progress is
either eight (easy), ten (medium), or twelve (hard), of a total of
fifteen gems spread throughout the level.

Music:

The soundtrack features tunes from the Disney cartoon that it is based
on, including the popular "Bare Necessities."

Trivia:

This was one of the last third party games released for the NES.

http://en.wikipedia.org/wiki/The_Jungle_Book_(video_game)
*

*
11ec53a9,eb7bd7a5,177a8207,f1ec8698,5858972e,964b112d,a43f11f5,E6779074,8554FCF1,BB6281EB
Jurassic Park
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1993
Developer: Ocean
Publisher: Ocean
Players: 1
_________________________
*
They're back.

Extinct for eons, the most awesome creatures ever to walkt he earth have
been brought back to life by astounding biotech advances. These
breathtaking behemoths have been unleashed to roam the most incredible
animal preserve of all time... man and dinosaurs together... JURASSIC
PARK.

Now, you've been cast in a starring role in this sensational saga. As
Dr. Alan Grant, world-renowned paleontologist, your adventure begins on
a mysterious fog-shrouded island off Central America, where an untamed,
primitive world has been created. Controlled by a vast supercomputer
complex, the most privileged visitors are invited to experience its
terrifying wonders in complete safety.. until something goes terribly
wrong.

A computer malfunction has caused the release of hundreds of fearsome
prehistoric predators. Vicious raptors, spitters and tyrannosaurs are
threatening to overrun even the fortified visitor's compound... and two
children, Tim and Lex, are lost in the island's jungle wilderness. To
find and rescue them, you'll have to face some of history's most
powerful and deadly carnivores.

The perilous primeval world of JURASSIC PARK awaits!

--From the NES Jurassic Park instruction manual.

http://consoleclassix.com/nes/jurassic_park.html
*
************************************************K************************************************
*
5ee7a400,824793da,371d9c3c,667dc639,2904e99b,700e9e41,27a2c84b,c477885f,c244e97e,965ce78e,A97C67DD,87955d9c
Kabuki: Quantum Fighter
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Human Entertainment
Publisher: HAL America
Players: 1
_________________________
*
Players adopt the persona of Colonel Scott O'Connor, a military agent
who has transferred his brain into raw binary code in order to combat a
rogue program in the Main Defense Computer. When Colonel Scott O'Connor
enters the system, his body forms the self-image of his ancestors which
were Kabuki actors.

Gameplay:

The field is generally side-scrolling, with a single room with a boss at
the end of each level.

Players use their long hair and chip based weaponry to attack enemies
inside the computer.

Upon beating the game, a sound test menu is active with a two-frame
animation of Scott under his Kabuki guise, bowing. He also states a
message to watch for him in his next game, which never came to be.

Plot:

In the far future, a virus has appeared in the Main Defense Computer of
the planet Earth. The origin and nature of the virus is unknown. Scott
O'Connor volunteers to undergo an experimental transfer technology that
converts his brain into raw binary code. He takes on the image of a
Kabuki dancer, since the computer recognizes his grandfather as one. The
virus in the virtual world takes on properties of an actual virus-it
leaves behind debris, mutant creatures, and parastite enivironments of a
biological nature. At the final level, it is revealed that the virus is
of alien origin, having been picked up by a lost Hyperion probe launched
to a neighboring planet. O'Conner stops it before the virus can order
the Hyperion to fire its laser weapons and destroy the human population.

Trivia:

This game has gained a peculiar currency in popular culture, with
oblique references in the TV show Lost, as well as the film Garden
State.

In the background of the first person shooter, Soldier of Fortune, a
character is briefly seen playing the game.

Similarly, the hairstyle sported by the main playable character enjoyed
a small amount of popularity in fashionable districts of Tokyo during
the early nineties.

http://en.wikipedia.org/wiki/Kabuki_Quantum_Fighter
*

*
9005bed2,2d3478ec,3ed920f8,e7e2ae80,1a41aa48,8715e68f,aede54c1,75BE3089
Karate Champ
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Fighting
Release Year: 1984
Developer: Technos
Publisher: Data East
Players: 1 or 2 VS
_________________________
*
Karate Champ is a 1984 arcade game developed by Technos Japan
Corporation for Data East. It is one of the first fighting games and has
been believed to be the first to use today's common side-perspective.
However, Heavyweight Champ, released in Japan by Sega, used the same
perspective and predates Karate Champ by eight years.

Overview:

The player assumes the role of a Karate competitor and fights against
another player or the computer. Using two joysticks, players can execute
a number of moves.

Gameplay consists of a two dimensional fight between Karate characters
wearing white and red gi, followed by various bonus rounds for the
successful player. This pattern repeats itself in the next, more
challenging round set against a new background. Unlike most later
fighter-type games, there are no health bar or hit points. A hit
successfully landed ends the round and earns the player or his opponent
either one point or half point (along with a numeric score for the top
ten but this has no effect on winning a match per se). The first to two
points is the winner. The game also featured some early speech
synthesis, in which the judge would call out such phrases as "Fight!" or
"Winner!" It's also spoken in japanese in the Japanese version.

Player vs. Player Edition:

Karate Champ led to the creation of a direct sequel titled Karate Champ
 Player vs Player which was also released in 1984. It was released in
Japan as Taisen Karate Do: Bish?jo Seishun Hen, which roughly translates
"Competitive Karate Road: Young Pretty Girl Edition"). Both versions are
very similar in the sense that they use the same hardware, have the same
sprites and title screen, and the gameplay is essentially the same
although the computer AI is greatly improved along with control and hit
detection. Whereas the original game started with the first level taking
place at a dojo and all the following levels taking place at a
tournament stadium, Player vs Player has the characters fighting it out
over girls at locations around the world.

Ports and Release Information:

Karate Champ was ported to the Apple II, Commodore 64 and the Nintendo
Entertainment System. The Apple II and Commodore 64 ports were both
developed by Berkeley Softworks. The NES version was developed in-house
by Data East in the United States and released in 1986. This port was
later released in Japan for the Famicom Disk System on July 22, 1988,
but never made it to the cartridge-based Famicom.

An emulation of the arcade version was released by Hamster for the
PlayStation 2 as part of their Ore-tachi Gesen Zoku lineup.

The game is seen briefly in the movie Bloodsport starring Jean Claude
Van Damme.

http://en.wikipedia.org/wiki/Karate_Champ
*

*
d71252b9,d335e4b7,29a03376,e8771f29,273b4877,e1417037
The Karate Kid
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1987
Developer: Atlus Co
Publisher: LJN
Players: 1 or 2 Alternating
_________________________
*
Think you can handle a real Martial Arts challenge? Then how about
guiding DANIEL SAN through the series of hazards, obstacles and
challenges that stand in his path? But don't think that just being able
to fight will get you through. This time its not enough to just punch,
kick, and jump...this time your total Martial Arts training will be put
to the test. Your discipline and inner control could be what saves your
life. You must prove that you are capable of thinking, reasoning, and
reacting. Catching a fly with your chopsticks, or splitting blocks of
ice with your bare hand is just as important as fighting face to face
with your enemy.

This challenge will take you to the Karate Tournament in L.A., the back
roads of Okinawa and many strange areas beyond. Always keep your mind
clear and remember all that you've been taught and maybe...just maybe.
.. you'll make it.

--From the NES Karate Kid, The instruction manual.

Overview:

You are Daniel, a Teenage boy who decided to take up karate so you could
defend yourself from the bullies that beat you up on the first day of
school in a new town. You took your lessons from an old Japanese man
named Mr. Miyagi, an expert in the field of karate. He's brought you to
a tournament, where you must fight your way through. Once the tournament
is done, you begin your adventure in Okinawa. Can you beat up all the
bad guys and make your way to the end?

This game is best played with strategy, not cheapness. Try to figure out
ways to combine your moves like a true karate kid. If you try to take
your opponent down cheaply, he'll just use strategy to get you. It'll
take time, but you'll come out swinging after long times of trying. The
game has a pretty good arsenal of sounds, the music should be on a SNES
(it's good, in other words) and you get your fix of NES martial arts
action.

Directions:

You have 3 chances, an awesome karate outfit, a tight muscle shirt and
sweatpants to start with. As you go along, you beat up other red suited
guys for no apparent reason and pick up letters that bring your health
up. You're playing along like in the movie, The Karate Kid and The
Karate Kid Part II. And you've got lots to do. You can even train with
that axe that Mr. Miyagi trains you with (it's in one of the
screenshots) That's exactly what you should expect from this game. The
accuracy it has to the movie. Most video games, even today, don't have
accuracy to the films they're based on.

Controls:

A Button: Punch
B Button: Kick
Start Button: Starts the game
Select button: Nothing

Reviewer: Bloody_riven
http://consoleclassix.com/nes/karate_kid.html
*

*
63d71cda,c2efea2c,992f1089,252de19e,62cb7246,103f0755,0aa93555,bd966c07,eda77352,3fb7869b,837d96a0,6acc32b6,d89a9562,440953fd,5c46be0a,1bf2a0a7,0AA93555
Karnov
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1988
Developer: Data East
Publisher: Data East
Players: 1 or 2 Alternating
_________________________
*
Karnov's full name is Jinborov Karnovski. He was originally based on a
middle-ages legend, Karnov the Firespitter. According to the myth,
Scottish villagers would call forth Karnov to chase gypsies from the
area. The legend stated that Karnov would use his fire breath to burn
gypsy wagons and eat their babies as food.

Karnov attracted an unusual amount of interest in Bulgaria during the
Cold War, where it was one of the few games that the authorities allowed
(presumably due to Karnov's Russian heritage). The popularity of Karnov
took some rather bizarre turns in late 80's Bulgarian culture - at one
point, a rotund Bulgarian even had a low budget cooking show entitled
"Cooking With Karnov!" Karnov, although popularly illustrated as an
Eastern European or a Slav, is actually from the Far East of the former
Soviet Union as shown on the original arcade flyer and again in
'Karnov's Revenge'.

Karnov later became Data East's mascot, and was reintroduced in many
other Data East games, including Bad Dudes Vs. DragonNinja in which he
played a boss in the first level. Karnov later appeared in 1994 in
another one of his own games for the Neo-Geo hardware called Karnov's
Revenge. This game, also known as Fighter's History Dynamite, is not a
sequel to the original Karnov, but to Fighter's History, a competitive
one-on-one fighter in which Karnov was the final boss.

Gameplay:

The game puts the bulging muscled, fire-breathing, ex-circus strongman
east-Russian hero on a quest through 9 different levels to search for
treasures. However, between him and the treasures were several
horrendous monsters, including sword wielding monks, jinn, foot hopping
giant fish and ostrich-riding skeleton warriors.

Players can make Karnov walk, jump and shoot his way through these
levels and find special items that will help him on his way. He also can
collect red orbs with which he can upgrade up to 3 fireballs at a time.
Each level contains a variety of strange enemies, such as gargoyles,
rock creatures, and strong men, which Karnov must destroy or avoid. When
he reaches the end of a level he usually has to face one or more
powerful enemies which he must defeat to beat the level and receive a
new piece of a treasure map. At the end of the game he must face a
powerful boss often called "The Wizard" and collect the treasure.

Special Items:

In each level Karnov can collect a variety of items along the way, which
can be chosen right away or only at certain times.
The items Karnov can use at any time are:

Jump Boots - Allow Karnov to run faster and jump much higher
temporarily.
Bomb - Destroys enemies and some floors and walls which can lead to
hidden areas.
Ladder - Used to reach high places.
Boomerang - Powerful throwing weapon that destroys most enemies in one
hit and can be retrieved after being thrown.
Super Fireball - 30 fireballs that destroy most enemies in one hit.

The items that are activated in special zones of levels are:

Wings - Allow Karnov to fly for a limited amount of time.
Scuba Helmet - Is used only in the fifth level (sea). Allows Karnov to
swim faster in water.
Mask - It will flash and a noise will sound where it can be used to
receive a cache of hidden items.
Trolley - Karnov can ride through and destroy ground enemies.

Misc Items:

Red Orb - Increase the firepower of Karnov, letting him spit more than
one fireball at a time, with a maximum of three.
Letter K - Although not really a special item, if Karnov collects 50 of
these, he will earn an extra life.

Ports:

This game was later ported to numerous home consoles, such as the NES,
Commodore 64, ZX Spectrum, Tiger Electronics handheld and others.


Famicom/NES Version Differences:

Karnov was released for the Famicom on December 18, 1987 in Japan, and a
year later on its North American equivalent, the NES, in 1988. Although
it plays very similarly to the original arcade game there are some
noticeable differences:

Karnov takes 2 hits to die instead of just one. After being hit once he
will turn a blue color in which he has one hit left or can gain an extra
hit back by grabbing a blue fireball orb.

The Super Fireball is replaced with the Spike Bomb which destroys every
enemy on screen. The Trolley item is replaced with the Shield which is
used to reflect an enemies fireballs.

Levels 4 and 8 are completely different from the arcade levels.

The final boss is no longer the Wizard, but a giant three-headed dragon
by the name of Ryu. Both fights, however, take place in similar rooms.

Both the Famicom and NES versions are also slightly different from each
other. The Famicom provides a story throughout the entire game, complete
with images. The NES game does not have such a feature. The Famicom game
is also considerably more difficult since it does not allow the player
to continue after all lives are lost. The NES game, however, provides
unlimited continues. The NES game also allowed Karnov to be killed when
both the A and B buttons were pressed on the second controller.

Pop Culture:

Robby Roadsteamer wrote a song called "Kathy Sucks At Karnov" for his
2008 release "This Album Syncs Up To Toejam And Earl"

In 2005 Galaxy454 Productions released the 30 minute film KARNOV based
on the post-video game adventures of Jinborov Karnovski. Karnov the
movie.

In a stranger vein, Karnov appeared as the protagonist of Something
Awful's Dance Dance Revolution parody, Dance Dance Karnov.

In March and June 2006, Karnov once again appeared as the subject of
Something Awful updates. "The Karnov Playsets" (1 and 2) included short
clips featuring Karnov in a variety of surreal and nonsensical settings.

He has also spawned a "Religion" with "services" being held at
thechurchofkarnov.com.

http://en.wikipedia.org/wiki/Karnov
*

*
7b978bac,e631fae4,afd008de,ae70393a,90eb7af1,1d335327,8C0C4871
Kick Master
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: KID
Publisher: Taito
Players: 1
_________________________
*
The kingdom of Lowrel is attacked and burned by the evil witch Belzed's
troops of monsters. In the attack, the king and the queen are slain, and
their only child, princess Silphee is kidnapped. The king's guards were
all killed, except for the powerful knight, Macren. He and his younger
brother, Thonolan, an aspiring martial artist, take off on a long
journey to defeat Belzed. They start their long struggle in the witches'
forest outside the kingdom of Lowrel. As the fight against the evil
forces of Belzed commences, Macren is slain by a skeleton soldier. With
his dying breath, he pleads Thonolan to use his great kicking powers to
stop Belzed and his forces of evil and rescue the princess, Silphee.

The game has some RPG elements, such as leveling up.

http://en.wikipedia.org/wiki/Kick_Master
*

*
cf03120b,895e0461,e783d470,6f90e1b1,84446185,101817AD
Kickle Cubicle
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Irem
Publisher: Irem
Players: 1
_________________________
*
In a world called Kickle Cubicle, in another world of Fantasy Kingdom,
it's being taken over by the Wizard King. He also had kidnapped some of
the princesses. Kickle Cubicle is the only one who can save the world!

Directions:

Collect all the Dream Bags using your environmental surroundings! Grab
anything you can while you're at it!

Trivia:

Both the Japanese and U.S. versions of Kickle Cubicle feature a cameo by
Kid Niki: Radical Ninja. To see it, hold down the A button on Controller
2 and then turn on the game. Continue holding A until the title screen
appears, and Kid Niki will appear.

The Japanese version tends to have more enemies present in the various
levels.

In the Japanese and English versions, the player can attempt the
different worlds in any order. In the North American release, the world
order is fixed.

Controls:

A Button: Create ice pillar
B Button: Ice Breath
Start Button: Start game, pause/unpause
Select Button: Kill yourself

Hints:

Special Game
Use this password to go directly to the Special Game: FbgJ IYAX

Reviewer: LinkOfHyrule
http://consoleclassix.com/nes/kickle_cubicle.html

http://en.wikipedia.org/wiki/Kickle_Cubicle
*

*
0b30e036,05b05500,a9fb45ad,349d7e92,8ec8cb56,c1278d56,b7dd1d98,2280496d,0c4dc6b0,787cf1ea,97c199a6,ef806f9c,17af4c5c,595c788b,fcf3595d,99412c90,f54eece6,04BF420F,8EC8CB56
Kid Icarus
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year:
Developer: Nintendo R&D 1
Publisher: Nintendo
Players: 1
_________________________
*
Let us go back to the distant past to an age when the Gods and Man lived
together in harmony. There was once a kingdom called "Angel Land." This
kingdom was ruled by two beautiful goddesses, Palutena who administered
light and Medusa who ruled darkness.

Palutena lived in the Palace in the Sky and administered light so that
man could live in happiness. And bathed in this light man grew food and
lived in peace.

However, Medusa the goddess of darkness was different. Medusa hated
mankind. She took great pleasure in drying up the crops that man took
great pains to grow and in turning people into stone statues.

In her anger Palutena changed Medusa into an ugly monster and banished
her to the deep, dark Underworld. For being changed into this ugly
monster and forced to live in the Underworld, Medusa promised to take
over the Palace in the Sky where Palutena lived. So great was Medusa's
anger that she joined forces with the monsters and evil spirits of the
Underworld and Medusa's army soon began to surpass Palutena's army in
strength.

Soon a war between Palutena and Medusa began. Medusa led a surprise
attack on Palutena's army which could barely fend off the attack.
Palutena's army suffered major losses and was heavily defeated in the
final battle. What's more, Medusa's army took the Three Sacred Treasures
- the Mirror Shield, the Arrow of Light, and the Wings of Pegasus - away
from them. Almost all of the warriors in Palutena's army were turned
into stone statues and Palutena herself was imprisoned deep in the
Palace in the Sky.

The peaceful realm of Angel Land came to be inhabited by foul and
terrible monsters and was turned into a land of darkness ruled by the
wicked Medusa. Locked in the depths of the Palace in the Sky, Palutena's
strength was drained to its last.

As a last resort, she sought the help of the angel youth Pit who was
being held prisoner locked in a deep dungeon in the Underworld. Pit was
a valiant warrior who used to be in charge of Palutena's personal
bodyguards.

Armed with a boy and arrow brought to him through Palutena's magical
strength, Pit attempted an escape from the Underworld. The guard at this
time was low in number as Medusa's army had advanced to the Palace in
the Sky. Pit succeeded in his escape and set out on his long adventure
to rescue Palutena. Yet to defeat Medusa he had to get the Three Sacred
Treasures.

Will Pit be able to restore Palutena's light and return it to Angel
Land? Only you can answer that question.

--From the NES Kid Icarus instruction manual.

Overview:

I thought this was one of the best stories Nintendo came up with on the
NES. This platformer was a lot of fun to play. While I would classify
this game as a platformer, it has a few RPG elements, like the ability
to gain experience. You had to "buy" your strength upgrades rather than
your character just growing though. I liked how you could go into one
side of the screen and come out the other. I also liked how you could
shoot straight up if you needed to. The music and sounds were enjoyable,
but not great. I really like the graphics, though. They were well drawn.
The monsters and your character were well rendered, although the
backgrounds left a little to be desired sometimes. All in all, I think
Kid Icarus was one of the best games Nintendo put out on the NES.

Directions:

Save your world from the evil Medusa by rescuing the goddess of light,
Palutena. Fight your way through three levels with a boss at the end of
each one, and a fourth level that contains the final boss.

Each of the first three levels are divided into four stages, while the
fourth is just the boss fight. The bosses are: Twinbellows, Hewdraw,
Pandora, and Medusa.

You gain levels by collecting experience points. You will gain a level
at 20,000; 50,000; 100,000; and 200,000. The top level will be five.
Each time you gain a level, you will gain hit points. There are also
rooms where you can get better weapons and increased strength. The
weapons are a shield, a sacred bow, and fire arrows.

Hearts are the currency in this game. A small heart is worth one, a half
of a big heart is worth five, and a big heart is worth ten. A harp will
turn all the enemies into mallets for a short time. Mallets are used to
free centurions in the palace stages. They will help you fight the boss
in that palace. A credit card will allow you to buy something and pay
for it later. You buy the item, then your heart balance will stay at
zero until you've collected enough to pay for the item. An angel's
feather will allow you to fly instead of fall off a cliff. A glass of
the water of life will return seven hit points instantly, while a bottle
will restore the hit points when your life reaches zero. A barrel will
allow you to carry up to eight bottles. Maps can be found in the
fortresses and are visible on the pause screen. A torch can be bought in
the fortress stores. It will show your position on the map. A pencil
will show you which rooms you've already been to by turning them green.

Controls:

A Button: Jump
B Button: Use weapons
Start Button: Begin game, pause/unpause
Select Button: Select between "START" or "CONTINUE"

Hints:

"Fully loaded" Password
Input the following password:

PAKING PAKING
PAKING PAKING

Reviewer: Adrian
http://consoleclassix.com/nes/kid_icarus.html
*

*
a474ccac,4c624403,53de593e,fdd48692,53EF0F71
Kid Klown in Night Mayor's World
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1993
Developer: Kemco
Publisher: Kemco
Players: 1
_________________________
*
Kid Klown in Night Mayor World (sometimes shortened to Kid Klown) is a
platform game for the Nintendo Entertainment System released in April,
1993. It was developed and published by Kemco. In Japan, it is known as
Mickey Mouse III: Dream Balloon.

Kid Klown was originally a Mickey Mouse game in Japan. Released as part
of the mostly Game Boy Mickey Mouse series, Mickey Mouse III: Dream
Balloon was released in September 1992 by Kemco in Japan for the
Famicom. Due to copyright issues, it was changed to Kid Klown in Night
Mayor World for its US release.

Other games in the series include Kid Klown in Crazy Chase for the Super
Nintendo and Game Boy Advance, the Japan-exclusive Kid Klown in Crazy
Chase 2: Love Love Hani Soudatsusen for PlayStation, and The Bombing
Islands for the PlayStation.

Story:

Kid Klown and his family are on their way to perform in a circus when
they meet the magician Night Mayor. He asks Kid Klown to help him open a
treasure vault, but Kid Klown, having been warned about the evil
magician by his parents, refuses. Not willing to give up so easily,
Night Mayor kidnaps Kid Klown's family and dares him to follow him into
his world if he ever wants to see his family again.

Gameplay:

The player character, Kid Klown, carries balloons with which he can
attack, jump higher, or float. There are seven (including the
introduction level) different-themed levels throughout the game, and at
every end of the level is a bonus stage where he can collect extra lives
and extra energy.

http://en.wikipedia.org/wiki/Kid_Klown_in_Night_Mayor_World
*

*
99626ab1,7ced67aa,505768f8
Kid Kool and the Quest for the Seven Wonder Herbs
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Vic Tokai
Publisher: Vic Tokai
Players: 1
_________________________
*
The Kingdom of Voldam was probably the most peaceful and prosperous
country on earth. At least it seemed so; but then the seeds of a single
but worrisome problem began to spring up in the kingdom. Then one day,
quite unexpectedly, King Voldam the Fifth failed to appear before the
people of the kingdom. The people could not see their king because an
incurable disease had fallen upon him and kept him confined to his bed.

There was only one way King Voldam could rid himself of this disease. He
would have to collect the seven herbs of mysterious curative powers from
a part of the neighboring but far-reaching Empire of Draxer. Moreover,
it had to be done within three days.

To make matters worse, it was said that there were treacherous traps
hidden throughout the area. Ferocious monsters, lying in wait for their
victims, were everywhere. As the king's health worsened, the people of
the kingdom grew anxious and dispirited.

It was at this time that a strange object from the skies made an abrupt
landing. Had the Draxer Empire at long last launched an attack!!? In the
midst of this confusion, an extraordinary boy from a far away country
flew through the broad skies. The strange object, it seemed, was not of
Draxerian origin. This boy, wearing what appeared to be dark glasses,
was running and jumping from one place to another at fantastic speeds.

Word spread through the Kingdom of Voldam that the Grand Chamberlain,
lord of all the king's vassals, had invited this "Kid Kool" to the
palace. Once there, King Voldam and the Grand Chamberlain implored Kid
Kool to set out for the evil Draxer Empire on their behalf !!

--From the NES Kid Kool instruction manual.

http://consoleclassix.com/nes/kid_kool.html
*

*
d07b95cb,1ddba482,8e1f8835,d244647e,f8a8124e
Kid Niki: Radical Ninja
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1987
Developer: Irem
Publisher: Data East
Players: 1
_________________________
*
One day in Feudal Japan, Kid Niki, the most radical of ninjas, is
training at his Ninja School. Suddenly, a passing bird is stuck down by
an arrow and lands at Niki's feet. Attached is a note explaining that
Niki's girlfriend, Princess Margo, has been kidnapped by the evil Stone
Wizard. With the cry of "Will help you!" Niki bursts through the wall of
his school and sets off on his quest to save Margo.

Gameplay:

Kid Niki is armed with the Spinning Sword, which according to the game's
manual, "has been passed down from generation to generation from the
School of Chirin."

In addition to the spinning sword, Kid Niki can gain extra offensive
power by collecting Bells. The Golden Bell allows him to launch a
projectile every time Kid Niki spins his sword, and the Silver Bell
creates a spinning force field around him. Both of these power-ups last
for a limited amount of time.

The game is divided up into seven rounds, with a boss character at the
end of each one. These bosses are:

Round 1: Death Breath
Round 2: Spike
Round 3: Horned Witch
Round 4: Green Grub
Round 5: Mad Monk
Round 6: Samurai Guard
Round 7: Stone Wizard

Sequels and Cameos:

In Japan, two sequels appeared for the Famicom. The first was Kaiketsu
Yanchamaru 2: Karakuri Land in 1991, and the second was Kaiketsu
Yanchamaru 3 in 1993. Each of the three NES/Famicom titles feature
radically different character designs.

There was also a Game Boy sequel called Ganso!! Yanchamaru in 1991. This
portable sequel is a unique game and not a port of one of the existing
Kid Niki/Yancha Maru titles.

Kid Niki makes a cameo appearance in Irem's NES game, Kickle Cubicle. To
see Kid Niki, hold down the A button on Controller 2, and then turn on
the game. Continue holding A until the title screen appears, and Kid
Niki will appear. This trick also works on the Famicom version of Kickle
Cubicle.

History:

Lead developer Ren Kamuchi based the Kid-Niki character on a
neighborhood child who would chase his car when the developer returned
home from work. Kamuhci incorporated the child's rat tail haircut into
the lead character.

The concept for the 'mocking bird' enemy is based upon the classic
American novel To Kill a Mockingbird. Developer Data East attempted to
secure rights for a video game version of the novel in the late 1980s,
but failed. The use of the mocking bird in Kid Niki was an overt attempt
to antagonize Harper Lee, the author of To Kill A Mockingbird.

Shortly after the arcade release of Kid Niki, four Japanese youths were
arrested for attacking tourists. According to witnesses, the youths
chased the tourists while rapidly spinning swords in the style of Kid
Niki.

Controls:

A Button: Jump
B Button: Attack
Start Button: Pause/Unpause
Select Button: No use

Hints:

Free 1 Up
Every time you kill a boss, a scroll appears. You can magically change
that scroll into a free man. Wait until the first and last digits of
your time are the same, then hit the scroll.

http://consoleclassix.com/nes/kid_niki_radical_ninja.html
http://en.wikipedia.org/wiki/Kid_Niki:_Radical_Ninja
*

*
750c1a7c,82daeee5,218b2575,221bc248,321a2573,b5d858b1,de9711a3,d8abbfd8,a4666129,9575bdbe,366d73b0,c94107d8,e9b8634f,bf2291f8
King's Knight
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: shooter
Release Year: 1989
Developer: square
Publisher:
Players: 1
_________________________
*
In the Kingdom of Izander, the fair Princess Claire has been kidnapped
by a foul and insidious Dragon and it is the mission of four brave
fighters to save her. These fearless champions will come together, after
proving them- selves on their own, to fight their way to the lair of the
Dragon and restore the kingdom to its peaceful start. The Knight, Ray
Jack, will go first. He is the most experienced of the group and he
carries a strong weapon. The Wizard, Kaliva is next. He has magic and
good jumping abilities. The Monster, Barusa, follows. This scaly
creature has strong defenses and can take many hits. The Thief, Toby, is
the youngest and quickest member of the team. They must first set out
solo and build their individual fighting abilities. Once they each have
advanced skills, these courageous warriors will come together to seek
out and save the princess. You must help them reach their goal as you
are now part of the team that will fight to free the princess from her
imprisonment.

Keep your wits about you, plan your strategy and set off on an exciting
adventure!

--From the NES King's Knight instruction manual.

Overview:
In the great kingdom of Izander, the Princess Claire has been captured
by an evil dragon. A party, which consists of a knight, a wizard, a
monster, and a thief must split up and fight in different places. They
might come together, so keep playing on to capture the real feel of the
story!

Directions:
This game plays as a game which you only move vertically, with the
bottom of the screen moving up. Monsters will come all around and begin
to attack with mostly long-range weapons, which will be an up for the
challenge factor. There are different pickups, which you can, well, pick
up! Touch them to see what they do! I won't spoil much, so play the game
for yourself!

Controls:

A Button: Fire weapon
B Button: Use character's spell in Stage Five (only can be used certain
times)
Start Button: Pause/Unpause
Select Button: Go to Continue Mode from Title Screen

Hints:

Revive Player
After beating the first four stages, if you die, reset and press Select
on controller one. Select the player to revive, then hold A and press
Start

Reviewer: LinkOfHyrule
http://consoleclassix.com/nes/kings_knight.html
*

*
ba602ea1,4df82cec,09bb6123,2c5441ec
Kings of the Beach
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: sports > beach volley
Release Year: 1990
Developer: Ultra
Publisher:
Players: 1-4
_________________________
*
Beach bums move into Beverly Hills

Back in the '50's (just before Frankie and Annette hit the scene) beach
volleyball was uncomplicated. No audiences. No publicity. No prizes. No
babes. The guys were just kings of their own little sand castles.

Today, the game has outgrown its Southern California britches. Pro beach
volleyball has fans in places as diverse as San Diego, Honolulu, Rio de
Janeiro and Sydney. Prize money can go as high as $100,000 for a
tournament. If these guys still have a beach bum image, it's a
gold-tinted one.

Of course, one thing is still the same in this modern-day sport of
kings. And that's motivation. It's all about being King of the Beach,
where the royal garb is a golden tan and the queen is dressed in a
leopard-skinned bikini!

--From the NES Kings of the Beach instruction manual.

Overview:

Kings of the Beach is a pretty fun volleyball game. The graphics look
good. The sprites are well drawn, and so are the backgrounds. There
isn't much of a story, it's just you trying to be the best volleyball
team you can be. The gameplay is fun because you can play against a
friend or go for the gold against the computer. The controls are kinda
slow, but they are simple. The only thing I found difficult was spiking
the ball. You use both of the buttons, and you have to time them just
right with a set from your partner. The sounds were decent. The music is
good because there isn't too much of it, and the sound effects were
pretty realistic for a NES game. Overall, a fun game to play.

Directions:

Play against other teams in 2-on-2 beach volleyball. You must beat all
challengers, in order to be crowned as King of the Beach. Or, you can
battle your friends in two-player mode. You can also practice by
choosing a game mode named after the aspect of the game you want to
practice: bump, set, or spike.

When serving, you have two options. You can press A to throw the ball,
and then press A again to jump-serve it. Or, you can just press A and B
at the same time and serve the ball without jumping. The latter is much
easier to perform, but it will be much easier for your opponents to
field.

Most of the time you won't have to move the player you're controlling
too much, he will move to where the ball is landing on his own. The only
time he won't is when it's too far away. If you press A to hit the ball,
you will bump the ball. If you press B, you will set the ball. After
your teammate sets the ball, you can spike it by pressing A and B when
the ball is on it's way down. Your timing will determine how hard the
spike is. You can also press the directional pad in the direction you
want the spike to go.

Controls:

A Button: Bump
B Button: Set
A and B Button: Spike/Block
Start Button: Pause
Select Button: N/A

Hints:

Stage 5
To get to stage five, put in the code Australia Sundevil.

Reviewer: Adrian
http://consoleclassix.com/nes/kings_beach.html
*

*
a6c5cbd8,5239a6cc,af57b70d,44a5005b,f5bceea7,f1661a94,28317318
King's Quest V
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: role playing
Release Year: 1992
Developer: Sierra
Publisher: Konami
Players: 1
_________________________
*
THE QUEST THUS FAR...

Long ago, in the kingdom of Daventry, there were three magical treasures
that kept the kingdom strong and prosperous: A magic mirror that
foretold the future, an enchanted shield with the power to overthrow any
invaders, and a treasure chest that was never empty. These treasures
were taken from Daventry by deception and stealth, and without them
Daventry grew poor and weak and King Edward, once a stout-hearted and
vigorous ruler, had become powerless and sickly. Edward had no heir, and
everyone feared the chaos that would result upon his death.

King Edward asked his bravest knight, Sir Graham, to embark upon a quest
to recover the three treasures. Graham's quest was successful, and as
his reward, King Edward named Sir Graham his heir and granted him the
throne of Daventry.

King Graham was a wise and kindly monarch, and with his great wisdom and
the return of the three treasures, Daventry prospered once again. But
Graham knew that he must soon marry and establish his own royal line
with an heir to the throne. He searched far and wide, but no maiden in
the kingdom possessed the qualities he sought in a queen.

One day King Graham saw in his magic mirror a vision of a lovely young
woman held prisoner in a crystal tower. The mirror told him that her
name was Valanice, a girl both beautiful and good, who had been stolen
from her home and taken to a far land. Graham vowed to find her and set
her free. After a long journey with many trials, he did, and asked her
to be his queen.

In time, Queen Valanice and King Graham became the parents of twins, a
son and a daughter. Life in Daventry was peaceful and good - for a time.

In a land far away lived an evil and powerful wizard named Manannan. It
was his wont to kidnap infant boys and raise them to be his slaves,
eliminating each in turn before he was full-grown and could pose a
threat to the wizard's dominance. His most recent vassal, a boy he
called Gwydion, was, however, unusually bright and perceptive. He
mastered several of Manannan's spells and cast one against him which
turned Manannan into a cat. With that, Gwydion was free!

After a time, Gwydion's travels brought him to Daventry, not the lovely
and peaceful Daventry of days gone by, but a land devastated by a
terrible affliction. The kingdom had fallen victim to the ravages of a
dreadful three-headed dragon, which had burned the land all around and
drove many people away from the town.

Gwydion was able to use his newly found powers to destroy the dragon and
rescue the intended victim from its lair. He was taken before the King
and Queen and rewarded in such a way as he never could have imagined in
his life as Manannan's slave.

In later years, King Graham's health began to fail, and the royal
physicians were powerless to help him. Only a magical fruit from the
faraway land of Tamir could bring about a cure and restore the health of
Daventry's monarch. Graham's daughter, Princess Rosella, set off in
pursuit of this healing magic for her father. On her journey, she
performed many brave deeds, and had many great adventures.

With the King's health fully restored, and his family together once
more, it was a happy and fulfilled Graham who set out for a walk in the
forest one spring day almost a year since Rosella had returned from
Tamir. The kingdom was peaceful and prosperous again, and the people
were content. Birds were singing in the trees. It seemed an auspicious
sign.

As Graham was contemplating his good fortune, a sharp wind blew into the
wood from the east, whirling up sticks and leaves into his path, and
startling the birds into silence. The air grew suddenly colder. It
seemed an unexpected storm was approaching. Graham began to walk back to
the castle, his joyful mood broken by a dark foreboding.

When he reached the top of the gentle rise overlooking his home, he was
horrified to see only empty space where the royal castle of Daventry had
stood only minutes before. Cold fear gripped his heart. Where was his
family? What had happened to them?

"Whoo-hoo... whoo-hoo." An owl hooted behind him, but Graham scarcely
heard it over the pounding of his heart. "I can tell you what happened,"
came a voice behind him, and Graham spun around to confront a large owl
in a blue vest and spectacles. "I know what happened to your castle. I
saw it all," said the owl.

Journey into the magical world of on a mission to find the missing
castle and the royal family of Daventry.

--From the NES King's Quest V instruction manual.

Overview:

One day King Graham was walking around, taking it easy and thinking
about things. When he arrived back to his castle, he was shocked to find
only an empty space where the castle used to be. Graham's family and
castle had been taken captive by the evil wizard Mordack.

With the help of the wizard Crispin and Cedric the owl, Graham sets out
on another adventure to find his family and rescue them from the evil
Mordack.

Directions:

"King's Quest V is an adventure role-playing game in which you control

all the movement and actions of the main character, King Graham. You
will spend a lot of time in the game traveling to interesting - and
sometimes dangerous - places. You'll look for useful items to help you
reach your goal. You will also talk to people to get information and
clues. On the screen in front of you will be Graham and his sidekick,
the wise owl Cedric." (instruction booklet)

To perform actions such as talking to people, looking at things, and
picking up and using items you will use an icon bar that will display at
the top of the screen.

Controls:

A Button: Perform specific action
B Button: Pick between look, talk, and action icons.
Start Button: Pause
Select Button: Make icon bar appear. Press the control pad left or right
to cycle through all the icons.

Hints:

Getting what you need from the desert
WARNING: You may not want to read this if you want to play through this
game and solve everything by yourself. This will just tell you what you
need from the desert and how to get it but not what you need to do with
the items afterwards.

Start at the fortune tellers wagon and go left until you reach some
water with a big temple in the background. Hide before you drink the
water until the horseman enters and leaves the temple. Drink some water
then go down, down, down, left. Then drink some more water from the
oasis and go right two screens. You will be at some remains of a dead
guy. Pick up the boot and head back to the oasis for water. From there
go down, down, left. You should be at some tents. Go in the one to the
right and pick up the staff in the back. Be careful not to wake up the
guy, and do not forget to get more water from the jug before you leave
again. Then backtrack to the temple. Go up to it and use the staff to
knock on the door. (You have to see the horseman go in and out of the
temple before you can do this.) Then pick up the gold coin and magic
lamp from the inside of the temple. You will use these both later. Exit
the desert back from where you came. Do not forget some water before you
journey back or you might not make it.

Reviewer: Matt
http://consoleclassix.com/nes/kings_quest_v.html
*

*
f7232b89,d256d382,23be20fd,ec2328b3,1752ef8a,b4f657d0,274b36ca,345d999f,502ed0c2,4415b3cc,5678b709,0e94b9ec,2404da16,4473f8e3,9ea035b8,fa96ad7a,9efd5757,fb6d1a42
Kirby's Adventure
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: platformer
Release Year: 1993
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
A crisis in Dream Land!

Light years away, .......
... on a tiny star not visible from Earth, is the magical, peaceful
place known as Dream Land. The beings that inhabit this wondrous world
live in a blissful existence that centers on eating, sleeping and
playing. An example of their care-free customs include the traditional
after-lunch feast nap. After they awaken from their nap, the Dream
Landers discuss their dreams and fervently hope that each other's
fondest wishes come true.

One day, a young Dream Lander named Kirby awoke from his after-lunch nap
feeling terrible. "What happened?" he wondered to himself. "I didn't
have any dreams during my lunch nap!" After talking to some of his
friends, he found that the problem was much more serious than he had
thought, for they had not experienced any dreams either! "Something must
have happened to the Dream Spring!" they exclaimed in unison.

Legends told that the Dream Spring was created by a magical artifact
known as the Star Rod. The sparkling star on the tip of this scepter was
an actual fragment of a star that had landed in Dream Land in the
distant past. The Star Rod now provided energy to the Dream Spring and
served as the very symbol of Dream Land.

Kirby, the roly-poly hero of Dream Land, boldly announced his intention
to investigate the Dream Spring and find the cause of all the trouble.
Upon reaching the Dream Spring, who did he find but King Dedede, bathing
in its magical waters! In the past (see Kirby's Dream Land for Game
Boy(r)), King Dedede had caused mischief in Dream Land by stealing all
the Dream Landers' food and Sparkling Stars. Now, in the middle of the
Dream Spring, in place of the Star Rod, sat Dedede, covered with bubble
bath.

"What have you done with the Star Rod?!"

"Oh, that old thing," Dedede said nonchalantly. "I broke it into seven
pieces and gave each piece to one of my friends..."

Before hearing any more of what Dedede had to say, Kirby set off on the
long trek to gather the pieces of the Star Rod and return them to the
Dream Spring. Hopefully, he could return the sparkly to the Dream Spring
so that the people of Dream Land could again enjoy their happy midday
naps."

--From the NES Kirby's Adventure instruction manual.

Overview:

I thought Kirby's Adventure was one of the better games for NES, and I
loved it. The graphics were awesome, the sound was great, and the
controls were easy and responsive. It was a pleasure playing Kirby's
Adventure. I recommend you give it a try.

Directions:

Kirby Kirby Kirby! Every Kirby game is basically the same thing, use
your suck ability to suck in enemies. Then you can spit them out or
swallow them. If they are a special kind of enemy they will give you a
power when you swallow them.
Kirby can fly for as long as he doesn't get hit. Simply press Up to
inflate Kirby, press B to blast all that air to do damage to enemies!
Kirby can also attack with a sliding kick by pressing Down and A.

Controls:

A Button: Jump
B Button: Suck/Use Power
Start Button: Pause
Select Button: Drop Power

Hints:

Sound Test
Extra game(Unlocked when you beat Normal with 100%) both with 100% to
unlock the Sound Test

Reviewer: Agoaj
http://consoleclassix.com/nes/kirbys_adventure.html
*

*
7caf2452,2be4cbb1,cb7fe038,82ce3c1d,745a43ab,8B34E78F
Kiwi Kraze
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: platformer
Release Year: 1991
Developer: Taito
Publisher:
Players: 1
_________________________
*
TIKI'S TREK

Like all Kiwi birds, you are happy and fun-loving; even your name, Tiki,
means happiness. You and your Kiwi friends live in a land called New
Zealand, and today something awful has happened. Wally Walrus, your
bad-smelling, bad- tempered enemy has swooped in on his balloon and
carried off all your friends. Worst of all, he snatched your girlfriend,
Phee-Phee. Thanks to your fast reflexes you, and only you, escaped the
Walrus. But by now he's had time to sell your friends to zoos all over
New Zealand. The only one who can set them free is you, so armed with
your trusty bow and arrow you set forth. You will have to fight your way
through five worlds, and each world has four levels. Wally, that fiend,
has sent out hundreds of his evil friends to try to stop you - they lurk
behind walls and trees, they drop in on hot air balloons, and they lie
awaiting you in the water down below. But if you explore secret rooms,
you'll find magical gifts and awesome weapons. Somewhere you'll meet the
dreaded Ice Whale - try looking him in the mouth! And most important of
all, be on the watch for the Warp Zones. You seek your Phee-Phee, but
must face all dangers to find her.

--From the NES Kiwi Kraze instruction manual.

http://consoleclassix.com/nes/kiwi_kraze.html
*

*
3728b1c6,ab649d61,212791d4,9e12732a
Klash Ball
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: sports
Release Year: 1991
Developer: Sofel
Publisher:
Players: 1-2
_________________________
*
Sofel takes life simulation into the future with Klashball, for the NES.
In a stadium hundreds of years from now, techno-gladiators do battle,
combining contact with speed and finesse. Two five-man teams go for it,
each fighting to deliver a three-kilo metallic energy sphere into the
opponents goal zone. Teams challenge each other in a surreal arena that
utilizes devices such as a warp tunnel, ball launcher, and magnetically
charged bounce domes. Klashball features a complete league system. There
are 11 rowdy teams, each with unique skills, strengths, and weaknesses.
After each match the central computer analyzes the outcome and records
the stats. Play against the computer or klash it out with a friend. If
you're ready, take a trip into the 23rd century with Klashball. A game
so real, it's in your face!

http://www.gamefaqs.com/console/nes/home/587390.html
*

*
ed749dcc,ee71acba,604fa3fc,63e80c3c,7a9c5981,ef160b05,0f446113,b4bdca15,cb499393,CAA9A4EA
Knight Rider
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: racing
Release Year: 1989
Developer: Acclaim
Publisher:
Players: 1
_________________________
*
Your life as Michael Knight actually began with the death of Michael
Long. You were once a young top detective. But while trying to chase
down a gang of international criminals, you were tragically gunned down.
It was then, with the aid of Wilton Knight, president and founder of the
Knight Foundation, that you were miraculously revived. Your face was
altered with plastic surgery. You were adopted into the powerful Knight
family. And your name was changed to Michael Knight. 'Take over my dream
and fight the evil forces in this world,' were the last words of your
mentor, Wilton Knight. And now, with KITT-the most sophisticated vehicle
ever assembled-your challenge is to do just that!

Knight Rider was a great TV show in the eighties. I loved it when I was
a kid. All my friends loved it too. This game gives you the chance to
become the Knight Rider in order to fight the evil forces in this world.

--From the NES Night Rider instruction manual.

Directions:

While the show did very well and was very entertaining, the game fell
short, unfortunately. It used the same game engine as Rad Racer, it even
had some of the same glitches. This was the only thing that was good
about the game. The sounds and controls sucked. It was hard to maneuver
around the vehicles that you weren't supposed to destroy, and you had to
hold up the whole time to keep your foot on the gas. While holding up,
it's kinda hard to steer to the left and right. This game was a pretty
cool concept gone bad. If you are a big fan of Knight Rider, this game
may hold some interest for you, but other than that......

Controls:

A Button: Shoot
B Button: Jump
Start Button: Start/Pause
Select Button: Select

Hints:

Desert Battle
Put NSMRNQIUKRISD as the password.

Reviewer: Adrian
http://consoleclassix.com/nes/knight_rider.html
*

*
29b42609,028647fe,59587e94,e4e4fd20
The Krion Conquest
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: platformer
Release Year: 1991
Developer: Vic Tokai
Publisher:
Players: 1
_________________________
*
In 1999, the Krion Empire robot battalion descended upon the earth, and
brought the planet to the brink of destruction. The Krion Empire
demanded the immediate and unconditional surrender of the world. When
planet Earth refused, the Krion Empire started a massive general attack.

The Krion Empire set up large bases at points all over the world from
which they sent out their robots. The robot hordes attacked
indiscriminately. Their power overwhelmed even the most advanced
armaments of the world. Nearly everyone believed the world would soon be
ruled by the Krion Empire.

But now...........

--From the NES Krion Conquest, The instruction manual.

Overview:

The Krion Empire, which is full of robots, have invaded Earth and demand
a surrender. But Earth gets nearly destroyed for not forfeiting. So now,
a witch by the name of Francesca will use her magic cane to fight the
empire and save the world!

Directions:

This game plays like Mega Man. You use your weapons to kill off the
robot armies. But there are also a few differences. You get a whole
bunch of powers at the beginning, and you get to fire at other
directions, which makes easy for above and below combat.

You have 6 different powers: Normal, Fire, Freeze, Ball, Shield, and
Broom. With some of your attacks, you can hold down the fire button to
make the shot more powerful!

Controls:

A Button: Jump
B Button: Shoot weapon
Start Button: Pause/Unpause
Select Button: No use

Hints:

Broom Power
Don't forget that the broom power allows you to fly.

http://consoleclassix.com/nes/krion_conquest.html
*

*
7d4c82e3,85c86151,8bc9e61e,83d88ddc,4fbc6e17,7E885A85
Krusty's Fun House
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: puzzle
Release Year: 1992
Developer: Acclaim
Publisher:
Players: 1
_________________________
*
Everybody's favorite alcoholic clown from the hit animated TV show THE
SIMPSONS makes his way to the NES with KRUSTY'S FUN HOUSE. It's infested
with purple rats and Krusty needs your help to exterminate the little
vermin. While Bart and Homer man the rat traps, it's up to you to herd
them into the traps, where they'll be taken care of.

Of course, the rats have friends that will stop at nothing to make sure
you are unsuccessful snakes, aliens, and flying pigs will all be out to
get you, so you'd better be smart and fast if you're going to survive.
You've got Krusty's custard pies at your disposal, and while they may
not taste good, they do make excellent weapons! Head into the Fun House
and get rid of those nasty rats in KRUSTY'S FUN HOUSE.

http://www.nesguide.com/games/krustysfunhouse/
*

*
0eacdb3a,ff47db7a,32b45889,ee066cab,59c4fe6f,8d8cb062,9f4c313d,b3e1bc6d,55cc5160,a1387d75,040d9812
Kung-Fu
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: action
Release Year: 1985
Developer: Nintendo
Publisher: Nintendo
Players: 1 or 2 Alt
_________________________
*
In this side-scrolling adventure, you are Kung Fu Master Thomas. Your
goal is to punch and kick your way through the ranks of the enemy
martial arts gang, to rescue your girlfriend Sylvia from the mysterious
Mr X.

Directions:

This is one of the first and remained one of the best games of its type
for the NES platform. It doesn't have the wide variety of moves that
we're used to in recent games, and, okay, the plot's a little thin, but
still this game is a whole lotta fun, which is what it's really all
about.

In two-player mode you take turns to see who can get the highest score.
Mode A might be considered as "Easy" and Mode B as "Hard" since it comes
with a lot more enemies who are also smarter and stronger. The only
thing I might have wished for was a mode in which two players could
cooperate, but alas, Thomas has to do this on his own.

There are lots of different enemies, so try to use jumping or crouching
moves as well as regular punches and kicks to see what is most effective
in each situation. Punches generally give more points because they have
shorter range.

Finally, after you defeat Mr X and rescue Sylvia, the whole thing starts
over again. Why does Thomas keep letting his girlfriend get kidnapped?
Too much time in the Dojo, says I.

Controls:

A Button: Punch
B Button: Kick
Up: Jump
Down: Crouch
Start Button: Start/Pause Game
Select Button: Choose Game Type

Hints:

Extra Points
Defeat the Twelfth enemy on each level using a jump kick to gain 5,000
points instead of the regular score for that enemy.

Alternate Ending
Beat the game twice in a row to see a different version of the ending
sequence.

Fight Sylvia
If you beat the game 50 times, you can fight Sylvia instead of Mr X in
the final challenge.

Reviewer: jcooper
http://consoleclassix.com/nes/kung_fu.html
*

*
736bd189,528a0e01,be75a756,79531ed6,4eb6209a,f31cdf1e,080c478f
Kung-Fu Heroes
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: action
Release Year: 1989
Developer: Culture Brain
Publisher:
Players: 1-2
_________________________
*
Upon returning to their homeland after weeks of martial... More arts
training, good friends and Kung Fu masters Jacky and Lee find the land
in a shadow of gloom, the inhabitants in sorrow. While they were out on
their training session, monsters had invaded their land, kidnapping
Princess Min-Min and stealing the land's ten treasures.

Hiding the ten treasures throughout eight castles and holding Princess
Min-Min in the furthest of them, these monsters are a force too terrible
for any of the citizens to take on. The citizens plead with Jacky and
Lee to rescue Princess Min-Min and retrieve the treasures so that
happiness may be restored to the land. Thus, the friends begin their
quest and enter the first of eight perilous castles.

From an overhead perspective, Jacky and Lee will have to trek through
each castle, each of which contains four danger-filled one-screen rooms,
while fending off the attacks of a large variety of foes. Bazooka-firing
soldiers trying to get their sights on them, Coffin Men that will shut
them in and hold them for their pals, slithering snakes, soldiers in a
number of varieties, and the very large and invulnerable Bison
Commandos, among many others are waiting for our Kung Fu heroes. And
only after they've destroyed a set amount of these foes, may they
progress to the next room of the castle.

http://www.nesguide.com/games/kungfuheroes/
*
************************************************L************************************************
*
cd498296,e27c6d79,7885df2b,3AD2414B
Last Action Hero
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1993
Developer: Imagesoft
Publisher:
Players: 1
_________________________
*
Danny Madigan is watching a sneak preview of the latest film of his
favourite hero, Jack Slater, when he is mysteriously catapulted inside
the screen; now standing next to his favourite idol.

You are Jack Slater, an action movie hero, who takes on the ax maniac
"The Ripper", who is holding a school under siege, and Benedict, a
villain who wants to use Danny's ticket to bring terror to the real
world. The game, based on the film of the same name, starring Arnold
Schwarzenegger, is very different for each platform. For most of them,
the gameplay can be split up into two parts: side-scrolling fighting
levels and wild car chases on the streets

http://www.nesguide.com/games/lastactionhero/
*

*
c9c09e0d,42252626,643a445e,a37588fc,b75c9371
The Last Ninja
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Adventure
Release Year: 1991
Developer: Jaleco
Publisher:
Players: 1
_________________________
*
The Last Ninja contains a blend of exploration, puzzle solving and
combat. The object of the game is to journey to the palace of the evil
Shogun Kunitoki to destroy him and retrieve the sacred scrolls. As the
player progresses, Kunitoki's henchmen become more challenging as they
learn the ways of the ninja. The interface consists of the opponents'
energy and collected inventory (on the right) and player's health (on
the bottom).

The world is viewed in an isometric perspective allowing the player
character to move in eight directions. Movements are relative to the
direction Armakuni is facing but restricted to predefined paths (the
scenery being inaccessible). Composure and precision must be used when
navigating and jumping (using a somersault) around obstacles, traps and
fatal features of the terrain. By approaching and kneeling at certain
landmarks, such as shrines to Buddha and water fountains, an indication
of what to collect next is revealed. These items are often hidden in
trees or bushes and flash shortly after entering a new screen.

http://www.nesguide.com/games/lastninja/
*

*
26bceffd,97ebad17,1e98f8bd
The Last Starfighter
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1990
Developer: Mindscape
Publisher:
Players: 1
_________________________
*
Ostensibly based on the 1984 movie, The Last Starfighter is... More
actually a port of the 1985 Commodore 64 game Uridium. Apart from the
title screen, soundtrack and the abbreviated names of characters on the
high score list, it has no real connection to the movie. The C64 version
is well regarded, but this port is bland and lifeless, with simplistic
graphics and a hard-to-navigate ship. Running into obstacles is all too
common, as the flat, top-down perspective makes it difficult to
determine the height and placement of objects.

http://www.nesguide.com/games/laststarfighter/
*

*
e55284da,2b1a3638,9645fcb2,1e23fb0d,4662b114,ad63f96c,c1f6abe8,0C184516
Lee Trevino's Fighting Golf
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Golf
Release Year: 1988
Developer: SNK
Publisher:
Players: 1
_________________________
*
Lee Trevino's Fighting Golf is an alternating two-player arcade game
released by SNK in 1988. A player can choose between four different
golfers, each one having his or her own advantages and disadvantages.
Lee Trevino is playable as a character named Super Mex. Despite the
title, no fighting is involved in the game.

http://www.nesguide.com/games/fightinggolf/
*

*
b534eb48,788d9429,7b876932,e7d96191,DC17D85E
Legacy of the Wizard
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Adventure
Release Year: 1989
Developer: Broderbund
Publisher:
Players: 1
_________________________
*
A long, long time ago a woodcutter's family lived in a small woods. One
day, inside their house, the grandmother was talking to her
grandchildren. "Long, long ago there was an evil dragon that was
terrifying the people. A wizard came from the north country, captured
the dragon, and put it deep in the ground. See the picture on the wall?
The wizard is your grandfather."

Just as the grandmother pointed at the picture, their pet dog "Pochi"
came in with a shiny, pointed object. It was a scale from the dragon!
Mother and Father both felt the dragon was about to revive. So they
started to get ready to go to the dungeon. Their mission was to destroy
it. The kids cried, "There's no way that you can ever beat the dragon!"
Father smiled and said, "Don't worry, there is a DragonSlayer."

"DragonSlayer" is a magical sword - the only weapon that can destroy the
dragon. However, it is protected by four hidden crowns. The kids said,
"We can help you find the crowns if it's OK with you." "Sure, if we can
all help each other, we will be able to defeat the dragon," the Father
replied.

Where are the four crowns? Can the Drasle family destroy the dragon? Now
the adventure begins.

--From the NES Legacy of the Wizard instruction manual.

Overview:

Legacy of the wizard was a very good game. There was a good story and
the difficulty level was pretty high. It took a long time to figure out.
The graphics in this game were pretty good for the time. The controls
left a little something to be desired due to the lack of responsiveness.
Overall this was a great game that every classic gamer should try at
least once.

Directions:

Use every member of the Drasle family to destroy the dragon that was
once captured by their ancestor. There were a lot of possibilities,
considering that there were things to do that you had to have a certain
family member to do.

Controls:

A Button: Jump
B Button: Attack
Start Button: Start/Menu
Select Button: Select/Choose Item

Hints:

Sound Test
Move the pointer to the painting on the wall in the house at the start
of the game. Press A on controller 2 to hear various game music.

http://consoleclassix.com/nes/legacy_wizard.html
*

*
5d83c1e5,9b3f1d3e,6a4f4d95,d997fd43,55bca79f
Legend of the Ghost Lion
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role playing
Release Year: 1993
Developer: Kemco
Publisher:
Players: 1
_________________________
*
A long time ago, a ghostly White Lion attacked Maria's village. A hero
appeared and drove the lion away. But Maria's parents wanted to find out
where the Lion came from and what its purpose was. They set out on a
journey, and never returned.

One day, Maria decides to go look for them. As she begins her journey, a
bridge gives way beneath her, and she is washed away by a strong river
current. She awakens in a strange new world...and must find her way
home, while looking for her lost parents and the mysterious White Lion.

http://www.nesguide.com/games/ghostlion/
*

*
6785c961,d95463ae,fa916d19,ebe10fa8,610a0cb5,41b9b435,22929e57,6d0114ec,ad7a7d0d,2e304aa6,125ba410
The Legend of Kage
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1987
Developer: Taito
Publisher:
Players: 1 or 2 alt
_________________________
*
Toward the end of the EDO period, Japan was attacked by a group of
mystical villains. The beautiful Princess Kiri was kidnapped. Many
Samurai warriors were sent to rescue her. None ever returned. You are a
daring young Ninja named Kage. You are also the last hope for Princess
Kiri's safety. You will need all your courage and Ninja skills in your
attempt to rescue the fair Princess from her evil captors!

--From the NES Legend of Kage, The instruction manual.

http://consoleclassix.com/nes/legend_of_kage.html
*

*
d7ae93df,4cf5a6ee,37975a03,1e847b12,22aec37a,a4796dc6,0a7519a3,499451e7,25e3b882,4b3d9717,c6cf8fa2,e4aa7efd,c3999fe9,5e12dee3,a45e5f3d,faaba83c,a9dabcaf,dbd4016d,142118ef,37d41130,fa0fedb3,d11cc5ca,9939de94,8cd61a17,a4c19846,5bd29cd3,7e7130bb,6ad81a61,d4b99008,9babb748,02bb0c56,79bc7f67,3c18bbb1,2c264387,d3d9c367,ba729b2d,4f8a2d98,aeac3259,3c07a00a,dc18e23c
The Legend of Zelda
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1987
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
Overview:

In one of the darkest times in the Kingdom of Hyrule, a young,
pointy-eared boy named Link takes on an epic quest to restore the
fragmented Triforce of Wisdom and save the Princess Zelda from the
clutches of the evil, power-hungry Ganon.

The Legend of Zelda for the NES marks the first action-adventure title
of the popular Nintendo series. Players must make their way through the
various forests, graveyards, plains, and deserts of the Overworld to
find the secret entrances of the eight dungeons in an attempt to piece
together the broken Triforce. Once all pieces are joined, Link will be
able to gain entry to Death Mountain, home of Ganon, and prison of
Princess Zelda.

The Legend of Zelda is known for several factors that were revolutionary
at the time: A full world that could be freely explored, power-ups that
would permanently enhance your character's abilities, and a battery
back-up save feature that allowed players to retain their progress
instead of having to start over. The gameplay balanced out frequent
action sequences with discovery, secrets, and exploration.

Controls:

A Button: Input letter on Register Screen, Use Sword
B Button: Backspace on Reg Screen, Use selected item
Start Button: Items Menu
Select Button: Select game file, Pause

Hints:

Save game
Press Start on Controller #1 to bring up the pause menu. On Controller
#2, press Up and A, then a screen with the options 'Continue, Save,
Retry' will show up.

Second Quest
To start your game in the second quest, enter your name as "ZELDA".

Reviewer: Adrian
http://consoleclassix.com/nes/legend_of_zelda.html
*

*
91109f99,fa3c6cc1,09be5060,1cb0115d,4892368c
Legendary Wings
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1988
Developer: Capcom
Publisher:
Players: 1-2
_________________________
*
Legendary Wings takes place 20,000 years in the future in a Greek
mythos-themed world. The player controls a soldier wearing mechanical
wings who flies across the landscape while shooting various flying and
stationary machines with a weapon that improves with power-ups. During
each level, the player enters a cave; once inside the cave, the player
walks along various platforms, shooting fire-breathing monsters before
reaching a boss. Upon defeating the boss, the player returns to flight
to complete the level. The game features 5 separate levels, which loop
upon completion.

http://www.nesguide.com/games/legendarywings/
*

*
21ac17a9,4b0df034,DAEC2C7D
Legends of the Diamond: The Baseball Championship Game
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Baseball
Release Year: 1992
Developer: Bandai
Publisher:
Players: 1-2
_________________________
*
Legends of the Diamond is a Nintendo Entertainment System game that
features legends of the baseball world including Babe Ruth and Lou
Gehrig, among others. There is exhibition mode as well as tournament
mode, that can be loaded with passwords. Each player uses his career
stats to determine how good he plays on the baseball field. Fielders
have to controlled manually and baseballs can be manipulated mid-flight
like in an arcade game.

http://www.nesguide.com/games/legendsofthediamond/
*

*
cb2c08d4,ee7278a5,842521ec,f6e5adea
Lemmings
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1992
Developer: Sunsoft
Publisher:
Players: 1
_________________________
*
Can you help guide a pack of hopeless animals away from death? Based on
the classic puzzle game, this one's full of mindbenders, brainteasers,
and fast action. Your job is to identify each animal's special talent
and use it to help save the others. For example, one lemming might be
good at blocking, while another might be a particularly gifted builder.

Full of original gaming ideas, perhaps this title's best feature is its
Self-Destruct button, which causes each lemming to explode. Where else
are you going to find that?, Can you help guide a pack of hopeless
animals away from death? Based on the classic puzzle game, this one's
full of mindbenders, brainteasers, and fast action. Your job is to
identify each animal's special talent and use it to help save the
others. For example, one lemming might be good at blocking, while
another might be a particularly gifted builder. Full of original gaming
ideas, perhaps this title's best feature is its Self-Destruct button,
which causes each lemming to explode. Where else are you going to find
that?

http://www.nesguide.com/games/lemmings/
*

*
df8a6bb6,2004a415,9a4fe63b,17c6314d,144edc32
L'Empereur
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: strategy
Release Year: 1991
Developer: koei
Publisher:
Players: 1
_________________________
*
Bonjour. Now's your chance to rewrite history as one of the most
legendary Emperors the world has ever known Napoleon Bonaparte. In
L'EMPEREUR, the French Revolution has just ended, and now the people are
in search of a worthy leader. It's time to prove your worthiness on the
battlefield.

Take control of the Grand Army and lead an offensive against the rest of
Europe as you seek to lead your French countrymen to dominance over the
continent and eventually the world! While you're in charge on the
battlefield, you'll also have to make important economic, social, and
political decisions on the home front that will affect how your people
look at you. Will you be able to lead France to world domination, or
will you suffer the same fate as the real Napoleon Bonaparte?

http://www.nesguide.com/games/lempereur/
*

*
8df0e78b,1dc4915b,c0457e1d,b1ae10ae
Lethal Weapon
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1993
Developer: Ocean
Publisher:
Players: 1
_________________________
*
Do know what it's all about. That's right. The crazy cop and his almost
crazy partner are back to do the city a world of good. It doesn't get
rougher or tougher than the streets of L.A., where Riggs and Murtaugh
take on every cheap low life mercenary, street punk and dope dealer to
get to the real slime behind big-time corruption. How much of your life,
your future, are you willing to risk? As Riggs? As Murtaugh? Who's the
best man for each of your three missions? Remember, You'll have to use
your muscle and your wits. You decide. And do it carefully!

http://www.nesguide.com/games/lethalweapon/
*

*
430b2db9,f7b55696,4b9a4904,e03da76a,35d27173,4d2f14e4
Life Force: Salamander
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1988
Developer: Konami
Publisher:
Players: 1
_________________________
*
THE BIRTH OF ZELOS COULD MEAN THE DEATH OF ZILLIONS

In a remote quadrant of the universe there was hatched a hideous
creature. His proud parents, Ma & Pa Deltoid, named their only son
Zelos, which in alien lingo means "one mean son of a gun."

As Zelos grew into an adult space monster, his appetite turned ravenous,
his temper became ruthless, and his name proved an understatement. It
didn't take long for Zelos to leave the nest and go out on his own,
devouring everything in sight, including three galaxies, four hundred
planets, two trillion life forms and a side order of stars.

Then your innocent galaxy appeared on Zelos's menu, and he chowed on an
entree of roast Gradius, with the planit Latis for dessert. Now, the
only chance these civilizations have of escaping from his digestive
tract lies with you and your starfighting partner.

But your odds look pretty grim, for Zelos is full of floating armada
terror zones, which are cities that have become a part of Zelos after
being eaten. Each of these zones is loaded with tremendous firepower and
unbelievable destructive suprises. You'll also find that Zelos's heart
and soul are positioned safely behind his traitor fleet.

That means you'll have to devastate the six Terror Zones and pblast away
their grotesque mayor before reaching Zelos's main artery and putting an
end to his eating binge.

--From the NES Life Force instruction manual.

http://consoleclassix.com/nes/life_force.html
*

*
e82f44cf,ea228c67,3881556c,ec637f46,b53bf77f,9b7ee83e,30d5ad61,d38e0a18
Little League Baseball: Championship Series
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Baseball
Release Year: 1990
Developer: SNK
Publisher:
Players: 1-2
_________________________
*
You get your choice of 16 teams to play, eight domestic teams and eight
foreign teams from Asia and Europe. In One-Player mode you play the
computer in an international tournament. For Two Players, you each have
a squad in the tourney. All games are seven innings long.

To help you pick a team, Power Analysis screen enables you to see how
teams rate on hitting, pitching, overall defense, and running. When
you're up to bat you can move around in the box, control your swing, and
bunt. Pitcher's have a choice of fastball and changeup, and curving the
ball left and right.

On defense, all players can dive for balls or jump up to snare line
drives. A great defensive plus here is the ability to move players into
pre-set defensive shifts, for example, to defend against pull hitters or
bunts

http://www.nesguide.com/games/littleleaguebaseball/
*

*
57c9290f,f4f01db2,cb3431be,0e16247c,cc22f5de,08eb97db,70e52f34,6ad817c2,a4f221e3,ee5defd4,a131aeb1
The Little Mermaid
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Capcom
Publisher:
Players: 1
_________________________
*
BUBBLE TROUBLE

Flounder, Sebastian, and Scuttle have bad news. The Evil Witch Ursula is
taking over the whole ocean! To save her friends, Ariel gives up her
human form, and her prince, Eric, to rush back to the foamy depths of
the sea. She must stop Ursula!

But the sea has changed. Ferocious fish prowl through coral reefs. Scary
ghosts and eerie eels haunt the sunken ship. Sharks and spineballs lurk,
and horrible halibut fish hide in the sand, waiting to turn Ariel into
fish food.

But Ariel has tricks of her own. Her bubbles snare the finny fields and
put them in a trance. Now they're harmless! Ariel can also knock out
critters with magic shells, and find sunken treasures that make her
faster and stronger.

But every ocean has its special guard. At the end of each maze,
frightful creatures try to end Ariel's adventures. When she finally
reaches Ursula's gloomy undersea lair, Ariel must destroy the huge witch
whose evil powers control the sea.

--From the NES Little Mermaid instruction manual.

http://consoleclassix.com/nes/little_mermaid.html
*

*
71d868c4,8c841880,434a8a3b,f7cf093e,0fceaeca,c15364de,492055e5,6f37b5fa,d4e9f2ff,98cca370,68e0c0a5,d2e1dac2,ec210b41,c129d180,ff961e1d,e386becf,ca6cf340
Little Nemo: The Dream Master
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Publisher: Capcom
Developer:
Players: 1
_________________________
*
Little Nemo is invited to the royal palace of the King of Slumberland.
Along the way he has many adventures in a land where dreams are real,
and danger is everywhere. The good King of Slumberland has been
kidnapped by the wicked King of Nightmares. Can you help Little Nemo
rescue the good King, and restore peace to the land of dreams?

--From the NES Little Nemo Dream Master instruction manual.

Directions:

Collect all the keys to unlock the door at the end of the level! Feed
candy to animals and they may help you. If they fall asleep after eating
candy, try jumping on them!

Controls:

A Button: Jump
B Button: Throw Candy
Start Button: Pause
Select Button: Hop off animal

Hints:

Level Select
Press Up, Select, Left, Right, A, A, B at the title screen.

Reviewer: Agoaj
http://consoleclassix.com/nes/little_nemo_dream_master.html
*

*
96ece52b,6df30866,737625d5,a63a2f55,112016aa
Little Ninja Brothers
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing
Release Year: 1990
Developer: Culture brain
Publisher:
Players: 1
_________________________
*
Little Ninja Brothers was a game released by Culture Brain for the
Nintendo Entertainment System in 1990. The original title of the game
was Super Chinese 2.

The plot follows two young ninja, Jack and Ryu, attempting to find out
the mysterious reason for the invasion of Chinaland by Blu Boltar. It
was the second game in the series, preceded by Kung Fu Heroes and
followed up by a sequel, Super Ninja Boy, released on the Super NES.
Another sequel, Super Chinese 3 was never released in the US.

There were also two Ninja Boy spin-off games released for the Game Boy.

http://www.nesguide.com/games/littleninjabrothers/
*

*
90f4b83c,df835885,6BB483E8,7E4D9B26
Little Samson
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1992
Developer: Taito
Publisher:
Players: 1
_________________________
*
You're Little Samson, a brave young mountaineer, and you're about to
embark on the most important journey of your life. The Imperial Forgy
has been attacked by Ta-Keed, the Prince of Darkness, and you're the
only one who can stop him. Along with the owners of the Magic Bells,
you'll venture through a vast world filled with evil creatures and
dangerous beasts. But you have the ability to turn into several
different forms: Kikira the Dragon Lord, Gamm the Rock Lord, and K.O.
the mouse. Take advantage of the special powers each form possesses, and
you should have no problems saving Imperial Forgy and defeating Ta-Keed.

You'll also be able to collect power-ups that are scattered throughout
the world, which will make you even more powerful. Everyone is counting
on you, Little Samson, so gather up your courage and get ready.

http://www.nesguide.com/games/littlesampson/
*

*
5db72e9b,64166912,807b77f5,8f6d1570,68224c5c,4e697ccf,d3cd2250,17eed16f,0f86dc8f,9c9875b6,cf1916a6,614cff46,cd4bf911,4a64655c,f69fb60e,3c6abcc2
Lode Runner
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Arcade
Release Year: 1987
Developer: Broderbund
Publisher:
Players: 1
_________________________
*
The player controls a stick figure, collecting all the gold in the
level, and avoiding robots trying to catch the player. The levels
feature a multi-story brick platform motif, with ladders and
hand-to-hand bars suspended in the air offering multiple ways to travel
within the level. The player can dig holes into the brick floors and
temporarily trap the robots.

The player may safely walk on top of a robot trapped in a hole. Over
time the turf regenerates. If a hole is filled before a robot escapes,
it is consumed and immediately respawns at a random place at the top of
the level. The player's character can fall from an unlimited height
without being injured, but cannot jump, so it is possible for the player
to become trapped in a pit and have to abort the character life (the
game starts with five lives; each level passed earns an extra life).
Certain parts of turf are trapdoors through which the player and robots
will fall.

The player's character finishes each level by collecting all the boxes
available in that level and traveling to the top of the screen.

http://www.nesguide.com/games/loderunner/
*

*
ce84bf41,4ae095fa,b790d11f,f8bd4400,3E7A06A7
Loopz
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Mindscape
Publisher:
Players: 1
_________________________
*
The main focus in on the playing board where random pieces of different
shapes are presented to the player. The player must then try to make
loops out of them. Once a loop is completed, all pieces involved
disappear.

There exist three different play modes, two of which can be played with
two players. The third mode of play starts with a loop already created
and then takes away random pieces of it, so the player has to put them
back in after they show up.

http://www.nesguide.com/games/loopz/
*

*
85f6a216,b90a1ca1,10f07c87,4E91DF7C,49cdb680
Low G Man: The Low Gravity Man
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1990
Developer: Taxan
Publisher:
Players: 1
_________________________
*
The year is 2284, and the human race has perfected space travel and is
colonizing the galaxy. To help out, robots of all types are used in
exploring new planets. There are even entire planets dedicated to
manufacturing new robots. But then an alien race captured one of the
robot manufacturing planets and reprogrammed the robots to destroy
humans! Now it's up to you to go in and take back the planet.

Using a low gravity backpack, you have the ability to jump higher than
normally possible. You also have a wide variety of weapons to help
battle the robots guarding the planet, and additional weapons can be
found by destroying certain robots. Some robots will be riding in
vehicles. If you destroy the driver, you can capture the vehicle to help
you out on your mission.

http://www.nesguide.com/games/lowgman/
*

*
8cfd4837,24d2b93e,fa96cba2,300c32c4
Lunar Pool
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Billiard
Release Year: 1987
Developer: FCI
Publisher:
Players: 1-2
_________________________
*
In this pool game, you get to play pool on the moon, hence the name,
Lunar Pool. This game is a lot of fun, and was one of the first pool
games on the NES, so if you like pool, give Lunar Pool a try!

Directions:

The goal in this game is to knock the balls into the holes. You need to
hit them with the cue-ball. On the moon, you can decide what you want
the friction on the pool table to be. Be sure not to put it too low, or
it will be super hard not to scratch. There is also a plethora of
different pool tables on the moon. They come in all shapes and sizes.
The object in the one-player game is to make all the balls on the table
in the least amount of shots possible. You get more points for each ball
as you make them in a row.

Controls:

A Button: Shoot
B Button: Shoot
Start Button: N/A

Hints:

Game Genie Code
Start with 99 balls - LVSVUPLA

Reviewer: Adrian
http://consoleclassix.com/nes/lunar_pool.html
*
************************************************M************************************************
*
bee56098,dff3104f,9540be1b,4f918418,020c495a,ba765999,ec1816fa,c1495d93,80e7a7ed,6A33A5CA
Mach Rider
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Driving Game
Release Year: 1985
Developer: Nintendo R&D1
Publisher: Nintendo
Players: 1
_________________________
*
Mach Rider takes place in the year 2112, and planet Earth has been
invaded by evil forces known as Quadrunners. The player controls Mach
Rider, who travels from sector to sector on a motorcycle, searching for
survivors and destroying the enemies in his path.

The game's controls are somewhat more complex than other games at its
time. The left and right directions on the Control Pad steer Mach Rider
and the A button accelerates. The B button fires Mach Rider's machine
gun which can be used to destroy enemies and obstacles on the road. The
up and down buttons are used to change gears. Mach Rider's bike has four
gears and travels at an immense speed in top gear.

In each round, points can be scored by destroying enemies and certain
obstacles with the machine gun. The number of points scored for
destroying enemies and obstacles are determined by the power of the
enemy destroyed and the type of obstacle destroyed. If the player
"BLOCKS" an enemy by knocking it into a hazard on the track, they obtain
more points, and this also replenishes Mach Rider's bullets.

http://en.wikipedia.org/wiki/Mach_Rider
*

*
28fd4957,b631e632,238f807d
Mad Max
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1990
Developer: Mindscape
Publisher: Mindscape
Players:
_________________________
*
Mad Max is based on the film Mad Max 2: The Road Warrior. The object is
to survive life after the end of the world by battling survivalists and
collecting valuable food, water, gasoline, and money in order to
continue racing into the desert wasteland that lies beyond.

The player begins the game in Max's Pursuit Special (his famous car
featured in the movie series). As the player drives through the
non-linear stage (referred to as a Road War), they encounter enemy
vehicles, roadblocks, and dynamite-hurling bunkers. The player is given
a very limited supply of dynamite to be used on these threats by
throwing it directly at them. In each level, a small, run-down service
station can be found, offering goods such as fuel and dynamite, as well
as auto repair services in exchange for food and water.

Scattered throughout the levels are abandoned mines, marked by a small
shed. By driving into the shed, Max will leave his vehicle and enter the
mine. While inside the mine, Max may explore the area in a pseudo-3D
environment. Food, water, fuel, and ammunition may be found inside the
mines. Enemy survivalists are also present inside the mine, and will
protect the items found within, however Max is armed with a shotgun,
which also has limited ammo. Additional ammo may be found inside the
mine.

The main goal of each level is to enter the arena and battle the enemy
gangs. The player must gather enough food and water to trade at the
service station for an Arena Pass. Once the pass is obtained, the player
must find the Arena, which appears as a large cave. Once inside the
arena, the player must be the last vehicle to survive the demolition
derby inside. Enemy vehicles drive around the arena and attempt to push
the player, as well as each other, off of the road into the abyss below.
In addition, several areas of the floor open up at random, leaving
vehicles to fall into the pitfall. Once all enemy vehicles are
destroyed, the player advances to the next Road War level of the game.

After the third and final arena battle, you will engage in a one-on-one
crossbow battle with the final boss of the game. The crossbow and ammo
are both collected within the mines on the third Road War level.|

http://en.wikipedia.org/wiki/Mad_Max_(video_game)
*

*
a0973444,4e6e2105,77b8f16a,b2090ba9,d0fc3aa4,85e1cd27,570CF799
The Mafat Conspiracy
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1991
Developer: Romstar
Publisher: Unknown
Players: 1
_________________________
*
March, 1990

As part of America's Strategic Defense Initiative (SDI or "Star Wars")
an experimental satellite, SK2, was recently launched into earth orbit.
For some unknown reason the satellite has apparently fallen out of orbit
and crashed into the Alps. A few days ago, threatening letters were
simultaneously received in Washington and the Kremlin. The author of
these letters signed in the name of the Mafat Revolutionary Group. At
first, however, the existence of this group could not be verified.

Subsequently, terrorists demanded that the American government provide
them with the submarine, Los Angeles, a ship carrying missiles with
nuclear war- heads. Furthermore, they demanded that the Soviets turn
over their research on the military application of electromagnetic
waves.

The group is reported to have stated "Unless our demands are met, the
satel- lites of the United States and the Soviet Union will fall!"

The disappearance of the SK2 is testimony to the group's power to follow
through on its threats.

Confusion and tension has led both the American and Soviet governments
to accuse each other of an insidious plot. Pressure between East and
West is once again on the rise.

Meanwhile, Washington has ordered the CIA to investigate the so-called
Mafat Revolutionary Group. It now appears that Mafat does indeed exist.
However, its aims, leadership, and base of operations are unknown. The
CIA also reports that Dr. Barrows, the brains behind the satellite
capture technology also disappeared several years ago in England, is
rumored to be under confinement somewhere in Paris.

As The Mafat Conspiracy is about to unfold, we know that the CIA has
delivered an urgent request to Golgo 13, the ace sharpshooter. The
directive apparently asks Golgo 13 to:

(1) Eliminate the leader of the Mafat Revolutionary Group.
(2) Destroy the Satellite Capture System.
(3) Bring back Dr. Barrows alive.

As we begin, Golgo 13 has accepted the CIA directive, and has left for
Paris.

--From the NES Mafat Conspiracy instruction manual.

http://consoleclassix.com/nes/mafat_conspiracy.html
*

*
8d921282,330bc629,01342b48,d9dceb86,ddecb1aa,8ec81c6b
Magic Darts
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Other
Release Year: 1991
Developer: Romstar
Publisher: Unknown
Players: Unknown
_________________________
*
Darts is one of the most popular leisure games of all time. MAGIC DARTS
has tournament style action which brings the excitement of real
competition into your home. Up to four players can compete using
standard NES controllers. Get yourself on target and play MAGIC DARTS.

http://www.gamefaqs.com/console/nes/home/587431.html
*

*
4d42a98c,727a8db0,e134da12,e2b77505,ed35d9c0,29c86a4d,fb4ffd71,ac9bf435,88b833ca,1c037b9c,
Magic Johnson's Fast Break
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Basketball
Release Year: 1990
Developer: Tradewest
Publisher:
Players: Unknown
_________________________
*
Catch The Magic!

Now you can slam dunk like the pro's! Magic Johnson's Fast Break is
slammin' jammin' basketball action. It's simple enough for beginners,
and challenging enough for pro's. Play against the computer or an
opponent. Up ro four players can play simultaneously. Head for the hoop,
and slam dunk the ball. You can shoot 3-pointers and other special
plays. Master all 5 levels of competition. The better you get, the
better your salary gets.

--From the NES Magic Johnson's Fast Break instruction manual.

http://consoleclassix.com/nes/magic_johnsons_fast_break.html
*

*
ffaa505d,e33c4ad8,72ac3639,8e921c79,5ea8ccd3,46517692
Magic of Scheherazade
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing game
Release Year: 1989
Developer: Culture Brain
Publisher: Culture Brain
Players: 1
_________________________
*
The player controls a player-named hero who is a descendant of the great
magician Isfa, who unsuccessfully attempted to defend Arabia from the
evil wizard Sabaron. As a result, the Hero's memories are erased, and
his beloved, Princess Scheherazade, is captured. Isfa must travel across
five worlds to rescue Scheherazade's three sisters, her father, and
finally Scheherazade herself. Along the way, eleven NPCs join the party
to fight against Sabaron.

Gameplay:

The majority of play takes place on an overhead map where the player
moves between screens, as in The Legend of Zelda. In each world, the
player must complete a number of tasks and recruit the area's allies,
traveling between two eras of the world using the Time Gate found on a
particular screen. Landscapes are numerous and include the tree-lined
overworld, towns, deserts, underwater areas, dimly lit dungeons, and
palace labyrinths.

The player's primary weapons are a sword, used for powerful close-range
attacks, and a rod, used for shooting missiles that travel the entire
length of the screen. Magic spells and items are also available for
defeating enemies and negotiating obstacles. The character has three
classes, a Fighter who uses the currently-equipped sword but who always
uses the weakest rod (regardless of what's equipped), a Magician who
uses the currently-equipped rod but uses a dagger instead of a sword,
and a Saint who can only attack with the weakest rod and a dagger but
who is required for certain tasks (like gaining the NPC Pukin in Chapter
3). Changing into specific classes is often required for other quests as
well. The player can change classes (for a fee) at a Mosque or by
casting the Great Magic spell Moscom during an Alalart Solar Eclipse.

Each chapter concludes with a demonic boss that must be defeated with
magic and the rod.

Localization:

The original Japanese version of The Magic of Scherherazade is a
significantly different game than it's American counterpart. Everything
from the music, graphics and world maps are extremely different from
what Western NES players are used to. The music is simplified and sounds
more in line with compositions from 1st generation Famicom/NES games.
The graphics sport an anime influenced style to it, the protagonist has
large round eyes verses the nondescript facial features of the American
version.

http://en.wikipedia.org/wiki/The_Magic_of_Scheherazade
*

*
33ca6719,8f37610a,af113293,78ACA2D7
Magician
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1991
Developer: Taxan
Publisher: Unknown
Players: 1
_________________________
*
Long ago in a land far, far away there lived the peaceful people of
Merlwood. Merlwood was a small but beautiful country with tall mountain
ranges, deep forests, and a large lake filled with fish. The people of
Merlwood had all that anyone could want: good food, good friends, and
great surroundings. At this time, there were powerful wizards and
magicians throughout the land. THe art of magic had been refined until
all aspects of life were in some way related to magic. The magicians
controlled all of Merlwood's major activities, keeping everything in
order, without adversely affecting anyone's lifestyle.

Then the inevitable happened: one of the most powerful magicians decided
that he was tired of always helping the people. He figured that with a
little help, he could easily rule over them, and become the richest,
most powerful wizard in all the known land. His name was Abadon.

Abadon used his power to conjure up all sorts of evil beasts, then he
went deep into the eastern mountains and built a massive castle. After
this was completed, he sent his evil followers out into the countryside,
with their first mission being to destory all of the most powerful
wizards of the land. Because Merlwood was such a peaceful land, he
accomplished this with unbelieveable ease, destroying all of the most
powerful wizards, and converting most of the minor magicians.

While all of this was going on in the east, Paul, a young apprentice
Magician from Serenna, a small village on the western border of
Merlwood, was preparing to depart on his Magician's trek. In order to
become a Magician, an apprentice must first travel to the distant
corners of the land to learn all of the secrets from the ancient
masters. Just as Paul was preparing to depart on his quest, word of
Abadon's treachery came to Serenna. There are no wizards left to fight
the evil Abadon. The only hope left seems to lie in you, Paul, a simple
teenage Apprentice - out to defeat the most powerful Magician in all
Merlwood!

Good luck - your mission will be long and difficult, filled with epic
battles and magic spells. Along the way, you will meet many friends who
can teach you spells, and give you scrolls. There is only one real hope
to defeat Abadon: the ancient Ultimate Potion.

Legends say that if the four vials of the elements can be brought
together, the ultimate potion will be formed. This is your only hope,
Paul: search out the vials of Earth, Air Fire, and Water, form them into
the Ultimate Potion, and confront Abadon!!!

--From the NES Magician instruction manual.

http://consoleclassix.com/nes/magician.html
*

*
a0e97ef1,efcaeb19,7fe5b39b,73b90921,13e2ed51,ccace4d4,c3b0ea0f,94a0bd40,84513663,d341612c,8ba3a871,cd9bc402,ae332855,17901ba4
Magmax
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1986
Developer: Nihon Bussan
Publisher: FCI
Players: Unknown
_________________________
*
A highly civilized group of aliens has conquered the earth and put the
human beings under the control of the Computer Babylon which has begun
to kill the human beings. In order to stop the aliens, the people
developed a transformable mechanical robot named MagMax. They also chose
a brave man for their rescue. The brave man is about to depart to the
ultimate battle with the aliens in order to save the human race.

MagMax is an action game fought with a transforming robot. The player
can transform himself into a robot, increasing the power as he builds
the robot to fight against more than 30 different enemies. Now get ready
for the ultimate battle against the gigantic mechanical monster Babylon.

--From the NES Mag Max instruction manual.

http://consoleclassix.com/nes/mag_max.html
*

*
ef115837,e678e2f6,f46ce312,3746cb88,d9cddbd2,813a3cb0,5c3ca795
Major League Baseball
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Baseball
Release Year: 1988
Developer: Enteractive
Publisher: LJB
Players: 1 or 2 VS
_________________________
*
Officially licensed by Major League Baseball, the most immediately
visible aspect of the game is that it features all twenty-six teams that
existed in 1987. In addition, the lineups and the player numbers are
accurate to the team rosters that year. Since the game did not have the
endorsement of the Major League Baseball Players Association at the
time, the team members are only listed by number, not name. This means
that, in modern times, it is difficult to ascertain who the actual
players are. In addition to their numbers, the players are represented
by their statistics, abilities, throwing arm and even placement in the
batting order. 1988's Major League Baseball was therefore the first NES
game to be officially endorsed by Major League Baseball and to feature
accurate contemporary lineups, albeit without the actual player names
attached to their numbers.

Managerial decisions are an important focus and, based on the reviews, a
large portion of the appeal of this version. Game players are allowed to
select their own lineups, although the game lacks Sabremetrics
statistics due to the limitations of the era. Instead, the "manager"
must make their decisions based on data such as player's average and
home run totals. They also have the ability to change and decide who
will be a pinch-hitter and who will be a substitute pitcher. One is even
allowed to pick out a designated hitter. The game prohibits one from
putting out more team members in a certain part of the field than would
normally be allowed, which makes deciding which player will be used
where a crucial part of the experience. There are three modes that can
be played with teams from either the American League or the National
League: regular season games, All-star games or the World Series
(interleague). The World Series rounds, however, are only one match
each, which is not accurate to the real World Series.
Due to the licensing, the teams even appear complete in their official
uniforms and colours and also have all the options that a real baseball
player would have, including bunting, pitching out, base stealing and
throwing errors.

Gameplay Issues:

Pitching in the game contains several flaws. The quality of the AI means
that when the computer plays as the batter, it hits nearly every ball it
swings at, making it difficult for the player to perform a strike and
only slightly easier to manage a walk. This forces the player to pitch
fastballs, which in turn quickly wears the pitcher down to a point where
he can no longer maintain the required speed. Furthermore, the pitcher
is unable to move around the pitcher's mound. Many are also able to
perform the feat of 100 mph (160 km/h) pitches.

Upon contact, the system's fielding is flawed as well. The rapid pace of
the batters running to the base, combined with the "erratic" speed of
the ball means throwing out an opponent is an extremely difficult feat.
The ball's physics have been called into question, with the ball
stopping on a dime after three or less bounces. Furthermore, even
catching a fly ball requires much effort because of the slow and
uncoordinated rate at which the outfielders run. The game's camera
system does not function properly either. When a ball is hit, the
outfield camera follows the ball looking upwards, making it impossible
for the game player to see where their fielders are.

The ball can also be thrown and get stuck in the well between the stands
and the field on an overthrow of a baseman, and cause inside the park
home runs, which would not happen within a real game (in that case a
ground rule double and/or error would be scored instead). Another bug
allows players to go into the stands past the wall with the ball if they
enter at certain points in foul territory. There are also gameplay
issues when the player takes their turn to bat. The AI is not developed
and, when the player hits a pitch, it nearly always takes the longest
possible route to the ball, making runs easy to score. It also lacks the
capability to throw out a runner who is returning to a base (instead of
advancing) or perform a double play after catching a fly ball.
Furthermore, the batter can only move vertically, not horizontally, in
the batter's box, meaning many balls on the edge of strike zone are
often missed.

http://en.wikipedia.org/wiki/Major_League_Baseball_(video_game)
*

*
101f9604,bea9ec8a,b9c0a8ba,bba3ef7e,68309d06,d499efd3,2db43b6d,e3cf63f0,21e76f3a,05455e77,901d691d,9118cd29,90333aea,5a841cb2,b9fd5255,61f9e7cd
Maniac Mansion
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Graphical Adventure - Point and Click
Release Year: 1990
Developer: Lucasfilm
Publisher: Jaleco
Players: 1
_________________________
*
You'll find that each of the seven teenagers you can choose from has
special skills, talents, and weaknesses. And each of the crazy occupants
of the mansion has goals and desires that can help or hinder your team,
depending on how you handle them. The story-- and your approach to
rescuing Sandy-- will be different depending on which kids you choose
and how you interact with the people and things inside the mansion
itself.

Each of the possible stories in MANIAC MANSION is really a large,
complex puzzle made up of scores of smaller puzzles. From time to time,
movie-like "cut-scenes" reveal clues about the story and what's going on
elsewhere. As you discover the smaller puzzles that make up each story
line, you'll find that most will have to be solved in a certain order.
There can be several ways to get something done--but of course, there is
always a best way. Good luck!

--From the NES Maniac Mansion instruction manual.

Overview:

Maniac Mansion was one of the biggest RPG's on the NES. It had a good
reason to be as well. The point and click style of the game gave you a
lot of choices. The graphics were well rendered, also. They were some of
the best I have seen on the NES. There were some real cool music
features in this game. Each character had their own list of music to
listen to. Maniac Mansion is a game you should definitely give a try.

Directions:

Direct three teenagers through Maniac Mansion to rescue Sandy.

Controls:

A Button: Click
B Button: Fast Forward
Start Button: Save
Select Button: Get/Use/Open

Hints:

Blind Maniacs
Go into a room where someone who lives in the house is. As soon as they
see you switch to another person for a minute or so. Switch back to the
person who's about to get caught and they won't see you. This trick
works great in the nurse's room.

http://consoleclassix.com/nes/maniac_mansion.html
*


*
e324b860,0e379d71,46b28ff4,5bd7ffd2,4e8ebcfe,df01f93e,56981843,890D226E
Mappy-Land
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1988
Developer: Namco
Publisher: Taxan
Players: 1
_________________________
*
Mappy is almost always busy at work as a policeman. But, today he is on
vaca- tion. Mapico is his girlfriend, and Mappy wants to marry her if he
can find the ring that was stolen by the Guchi Gang. Today is Mapico's
birthday and Mappy bought many wonderful presents for her.

Unfortunately, Nyamco and Muky of the Guchi Gang have stolen, and hidden
them somewhere in the eight areas of Mappyland. Mappy will be late for
Mapico's birthday party, and he may never have a chance to look for the
ring unless you help him find the presents.

Other exciting adventures await, as Mappy tries to capture the Guchi
Gang with some very odd weapons that include fish, fireworks and bowling
balls. Only you can help. Are you clever and brave enough to accept the
challenge?

--From the NES Mappy Land instruction manual.

http://consoleclassix.com/nes/mappy_land.html
*

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a11040f0,f9282f28,7d480742,7ab680e1
Marble Madness
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer - Isometric
Release Year: 1989
Developer: Atari Games
Publisher: Rare
Players: 1 or 2 VS
_________________________
*
MOVING THROUGH THE MAZE

On each raceway, you must try to move your marble through a 3-D maze
toward the Goal Line. At first, you'll have to search for the Goal
Lines. Once you know where they are, you'll be able to get there faster!

--From the NES Marble Madness instruction manual.

Overview:

Marble Madness was a pretty fun and original game. The challenge rating
was pretty good too. The controls were kinda weird at first, but once
you get used to it, it's easy. The sounds in Marble Madness were very
enjoyable. I especially liked the sound effect when your marble falls
off a cliff. It sounds like he yells or something. The three dimensional
obstacle courses are well drawn, and there are several interesting ways
to see your marble die, from getting broken into pieces, to melting in a
pool of acid. Marble Madness was all around a very fun and challenging
game. I suggest you give it a try.

Directions:

First, you will need to put in your name and pick which way you would
like to control your marble. Then, you must navigate through each
obstacle course within the time limit without falling off the edges. You
can cut some corners, but be careful because if you fall too far you'll
die. There are also several enemies that will try to knock you off, eat
you, or dissolve you. There are two penalties for dying, you waste time,
and you lose points. You will be awarded extra points for time left on
the clock at the end of a level. Sometimes, a wand will appear and award
you extra time. There are six levels of madness for you to "marble"
through, each one getting harder as you go along. Good luck!

Hints:

Extra Time
As you always get a time bonus for beating the other player, choose 2
player mode but only play as 1 player. Player 2 will always lose, giving
you bonus time!

Reviewer: Adrian
http://consoleclassix.com/nes/marble_madness.html
*

*
9665abcb,a6de1b55,2324fb00,a3f23cc4,1e1f9c00,f5c610a2,f0ea3733,2a8e34cc,52759369,a11a00b6,531f59e7,34aa1dc9,725d50fd,6ac10dee,52483797,46B2C0DE,A06C67DF
Mario Bros.
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1983
Developer: Nintendo R&D1
Publisher: Nintendo
Players: 1 or 2 CO-OP
_________________________
*
You can play alone, or team up with a friend as Mario and Luigi tackle
this underground adventure together. There are plenty of cagey critters
to conquer -- turtles, crabs and fireflies, to mention a few. You'll
progress through endless levels of challenge collecting gold coins and
building your score as you go.

--From the NES Mario Brothers instruction manual.

Overview:
Selling over 1.6 million copies, this arcade game port was, to say the
least, very popular. The game was a lot more successfull here in the
U.S. than it was in Japan. It looked just as good as it's arcade
counterpart, graphically, and the sounds were well ported also. The
controls were easy to learn besause there were only two functions, move
and jump. The story is kinda silly with it being set in the sewers of
New York. This arcade mega classic offers a lot of fun and a ton of
replayability.

Directions:

Mario Bros. features two plumbers, Mario and Luigi, having to
investigate the sewers of New York after strange creatures have been
appearing down there.

The objective of the game is to defeat all of the enemies in each phase.

Both sides of every phase feature a mechanism that allows the player to
go off-screen to the left and appear on the right, and vice versa.

Like many other arcade games at the time, Mario Bros. features a scoring
system. Points may be earned in a number of ways, be it by collecting
coins or defeating enemies. The player may get points by defeating
multiple enemies one after the other, and the player may participate in
a bonus round that gives him or her an opportunity to gather more
points. Enemies are defeated by hitting them from below the platform
they are on to flip them onto their back, and then to them and kick
them, ultimately defeating them. If the player allows the enemy to get
up, the enemy will be angry, and have increased speed. Each phase has a
certain number of enemies, with a more powerful enemy indicating the
final enemy in that phase. Enemies come in variantsfor example,
Sidesteppers, a type of crab, are usually red, but when they recover
from being flipped or if they're the final enemy, they will turn blue
and become faster than before.

Each enemy has their own mechanicsthe Shellcreeper, a type of turtle,
can be made vulnerable by hitting them from below once, the Fighter Fly,
a type of fly, jumps into the air every once in a while and must be hit
from below when they are not in the air, and the Sidesteppers must be
hit twice from below in that fashion to become vulnerable.[18] Another
enemy is called a Freezie, which has the ability to melt down and freeze
the platform it is on, making it more difficult for the player to
control Mario or Luigi.

Controls:

A Button: Jump
Start Button: Pause, Unpause
Select Button: Choose between 1 or 2-Player Game

Hints:

POWs
Be sure to save the POWs for when you really need them, you only get
three at a time.

Reviewer: Adrian
http://consoleclassix.com/nes/mario_brothers.html
*

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bce3193f,0ac69f88,7dfbb73c,00fff320,104512ea,FD5D5C55
Mario is Missing
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Edutainment
Release Year: 1993
Developer: Software Toolworks
Publisher: Mindscape
Players: 1
_________________________
*
Well, the title pretty much sums it up. Mario is Missing! Bowser has
kidnapped Mario to prevent him from stopping his newest scheme. The
Koopa King has unleashed a plot to wreak havoc across the globe by
stealing artifacts from historic sites around the world.

Luigi must travel from city to city throughout the world, with help from
Yoshi, recovering the stolen items from thieving Koopas, and searching
for Mario to finally foil Bowser's dastardly deeds!

The graphics in Mario Is Missing seem a bit primitive by our standards,
but I think it's mainly because we're used to seeing Luigi, Yoshi and
the gang, in cartoon worlds rather than a pixelated representation of
our world. In any case it doesn't take away from the gameplay, which is
fun and quite educational.

http://consoleclassix.com/nes/mario_is_missing.html
*

*
7f4876b8,5bd2cae8,c7699f45,663ff827,88D3B565
Mario's Time Machine
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Edutainment
Release Year: 1994
Developer: Unknown
Publisher: Unknown
Players: Unknown
_________________________
*
Set in 1993, Bowser is in possession of a time machine. He went back in
time to steal many artifacts from the past, and placed them in what he
considers "...the greatest museum of all time". If the items are not
returned soon, history will be changed permanently.

http://en.wikipedia.org/wiki/Mario%27s_Time_Machine#Mario.27s_Time_Machine
*

*
1e483ca6,a4cea42d,64579d31,7996a068,19eab862,2d94a980,30288177
Marvel's X-Men
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action-Adventure
Release Year: 1988
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 CO-OP
_________________________
*
Marvel's X-Men is a Nintendo game by LJN in which the object is to use
several X-Men characters, each with special powers, to complete a series
of missions. The powers of each character come in handy on particular
missions. For instance, Cyclops' eye-beam is useful on the factory
level. The game allows for either one or two players.

Available Characters and Bosses:

The characters available are Wolverine, Cyclops, Storm, Colossus,
Nightcrawler and Iceman. The bosses were, in the following order:
Boomerang, Sabretooth, Juggernaut, The White Queen, and Magneto.

Features:

Each character had an unlimited attack (either a punch or some type of
projectile) and a special move that used on their energy and would kill
the character if it was used up too much. The game required the player
to fight their way to the boss in each stage, sometimes requiring the
collection of items such as keys. After the boss was defeated, the
player then had to quickly fight their way back to the beginning of the
level before a bomb went off.

Reception:

The game is thought by many to play it to be poorly designed and
unfairly difficult. One of the difficulties with the game was that the
player was forced to choose one of two directions in which to chase the
boss. If the player guessed wrong, they would have to fight their way to
the beginning again and head the other way. Adding to the game's
frustration was the fact that the final level could only be accessed
with a secret code.

http://en.wikipedia.org/wiki/Marvel%27s_X-Men_(video_game)
*

*
84eeffed,9a78fb49,ba52b37f,ba1e27a1,6DE33894
M.C. Kids
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: Virgin Interactive
Publisher: Virgin Interactive
Players: 1 or 2 CO-OP
_________________________
*
While spending the night in their tent, Mick and Mack decided to read
about Ronald's adventures. One sunny day while Ronald McDonald is
performing magic tricks at a picnic, the Hamburglar runs off with
Ronald's Bag of Magic. The Hamburglar is hiding in the worlds of
McDonaldLand. The M.C. Kids must collect the Puzzle Cards for each level
to track down the Hamburglar and return the Bag of Magic to Ronald
McDonald. Keeping them from their quest is a variety of unique creatures
sent by the Hamburglar to keep the Bag of Magic to himself! They must
hurry, before they are too late!

Mick and Mack went to sleep and were magically transformed into the M.C.
Kids. Being Ronald's friends, they want to catch the Hamburglar just as
much as you do!

--From the NES M.C. Kids instruction manual.

Overview:

Don't judge a book by it's cover! This is not a lame licensed game based
around flipping patties and struggling to make rent. M.C. Kids is a
great platform game with a large exploratory element.

Directions:

Take Mick or Mack through McDonald Land and find the missing cards. The
game plays largely like Super Mario Bros 3, and if you liked that game
you'll like this one too.

You don't take out enemies by jumping on their heads, instead you throw
blocks at them. Press B to pick up a block. If it is below you, press
down and B. B again to throw it. You can aim which way it's thrown with
the D-pad.

To clear a stage, break through the goal at the end. If you land on the
moving M you get a bonus round.

There are many cool level gimmicks, like walking on the ceiling of the
first level by running over the gears. You'll have to experiment to find
all the hidden secrets!

http://consoleclassix.com/nes/mc_kids.html
*

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5ded683e,ee282927,f66295d5,ce930596,4df6377a,3303c59a,a2528735,776e618b,7a790ff1,46fef76f,2de7fc3b,95602ebd,d4173a60,fb7e23a3,1425b17c,d9efc9e7,bf51b80b,af0213cb,34e95354,570378e3,9c582ae5,e3ad938f,a74eb944,c7c25954,efeeb5ec,9e4eb999,a46011a0
Mega Man
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1987
Developer: Capcom
Publisher: Capcom
Players: 1
_________________________
*
Dr. Light and Dr. Wily were partners, working together on a new robotics
technology. Together they create Protoman, the first of the Robot
Masters. After Protoman, they create six other robots designed to aid
society. Dr. Light then created Rock and Roll to act as household aids
to him. Because of this technological breakthrough, Dr. Light was given
the Nobel Prize.

Now, Dr. Wily, jealous and infuriated, stole the six robots made for
society and reprogrammed them into robotic warriors to terrorize the
public. As a last act of desperation, Dr. Light changed Rock into a
super combat warrior named Mega Man to combat the six robots and stop
Dr. Wily.

Mega Man is the first in a classic series of video games that had more
sequels than Rocky Balboa (And now Pongo's review of Rocky Five.....
thousand). The graphics in this game were revolutionary and only get
better as you go up in the series. The music in this game had a
futuristic feel to it, albeit 8-bit sounds, but definitely keeps the
game exciting and has become as classic as the video game itself. All in
all, this is a classic game that deserves to be played over and over
again, and if you like this one, then don't hesitate to play all the
others in the series. Lock and load, and Good Luck!

Gameplay:

Mega Man is made up of six stages, with a Robot Master at the end
guarding a weapon. The stage select screen allows the player to choose
from these six stages, which can be replayed if they were cleared. When
they are all completed, the seventh and last stage appears in the middle
of the menu, replacing the text "Stage Select, Press Start". This last
stage, known as the Wily Fortress, is in fact more like four regular
stages linked together, some a bit shorter than average, but with bosses
that are considered harder than usual. During the two final stages, the
six Robot Masters must also be fought again as well in a predetermined
order, before the final confrontation against Dr. Wily.

The stages in Mega Man are designed in the "platformer" genre. In each
stage, Mega Man fights his way through various enemies and obstacles
before facing a Robot Master at the level's end. Upon defeating a Robot
Master, Mega Man is able to assimilate the Robot Master's signature
attack into his arsenal for the rest of the game.

Unlike his standard blaster, however, the Robot Master powers have
limited ammunition which must be replenished by collecting ammo cells
randomly dropped by defeated enemies. While the player is free to
proceed through the game in any order, each Robot Master is designed to
be especially vulnerable to a specific weapon, encouraging the player to
complete certain stages before others. Some vulnerabilities can be
determined by observation (e.g., Fire Man is vulnerable to Ice Slasher)
and others only by experimentation. Aside from the weapons taken from
the Robot Masters, Mega Man is also able to get a platform generator
item known as Magnet Beam, which is mandatory in order to advance
through the last stage.

Localization:

Character designer Keiji Inafune stated in a G4 interview that the
concept of the game was inspired by Rock, Paper, Scissors; every weapon
and Robot Master has a strength and a weakness.[1]

Due to Nintendo of America's strict rules concerning religious
references at the time, the Yellow Devil boss was instead named the
"Rock Monster" for the original NES version[citation needed]. Also, when
released in America, Capcom was forced to change the title of the game
from Rock Man to Mega Man because Scholz Research & Development, Inc.
had copyrighted the name for their Rockman amplifier.

(I had heard that the reason they changed the name was because "Rock
Man" sounded too much like a drug dealer reference..... seriously...
~Rx)

In the original U.S. Instruction manual, "Dr. Light" is referred to as
"Dr. Wright". In Mega Man 2, he is called "Dr. Light". The in-game text
of Mega Man 3 refers to him as "Dr. Right". However, "Dr. Light" remains
his official romanized name.

In the original Japanese version of the story, Dr. Wily was not Dr.
Light's partner. Instead, he is simply a mad scientist who gets revenge
on the world for not recognizing his scientific work.

Reception:

Mega Man was rated the 61st best game made on a Nintendo System in
Nintendo Power's Top 200 Games list.

The picture on the game's American box has been criticized as it
contains virtually nothing that can be found in the game. Mega Man
himself resembles a middle-aged man rather than a boy, and he is holding
a handgun instead of his Arm Cannon. The game's cover is commonly
ridiculed because of its inaccuracy; GameSpy placed it in first place of
its Top Ten Worst Covers list. The European box cover, however, features
Mega Man looking more like his video game counterpart.

Controls:

A Button: Jump
B Button: Use weapon
Start Button: Open Menu
Select Button: Pause game

Hints:

The Select Trick
When using a weapon that goes through an enemy, press the Select button
(this pauses the game with out bringing up the weapon menu) when the
weapon is making contact with the enemy. While the game is paused this
way the enemy will continue to flash. When the flashing has stopped,
press the Select button again to un-pause the game and the weapon will
'hit' the enemy again causing more damage. You can do this trick
repeatedly with many of the bosses, making them very easy to beat.

Reviewer: grimjockey
http://consoleclassix.com/nes/mega_man.html
http://en.wikipedia.org/wiki/Mega_Man_(video_game)
*

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5e268761,71739c38,d8e808d1,48fc842a,d24a2085,bece3aa9,50c13089,a633aca9,d510fe8b,a10499fe,b98c92d9,93d95256,b6dca504,d0079ef8,28eeb64ee,7054171,e132dd5f,85ba447c,02690ded,0dae62a0,d55e23a7,e44a7393,d0122efa,9dea17b3,5ac8f657,e87b0905,9b355063,63f2b56f,7f6f52ba,f78acb96,a9bd44bc
Mega Man 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1989
Developer: Capcom
Publisher: Capcom
Players: 1
_________________________
*
One year after Mega Man defeated the original Robot Masters along with
Dr. Wily, that crazy man is back with eight new robots of his own
design. His sole purpose, to get back at Mega Man for defeating him a
year earlier. Now Mega Man must jump back into action and save the world
from Dr. Wily's army of robot minions and the eight Robot Masters that
lead them.

Mega Man 2 was the most popular of the Mega Man series. It was named by
GameSpot as the Greatest Game of All Time, and it made number 33 in
Nintendo Power's Top 200 games list. The graphics of this game are much
improved from the original, and the music as been reworked and sounds
better and even catchier. Mega Man 2 is also one of the few Mega Man
games that held a contest in Japan so that the fans could participate in
the design of the Eight Robot Masters.

So enjoy what many believe to be the best of the best in the Mega Man
series.

Gameplay:

Mega Man 2 is a platformer and action game like its predecessor, Mega
Man. The player controls Mega Man as he traverses eight different stages
to defeat the bosses, Dr. Wily's Robot Masters. Mega Man gains the
signature weapon of each Robot Master after defeating him. The Robot
Masters have weaknesses to the weapons of certain other Robot Masters;
therefore, choosing the order in which the levels are played is a vital
component of the gameplay. After completing certain stages, Mega Man
receives a special item. These items create platforms that allow Mega
Man to access areas that the he could not otherwise.

After defeating the eight Robot Masters, the player proceeds to Dr.
Wily's fortress, which consists of six levels that are played linearly.
As in the original Mega Man, the player is required to fight each Robot
Master a second time in Dr. Wily's fortress. However, in Mega Man 2,
these battles take place in a single room with teleportation devices
that lead to each Robot Master. The devices can be entered in any order,
but are not labeled.

The North American release of the game has two difficulty modes: normal
and difficult. The "difficult" setting is the standard difficulty level
that was used in the Japanese version, while the "normal" setting makes
all enemies and Robot Masters weaker. Rereleases in North America do not
contain this feature and instead default to "difficult". The choice of
difficulty mode has no effect on the password system.

Mega Man 2 added several new gameplay elements. The E-Tank allows a
player to refill Mega Man's health at any time. These are found placed
throughout the game. Also introduced is a password system. After
defeating each Robot Master a password is displayed, allowing the player
to return to that particular point in the game after restarting the
system. The password stores the particular list of completed Robot
Masters, as well as the number of E-Tanks that the player has
accumulated.

Several features available in Mega Man were removed. Unlike the original
Mega Man, the game does not keep a running score for the player. The
player is unable to return to Robot Master levels once they have been
completed.

Development:

Mega Man 2 was developed and published by Capcom. The first Mega Man
game did not have a large enough success to lead to an immediate sequel.
Mega Man creator Keiji Inafune claims the development of Mega Man 2 was
a "rogue effort". Inafune was given the chance to create a sequel on the
condition that he work concurrently on other projects as well. The Mega
Man 2 development team spent their own time on the project to improve
upon the original by adding more levels and weapons, as well as
improving the graphics. Due to the limited amount of cartridge space
available for the original Mega Man, much of the leftover design
elements from the game were transferred to Mega Man 2.

The soundtrack for Mega Man 2 was composed by a team of three people:
Ogeretsu Kun, Manami Ietel, and Yuukichan's Papa, who composed the music
for the original Mega Man. The three composers were credited with
pseudonyms. Manami Matsumae and Yoshihiro Sakaguchi are credited as
Ietel and Yuukichan's Papa, respectively. Ogeretsu Kun is a nickname
implying rudeness, geretsu meaning rudeness or depraved in Japanese.
Ippo Yamada, composer for Mega Man 7, offered some explanation for this
saying that even in 1995 "Capcom... was just beginning to transition
from crediting staff members by aliases to their full names."

Reception and Legacy:

Despite relatively low sales of the first Mega Man game, Mega Man 2 was
a huge success. Since its 1988 release, Mega Man 2 has sold over 1.5
million copies worldwide. The game is the highest selling in the Mega
Man series and is Capcom's 20th highest selling title. Mega Man 2 was
named by GameSpot as one of "The Greatest Games of All Time". It ranked
at number 33 in Nintendo Power's "Top 200 Nintendo Games Ever" list. It
ranked fifth on Game Informer's list of The Top 10 Video Game Openings.
Creator Keiji Inafune claims the success of Mega Man 2 is what made the
Mega Man series a hit that continues to spawn sequels. In ScrewAttack's
"Top 10 Video Game Themes Ever" video, the Doctor Wily Stage Theme is
ranked second in the countdown, behind only The Legend of Zelda Theme.

Many of the conventions of the original Mega Man series were defined by
Mega Man, but Mega Man 2 added its own conventions, which were retained
by the series. The traditional number of Robot Masters for Mega Man
games is eight as used in Mega Man 2, rather than the six used in the
original. The Game Boy versions used eight Robot Masters, but they were
divided into two sets of four. The E-Tank became the series' iconic
health refill item. The teleporter room where the player confronts all
of the Robot Masters for a second time has become a staple of the games,
replacing the preset sequence used by Mega Man. Mega Man 2 initiated the
idea of special movement items, precursors to Mega Man's robot dog
companion, Rush.

Controls:

A Button: Jump
B Button: Shoot
Start Button: Bring up menu
Select Button: Nothing

Hints:

Robot Master Weaknesses
To beat them easily us these:

Metal Man ~Boomerang (Metal Blade)
Flash Man ~Heat Blast
Quick Man ~Flash Stopper
Wood Man ~Metal Blade
Air Man ~Leaf Shield
Crash Man ~Air Shooter
Bubble Man ~Crash Bombs
Heat Man ~Lead Bubble

Reviewer: grimjockey
http://consoleclassix.com/nes/mega_man_2.html
http://en.wikipedia.org/wiki/Mega_Man_2
*

*
bd7a12ea,375f361e,452d8089,e8368e8b,8f8298c8,b41a0017,e0effb71,f8a39fe1,b421f33d,aa67004f,a2c216b7,18abd76f,a7a51f63,de4499b9,BE6DBB5D
Mega Man 3
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Capcom
Publisher: Capcom
Players: 1
_________________________
*
Well, they finally made up. Dr. Light and Dr. Wily are together again
and working on a massive peace-keeping robot named Gamma. Oh, how
wonderful that the bad guy is finally good; or is he? When the eight
Robot Masters that were designed for good go haywire and steal the power
crystals that power Gamma, Dr. Light calls Mega Man back on the scene.
This time Mega Man has a new friend, a robotic dog named Rush. Also,
Protoman, Dr. Light's first creation, came out of hiding, and nobody
knows whose side he is on.

Mega Man 3 is almost identical to Mega Man 2 in terms of graphics,
sound, and gameplay. That, however, doesn't make this game any less
compelling. This game is every bit as classic as its two predecessors,
with a few new additions. This game is fun and worth playing.

Gameplay:

This is the first Mega Man game in the series to feature the ability to
slide, remaining an important ability in later installments (with the
exception of Mega Man 9). This is also the first game to feature Rush,
Mega Man's canine companion, taking the place of the Item Number tools.

Controls:

A Button: Jump, pick up items
B Button: Shoot weapon, pick up items
Start Button: Make menu appear
Select Button: No use

Hints:

Super Jump and Invincibility; Press 'right' on controller 2 and Mega Man
can jump much higher and walk across the bottom of pits. For
invincibility, have Mega Man jump into a pit, then press 'right' on
controller 2. Wait for the energy bar to go black and jump out of the
pit. Mega Man will be invincible as long as he does not obtain any
energy. Once invincible, the arm cannon no longer works but weapons
obtained from bosses do.

Reviewer: grimjockey
http://consoleclassix.com/nes/mega_man_3.html
http://en.wikipedia.org/wiki/Mega_Man_3
*

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9de81f0a,adbd4e48,524b70b7,52a7666d,a731ed3a,c4f7b87a,ee89b675,9c3f334f,6718fb7a,62e7accb,b5dee87b,31bcf10b,da91a493,b13020cf,6b2c2421,9a769abd,112ce2e7,9ed9d3af
Mega Man 4
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Capcom
Publisher: Capcom
Players: 1
_________________________
*
Peace has once again come to the world after the defeat of Dr. Wily
during the Gamma Project incident. That is, until Dr. Light gets a
letter from a Russian scientist, Dr. Cossack, proclaiming himself the
top Robotics designer and that he had created eight of his own robots
which he will unleash upon the world to test Dr. Light's robots. So Mega
Man must be called off his search to find Dr. Wily, and go after Dr.
Cossack and his robots. Dr. Light had also given Mega Man an upgrade to
his weapon, the mega buster, which gives Mega Man the ability to focus a
blast that does more damage.

Mega Man 4 in many ways, mostly musical, is like Mega Man 2. The intro
and finale music are identical to its predecessor. The graphics have
improved since Mega Man 3, as far as the Mega Buster charging and the
general look of the game. This game makes an excellent fourth
installment to the classic Mega Man series.

Gameplay:

The gameplay of Mega Man 4 is nearly identical to the previous
installments; however, some additions have been made. For example,
players can now "charge" a shot, resulting in a blast far more powerful
than the standard shot. Additionally, tools are available, which can aid
the player in reaching areas not normally accessible, but must be found
in the stages, rather than being awarded for defeating a robot master.

Controls:

A Button: Jump, Pick items at Menu
B Button: Shoot weapon (hold down to make shot more powerful), Pick
items at menu
Start Button: Pause, Make Menu appear
Select Button: No use

Hints:

Passwords
A4 B1 B5 E2 E6 F3 = Toad Man defeated
A2 B4 B5 C4 D3 F2 = Skull Man defeated
A2 B3 B4 B6 D1 D3 = Ring Man defeated
A2 A5 B2 B4 D1 D3 = Pharaoh Man defeated
A1 A4 B5 E2 F1 F3 = Final stage of Dr.Cossack's Citadel
A2 B4 B5 C1 D1 D3 = Dust Man defeated
A2 A4 B5 E2 E4 F3 = Drill Man defeated
A2 B4 B5 D2 E2 F3 = Dive Man defeated
A1 A4 B5 E2 F1 F3 = Bright Man defeated

Reviewer: grimjockey
http://consoleclassix.com/nes/mega_man_4.html
http://en.wikipedia.org/wiki/Mega_Man_4
*

*
5e023291,2227a2aa,5cc5827a,c1171881,4b6c601d,1349eaef,4ab67b16,5f01561f,e665afd3,aa7a5377,1dab3cb5,a7ec544f,e3527687,7b2d59b6,cbe89cf2,01f5e2c3,78337633,0c8ea765,cb83872a,7d8a3daf,4a74cfea,f3e9f52a,c4023257,0fc9134e
Mega Man 5
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: Capcom
Publisher: Capcom
Players: 1
_________________________
*
In the year 20XX, after a brief period of peace, an army led by what
appears to be Proto Man storms throughout the world wreaking havoc. One
day, Dr. Light turns up missing (he had been kidnapped by "Proto Man")
and the only clues left behind to Mega Man are a brief note from Proto
Man and his signature yellow scarf. Mega Man wonders why his brother is
doing this, but with little choice left except to save the doctor, he
sets out to stop the madness before it gets out of hand.

This time, his Mega Buster has been upgraded slightly thanks to the help
of their new ally, Dr. Cossack, and also, Cossack has created a bird
friend by the name of "Beat" to join the cause. Cossack serves as Mega
Man's mentor since Dr. Light is in captivity and helps him where needed
during this quest.

Once Mega Man defeats the eight Robot Masters who are controlling Proto
Man's army, he gains access to his base. After a long, grueling journey
through Proto Man's fortress, Mega Man is stopped by a piercing whistle
 distinctly more off-key than usual. Proto Man arrives and attacks Mega
Man, but both are stopped by another, more in-tune whistle. The real
Proto Man appears between them and reveals Mega Man's adversary to be
the impostor Dark Man. After Mega Man defeats this enemy, Dr. Wily
appears, fleeing to his newly designed castle where Dr. Light is being
held prisoner.

Mega Man fights and defeats Wily. He then frees Dr. Light. The victory
is short lived: the entire ceiling collapses, but Mega Man raises his
arms and holds the entire massive weight, keeping it from crushing Dr.
Light and Wily. Wily takes his chance and escapes. Mega Man cannot move
from the force that is bearing down on him, all of his strength spent on
keeping Dr. Light and himself from being crushed. Dr. Light can't save
himself, as Mega Man and the ceiling are both blocking the way.

Just when it seems Mega Man is about to slip, Proto Man's whistle splits
the air. A section of the ceiling is blown off, and Mega Man and Dr.
Light waste no time in escaping as the fortress explodes. Outside, Mega
Man and Dr. Light watch as Wily's saucer flees and the fortress begins
to burn. Their timely savior, Proto Man, also watches from afar,
unnoticed by anyone.

Controls:

A Button: Jump, Get items
B Button: Use current Weapon
Down + A: Slide
Start Button: Pause / Unpause, Display menu
Select Button: No use

Hints:

Passwords
Red: C1, D4, F6; Blue: B4, D6, F1 = Charge Man Defeated
Red: A5, D2, E3; Blue: B1, B3, E5 = Crystal Man Defeated
Red: C1, D4, F6; Blue: B4, D6, F1 = Dr. Wily's Lair
Red: A5, B1, F4; Blue: C4, E5, F1 = Gravity Man Defeated
Red: A5, B1, E3; Blue: B3, E5, F1 = Gyro Man Defeated
Red: A5, C1, E3; Blue: B3, E2, E5 = Napalm Man Defeated
Red: B1, B6, F4; Blue: C4, E6, F1 = Star Man Defeated
Red: C1, E3, F6; Blue: B3, D6, E2 = Stone Man Defeated
Red: B1, B6, D3; Blue: B3, E6, F1 = Wave Man Defeated

Reviewer: grimjockey
http://consoleclassix.com/nes/mega_man_5.html
http://en.wikipedia.org/wiki/Mega_Man_5
*

*
1efcac48,ee0ed5b8,3de074cf,bc3830b6,bb5f8148,fc21594f,755da011,9240b9a8,a067e907,a4f55871,5c2e01bf,a203827d,64bea260,ee82c7a7,6ca86505,2e372b4f,08e72155,eaf523cd,76a906d6,94bb044e,582e1582,23652fe2,533fb404,b20a03aa,ba5ddc58,856441fd,c9ee4346,6a6dab83,8d963b06
Mega Man 6
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1993
Developer: Capcom
Publisher: Nintendo
Players: 1
_________________________
*
In the year 20XX, the first annual "Robot Masters Tournament" is held.
The tournament was designed to test the designing capabilities of the
world's greatest engineers. Thus, engineers and programmers (and of
course, spectators) from the world over gathered to participate in this
event. The tournament was hosted by a man known only as "Mr. X," who was
one of the world's richest men and supposedly one of its greatest
engineers.

Dr. Light, a pacifist, decided not to enter the tournament, but he took
charge and did send Mega Man to go along and make sure that everything
was safe for all the spectators and to discipline the Robot Masters.
Many strong robots participated, and in the end, eight robots were
victorious.

However, at the close of the tournament, Mr. X came to the podium and
announced that he had reprogrammed the eight robots to do his bidding
and that he had been manipulating the contestants all along.
Furthermore, he was going to use his newly created army of robots, under
command of the new Robot Masters to take over the world. Mega Man was
immediately ordered by Dr. Light to put an end to the madness.

Dr. Light has upgraded Rush to be able to combine with Mega Man to form
various adapters, such as "Jet Mega Man", who can fly/hover for a brief
period of time, but can't use charge shots, and "Power Mega Man", who
can punch huge blocks to destroy them, but has limited attack range.

Mega Man fought and defeated the tough Robot Masters, who were spread
out all throughout the world, and then made his way to Mr. X's fortress.
After battling his way through, he finally confronted the madman and
defeated him. Mr. X removed his fake beard and revealed that he was none
other than Dr. Wily. Wily had been posing as the multi-billionaire for
an indeterminate amount of time, so it's safe to say that "Mr. X" either
did not or no longer exists.

Wily fled to an all-new Skull Castle and Mega Man gave chase, fought his
way through it, and defeated Dr. Wily in a final showdown. After the
years of fighting, Dr. Wily was finally brought to justice and placed in
prison with the proper authorities. As Wily can only "rule over a prison
cell", the world is finally at peace...for now.

Mega Man 6 is the last of the classic series to appear on the NES. The
graphics have improved from the previous game, most prominently a new
intro effect for the Robot Masters. This game is also the first of the
Mega Man series where two of the robot masters were designed by
non-Japanese. The music keeps to the classic feel, however it is
improved and sounds smoother than previous games.

Controls:

A Button: Jump, Slide (while holding Down)
B Button: Shoot (hold down longer for a more powerful shot)
Start Button: Make menu appear
Select Button: No use

Hints:

Passwords
B6, D4, F2, F4, F6 = All Weapons/Items
A1, B4, C3, D4, E6 = Blizzard Man Defeated
B5, D4, F2, F4, F6 = Centaur Man Defeated
B2, B6, D4, E5, F2 = Dr. Wily's Castle
B4, D2, D6, E5, F4 = Dr. Wily's Castle (have Energy Balancer and Beat)
A1, A2, A3, B1, F5 = Flame Man Defeated
B3, C4, D2, D6, E5 = Knight Man Defeated
A1, A4, B1, C2, F5 = Plant Man Defeated
A6, C4, D2, E1, E5 = Tomahawk Man Defeated
B6, D4, F2, F4, F6 = Wind Man Defeated
A6, B3, C4, D2, E5 = Yamato Man Defeated

Reviewer: grimjockey
http://consoleclassix.com/nes/mega_man_6.html
http://en.wikipedia.org/wiki/Mega_Man_6
*

*
3894826f,38daa73c,CF0F41B2
Mendel Palace
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1989
Developer: Game Freak
Publisher: Hudson Soft
Players: 1 or 2 CO-OP
_________________________
*
In a land of dolls, all seems peaceful and happy. Until a gang of evil
dolls imprison a young girl. Bun-Bun, her boyfriend, has decided to go
to the palace and save his girl! Can he do it? Dolls are never as they
seem....

Directions:

This game takes place in an overhead view. In order to defeat a level of
enemies, you must flip the tiles the baddies are under. How will this
help? Only if you flip the tiles, and ram them into the walls will they
be defeated! It will get harder as you advance, obviously! If you find
special tiles, they can hold really cool stuff, so keep an eye out.

Controls:

A Button: Flip block tile
B Button: Flip block tile

Hints:

Extra Mendel Palace!
Hold Select + Start, then Reset NES (during game). It should say "Extra
Mendle Palace on the title screen.

Reviewer: LinkOfHyrule
http://consoleclassix.com/nes/mendel_palace.html
*

*
b3565288,0125483d,ec487ba6,b27de2d8,f653e0a7,4b4fe8a2,73ceefe4,e0a85bf6,025ee4fb,8f1dbc1a,1fe579d9,f00c5537,c8300182,1f8c844c,9d6b8ba9,d94589d6,f195e560,ea31a82c,108fd1ad,293921d9,bdc9401d,b7cd721a,ca076a73
Metal Gear
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action - Stealth
Release Year: 1988
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
In the year 19XX (later established to be 1995 in Metal Gear Solid),
200km north of Galzburg, South Africa, lies Outer Heaven, a fortified
state founded by a "legendary mercenary". Word had gotten out to the
western world that deep within the Outer Heaven stronghold, a weapon of
mass destruction is being constructed. The United States government
orders the high-tech Special Forces unit FOXHOUND to infiltrate the
fortress, assess the situation and neutralize the threat. In his
mission, FOXHOUND operative Gray Fox infiltrated the Outer Heaven
stronghold. Days later, contact with Gray Fox is lost and his last
transmission simply reads "METAL GEAR..."

Operative Solid Snake, FOXHOUND's newest recruit, is ordered by squad
leader Big Boss to rescue Gray Fox and carry out his mission,
"Operation: Intrude N313". Upon insertion into Outer Heaven, Snake makes
contact with local resistance members Kyle Schneider, Diane, and
Jennifer. Using all of his skills and the equipment he procured on site,
he manages to rescue Fox. He learns from Fox that Metal Gear is the
codename of a nuclear warhead-equipped bipedal walking tank, which can
engage and dominate in all forms of combat as well as launch its nuclear
warheads from any location. Outer Heaven plans to use Metal Gear to
impose itself as the new world superpower.

In order to destroy Metal Gear, and topple the Outer Heaven mercenaries,
Snake rescues the lead engineer of Metal Gear, Dr. Drago Pettrovich
Madnar, and his daughter, Ellen. Armed with information on how to
destroy Metal Gear, his skill and indomitable spirit, Snake fights
through the entire Outer Heaven force. He begins to notice that traps
being set for him are too precise, and wonders how information on his
activities is being tracked. Moreover, Schneider is ambushed by hostiles
and is presumed dead after losing contact with Snake. The final hostage
Snake rescues tells him that the mysterious "mercenary leader" of the
entire base is none other than Snake's C.O., Big Boss, and that Outer
Heaven is under his command.

Upon breaching the core of the base, Snake is able to neutralize Metal
Gear before it reaches completion. As he makes his way out of the
compound's basement, he is confronted by Big Boss himself; the corrupt
leader had been using his connections within the U.S. government to
steal military intelligence, establish his own mercenary force, and fund
his activities. It was his aim to have Outer Heaven become the world's
most powerful nation, able to bring even the western nations to their
knees. He had the rookie Snake sent in, hoping to have him captured and
feed the U.S. government misinformation, but had quite obviously
underestimated Snake's capabilities.

Having lost Metal Gear and much of his force, Big Boss starts the
self-destruct sequence for the compound, and promises he will not die
alone; Snake will join him. An underground battle ensues, and despite
injury, Snake defeats Big Boss and escapes the Outer Heaven compound as
it crumbles in flames behind him. After the ending credits, a message
from Big Boss is displayed saying that he will meet Solid Snake again.

Gameplay:

The player must navigate the main character (codenamed "Solid Snake")
through various locations, while avoiding visual contact and direct
confrontation with patrolling guards. If the player is seen, the game
enters the "Alert Mode." In this situation, the player must hide the
character in order to leave the mode. The method of escaping varies
depending on the circumstances behind discovery:

If a player is seen and only a single exclamation mark (!) appears over
an enemy's head, only the enemies in the player's present screen will
attack and an escape can be made by moving to the adjacent screen.

However, if two exclamation marks (!!) appear over the enemy (or the
player triggers an alarm by being spotted by a camera, infrared sensor
or by using an unsilenced weapon), reinforcements from off-screen will
appear as well. The player can only escape by eliminating all incoming
enemies or by simply moving to a different floor.

The player starts the game unarmed, but eventually gains access to a
variety of firearms (starting with the Beretta M92F) and explosives and
working his way up to machine guns and guided rocket launchers. Ammo and
supplies for each weapon are limited, but are easily replenished.
Weapons can not only be used to kill enemies, but also to clear
obstacles (such as hollow walls or electrified floors). Snake can also
use his fists to punch and defeat patrolling enemies. Occasionally if
the player defeats a guard with punches without alerting anyone, the
defeated guard will yield a single unit of rations or an ammo box that
can be picked up.

The enemy base consists of three different buildings, with multiple
floors (including basement levels) within them. The player uses key
cards and other items to unlock doors or explore new areas. Doors will
only open to their corresponding key cards. Bosses also appear
throughout the game to interfere with the player's progress.

Information can be obtained by rescuing hostages being held captive
within the buildings. After rescuing five hostages, the player is given
a promotion, increasing their "Rank" (up to 4 stars max), allowing for
bigger ammo capacity and maximum health. However, if a hostage is
killed, the player is demoted to the previous rank.

A transceiver is available for the player to communicate with their
commanding officer (Big Boss) or one of the resistance members operating
covertly within the fortress. Each of Snake's allies has an extensive
knowledge on specific subjects. The transceiver system is completely
room-oriented, as certain radio transmissions occur only in certain
locations.

Controls:

A Button: N/A
B Button: Attack
Start Button: Pause
Select Button: Menu

Hints:

All Weapons and Items
Put in the password: 21Z1C GZZZG UOOOU UYRZZ NTOZ3

http://consoleclassix.com/nes/metal_gear.html
http://en.wikipedia.org/wiki/Metal_Gear_(video_game)
*

*
255a25fe,0d72db0b,885af84d,9f116cc9,02dd9f88,99de3055,5a53f860,034db505,d68da461,4b65f708,5f7de704,8aae2260
Metal Gear 2: Snake's Revenge
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1990
Developer: Konami
Publisher:
Players:
_________________________
*
Set three years after the events of the original Metal Gear, FOXHOUND
discovers that an undisclosed hostile nation may have gotten a hold of
the plans for Metal Gear and are secretly constructing a new model. Lt.
Solid Snake, the FOXHOUND operative responsible for the destruction of
Metal Gear, is given orders to lead a three man team to the enemy's base
consisting of himself and two fellow operatives: John Turner, a Navy
Intelligence agent and infiltration pro; and Nick Myer, a weapons and
explosive expert formerly with the Marines. The codename of the mission
is Operation 747.

Snake infiltrates the enemy's jungle base with the help of John, who
acts as a decoy by allowing himself to be captured. Snake eventually
learns that the enemy are transporting their weapons, a set of
mass-produced Metal Gear tanks, on a cargo ship. Snake blows up the
ship's ammunition cache and escapes with the help of the team's
helicopter pilot while the ship sinks.

The pilot informs Snake that the enemy has a prototype of the new Metal
Gear 2 model in their main base and is told to contact their double
agent, Jennifer, on the inside. As Snake goes deep into the base, he
defeats an impostor posing as John, regains contact with Nick and
eventually comes in touch with Jennifer, who reveals that the enemy
commander is planning to launch nukes around the face of the globe.
However, as Snake approaches the commander's lair, Nick is mortally
wounded and dies, while Jennifer is exposed as a spy and gets captured.
Snake confronts the enemy's commander, who reveals himself to be a
cybernetically enhanced Big Boss, having survived his previous encounter
with Snake. Snake defeats Big Boss and rescues Jennifer, who shows him
to the storage facility where Metal Gear 2 is located. Snake destroys
the weapon before its launch countdown is completed.

In the aftermath of Operation 747, the United Nation declares "World
Peace Day". John Turner is declared missing in action and removed from
Navy records, while Nick Myer is awarded three posthumous promotions.

Gameplay:

Like in the original Metal Gear, the objective of the game is for the
player to infiltrate the enemy's stronghold while avoiding being seen by
the enemy. To fulfill their mission, the player must collect a variety
of weapons and equipment, such as firearms, explosives and rations, as
well as card keys for access to new areas. If the player is discovered
by the enemy, the game will enter an alert phase where enemies will rush
to the screen to attack the player. The player must kill a set number of
guards to resume infiltration. In some cases, particularly when an enemy
sees the player and only a single exclamation mark (!) instead of two
(!!) appears, the player can merely escape by going to the adjacent
screen.

A change to the original Metal Gear formula is the fact that the player
now begins the game with a combat knife and a handgun already in their
equipment. The player can assign the B button to "punch" or use the
"knife". The knife can be used for an instant kill in close range,
although enemies killed by knife stabs do not leave behind ammo nor food
like punched enemies. In addition to rescuing prisoners, the player can
also interrogate enemy commanders by using a unit of truth gas on one.
The number of enemy commanders interrogated are taken into account along
with the prisoners rescued by the player and the player receives a
promotion after rescuing/interrogating a set number of
prisoners/commanders, increasing their life energy and carrying
capacity, the highest possible rank in the game being six stars. The
transceiver has been simplified from the original Metal Gear, with only
three set contacts available (John, Nick and Jennifer). The transceiver
is disabled when the game enters alert phase. The player can use the
radar equipped in their transceiver whenever an ally is transmitting
their whereabouts.

The game features a more varied progression of areas such as a jungle, a
warehouse, a cargo ship, and a train, as well as the usual set boss
battles. In addition to the regular top-view areas, the player must also
progress through side-view areas as well. In the side-view areas, the
player can jump and crawl like in most action games to avoid traps,
while still avoiding being seen by the enemy. In these stages, the
player can switch between the knife and the handgun as their weapon of
choice, and use plastic explosives to blow up underwater obstructions.

Production:

Konami produced Snake's Revenge following the release of the NES version
of Metal Gear, as a sequel produced specifically for the Western market.
Hideo Kojima, the designer of the original MSX2 version of Metal Gear,
was not involved in the production of Snake's Revenge. According to
Kojima, he became acquainted with one of the staff members working on
Snake's Revenge, who told him that Snake's Revenge was not an authentic
sequel and requested that a true sequel be made by him. This inspired
Kojima to produce his own sequel, Metal Gear 2: Solid Snake for the
MSX2, which was released as the official sequel to Metal Gear in Japan.

Snake's Revenge was released in North America and Europe with no
corresponding Japanese version. The fictional events of Snake's Revenge
are ignored in Metal Gear Solid, which follows up on the original MSX2
games instead, and is hardly mentioned (if at all) in any of the
subsequent Metal Gear sequels and spinoffs.

Although Kojima feels that the NES version of the first Metal Gear is
"complete garbage", when asked about Snake's Revenge he stated that he
enjoys the game and thinks it is "faithful to the Metal Gear concept".

The game has been referred in publications by the alternate title of
Snake's Revenge: Metal Gear II, although it is never actually used on
the game's packaging nor title screen.

Much like the NES version of original Metal Gear and other Konami games
released at the time, the packaging and instruction manual for Snake's
Revenge features an alternate version of the story that is inconsistent
with the actual plot featured in the game. Whereas the game reveals the
main villain to be Big Boss, who betrayed Snake in the first Metal Gear,
the instruction manual identifies the villain as "Higharolla Kockamamie"
(a play on Ayatollah Khomeini), an Eastern despot who obtained the plans
for his "Ultra-Sheik Nuclear Attack Tank" (the manual's name for Metal
Gear) from Vermon CaTaffy (the supposed villain from the original Metal
Gear).

http://en.wikipedia.org/wiki/Snake%27s_Revenge
*

*
6884a729,957b69cc,c4eea460,1d5e21aa,5e32ecdb
Metal Mech: Man & Machine
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platform Shooter
Release Year: 1991
Developer: Jaleco
Players: Unknown
_________________________
*
It can save mankind, but beware... this machine has a mind of its own!
Welcome to the all-terrain attack vehicle of the future. It's what you
need in a world gone to the dogs! You can beat 'em into the ground, or
blast 'em underground, or fight 'em alone!

http://www.gamefaqs.com/console/nes/home/563446.html
*

*
98cefa51,55bfd17e,8c6da87c,18e9f4d8,638EC185
MetalStorm
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action/Platform
Release Year: 1991
Developer: Irem Corporation
Players: Unknown
_________________________
*
The year is 2501, and the dawning of a new century has brought mankind
to the brink of disaster. The powerful LaserGun on the planet Pluto's
battle station "Cyberg" is wreaking havoc. It was originally designed to
protect Earth from hostile aliens, but, due to a computer malfunction,
is systematically destroying all the planets in the Solar System! Most
recently the Earth Nation watched helplessly as Neptune exploded.

The system's self-destruct device could stop the LaserGun, but it has
mysteriously jammed and is aimed at Earth. Even if the device can be
manually activated, there is still only a slim chance that Earth can be
saved. Your mission is to enter Cyberg using the most sophisticated
weaponry available, the M-308 Gunner, and unlock that self-destruct
device!

--From the NES MetalStorm instruction manual.

http://consoleclassix.com/nes/metalstorm.html
*

*
a2c89cb9,4d203a5c,074d804a,7ee10d8e,42c2e64a,8fdb5644,408d1b27,2dc79c7b,0da51cd9,54bfabba,e0583726,6f6a33c4,e4141639,1b8e0a04,f1f53a80,d3e61fe4,4de6a02b,a591cc24,53e6fb27,f90dbedc
Metroid
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Region: Platformer
Release Year: 1986
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
Space pirates have attacked a deep-space research spaceship and seized a
capsule containing an unknown life-form that had just been discovered on
planet SR388. This life-form is in a state of suspended animation, but
can be reactivated and will multiply when exposed to beta rays for 24
hours. There is a strong possibility that the life-form just discovered
was the cause of the planet's destruction. The Federation researchers
had named it "Metroid" and were bringing it back to Earth when it was
stolen by space pirates!

If Metroid is multiplied by the space pirates and then used as a weapon,
the entire galactic civilization will be destroyed. After a desperate
search, the Federation Police have at last found the pirates'
headquarters, the fortress planet Zebes, and launched a general attack.
As a last resort, the Federation Police have decided on this strategy:
to send a space hunter to penetrate the center of the fortress and
destroy the Mother Brain. The space hunter chosen for this mission is
Samus Aran. He is the greatest of all the space bounty hunters and has
successfully completed numerous missions that everybody thought were
absolutely impossible. He is a cyborg: his entire body has been
surgically strengthened with robotics, giving him superpowers. Even the
space pirates fear his space suit, which can absorb any enemies power.
But his true form is shrouded in mystery.

The planet Zebes is a natural fortress. Its sides are covered with a
special kind of stone, and its interior is a complicated maze. On top of
that, the pirates have planted devices and booby traps in the maze, and
the pirates' eerie followers lie in wait around every corner. Samus has
now succeeded in penetrating Zebes. But time is running out. Will he be
able to destroy the Metroid and save the galaxy?

--From the NES Metroid instruction manual.

Overview:

Metroid is a classic that has it all. Great graphics, sound, controls,
and story line. It is one of the greatest games ever made. Metroid
brought us into the SciFi realm and made us a hero. You play as Samus
Aran, a bounty hunter of the highest quality. Half human, half machine,
and all bad--to the bone. Your mission is to kill all space pirates and
destroy the stolen Metroid. This mission will not be easy, but you will
pull through using your whole arsenal.

That's right, you will gain new abilities as well as new weapons along
the way to make your journey just a little easier. Metroid was the start
of a great series and I hope that you enjoy it as much as I do. Have
fun, and good luck with Metroid.

Directions:

Space pirates have taken a Metroid, and they are planning to use it
against the galaxy. Your job, as the bounty hunter Samus Aran, is to
stop this from happening.

Controls:

A Button: Jump
B Button: Shoot Missiles
Start Button: Pause/Unpause
Select Button: Switch to Missiles--Choose between "START" or "CONTINUE"

Hints:

Invincibility, Infinite Missiles
Password: NARPAS SWORD0 000000 000000

Play as Samus Without Armor
Justin Bailey ------ ------

http://consoleclassix.com/nes/metroid.html
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*
beb81a82,92b46fc1,4923D95F
Michael Andretti's World Grand Prix
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1990
Developer: American Sammy
Players: Unknown
_________________________
*
Michael Andretti is on the world tour among some of the best tracks in
the world. And you must take control of him. Drive your engine among the
others and win the cup!

This game stinks. I had a hard time getting control of my car, it barely
could turn. I never got up to speed, and I was driving an automatic. The
person who designed this game is good on details of the course, but
needs a class in computer graphics and the like.

Directions:

Race your F-1 car around a course to win the cup.

Controls:

A Button: Accelerate, Go back on course selection
B Button: Brake, Go forward on course selection
Start Button: moves from menu to menu

http://consoleclassix.com/nes/michael_andrettis_world_gp.html
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*
45204170,ba1aa695,B2BB82AD
Mickey's Adventure in Numberland
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Edutainment
Release Year: 1994
Developer: Hi-tech Expressions
Players: Unknown
_________________________
*
Immensely entertaining, Mickey's Adventure in Numberland helps improve
early number identification and counting skills as it invites children
to join Mickey on his quest to locate and return Numberland's stolen
numbers. The game features 5 imaginative worlds of fun and fantasy-each
with two levels and a seemingly endless supply of animated surprises.

http://www.gamefaqs.com/console/nes/home/587453.html
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*
d8b8584c,b2bef3aa,45253077
Mickey's Safari in Letterland
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Edutainment
Release Year: 1993
Developer: Hi-Tech Expressions
Players: Unknown
_________________________
*
Endlessly entertaining, MICKEY'S SAFARI IN LETTERLAND is a delightful
way to help children improve important early recognition skills as they
have fun with Mickey and his Disney pal, Goofy! 6 Exciting animated
worlds of adventure await all who join Mickey on his safari to find the
lost letter tablets and return them to the museum. Hidden surprises are
scattered throughout each level--including rare "alphabet jewels" that
spell out words and add extra challenge to the fun.

http://www.gamefaqs.com/console/nes/home/587454.html
*

*
3341274d,c7fb003b,34953efb,efe4f06d,883964b3,69360d01
Mickey Mousecapade
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1988
Developer: Hudson Soft/Capcom
Players: Unknown
_________________________
*
"Help! Help!" echos a mysterious voice. Mickey Mouse, the famous world
explorer, has heard the cries of one of his friends and he's off on a
rescue mission... This adventure starts in a zany Fun House. Join Mickey
and Minnie as they turn it inside out looking for their missing friend.
A mischievous creature may fly off with Minnie, and you'll have to get
her back. Now that Minnie is safe, you must help our heroes make it
across a vast ocean - on foot! Even the feisty flying fish can't stop
Mickey from his search, but what about the cantankerous crocodile
waiting at the shore? Enter the world of fantasy, mystery and excitement
with Mickey and Minnie as you solve the mystery of Mickey's missing
friend!

http://www.gamefaqs.com/console/nes/home/587452.html
*

*
3d9a6a2a,cda5a658,445b8c63,c915faee,7B982D9E
Might and Magic: Secret of the Inner Sanctum
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1990
Developer: Gakushu Kenkyusha
Players: Unknown
_________________________
*
Might and Magic is your basic RPG dungeon crawler. Your sole purpose is
to uncover the Secret of the Inner Sanctum... whatever that is. Really,
your sole purpose is to run around killing monsters and gaining levels.
There seem to be little or no plot points to guide you or indicate your
progress through the game.

That's not to say it isn't a great game. For those of us who like this
sort of thing, Might and Magic gives us just what we want. Classic
Dungeons and Dragons style stats and combat, lots of exploring to do,
and plenty of monsters to run into all the while. The graphics are
pretty good, if a bit basic. The monsters are somewhat recognizable,
although there are more monsters than there are different images to
distinguish them. Overall, a good game of its kind, and Might and Magic
was one of the originals, and started quite a strong series. if you're
not too worried about absence of plot, give this dungeon crawler a try.

http://consoleclassix.com/nes/might_magic_secret_inner_sanctum.html
*

*
fd064014,d451c19d,a33ad7e0,c9248385,4ae3a11e,bca44e52,d46fd48c,3e3caf0c,3e045e40,a5e1aa8e,64146bda,cc558f2a,472b22bd
Mighty Bomb Jack
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1986
Developer: Tecmo
Players: Unknown
_________________________
*
There was a legendary "KING PAMERA" who maintained peace and order all
over the world. Nobody could ever catch sight of "KING PAMERA". One day
the king demon "BELZEBUT", had a wicked plot to bring the world into
ruin by abducting the merciful "KING PAMERA", his beloved queen, and
their beloved princess.

The brothers MIGHTY fought bravely against "BELZEBUT" in order to save
"KING PAMERA". Every brother was defeated by the king demon except Jack,
the youngest and lone survivor. Jack gained additional courage and
challenged the king demon to a final fight, in order to restore peace
all over the world. Good Luck Jack!

--From the NES Mighty Bomb Jack instruction manual.

http://consoleclassix.com/nes/mighty_bomb_jack.html
*

*
01850362,530d4dd7,a1d487cb,41de27ae,b77a88a7,bf2f1cf3,24b3fe3c,7302b64f,b7ed4244,0cae7a92,15eb0bee,9bcddcdf,3305a5e8,cd25d24b,833a3d99,9e128f30,97f3a9af,265e4943,9ae4453e,6e6f3630,c3030a1d
Mighty Final Fight
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Beat 'em Up
Release Year: 1993
Developer: Capcom
Players: Unknown
_________________________
*
Being a parody of the original Final Fight, the game's premise is
exactly the same as the original Final Fight. Mike Haggar's daughter is
kidnapped by the Mad Gear gang, leading her father, along with Cody and
Guy on a rescue mission to save her. However, the story is depicted in a
much more comical fashion than the original game. The gang kidnaps
Jessica, not to manipulate Haggar, but rather because their leader
Belger is infatuated with her and that he wants to marry her while
taking over the city from within the process.

Gameplay:

Much like the SNES version of Final Fight, the game does not offer any
cooperative game modes and is strictly a single player affair. However,
unlike that version, Cody, Haggar and Guy are all playable. Each
character has virtually all his techniques from the arcade version (esp.
the life-depleting death blows). The extra feat is that once Experience
Level 4 is reached, each character may perform a hidden technique
performed by simultaneously pressing Forward + Attack. These new
techniques have Cody's chi blast, Guy's dual kicks, and Haggar's body
splash. Each character also has his signature weapon of preference,
found within rolling drums. Such weapons are: Cody's knife, Guy's
shuriken, and Haggar's mallet.

Players earn experience points by killing thugs to boost their levels
like an RPG. Level-ups during battle heal a player's health to 100%.
Subsequently, the player's HP, offense, defense, and speed increases,
enabling him to survive longer and learn the coveted hidden potential
powers. Stronger characters increase their level more slowly than
others. Points can also be earned by picking food when in full health
aside from goon-bashing. At the Maximum Level (6), the player can
inflict very large amounts of damage with even the simplest combo.

The cute super-deformed child-like sprites and brilliantly colorful
backgrounds can be visually compared with those in River City Ransom, as
well as those in the NES port of Double Dragon II.

Playable characters:

The three main protagonists, in a cartoonish SD (Super Deformed) or CB
(Child Body) illustrations.

http://en.wikipedia.org/wiki/Mighty_Final_Fight
*

*
8695ae81,5ebc9f41,d4326a8c,83db7938,54e8dffc,2b342c74,3df8e170,d1cde6cd,5c188c02,68592b7c,5b7f18cb,a44a69ce,7698a138,fe2ca4dc,342c7e5b,dd0946c9,65c02c5d
Mike Tyson's Punch-Out!!
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Boxing
Release Year: 1987
Developer:
Publisher: Nintendo
Players: 1
_________________________
*
Little Mac: A 17-year-old fighter from the Bronx in New York. He loves
nothing better than a tough challenge.

Doc Louis: An ex-heavyweight who was a famous hard hitter in the U.S.
around 1954.

It all began one day when Little Mac and Doc Louis met by chance. Doc
became Mac's trainer, teaching him everything there is to know about
boxing. Doc and Mac's story continues over a seemingly endless path,
until one day a champion is born.

--From the NES Mike Tyson's Punch-Out!! instruction manual.

Overview:

This is about as simple as it comes, ladies and gentlemen. Those of us
who are old enough to remember, this game was the nifty when it came
out. Spending hours with our friends trying to defeat these characters,
Soda Popinsky is my favorite.

Nostalgia rocks!!!!! This game was released before Mike Tyson's famed
ear biting incident. Back when he was untouchable. However, playing the
game now, on the other hand, it's a bit easier to beat him (many more
years of game playing will do that to a person).

If you played this game in the 80's, step back in time and play it
again. If you haven't played it before, give it a shot just to give your
StarCraft deserted eyes a break from reality.

Directions:

The game is simple...You are Little Joe. You fight. You win some, you
loose some, but if you play it right, at the end you get to fight Mike
Tyson (anyone remember him back in the day?)

Controls:

A Button: Right Punch
B Button: Left Punch
Start Button: Haymaker Punch
Select Button: Read Hints

Hints:

A little extra energy
Between the first and second rounds, if you press the Select Button
rapidly, Little Joe will gain more energy for the next round. The faster
you press it, the longer you press it, the more energy you will gain. It
IS possible to refill completely.

http://consoleclassix.com/nes/mike_tysons_punch_out.html
*

*
154cac47,995734f2,c6ed77cf,d546e9eb,dcdc0cb5,cc4f5101,021858bc,1df04f18,47b6cbb7,8a1aff04,25CE40D4
Millipede
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1987
Developer: HAL Kenkyuujo/Atari
Publisher:
Players: Unknown
_________________________
*
You are lost in a dark, perilous, and enchanted forest. Dark dangerous
mushrooms push up through the squishy forest floor, snaring you on every
side. Something slimey flashes through the mushrooms, moving in on you.
The MILLIPEDE, not a normal size one, but the gigantic monster, is
attacking you. All you have to fight back with is the magic arrow. Shoot
his head to turn him into mushrooms. But that is not the only thing
attacking you. There are more creepy, crawling, buzzing, swarming
creatures in this forest. Keep fighting with your magic arrow. If you
are lucky, you may survive. Watch out, here they come!

http://www.gamefaqs.com/console/nes/home/587461.html
*

*
1741286b,f582c26c,090c0d37
Milon's Secret Castle
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1988
Developer: Hudson Soft
Publisher:
Players: 1
_________________________
*
Milon lives in the land of Hudson where people use music to communicate
with each other However, Milon does not have the ability to communicate.
He always ask himself why he is the only one who lacks the ability to
understand people and music. One day he decides to travel through Out
the land of Hudson to search for other people like himself. Before
leaving for his trip, Milon decides to visit Queen Eliza who lives in
Hudson's Secret Castle.

When Milon arrives at the Secret Castle, the people were being attacked
by the Evil Warlord from the north region. The warlord robs the people
of all their musical instruments and occupies the Secret Castle. Queen
Eliza is held captive deep inside the Secret Castle by the Warlord and
his demon-monsters. Milon volunteers to fight the Evil Warlord and his
demons and to rescue Queen Eliza and the musical instruments for the
people of Hudson. This will not be an easy task. The Secret Castle has
many different rooms and each room is a maze filled with demons, secret
passages and doors. However, the Castle?s Magician tells Milon that
Queen Eliza has hidden many tools, instruments and money to help him.
The Magician also gives Milon a magic "Bubble" to assist him in finding
the places where the helpful items are hidden and where they may be
bought.

--From the NES Milon's Secret Castle instruction manual.

Overview:

You play as the young tone deaf apprentice named Milon, a wizard. The
apprentice has the power to shoot bubbles to kill enemies and other
things, too! Now, Milon must find his master in a very large, secret
castle by solving puzzles! Can you do it?!

Directions:

You have to kill the baddies by shooting bubbles at them. Use the
control pad to control the bubbles! The bubbles can also be used to
shoot the blocks to sometimes reveal money, amongst other things. If you
get low on energy, use hearts to recover one bar. If you really want to
win, you have to collect money to buy stuff at shops. Collect honeycombs
to give Milon one bar of energy! While holding medicine, if you touch a
boxing glove, you can shrink down to half your normal size. But the real
thing you have to worry about is how to get the keys! The keys can
unlock doors to certain levels.

Controls:

A Button: Jump
B Button: Shoot bubble
Start Button: Pause/Unpause
Select Button: No use

Hints:

Continue
After collecting the first crystal, hold Left while pressing Start to
continue the game.

Reviewer: LinkOfHyrule
http://consoleclassix.com/nes/milons_secret_castle.html
*

*
c956b3af,07fa3428,b09468cc,b34902e0,645e4eb6,39c0a9a6,66231a3e,3ECD7072
Mission: Impossible
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1990
Developer: Ultra Soft
Publisher:
Players: Unknown
_________________________
*
DO YOU DARE ACCEPT THIS MISSION???

Not since the cheesy Limberger Case has a kidnapping attracted as much
attention as the abduction of Doctor "0". It seems this world-acclaimed
genius behind the U.S. military defense system was enjoying the
breakfast of braincells (powdered eggs and grape juice), when he and his
fetching secretary, Shannon, were mercilessly snatched by the Sinister
Seven. Unknown to the Sinister Seven is the startling fact that Shannon
- although a very able stenographer - is really an agent from the
Impossible Mission Force (IMF), assigned to protect the good Doctor.
Using all her skill and cunning. she has managed to send a secret code
cluing you in on where they're being held.

But before you and your team of special agents start high-fiving each
other. you'll have to go hand-to-hand with scum like Slash Stiletto and
Jean Claude Killer. And you must slink your way through Six murderous
mazes, from underground warfare off the coast of Cyprus to hand grenade
ski runs in the Swiss Alps. Also included in these killer mazes are
untold numbers of Espionage Zones!

Before you yodel "Uncle", remember that you have control of three
different spy identities - Max, Grant and Nicholas. Each has special
talents up his sleeve (like quick-change disguises and remote control
bombs) which you'll need to stay alive amid the acid flames, poisonous
gas chamhers and much, much more!

So go ahead, Jimbo. Put your life on the line and accept this seemingly
impossible mission. Or else the good Doctor will be tortured into
spilling the top-secret beans about the U.S. military defense system
(meaning you can watch the planet go up in a mushroom-shaped puff of
smoke a week from tuesday).

--From the NES Mission Impossible instruction manual.

http://consoleclassix.com/nes/mission_impossible.html
*

*
6e0bffd4,faf48d27,5df34479,d79cdb23,42ccf2ec,dc984148
Monopoly
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1991
Publisher:
Developer: Parker Brothers
Players: Unknown
_________________________
*
Parker Brothers' MONOPOLY Real Estate Trading Game was presented to
Parker Brothers during the Depression by Charles B. Darrow of
Germantown, Pennsylvania. Darrow had made the first games by hand, given
them to friends and sold a few through Phila delphia department store.
But as demand grew, he could not keep up with the orders and arranged
for Parker Brothers to acquire the rights to the game in 1935.

Since then, it has become the leading proprietary game not only in the
United States but throughout the Western world. It is published under
licence in 32 countries and in 23 foreign languages!

--From the NES Monopoly instruction manual.

Overview:

The classic of all classic board games, brought to life on the Nintendo
Entertainment System! Buy, sell, and trade property, trying to ammass
the greatest fortune and drive your competition out of business.

Directions:

Monoploy is a game everyone is familiar with, so I doubt I need to
explain what the game is about. The great thing about a video version is
that it does all the tedious stuff like banking (no one ever wants to be
the banker when you sit down to play, unless he's trying to cheat).

Also you can play by yourself against computer opponents, or have up to
8 human players.

One of the great features of this particular version is a Game Editor,
which you can use to assign properties and cash to different players
before the game begins. This way you can start a game in the middle, as
it were, saving time on the first few trips around the board to collect
property, etc.

Controls:

A Button: Confirm Selections, Buy Property
B Button: Cancel Selection, Auction Property
Start Button: Start Game
Select Button: Access Main Menu

Hints:

Computer Players
Each computer opponent has a distinct personality, so you can learn to
take advantage of their strengths and weaknesses.

Reviewer: jcooper
http://consoleclassix.com/nes/monopoly.html
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*
aab605f6,cfd1eb5d,ecce54ba,23d58a8c,eabd2e5b,34ac1fc6,2ce65b37,0ea144ee,2e4562aa,d1dcfe67,007b7fc1,384A2880,5d2dc62b
Monster In My Pocket
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1992
Developer: Konami
Publisher:
Players: Unknown
_________________________
*
Thousands of history's famous monsters gather for the meeting of the
century. But their volcanic convention center erupts, mysteriously
turning them into terrors of pint-size proportions. They escape to the
home of Jack, the teenage "Captain of Cool." There begins a battle
between the good ghouls and The Warlock's band of evil beasts. You must
become The Vampire or The Monster and lead the forces of right through a
humongous, human-size world six levels deep, featuring Jack's house, a
scummy sewer, a hazardous construction site, and an odd oriental palace.
Don't get burned on the kitchen stove or crushed by runaway golf balls.
Meanwhile you'll have to punch and zap at all your fiendishly favorite
monsters including the head-rolling Skeleton, the rock candy throwing
Goblin, the bone-crushing Cyclops, and dozens more! Every monster you
mash is worth points. Score enough and you'll get an extra life.
Something you'll really need when you finally face the powerful Warlock
and his magic lightning jolts.

So be a pocket-size peacemaker and conquer the smallest threat to
monsterdom the world has ever known!

http://www.gamefaqs.com/console/nes/home/587468.html
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6f0ac6ec,fd6fa814,3208d1f4,01450d34,1be6d4cc,120badf4
Monster Party
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1989
Developer: Human Entertainment
Publisher:
Players: Unknown
_________________________
*
The game scrolls horizontally. While using the bat to destroy the
monsters, move to the right. Along the way, there will be rooms where
"boss" monsters live. Enter these rooms to fight them. When all the
"boss" monsters are defeated, you will get a key that will allow to
clear the round. A round cannot be compleated until the key is obtained.
When MARK defeats the monsters, various items will appear. He must get
them by grabbing them. Attack and destroy the monsters by using MARK'S
bat to hit and return their photon lazers and other weapons.

--From the NES Monster Party instruction manual.

http://consoleclassix.com/nes/monster_party.html
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*
60429651,b41009f9,8db9c9d3
Monster Truck Rally
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year:1991
Developer: INTV
Publisher:
Players: Unknown
_________________________
*
You've never experienced anything like the incredible action of MONSTER
TRUCK RALLY! Compete against the computer - or against up to three of
your friends at once - in nine grueling, gear-grinding events: hill
climb, drag race, car crush, sled pull, monster rally, drawbridge,
donuts, tug-o-war, and bog! Whether you build your own custom course, or
have the computer build one for you randomly - out of millions of
possible combinations - every event is sure to be an awesome new
challenge, every time!

http://www.gamefaqs.com/console/nes/home/587470.html
*

*
67ba0793,e50c5ed0,9661024e,185e4adb,4c2e3592
Motor City Patrol
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1992
Developer: Matchbox Toys
Publisher:
Players: Unknown
_________________________
*
You are one of MotorCity's finest performing your regular duties:
patrolling every street, making routine arrests, issuing tickets, and
setting up speed traps. Suddenly the calm is broken! There's a crime in
progress and you're the first to respond. You contact the helicopter
patrol who's already on the scene. Time is of the essence. Using your
surveillance map, you find the best route to the scene of the crime just
in time to make the collar. It's a tough job, but somebody's got to do
it!

http://www.gamefaqs.com/console/nes/home/587473.html
*

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dbf91186,042f2fb1
M.U.L.E.
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Turn-based strategy
Release Year: 1990
Publisher: Mindscape
Developer:
Players: 4
_________________________
*
IRATA. A New World rich with opportunity. For wealth. And power. And you
can become the richest, most powerful inhabitant of the newly discovered
planet by owning the most land, mining the most precious metal, and
supplying the most food and energy to all the peasants - otherwise known
as your opponents. To win you need MULEs (Multiple Use Labor Elements),
kind of mechanical donkeys which do your dirty work: growing food,
mining, and producing energy. MULEs are critical, so you want to get as
many as possible as cheaply as possible. And by the way, treachery is
acceptable. So use it when needed. Then sit back and enjoy your wealth
and power, OH MIGHTY RULER!

http://www.gamefaqs.com/console/nes/home/587425.html
*

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a3965fe4,2142f3f0,37580aba,423af83f,aef4d5a8,4d6356c0,4d1c3583
Jim Henson's Muppet Adventure: Chaos at the Carnival
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1990
Developer: Hi-Tech Expressions
Players: Unknown
_________________________
*
The game consists of five largely unrelated minigames. The main
objective is to rescue Miss Piggy from the "Grumpasaurus", a being who
has kidnapped her. In order to complete this objective, the player must
assume the role of four different muppets (Kermit the Frog, Fozzie Bear,
Gonzo and Animal), direct them in the collection four keys and
subsequently confront the "Grumpasaurus".

http://en.wikipedia.org/wiki/Muppet_Adventure:_Chaos_at_the_Carnival
*

*
edee9759,ee039cf9,416f1aa5,28d08624,b5bef0c1,9976a1c0,67e082ee,5137863d,7db84800,0da052a7,2d8ab9f3,a1d510f7
Tag Team Match M.U.S.C.L.E.
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1986
Developer: TOSE
Publisher:
Players: Unknown
_________________________
*
With the world's tage team wrestling championship up for grabs,
wrestlers have gathered to battle it out for this prestigious title. But
only those with the most M.U.S.C.L.E. even stand a chance! You and your
partner can team up against some great ring tacticians in this fun,
action-filled Game Pak. Your opponents' special wrestling techniques can
dazzle, confuse and conquer you. But with the wise use of the Booster
Ball when it's thrown your way, your team can jump, kick and punch its
way to the top in this thrilling and challenging game.

http://www.gamefaqs.com/console/nes/home/587426.html
*

*
10786d36,d74354a7
Mutant Virus
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1992
Developer: American Softworks
Publisher:
Players: Unknown
_________________________
*
Ron Trainer, the hottest of the elite corps of Computer Master Debuggers
is enjoying his first week of vacation in over two years. He's been busy
keeping CPI running errorfree. CPI, the Central Programing Institute, is
what allows the world to exist the way it does. It controls everything;
from global databases and grids to holographic theater software as well
as the simple timing of the traffic signals. But something is terribly
wrong tonight... cities around the globe have lost their power and data
feeds. There have been several major aerial collisions between passenger
liners and heavy freighters and the skyways have been closed until
global traffic control is back on-line. All power and light have been
lost and the atmospheric control system can only continue to function on
auxiliary power for the verge of collapse. There is rioting reported in
several areas. What's going on??? This appears to be more than a simple
system's bug... but how much more?

http://www.gamefaqs.com/console/nes/home/587476.html
*

*
faf994be,4c5ecd39,6cdad807,4eb347eb,37d26a3b
Mystery Quest
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1989
Developer: Taxan
Publisher:
Players: Unknown
_________________________
*
"As my apprentice, you have been studying a long time to master the
secrets of magic. Now the time has come to prove yourself. You must
journey to the four Mystery Castles in search of four magic talismans.
You will face many perils along the way: the castles are riddled with
underground passages and intricate mazes, where you may become lost
forever! And strange creatures prowl the castles, ready to pounce upon
you when you least expect it! But you will find magic powers hidden
along the way, to help you in this Mystery Quest. The magic talismans
you seek are the greatest gifts known to man: wealth, wisdom, happiness,
and peace. Go now, complete your quest, and prove that you are as great
a wizard as I!"

http://www.gamefaqs.com/console/nes/home/587477.html
*
************************************************N************************************************
*
f5985a75,4904c4ee,6103cbad,2fee41c2
NARC
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1990
Developer: Acclaim
Publisher:
Players: 1-2
_________________________
*
PROJECT NARC

Dear Sirs,

As you may well know, our position in the war on drugs has gotten worse.
Much worse.

The N.O. has currently identified several groups of known offenders.
Dealers, pushers, mobsters, gangsters--even psycho clowns--they're all
in on it.

They seem to have an unlimited supply of weapons. Government reports
claim that the entire operation is being directed and financed by a Mr.
Big--who, it seems, runs the largest underground drug trafficking and
terrorist organization in the world.

We'd send in the army's special operations division, but that would just
send up flags. We need to act more covertly. Which is why you two have
been chosen to go in there and spearhead this operation.

You will have to cover a lot of territory. Mr. Big's people are
everywhere! What's more, the action doesn't stop at the street. You'll
catch them down in their underground drug labs (destroy as much of that
poison as you can) and up in the top floors of classy, highrise hotels.

We'll supply you with machine gun ammo and all the rocket bombs you can
carry. But you'll probably go through them fast. So replenish your
supply with the stuff dropped on the street.

And speaking of the street, pick up anything and everything you can.
Cash...Contraband...Even magnetic entry cards--they'll open doors for
you.

Keep in touch with us via your Mobile Scanner Unit. We'll give you
progress reports as well as updates on your assignment.

N.O. and the entire country are counting on you. Good Luck.

Spencer Williams
N.O. Chairman

--From the NES Narc instruction manual.

Overview:

Earning your way through training, you have become one of the DEA's top
narcs. Shortly after the promotion, you get a call from headquarters
reminding that there is a drug bust occuring near downtown. Your goal is
to stop the dealers before everyone in the city becomes addicted to
their highly dangerous drug. Good luck! In the game, you shoot and bust
the bad guys and get to the next level. Unfortunately, some have to be
shot. Your weapons include an Uzi and a rocket launcher. To complete the
level, you have to get the safe cards and insert them near the exit. I
think that they did a decent job on this game, but there are some
problems. If you want to shoot the gun, you have to hold down the B
button, while just pressing it will shoot rockets. A lot of the
backgrounds have changed from the arcade version. Because of this, I
prefer the arcade version over the NES version. Remember, say no to
drugs!

Directions:

Shoot and bust all the drug dealers and other criminals in the city
before it's too late.

Controls:

A Button: Hold for gun, press for rockets
B Button: Press to jump, hold to duck
Start Button: Pause
Select Button: Nothing

Hints:

Continue Game
Hold A+B+Select+Start and press Up-Right.

Reviewer: MethodOne
http://consoleclassix.com/nes/narc.html
*

*
9316bf4b,3fea8f7e,106d09ac,bc753102,48ADCFB2
NES Open Tournament Golf
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Golf
Release Year: 1991
Developer: Nintendo
Publisher: Nintendo
Players: 1-2
_________________________
*
NES Open is a pretty fun golf game. The graphics look very good for one
of the early eight-bit systems. The sounds are pleasant and there isn't
a whole lot of distracting background music. The controls were easy to
learn, but they seemed a little slow. It's very hard to get the swing
meter to stop where you want it to.

The gameplay has several variations that give it good variety. There are
also a lot of little details that made the gameplay feel like playing
golf for real. If you like golf games, this is good for killing a few
hours.

Directions:

Choose one or two players. The first player will always be Mario, and if
there is a second player, he will be Luigi. You can play golf in stroke
play, match play, or tournament play.

Stroke play just counts your strokes and you try to get the least amount
you can, and can be played in two player mode. Match play can be played
against Luigi or a few others, or in two player mode. Match play is
played hole-by-hole, either someone wins the hole and is awarded a
point, or it's a tie and you move on to the next hole. The person with
the most points at the end wins. Tournament play is played against
several golfers in stroke play, and is only available to one player
mode. At the end of 18 or 36 holes, the person with the fewest strokes
wins.

While playing, you first must decide where you want your golfer to aim.
Decide this based on the direction of the wind, and where you want the
ball to land on the fairway. Then, you must decide which club to use.
Use the club that has a max distance close to the distance you want to
hit the ball. Next you will have to decide where you want to make
contact with the ball. If you make contact with the bottom of the ball,
the ball will have a higher trajectory and have backspin on it when it
lands. If you make contact with the top of the ball, it will have a
lower trajectory and have topspin on it.

After that, it will be time to actually swing. Push the button to start
the meter, again to stop it for power, and again to stop it for
accuracy. Stopping it all the way on the left will ensure maximum power.
Stopping the meter right back on the line where it started will ensure
accuracy. Stopping it early off the line will cause a slice, while late
will cause a hooked shot. While putting, you will not have to stop the
meter the second time, you just have to stop it once for power.

There are three courses to choose from, but none of them are based on
real courses, they were just made up for the game.

Controls:

A Button: OK
B Button: Cancel
Start Button: Start/Pause
Select Button: None

Hints:

Spin
Always be sure to use backspin when approaching the green so your ball
will stop on a dime. Be sure to use topspin on the drive so you can get
all the distance possible out of your drives.

Reviewer: Adrian
http://consoleclassix.com/nes/nes_open.html
*

*
1b587dfd,73451c8d,fd2a5b30
NES Play Action Football
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Football
Release Year: 1990
Developer: Nintendo
Publisher: Nintendo
Players: 1-2
_________________________
*
This game was highly impressive for its time. It allowed players to
choose from eight real teams from various cities, and each team featured
all the actual players that were currently playing for them. The teams
were: Chicago Bears, Denver Broncos, Houston Oilers, Los Angeles Rams,
Miami Dolphins, New York Giants, San Francisco 49ers and Washington
Redskins.

The game used an isometric view, presenting the game at an angle to make
it appear 3-D, and the game allowed a very large number of moving
objects (all the players) to be on screen at the same time; in earlier
games, the system couldn't handle it. In a typical NES game, few moving
objects could be onscreen before they all started flashing, because the
system couldn't render them all at once, but NES PAF managed to avoid
this somehow and allow the system to render two entire football teams
onscreen simultaneously.

Another feature that was ahead of its time was the use of real voices.
NES PAF was one of an extremely small number of NES games to feature
voices. Most games never bothered to implement this feature because of
the primitive sound capabilities, but in NES PAF, players hear the
referee say in a real voice "Touchdown!" or "First down!" You can even
hear the football players yell "Ready! Set! Hut, hut.." before the play
begins. At the end of each game, Nester appears as a commentator,
announcing who wins and who lost.

http://en.wikipedia.org/wiki/NES_Play_Action_Football
*

*
06bf2d8b,fc2f1495,0316166d,2c244db2
NFL Football
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Football
Release Year: 1989
Developer: LJN
Publisher:
Players: 1-2
_________________________
*
All of the action of professional football comes to the Nintendo
Entertainment System with NFL FOOTBALL. You can play with any of the 28
NFL teams. When you hit the field, there are two playbooks to choose
from: a standard NFL playbook and one suited to your team's specific
style. Once you call the play, try to burst through the line with dives,
spins, high steps, and stiff arms.

While playing, stunning Mode-7 graphics allows the camera to pan and
zoom to get the best view of the action. If you are true fan, you can
challenge your friends to game using the Two-Player mode. Become a team
owner in NFL FOOTBALL.

http://www.nesguide.com/games/nflfootball/
*

*
8c5f30ee,2ae2867f,33d23632,9f54bcdc
Nigel Mansell's World Championship
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1993
Developer: Gametek
Publisher:
Players: 1
_________________________
*
Get behind the controls of a Formula 1 racecar in NIGEL MANSELL'S WORLD
CHAMPIONSHIP RACING. You'll have to face the challenges of rough
weather, tight turns, and unyielding competition. If your car spends
more time on the walls than on the track, you can get one-on-one tips
from Nigel Mansell, or run the track solo to work on you racing lines.

Prepare for the intense competition of the Formula 1 circuit in NIGEL
MANSELL'S WORLD CHAMPIONSHIP RACING.

http://www.nesguide.com/games/nigelmansell/
*

*
c6d266af,14e57ea5,8d98d904,2686850d,fe56e474
Nightshade
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Adventure
Release Year: 1992
Developer: Ultra
Publisher:
Players: 1
_________________________
*
A Bookworm With A Secret

Mark Gray is an encyclopedia researcher for Global Encyclopedia, Inc.,
the Metro City based publishers of one of the all-time best-selling
reference guides available. His passion for social and criminal history
is surpassed only by his passion for adventure. This fixation guided him
to the development of a crime-fighting alter-ego. Mark Gray sheds his
bookish day-job persona, dons a trench coat, fedora and shades and
steals into the dusk as the advent- urous crime fighter: Nightshade!

From Darkness Comes Nightshade

Mark Gray followed Vortex's actions and escapades for years. He knew
everything about the hero, except his identity and hideout. Gray
believed that Vortex made a grave error by underestimating Sutekh. After
the cataclysmic battle between the two, Mark vowed to avenge his
defeated idol, Vortex.

Mark slips into his trench coat, fedora and shades to protect his
identity. With his exceptional physical training and keen intellect as
his only weapons he sets out to continue Vortex's goal of a crime-free
Metro City. He patrolled the inner city neighborhoods, gathering
information, searching for weapons left behind by Vortex, and, when
necessary, apprehending would-be muggers, drug dealers and thieves. His
street brawls led to confrontations with Sutekh's minions: mummies and
jackals, King Rat, Goliath and his thugs, and the League of Unreasonable
Gentlemen, to name a few. Television and newspaper reports carried
stories of the new, mysterous crime-fighter in Metro City, and the
Nightshade legend was born!

In the Claws of Sutekh

It wasn't long before Sutekh and Nightshade crossed paths. The evil
lunatic had his men ambush Nightshade, and prepared to remove the last
obstacle between himself and total control of Metro City. Even now,
Nightshade lies bound some- where under the city, facing certain death.
Can he escape a tragic end, or has Metro City's newest crime fighter met
his match?

Now is your chance to face off against the power of Sutekh. With over
100 screens to search, you'll have to keep your eyes peeled for clues to
the where- abouts of the evil Sutekh. Be aware of your surroundings and
stay sharp - you never know what fiendishness lurks behind the corner!

--From the NES Nightshade instruction manual.

http://consoleclassix.com/nes/nightshade.html
*

*
547ad500,586874cc,dc84deb0,867d76bc,fe84a196,f1de3f19,f7a089a7,2C7A6756
Ninja Crusaders
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1990
Developer: American Sammy
Publisher:
Players: 1
_________________________
*
A ninja-oriented combat game in the vein of Ninja Gaiden... More and
Shinobi, Ninja Crusaders is a standard entry in the genre that's
noteworthy for its two-player simultaneous play and the main characters'
ability to transform into a tiger, eagle, dragon or scorpion by holding
down the A button.

The graphics are about average for an NES game of the period, adequately
depicting the enemies, scenery and ninja transformations without really
drawing attention to themselves. Yet whatever potential the game may
have had is ruined by its one-hit deaths, making Ninja Crusaders a title
only for restless NES players looking for a challenge. ~ Skyler Miller,
All Game Guide

http://www.nesguide.com/games/ninjacrusaders/
*

*
6c7d7e91,11f953f6,5cdd943b,7d95f935,11321e43,03ff3dba,6d3ff8de,b0420797,6bffceb9,4572f3c7,ae845fee,8b9a9ffc,73cbef35,db34e5a9,b191c7cb,7407661e,ba6cf238,d0c0c4f7,96a4dfd2,8182b398,69152e02,42c2e9db,1da3381c
Ninja Gaiden
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1989
Developer: Tecmo
Publisher:
Players: 1
_________________________
*
The wind howls as the two "Dueling" Ninjas glare at each other in the
moonlight. Though these men seem like little more than shadows in the
air, the moonlight reveals just for an instant, a glint of light that
proves to be the end of the contest. Ken, head of the Hayabusa clan
which has for generations been the guardian of the Dragon sword, is
defeated.

Ken's son Ryu, after learning of his father's defeat, finds a letter. In
it Ryu is told that if his father does not return, he must take the
secret Dragon sword and go to America. Ryu senses danger awaiting him in
America. What will be the fate of Ninja Ryu!?

--From the NES Ninja Gaiden instruction manual.

Overview:

Ninja Gaiden is the first installment in a long and illustrious series.
This game was super-popular in the arcade, and this is a pretty nice
port. The graphics aren't as good as they were in the arcade, but the
game-play is about the same. Ninja Gaiden was one of those games that
would sell a bunch of copies just because it had the word 'ninja' in the
title. It was still a great game, though. Cross classic side-scrolling
platform with cool ninja magic and abilities, and you've got yourself a
fun game. If you haven't played Ninja Gaiden, give it a try.

Directions:

Everybody is Kung Fu fighting! Use your ninja skills to clear the
levels. Ryu can grab onto and jump from walls, so if you are falling
there is still hope!

Slash open objects to get power-ups, which you can use with Up-B.

Controls:

A Button: Jump
B Button: Attack
Start Button: Pause
Up+B: Use Power

Hints:

Sound Test
During the 'Tecmo Presents 1989' screen, hold Left, Down, Select, A, B
and press Start.

Reviewer: Adrian
http://consoleclassix.com/nes/ninja_gaiden.html
*

*
a22992be,57cc1c09,9d135a8e,a50d817a,b148d2d3,928679c8,f1104a76,d23bff24,1808aab9,f9dd9316,1c064734,ab7249f7,5ef60238,5b49bb43,6A889953
Ninja Gaiden II: The Dark Sword of Chaos
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1990
Developer: Tecmo
Publisher:
Players: 1
_________________________
*
In order to avenge his father's death, Ryu had come to America, where he
was suddenly attacked by a mysterious army. After escaping from a narrow
brush with death, Ryu came face to face with a mysterious woman. Fire
came shooting out of the shining gun in her hand, and suddenly
everything in front on Ryu began to grow hazy. Waking up in an
underground dungeon, Ryu was handed a strange statue by the same woman,
who told him to take it and make his escape. Without fully understanding
what was going on around him, Ryu took the statue and made his way out
of the enemy territory.

Ryu then went to see Dr. Smith, an archaeologist friend of his father,
and learned about the light and dark statues of an evil demon. Just as
they were talking, the dark statue was snatched away by an enemy ninja.

"Ryu, go after him!"

After retrieving the statue, he returned to Dr. Smith's cabin only to
find the doctor lying on the floor, mortally wounded. Just before he
died, the doctor whispered, "Ryu, now the light statue has been
taken..." When Ryu looked up from Dr. Smith's side he found that he was
surrounded by a band of men dressed in black from head to foot. They
were all pointing their guns at him. These men took Ryu to a secret CIA
base and to the office of Chief Foster.

Foster explained to Ryu that the mysterious woman, Irene, was really a
spy for the CIA, and told him about Jaquio's plans and about his Temple
of Darkness. Foster then forced Ryu to take on the perilous mission of
recovering the stolen light statue of the evil demon.

Ryu made his way toward the Temple of Darkness located deep in the
Amazon jungle. But Jaquio, who was holding Irene hostage in the temple,
blackmailed Ryu into giving up the dark statue of the demon that he had
been carrying and dumped Ryu down into an underground cave. Ryu was
finally able to escape from the cave, but as he climbed over the last
cliff, he came face to face with the villain who had killer his father,
Bloody Malth. Malth had been waiting for him. Ryu and Malth duelled to
the death. With his last breath, Malth gave Ryu some unexpected news:
"Your father is alive." A masked demon was waiting inside the shrine to
fight off Ryu's attack. Ryu shouted, "Nobody can beat me!" But the eerie
voice of Jaquio thundered the question, "Not even your own father?" The
masked demon was really Ryu's father Ken who had been put under some
kind of trance. Finally freed from Jaquio's evil control, Ken came to
his senses only to find that Jaquio was about to kill Ryu.

Ken threw himself in front of Ryu, and acted as a shield to protect his
son from the balls of fire. Realizing what had happened, Ryu went mad
with rage and charged at Jaquio.

After defeating Jaquio, Ryu rushed back to his father's side. His father
instructed him to take the light and dark statues of the evil demon out
of the temple. But just as Ken was gasping this message to his son, the
moon began to grow in the darkness. The moon, blackened by the earth's
shadow, was beginning to bring the evil demon back to life. But the evil
demon was finally defeated, and the temple crumbled upon itself with a
deafening roar. Ryu and Irene looked out upon the ruins of the temple.
The morning sun shone down upon them and cleared up the deep sense of
darkness and evil that had once hovered in the air.

A year has passed, and still the activity down at the bottom of the
realm of darkness continues. Ashtar, the evil lord who secretly controls
Jaquio, is now on the move.

--From the NES Ninja Gaiden 2 instruction manual.

Overview:

Ninja Gaiden II was a very fun game. The ability to stick to the walls
and climb up them was genius. The only thing I didn't really like was
that some of the special weapons were really hard to use effectively.
The graphics for this game were really good. The bad guys were easily
recognizable. The backgrounds looked pretty real too.

Directions:

Use your ninja skills to save the world from Ashtar.

Controls:

A Button: Jump
B Button: Attack
Start Button: Pause
Up+B: Use Power

Hints:

Sound Test
On the title screen, hold up+left, select, A, and B all at once. Then
press start.

Reviewer: Adrian
http://consoleclassix.com/nes/ninja_gaiden_2.html
*

*
5b26b4cf,babd39fa,fdddd380,4a219906,de502a29,6a700e7a,5d4a9b03,5ba04f08,6527ab03,cdb3b613,4352c5ed,61754bba,6f95e78a,4D26FA27
Ninja Gaiden III: The Ancient Ship of Doom
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1991
Developer: Tecmo
Publisher:
Players: 1
_________________________
*
The tale of the Dragon Sword

Long before the civilization of mankind, extremely fierce yet primitive
life forms roamed the earth and battled for supremacy. Thousands of
years ago, the final battle took place. One side, after using all its
strength, perished while the other was sent to and sealed off in a
different dimension. The tale of this battle was preserved in legend
after mankind began to populate the earth and the two forces, known
respectively as the gods of the Dragon and the demons of Darkness, came
to be revered by certain clans among the people.

By the summer of AD 1988, even this ancient great tale had almost been
completely forgotten. However, one very evil being appeared and, with
the help of his followers, began to build an Empire of Darkness. That
being was Jaquio- a member of the Demon clan who plotted to bring the
demons of Darkness back to the earth. He secretly schemed to steal and
bring together, for the first time in aeons, the two "Statues of Light
and Darkness" said to contain great magical power. This would open the
passageway between the dimensions.

There was, however, one man who would stop at nothing to foil Jaquio's
evil plans - head of the Dragon clan, Ken Hayabusa. After entrusting the
Dragon Sword, an heirloom of the family and clan so old that no one knew
when it had been made, to his son Ryu, Ken left for the fateful battle.
Unfortunately, Ken was defeated by a powerful warrior and the Statue he
was protecting fell into the hands of Jaquio.

After hearing of his father's death, Ryu took the Dragon Sword and went
to America. Aided by a female CIA spy, Irene, Ryu stealthily infiltrated
Jaquio's secret hideout.

The inevitable duel between them ended in victory for Ryu. Jaquio was
vanquished along with his Empire of Darkness. Or so it seemed....

Watching this duel from afar was the real evil, the head of the Demon
clan, the Evil Lord himself, Ashtar. As it turned out, Jaquio was
nothing more than a pawn of this greater power.

Ashtar hid himself in the darkness, assessing his enemy. His eyes shined
and he licked his lips. He had only to wait for his enemy.

A year passed.

While pursuing her investigation into the movements of the mysterious
Ashtar, Irene suddenly disappeared. A super-secret CIA special force
platoon then became pinned down in front of some old ruins that were
believed to house Ashtar's headquarters. The situation looked desperate.

At this point, Ashtar, who himself had actually seen the birth of the
Dragon Sword and knew of its potentially awesome powers, emerged again
from the depths of his dark realm. Ryu, who knew nothing of all this,
was in grave danger as Ashtar worked his black magic to destroy him.

And now, the saga continues with the final tale of battle for our brave
hero. After Ryu's victorious duel with Jaquio, Ashtar returned to the
bowels of darkness and bided His time. But another evil creature was
already on its way as another adventure awaits the unsuspecting Ryu
Hayabusa...

... in this, the final chapter of Ninja Gaiden.

--From the NES Ninja Gaiden 3 instruction manual.

Directions:

Jump, slash, climb walls, hang from pipes as you sidescroll! To use
Ninja Magic press UP+B. You need enough Ninja Fuel though.

You can lengthen your slash with power-ups.

You can now leap onto the ledges you climb easily by pushing towards it
and hitting the jump button.

Controls:

A Button: Jump
B Button: Attack
Start Button: Pause
Up+B: Use Power

Hints:

Restore HP
Press UP and START to restore HP when you get hit by enemy.

Reviewer: Adrian
http://consoleclassix.com/nes/ninja_gaiden_3.html
*

*
4de7236f,724abffb,fa830ab5,3a2c3c0b
Ninja Kid
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1986
Developer: Bandai
Publisher:
Players: 1
_________________________
*
Ninja Kid, a youthful adventurous lad, goes on an adventure to destroy
evil shrines with his wit and great mystical powers! Will he be able to
do it? Good luck, and may the spirit of the ninja help you!

Directions:

This game is very innovative for it's time. Why, you ask? Because every
time you play, you get a distinct level, full of surprises and
challenges, raising the replayability by a lot! This sidescroller has
about the same rules as others, which you must get to a goal in order to
advance!

Controls:

A Button: Jump
B Button: Shoot weapon
Start Button: Pause, Unpause

Reviewer: LinkOfHyrule
http://consoleclassix.com/nes/ninja_kid.html
*

*
f12f16a6
Nintendo World Championships 1990
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Compilation
Release Year: 1990
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
For the competition, 116 special game cartridges were manufactured. 90
of these copies exist in a grey cartridge and were given out to
semi-finalists of the 1990 NWC. 26 of these cartridges are gold - like
the Legend of Zelda cartridge - and were given out to winners and
runners-up in a contest held by Nintendo Power magazine.

To play the cartridge, one must have a controller connected to both
controller ports and press start on the second player's controller. For
the competition, there was a special switch that would start all
cartridges simultaneously.

Both versions of the cartridge feature DIP switches on the front, which
can alter the time limit.

The Nintendo World Championships 1990 game cartridge is considered to be
the rarest and most valuable NES cartridge released, promo cartridges
aside,[1] and the gold variation is nicknamed the holy grail of video
game collecting[2]. Recently, a grey cartridge went on eBay and sold for
a record $6,100. In June 2009 a collector paid $17,500 for NWC Gold in a
private transaction.

On April 17th, 2007, a gold cartridge was inadvertently sold by a father
who was selling his son's possessions who had died in Iraq on
myebid.com. The father was selling 24 cartridges, with no special
attention paid to the Nintendo World Championships 1990 cartridge. The
listing ended at $21,400[1], though it is unlikely that this amount was
actually paid. Collectors have speculated that this listing was not
legitimate to begin with, and that the bids may also not have been
legitimate.

To date, of the 26 NWC gold cartridges produced, only 12 copies have
ever surfaced. The last copy sold in June 2009 for $17,500 to a
collector in Colorado[6]. The NWC Gold cartridge is often compared to
"holy grail" items from other collectible hobbies, such as the T206
Honus Wagner baseball card, Inverted Jenny postage stamp or Action
Comics #1 comic book. Reproductions of the game cartridge, with the DIP
switches, can be purchased from RetroZone for $55.

Games:

Officially, a player has 6 minutes and 21 seconds to play in the
contest, which is divided up into three minigames. The first minigame of
the competition is to collect 50 coins in Super Mario Brothers. The next
minigame is a version of Rad Racer where players must complete a
specialized Nintendo World Championship course. The final minigame is
Tetris and this lasts until time expires. Once time does expire, a
player's score is totaled using the following formula:

Super Mario Bros. score
+ Rad Racer score times 10
+ Tetris score times 25

Most players focused their tactic on getting a high score in Tetris
while other players tried to exploit a trick in Super Mario Brothers
where a part of the game can be played repeatedly using warp pipes.

The first two games were modified so that a player could not get a "game
over." In Super Mario Bros., the player was given 99 lives, and in Rad
Racer, the in-game timer was permanently fixed at 99 seconds. But in
Tetris, placing a block over the top of the playing field would
effectively end the game prematurely, and the player could not start
again -- the game would freeze at the "game over" screen until the 6:21
competition time ran out.

Pressing the RESET button during either Rad Racer or Tetris would take
you to the point add up.

Competition structure:

The Nintendo World Championships consisted of eight rounds, all
separated into the three age groups. Contestants entered by going to one
of 30 local competitions, which were held at the 1990 Nintendo
PowerFest. On the first two days of the PowerFest, contestants would
play in groups of up to 50 at a time, and the top seven scorers were
brought onto a main stage to compete against each other. Contestants
could re-enter the first round as many times as they wished.

Each second round winner was invited back to the last day of the
PowerFest at that location. All the players in each age group played a
third round, and again the top seven scorers were brought on-stage to
compete in a fourth round. The top two scorers in the fourth round then
competed head-to-head for the title of local competition winner in their
age group. There were 90 finalists, 30 in each age group. Each finalist
won a trophy, some other relatively small prizes, and a trip for two to
Hollywood for the main Nintendo World Championships event.

The Championships were held at Universal Studios. Each age group's
finalists competed simultaneously in the sixth round, and the top seven
scorers were brought on stage for the seventh round. Finally, the top
two scorers in the seventh round competed head-to-head for the title of
Nintendo World Champion for their age group.

Results:

There were three age categories in the competition: 11 and under, 12-17,
and 18 and older. Jeff Hansen won in the 11 and under category, Thor
Aackerlund won in the 12-17 category, and Robert Whiteman won in the 18
and older category. Below is a full listing of the ninety finalists from
each city for each age category.

http://en.wikipedia.org/wiki/Nintendo_World_Championships
*

*
19398c5e,784be68e,88b55f68,dca73c5b,2d67153a,808aaad2,44f046f1,b74becbd,068605a7,bec77b59,a7356eef,559bd84b
Nintendo World Cup
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Soccer
Release Year: 1990
Developer: Nintendo
Publisher:
Players: 1-4
_________________________
*
World Cup Soccer was produced by the same company that made River City
Ransom (American Technos), licensed by Nintendo for a US release. The
japanese name for this game is Nekketsu Koukou Dodgeball-bu Soccer-hen.

http://www.nesguide.com/games/worldcupsoccer/
*

*
23ed1b71,c0cb6df1,0327d291,5e3d43ea,726a3302
Nobunaga's Ambition
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy
Release Year: 1989
Developer: Koei
Publisher:
Players: 1
_________________________
*
The game deals with the Sengoku period of the history of Japan. The
player's goal is to repeat the feat of Oda Nobunaga, the unification of
Japan under one flag, whether by playing Oda Nobunaga or any of the
other daimyos present. The game has four pre-made scenarios: Battle for
the East (starts 1560), Daimyo power struggles (1560), Ambition untamed
(1571) and Road towards unification (1582).

In each scenario, the player has to allocate resources to raise a strong
army for both defense and attack, build a productive economy to support
town and army growth, and maintain the happiness of the peasants. The
whole game is played in turns, with each turn in the map view
corresponding to a season and each turn during battle corresponding to a
day. Battles are decided by either forcing the enemy to retreat,
destroying their command unit, or by prolonging the battle until they
run out of supplies.

http://www.nesguide.com/games/nombunagasambition/
*

*
30f8aae5,dc1e8b7a,c2a56363
Nobunaga's Ambition 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy
Release Year: 1991
Developer: Koei
Publisher:
Players: 1
_________________________
*
The player's goal is to repeat the feat of Oda Nobunaga, the unification
of Japan under one flag, whether by playing Oda Nobunaga or any of the
other daimyos present.

In each scenario, the player has to allocate resources to raise a strong
army for both defense and attack, build a productive economy to support
town and army growth, and maintain the happiness of the peasants. The
whole game is played in turns, with each turn in the map view
corresponding to a season and each turn during battle corresponding to a
day. Battles are decided by either forcing the enemy to retreat,
destroying their command unit, or by prolonging the battle until they
run out of supplies.

http://www.nesguide.com/games/nombunagasambition2/
*

*
255be125,5130f03c,85f3403c,840c3b42,d6b87468,3de33d3a,7f1cc3ff,bb42e0c9,bb79a7fc,975914a3,205947d2,bccc24e5
North & South
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy
Release Year: 1990
Developer: Kemco
Publisher:
Players: 1-2
_________________________
*
Overview:

Taking an extremely simplified board interface, the game features a
strategic map of the USA separated into states and territories, where
army units are moved around. In each state which "owns" a railway
station, there is a fort, the capture of which leads to the player
overtaking the whole state. Otherwise, capturing a state involves simple
movement, unless there is another army "on" the state.

Armies can be reinforced in two ways. By turning on an option at the
main menu the player controlling the state of North Carolina will get
periodic reinforcements by ship. Also, railways generate money which in
turn generate soldiers. Moving their army units, the player may expand
westwards into unoccupied territory. If two antagonistic armies clash,
it will result in a battle.

There is an option on the main menu where the player can turn off
in-game missions and battles to make it purely like a board game.
Whenever opposing armies meet in board-game mode, the results of the
battles are randomised, although the side with the largest army is more
likely to win and either army may retreat from the battle. Whenever a
side attempts to capture an enemy fort or rob a train, the result is
also randomised, sometimes they are successful, sometimes they are not.

http://www.nesguide.com/games/northandsouth/
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*
1e0e0f97,7a31b84f,14cc715a,1751eb77,41ab556b,a4c88da6
Orb-3D
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Hi Tech
Publisher:
Players: 1
_________________________
*
Your mission

You are an Explorer First Class, on assignment in a remote corner of the
uni- verse. Space stations, Colonial Cruisers and whole solar systems
have myst- eriously disappeared in this region. A nearby planet is
buzzing with rumors of an evil space wizard, Krohn. He controls an
enormous Black hole which has already begun to double in size.

Your ship, the Millennium Orb, is the only space craft capable of
withstanding the energy forces of Krohn's Black Hole. There are 30
Enigma Chambers separat- ing you from Krohn. Each chamber will test your
wits, skill, cunning and courage. You must keep the Millennium Orb in
position by manipulating force shields at the top and bottom of each
chamber in Krohn's domain. You must keep within the plane and deal with
the dangers hurled at you by the malicious wizard.

As you bounce off the force shields in each chamber, you will notice
your Orb travels on an orbital path around the center plane of each
chamber. You can alter this path by diving into and out of the center
plane. You can also put some "English" on your Orb by cleverly moving
your force shields. Use these techniques to hit the targets in each
Enigma Chamber.

As you conquer each chamber, you encounter a staggering diversity of
targets and puzzles, the inventions of Krohn's twisted sense of humor.
You find your- self battling Eye Spy, Balloonacy, Roamin' Numerals and
the Cheshire Cat, not to mention other wily opponents. Remember, keep
within the force shields, conserve fuel and complete all the chambers.
You MUST defeat Krohn.

Refuel at Vern's Orb-O-Rama when necessary. Vern and his service
station/ restaurant are, like yourself, now trapped in the vacuum of the
Black Hole. Once at Vern's, navigate your Orb through as many fuel bays
as possible to fuel up. Note that Vern's has a strong gravitational pull
- your force shields are unnecessary here. Steer your Orb and dive from
the front and rear of Vern's Orb-O-Rama to fuel up.

Although his life depends on the success of your mission, Vern is still
a businessman, and prefers payments in credits. You gather these credits
by solving Enigma Chambers. If you're low on credits, you'll notice
Vern's fuel bays are closed when you arrive. You can obtain credit by
hitting the "$" icon on the right side of Vern's. You must pay for
credit immediately with your next 1000 points. If you haven't paid for
your fuel, the next time you go to Vern's you'll be out of luck.

Other creatures may hamper your Orb's progress. In particular, be aware
of "Chasers". These space pirates save gas money by chasing down
hard-working, interstellar travelers like yourself and robbing their
fuel tanks. Chasers can also hit targets on the center plane... be
careful, this may do you more harm than good.

One last word of caution... Remember to navigate Krohn's corridors
courageous- ly, conserve fuel and refuel wisely, battle the wizard's
evil brood and, finally, defeat Krohn. The fate of the entire Universe
is in your hands.

--From the NES Orb 3-D instruction manual.

Hints:

Use a pair of 3D glasses to enhance the experience.

http://consoleclassix.com/nes/orb_3_d.html
*

*
97428519,191535af,c84f7975,8d1f22da,fa10ebe1,bf4100e8
Othello
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Board Game
Release Year: 1988
Developer: Acclaim
Publisher:
Players: 1-2
_________________________
*
Othello is touted as the game that takes "A Minute to Learn, A Lifetime
to Master". It is a two-player board game played on a board with 64
squares using discs colored black on one side and white on the other. As
in checkers, the players are represented by the colors of the disc. The
objective is to trap your opponent's discs and convert them to your
color. Whoever has the most discs at the end of the game wins.

Othello is an addictive game like Tetris. The graphics are not
comparable to modern games (the discs are flat and crude looking
circles), but who cares, the fun is trying to beat your opponent, not
watching special effects.

Directions:

Press Start to begin the game and choose the options that you desire.
The game starts with two black discs and two white discs in the center
of the board. To place a disc on the board use the Control Pad to move
the hand to the square that you have chosen and then press the "A"
button.

If you are not trapping your opponent's discs, you will be advised to
"Try Again". Players alternate placing discs on the board, trapping the
opponent's discs which allows the disc to be flipped to expose the color
of the "trapping" player. Trapping is accomplished by placing a disc
such that it "traps" your opponent's discs (either in a vertical,
horizontal or diagonal line) between two of your discs. The opponent's
discs are then flipped to expose your color. You must "pass" play to
your opponent if you cannot place a disc that will trap your opponent.
The game ends when the time expires or neither player can make a
trapping move. Depending upon the level that you choose , you may be
able to cancel a move. To cancel a move simply press the "B" button when
it becomes your turn again. Supposedly, if you wait when the game
begins, there will be demonstration games displayed.

Skill Levels
1  Player may cancel as many moves as desired
2  Player may cancel only three moves per game
3  Player may cancel only three moves per game
4  No move canceling allowed

Controls:

A Button: Place Disc
B Button: Cancel Moves
Start Button: Starts Game

Hints:

Disc Placement
Try to place your discs on the edge of the board, and try to capture a
corner of the board.

Reviewer: WillyTheRat
http://consoleclassix.com/nes/othello.html
*

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4df9d7c8,66f89036,083d8fc0,79BF5633
Overlord
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy
Release Year: 1993
Developer: Virgin
Publisher:
Players: 1
_________________________
*
Go to up to four different galaxies, fight evil aliens in their
spaceships, and eventually conquer their starbase so that the humans can
colonize the entire universe.

This game is similar to SimEarth except currency is used instead of
natural planet energy and wars are manually controlled by the player,
instead of being waged out automatically by the CPU. The more advanced
the galaxy is and the harder the warlord is, the more freedom the player
receives in purchasing spaceships. Also, a player must watch the energy
and food usage of his colonists (because a growing population means more
tax dollars that can be re-routed to headquarters).

http://www.nesguide.com/games/overlord/
*
************************************************P************************************************
*
18967ea6,071bf0e5,9e9c3902,1b63e375,788da3a1,2497e118,320f8034,17e7fa8d,8a9fd66c,76269591,9D12EC4D,3869BB1F
P.O.W.: Prisoners of War
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1991
Developer: SNK
Publisher:
Players: 1
_________________________
*
Your code name is Bart. You are a captain of the Army Special Forces
Unit. Your mission is to infiltrate GOON (Government of Offensive
Network), a subversive organization whose aim is to break up the
international economy and establish a worldwide smuggling ring. You will
accomplish this by purposely being captured and imprisoned in their
escape-proof armed camp. You'll have to fight your way out with your
bare fists - but is you can break into the ammunition depot, you'll find
grenades, knives, and M-16's to tip the odds in your favor. Your goal is
to find and eliminate the leaders of GOON before they can carry out
their diabolical scheme!

--From the NES POW instruction manual.

Overview:

An army-like story. You play a commando who deliberately gets himself
captured so he could break out and destroy the enemy forces who captured
him! Not much of a story.

Directions:

You have to get to the left side of the screen to the right. You can
beat up the enemies with your hands and feet or you can use weapons like
knifes, rifles, armor, brass knuckles and hand grenades! Fight many cool
bosses, too!

Controls:

A Button: Kick
B Button: Punch, Use weapon
Start Button: Pause/Unpause, start game, choose selected option at title
Select Button: Select between options at title menu

Hints:

20 Lives
Press A, B, B, Up, Up, Down, Left, Start at title menu

Reviewer: LinkOfHyrule
http://consoleclassix.com/nes/pow.html
*

*
b509243f,1aa3c80c,26016b64,47e5b295,78df92fe,22276a55,fb95f35e,55a5f88d,2e99a945,16a466e3,ff6814b7,0abd9179,f84832e4,15d202d8,15b3e66b,6f7f4cf7,281fa68d,7940f462,7d58d05c,71c7af0d
Pac-Man
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Arcade
Release Year: 1993
Developer: Namco
Publisher: Namco
Players: 1 or 2 alt
_________________________
*
This is one of Tengen's few licensed games, before they cracked
Nintendo's protection and made games as they wished.

Pac-Man is a primal video game that is all about trade-offs. Every
possible move has good and bad qualities. Eat pellets to complete the
level, but you slow down and a ghost might catch you. Grab a power
pellet and eat ghosts, you are not completing the level and the ghosts
could turn while you are hunting them. Greedy for the fruit? Pac-Man has
you making decisions at every turn in less than a second. Wakka-wakka
indeed.

Directions:

Navigate Pac-Man through the maze and eat all the pellets. Avoid the
ghosts moving about the maze unless you've eaten a big Power Pellet that
turns them dark blue. Grab the fruit that appears occasionally for extra
points.

Controls:

A Button: Nothing
B Button: Nothing
Start Button: Pause
Select Button: Select one or two player game

Hints:

Ghost Behavior
Blinkey(Red)-
Blinkey is the most aggressive of the ghosts. He'll follow you around
corners and stay on your tail like no other. He speeds up at you eat
more pellets.

Pinky(Pink)-
Pinky leads the pack in and out of scatter mode. She's the first to
chase you and the first to back away. She runs around corners
counter-clockwise(Working with clockwise circling Blinky and Clyde to
trap you).

Inky(Blue)-
Unpredictable.

Clyde(Orange)-
Clyde is often aloof from the group. He's the worst at following
Pac-Man. Don't waste your time hunting him if you got a power pellet, as
his job seems to be distraction.

Reviewer: Agoaj
http://consoleclassix.com/nes/pac_man.html
*

*
6ece1b48,934b6503,e4a03dd0,c3cd6c66,672bcf0b
Palamedes
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Hot B
Publisher:
Players: 1
_________________________
*
Palamedes is a simplistic Tetris-like game for the NES and Game Boy game
systems requiring the player to match the dice they are holding to the
dice on top of the screen. Using the "B" button, the player can change
the number on his dice, then throw the dice using the "A" button when it
matches the dice at the top of the screen, which wipes the target dice
off the screen.

The player can play in "solitaire" mode against the computer or another
player, or "tournament" mode against CPU opponents. There are 6 sides
and numbers on the dice, making an attempt to match all the numbers on
the screen and eliminating them a challenge.

http://www.nesguide.com/games/palamedes/
*

*
69c9e654,d859730a,39161f74,da68b8c6,2179b69c,c1c29d98,f5de746c,b4f1b988,66F6E8BB
Panic Restaurant
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: Taito
Publisher:
Players: 1
_________________________
*
In PANIC RESTAURANT, you play the role of Cookie, a skilled chef who
owns the popular and successful Eaten Restaurant. But when a jealous
chef named Ohdove steals the restaurant, you decide to steal it back
before your business is ruined. But something very strange is going on
inside the Eaten the food and appliances have come to life!

Now you must use all your culinary skills and a few kitchen tools and
utensils to defeat Ohdove and his mutant minions in order to win back
your restaurant. You'll face heinous hot dogs, angry apple slices, and
food-flinging frying pans as you make your way through the restaurant in
search of Ohdove. So don your armored apron and get ready for the
wildest food fight you've ever seen in PANIC RESTAURANT.

http://www.nesguide.com/games/panicresturant/
*

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eb171d77,e39f6182,3950fa31,f51b42d0,3aec83ff,75cb90ef,bb7387ff,76b18d97,373EEF18,390FA31
Paperboy
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Arcade
Release Year: 1988
Developer: Mindscape
Publisher:
Players: 1
_________________________
*
The paperboy begins his route at the start of the street (bottom of the
screen) and progresses towards the end. The player can control the
paperboy's speed: faster delivery earns a higher score. But the paperboy
is in constant movement and cannot stop moving forward until the level
(day of the week) has ended.

The primary objectives of the game are to keep as many subscribers as
possible and to stay alive. Secondary objectives include vandalizing
non-subscribers' homes and hitting nuisances with newspapers. Keeping
subscribers is fairly straightforward: the player must deliver a paper
to them. While the player may deliver more than one paper to each
customer, they have to avoid accidentally damaging their homes, such as
by throwing a paper through a closed window.

Delivering a newspaper directly into the customer's newspaper box (or
mailbox, as the voiceover calls it) earns bonus points. Accidentally
damaging a customer's home or failing to deliver a paper causes the
customer to cancel his subscription and may cause him to set traps for
the paperboy the next day.

http://www.nesguide.com/games/paperboy/
*

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e02f3836,e2254d89,8fc14657,abb2d830,d6821131,8AB83DB5
Paperboy 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Arcade
Release Year: 1990
Developer: Mindscape
Publisher:
Players: 1 or 2 alt
_________________________
*
You've managed to get yourself a job delivering newspapers for the Daily
Sun. You have to get papers to all your subscribers without running out,
and hopefully without breaking their windows. If you fail, you'll end up
looking in the Sun for a new job. If you do well, you could end up in
the paper for your amazing accomplishments!

Paberboy 2 includes more houses, more obstacles, more enemies, and a lot
more options! You can use your expert aim not only to deliver the news,
but also to make the neighborhood a better place to live. So grab your
bike, warm up the old throwing arm, and get out there!

http://consoleclassix.com/nes/paperboy_2.html
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*
d21e83bb,62740bae,197e1fdb,4d7bb238,d7c95237,3113fad3,69135096,31e4dc73
Fox's Peter Pan & The Pirates: The Revenge of Captain Hook
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: THQ
Publisher:
Players: 1
_________________________
*
Neverland. That magical island where dreams come true and children never
get old. Home to mythical tree fairies and beautiful mermaids. The most
wonderful place in the whole world. "Wonderful, indeed," thought Captain
Hook, the wickedest pirate on the seven seas, "but not for long! When my
crew of cutthroats is done ravaging the island, Neverland will be mine
at last. Then, I'll have my revenge on that litttle pest Peter Pan!He'll
walk the gangplank before I'm through!" Now you can help Peter Pan rid
Neverland of the evil pirates and destroy Captain Hook once and for all!
But hurry! There's no time to lose!

http://www.gamefaqs.com/console/nes/home/587508.html
*

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9dde4e60,56f669ac,8cb828a5,e8c3073d,1b2cf839,39f11804
Phantom Fighter
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1990
Developer: FCI
Publisher:
Players: 1
_________________________
*
Based on the 1985 Hong Kong movie, "Mr. Vampire", Phantom Fighter puts
the player in the role of a Chinese warrior who walks with your pupil
through several Chinese towns taken by phantoms.

Enter each house and beat 'em up using a variety of kung-fu moves. After
defeating a phantom, you'll receive a special gift that recovers your
energy or enhances your fighting skills. During the game, you talk to
different people who help you to understand what's going on.

http://www.nesguide.com/games/phantomfighter/
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b1b1d1bb,40ae765d,fef3fbac,6d954fbe
Pictionary
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Board game
Release Year: 1990
Developer: LJN
Publisher:
Players: 1-4
_________________________
*
In "Regular Game" mode, you can either play in teams, or against the
CPU. If you play against the CPU, or if you play with only 2 people,
then the game is played by completing a series of minigames, every point
scored revealing a part of a picture, and after the minigame is over,
you must guess what the picture is, based on the amount you've been able
to reveal.

If you're successful in guessing what the picture is, then you can
"roll" a virtual die, to decide how many spaces you may move along the
"board". The first person to reach the end of the board wins the game.
Alternative Game Mode is played much the same way as "Regular Game
Mode", except instead of the Computer supplying an answer, the
designated drawer does so himself, and both teams may guess instead of
just the drawer's team.

At the end of a round, the game asks which team was successful in
guessing, and you may choose "Nobody did", Team 1, Team 2, Team 3, or
Team 4. If noone wins, then play moves on to the other teams designated
drawer, and a new round begins. If a team guesses correctly, they may
roll the virtual die, and proceed down the board. The first team to
reach the end of the board is declared the winner.

http://www.nesguide.com/games/pictionary/
*

*
a885c802,26d81152,65050f34,f298e6ae,a6366d12,96e80a0d,5e056752,21dac294
Pin-Bot
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Pinball
Release Year: 1990
Developer: Nintendo
Publisher: Nintendo
Players: 1-4
_________________________
*
Pin Bot, one of the finest pinball machines ever made, has now been
converted to video. All of the action of the real game is here:
robot-like speech, multi-ball play, the jet bumpers, and the mysterious
robot visor. Some new features have been added as well: 6 progressively
more difficult levels, enemies that attack your flippers or try to steal
the ball on the playfield, and different ball shapes. Pin Bot talks. Pin
Bot observes. Pin Bot challenges you.

--From the NES Pinbot instruction manual.

Overview:

Pinbot was a pretty fun game, but I think Pinbot fans were expecting a
little more. The controls were done pretty well with an easy-to-learn
scheme. They were also resposive enough to convert your real pinball
skills over to the NES. The graphics were mediocre. They weren't drawn
too bad, but I didn't really like the color scheme. The sounds were not
too aggravating and were almost enjoyable. I really like the ability to
play four players. That was a good idea. It also had a multiball feature
that was a lot of fun. Overall I'd say that this is a fun game to play,
but if you are an old Pinbot fan, watchout, you might be let down a
little.

Directions:

Use your flippers to keep the ball up to get the highest score you can.

Controls:

A Button: Right Flipper
B Button: Plunger
Start Button: Start/Pause
Select Button: Select

Hints:

Shaking
Use select to shake the machine to the left, and use start to shake the
machine to the right. Be careful though, if you do it too much it will
tilt.

Reviewer: Adrian
http://consoleclassix.com/nes/pinbot.html
*

*
24374de4,f2a2b11d,488bf94e,f952a6e7,e52ebe08,f845e2db,146713e4,d812ee8d
Pinball Quest
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Pinball
Release Year: 1990
Developer: Jaleco
Publisher:
Players: 1
_________________________
*
Don't let the name fool you - Pinball Quest is much more than video
pinball. In fact, it's the first-ever multi-screen fantasy in a pinball
format! Every move you make tells a story; every shot takes you another
step closer in your quest to rescue the captive princess of the castle.
Along the way you'll meet ghosts, goblins, witches and demons, in an
endless labyrinth of treacherous passages and deadly doorways. It takes
a fearless heart and a fast mind to conquer Pinball Quest. It also takes
the skills of a true pinball wizard... which you can hone on the three
other video pinball games included on this cartridge! So before you pour
any more money into your NES library, get the one title that's a library
all by itself! No matter how hard you try, you can't get enough of
Pinball Quest!

http://www.gamefaqs.com/console/nes/home/563450.html
*

*
88c15cf3,ee9fe47c,901b4099,d290e1df,70c75ce0,fb8df52e,f4d581a4,5d31d087,92b3bdf9,75c02c88,1a950a0a,639c95ed,20dc6ce6,cbf54dc5,03609a98
Pinball
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Pinball
Release Year: 1985
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
This is a pinball game. No real story to this game. Here's something
else: there are some cameo appearances as well!

Directions:

Control the flippers while trying to hit the ball in places where you
can score big points!

Controls:

A Button: Right Flipper, Launch Ball
B Button: Right Flipper, Launch Ball
Start Button: Pause, Unpause
Select Button: No use

Hints:

Disappearing Flippers
The flippers will disappear when you reach a score of 100,000 points.
They reappear later.

Reviewer: LinkOfHyrule
http://consoleclassix.com/nes/pinball.html
*

*
f3cc626d,f32d45df,6cb25eff
Pipe Dream
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Bullet Proof
Publisher:
Players: 1
_________________________
*
Can you think under pressure? How about under flooz pressure? You'll
find out when you play Pipe Dream, the fast moving game of speed,
strategy and plumbing. Make your pipeline as long as you can, but always
stay ahead of the flow or your score will go down the drain.

--From the NES Pipe Dreams instruction manual.

http://consoleclassix.com/nes/pipe_dreams.html
*

*
64fc3667,23c765ef,3df7968b,d8fbcdb2,19a9c0a7,efdb09d8,1de8460d
Pirates!
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Adventure
Release Year: 1991
Developer: Ultra
Publisher:
Players: 1
_________________________
*
Sail the seas as a bloody Buccaneer! Capture enemy ships, plunder
coastal towns, dig for buried treasure, rescue lost family members, form
alliances with colonial powers, even marry the governor's daughter!

Directions:

As you may gather from the preceding description, this game has it all.
It's an action-strategy-sim-rpg if there ever was one. And there was,
and this is it. It includes a life-spanning career for your pirate
alter-ego, ship-to-ship battle, over-land battle, sword duels, all
manner of quests, a gold-hungry, blood-thirsty and sometimes mutinous
crew, winds, tides, rocks, reefs, fencing, fighting, chases, escapes,
miracles, true love... wait a minute, I think that was The Princess
Bride. Anyway, it's all here, too.

Controls:

A Button: Select, Fire Canon, Sword Thrust
B Button: Cancel, Sword Slash
Start Button: Start, Pause
Select Button: Display Menu
Up/Down: Raise/Lower Sails, Attack High/Low

Hints:

Special Skills
You are asked at the beginning to choose a special skill for yor hero.
These skills can really affect your game so it helps to know what they
do: Fencing helps you win duels, and can turn the tide if you take on an
opponent with a stronger crew than yours. Navigation helps you move
around the map faster, and maneuver in ship combat. Gunnery improves the
aim of your cannon, which can be very important. Wit and Charm will help
you make alliances, get better rewards for helping local officials, and
of course the ladies will fall all over you. Medicine will kep you
healthy and strong so that you don't get old and decrepit and forced to
retire early.


*

*
dec5bb7f,ebac9903,ba2b1f54,5ad3e8fa,b0006d5a,3e56e6cf,04e6348c
Platoon
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1988
Developer: Sunsoft
Publisher:
Players: 1
_________________________
*
Are you ready for the real thing? In the jungle, everything is
invisible. Including the enemy. Suddenly, a firefight explodes all
around you. That's jungle combat as you saw it in the movie Platoon.
Now, Sunsoft's Platoon takes you right into the action. You'll fight for
your life against deadly guerillas and hidden snipers, always on guard
against the booby traps and napalm airstrikes that could end it all in
an instant. Jungle combat, as close as you'll ever want to get to the
real thing. You've got it right in the palm of your hand.

http://www.gamefaqs.com/console/nes/home/587514.html
*

*
de1d762f,e101e41c,fde1fbdc,45ed0d38,0793b560,8c68d63c,80571c47,270bca3f,87b77044,344b3dfc,310d2bf2,a294dd87,045f78a4,e8414c03,fb1a91d0,42731ba8,fd93271b,4e2b88f5
Popeye
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Arcade
Release Year: 1986
Developer: Nintendo
Publisher:
Players: 1
_________________________
*
Popeye and Brutus are at it again in this video contest for Olive Oyl's
affection. As Popeye, you must battle the likes of Brutus and the Sea
Hag while you race to collect all of the floating hearts that Olive
tosses to you. Once you have Spinach power, Popeye can conquer all, but
without it, watch out!

--From the NES Popeye instruction manual.

Overview:

Just like the cartoon series, Popeye and Brutus are fighting over the
beautiful Olive. So Brutus kidnaps Olive, and Popeye must save her!
Brutus and his pals will try to stop Popeye, but Popeye can use many
things to his advantage!

Directions:

To score points and beat the level, you must collect the heart-shaped
tokens that Olive drops. Also, avoid Brutus so he doesn't kill you. But
that doesn't make you totally vulnerable! Grab the spinach that Popeye
loves oh so much to become super-strong, and you can kill Brutus that
way. But it only works for the level you're using it.

Controls:

A Button: Punch
B Button: No use
Start Button: Start game, Pause, Unpause
Select Button: Select between games on main menu

Reviewer: LinkOfHyrule
http://consoleclassix.com/nes/popeye.html
*

*
d62f3540,01c2a05f,76663e66,16e3d184,ee3ceb27,db8459d4,6273ba9c,f736c108,81FDFDBB,FA4C5ACC,85899786,25BB6901
Power Blade
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1991
Developer: Taito
Publisher:
Players: 1
_________________________
*
"In 2191, Earth's blissful existence was governed by a powerful master
computer. Then one day, something went wrong ith the master control
program! Chaos ensued as people paniced! Nova was summoned. - Nova, you
must contact six agents, that are hiding in the six sectors protecting
the master computer. Your contacts are:
John Gordon, Robert Williams, David Strader, Lynda Baker, Martin
Douglas, Daniel Leeds.

Each contact will give you an ID card used to access the security room
located in a different sector. Defeat the guards within the security
rooms and grap the secret tape units. After you obtain all the six
security units, you will gain access to the control center. At the
control center, you must defeat the guards to destroy the computer and
restore the society.

Be careful Nova....and watch your backside!"

Directions:

In each stage, you must get a contact, which is necessary to complete
the level. Why, you ask? Without it, you can't fight the boss. Then you
must find the portal. You will start with a lone boomerang, but as you
progress, you can collect items that will increase attack length and
number of boomerangs.

Controls:

A Button: Jump
B Button: Throw boomerang
Start Button: Pause/Unpause, see item menu
Select Button: Use special weapon

Hints:

Passwords and their stage effects
D 2 B B 3 9 4 0 = Sector 3
9 6 B 3 D 1 2 5 = Sector 4
B 4 D F 5 7 2 D = Sector 5
5 J 5 2 9 F 0 0 = Sector 6
7 7 K D 1 0 G J = Sector 7

Reviewer: LinkOfHyrule
http://consoleclassix.com/nes/power_blade.html
*

*
f8e0bc9b,1e6f889b,10fd3264,8a41fc20,989c8f4c,0F7B7F46
Power Blade 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1992
Developer: Taito
Publisher:
Players: 1
_________________________
*
Christmas Eve, 2200. The Delta Foundation has just finished the
development of a cyborg unit which represents a new generation of
fighting robots. They want to sell it to the government's department of
defense as it would pose a threat to the security of the nation if it is
sold to a foreign country. They have asked the president, who is
actually an alien from outer space, to consider their offer and respond
in one week. The government takes this matter very seriously, and
assigns Nova to destroy the Delta Foundation. Unfortunately, the
government cannot be involved in the event that something might happen
to him.

Power Blade 2 has six stages which involves you running through the
level, while killing off enemies and avoiding hazards. At the start, you
can choose which stage to start at, but unlike Power Blade, once you
have chosen a stage, you can't exit and choose another one until you
have completed the current one first. Nearly each stage involves you
using your wits, as you dodge spikes, jumping towards the top of the
screen to avoid fire, and getting fans to lift you onto platforms. You
can also slide your way through tight spots, as long as you slide in the
right place. At the end of each stage, you fight a different boss.
However, in the end, you must fight all the bosses you fought before
before you get to fight the alien leader.

http://www.nesguide.com/games/powerblade2/
*

*
de2a9fca,8a3d4743,fcb84c03,70529f35,a644a1cd,ca6d44ca,6e44f529,5f0b5330,2a10b39f,dfa3d53b,b5f12f00,e3eac00e,5712542e,0DA6FB0F
Predator
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1989
Developer: Activision
Publisher:
Players: 1
_________________________
*
You've heard about PREDATOR, the Arnold Schwarzenegger movie - now you
can play the leading role! Take a crack commando unit into the South
American jungle to rescue a bunch of trapped diplomats. Should be easy
enough... and so it would be, if it weren't for the mysterious alien who
keeps on taking out your men!

http://www.gamefaqs.com/console/nes/home/587526.html
*

*
b19a530e,43c7e445,2b7dbb9a,9d8b027d,fc35dd8d,d7854c21,cfcfd086,349f5e3f,c0e25f87,84FA4A07
Prince of Persia
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Adventure
Release Year: 1992
Developer: Virgin
Publisher:
Players: 1
_________________________
*
The Grand Visir Jaffar has thrown a young prince into the dungeon.
Jaffar has forced the prince's beloved to choose between marrying his
evil self...or death. Take the role of the prince and try to escape from
the dungeon. You must fight through 12 levels of puzzles and guards,
while keeping in mind the 60-minute time limit. Play PRINCE OF PERSIA
and rescue the Princess in time.

http://www.nesguide.com/games/princeofpersia/
*

*
4020eb1b,079c2139,653ba58d,eb7b91c1,73f21837
Princess Tomato in the Salad Kingdom
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing
Release Year: 1991
Developer: Hudson Soft
Publisher:
Players: 1
_________________________
*
Despite a simple and rather clich premise (a knight must rescue a
captured princess and restore order to the kingdom), its plot is fairly
complex by 8-bit console gaming standards. Taking the role of Sir
Cucumber, a knight, the player must defeat the evil Minister Pumpkin who
has kidnapped Princess Tomato. Early on, Sir Cucumber gains a sidekick,
Percy the baby persimmon, who offers advice and helps throughout the
quest.

http://www.nesguide.com/games/princesstomato/
*

*
e31544b7,7a8dec3b,148E876A
Pro Sport Hockey
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Hockey
Release Year: 1993
Developer: Jaleco
Publisher:
Players: 1-2
_________________________
*
PRO SPORT HOCKEY brings the action of professional hockey to your living
room without the flooding and freezing. There are 24 teams loaded with
288 real NHLPA players. After you choose a team, you can create lines
for any purpose including scoring, checking, and power plays. See if you
can survive the ups and downs of the 84-game season. As the season
progresses, the game tracks teams' standings and rankings plus
individual statistics for players in five different categories. Play
against the computer or a friend. Become a hockey star with PRO SPORT
HOCKEY.

http://www.nesguide.com/games/prosporthockey/
*

*
ac9f96cf,5db1b663,586f280a,fe09f7af,0bd7a367,d5f95da7,b93ed6c6,6e7b0e43,1c0022cb,0a419571,df87206b,87d4a67b,57bec3e6
Pro Wrestling
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Wrestling
Release Year: 1987
Developer: Nintendo
Publisher: Nintendo
Players: 1-2
_________________________
*
Face off against some of the meanest, toughest wrestlers in a tournament
or a 2 out of 3 falls contest! So, if you're a long time wrestling fan,
casual fan, or a new fan, give this game a go!

Directions:

If you like to invite your friends over to see who can beat the pie out
of everyone else without actually hurting each other, this was almost
certainly the best of the early platform offerings, and remains an
entertaining diversion to this day. Sure the graphics are a bit rough,
and the sound effects are pretty laughable, but you won't be able to get
that theme music out of your head, and you'll actually find yourself
having fun all the while! Six different fighters with individual styles
and unique specialty moves battle it out for the trophy. Kick and punch
your way around the ring, then grapple your opponent to go for the
serious moves. Will it be the brutal Back Drop, the painful Piledriver ,
or the very sexy Vertical Suplex? Better yet, grab him near the ropes
and throw him right out of the ring! That concrete floor sure is harder
than the mat! When you think he's had enough, pin your poor opponent to
the mat for a three-count and get ready for the next challenge!

Controls:

A Button: Kick, Pin, Flying Splash, Clothesline, Splash over the top
rope
B Button: Punch, pick up opponent, double knee drop, knee lift
Start Button: Start game, pause
Select Button: Select a wrestler

Hints:

Battle the Great Puma
Once you are VWA Champion, defend your title for ten matches. Then you
will have a match with The Great Puma.

20 Second Win
Use a Body Slam (B button while grappling) to throw your opponent out of
the ring. Follow him out by rolling out the bottom of the ring. Keep
knocking him down with kicks, then run back inside the ring just before
the 20 second count is up. He'll be disqualified and you'll be the
winner!

http://consoleclassix.com/nes/pro_wrestling.html
*

*
c3509c38,95414355,a827ff1b,eae378d1,afeafeaa,67906f7d,dca82722,9f264454
Punch-Out!!
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Boxing
Release Year: 1990
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
Development:

Genyo Takeda, who produced the Punch-Out!! arcade games, directed the
NES versions. Because the NES was not as powerful as the arcade
hardware, Takeda and his crew realized that it would be too difficult to
make the NES port completely simulate the arcade versions. Instead of
making the playable boxer wire-framed or transparent to see an opponent,
they decided to shrink the playable boxer, so that players could easily
see his opponents over his head. Though the arcade's playable boxer
didn't have an official name, he was referred to as "Little Mac",
because of his small stature. Other things added to the NES version that
the arcade versions lacked were a rough plot, a background music track
played during fights, animated cutscenes and a password system for
saving progress.

Around the time the Gold Version was released, Nintendo of America's
founder and former president Minoru Arakawa attended a boxing match
featuring Mike Tyson. While watching the boxer fight, Arakawa became so
astonished with the athlete's "power and skill", he was inspired to use
the athlete's name and likeness in the upcoming port of the Punch-Out!!
series to help the game sell well.

Gameplay:

Punch-Out!! features a boxer named Little Mac working his way up the
professional boxing circuits, facing a series of colorful, fictional
boxers, leading to a final fight with real-life boxer, the then-World
Heavyweight Champion, which is Mike Tyson in the original version and
Mr. Dream in the later version. The game requires good reflexes in
reaction to the computer-controlled boxers' moves, as the more advanced
boxers give very little indication of their coming moves. However,
Punch-Out!! can be mastered by learning the computer-controlled boxers'
consistent patterns.

Little Mac has a limited repertoire compared to most of his opponents.
His punches are limited to left and right jabs, left and right body
blows, and a powerful uppercut. The uppercut can only be used once the
player earns a star, which is typically accomplished by counter-punching
the opponent directly before or after certain attacks are launched. For
defensive techniques, Mac can dodge left or right, duck, and block
attacks.

Little Mac also has a heart meter, which decreases by three upon being
struck by an opponent and one upon blocking an attack or an opponent
blocking the player's attack. When the heart meter decreases to zero,
Little Mac temporarily turns pink and appears exhausted, leaving the
player unable to attack, but still able to defend. At this point, Mac
can regain some hearts (and his normal color palette) only by avoiding
the opponent's punches.

A bout can end by knockout (KO), if a fighter is unable to get up within
10 seconds after being knocked down; by technical knockout (TKO), if a
fighter is knocked down three times in one round; or by decision, if the
bout lasts three full rounds without a clear winner. In order to win by
decision, the player must accumulate a high enough point total by
punching the opponent and/or knocking him down. However, some bouts
cannot be won in this manner.

When Little Mac loses his first bout, the opponent will offer a rematch.
However if he loses a Title Bout, he will be ranked down (sometimes more
than one place in the rankings.) On his second loss (if the loss was a
rematch), he drops one place in the rankings (unless he is already at
the bottom of his circuit) and must fight his way back up. A third loss
(not necessarily a consecutive one) ends the game. The exception is the
final fight against Mike Tyson/Mr. Dream; a loss to them automatically
results in a game over.

Characters:

The character models in Mike Tyson's Punch-Out!! are each used twice,
with the exception of King Hippo, just changing the head image, colors,
and the unique special moves performed. The pairing is as follows:

Glass Joe/Don Flamenco, Von Kaiser/Great Tiger, Piston Honda/Mike Tyson
or Mr. Dream, King Hippo/(Unique), Bald Bull/Mr. Sandman, Soda
Popinski/Super Macho Man.

Other versions:

Before the release of Mike Tyson's Punch-Out!! in North America,
Nintendo released it in a gold-colored Famicom cartridge simply titled
Punch-Out!! in Japan, without Mike Tyson in it, as a prize for the Golf
U.S. Course Famicom Tournament.[4] This version's final boxer was Super
Macho Man, who was also the final boxer of the Super Punch-Out!! arcade.
When Mike Tyson's Punch-Out!! sold well in North America, Nintendo later
released the Mike Tyson version in Japan.[5]

Punch-Out!! featuring Mr. Dream:

Towards the end of the NES's run, Nintendo's license to use Mike Tyson
as a special Punch-Out!! character expired. Therefore, Nintendo replaced
Tyson with a fictional character based on a then-Nintendo tournament
champion, Mr. Dream. A popular myth is that Tyson was removed due to his
divorce from actress Robin Givens[3], and his conviction for rape, which
did not occur until a year after the changeover. It is also believed by
some[who?] that because Tyson lost the Heavyweight Championship to James
"Buster" Douglas by the contract expiration, Nintendo made no attempt to
negotiate a new one with him.[citation needed] In August, 1990, the game
was re-released simply as Punch-Out!! (or Punch-Out!! featuring Mr.
Dream according to Nintendo Power) only in North America. This version
has become the "official" incarnation of the NES Punch-Out!!

Other releases:

Along with several NES titles by Nintendo, Punch-Out!! featuring Mr.
Dream was later ported to several other platforms in Nintendo media. In
Animal Crossing, it was one of the rarer unlockable NES games one could
acquire within the game[citation needed]. It was also released through
the Wii's Virtual Console service on March 30, 2007 to the European and
Australian regions, April 3, 2007 in Japan, and in North America on
April 16, 2007. During that release, reports have surfaced stating that
when the game is played in progressive scan, the Virtual Console version
of Punch-Out!! suffers from a lag in controls, which significantly
raises the difficulty level compared to other versions of it.[6]
Nintendo later rereleased the Game & Watch game, Boxing, retitled as
Punch-Out!! to promote Punch-Out!! featuring Mr. Dream's release. A
remake of the game was released for the Wii in 2009.

Reception:

With its unique playability, graphics, and characters, Punch-Out!! has
been well-received by many players and critics. It was rated the 17th
best game made on a Nintendo System in Nintendo Power's Top 200 Games
list.[7] GameSpot has also placed it among the best games of all time.
The title has been a source of satire[9] and nostalgic tribute[10]
throughout the several years following its release.

The video game incarnation of Mike Tyson was named the 25th most
diabolical video game villain of all time by GamePro.[11]

Other appearances:

Punch-Out!! was featured in the comic books of Valiant's Nintendo Comics
System.Three stories are based around Little Mac, Doc Louis, and other
boxers from the NES version, and Mac briefly appears in the comic that
introduces the story of Captain N: The Game Master Mac doesn't appear in
the Captain N stories himself; however, King Hippo is featured as a
villain. Also, in the opening sequence of the Captain N TV series, the
protagonist Kevin Keene was seen playing Mike Tyson's Punch-Out!! before
being forced into a vortex that formed in his television's screen.

In Super Smash Bros. Brawl, Little Mac appears as a regular Trophy and
an Assist Trophy. He sports a more textured look and performs punches
and uppercuts.[12] In the same game, the music from the Manhattan
skyline scene in Punch-Out!! can be heard in the song titled "Famicom
Medley."[citation needed]

In the Wii game titled Captain Rainbow, Little Mac appears as a
supporting character.

In the Family Guy episode Not All Dogs Go to Heaven, when Peter is asked
to say the grace, he prays for cheat codes to Mike Tyson's Punch-Out!!
because he has been stuck on Bald Bull for 4 years.

In Harold & Kumar Escape from Guantanamo Bay, Kumar mentions that he can
play Punch-Out!! on his iPhone while driving after leaving the
bottomless mansion party.

The game I Wanna Be the Guy uses Mike Tyson's rendering from this game
as a boss.

http://en.wikipedia.org/wiki/Punch-Out!!_(NES)
*

*
0d6bd840,91995d8c,040d7dda,4b8ce377,bc316f44,cd0d2306,f6dbf924,0f0bd4e1,FAF01B9D
The Punisher
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1990
Developer: LJN
Publisher:
Players: 1
_________________________
*
Who says crime doesn't pay? Frank Castle - A.K.A The Punisher - does,
that's who. A devoted family man and honored detective... until the mob
changed all that. Now he's out to seek revenge as Marvel Comics'
ultimate payback warrior! As The Punisher, you've got street smarts and
an explosive arsenal of portable weaponry... from a clip-fed automatic
pistol to a heavy-duty military assault rifle (not to mention the
shoulder-mounted surface-to-surface rocket launcher). Your target:
Kingpin - The BIGGEST of the big bosses. But first you've got to take on
hundreds of thugs, hoods, felons and low-life criminals on each of the
six challenging levels. This is real "arcade-style" action - and
everything's a target! And don't forget, while you're out hunting
them... they're out hunting you!

http://www.gamefaqs.com/console/nes/home/587531.html
*

*
5d07670a,a2db9e4f,d55f8398,4144ddc3,069f7608
Puss 'n Boots: Pero's Great Adventure
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Electro Brain
Publisher:
Players: 1
_________________________
*
The game features a cat hero named Pero. He's on this great adventure to
save the world. But in the Wild West? This will not be an easy-peasy
adventure.

Directions:

As you go through the game, you see that you'll be using the gun most of
the time. You can change the weapons, however, at the bottom of the
screen. How? Pause during play and switch weapons using the left and
right buttons! Again, this is a side-scroller. You can kill baddies,
collect pickups and whatever, and plain just mindlessly venture! Have
fun!

Controls:

A Button: Jump
B Button: Shoot weapon
Start Button: Pause Game
Select Button: Switch between New Game or Continue

Reviewer: LinkOfHyrule
http://consoleclassix.com/nes/puss_n_boots_peros_great_adventure.html
*

*
327e666a,09263df2,2532d7d7,5e4da99a,A44A0927
Puzznic
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Taito
Publisher:
Players: 1
_________________________
*
This is..... a puzzle game!!! Did ya guess that already? Well, the name
might not be very puzzling, but some of the levels in this game sure
are! Puzznic is very similar to Fire and Ice (another NES game) in game
play, but there's more color (thank goodness!).

The music is, quite honestly, terrible. When you begin to run out of
time, it's nerve jangling, utterly out of tune, and sour. But hey, it's
also unnecessary, so just turn it off if you can't tolerate it. The
jeweled puzzle pieces are pretty and nice to look at. The screen is
uncomplicated by the awful obfuscating backgrounds that so many puzzle
games like this have. In other words, you can see what you're doing and
there's no wondering if you're trying to move part of the puzzle or part
of the scenery. Gravnic (another option in this game) has a different
look as well as different game play than Puzznic. In Gravnic, you don't
have a time limit so the music doesn't turn rotten on you (again, thank
goodness!).

Game play is simple but engaging for both Puzznic and Gravnic. The
controls and rules aren't difficult to figure out, but the solution to
each stage can be!

Directions:

Puzznic:

Slide the pieces to match them up and clear each stage of all pieces.
Press A or B and hold it when then cursor is over the piece you want to
move. Then, press a direction to slide the piece in that direction. You
must get at least two pieces to touch horizontally or vertically to
clear them, but you can get more than that to vanish at once for more
points. Be careful. While there may be more than one way to solve each
stage, not every way will work! If you have just one of any kind of
block left, you won't be able to clear that block or complete the stage
without retrying or continuing. Some stages will have moving parts that
make it harder to get pieces to where you need them to be. Sometimes,
timing will be crucial as you have to move a block onto a moving block
and then move it back quickly! You can move pieces while other pieces
are still dropping, and sometimes that's what you'll have to do to clear
a stage.

Sometimes you will have to build a bridge by dropping pieces down on top
of each other so that you can get to a previously unreachable area, and
some stages will have more than one area on the screen that needs to be
cleared. Since each stage is timed, you have to work quickly. If the
time runs out you will have to continue, which will lose any points
you've accumulated.

Gravnic:

In Gravnic, you must still clear all pieces. Pieces will vanish when two
of the same color touch on a side, not corners. Instead of a time limit,
there is a limit on the number of moves you can make. "MAX" tells you
how many moves you have left to complete the stage, but you don't have
to use them all. The less moves you clear the stage in, the more points
you'll make. When you press a direction the pieces will all move in that
direction (as if you changed gravity to pull the pieces in that
direction, thus the name Gravnic). Obstructions will keep certain pieces
back while allowing others to pass through. Some obstructions are
stationary and won't move when you change gravity, but some will slide
with the pieces. By paying attention to the shape of the board, you can
decide which directions to move the pieces so that they match up in the
end without leaving any one piece of any color.

Controls:

A Button: Select Block (Puzznic), Select Direction (Gravnic)
B Button: Select Block (Puzznic), Select Direction (Gravnic)
Start Button: Start Game, Pause, Continue/Retry

Hints:

Don't Go 'Round
Note that, in Puzznic, you can move the cursor over the grey blocks on
the screen that aren't part of the edge. This means that you don't have
to go around them. Knowing that can save you valuable seconds!

Reviewer: fallenrain
http://consoleclassix.com/nes/puzznic.html
*
************************************************Q************************************************
*
8f992f3c,c1cd32e0,553f14c6,b531cf76,82aa5ba3,19AD4071,6e19e697
Q*bert
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Arcade
Release Year: 1989
Developer: Ultra
Publisher:
Players: 1-2 Alt
_________________________
*
Q*bert has been captured by the Tazmanians and thrown into a time warp.
To escape, he must hop his way through the deadly pyramids, changing
each square to the proper color and avoiding nasty foes all the while.

"Your supreme challenge is to guide Q*bert through the entire time warp,
until you free the pug nosed hero so he can return to his true calling
in life -- playing a stuntman double for Don Johnson!"

--from the NES Q*bert instruction manual

Q Bert was one of my favorite games on the NES. It was ported fairly
well from the arcade game. The controls were a little weird at first,
but once you get used to them they're not too bad. Q Bert was a big hit
in the arcade. It was still a big hit when it came out on the NES. Now,
it's kinda been forgotten. Relive the past and give this arcade classic
a try!

Directions:

Hop on the blocks to change the color to the designated color for that
stage. Q Bert was a fairly difficult game to get good at. It's not too
bad at first, but once you get to the higher levels, you have to step on
the blocks twice, and after that, they will change back to their
original color if you hop them twice. I've never made it past the first
stage of the third level.

Controls:

A Button: None
B Button: None
Start Button: Start/Pause
Select Button: Select

Hints:

Maximum Point Score
If you can keep from using your flying discs, you will get more points
for them after beating the level.

Reviewer: Adrian
http://consoleclassix.com/nes/q_bert.html
*

*
4724713d,f5560835,4f89dd92,48b3c6fb
Qix
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1991
Developer: Taito
Publisher:
Players: 1-2
_________________________
*
The objective of Qix is to fence off, or "claim", a supermajority of the
playfield. At the start of each level, the playing field is a large,
empty rectangle, containing the Qixa sticklike entity that performs
graceful, but unpredictable motions within the confines of the
rectangle.

The player controls a small diamond-shaped marker that can move around
the edges of the rectangle. To claim an area of the screen, the player
must detach from an edge and draw Stix within the rectangle. Stix are
simply lines traced out by moving the marker. When the marker completes
a closed shape, the captured area becomes solid and points are awarded.
The player may draw either Fast Stix, which appear blue when solid, or
Slow Stix, which appear red. Slow Stix take longer to draw, but are
worth twice as many points.

The player is vulnerable and can lose a life when drawing Stix if the
Qix touches a Stix line as it is being drawn, before it becomes solid.
Once the player has claimed an area, the marker can safely move along
the border of that claimed area.

http://www.nesguide.com/games/qix/
*
*************************************************R************************************************
*
03db5562,77ffeae4,e5595d91,fd47fca8,1dda252a,AD8BDDBC
R.C. Pro-Am 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1992
Developer: Tradewest
Publisher:
Players: 1-4
_________________________
*
This second Pro-Am racing game for NES introduces some innovations
compared to its predecessor. Once again, you have to bring your red
radio-controlled car to victory, score points, hit turbo speed lines,
and leave no chance to your blue, green, and yellow adversaries. But you
can also upgrade your engine and tires - if you can afford it, which
means you'll have to think seriously about gathering those dollar signs
scattered on the track. The tracks themselves have more variety, some
have unusual enemies (little planes bombing you from above), and more
kinds of obstacles. You also have several lives and don't die
immediately if you arrived last.

http://www.mobygames.com/game/nes/rc-pro-am-ii
*

*
2100d90b,19af8429,ee5f318c,0296e5f4,e705cf00,8fc3611d,eee8d208,92239753,690a4eb2
R.C. Pro-Am Racing
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1987
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
Race your R.C. car to the head of the pack of highly competitive drone
cars. Push it to the limit on every corner as your tires squeal and you
jockey for position to take the lead. Increase your car's performance
with "turbo," "top speed," and "sticky tire" items found on the race
courses. Look for missiles, bombs, and bonus letters while avoiding
water and oil hazards. 32 exciting R.C. tracks and a vadety of car types
await your challenge.

--From the NES RC Pro AM instruction manual.

Overview:

You are a radio-control racecar driver, your goal is to place in the top
three of every race to win the trophy and prize money.

Directions:

This game is pretty cool and fun, I must admit, even though it can be a
little frustrating as well. The first thing you need to remember is that
it's a Remote Control race, which means that your steering is always
relative to you car's current position, not which way you want to go on
the screen.

After you've got this worked out in your head you should be okay. There
are lots of stuff to pick up, like sticky tires to improve handling,
engine upgrades to boost top speed, and turbo drives to enhance
acceleration. Also there are Bombs and Missiles to blast your rivals
into smithereens. As you may intuit, missiles fire forward to take out
anyone presumptuous enough to be in front of you, and bombs drop behind
you to chastise any driver who makes so bold as to try to pass you.
Unfortunatly, you can't have both, so when you pick up bombs your entire
stock of missiles will be changed to bombs and vice-versa.

Also there are glowing letters on the track which you use to spell out
N-I-N-T-E-N-D-O. When you collect all the letters you get a cool new
vehicle which is supposed to be better than the one you started with but
I'm not so sure. In any case the opponents get upgraded too, so it seems
to be a bit of a moot issue. Also, this game is notorious for cheating,
i.e. your rivals will suddenly become speed demons and catch up from
impossible distances behind you. So don't get cocky, your lead is never
secure!

Controls:

A Button: Fire Weapon
B Button: Accelerate
Start Button: Start/Pause

Hints:

Watch the Leader!
The race ends when the first car crosses the finish line, regardless of
how far behind the other cars might be. In any other race you would have
the opportunity to improve your standing by overtaking another driver or
two, since a real race doesn't end until everybody finishes. However in
this case, assuming you aren't in first place, you may need to do
something desperate just before the checkered flag waves.

Reviewer: jcooper
http://consoleclassix.com/nes/rc_pro_am.html
*

*
c503fb78,f82349d3,5b1e7630,836088fa
Alex DeMeo's Race America
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1992
Developer: Absolute
Publisher:
Players: 1
_________________________
*
If you've ever wanted to drive across the United States and get a
different perspective on things, then RACE AMERICA is for you. Of
course, you'll be driving at about 180 mph, so look fast if you actually
want to see the country! In this nine-stage race across America, you'll
be up against some of the best drivers in the world, and you'll compete
in a wide variety of events, like drag racing and 100-mile jaunts. Watch
out for road hazards and try not to spin out, because you'll have to run
a near perfect race if you want to have a chance to win.

You'll race day and night through nine cities, viewing the action from a
variety of camera angles, including the Absolute Helicam which lets you
see the race from above. Whether against the computer competition or
against a friend, RACE AMERICA delivers fast and furious action.

http://www.nesguide.com/games/raceamerica/
*

*
c359cdb9,30696fd0,f1c8050f,d356fb00,b873c0d0,d8655ce6,7f83298b,1f3d05ee,13814f73,d3369e71,77736e8d,f8b1edd1
Racket Attack
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Tennis
Release Year: 1988
Developer: Jaleco
Publisher:
Players: 1-2
_________________________
*
In Racket Attack you choose between two different modes of play. One
Player tennis drops you right into the middle of a national tennis
tournament.

Win seven increasingly difficult matches and you'll take home the
championship trophy. Two Plater tennis puts you on opposite sides of the
net, hitting it out in head-to-head singles action. Once you've selected
your mode of play decide between men's and women's tennis and choose
from eight players in each category. each of the eight different men and
women players has different strengths and weaknesses. Once you've picked
your player, it's time to select your court surface. The game features
hard, clay, and grass courts. Then it's time to serve it up. Play
follows the regular rules of tennis. Win your match by winning two out
of three sets.

http://www.nesguide.com/games/racketattack/
*

*
5d080a93,a1eb92dc,595daa35,9bf6b8b7,8fad7bde,9b8b1cc7,b78fda39
Rad Racer
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1987
Developer: Square
Publisher: Nintendo
Players: 1
_________________________
*
As the last traces of color leave the sky you're hanging out by your new
wheels, anxious for the race to start. Transamerica - from the West
Coast to the East Coast. Okay. It's time. You jump into the driver's
seat, feeling the awesome power beneath you. Stepping through the gears,
the cars around you fade into tiny specks in the rear view mirror.

Look out! You're on top of a hairpin curve. Whoa. The tires screech and
your heart hits your rib cage, but you make it, laughing. There's only a
few more of these 'till you reach the plains.

Then it happens. Another curve hits you in the face. It's too fast. You
struggle for the shoulder, but the next thing you know you're
catapulting through the air - almost weightless - until your body tears
up against the seat belt. Then. All is still.

Not a scratch on you. And the protective ceramic overcoating on your car
did the trick - no major damage. You let out a scream, turn the car
around, and hit it. There's still time. But you've got to be cool.
Alert. You're headed straight for the coast and those glorious checkered
flags. Defying the odds again.

--From the NES Rad Racer instruction manual.

Overview:

This was probably the first popular racing game on the NES. I always
loved the ability to change the music while you are driving. The
controls were great. They were easy to learn and very responsive. Rad
Racer also had a very unique feature. It had a 3-D mode. If you hit
select during gameplay, it would switch into 3-D mode. You needed a pair
of red and blue 3-D glasses to see it, but it was pretty cool. Rad Racer
was definitly a landmark game, I reccomend you give it a go.

Directions:

Be the raddest racer you can be and out race the competition.

Controls:

A Button: Gas
B Button: Brake
Start Button: Start/Pause
Select Button: Select/3-D mode

Hints:

Continue
After losing a race, hold in A when you hit start, and you will start
from the track you lost on.

Reviewer: Adrian
http://consoleclassix.com/nes/rad_racer.html
*

*
171bb262,39d371ec,eb23731f,70d6407a,ca2c7235,d6078bda,C92DC80A
Rad Racer 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1990
Developer: Square
Publisher:
Players: 1
_________________________
*
Your success in your time trials has qualified you to race on eight of
the most exciting tracks ever, in a tour that will take you across the
country. Think you've got what it takes to meet these eight
pulse-pounding challenges? Or will your nerves turn to soup causing you
to blow it on some nasty hairpin curves, wiping out the most primo set
oF wheels this side of Indy? Time to find out. Start your engines!

--From the NES Rad Racer 2 instruction manual.

http://consoleclassix.com/nes/rad_racer_2.html
*

*
c75a2923,06d4e09c,1e575c26,d37b5506,77ae6ce0,b1155ae3,2346a73d,c1505bdd,143a1854,e0a3a444,32637eda,49e8529d
Raid on Bungeling Bay
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1987
Developer: Broderbund
Publisher:
Players: 1
_________________________
*
We have obtained information that the Bungeling Empire is trying to
conquer the Earth by developing a War Machine. In order to stop this,
you must sneak into their center (Bungeling Bay) to destroy the six
secret factories using a helicopter. This is your mission.

--From the NES Raid on Bungeling Bay instruction manual.

Overview:

The Bungeling Empire is attempting to take over the world! Your mission
is to fly in with your attack helicopter and destroy their factories
before they can finish their War Machine. You are not alone, fortunately
you will be backed up by an Aircraft Carrier which can repair damage to
your chopper and renew your supply of bombs.

Directions:

Bungeling Bay is the center of the Empire's military operations. There
are six weapons factories located on the various islands of the Bay.
Each factory is surrounded by radar dishes to track your movements, as
well as machine gun turrets, surface-to-air missiles, and tanks.

In addition there are patrol boats in the waters of Bungeling Bay, and
airstrips on the islands which will send fighter jets to attack both
your helicopter and your Carrier.

The Raid on Bungeling Bay is about to begin! Search the islands for
factories, destroying defenses along the way. The Bay is approximately
10 screens high and 10 screens wide, and wraps around so that you will
contantly circle the battlefield if you move in one direction. To
destroy a factory you will often need your entire payload of bombs,
sometimes even more, so always return to the carrier after destroying a
factory. Also the carrier will repair any damage you have sustained on
your bombing runs. You will see your damage represented by a number
between 0 and 100. The chopper becomes harder to control the more damage
it takes, and when damage exceeds 100 you will go into a tailspin, crash
and burn.

Remember that the factories are your primary concern. All other enemies
are just there to protect the factories, and in fact the factories will
just keep producing more tanks, planes, boats and turrets. Also keep in
mind that if you bomb a factory but do not destroy it, it will rebuild
itself over time. You will see whether a factory is active by the
flashing lights on it. When the lights go dark, the factory is disabled.
It will be repairing itself but won't produce any more tanks, turrets,
or radar.

Finally, you must be concerned with keeping your Carrier afloat. It will
be attacked by enemy bombers and eventually by a Battleship. You must
shoot down the bombers and bomb the Battleship before they sink your
Carrier, otherwise you will no longer be able to get more bombs or
repair your vehicle. If you can find the Docks and hit the Battleship
before it is completed, it will be much easier to destroy.

Controls:

Up: Accelerate Forward
Down: Stop, Move Backwards Slowly
A Button: Fire Guns, Take Off and Land on Carrier
B Button: Drop Bombs
Start Button: Start, Pause
Select Button: Choose Game Type

Hints:

Take Out the Radar!
Radar Dishes and Patrol Boats are the enemy's primary resource for
tracking your movements and sending defensive forces against you. Take
them out quickly whenever you see them, to prevent them from sending
fighter jets after you.

Runways
If you can find the Runways you can take out fighters and bombers on the
ground, while they can't fight back!

Reviewer: jcooper
http://consoleclassix.com/nes/raid_on_bungeling_bay.html
*

*
5d56b6a4,1946b1c4,0a6bae54,39872654,98afdcb0,cca37a31,da509d46
Rainbow Islands: The Story of Bubble Bobble 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Arcade
Release Year: 1991
Developer: Taito
Publisher:
Players: 1-2
_________________________
*
Rainbow Rider

Far away in the middle of the Rainbow Sea, seven islands rise from the
salty water. This is where Bubby was born, not long ago, under a
brilliant rainbow. Bubby has always been able to make rainbows spring
from his hands just for fun. One day while Bubby and his brother Bobby
were playing in the woods, Krabo, an old monster, cast an evil spell on
the islanders. Bubby knew right away that only he and his rainbow magic
could save his family and friends. In order to break Krabo's evil spell,
Bubby must explore all seven islands and collect a big diamond from each
one. This is the only way he can defeat Krabo. You must help Bubby in
his mission!

HURRY BUBBY! After a certain amount of time the islands will sink and
there will be no one left to save! Along the way Bubby will have many
adventures and get into all kinds of trouble. You must help Bubby make
decisions that could determine the fate of all the islanders. Good luck
Bubby!

--From the NES Bubble Bobble 2: Rainbow Islands instruction manual.

http://consoleclassix.com/nes/bubble_bobble_2_rainbow_islands.html
*

*
d2cdce48,c8d59e1a,9e86f678
Rally Bike
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1990
Developer: Romstar
Publisher:
Players: 1
_________________________
*
Rally Bike is a top-down scrolling racing game where you compete with
other bikes through a variety of landscapes. It features 1 player and 2
player modes. In 2 player mode, you and friend take turns trying to
place against the competition. When one player wrecks, the other gets
his turn. You begin on a bridge and race through forest and cityscapes.
The graphics are good NES quality, and a jingly musical accompaniment
plays while you try to gain position on a field of 50 other riders.
Control response is good, but the scrolling of the screen causes
unavoidable obstacles to appear suddenly.

This game is frustratingly difficult to the point that it isn't fun at
all. If your bike comes in contact with anything other than the actual
racing surface, you lose a bike and you must start over at the beginning
of the track. Unless you enjoy an extreme challenge, Rally Bike is not a
game I would recommend.

Directions:

At the start of the race, you are in 50th place in the field of riders.
You must pass other riders, avoid contact with everything other than the
racing surface, and place at least 30th by the end of the heat.

As you approach, riders will serve slightly towards you, and a bell
chimes when you gain position on another rider. Should your rider come
in contact with other riders, foliage in the forest, or even the borders
that outline the track, you lose a bike and must start from the beginner
of the track.

Your bike starts with a full tank of fuel, which is expendable. Stopping
on the fuel icon on the track will add fuel until you take off again. A
helicopter flies over certain areas along the track, leaving several
items to aid you in the race. Items and effects are: fuel (adds fuel),
turbo (temporary speed boost), 2 small flanking bikes (each absorbs a
hit), and a helmet (temporary invincibility). Finish the race at the
qualifying rank or better, and you move on to a different, more
difficult race.

Controls:

A Button: Accelerator
B Button: Brake
D-Pad UP: Turbo Boost
Start Button: Start Game
Select Button: Number of Players

Hints:

Slow Down in the Forest
Slow your top speed by using either the accelerator or the turbo boost
to propel your bike through the forest. Using both in the forest will
make the bike difficult to control and therefore easy to wreck.

Reviewer: brumburger
http://consoleclassix.com/nes/rally_bike.html
*

*
06e62e3a,46832889,cb074e63,941f3a34,b1bb6b3e,f1be70dc,c54c484b,904b76c9,0c8780fb,c48f0536,d9f72884,82e12290,88518f5b,2c21a686,023258fd,414e9ee1,7c754c77,459c3886,7c9468d1
Rambo
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1988
Developer: Acclaim
Publisher:
Players: 1
_________________________
*
While the game's cover art predominantly displays Rambo firing heavy
ammo, unlike the movies the game has Rambo fightly mostly snakes,
spiders, and animals, with little fighting with actual people. Also,
Rambo's primary weapon for the majority of the game is a knife.

http://www.nesguide.com/games/rambo/
*

*
628fe3c9,30d3d9da,e0c440a6,12111064,5140c51d,e2891bda,a0980bba,861fcffb,0BACD0DF
Rampage
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Arcade
Release Year: 1988
Developer: Data East
Publisher:
Players: 1-2
_________________________
*
Choose between two gigantic monsters, George or Lizzie, and destroy town
after town, until you die or you beat the game!

There's not really much story to this game. A couple of people have been
turned into giant monster animals, and of course everyone starts trying
to kill them. So they go on a Rampage. Understandable, I think.

Directions:

Take on the role of one of these monsters, George the Great Ape, or
Lizzie the Large Lizard. Go from city to city, knocking down building
and trying not to get killed. Many opponents will try to get in your
way, from Army snipers, to local police, to rednecks in pickup trucks,
to Helicopters and Tanks.

Smash everything in sight with your mighty fists. Behind the windows and
walls that you destroy, you will often find items waiting. Eat food and
occasionally people to increase your health. Beware, there are many
things in the building that will harm you, such as poison and
explosives!

In two-player mode, you can choose to work together causing maximum
damage, or compete for high scores. You can, of course beat each other
up, and if you eat your opponent while he is in tiny human form, you
reduce his score to zero!

Controls:

A Button: Punch, Grab
B Button: Jump
Start Button: Pause, selects character
Select Button: Selects between characters

Hints:

Continue Code
Press B when you die to come back to life.

http://consoleclassix.com/nes/rampage.html
*

*
fd3adb25,0cea6fca,c0ec6289,bc4024f0,94311a95,bab4ca5f,FB71AC17,1C1D6B6D
Rampart
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Arcade
Release Year: 1992
Developer: Jaleco
Publisher:
Players: 1-2
_________________________
*
Attack, Defend, Fortify, Rebuild or perish! Your castle is under siege
from invading hordes of evil knights and men-at-arms. Cannons and
catapults. You blast away with everything you've got, then pick up the
pieces and rebuild your walls before the next battle begins. You can
choose from three different commanders. And battle the computer's
cannons or another player via Game Link. Either way, it's a smashing new
version of the towering arcade hit. Get into RAMPART today!

http://www.nesguide.com/games/rampart/
*

*
f2df30b2,aeea86fc,acec8f20,bc40efd9,e77c9122
MTV Remote Control
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Game Show
Release Year: 1990
Developer: Hi Tech
Publisher:
Players: 1-2
_________________________
*
Welcome to MTV's Remote Control. Now you can play MTV's ridiculous
trivia quiz game show on your NES system! MTV's Remote Control will
challenge your knowledge of Classic TV Sitcoms, Rock Stars, Celebrities,
and Rumors; as well as Soaps and Cop Shows. So try to upstage and
outclass your friends or favorite NES opponents with the results of your
years of cultural research in this irreverent, fast-paced game for
today's generation of TV trivia heads. And remember, if you win, you
should be ashamed of yourself. Here's how to get started down the road
to intellectual degradation.

--From the NES MTV's Remote Control instruction manual.

Overview:

This game is based on the show which aired on MTV in the late 1980s. It
uses your usual quiz show format and asks you about the characters and
events in popular TV show. You pick a category out of nine and a
question is given. Buzz in first for your chance to answer the question.
If you get the answer wrong, the question goes to the other players. The
person with the highest score wins!

You'll expect some of the crazy things found in the show, but don't
expect everything to be in the NES version. Also the theme song of the
show is played the ENTIRE time, which is annoying after a while.

Directions:

Try to beat the other contestants in a game show that tests your
knowledge about TV shows.

Controls:

A Button: Buzz In, Confirm
B Button: Cancel
Start Button: Start Game
Select Button: Nothing

Hints:

Difficulty of Questions
The questions are of average difficulty, but you might not know the
answers to some these questions right away because you were too young or
haven't watched the shows mentioned in the game.

Reviewer: MethodOne
http://consoleclassix.com/nes/mtvs_remote_control.html
*

*
c319b1d1,21bcd61b,64f2d161,a08a0dd4,f062a104,93cde140,3482720C
The Ren & Stimpy Show: Buckaroo$
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1993
Developer: THQ
Publisher:
Players: 1
_________________________
*
Ren & Stimpy are up to their old tricks again in THE REN & STIMPY SHOW:
Buckeroo$! This time, Stimpy has invented a machine that pays you to
play videogames called the Gametron 5000 Moneymaker!

There are three games in the Gametron. "Robin Hok of Logwood Forest"
has you rob from the rich, give to the poor, and rescue Maid Moron. "Out
West" is where Three-Fingered Hok and his sidekick Stimpy the Kid go on
a journey to steal a horse and "Space Madness" has you trying to save
Commander Hok (who has come down with Space Madness) and his ship from
crashing into the Earth.

http://www.nesguide.com/games/renandstimpybuckaroos/
*

*
935f5d29,598b7fbd,f810b4dd,b41bbaa5,dc5ee271,c7859557,7dd5ca52
Renegade
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1988
Developer: Taito
Publisher:
Players: 1-2
_________________________
*
In Renegade, the player controls a nameless thug who fights a variety of
street gangs on his way to save his girlfriend. Unlike other similar
games like Double Dragon and Final Fight, the playfield is limited to
one two-screen-wide area (a subway platform, a park, an alley, a parking
lot) and does not scroll continuously.

Out of the four levels in the game, the first and third each begin with
the player fighting a group made up of two different types of enemies;
one with a stronger attack but less hit points, and one with a weaker
attack and the ability to hold the player, but more hit points.

http://www.nesguide.com/games/renegade/
*

*
9b18338c,0e4fe1f3,7259f44e,28797f40,98062cd6,026742bc,7b94c416,e6fe056d
Rescue: The Embassy Mission
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1990
Developer: Kemco
Publisher:
Players: 1
_________________________
*
It's been 11 days since the political fanatics occupied the embassy,
holding the ambassador and his staff captive. You've waited patiently
while government negotiators tried in wain to arrive at a peaceful
settlement. Now it's up to you and your band of commandos to get the
captives out!

--From the NES Rescue instruction manual.

Directions:

"Your goal is to rescue all of the captives without losing any members
of your team. To mount an effective assault, you must first position
your snipers around the embassy. Your rescue team will then by lowered
by helicopter onto the roof of the embassy." (instruction manual)

This game is short, but it is broken up into 3 different parts: Sneaking
around with your snipers to get them in position, shooting with
surviving snipers, and then using your rescue team to break in the
building to rescue the hostages and kill every other enemy.

Start by picking the level and mission. The missions aren't actually
different, they're just levels of difficulty. So really your just
picking a difficulty level when you pick the level and mission.

Controls:

A Button: Fire gun/Make selection
B Button: Cancel Selection
Start Button: Start game
Select Button: Return to map

Hints:

Getting snipers in place
Do not rush the snipers too much when traveling or they will get shot
before they make it to their positions (see left picture). Utilize the
hiding places.

Shooting with snipers
Once snipers are in place, select one of them on the map, and look for
moving shadows in the windows of the building. If you find one, shoot
it! The more you are able to kill, the easier it will be for your rescue
team. (Look at the picture on the right.)

Reviewer: Matt
http://consoleclassix.com/nes/rescue.html
*

*
38e1163d,5372e857,c5d55ae8,025a4b39,66c20986,64236e9e,558aa6b8,103c2bdf,2c46a052
Ring King
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Fighting
Release Year: 1987
Developer: Data East
Publisher:
Players: 1-2
_________________________
*
In the Arcade Classic boxing game, hone your skills in the gym, then
pummel your way through the tournament, or contend for the Title in the
World Cicuit. Or power-up your fighter to challenge your friends in
brutal 2-player mode.

Directions:

Wow. Let me say that again. Wow. This is one of the few sports games in
my knowledge that have an RPG aspect. As you fight, you gain Power
Points which can be distributed to Punch, Speed, and Stamina, so you
control how your fighter improves throughout the game. Each opponent has
certain strengths, so you can change your distribution before each fight
(Up for Punch, Left for Speed, Right for Stamina, Down to Reset). Now I
can't say much for the sound effects, but the graphics are actually
pretty good for the times, and the crowd of screaming fans is composed
of individual figures and faces instead of a wallpaper of blobs. But
that doesn't matter at all because you're going to be busy throwing
punches, bobbing and weaving, covering and dodging, and generally
treating your opponent like a side of beef that needs tenderizing, while
avoiding the same fate for yourself.

Controls:

A Button: Select Name or Password, Punch
B Button: Input Password, Defend
Start Button: Start/Pause Game
Select Button: Choose Game Mode

Hints:

Power Password
When you start the game,input the following password to begin with 99
Power Points, World 1 Rank, and a record of 149-0. 4F9G0SLE4S9

Invincibility Code
At the start of a bout, in the training gym screen, push the following
buttons on your controllers to become invincible: Con.2 (A), Con.1 (A,
Sel, A), Con.2 (B), Con.1 (Sel), Con.2 (A,B), Con.1 (B,B)

Reviewer: jcooper
http://consoleclassix.com/nes/ring_king.html
*

*
c3508f7e,5bb06ad2,c14694f1,70a867d6,173258af,2c2ca878,1c0fa5c8,59a6715d,27707459,1a0f2868,e0e65812,231c43e2,e663e6aa,e1086426,34CB4CA3
River City Ransom
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1990
Developer: American Technos
Publisher:
Players: 1-2
_________________________
*
Panic in River City!

"To the citizens of River City: I hold your high school captive! With my
gangs of students and vicious bosses roaming the streets, nobody can
stop me now. Meet my demands - or else!"

Slick, the meanest, most powerful gang lord in River City, has issued
this ultimatum - and the entire town is powerless in a grip of fear!

Fortunately, Alex and Ryan weren't in school the day Slick took it over.
But now, their fellow students are prisoners - including Ryan's
girlfriend! It's up to our two young heroes to battle their way past
several dangerous city gangs, then defeat the gang lord to free the
students of River City High and restore peace to the panic-stricken
populace!

--From the NES River City Ransom instruction manual.

Overview:

River City Ransom is a pretty fun game. I liked the mix between fighter
and adventure. You can go into stores and talk to people to buy food,
and books that will teach your charecter new techniques. The graphics on
River City Ransom were pretty good too. The people were a little
unproportional, but they still looked good. There are also a lot of
weapons to pick up and fight with. You can also throw the weapon at the
attacker. River City Ransom is a very fun game and I think everyone
should try it at least once.

Directions:

Save River City and Ryan's girlfriend from Slick.

Controls:

A Button: Punch/Use weapon
B Button: Kick/Throw weapon
Start Button: Pause
Select Button: Life Bar/Cash amount

Hints:

Faster Attack
If you want to be able to kick, punch, or use a weapon faster, then buy
books at the bookstore. Use them, and you will acquire the technique.
You will need to buy a book for every technique.

Reviewer: Adrian
http://consoleclassix.com/nes/river_city_ransom.html
*

*
e76915b9,28118dea,9acfdb36,5166f9d7,01961e8f,36199151,8afcd334,443d5694,8238090c,8D107CCE
RoadBlasters
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1990
Developer: Mindscape
Publisher:
Players: 1
_________________________
*
Grab the controls of your high-performance armored car and take off on
an action packed journey into the future, where survival is the only
law. Accelerate down the straightaways and spin around the turns,
dodging land mines and toxic spills.

Blast opponents with your artillery gun and an array of special weapons
dropped by the support jet. Your object is to reach the Rally Point at
the end of each level-50 in all. The farther you get, the more difficult
it becomes. Avoid crashing into enemy cars, and look out for blasts from
gun turrets along the sides of the road.

--From the NES Road Blasters instruction manual.

Overview:

Finish a series of road rallies without running out of fuel or crashing
and burning.

Directions:

There's not a whole lot to this game, really. You aren't racing so much
as just trying to survive, so don't worry about your speed too much.
Just basically shoot everything that comes along, and be sure to pick up
fuel globes (green or orange balls). Most enemies will just get in your
way, some will try to make you crash and a few will shoot back at you.
Occasionally a jet flies by and drops a special item for you: UZ Cannon,
Electro Shield, Nitro, or Cruise Missile. Careful with the cruise
misile, it blows up all enemies in your path but also destroys fuel
globes. Also there are mines in the road which will blow you up, and
toxic spills that don't harm you directly but might cause you to crash.

Controls:

A Button: Fire Guns
B Button: Special Weapon
Up: Accelerate
Down: Brake
Start Button: Start, Pause

Hints:

Multiplier
The Multiplier on the left of the screen measures your accuracy and
rewards you accordingly. Whenever you fire and hit a target, the
multiplier increases, to a max of 10. Whenever you miss, it goes down.
So, shoot carefully to maximize your score!

Reviewer: jcooper
http://consoleclassix.com/nes/road_blasters.html
*

*
85748da8,d75996e3,07706485,922583BF,100F9207
Robin Hood: Prince of Thieves
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1991
Developer: Virgin
Publisher:
Players: 1
_________________________
*
Tread the path of one of history's most legendary thieves in ROBIN HOOD:
PRINCE OF THIEVES. Based on the movie, Expect scenes like the jailbreak
from Jerusalem, Robin's return home to Locksley Castle and his fight
with Little John, who then joins him on his quest to free England from
the Sheriff Of Nottingham's iron fist rule. The game includes classic
characters; great storyline; sword fights; hidden items.

http://www.nesguide.com/games/robinhood/
*

*
b202a98d,05504075,AAAB5142
RoboWarrior
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Arcade
Release Year: 1988
Developer: Jaleco
Publisher:
Players: 1
_________________________
*
THE LEGEND OF ALTILE...
In the distant future, overpopulation and pollution have plunged planet
Earth into near ruin. World leaders have no way to solve the crisis, so
they turn to Altile, a very wise scientist for possible answers. Altile
is a genius, and after a short period of thought, devises a plan to rid
the Earth of this terrible curse. In the year 2395 Earth's scientists
and engineers follow Altile's plans and construct an artificial planet
in the far reaches of the galaxy that will be home to a portion of the
overpopulated Earth's people. All the people of Earth work together to
complete and colonize the artificial planet. Unfortunately, Altile dies
shortly after crafting his plans for the new world, and never sees his
dreams come true. So, in his memory, the people name the planet Altile.
Besides providing a new and peaceful home for the people of Earth, the
new planet Altile also unites the nations of the Earth. Thoughts of war
disappear and the half-man/half-machine RoboWarriors, who have defended
the Earth for so long, are deactivated, and the two planets, Earth and
Altile, exist in harmony.

THE ALIENS INVADE
But in the year 2036 A.A. (After Altile), led by their ruthless dictator
Xur, the Xantho Empire from another dimension invade Altile,
deactivating its specially constructed weather-control system and
plunging the peace-loving people into bitter cold. The Xantho aliens
transform the surface of the beautiful green planet into a barren and
brown wasteland for their own diabolical uses. The inhabitants of Altile
flee underground to escape the frigid temperatures that the Xantho
Empire have inflicted on their planet. Before leaving, however, they
send a message to their sister planet Earth begging for help. Although
the Xanthos are cruel, the brave people of Altile vow never to
surrender.

HELP ARRIVES
The Earth scientists receive the Altile plea and quickly reactivate the
Z-Type Earth Defense cyborg (ZED), the most powerful of all
RoboWarriors. They ready ZED for combat, preparing their fastest
spaceship to send him across the galaxy to Altile. ZED lands in Landor
on Altile, far from the alien Xantho main invasion force, yet he can see
the terrible destruction Xur and his Xantho Empire have inflicted upon
Altile-green plants withered, beautiful birds and animals gone. ZED
knows he has to reach the weather-control station, but it's feared that
Xur himself commands the vital base. ZED also holds a secret that will
help him defeat Xur. Before disappearing underground, the people of
Altile have left many assorted energy capsules hidden on the surface of
their planet. These energy capsules not only increase the fighting
abilities of RoboWarrior, but other special functions as well. ZED knows
he must find the capsules to topple the Xanthos and restore freedom to
Altile.

A WORLD OF WONDER
As you will discover, Altile is a magical land filled with wonderful
surprises and plenty of challenges. You'll encounter dozens of strange
aliens and see fantastic sights as you guide ZED on his quest above and
below the surface of Altile. On your way to a final confrontation with
Xur, you must use all your weapons and bombs to uncover the secret
powers left by the people of Altile in order to help you defeat the
Lords of Xanthos. It's a dangerous mission, but tremendous awards await
ZED and the people of Altile should you succeed.

--From the NES Robo Warrior instruction manual.

http://consoleclassix.com/nes/robo_warrior.html
*

*
41cfad3c,5050e033,33be5cfd,ecf60bab,3d586857,7b03ccc2,8e3f3a15,92e17c16,12631482,2a9d0314,5c050228,4758a26f,C4259F20
RoboCop
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1989
Developer: Data East
Publisher:
Players: 1
_________________________
*
Welcome to Old Detroit

Your first assignment may sound simple, but it isn't: Clean up the
streets. You'll encounter thugs firing at you from the sidewalk, from
windows and rooftops. Get rid of as many of them as possible. Be sure to
pick ip food and weapons you come across - without them you won't be
able to finish the job.

City Hall

A disgruntled employee is holding the mayor at City Hall. And the other
half of the petty criminal in Detroit - the ones who weren't around when
you took care of their comrades - have crawled out of their holes and
are bent on revenge. Waste 'em!

The Warehouse

Your infrared vision will lead you to some startling discoveries. Just
remember the directive "protect the innocent."

O.C.P. Headquarters

The drug lord, Clarence Boddicker, spilled his guts to you at the
factory to save his own miserable neck. He tells you he works for Dick
Jones, Senior Vice President at O.C.P., and Jones is behind about every
major crime that's been committed, including the murder of a police
officer. When you confront Jones at O.C.P. Headquarters and attempt to
arrest him, you learn the nature of the mysterious classified Directive
4 - you can't act against any of O.C.P.'s corporate officers. He orders
you to obey Directive 4 and put down your weapon - then your personal
nightmare begins.

The Steelworks

Work your way up and down the many levels of the steelworks. Many more
vicious scum bags wait for you here - heavily armed scum bags like
Clarence Boddicker. You've never seen such firepower before. Use you
head. There's a way to turn their strength against them.

The Boardroom

At last you come face to face with Dick Jones. The president of O.C.P.
has fired Jones, so he's no longer protected by Directive 4.
Unfortunately, the worst is yet to come. Will he stop at nothing? Be
careful. It will take the strength of RoboCop to rid Detroit of Dick
Jones.

--From the NES RoboCop instruction manual.

Overview:

Patrolman Murphy was gunned down in Detroit by a gang. They found what
was left of Murphy, erased his memory and programmed his mind, and made
him into a deadly killing machine, but they were not able to erase his
memory of what the gang had done to him. Now he sets out to track down
the gang responsible while fighting criminals in the streets, as
RoboCop, the future in Law Enforcement!

Directions:

In this game, you must punch or shoot any people or dogs that are around
you. They will try to kill you, so try killing them before they hurt
you.

Controls:

A Button: Punch/Shoots if gun is in hand
B Button: Punch
Start Button: Pause
Select Button: Block

Hints:

Infinite continues
After using all your continues, hold A+B+Select on the Game Over screen,
then press Start and Continue from Main Menu.

Reviewer: Adrian
http://consoleclassix.com/nes/robocop.html
*

*
e4313f05,af9cd0f6,f4baa4ee,67db416c,1e458a64,95118b23,09fbaa4c,53dcafab,052b525e,26bbec77
RoboCop 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1991
Developer: Data East
Publisher:
Players: 1
_________________________
*
Detroit is in chaos because the police force is on strike and the city
has gone crazy and to top all the things, a new drug Nuke is roaming the
streets. You are the only one who can stand against this evil and bring
the city to order because you are ROBOCOP. The game includes classic
characters; a deep storyline; powerful weapons; multiple levels; and
two-player action.

http://www.nesguide.com/games/robocop2/
*

*
c56a1419,fbbb58a6,8257dc3b,997df677,be51d493,530713e6,149eac35,a6477e15
Robocop 3
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1992
Developer: Ocean
Publisher:
Players: 1
_________________________
*
Everybody's favorite cyborg cop returns to the Nintendo in ROBOCOP 3.
The OCP has deployed Rehab Officers to wipe out Old Detroit in
preparation for the erection of Delta City. Now it's up to RoboCop to
join the fight against the Rehabs and save Detroit from total
destruction.

As RoboCop, you have a newly redesigned suit which includes a
multi-weapon arm attachment that has a large-bore cannon and a smart
bomb as you take to the streets and make Detroit safe again. You'll face
hordes of ED-209s, tanks, heavy artillery, and OCP's newest weapon:
OTOMO. The entire city is counting on you, RoboCop, to clean up the
streets and restore order.

http://www.nesguide.com/games/robocop3/
*

*
03db2942,e533db0d,69bfd387,e579c78d
Rock 'n Ball
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Pinball
Release Year: 1990
Developer: NTVIC
Publisher:
Players: 1
_________________________
*
Rock 'N' Ball is a pinball game with several gameplay options. The first
is regular pinball game for one to four players. The second option is
called nineball and the object is to shoot the balls into the playfield
and have them land in the holes to form a bingo pattern (i.e. a vertical
line, a horizontal line, etc.)

This game is also for one to four players. Next is battle flipper. There
is a set of flippers at both the top and bottom of the table, and two
players try to knock the pinball past their opponents flippers. Lastly
is sports pinball. In this game the pinball table is set up to look like
a soccer or hockey field. Similar to battle flipper, each player tries
to knock the pinball past their opponents goalie. There is only one
flipper in this game, however you have a goalie to block shots and the
flipper can be moved from side to side.

http://www.nesguide.com/games/rocknball/
*

*
361e3634,e40d32d0,78b0196d
Rocket Ranger
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Adventure
Release Year: 1990
Developer: Kemco
Publisher:
Players: 1
_________________________
*
The year is 1990. Low in the night sky appears an alien moon from which
waves of ships descend upon Europe. Their occupants establish a new
country called Greater Leutonia. The evil Leutonians, led by Colonel
Krag, set out to conquer the world. In the wee hours of the morning the
Leutonians land a zeppelin in Washington DC and kidnap Dr. Barnstorff
and his beautiful daughter, Jane.

It's all up to you, a young American scientist, and your newly perfected
rocket powered flying suit. Only you, by becoming Rocket Ranger, can
rescue the Barnstorffs and save the world from the oppressive rule of
the Leutonians. Go to it!

--From the NES Rocket Ranger instruction manual.

http://consoleclassix.com/nes/rocket_ranger.html
*

*
4c84abe0,09347e11
The Rocketeer
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1991
Developer: Bandai
Publisher:
Players: 1
_________________________
*
Based on the Dave Stevens' original comic book series and the movie made
by the Walt Disney Company.

http://www.nesguide.com/games/rocketeer/
*

*
d1118650,a3b4f5de,52fd7924,a2ded32a,1d355094,10fc2003,f43a3ae9,b6014f8b,542F3603
Rockin' Kats
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Atlus
Publisher:
Players: 1
_________________________
*
"Willy" the rising young jazz cat in New York City goes by the stage
name of "The Rockin' Kat." However, the local crime boss, Mugsy, kidnaps
Willy's girlfriend, "Jill". To rescue his girlfriend and defeat the
gangster, Willy must venture through seven different levels or
"channels" (from a television set) that feature various themes, thugs
and bosses.

Willy is armed with a punch gun, that he can launch at the various thugs
in the game, or to hook onto and swing from in a manner similar to
Bionic Commando. Willy can also use the punch gun to grab and throw
certain objects. Mastering the punch gun is critical to success in the
game.

http://www.nesguide.com/games/rockinkats/
*

*
25e8c73c,3b9ea133,7dfe28cd,d2a7811a,DEA8FCE8
Roger Clemens' MVP Baseball
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Baseball
Release Year: 1991
Developer: LJN
Publisher:
Players: 1
_________________________
*
Join one of the most dominant pitchers in baseball history... More for
Roger Clemens' MVP Baseball. While the game does not come with the
license of Major League Baseball or the MLBPA, there are still 26
similar teams with rosters resembling those of their actual MLB
counterparts, including 1991 statistics.

Though player names could not be used, the fictional ones make it
apparent who each player represents. For instance, you can strike out
one of Oakland's Bash brothers (M. Bash or J. Bash) with Texas' R. Nolan
or hit a home run with Detroit's C. Fieldman off of Chicago's M. Gaddox.
The gameplay of Roger Clemens differs from that of most NES baseball
games. Though the batting scenes may resemble those typified by R.B.I.
Baseball and Major League Baseball, the view switches to what one might
see from the outfield stands once the ball is hit. This results in
different controls from most baseball games as well.

A player can challenge a friend or the computer, and one-player games
may be exhibition or part of a 33-game season, complete with playoffs
once the season is complete. In order to help make your season a
successful one, Roger Clemens himself is there to offer advice. ~
Christopher Michael Baker, All Game Guide

http://www.nesguide.com/games/rogerclemens/
*

*
6f9e8434,901a214c,8df2caa1,bb736e28,c28b259d,e45a440d,41a42fa1,c58c8708,b31cd06c,cb46ea12,66ccdf44,46d0d5b3,dc4789ee,70c32834,031b4c91,095d583a,3fd92beb,7e8f89fa,90d68ed1
Rollerball
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Pinball
Release Year: 1990
Developer: HAL
Publisher:
Players: 1
_________________________
*
The pinball machine rendered in Rollerball is comprised of four screens,
which, by proportion, would be about as long as two standard pinball
tables if it were a real table.

The graphics on two of the four screens are based on various aspects of
the New York City skyline. The topmost screen (hereafter called the
bonus screen) merely shows some clouds and a blimp. The second screen
(the main screen) shows the top of the Empire State Building, while the
third screen (intermediate) shows the lower skyline and the Statue of
Liberty. The lowest (final) screen shows only a blue backdrop,
representing the New York sewers.

http://www.nesguide.com/games/rollerball/
*

*
09e3c83b,efbbeb7f,FE780BE6
Rollerblade Racer
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1993
Developer: Hi Tech
Publisher:
Players: 1
_________________________
*
When roller-skating went out of style with the 1970s, there was a huge
void left in the what-to-do-on-Friday-night list of options. No more
Couples Only, All Skate, or Limbo Contests. But a few years later, a new
skating phenomenon took the world by storm Rollerblading. And that fad
has become an institution, as evidenced by the release of ROLLERBLADE
RACER for the NES.

Strap on your skates and hit the road as you compete in a variety of
events, ranging from Barrel Jumping to Half-Pipe. If you've always
wanted to try in-line skating, but it just didn't feel right without the
little pom-poms on your skate laces, you can get the full experience
with ROLLERBLADE RACER.

http://www.nesguide.com/games/rollerbladeracer/
*

*
80da9f53,a709ff3d,8fdb6cd5,ef32b54d,a46168c7,ab6d50fe,50923CE0,77415c8e,94477081
Rollergames
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1990
Developer: Ultra
Publisher:
Players: 1
_________________________
*
Get ready to be rocked, rattled and rolled!

Short on funds for a worldwide terrorist blitz, the underground criminal
organization VIPER (Vicious International Punks and Eternal Renegades)
has infiltrated RollerGames - the most popular sport of the 21st
century. With their greedy sights set on the games' mega prize money,
they've corrupted three skating teams and abducted the games' beloved
commissioner, Emerson "Skeeter" Bankhead. Now, somewher beneath the
city, he sits bound and gagged, at the mercy of these cowardly creeps.

The CIA and FBI lack the speed, cunning and sheer brute force for this
job. So it's up to you and your own three teams of free-wheeling skate
wizards to rescue the commissioner and stop VIPER from unleashing its
venom on the entire city. This is one fight that cannot be fought like a
gentleman. You're going to have to take it to the streets, the sewers,
the junkyards - just about any place your eight wheels can go (and even
a few places they can't).

But even your cat-like reflexes won't guarantee success as you choose
and lead your teams through the six muscle-aching stages, all peppered
with dastardly deathtraps. Open manholes, greasy oil slicks, combat
helicopters and blood-thirsty dogs are just a few of the dangers that
await you.

Of course, you'll also have to punch and bodyslam your way pas
chop-happy judo masters, skateboard thugs, motorcycle madmen and more.

And considering the odds of survival, now might be a good time to hang
up your skates and bow out gracefully. But remember, the lives of
thousands are hanging in the balance. And if you choose to accept this
job and fall flat somewhere along the way, you can count on VIPER to
roast your ball bearings for dinner!

--From the NES Roller Games instruction manual.

Overview:

Roller Games is kinda corny, but it's still pretty fun. You have to
roller skate around while fighting bad guys, dodging manholes, and
jumping large gaps. The controls are simple and the graphics aren't too
bad. They are almost just like Contra's graphics. This game also shares
it's sounds with Contra. Coming from Konami what do you expect? Roller
Games is moderately amusing and a good way to kill a little time, if
that's what you're looking for.

Directions:

Skate and fight your way to the end to stop the evil organization VIPER.

Controls:

A Button: Jump
B Button: Attack
Start Button: Start/Pause
Select Button: Select

Hints:

Recharge Life
You can recharge your life by repeatedly pressing select.

Reviewer: Adrian
http://consoleclassix.com/nes/roller_games.html
*

*
a3b7e6f3,1a3c3d96,f5974bcc,3c8e2893,32281614
Romance of The Three Kingdoms
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy
Release Year: 1989
Developer: Koei
Publisher:
Players: 1
_________________________
*
Gameplay mainly revolves around managing numerical statistics, each
representing an attribute of a city or character. For example, a city
will have statistics indicating the amount of food stored within its
walls, its vulnerability to disasters such as floods and earthquakes,
how content the people are, etc. Characters have statistics to reflect
his/her fighting prowess, intelligence and loyalty to his/her ruler
among other attributes.

Most players will spend more time on improving these statistics than
waging war against neighboring territories, as the artificial
intelligence of the other rulers tends to be peaceful unless the player
attacks them first, or unless they have reached a point of the story
where war must break out. Even during such situations, rampant warfare
is discouraged. Only editions VII, VIII and X were compounded with RPG
aspects, allowing the player to play as a ruler, an adviser, a prefect,
a general or a vassal, whereas the player can only control the ruler in
other editions. In addition, different characters have various skills to
aid them in combat, such as the ability to lure a group of enemy
soldiers away from the others or to trick them into retreating.

http://www.nesguide.com/games/romanceofthe3kingdoms/
*

*
d421f765,22b5edee,6241518e,7c953a35,03c215a9,4cb873be,2923cf29,9b3844bf,1fb84957,c1e2dac2
Romance of The Three Kingdoms 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy
Release Year: 1991
Developer: Koei
Publisher:
Players: 1
_________________________
*
Spon starting the game, players choose from one of six scenarios that
determine the initial layout of power in ancient China. The scenarios
loosely depict allegiances and warlord holdings in the novel.

After choosing the scenario, players determine which warlord(s) they
will control. Custom characters may be inserted into territories
unoccupied by other forces, as well. A total of 41 different provinces
exist, as well as over 200 unique characters. Each character has three
statistics, which range from 1 to 100 (higher is better). A warlord's
Intelligence, War Ability and Charm influence how successful he or she
will be when performing certain tasks, such as dueling or increasing
land value in a province. The goal of the game is to conquer China. This
is accomplished by holding every province on the map.

http://www.nesguide.com/games/romanceofthe3kingdoms2/
*

*
44dec740,635b2e96,ce891d6f,a2cda67d,cc2001bb,5c289af6,87909C62
Roundball: 2-on-2 Challenge
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Basketball
Release Year: 1992
Developer: Mindscape
Publisher:
Players: 1-4
_________________________
*
Now you can take the action from the blacktop to the hardwood with
ROUNDBALL: 2-On-2 Challenge for the Nintendo Entertainment System.
Instead of playing on the playground, the action moves to a full-sized
arena, complete with glass backboards and an appreciative crowd watching
the action.

This is teamwork at its finest, as you work pick-and-rolls,
give-and-go's, and isolation plays that will get you an easy bucket. And
if you're open, bury the three-pointer and leave your opponents shaking
their heads. You can play alone with a computer-controlled teammate,
challenge the computer with a friend, or recruit three friends and go
for an all-out four-player game. No matter how you play, the action in
ROUNDBALL: 2-On-2 Challenge is fast and furious. It's going to separate
the champs from the chumps.

http://www.nesguide.com/games/roundball/
*

*
ed2c6a3b,4af14f5b,12a2c94b,d7d9c9fe,fe7566c1,fd037660,7e3a5fe0,d5a4a262,a2b8d404,a0496853,41d1ce9e,d3a5b176
Rush 'n Attack
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1987
Developer: Konami
Publisher: Konami
Players: 1-2
_________________________
*
Secret Orders!

Deep behind enemy lines, dozens of American POWs are being held inside a
heavily armed base. Your mission is to free the captives and destroy the
base. But to get there, you have to make your way through 6 deadly
stages.

--From the NES Rush 'n Attack instruction manual.

Overview:

Armed with only a medium combat knife (which Dundee or Rambo would be
ashamed to carry) you set out to save the world from legions of
fur-lined terrorists! Is the anti-Soviet pun obvious enough?

Directions:

All right, this game wasn't great. Maybe good, though. It has its
weaknesses graphically. Some of the background pictures look like
they've had more thought put into them than the foreground. The main
character is a vaguely man-shaped blue guy (or red in two-player mode).

The bad guys are much more detailed, presumably so you can tell them
apart. Some just run at you, some jump at you, some shoot at you. All in
good side-scrolling fun. Oh yeah, there's also a yellow guy, apparently
on your side since he looks like a yellow clone of yourself and gives
you stuff like Bazookas and hand grenades. But I think he may be a
double agent, because when you see him he runs, and to get the goods you
have to chase him down and stab him.

The sound effects and music are pretty good, but I don't know why you
hear the French National Anthem when you clear a stage. Not that I have
anything against France or her anthem, but I just think it seems out of
place here.

Later in the game you start to get snipers shooting at you from towers,
Laser beams mounted on the cieling, and more and more guys running and
jumping and generally trying to mow you down, until there's so much
stuff that will kill you, it's hard to move at all. Still, if you keep
your head and don't get too frustrated, it's pretty fun. Just chuck a
grenade, that'll show 'em!

Controls:

A Button: Fire Special Weapon
B Button: Attack with Knife
Start Button: Start/Pause the Game
Select Button: Choose 1 or 2 Players
Press Down: Climb Ladders/Lie down
Press Up: Climb Ladders/Jump

Hints:

Always Play 2-Player Game
Like most side-scrollers, Rush N Attack has sort of checkpoints so when
you die you don't have to start from the beginning. But in this game
they are few and far between, so you may end up retracing a lot of your
steps if you get killed. However, in two-player mode you start back
right where you died, so you don't lose ground. Just let the second
player get killed and move on.

Reviewer: jcooper
http://consoleclassix.com/nes/rush_n_attack.html
*

*
2394e4e5,8d805651,bc10a83e,260e4a26,82b717ad,82c4cb74,30ba0942,04cda7e1,8071ec1e,ea8f4953,e5cabb4f,9c063d4b,02188a03,7ac5443e,f95bf1eb,294c22cf,9fa1696a
Rygar
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Adventure
Release Year: 1987
Developer: Tecmo
Publisher:
Players: 1
_________________________
*
You are Rygar, legendary hero of the land of Argool. Wielding your
awesome Diskarmer which looks like a shield but works like a twirling
yo-yo of death, fight your way through the evil monsters to confront
Ligar, the King of Beasts!

This is a really cool game with lots of great features. It is mostly a
side-scrolling adventure with occasional vertical scrolling on towers a
such. Also some areas have an overhead view where the action is somewhat
different. There are also a lot of power-ups and items for Rygar to find
which will help you progress through the game.

Directions:

Pressing the Start button brings up the sub-menu which is pretty
confusing at first. The box on the left contains TONE which refers to
the strength of Rygar's weapon, LAST which refers to his durability, and
MIND which refers to capsules of spiritual power which Rygar can pick up
from enemies.

TONE and LAST will increase as Rygar defeats his enemies, making his
weapon stronger, and when LAST reaches a high enough number Rygar gains
another bubble on his energy meter (Life, hit points, whatever you want
to call it). MIND capsules look like stars on the screen after you kill
an enemy. You can hold up to seven capsules, and use them from the
sub-menu on the right side, Potential. Choose Power Up which makes
Rygar's weapon reach longer and costs 3 capsules, Attack and Assail
which allows Rygar to temporarily damage every enemy on screen when he
uses his weapon (costs 5), or Recover which fills up Rygar's life (costs
7). The boxes at the bottom of the sub-menu hold items Rygar can pick up
in the game. On the right are items he can use all the time, on the left
are items he can use from the sub-menu. Select the item and press B to
use it.

Press down to crouch (lots of your enemies are low to the ground). Press
up or down to climb ropes. Some enemies can be stunned by jumping on
them. In case of flying enemies, remember you can attack while jumping
or climbing.

Controls:

A Button: Jump
B Button: Attack
Start Button: Display Sub-menu
Select Button: Pause the game

Hints:

Life Meter
Build up your life meter at the beginning of the game instead of waiting
to gradually kill enough enemies. On the first stage, find a place where
you can put your back to a wall (or a pit will do but if you goof you
get knocked in and die). With enemies coming from only one side, you can
just keep attacking until you get your life meter filled up. After that
it's easier and safer to avoid most of the enemies you'll meet. This
takes a while but it's worth it, and since Console Classix lets you save
your game, you'll only ever have to do it once!

Reviwer: jcooper
http://consoleclassix.com/nes/rygar.html

*
************************************************S************************************************
*
19abbf3c,b2a60ecb,4a01c850,c530f124,5b8b6d12,3225556f,05c2c431
S.C.A.T.: Special Cybernetic Attack Team
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1991
Developer: Natsume
Publisher: Infogrames
Players: 1 or 2 VS
_________________________
*
It's the year 2029 and humanity faces certain extinction! An alien force
led by the Supreme Commander Vile Malmort is positioned to destroy the
earth. The President had little time to act. He assembled the greatest
scientists from around the globe to stop this menace. From their
laboratory came mankind's last hope - the members of S.C.A.T. The
Special Cybernetic Attack Team has one goal: the utter destruction of
the alien fleet. "They've sent an armada to conquer us. We've sent two
warriors from S.C.A.T... It should be a fair fight."

http://www.gamefaqs.com/console/nes/home/587595.html
*

*
3ce543e6,e4423dae,3c15e9c8,072f603f,5f684abd,bcab3288,76A0085B
Section-Z
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1987
Developer: Capcom
Publisher:
Players: 1
_________________________
*
It is now the 21st Century. High frequency radio and television
communications between Planet Earth and the space-exploring Saturn Space
Station blast warn- ings of approaching invaders, then abruptly cease.

You shed your earthly identity to become the one remaining astronaut in
space. You unite with freedom-fighter Captain Commando to enter the
outer regions of space. Concealed in a special solar-energized,
jet-propelled supersonic space- suit, and armed with multi-directional
weaponry, you depart Earth's surface on a death-defying mission.

You and Captain Commando must maneuver safely through four levels of
adventurous battle scenes, penetrating the defenses established by the
Space Soldiers of Balangool. You are challenged as you fight through
Sections A to Section Z - where "L-Brain", Balangool's Master Control,
programs domination of the universe.

Your goal: penetrate Section Z, destroy L-Brain Master Control, defeat
the evil Space Soldiers of Balangool, and save Planet Earth.

L-Brain, Master Control of Balangool, secured in Section Z of Fortress
Balan- gool, headquarters of this brutal enemy force, transmits
communiques through- out the universe. Balangool Space Soldiers receive
instructions from L-Brain while engaged in interplanetary invasions.
Their goal is to conquer the universe.

Balangool Captains are stationed at each stage, guarding giant
superpowered transmitters. Strong, red barriers surround two
transmitters found at Stage One. To clear these red barriers you must
destroy the Enemy Generator supply- ing power to the barriers. Should
you successfully eliminate the generator, proceed to eradicate the
Balangool Captain. For only then can you proceed to another Stage.

As you progress, increase your supply of weapons and energy. Without
them, you cannot reach Section Z to bring L-Brain Master Control to
extinction, hero- ically saving Planet Earth.

--From the NES Section Z instruction manual.

Overview:

A fast-paced side-scrolling shooter, Section Z takes you into Fortress
Balangool, where you will fight your way through to challenge L-Brain,
and, presumably, save the universe. Or just get killed. A lot.

Directions:

Captain Commando wears a pink suit with silvery wings, and he flies up
and down shooting at the infinite number of enemies which infest
Balangool. Fortunately, he can shoot in both directions, so you can do
something about the guys coming up from behind.

On the other hand, you move pretty slowly until you find some power-ups
that can boost your speed, but the screen moves at the same pace pretty
much no matter what you do. Be careful not to get caught behind a wall.

Energy
The energy/hit point system is bizzarely complicated, but here's my
understanding: you start out with 20 Energy (this initial maximum can be
increased with power-ups left behind by bosses). Getting hit by enemy
fire costs 1 point of energy for most attacks, but crashing into an
enemy or getting stuck behind a wall when the screen moves on, causes
"instant death." After death you will be returned some distance back
from where you died, with 5 less energy. You can pick up eergy capsules
from defeated enemies, to replenish your energy. When you drop to zero
energy, you are drawn back to the latest checkpoint, which are at
sections 0, 20, and 40.

Weaponry
You start with a Laser weapon, but you may pick up better weapons as you
go through the game. As you pick up weapons, letters representing each
one appear in the upper right of the screen. Push Right to choose the
weapon you want, and push Select to equip it. Be aware that your current
equipped weapon is lost when you die. The weapon upgrades are Barrier
Shield, Flash Buster (a slow three-way cannon), and Mega Smasher (a
fast, most powerful gun). You may also choose to use a Special
Transmission Shell (STS) which costs 5 energy units. The default STS is
a very slow but powerful missile, but you can get upgrades which allow
you to choose other STS weapons such as a bomb which damages all enemies
on-screen. Press A + B to invoke the STS, press it again to cycle
through your choices, then pick it up and fire like any other weapon.

Controls:

A Button: Fire Right
B Button: Fire Left
A + B: Use STS
Start Button: Start/Pause
Select Button: Use Special Weapon

Hints:

Mega Buster
Ordinarily you can't use more than one type of weapon at once. However,
if you use the Mega Smasher and have an extra Mega Smasher and a Flash
Buster in your inventory, you will be able to use a three-way shot Mega
Buster.

Reviewer: jcooper
http://consoleclassix.com/nes/section_z.html
*

*
77fe921c,77fe921c,9ebb03d8,ba8b2364,8dfa1f88,c0d823ed,8e7d7a7c,7947a774,48b16a82,270f0005,9baf5f80
Seicross
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1988
Developer: FCI
Publisher: Nichibutsu
Players: 1 or 2 VS
_________________________
*
Here on the planet Colura lived two different tribes. One was the
Petras, a highly civilized tribe. Another was the Basrah, a vicious
tribe. The larger Basrah all of a sudden declared war on the Petras. The
Petras were very civilized, and were pacifists who did not possess
enough arms and weapons to protect themselves against the Basrah's
attack. They were quickly driven underground without much resistance. A
handful of the Petras were left and a few ex-captives who barely escaped
from the Basrah were waiting to be rescued. Finally the Petras developed
a mini-size rescue bike which they called Gilgitt Petras. They blasted
off on Gilgitt Petras from their secret hideout to rescue the Petras who
still remained behind.

Race your bike along thrilling backgrouns as you battle alien enemies.
The serenity of the space city is broken as players blast off into space
from the gate in order to save their people who are left in the
battlefield.

--From the NES Seicross instruction manual.

http://consoleclassix.com/nes/seicross.html
*

*
d2754add,c06e8f7f,d29ba16e,f9d95947,ad0d51dc,e2b040a6,1c6809c9,6b179629,146e9895,2d4a1418
Sesame Street: Big Bird's Hide & Speak
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Edutainment
Release Year:
Developer:
Publisher:
Players:
_________________________
*
Walkthrough:

At the start, you can select which game you want to play. Select one and
start playing! When you want to stop playing a game, press Start for a
big OLLYOLLYLOXINFREE (that's what you call to end a game of hide and
seek) and select another game.

Game One:

Four of Big Bird's friends (Grover the blue monster, Elmo the red
monster, Bert the yellow person, Ernie the orange person, and the Count,
a purple vampire, are some of them) walk into apartment 123. As each one
enters, Big Bird says their name.
Once they all enter, Big Bird tells you to find one of them. By pressing
the right button, you move a bird (is that Little Bird?) to a different
window. Move Little Bird to the window of the friend Big Bird wants you
to find, then press A. Not hard because you can see where the friends
are.
Once you find the friend, Big Bird tells you to find another friend.
Continue until you find all four friends. Then one of them comes out,
goes left, does something, then returns.
From there, Big Bird automatically starts playing the game again.

Game Two:

Four of Big Bird's friends walk into apartment 123. You get to see which
windows they are at while Big Bird says their names. Then the windows
shut. Hope you remember who was where!
Big Bird tells you find one of them. Move Little Bird to the correct
window and press A. Do the same for all four friends to beat the game
and see one of the characters do something (they do different things,
for example, the count juggles and Grover pogo sticks).
From there, Big Bird starts playing the game again.

Game Three:

Four of Big Bird's friends enter Apartment 123. Once they're all in,
they show up at the windows, each one of them has a letter.
Big Bird tells you to find a letter. Move Little Bird to the friend with
that letter, then press A. Big Bird then tells you to find another
letter. Move Little Bird to the friend with that letter and press A.
Repeat those last two sentences until you have found all of the letters.
One of the friends comes out, does something, goes back in, and the game
restarts.

Game Four:

Four of Big Bird's friends enter Apartment 123. Once they're all in,
they show up at the windows, each one of them has a letter. Big Bird
says the letters, then the windows close.
Big Bird tells you to find a letter. Move Little Bird to the friend with
that letter, then press A. If you mess up, it's okay. Big Bird says to
find another letter. Repeat the process until you find all four letters.
Once you find all of the letters, one of the characters comes out, does
something, and the game restarts when they're done.

Game Five:

Four of Big Bird's friends enter Apartment 123. They show up at the
windows, each one of them with a letter.
Big Bird tells you to spell a three letter word (like sun). Find the
first letter, then the second letter, then the third letter.
Once you spell the letter, Big Bird congratulates you, and one of the
friends comes out and does something. The game then starts again.

Game Six:

Four of Big Bird's friends enter Apartment 123. They show up at the
windows, each one of them with a letter.
Note that there is a sun in the sky. All throughout this game, the sun
will start to set.
Use the four letters to spell a three letter word by choosing one letter
at a time. Keep spelling letters until the sun goes down.
Big Bird will read all the words you spelled. One of his friends comes
out and does something. The game then restarts.

http://www.gamefaqs.com/console/nes/file/587133/23527
*

*
9beffb5e,0756e353,7cf6ea9c,c8240805
Sesame Street 123
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Edutainment
Release Year: 1989
Developer: Hi Tech
Publisher: NewKidCo.
Players: 1
_________________________
*
This math-based learning title for Ages 3 to 6 featuring Sesame Street
characters. Sesame Street 1 2 3 includes a compilation of 2 previously
released games:

- Astro-Grover: Children play with Grover and the Zips from planet Zap
by counting, adding, and subtracting Zips to help improve basic math
skills.

- Ernie's Magic Shapes: Children work with Ernie to practice matching
shapes and colors in the problems he presents to them.

http://www.mobygames.com/game/nes/sesame-street-1-2-3
*

*
44740e76,9b2e4790,5e4f32c9,1b660d0b,4e57a0e6,556f870d,f2ecc677,b5980411
Sesame Street ABC
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Edutainment
Release Year: 1989
Developer: Hi Tech
Publisher: NewKidCo.
Players: 1
_________________________
*
This game is divided into two parts:

Letter-Go-Round: By catching and matching letters on a spinning ferris
wheel children practice letter recognition and matching, simple spelling
and word formation.

Ernie's Big Splash: Children can help Ernie find his rubber duckie for
his bath by building a pathway from duckie's soap dish to Ernie's
bathtub. This helps children practice planning, predicting and
problem-solving.

For Ages 3-6.

http://www.mobygames.com/game/nes/sesame-street-a-b-c
*

*
31458900,dd45393a,dbc6afc8,1b838729
Sesame Street Countdown
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Edutainment
Release Year: 1992
Developer: Hi Tech
Publisher:
Players: 1
_________________________
*
Sesame Street's Count von Count stars in this educational game where the
point is to learn how to identify numbers. You can choose to either hop
or run across the levels trying to collect as many examples of the
number of the day required for that particular level. The number of the
day is selected randomly by a spinning number wheel. The only way to
lose in the game is to touch the incorrect numbers (numbers other than
the one you are required to find) which will drain your life bar. There
are also two bonus levels that involve using counting and
addition/subtraction skills.

http://www.mobygames.com/game/nes/sesame-street-countdown
*

*
f74a04ab,ec5e499f,fdb68042,a1d1be66,8a056657,4b74f1d1,984610e4,cab530a0,00D1C776,14234a04
Shadow of the Ninja
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1990
Developer: Natsume
Publisher:
Players: 1
_________________________
*
The year is 2026, and things have apparently changed in the good old
U.S. of A. As one of two "Shadow Ninjas," or both if you play together
with a friend, your job is to liberate New York City from the evil
Emperor Garuda.

Pretty good graphis, and decent music. Overall a worthwhile game, so
give it a spin!

Directions:
Side scrolling beat-em-up, anyone? This one's pretty good, I must say.
Not too simple, not too complicated, not too thumb-defyingly hard. Lots
of different enemies that don't make you feel like you're just fighting
different pictures that are really all the same. You can pick up
different weapons that change the power and range of your attacks. There
are throwing stars, a morning star on a chain, and you can get up to
three swords which become stronger and reach farther.

Controls:

A Button: Jump
B Button: Attack
Start Button: Start, Pause
Select Button: Choose character

Hints:

Summon Lightning
Hold down B for a few seconds to summon lighting bolts to kill all
enemies on the screen. However, this takes away about half of your life.

Reviewer: jcooper
http://consoleclassix.com/nes/shadow_of_the_ninja.html
*

*
d19538ac,74caebe3,f5cc0ad1,436ae572,21d8ae5f,5a0f24e5,9c74cec5,0d359f20,81d4e114,35c11eb5,957f955f,68275de8,9b070671,8351283E,764f22c9,6287952c
Shadowgate
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1989
Developer: Kemco
Publisher:
Players: 1
_________________________
*
As the last of the Line of Kings, only you possess the power to prevent
the evil Warlock Lord from raising the Behemoth and unleashing it upon
the land. Your quest lies within the Castle Shadowgate with its secret
passageways, collapsing floors, and armed creatures. Your courage and
wisdom will see you through... but a good sword might be helpful.

--From the NES Shadowgate instruction manual.

Overview:

Shadowgate was a very cool point and click game. The graphics were very
good because they were almost all still. Shadowgate was super hard
though. This was one of the few games that would actually let you do
something that would make it impossible to complete the game. It was
very much a thinking game. There were a lot of puzzles to figure out. I
don't think I actually ever beat the game when I was younger. I found a
walkthrough for it a couple of years ago and beat it though. If you play
it I suggest that you look at everything, and maybe even try to use it.
You have to hurry though, if you run out of torches for light, your game
will be over. Shadowgate was a great idea for a game and I reccomend you
give it a try.

Directions:

You must explore the depths of the castle and prevent the evil Warlock
Lord from bring darkness upon the land.

Controls:

A Button: Click
B Button: None
Start Button: Start/Hints
Select Button: Hints

Hints:

Strange Torch
In the game you will find a weird torch that you can't light, use it on
the wraith and it will destroy him.

Reviewer: Adrian
http://consoleclassix.com/nes/shadowgate.html
*

*
80b3ffaf,dd307988,db811bc6,3f11f365,1e1e3763,77283C72
Shatterhand
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action Adventure
Release Year: 1991
Developer: Natsume
Publisher: Jaleco
Players: 1
_________________________
*
In the year 2030, medical technology develops to a point where missing
limbs can be replaced with "cybernetic" devices that replicate human
movement and form with great precision. Working on a top secret military
project, a large group of scientists create military uses for these new
cybernetic limbs. Within that group of scientists, a handful of
subversives unite. With world domination as their goal, these
subversives collaborate covertly to create an army of cyborg soldiers.
General Gus Grover emerges as the leader of the group, and, after plans
are carefully made and an awesome assembly of cyborgs stands at the
ready, the group begins open revolt. They become known as the Metal
Command.

To combat the revolutionary movement, the Law and Order Regulatory
Division is formed (L.O.R.D.). They put another group of scientists
together to come up with something to combat the cyborgs of the Metal
Command. What comes of this group's research and development is a very
special pair of hands.

These cybernetic attachments give their recipient the strength of a
piledriver. They are capable of shattering metal on impact. There's only
one problem. Without a willing recipient, these powerful hands cannot be
used against the Metal Command.

Meanwhile, in the Bronx, a young and highly decorated police officer
named Steve Hermann chases after one of the Metal Command's cyborgs. The
cyborg slows down, allowing Hermann to catch up. Hermann is puzzled by
the apparent cooperation of the cyborg, until he hears the crunch of
metal on concrete behind him. He turns just in time to see a huge cyborg
close in. Hermann becomes a human sandwich between the two mighty
cyborgs. They pull apart to determine if Hermann is still alive, and
despite crushed hands and ribs, Hermann manages to run to freedom.

Several days later, after both of his completely crushed and mutilated
hands have been amputated, a L.O.R.D. official approaches Hermann's
hospital bed with a package under his arm. He identifies himself and
opens the package. He picks up the contents and displays them to
Hermann: a pair of cybernetic hands - the strongest hands in the world.

Now more motivated against the Metal Command than ever, Steve Hermann
accepts the cybernetic hands and the responsibility that goes with them.
The cybernetic hands are attached, and Hermann spends the next two
months recovering from his injuries. When he emerges from the hospital,
he will be known only as "Shatterhand" to protect his true identity. His
mission: crush the rebellion with his bare hands.

--From the NES Shatter Hand instruction manual.

http://consoleclassix.com/nes/shatter_hand.html
*

*
db943564,6a131340,bf9d96e2,7cf5c352,03781cbe,993023df,EFD2B49F
Shingen The Ruler
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy - Turn-Based
Release Year: 1990
Developer: Another Ltd
Publisher: HotB
Players: 1
_________________________
*
You are SHINGEN, 16th century samurai warlord. This is the ultimate in
war simulation games. With your skill as a strategist you develop your
country into a mighty war machine. You control agriculture, mining and
morale among your people. You must overcome typhoons, epidemics, mine
cave-ins, as well as powerful enemies. Now, enter SHINGEN's dream of
total domination. Riflemen, Lancers, Calvary and Ninja spies are waiting
for your commands on 42 different battlefields. Only your skill shall
determine victory or defeat!

http://www.gamefaqs.com/console/nes/home/587609.html
*

*
1fbacf06,8ce67b2b,2e62a393,af4b9a2d,9a1cf3b8,3a04ae26,c38f6cc6,37c4e177,46f43826,5191f417,40F76343
Side Pocket
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Arcade
Release Year: 1987
Developer: Data East
Publisher: G-mode
Players: 1 or 2 VS
_________________________
*
Side Pocket is probably the best pool game for the NES. It is a lot more
like real pool than most pool games on the NES, like Lunar Pool. You
have a series of levels to clear, and a number of trick shots to preform
in order to beat the game. Once you get the hang of it, it's not too
hard. This was the first pool game for the NES with the ability to put
english on the ball that I ever played. Side Pocket is one of the best
pool games on the NES, so if you like pool, be sure to check this out!

Directions:

Play the best game of pool you can.

Controls:

A Button: Shoot
B Button: English
Start Button: Start/Pause
Select Button: Select

Hints:

English
The english in this game is a little touchy, so be sure not to put that
much.

Reviewer: Adrian
http://consoleclassix.com/nes/side_pocket.html
*

*
c9089895,6d7fa545,8b4a38b0,f90a849d,1a6f89cf
Silent Service
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1989
Developer: Rare
Publisher: Ultra Games
Players: 1
_________________________
*
Find 'em, chase 'em, sink 'em!

Just above the beat of your heart, you hear hostile propellors churning
through calm seas. At any second the first depth charge will explode.
Your watch ticks. Sweat rolls into your eyes. As the enemy's sonar ping
intensifies you hold your breath, realizing that the pressure of an
unmerciful sea is all around you.

Such is your life as a commander in the elite Silent Service Force, a
detailed simulation of World War II submarine missions in the bloody
South Pacific.

From the moment you dive into action, you'll be confronted with the same
information, problems and resources available to an actual sub captain.
Your primary mission will be to take on the Japanese Navy in their home
waters and to neutralize the Japanese Merchant Merine.

With a limited number of torpedoes and fuel, your goal is to sink a
maximum tonnage of enemy ships and bring your sub safely back to base.
Your overall evaluation from Fleet Command will be based on the number
and types of ships you sink.

So go get 'em commander. Your crew is counting on you... because they
know if you fail, they'll become instant shark bait!

--From the NES Silent Service instruction manual.

http://consoleclassix.com/nes/silent_service.html
*

*
8af9b095,36cb0d60,12da0453,cbb0ae4a,8fc7dafb,7cedcd07,6856e3d4
Silk Worm
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1990
Developer: Tecmo
Publisher: Tecmo
Players: 1
_________________________
*
Silkworm is a classic horizontally-scrolling shoot-em-up based on the
1988 Tecmo arcade game. The main difference between this game and many
other side-scrolling shoot-em-ups is that you got to be on land as well
as in the air.

Player 1 would play as a helicopter, but if a second player joined the
game, they would play as a jeep. Both players would have to protect each
other as well as themselves. After a certain number of kills, a "goose"
helicopter would form on the screen. If the players managed to destroy
it they would get a weapons powerup. This would go on throughout the
entire game (a "goose" could appear even during the end of level
baddie!).

http://www.mobygames.com/game/nes/silkworm
*

*
9a83817c,4990b6f4,d7dcd0e7,65ad44e6,61C3BAA8
Silver Surfer
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1990
Developer: Software Creations
Publisher: Arcadia Systems
Players: 1
_________________________
*
The Silver Surfer roams throughout space as herald to Galactus, looking
for new planets for him to feed on. However his mission is interrupted
by a summon from Galactus. Silver Surfer learns that creatures from the
Magick Dimension are trying to break through into the universe and their
coming will end all life. Vowing to stop them, Silver Surfer must
assemble the pieces of a mysterious Cosmic Device and use it to push
them back. The pieces of the Device are currently in the hands of some
malicious creatures: Reptyl, Mephisto, Skrull Emperor, Possessor and
Firelord. Silver Surfer must travel to their domains and defeat them in
order to obtain pieces of the device.

Silver Surfer is a shooter game, with some levels taking place
vertically and some horizontally. The Surfer's only ability is to move
around on the screen and to shoot directly in front of him. Power-ups
that can be picked up include: the letter "F" (Firepower) which will
increase the number and power of his projectiles, Smart bombs which
destroy everything on the screen, the letter "S" (Speedup) which
increases the surfer's movement and Orbs which will also fire the
Surfer's weapon. Orbs are special in that two can be obtained (only 1 is
shown on horizontal scrolling levels) and they can be positioned to fire
forwards, backwards or sideways.

http://www.mobygames.com/game/nes/silver-surfer
*

*
b3cd6707,02a32853,8364a4a5,58839332,550c46e4,b4d51bd2,33da0714,c8602800,3f2cd363
Simpsons: Bart vs the Space Mutants
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Garry Kitchen
Publisher: Acclaim
Players: 1
_________________________
*
Hello, fellow humans! Bartholomew J. Simpson here, with a very important
secret: SPACE MUTANTS ARE INVADING SPRINGFIELD!

That's right, man! A buncha slimy, horrible, totally gross and putrid
monsters are taking over the bodies of the people who live here and they
wanna build a weapon that's gonna take over the entire planet!

Pretty cool, huh?

Anyway, yours truly is the only one who can see 'em 'cause of my X-Ray
glasses - so it's up to me to stop 'em! I've gotta spraypaint things,
get radical on my skateboard, use my trusty slingshot and in general,
behave like a nuisance, man.

Plus, with evil dudes like Nelson the bully and Sideshow Bob getting in
my way, it's a good thing I've got the rest of the Simpsons to help me
out! So if you're a decent person, a patriot and somebody who cares
about this sorry planet, you'll do the right thing. Save the Earth! PLAY
THIS GAME!
Thanks, man.

--From the NES Simpsons: Bart vs. the Space Mutants instruction manual.

Overview:

You are Bart Simpson, and you must stop the Space Mutants from invading
Springfield! The Space Mutants plan to create a machine that will help
take over Springfield, but this wont happen if you, Bart Simpson, can
paint or hide all purple items before the Space Mutants can find them!

Directions:

In this side-scroller game, you are to hide or paint anything that is
purple, but you must be careful and not to touch an alien, because they
will hurt you if you do.

Controls:

A Button: Jump/Run
B Button: Spray Paint
Start Button: Selects Menu Item
Select Button: Scrolls through Menu Items

Hints:

Access Sound Test
In Level 1, stand to the right of the 'E' on the 'Quick-E-Mart' sign.
Shoot one of your rockets at the 'E' to make a Krusty Clown Face appear
that gives you three extra lives and a Sound Test.

Reviewer: Adrian
http://consoleclassix.com/nes/simpsons_bart_vs_space_mutants.html
*

*
5101bae1,096b9e04,614afbea,ede2e299,CCEFC5CB
Simpsons: Bart vs the World
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: Imagineering
Publisher: Acclaim
Players: 1
_________________________
*
Apparently Krusty the Clown and Montgomery Burns have teamed up to
sponsor an art contest. The winner gets to take a treasure hunt around
the world to collect cool Krusty merchandise. And of course, who is
chosen as the winner but our little hero, Bart Simpson. But Mr. Burns's
plans aren't on the level. He wants to use this chance to wipe out Bart
and his family once and for all! So take a trip around the world with
the Simpsons, find the treasure, and avoid being wasted by Burn's creepy
cousins in foreign lands.

http://consoleclassix.com/nes/simpsons_bart_vs_world.html
*

*
4b992a52,52e7ddc3,7c86930e,b9afd6c1,566b3a6e,b2dfcb70,87C6A8DA
Simpsons: Bartman & Radioactive Man
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: Imagineering
Publisher: Acclaim
Players: 1
_________________________
*
'Twas a dark and stormy night. Not a soul remained awake, save for one
boy. Bart Simpson.

Bart sat alone, reading another exciting tale from the comic book hero,
Radioactive Man. Apparently, in the comic, Radioactive Man disappeared
and could not be found.

Just as Bart turned the page, who should appear next to him but
Radioactive Man's sidekick, Fallout Boy! Radioactive Man has really been
captured, and it's up to Bart, nay, Bartman, to restore Radioactive
Man's powers and free him from the Limbo Zone!

Directions:

Help Bartman rescue Radioactiveman.

Controls:

A Button: Jump, hold to run or fly faster
B Button: Punch and kick, slow down in drill tunnels, hold up fist, use
icon powers
Start Button: Pause the game

Hints:

Game Genie Code
OLVYAZOP = Infinite lives

http://consoleclassix.com/nes/simpsons_bartman_meets_radioactive_man.html
*

*
713309ba,808ff615,87c94979,45c0447a,5ca0aa68,55e20850,88be7024
Skate or Die!
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Competitive Events
Release Year: 1991
Developer: Konami
Publisher: Ultra Games
Players: 1
_________________________
*
WELCOME TO A RAD INFESTED WORLD

There's a place on Earth where hot dogs and nachos are health foods,
summer vacations last the year round, and punk rockers with mohawk
haircuts are looked upon as mello dudes. It's a place where rulers are
determined not by their fund raising talents, but by their power to
dominate the streets with rad skateboarding skills.

Here, the king of the road is none other than that skateboarding maniac
- Rodney Recloose, owner of the Flesh 'N Asphalt Skateboard Shoppe. He,
along with his freaked-out son, Bionic Lester, and their crazed cronies,
Pete and Eddie, rule the streets with iron wheels. They're sort of a
nuclear waste version of Al Capone and his once ruthless gang of
gangsters.

As a newcomer on the scene, with power aspirations of your own, you must
prove yourself to Rodney and his free-wheeling weirdos. That means you'd
better be on your toes when you challenge friends in free-style and
downhill competitions packed with rock 'n rolls and rail slides. And
you'd better be on your worst behavior when you come board-to-board with
Lester in the "whack 'em upside the head" joust!

--From the NES Skate or Die instruction manual.

Overview:

If you were a skater in the late 80's, chances are you owned this game.
Skate or Die was produced by Konami but published by Ultra Games, and it
turned out to be a really fun skating game. You play as yourself and
your main goal is to rip up your competition to gain top dog status on
the streets. Your main enemy is actually the son of the skateshop owner,
Rodney Recloose. Rodney's not so bad but his son Lester is a dolt and
he'll try to thwart your efforts to be the best.

Directions:

Get totally gnarly on your board and thrash your opposition, dude! Ugh,
I'm going to be sick; nostalgia overdose.

Against Lester and his cronies, or even one of your friends, you can
compete or practice in 5 events. Freestyle is my favorite, which is just
the old school term for vert ramp. Then you've got High Jump, which is
basically the vert ramp with a ruler attached to the coping. Jam is kind
of a downhill obstacle course that can get really annoying because it
doesn't really matter how many times you mess up, as long as it's not at
the end. Race is what it says, but be careful because the controls get a
little hairy in this mode. Joust is a total rip-off of American
Gladiators but with an X-Treme twist.

Hints:

Jam Win
If you want to win the Jam event, just play it ultra safe at the end and
make no mistakes. Because the computer always keeps you in close
competition with Lester, a perfect end will win the event for you.

Reviewer: herf
http://consoleclassix.com/nes/skate_or_die.html
*

*
290296d4,a9ba8f08,9dfdc90e,9914cac5,71b93a43,33bff1f8,019d50f5,db3fec14,2409d942,ca46f020,007776f9,6a8f5e1f,43a344db,bb6d93fe,d6008ef9,0778aad1,2d9714b1,9d47c1f7,b78de30e
Skate or Die! 2: The Search for Double Trouble
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Competitive Events
Release Year: 1990
Developer: Electronic Arts
Publisher: Electronic Arts
Players: 1
_________________________
*
You and your skateneck buddies spend your days ripping the streets,
looking for fun, hurting nobody. You got tunes in your box, chili fries
in your mouth, and a rad ramp in your backyard. Life is sweet.

Then one fine day, you're tearing down the sidewalk when you
accidentally run over the mayor's wife's poodle. Splat. The dog is
pushing up daisies and Mrs. Mayor is foaming at the mouth. She goes on a
psycho anti-skate rampage and forces her old man -- a nice but
regrettably spineless bureaucrat -- to dig up a law that condemns your
ramp to the scrap heap. Whaddya do?! You gotta build a new ramp by legal
means. To do this, you gotta go through 4 levels in search of bucks for
the building permit and plans for the ramp. Get through all 4 levels and
it's competition time on the wicked Double Trouble Half-Pipe.

--From the NES Skate or Die 2: The Search for Double Trouble instruction
manual.

Overview:

According to the story, the Mayor has banned skateboards because you
killed his wife's dog. Seems a bit unusual, because when you actually
start playing Skate or Die 2, every single person you see is riding a
skateboard. In any case, ride around town collecting CDs, tapes and food
to buy better boards from Rodney and learn new tricks from Lester. These
are, of course, the lovable characters from Skate or Die 1, and since
you beat down Lester he's now on your side, or at least willing to help
you for some kool music or chili cheese fries.

Now it's time to make the streets safe for innocent skaters in your
town, by taking out the mayor's wife, and the rude and abusive
skateboard gang led by Ice Pick. Good luck!

http://consoleclassix.com/nes/skate_die_2_search_double_trouble.html
*

*
8415e33f,3108d8a2,e139e426,24fb66db,b71880f4,92589df0,6013C60D
Ski or Die!
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Competitive Events
Release Year: 1991
Developer: Electronic Arts
Publisher: Ultra Games
Players: 1
_________________________
*
Ski or Die is a winter-themed extreme sports game in which the player
can competes in 5 different events:

- Downhill Blitz: Downhill skiing event in which the player can make
large jumps over chasms and perform stunts in the moguls section

- Innertube Trash: Two players descend a mountain in innertubes. Score
points by picking up items, perforating your opponents tire with a knife
or fork and finishing first.

- Acro Aerials: Ski down a ramp and score points by performing acrobatic
jumps.

- Snowball Blast: First person snowball fight. Score points by taking
out little that attack your snow fortress.

- Snowboard Half-Pipe: Put on your snowboard and score as much points as
possible in a limited amount of time by performing tricks inside a
half-pipe.

Practice a single event or try the tournament. The tournament mode has
hot-seat multiplayer support.

http://www.mobygames.com/game/nes/ski-or-die
*

*
55d21b77,bdd176af,40fa2aa5,2cc2608e,d4f150c9,f4a65c93,0e6ef959,08fa18ab,8B190DDC
Sky Kid
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1987
Developer: Namco
Publisher: Sunsoft
Players: 1 or 2 VS
_________________________
*
You are the legendary Red Baron, flying a plane through a horizontal
side-scrolling scenery set during World War I. To complete a mission,
you simply need to get to the landing spot on the other side without
being shot down, but you can gain extra points by destroying enemy
vehicles and planes. For huge points, pick up a bomb hidden in the level
(you will be warned by a sound when approaching it) and drop it on a
large structure. If you fail to land on the landing strip, you run out
of fuel and crash.

You can only shoot horizontally and diagonally by tilting the plane's
nose. When in trouble, perform an aerial loop with the secondary button,
this often destroys other planes and avoids bullets. There is a co-op
mode with the character Max as well.

http://www.mobygames.com/game/nes/sky-kid
*

*
147e6b6c,baff02c2,f567fbf2,a951c056,7f21c9b4,274463d4
Sky Shark
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Vertically Scrolling
Release Year: 1989
Developer: Toaplan
Publisher: Taito
Players: 1
_________________________
*
It is the middle of WW2 and you're part of the famous fighter squadron
the "Flying Tigers." Basically, you are in the middle of nowhere deep in
enemy territory. It's just you and your plane, and you guessed it, your
plane is called the "Sky Shark".

Gameplay will start slow, but it gets better. Oh, and don't expect any
friendly fighters, because you are on your own. This is a pretty simple
fly and shoot game. Graphics are good for '89, you can tell they are
planes. If you're in to WORLD WAR II games, you will enjoy this one.

Directions:

Guide your plane through each level and destroy the enemy. The main
thing you have to do to complete each level is that you have to keep
moving. You have two different weapons on your plane that you can use.
Against other planes, use your missiles. For this weapon, you have
unlimited ammo, so don't worry about conserving ammo. As you play the
game, you can upgrade this weapon's rate of fire and damage. For every
enemy you shoot down, you get points, and you can use them to get the
upgrades. Your other weapon is a bomb, drop this on land forces such as
tanks and troop transports. You do have to conserve these, because you
have a limited number of bombs you can use. You can upgrade this bomb to
increase its damage and the amount of ammo you are given. Each enemy is
a different amount of points. Use the points to get upgrades.

Controls:

A Button: DROP BOMB
B Button: FIRE MISSILES
Start Button: START, PAUSE
Select Button: N/A

Reviewer: wbowers
http://consoleclassix.com/nes/sky_shark.html
*

*
6115164d,e14e0b6c,608ae0a3,614f08e2,41f04b4a,247a520d
Slalom
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Competitive Events
Release Year: 1987
Developer:
Publisher: Nintendo
Players: 1
_________________________
*
You wake up on a wintry morning and decide to go skiing. You then get in
your car and drive to the slopes. When you arrive, the person at the ski
shop tells about the upcoming ski competition. You went ahead and
registered. Finally, the day has come for you to test your skills
against other experienced skiers.

The first thing you see when you load the game is the title screen with
the usual copyright info. Press Start and you get to choose the number
of players and the mountain that you want to challenge. The
scarier-sounding the name, the more difficult the peak is. Once you
press start, the map of the area appears and the game starts. You first
start off on the qualifying round, which lets you improve your skills
for later parts. One thing, you have to make it to the end before time
is up. Remember to watch out for trees and other skiers.

I really like this game. The controls are simple to remember and are
smooth. Another thing I like is the game is based on time trials. The
only thing that bothers me is that a lot of things get in my when when
I'm playing.

Directions:

Race against the time while skiing down three slopes.

Controls:

A Button: Jump
B Button: Jump
Start Button: Pause Game
Select Button: Select Peak

Hints:

Prevent Yourself from Falling Down
Press Down right after you flip up in the air.

Reviewer: MethodOne
http://consoleclassix.com/nes/slalom.html
*

*
211c89ba,447a45a0,5f3c94d3,c7598159,114ef753,44bb93c2,d149efcb,B3E1867D
Smash TV
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Multi-Directional
Release Year: 1991
Developer: Williams
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
*
The year is 1999.

Television has given in to the blood lust of its viewers. Violence tops
the ratings.

TV game shows now offer the ultimate in prizes: your life! Winning and
losing has become kill or be killed.

One show in particular stands as the biggest, most spectacular, most
gruesome and most rewarding contest of all: SMASH TV.

Alone or in a pair, powerfully armed contestants are sent into a closed
arena. There, before a live studio audience and devoted TV viewers from
around the globe, they battle opponents - human, humanoid, and inhuman -
and search out the cash and prizes that will make them Smash TV Grand
Champions.

Ready for prime time?

The future is now.

You are the next lucky contestant.

--From the NES Smash TV instruction manual.

Overview:

You are a contestant on Smash TV, a violent contest where you must
survive and arena, in which tons of beasts and killer robots enter the
room from all sides, all with one goal, and that is to kill you.

The purpose of the game is to shoot everything that comes towards you,
and to try to grab as many prizes and cash that you see, while surviving
in the Arena. Will you win or die on Smash TV?

Directions:

In this game, you must avoid getting hit by the people, who will beat
you with a stick if they get too close. They will be coming from all
sides. You will need to simply shoot them.

While you are in fighting to survive in the arena, you can pick up
objects to earn more points. Some will even give you a power up, such as
a better weapon, or even protection stars (stars that rotate around you
and kill any enemy that it touches).

Controls:

A Button: Shoot/Changes Direction
B Button: Shoots
Start Button: Pause
Select Button: N/A

Hints:

Level Select
Up (controller 1, for selecting # of players); hold Down + B (controller
2); press Start (controller 1)

Reviewer: Adrian
http://consoleclassix.com/nes/smash_tv.html
*

*
558f9a33,5b95a7a6,18e5f451,a2fe8f30,27005ad7,dbaf4ade,3a88f8c1,1569
b354,d4a49938,905f3b0d
Snake Rattle'n Roll
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Rare
Publisher: Nintendo
Players: 1 or 2 VS
_________________________
*
Snake Rattle N Roll takes you into the fun filled world of two of the
hippest snakes around --- Rattle and Roll! You must work you way through
11 levels of wacky landscapes and wild enemies. In each level you need
to consume enough Nibbley Pibbleys to activate the scale that will open
the door to the next area. Good Luck!

--From the NES Snake Rattle 'n Roll instruction manual.

Overview:

As a couple of little snakes called Rattle and Roll, your mission is to
crawl, jump, and eat your way through 11 levels of checkerboard
landscapes, waterfalls, and an assortment of wierd enemies.

Directions:

This is a pretty neat little action/puzzle game. Your basic goal is to
eat the little round things called Pibbleys, by flicking your tongue at
them. When you eat enough, your snake grows an extra segment on its
tail. You have to have a certain number of segments to complete each
level. There is a "scale" which you must hop on, and if you weigh enough
it rings the bell which opens the door to the next level. As well as
Pibbleys there are lots of other things to eat. Most enemies require
several consecutive tongue flicks to kill, and some can't be killed at
all. Many of them drop extra lives or other good stuff when you kill
them. You can't always do everything, though, because you have a time
limit, so be careful. Some power-ups you can find include tongue
extensions, clocks that give you extra time, and a diamond that gives
temporary invincibility. Look for Lids on the ground, open them up and
see what's inside, it may be an enemy, a power-up, or even a bonus
level!

Controls:

A Button: Jump
B Button: Flick Toungue, Swim, Open Lids
Start Button: Start/Pause Game
Select Button: Choose 1 or 2 Players

Hints:

Rocket Warp
As soon as the game begins on level 1, run to the right as fast as you
can, jump to avoid enemies, you have to be really fast. At the end of
the board there is a rocket, if you jump on it in time it takes you to
level 8.

Level 3 Warp
Also on level 1, go to the first little island with no lid on it. If you
get on it and tap B a few times you'll find a hidden lid that warps you
to level 3.

Reviewer: jcooper
http://consoleclassix.com/nes/snake_rattle_n_roll.html
*

*
c5211378,ce49fd76,aad8e275,0748e0bf,447f84f1,6d7380fd,92a7f8bd,b05e9c33,5e673a87,d36c6db7
Snoopy's Silly Sports Spectacular
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Competitive Events
Release Year: 1990
Developer: Kemco
Publisher: Kemco
Players: 1 or 2 CO-OP
_________________________
*
The Silly Sports are being held in it's traditional home of Italy and
Snoopy, from the Peanuts comic strips, will want to attend. Snoopy packs
his plane and brings along his relative, Spike as an opponent and the
little yellow bird, Woodstock to judge.

Now Snoopy's ready to compete with 1 or 2 players in his own custom
olympiad of the following "events":

1. The Sack Race: Snoopy and Spike race against one another in competing
potato sacks.

2. Boot Throwing: Just like the Hammer toss, but involving an old boot.

3. Pogo: Hop on a Pogo Stick and hop over obstacles.

4. Overboard: Snoopy and Spike play "King of the Boat" trying to knock
each other into the water.

5. Pile of Pizza: Balance the pizzas while trying to walk towards the
finish line.

6. River Jump: Pole Vault over the river (actually sticking the pole
into the river) to the other side.

The Japanese version of this game uses a Donald Duck license rather than
a Snoopy license (changing many of the character names above), but
gameplay remains the same.

http://www.mobygames.com/game/nes/snoopys-silly-sports-spectacular
*

*
c747b26a,9cd09ccb,c502a4b4,701f4326,e4d6e4be,2aa64f45,42f9bd9c,58b52d6b,dde60aae,94c8a4f9,5f23192b,334EE463,2DC2F38D,7F8F5B3F,46CF3134
Snow Bros.
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Toaplan
Publisher: Capcom
Players: 1 or 2 VS
_________________________
*
Nick and Tom are two Princes living the dream with two beautiful
princesses. When suddenly the evil King Scorch freezes Prince Nick and
Tom and kidnaps the Princesses. Now Nick and Tom find themselves with
abilities dealing with snow and ice. These two Snow Brothers will need
to hunt down the evil King Scorch and rescue the princesses.

Snow Bros. is a fixed-screen platform game where players must defeat all
enemies on each level (screen), 50 altogether. The Snow Bros use snow as
their weapon, throwing it at the enemies to stun them. When lots of snow
is thrown at an enemy, it becomes covered in a flurry and unable to
move. These can be rolled into giant snowballs and pushed or kicked into
other enemies. If left alone, enemies will eventually defrost and become
angry at the player. The enemy filled snowballs are a much stronger
weapon then the regular handful of snow and are the only effective
weapon Nick and Tom have against the bosses.

http://www.mobygames.com/game/nes/snow-bros-nick-tom
*

*
820d62ab,c0dcb5f1,ebada245,6b63925a,7d98095d,47ff6677,705f3d5a
Soccer
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Soccer
Release Year: 1985
Developer: Intelligent Systems
Publisher: Nintendo
Players: 1 or 2 VS
_________________________
*
Soccer is an action game for two players or one player against the
computer. You can play the game in one of five skill levels, choose from
several different teams, and select the amount of time the match will
take. Soccer features throw-ins, goal kicks, corner kicks, penalty kicks
and an overhead view of the field which scrolls to follow the action.

http://www.mobygames.com/game/nes/soccer
*

*
1c17ce33,51dfc6c3,519dba1d,140260a5
Solar Jetman
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Multi-Directional
Release Year: 1990
Developer:
Publisher: Tradewest
Players: 1
_________________________
*
The Golden Warpship was once the most powerful spacecraft in Solar
Jetman's galactic fleet. But that was before alien space pirates
shipnapped the vessel on its last mission. The Warpship now lies
disassembled and hidden throughout the galaxy, with Solar Jetman the
only remaining hope for its recovery.

This will be no easy task for our interplanetary hero. Solar Jetman must
search through twelve menacing alien worlds in his quest to rebuild the
Golden Warpship. Each one filled with savage alien armies, black holes,
extreme gravitational forces, warp zones and deadly booby traps. Once
Solar Jetman has reconstructed the Warpship, he can forge ahead to meet
the final challenge awaiting him.

--From the NES Solar Jetman instruction manual.

http://consoleclassix.com/nes/solar_jetman.html
*

*
99773bc4,239924eb,9a496c1f,1e022e03,acdc9285,35810915,6d50b4c4
Solomon's Key
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Board Game
Release Year: 1987
Developer: Temco
Publisher: Temco
Players: 1
_________________________
*
Long, long ago the world was in a state of chaos, where demons caused
evil & tormented all. That changed when Solomon, a great king &
magician, invented a magical formula which he wrote inside a secret book
called "Solomon's Key". This book arrested and sealed away all evil
demons into a constellation sign which was hidden. "Solomon's Key"
restored light and peace to the world. Upon hearing this legend, a
taoist monk searched for a long period of time to find "Solomon's Key".
After locating the constellation sign, he discovers the "Key". Once in
his grasp many dreadful demons were freed from the magical power of this
book. The world was brought back to chaos and darkness. Everything on
earth was now under control by the demons just like the pre-creation
days. King Yutra from the fairyland called "Lyrac", ordered the wizard,
Dana to restore order back to the world. Dana accepted this mission and
stepped into the forbidden land of the "Constellation Sign".

--From the NES Solomon's Key instruction manual.

http://consoleclassix.com/nes/solomons_key.html
*

*
8c1fbf52,f0773d54,1d60732e,65020508,54badb9f,a7881ee5,59bb08e7
Solstice
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Software Creations
Publisher: CSG Imagesoft
Players: 1
_________________________
*
The quest for the staff of Demnos

As the full moon rose high above Kastlerock on the eve of the winter
solstice, Morbius the Malevolent grinned a wicked grin and continued to
ready the impending ritual, the sacrifice of a helpless damsel to the
forces of darkness in return for total domination of the world. But this
was no simple girl, he thought in his black and twisted mind, this was
the beautiful Princess Eleanor of Arcadia, the land of his sworn enemy.
It was too perfect, too perfect.

Not even that accursed Staff of Demnos could stand in his way now. For
years his spies had used every conceivably horrible method to find it,
and if they could not succeed, surely no one else would. Besides, with
or without the magic Staff, his evil plans would succeed. With or
without it, he would become the supreme symbol of evil, the Black Baron
of Darkness. Then all would be forced to grovel at his feet. And he
would plunge the world into a deathly darkness from which it would never
return. Everything was prepared. Nothing could stop him now!

The fearsome fortress of Kastlerock had long been the stronghold of
Morbius the Malevolent. Built high atop a tremendous cliff of jagged
rock, rising straight up from the Sea of Sorrows, the castle had
withstood the onslaught of many great armies over the centuries.

Rumors of secret halls and rooms protected by deadly black magic and
ferocious man eating beasts had entered the legends of old by the few
fortunate prisoners who had escaped Morbius' torturous clutches. They
trembled while talking of the dreaded Caves of the Doomed Souls, an
endless labyrinth of catacombs carved out of the shear rock cliff far
beneath the castle walls. The words crept from their tongues when they
spoke of the four deadly towers of the main castle, as if with a mere
mention they could be transported back by some of Morbius' evil black
magic.

Brave men cowered in fear when they heard the terrible tales of torture
in the Gardens of Pain and the Blood Gardens just to the west of the
castle. Women and children wept when told of the grisly horrors that
befell the unsuspecting who wandered aimlessly through the Slaughter
Yards that protected the Tower of Tears at the northernmost boundary of
Kastlerock. And few words could describe the hideous screams of terror
from the foolhardy who mistakenly tumbled into the Mines of Insanity,
never to be heard from again.

But, no stories could compare with those of the eastern grounds of the
castle where the Tower of Ultimate Terror stood surrounded by the
gruesome Stonehedge Gardens whose massive walls were said to be made
from the crushed bones of Morbius' unfortunate victims. Of the Tower
itself, little was known. Many believed that it was the site of Morbius'
secret workshop; such an overwhelming sense of fear hung about its
walls. Certainly, it was the source of his evil powers; as for many days
now a black cloud could be seen pouring forth from it, spreading across
the land, and choking off the last hopeful rays of the sun.

The old sorcerer Shadax stood at the foot of the great cliff of
Kastlerock and stared into the blackness above. Having sailed unseen
across the Sea of Sorrows, he now set his mind firmly on the task at
hand. He knew a secret way into the castle, a way unknown to even
Morbius himself. He'd discovered it by carefully translating the ancient
rune maps and poetry he'd found in the Library of the Oracles in far off
Arcadia. But he knew getting in was the least of his worries. After all,
Morbius would never expect that someone would actually want to get into
Kastlerock.

Hopefully, his disguise would provide him with the element of surprise
he so needed. After all, who would suspect that an old man could cause
any trouble in such a deadly powerful place. But he was not the withered
old beggar he appeared. His true identity remained safely concealed
beneath his tattered cloak and hat, and there it would stay until he
possessed the strength he needed to confront Morbius. For powerful as
Shadax was, he was still no match for the vast forces of darkness
growing daily in the hands of the evil Baron. For this task he needed
the strongest of allies; he needed the awesome power of the Staff of
Demnos.

According to legend, this magical Staff had been forged long long ago in
the mystical fires of the mythical Elf Kingdom of Old Earth. And legend
had it that he who possessed this mighty weapon, would rule Heaven and
Earth. How it had wound up in the hands of mankind is a tale far too
long to tell here, but in the wise hands of the Ancient kings of
Arcadea, it had provided centuries of peace and prosperity.

However, many years ago, for fear that it would fall into Morbius'
increasingly powerful grip, the Staff had been beoken into six pieces, a
spell of invisibility had been cast upon them, and they were scattered
to the far corners of the continent. But, once again Shadax knew
something his enemy did not.

If the ancient rune poems were true, the pieces of the staff had been
hidden in the last place Morbius would ever think to look: in his own
castle. And only once every hundred years, would the spell be broken,
allowing the pieces of the staff to be seen once again by human eyes; on
the eve of the winter solstice when the full moon rode high in the
heavens. That is if the ancient poems were true... if he could even find
where the staff was hidden in this deadly place... if, if, if...

But, this was not a time for idle thinking. Morbius had sent most of his
vile forces throughout the land in search of the broken pieces of the
magical staff leaving Kastlerock thinly guarded. If ever Shadax's plan
were to succeed, it would be this night. It was time to claim his
rightful place as a king among men, or vanish anonymously into the black
abyss of history.

--From the NES Solstice instruction manual.

http://consoleclassix.com/nes/solstice.html
*

*
73c9a666,8c0d9cf6,00f1d57a,2f8483f7
Space Shuttle Project
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action-Adventure
Release Year: 1991
Developer: Absolute Entertainment
Publisher: Absolute Entertainment
Players: 1
_________________________
*
The Launch Director has assigned a Commander to take control of several
NASA Space Launches to do some necessary jobs in space. It is the
commander's job to do all the pre-launch activities like fuelling the
space ship and making sure all the crew are on safely and making sure
all the post-launch activities are carried out like the rocket and fuel
tank separation as well as the successful landing of the shuttle. The
commander is also responsible for the extravehicular activities in space
such as launching a satellite and building a space station.

Space Shuttle Project simulates a Space Shuttle mission from pre-launch
to landing. After writing in a name, the player is presented with a mini
game that requires the player to memorise numbers and a space shuttle
name to get pass security. After security the space shuttle project is
split into four different stages each with there own challenges as
follows:

- Stage 1 - Fuel and Board Shuttle: This stage requires the commander to
use the lift to turn the oxygen and hydrogen switches on and open the
shuttle doors. Then the commander must move down and up the lift picking
up the crew needed for the mission (increases as the levels get harder)
while avoiding sliders that cross in lift's path. This task has to be
done within the time limit.

- Stage 2 - Space Shuttle Launch: This stage requires the commander to
control the space shuttle into orbit while disconnecting the rocket
boasters (SRB) and the external tank (ET). All this is controlled by
playing two mini-games that require the player to ether stop the power
bar at the correct point or by moving the bottom arrow left and right to
match the movements of the top arrow. A third mini-game is added later
that requires the player to memorize the correct combination

- Stage 3 - Extravehicular Activities: The activities that are competed
in space vary depending on the mission. Mission 1 requires the commander
to release a satellite into space navigating it to avoid all the other
moving satellites that are littered though space. Missions 2, 4, and 6
requires the commander to build a part of a space station by grabbing a
block from the shuttle and moving it into the correct part of the space
station while avoiding satellites and making sure the oxygen levels
don't run out. Mission 3 requires to move and from a damaged satellite
avoiding space rocks and repair it. Mission 5 is like mission 3 but to
rescue a stranded Soviet cosmonaut.

- Stage 4 - Reenter Atmosphere and Land:This stage requires the
commander to control the ship into reentry and land the space shuttle on
a landing strip. The mini-games are the same as the space shuttle launch
expect the D-pad is used for stopping the power bar.

There are 6 different missions with each mission a being more difficult
than the last and only five fails aloud before the whole mission fails.
Password save is available by adding the supplied password numbers and
space shuttle name instead of the memorized numbers at the security
check.

http://www.mobygames.com/game/nes/space-shuttle-project-
*

*
bfe93416,e6c92b5c,c4ca60b3,7ea3404f,1d4037fd,9a5e77c8
Spelunker
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action-Adventure
Release Year: 1987
Developer:MicroGraphicImage
Publisher: Broderbund
Players: 1
_________________________
*
In this game, you are a spelunker who climbs deep down mountain caves in
search for treasure. The levels consist of many platforms, connected to
each other by a riding cart, ladders, ropes, etc. You'll have to time
your jumping well, because a slight fall will lead to your death, and
the abyss is near! You should jump over various obstacles, avoid
ghost-like enemies, climb on ropes, and use inventory items such as
bombs to create little explosions that will bring you nearer to the
desired treasure.

http://www.mobygames.com/game/nes/spelunker
*

*
f21b23df,b6bd2742,ac954846,baf24692,c95de7ab,cce143ff,095B180B
Spider-Man: Return of the Sinister 6
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action-Adventure
Release Year: 1992
Developer: Bit Studios
Publisher: LJN
Players: 1
_________________________
*
"Doctor Octopus is plotting the crowning caper of his criminal career...
to rule the world. He has reunited the Sinister Six and with these
super-villains together again, nothing stands in their way - except
Spider-Man!"

Spider-Man: Return of the Sinister Six is a side-scrolling game which
puts you in the role of Spidey throughout six levels against Electro,
Sandman, Mysterio, Vulture, Hobgoblin and Doctor Octopus respectively.
Some puzzle solving (like finding a key) is necessary to beat some
levels. Spidey can duck jump, climb walls, punch, shoot webs to swing
(by pressing punch and jump together) and perform a jump kick (by
pressing the punch button twice). Collecting web cartridges allows
Spidey to shoot limited web projectiles.

Although hard to die, Spidey has only one life, there are no items to
recharge life (but killing some guys will do so) and only one continue.

http://www.mobygames.com/game/nes/spider-man-return-of-the-sinister-six
*

*
1d6e0953,47a1c95c,d87d4163
Spot
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Board Game
Release Year: 1990
Developer:
Publisher: Arcadia
Players: 1
_________________________
*
SPOT is awesome... it's totally the wildest game ever... packed with
features like: an "on-screen" playfield designer that lets you customize
your own game - "zillions" of possibilities - or select your personal
favorite from the 512 pre-programmed options; Play 1, 2, 3 or 4 player
modes, play against your friends, or take on the computer... you choose!
The 5 selectable levels of computer skill will make for a never-ending
challenge. Reset the move timer and get your opponents really jammin'!
35 animated moves make for cool mind-bending action! See SPOT
breakdance! See SPOT dive! See SPOT moonwalk! Warning: Not recommended
for squares, cos' it's hip to be cool with SPOT!

http://www.gamefaqs.com/console/nes/home/563460.html
*

*
1e060ae0,2ccf149b,e116d84a,6405f848,99680369,2d0263e1,BAFB7BD6
Spy Hunter
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Vehicular Combat
Release Year: 1987
Developer: Bally Midway
Publisher: Sunsoft
Players: 1
_________________________
*
Pilot your vehicle through the track. Seek and destroy enemy agents who
will use every means to wipe you out. You must avoid the road hazards
and protect the friendly pedestrian vehicles. There's terror at every
turn - tire slashers, torpedoes, bomb dropping helicopters - standing in
your way of the most diabolical collection of enemy agents ever to hit a
video screen. You have your skill and reflexes along with Smoke screens,
Oil slicks, and Heat seeking missiles to outmaneuver your opponents. One
mistake and it's all over. So strap yourself in; no need to check your
ammo. You've got more than enough; and take the challenge.

--From the NES Spy Hunter instruction manual.

Overview:

Spy Hunter is a driving simulation game that originally came out as an
arcade game in the early '80s. Later it came out for the good old NES.

Directions:

Accelerate you car by pressing up on the control pad and brake by
pressing down. Shoot and kill the dark blue cars by pressing B; they are
your enemies. But avoid shooting any other cars. You will lose points
for doing so.

Some enemy cars are bullet proof, and some can spin you right off the
road so be cautious.

Obtain special weapons by entering red weapon vans. If a nearby weapon
van is getting out of sight, press the start button to call it. Once you
enter it, you can use your special weapon by pressing A. But be aware
that you will only have a small amount. Except for missles which are
used to take out helicopters, special weapons are used for enemy cars
behind you.

If you get far enough, you can take your car through a boat house that
will fork off from the main road. You will then become a boat, and you
will have the same weapons you had before as a car. You can exit the
river and become a car again in a similar way.

Controls:

Up: Accelerate
Down: Brake
A Button: Special Weapon
B Button: Gun
Start Button: Call Weapon Van
Select Button: Select between special weapons (if you have more than
one)

Hints:

Instruction Booklet Hints

The following hints come out of the original instruction booklet:

1. It is inadvisable to pass enemy agents on a straight road. Try to run
them off the road, or wait until there are curves.

2. Oil is one of the most effective ways of dealing with trailing enemy
agent ground vehicles.

3. When coming to the forks in the road, try to lure the enemy vehicle
to the opposite road you intend to take.

The rest is up to you! Good luck.

Reviewer: Matt
http://consoleclassix.com/nes/spy_hunter.html
*

*
b7f7f081,cb3c4323,dd67a99a,64be8236,23d23dcc,61e44820,7c318ce0,269b07e1,784B7762
Spy Vs Spy
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Multi-Directional
Release Year: 1988
Developer: Kemco
Publisher: Kemco
Players: 1 or 2 VS
_________________________
*
Your mission is to escape the embassy, Top secret briefcase in hand.
Before time runs out, you must find, fill and keep the briefcase; locate
the only exit and board your plane with all of the following: Passport,
Bag of Money, Key and secret Papers.

--From the NES Spy vs. Spy instruction manual.

Overview:

Basically in this game you must find a briefcase and items to put in it.
Once you have collected them all, you must exit through a door marked
with black.

Collecting these items wont be easy though. There is another spy that is
trying to do the same. You can place booby traps to kill the other spy,
or even fight him. The spy dies and loses the items, but he wont be gone
for long.

Directions:

Black Spy vs. White Spy! These two are searching for a briefcase and a
few other items, but it wont be easy for neither of them, because they
both want the stuff, and theres no sharing! This is a great multiplayer
game.

Controls:

A Button: Sets trap/Search
B Button: Browses for booby trap and map
Start Button: Pause
Select Button: N/A

Hints:

Invincibility
Complete level 8, then press Down(2), Right, Left, A + B.

Reviewer: Adrian
http://consoleclassix.com/nes/spy_vs_spy.html
*

*
aa8f8e40,9f7d85f6,a3815bac,31994866,be8b4ca4,fa243fc6,cc9d0a43
Sqoon
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1987
Developer:
Publisher: Irem
Players: 1
_________________________
*
Aliens from Neptune melt polar ice caps making cities sink into the
ocean. This aliens live under the sea and eat humans. "You are the only
one left who can save Earth [in the SQOON submarine]. If you kill all
the Neptunians you will be a hero." On your way, you must rescue human
hostages.

Directions:

Simple sidescroller. You must try to get to the human hostages. You can
hold a maximum of nine people. When your sub is full, an island will
appear. When you and the island are aligned, press B to release
hostages. Have fun!

Controls:

A Button: Fire missiles
B Button: Fire ice ball

Hints:

Cool Power-Up Awards!
1. Horizon missile: This is what you start out with. It is effective but
weak. 2. Bow-wow missle: The first time you power-up, your weapon will
be upgraded to basically a stronger version of the Horizon Missile. 3.
Adenoid missile: If you have the Bow-wow missile and power-up again, you
will have this weapon at your disposal. "It is the most powerful missile
available." says the instruction booklet.

Reviewer: LinkOfHyrule
http://consoleclassix.com/nes/sqoon.html
*

*
21baff3d,696dd48c,eb8b98f9
Stack-Up (Robot Block)
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Board Game
Release Year: 1985
Developer: Nintendo
Publisher: Nintendo
Players: 1 or 2 CO-OP
_________________________
*
Set up R.O.B. with the colored discs included in the game and then
control his movements in the game by using Professor Hector to jump onto
various blocks. The blocks represent commands given to R.O.B. in
sequence.

This game can be played in several different ways. In the regular game,
you have to stack up the colored discs as fast as possible and in a
certain pattern and sequence. In memory mode you program an entire
sequence of movements to move the discs and won't know if it actually
works until you RUN the program. Finally there is a 1 or 2 player bingo
mode in which you align different columns and rows to BINGO and activate
rob commands. An opponent will also hop around activating commands. Your
goal is to have R.O.B. move as many of the colored discs without
dropping them.

http://www.mobygames.com/game/nes/stack-up
*

*
4871ef6e,93435e35,5039347c,BFEA2CB3
Stanley: The Search For Dr Livingston
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action-Adventure
Release Year: 1992
Developer: Sculptured Software
Publisher: Electro Brain
Players: 1
_________________________
*
The game is set in Congo, Africa, in 1870, and its main character is a
historical figure. You play as Henry M. Stanley (1841-1904), a reporter
for the New York City Newspaper, who was sent by his employers to
chronicle the work of the famous Africa-explorer, Dr. Livingston.
Unfortunately, the Doctor left without you, hating press and everything
connected to it. Recently he disappeared somewhere in the jungle of
Congo, leaving only a few notes. Apparently, he was on the trail of
re-discovering the legendary lost temple of the Amut people, Am-Zutuk.
You decide to follow his steps, to find the lost Dr. Livingston, and
maybe to learn more about the mysterious people of Amut and the temple.

The game takes you to Congo, where you can move from location to
location on a "world map" with about a hundred accessible areas. You
should make your way through platform levels populated with wild animals
and other foes. Some of the levels are impassable or serve no purpose,
others contain valuable clues and useful items. You can also visit town
areas and talk to people. There is a variety of weapons to be found
during your quest, including "native" ones such as blowpipe and spear.

http://www.mobygames.com/game/nes/stanley-the-search-for-dr-livingston
*

*
a465ea6d,0a3e4407,76c7ac7f,10940cfe,db4cb0dd,440b4c4b,e9dcfe3c,7c866b9d,b3cf12b8,d95f6869,5a9b085e,0c99d3b6,6a6a6f64,13CE4547
Star Force
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Vertically Scrolling
Release Year: 1986
Developer: Tehkan
Publisher: Tehkan
Players: 1 or 2 VS
_________________________
*
In the year 2010 of Dimension Almanac, there was a mysterious planet
named GORDESS which was moving in the darkness of the cosmos for the
purpose of mass murder and plunder. Everyone gave up fighting against
GORDESS because of its awesome power. One day a brave soldier riding a
space patroller challenged GORDESS to fight. People called this space
patroller "FINAL STAR", wishing to be saved. You must bring an end to
the murders which have been committed for the past 2,000 years.

--From the NES Star Force instruction manual.

Overview:

Star Force is one of my favorite classic games. It's simple, yet highly
addictive. Star Force starts easy enough, but as you get higher up into
the levels it gets a lot harder. This game had a unique level system.
The levels are based on the Greek alphabet. So, in all there are 24
levels. Well, actually, after you beat the game, there is a bonus level
justly entitled infinity. This game in near impossible to beat without
the save state feature, so I do not suggest trying to beat it legit.
Star Force is a great game, so go give it a try.

Directions:

Fight your way through the levels and kill as many enemies as you can.

Controls:

A Button: Shoot
B Button: Shoot
Start Button: Start/Pause
Select Button: None

Hints:

???? Blocks
If you see blocks with ?'s on them, you can shoot them and you might
find an extra man.

Reviewer: Adrian
http://consoleclassix.com/nes/star_force.html
*

*
20fd16ef,54690480,784f5047,b4e2aecb,b6be1c58,a7c503d8,69004001,90cfc407
Star Soldier
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Vertically Scrolling
Release Year: 1989
Developer: Taxan
Publisher: Taxan
Players: 1
_________________________
*
A strange and evil presence is lurking in space. Crushing everything in
its path, destroying spaceships full of innocent people, the Starbrain
is threatening the entire Galactic Empire. Starbrain, a giant computer
programmed only for destruction, inhabits an enormous space station,
guarded by enemy ships and robot creatures. To penetrate the station is
a job for the most skillful and experienced Star Soldier - you! You'll
be piloting Caesar, the fastest fighter ship in the Galactic Fleet, with
an awesome arsenal of weapons at your fingertips. Only you can end the
brutal Starbrain's spree of destruction, and restore peace to the
galaxy!(Taken from the Star Soldier Instruction Manual)

This is just like any other space shooter out there. In order to do what
the manual's story says, you have to blast the enemies flying around.
Also, you'll find green squares on the enemy ship which increase your
score. The "P" circles give you a power up. Collect three and you'll
shoot all around you. But beware of the bosses! The mini-boss in each
level is a skull like robot. It doesn't take much to defeat those, but
the main boss is even harder. It is Starbrain, some piece of junk with a
red "eye". If you lose, you start at some random point in the level,
which I don't like at all. I like the theme of the game, but the levels
look somewhat similar. I feel that you should give this game a try and
have fun.

Directions:

Defeat enemy spacecraft and stop the evil Starbrain before it destroys
you and your fellow crewmen.

Controls:

A Button: Fire
B Button: Fire
Start Button: Pause
Select Button: Nothing

Hints:

Powered-up Ship
At the title screen, press Select 10 times on controller 1. Then hold
Down+Right on controller 2. After that, hold Up, Left, A, B on
Controller 1. Finally press Start 2 times on controller 1.

Reviwer: MethodOne
http://consoleclassix.com/nes/star_soldier.html
*

*
76356073,0225614a,671881bc,19e9a8ad,8cf92f3b,F8C1D8B3
Star Trek: 25th Anniversary
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action-Adventure
Release Year: 1991
Developer: Interplay
Publisher: Ultra Games
Players: 1
_________________________
*
On orders from Starfellt, the crew of the U.S.S. Enterprise was in the
vicinity of Sigma Iotia collecting data on strange disturbances in the
local gravitational and magnetic fields. The fluctuations produced a
mysterious "hole" in space and, as the hole grew in size, the Enterprise
was nearly drawn into its center. Miraculously, at the last moment a
space distortion threw the Enterprise and her crew into the heart of
uncharted space. Safe from harm for the time being, it is up to the
Enterprise to return to the Iotian system and find a way to reverse this
rip in space before it grows too large and the galaxy is annihilated!

--From the NES Star Trek 25th Anniversary instruction manual.

Directions:

Complete your mission by exploring the planet for your objective. You
can't kill anything unless you set your phazor to full in the options
menu.

Don't let anyone die! Watch how your crew moves and learn their
idiocies, or you'll have Spock running into enemies all the time.

Controls:

A Button: Activates Tricorder
B Button: Fire Phazor
Start Button: Menu
Select Button: Display Health

Hints:

Passwords
P6NV MLF9 X6ND ~ First Mission Completed
M?HT !!X! NGGD ~ Second Mission Completed
CXHZ 6FV! 8Z6D ~ Third Mission Complete
CDFZ GDVW BZ0D ~ SPACE BATTLE completed

Reviewer: Agoaj
http://consoleclassix.com/nes/star_trek_25th_anniversary.html
*

*
268202ae,4023385c
Star Trek: The Next Generation
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action-Adventure
Release Year: 1993
Developer: Absolute Entertainment
Publisher: Absolute Entertainment
Players: 1
_________________________
*
Cadets at Starfleet Academy must spend some of their classes in the
starship simulator. This year is a simulation of the U.S.S. Enterprise.
Substituting for Jean-Luc Picard, cadets will take the role of captain
and then must access different crew members (functions of the ship) to
complete a series of scripted missions.

Star Trek: The Next Generation is divided into a series of missions.
Players will start on the main screen of the bridge and from there can
access Navigation, Tactical, Operations, Engineering, Transporter
Systems and Mission Control. Mini-games are sometimes used to complete
certain ship functions (such as rerouting power to the shields).

http://www.mobygames.com/game/nes/star-trek-the-next-generation
*

*
686d4669,ee521d20,c5540519,532bea8f,78b6dcb4,3b7bc2b0
Star Voyager
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action-Adventure
Release Year: 1987
Developer: ASCII
Publisher: Acclaim
Players: 1
_________________________
*
CosmoStation Noah, located in Spiral Galaxy IX, is under siege by Molok
Wardrivers. Now it's time for the pilot of the RH119 to fend off the
Molok Wardrivers and save the CosmoStation.

Star Voyager's gameplay requires the player to venture through various
sectors of the galaxy in search of different alien fleets so they can be
defeated. Fuel stations are placed around sporadically and help if fuel
is running low. There are several different planets that are either
empty or have people that can upgrade your equipment to fight off the
enemy fleet. These upgrades include the super laser, improved shields,
and engines that enhance the ship's warping ability. Warping is a vital
part of the gameplay. If you do not warp to different sectors wisely,
the player might end up lost, run into dangerous sectors such as the
black hole or the asteroid field, or run out of fuel. The game ends if
enemy ships destroy the CosmoStation Noah.

http://www.mobygames.com/game/nes/star-voyager_
*

*
44d3224f,f594d34c,2bc9ce98,abe6c7a6,82a83231,68264ecc,c72c0828,6bba86ad,73470854,7be4f8ca,CA279A8F,343AF92E
Star Wars: The Empire Strikes Back
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1992
Developer: Lucasfilm Games
Publisher: JVC
Players: 1
_________________________
*
Based on the movie, so the storyline is basically the same. You play as
Luke Skywalker, and using your blaster, lightsaber and force power
skills, you must journey through Hoth, Echo Base, Dagobah, Bespin and
Cloud City. Enemies such as Darth Vader and Boba Fett will appear along
the way, while R2, Yoda and Obi-Wan appear to give you tips on enemy
weakness. Also keep and eye out for things you won't see in the movie,
such as trying to beat Slave 1 (Boba Fett's ship) and fighting Cloud
Cars.

http://www.mobygames.com/game/nes/star-wars-the-empire-strikes-back
*

*
99969133,eb506bf9,ab4722f3,288106c7,0077d67a,90406485,7a38970c,d6447a79,8bfb7c60,1CCBA824
Star Wars
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Namco
Publisher: JVC
Players: 1
_________________________
*
EPISODE IV A NEW HOPE

It is a period of civil war. Rebel spaceships, striking from a hidden
base, have won their first victory against the evil Galactic Empire.
During the battle, Rebel spies managed to steal secret plans to the
Empire's ultimate weapon, the Death Star, an armored space station with
enough power to destroy an entire planet. Pursued by the Empire's
sinister agents, Princess Leia races home aboard her starship, custodian
of the stolen plans that can save her people and restore freedom to the
galaxy.

--From the NES Star Wars instruction manual.

Overview:

This game, although not an award winning piece, is worth playing. The
graphics, although not the best, are a good size and look smooth. The
sounds and music score are pretty good, though. The game-play varies
from platform to first person pilot. You'll probably have to practice to
get the feel of these. The storyline is kinda silly because they strayed
from the movie that it's supposed to be based on. You have to rescue
people like Obi Wan, R2, and 3PO from different systems. You do blow up
the Death Star at the end though. This game is a lot of fun for anybody
who likes Star Wars or video games that involve differetn types of
gameplay.

Directions:

For the most part, the game is a typical side-scrolling platformer with
two difficulty settings-the Novice Mission and the Pro Mission. Luke
uses the lightsaber as his primary attack and can also use the Force to
execute special maneuvers like floating, speeding and stopping time,
among others. Energy to activate Force powers can be obtained through
diamonds collected after killing an enemy. When the characters are
rescued, they will help Luke by providing hints and other actions that
are important to progress through the game.

Between planets, the Millennium Falcon is forced to fight a wave of TIE
Fighters that prevent it's entrance to the next planet. The game
switches to a first-person shooter perspective.

The final level involves using the X-Wing against the Death Star. While
the film's climactic sequence occurred inside a long trench, the game's
version can be roughly described as a vertically-scrolling overhead
maze-like stage, complete with dead ends and intersections. At the end,
there is the reactor's duct where the proton torpedoes will be shot
automatically to destroy the station. If the player fails to get to the
end within a limited amount of time, the Death Star will destroy Yavin
IV and the game will be over.

The game is particularly difficult, as the player only has three lives
and two continues (activated with enough diamonds), and Luke dies upon
touching an enemy. The Millennium Falcon can sustain only one hit before
being destroyed, which could be prevented using one of three deflector
shield bursts.

Controls:

A Button: Jump
B Button: Fire, use weapon, accelerate Landspeeder
Start Button: Pause game
Select Button: Open select screen

Hints:

Come In Blasting!
Always fire first and ask questions later. If you shoot ahead of you,
chances are you will kill enemies before they appear. You have unlimited
ammo and you can't hurt your allies, so blast away!

Reviewer: Adrian
http://consoleclassix.com/nes/star_wars.html
*

*
ac4af6a0,5def5026,7fd3f447,641b455d,c088c955,4b113ff8,ef30cad8
Starship Hector
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Fixed
Release Year: 1990
Developer:
Publisher: Hudson Soft
Players: 1
_________________________
*
In the Star Year of 2038, the Fourth World War on Earth destroyed all of
mankind. The Starship Hector was thousands of light years away on an
exploration mission. Upon their return to what is now ancient Earth, the
Starship Hector found Earth to be desolate and inhabited by gruesome
Bio-Mechanical Creatures.

Starship Hector must fight its way past many different empires of these
Bio-Mechanical Creatures to save Earth's future. This challenge will be
the toughest battle the Starship Hector will ever face. You must
skillfully change battle strategies constantly.

This is the ultimate challenge to your battle skills. The objective is
to help the Starship Hector to survive in Ancient Earth and to defeat
the gruesome Bio-Mechanical Creatures. Earth's future is in your
skillful hands!

--From the NES Starship Hector instruction manual.

http://consoleclassix.com/nes/starship_hector.html
*

*
2ed79b73,962e788c,61fa5a0e,69bc42f9,c3b66037,acfdefba,424df7ac,3fc29044,A02323B3
Startropics
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action-Adventure
Release Year: 1990
Developer: Nintendo IRD
Publisher: Nintendo
Players: 1
_________________________
*
Hi. My name is Michael Jones, but my friends call me Mike. I'm fifteen
years old and I live in Seattle Washington.

Have you heard of my Uncle Steve? Well, most people don't call him that,
they call him Dr. Jones. He is a very famous archaeologist who is
looking for some lost ruins in the Coral Sea. I've never actually met
him, but last week I received a letter from him inviting me to stay with
him at his laboratory on C-Island.

I leave tomorrow on a helicopter! I bet I won't be able to sleep at all
tonight. Well, goodnight.

Today I landed on C-Island after a long helicopter ride. The people are
very friendly, and they all seem to know my Uncle.

At Coralcola

I sure like this village, but I haven't been able to find my uncle
anywhere and no one here seems to know where he is either.

"Hi Mike! I'm Chief Coralcola, a close friend of your uncle's.

Listen! Try not too be upset... Your uncle, Dr. Jones... has been...
abducted!!

Mike, you are the best hope of rescuing Dr. Jones."

"I'm the Shaman of Coralcola, and the Chief's sister. Many wild monsters
are said to be lying in wait in the dark below.

But remember! The magic of the Southern Cross is always on your side.

Look for the Southern Cross in the sky above to help you find your way.

Good luck!"

--From the NES Startropics instruction manual.

Overview:

One of Nintendo's earliest forgotten treasures, many people might have
heard of StarTropics but never were able to actually play this fine
game.

The graphics are very nicely done for the NES, your main character a
good size to see on the screen and the enemies detailed as well.
Textures are also well done when searching around islands. The sound and
music are also pretty cool, some of the best that this 8-bit machine
could give.

But the real joy of StarTropics lies in its gameplay. While you look
around islands in a sort of early Final Fantasy style, when you come
into the dungeon areas, you'll see a resemblance to The Legend of Zelda.
This style works very well and it was very different than other titles
at the time. The control might be a bit punishing at first, but with
practice you'll be able to pull off near-perfect jumps and attacks in no
time.

Easily one of the best forgotten games on the NES, StarTropics is one
that you should certainly give a go. The overall presentation is amazing
and the challenge factor is certainly there, making you strive to get
better and better at it. I totally recommend this game to any fans of
the RPG-genre!

Directions:

Unlike many adventure games on the NES, StarTropics is broken up into
chapters, therefore the storyline is linear and you have that one path
to follow. In total, StarTropics has a number of 8 chapters.

When you start the game, you are thrown into a town with a map setting
very similar to Final Fantasy.

When in these towns, you can speak to people and gain new information.
Keep in mind that the story can only progress, at times, if you speak to
everybody in a certain area.

When you move to a dungeon area, the game switches mechanics and you
travel in a top-down view that mirrors The Legend of Zelda. In each
room, it's common to encounter different enemies. This is where you can
fight them, initially with the Island Yo-Yo, the first weapon you
acquire. This is unlike any yo-yo, in that it's an island treasure and
can be used for stiff combat. Keep in mind that later on in the game,
you are able to upgrade this weapon.

When you reach the end of a dungeon, you are met with a big boss
character. Similar to many adventure games, this creature requires
something of a strategy in order to fight and counteract its pattern.
These are often tough to defeat, which adds to the challenge factor
already set in.

From the start, like The Legend of Zelda, you are given a heart meter
which counts as your life. This will be used during the dungeon
segments. If you find yourself losing health, you are able to fill up
your heart meter with the use of small hearts or collecting stars. The
meter can also be lengthened by one with the use of Big Hearts, which
are, in essence, the Heart Containers of the Zelda games. You are also
given three lives from the start; if you lose them all, you have to
restart from the beginning of the dungeon you're at. Also, keep in mind
that you can gain extra lives with the use of "Try-Your-Luck Signs."

Aside from the Island Yo-Yo, there are other weapons that you can gain.
In addition to this, you can upgrade it to the Shooting Star (6 full
hearts required) and the Supernova (1/2 meter full or 11 full hearts
required). If you don't meet these requirements, it'll downgrade to the
next lowest weapon.

Controls:

A Button: Talk, Look at Objects, Jump (Dungeon Mode)
B Button: Attack
Start Button: Pause Game
Select Button: Bring Up Info Screen, Change Weapon (Dungeon Mode)

Hints:

Letter Password
When StarTropics was first released, the game came with a special letter
that you had to put water on in order to gain a password to continue on.
Since you obviously won't be able to get the physical letter while
playing this, the password you tell the robot at Level 4 is: 747.

Reviewer: LinkOfHyrule
http://consoleclassix.com/nes/startropics.html
*

*
76124d08,f5d7087b,421bf6b9,d36c7d66,b4c081a0,dddc2956,f8e6f5c8
Startropics II: Zoda's Revenge
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Release Year: 1994 US
Genre: Role Playing Game
Developer: Nintendo IRD
Publisher: Nintendo
Players: 1
_________________________
*
The mystery of the cipher

Not long ago, high school student and part-time adventurer Mike Jones
jour- neyed to the South Seas and single-handedly put an end to the
schemes of an evil alien named Zoda. He also managed to save his uncle,
the famous archae- ologist Dr. Steve Jones, and seven space children
from Zoda's clutches.

Mike has now returned to his home is Seattle where Dr. Jones is
attempting to decipher a strange inscription that he found on the side
of the space child- ren's escape pod. The cipher was written by Hirocon,
the leader of the planet Argonia. WHen Zoda's forces attacked Argonia,
Hirocon sent the children away so that they could escape from the wrath
of this powerful villain. If Dr. Jones can decipher the inscription, it
may clue Mike in on how he can destroy the evil aliens once and for all.

Dr. Jones believes that the answer to the puzzle lies somewhere in The
Oxford Wonder World, a book that he received some time ago from a very
wise old man. It includes stories of cavemen, Cleopatra, Leonardo da
Vinci and many other people of the past. If Dr. Jones can uncover the
mystery of the inscription, he might be able to find a connection
between the stories in the book and the plight of the Argonians.

--From the NES Startropics II: Zoda's Revenge instruction manual.

Controls:

Travel Screen Controls

Directional Pad: Moves Mike
B Button: Cancels Conversation
A Button: Start Conversation/Inspect
Select: Shows what chapter you are in
Start: None

Action Screen Controls

Directional Pad: Moves Mike
B Button: Attack
A Button: Jump (Use item, when paused)
Select: Next item in inventory
Start: Pause

Hints:

It takes Mike about half a second to turn when you push the button. It's
not a huge deal, but keep that in mind when you have to make those split
second turns.

This time, you get to diagonal jump and move. It may seem like a
lifesaver, and I definitely appreciated it, but be wary that some jumps
will be FAR harder to make now than they normally were, due to the fact
you can turn in midair and land in water or somewhere you didn't want to
land.

Save the weapons and special items for when you need them. You don't get
an unlimited amount of them; so don't waste them on easy enemies or
bosses.

Remember that Mike can only jump one space at a time, so don't make
those two tile jumps, unless you have the special item that allows you
to.

http://www.consoleclassix.com/nes/startropics_ii_zodas_revenge.html
*

*
ab6e5f47,f37c1a44,46fb3939,87739326,0bfa3b9f,6ae6f558,2c662768,6a5111d9,881b6135
Stealth ATF
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Flight Simulator
Release Year: 1987
Developer: Ingineering Inc
Publisher: Activision
Players: 1 or 2 VS
_________________________
*
The Stealth Advanced Tactical Fighter, America's most closely guarded
military secret, is in your hands. You're at the controls, flying
top-priority combat missions against enemy forces around the world.

Luckily, you're prepared for the worst. Your aircraft has all the right
stuff -- maneuverability, speed, weapons capability, and deception. Once
you get the bogeys in your sights, you can pulverize them with missles
or cannon fire, then move in on your next target. When the bad guys lock
on to your craft, you just kick into "stealth mode" and drive their
radar systems crazy.

Each time you complete a mission, you move on to another theatre of war.
Your opponents get meaner and tougher -- but so do you, and soon they
won't stand any chance at all.

--From the NES Stealth ATF instruction manual.

http://consoleclassix.com/nes/stealth_atf.html
*

*
f6b9629f,fa5d53e4,bd4d7f9b,e62c2e1b,b279a192,55ecc45e
Stinger
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1987
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
Save Professor Cinnamon! When aliens from the planet Attackon kidnap the
inventor during their invasion of Earth, two Twinbee Stinger jets (armed
with boxing gloves) are unleashed to rescue Cinnamon before the aliens
turn the Earth into a giant ball of cotton candy!

In this vertical and horizontal scrolling shooter, blast away unusual
creatures and even more bizarre bosses, while collecting power-ups and
super weapons. By repeatedly shooting bells that come out of the clouds,
these bells will change colors, each color giving a different ability.
Getting shot down releases a ghost of Stinger, which can be recollected
to gain the jet's powers back.

http://www.mobygames.com/game/nes/stinger
*

*
a7355946,40531562,ced1d888,6f556416,e827628f,822b10b9,b757c94b,c7b1aeb1,323b8d22,ee4c25bc,0287e7f1,401c70d5,50AE9A9B
Street Fighter 2010: The Final Fight
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Capcom
Publisher: Capcom
Players: 1
_________________________
*
Ken grew up in a world of violence. He mastered the martial arts at a
very early age and went on a global tour to challenge the greatest
Street Fighters of the world. He was victorious. Upon returning to his
home country he enroll- ed at Bargham University and began his life
study in the field of Cybotics. While at Bargham, he was befriended by a
gifted classmate named Troy. After many years, they perfected a
revolutionary discovery they named Cyboplasm.

This substance, when properly administered, could make a man several
times stronger than normal. This came at a good time, for mankind had
just perfected travel to the "frontier" of other worlds. Ken had no
interest in traveling to the new frontier, but he was glad their
invention could be helpful.

One day he came to their lab and found it nearly destroyed. His partner
Troy was killed, and their formula was stolen. The killer escaped to the
new worlds. Ken knew he must avenge his fallen friend. He now has a very
keen interest in the frontier...

--From the NES Street Fighter 2010 instruction manual.

http://consoleclassix.com/nes/street_fighter_2010.html
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5307702a,b732de43,b6537031,61922c89,245cdd0b,0aef0f08
Strider
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1989
Developer: Capcom
Publisher: Capcom
Players: 1
_________________________
*
"Strider" is the strongest secret maneuvers group in the world. It
specializes in smuggling, kidnapping, demolitions, disruption, etc. One
strider of C- grade is equivalent to one well-trained team of special
corps.

Hiryu was the youngest strider of Super-A grade. After eliminating the
sister of a mad A-grade Strider, he decided to retire and was spending
his life peacefully in Mongolia.

One day the Vice-Driector of Strider, Matic, showed up. Apparently,
Hiryu's friend Kain had been caught by the enemy. Matic ordered Hiryu to
destroy his friend Kain and threatened to start slaughtering Mongolians
if Hiryu refused.

Hiryu had no choice but to return. fter rescuing Kain, he discovered the
fearful plan conceived by the Striders and an organization called
"Enterprise" an evil project called "ZAIN"

Hiryu decided to destroy the ZAIN mind-control weapon along with
Enterprise and the Striders. The fate of the world hangs in the balance.

--From the NES Strider instruction manual.

Overview:

Gamers familiar with the arcade hit by the same name might be wondering
what this game has to do with that one. Is this a sequel? An alternate
reality? Or just another totally different game that happens to have the
same name and a few other things in common? Well, the answer is that
Strider Hiryu was originally a character in an obscure Japanese comic
book, and this game is based on his story-line from the comic, while the
arcade version, which was later ported to Sega Genesis, features a very
different plot about Communist dictators and alien invasion.

If you let the main screen go away you're shown 3 characters (Sheena,
Kain, and Strider Hiryu) after the definitions of striders. It then
shows the main base and has very impressive 8-bit music, possibly the
best I ever heard in an 8-bit game. Once you start the game you're
automatically thrown into a compelling, but very confusing storyline.
The game is set up very nicely, especially for the day and age of the
system and game. It is very unique on what your destination is and how
power ups are found. All the little clues kept me wanting to find more
and more, all the while I was advancing through the levels without
taking notice and learning more about what was going on. (I'm sorry I
don't want to spoil it) I may have understood the game a bit more if I
hadn't played strider on GEN as a kid. The game play is fairly simple,
don't let your health deplete to 0, kill everything you see, and collect
everything you're given! The wide range of people you meet and places
you go also added interest to the game. This is definitely one solid NES
game that I suggest to all if you like Ninja Gaiden or Shinobi!

9.5 out of 10!

Directions:

Start out on an available level of your choice, eliminating enemies one
by one, sometimes giving you health to help you throughout the level.
Some levels have many different path choices to take, some smart and
some you may want to think twice about. Almost each level has some sort
of power up or hidden item for you. For extra help on finding these
items you can acquire data disks and analyze them at the base. A message
on the floppy will tell you places to look or certain missions to
accomplish. Raise your level and power up to make it through the 13
levels of the game!

Controls:

A Button: Jump
B Button: Attack
Start Button: Start, Pause
Select Button: Menu

Hints:

Passwords
AAIA AAAA AAIA ----- 01
BCJB BBNB NBAB ----- 02
CEOC KCOC OCMC ----- 03
DGPD LDBD BDAD ----- 04
HLDJ PIGH GHCH ----- 05
HLDJ DIGH GHGH ----- 06
HLEJ DIGH GHHH ----- 07
INHK GJHI HILI ----- 08
JPIL HKIB IBMJ ----- 09
CJBE ADBO BONC ----- 10
BJAP PEAN ANOB ----- 11
DMCC BGCP CPOD ----- 12
DMCC PGCP CPMD ----- Final Stage

Reviewer: Aggort
http://consoleclassix.com/nes/strider.html
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729db2e4,2124707b,b9c4b688,82630B02
Super Cars
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1991
Developer: Magnetic Fields
Publisher: Electro Brain
Players: 1
_________________________
*
This is a top-view racing game, stylistically influenced by Super
Sprint, from the company who later produced the Lotus series of games.

There are 9 tracks at each of the 4 difficulty levels, which can be
raced in any order (although the last track you race is made harder than
usual). In the races you win money, which can be spent on the usual
handling and power upgrades, as well as forward-shooting missiles. You
must finish in the top 3 of each race to progress - initially there are
4 computer opponents, but more are added as you progress through the
game

You can upgrade your car throughout the game via the shop section. You
are given an initial price, but also a number of options of things to
say to the salesman  get the right combination and the price will drop.

Hints:

An unusual easter egg was featured in the game, whereby typing in a
certain swear word in the name screen will reset the game.

http://www.mobygames.com/game/nes/super-cars
*

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052a50d7,295b375a,0a3bd75e,926a9d83,6eedf20b,0c3de935,8b9c5114,659869c5,be0cce61
Super Dodge Ball
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Competitive Events
Release Year: 1989
Developer:
Publisher: Imagesoft
Players: 1 or 2 VS
_________________________
*
The newly formed U.S. Dodgeball Team must face a highly experienced
group of teams from around the world in order to gain the title of World
Cup Champions. The greatest opponent is the powerful Soviet Team who has
dominated the sport for the last decade. The U.S. Team must pull
together to meet the challenge to become the best in the world!

--From the NES Super Dodge Ball instruction manual.

http://consoleclassix.com/nes/super_dodge_ball.html
*

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dcc6e469,08159a8e,1f401045,ddcf48aa,72f49251,1f53ff11
Super Glove Ball
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action-Adventure
Release Year: 1990
Developer: Rare Ltd
Publisher: Mattel
Players: 1
_________________________
*
Your shuttle commander's log.

Spacedate: August 15, 2005.

I had just started my repair work on the Allied Space Agency spy
satellite, when I was caught in a dimensional rip in space. All outside
contact has been severed. Without spacesuits or weapons my only hope is
to use my jet-powered robo-repair glove to try to find a way out of this
drifting maze in space.

Spacedate: August 16, 2005.

I can't help but wonder whether this maze is a freak of nature or
created by some alien race to test my intelligence. I have tried to
break out, but nothing seems to work. The robo-glove is useless against
the walls of force around me. There must be a way out.

Spacedate: August 17, 2005.

Balls of energy seem to form out of thin air and float around this
insidious space trap. I tried to hold one of these balls, but couldn't
hold it for long. However, I have learned to hit these floating balls to
break holes in the force field surrounding. I am now moving onto the
next level. Who knows what new challenge will be waiting for me?

Spacedate: August 18, 2005.

There are things alive in here, strange things I've never seen before!
They're trying to destroy me. So far my only defense seems to be hitting
them with energy balls. My glove charges are getting low. I don't know
whether I'm going to make it. This may be my last entry.

--From the NES Super Glove Ball instruction manual.

http://consoleclassix.com/nes/super_glove_ball.html
*

*
a2f7a68c,dc537e7d,94779474,bc8f548f
Super Jeopardy!
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Game Show
Release Year: 1991
Developer:
Publisher: Gametek
Players: 1 to 4 VS
_________________________
*
In the summer of 1990, the biggest Jeopardy tournament is happening. And
you're in it! You have to go through 3 grueling games of asking
questions and using your mental power to defeat your opponents. But
there's more than enough obstacles in your way. Categories with topics
you know everything about, categories you don't know anything about. And
that daily double that strikes at times you don't expect it. Can you win
those 3 fate deciding games to win the Super Jeopardy tournament?

When I got an old NES back in 2003, this game was the first one I got.
It's a classic in the Jeopardy games. Because this Jeopardy game would
be first with "digitalized speech". The graphics were great, the
questions good for ages 10 and up, and what knocked my breath out most
was the facial expressions. Characters made faces when they got a wrong
question, and clapped when they got one right. It's an amazing, but even
a little bit creepy, Jeopardy game.

Directions:

The game is very simple to play. First you must choose what round you
want to play. If you're new, you have to go into a quarter final game.
Once you've chosen the quarter final game, you choose the amount of
humans playing (the computers will even it out to make 4 contestants)
and then, you get to pick your name. Unfortunately, you can only have 5
letter names or less. So shortening your name down or picking a cool
word works too. Then, you get to pick your avatar. Once that is done,
the jeopardy begins.

Controls:

A Button: Selects things, buzzes in, picks letters
B Button: Selects things, buzzes in, picks letters
Start Button: Brings you to game selection screen
Select Button: Nothing

Hints:

Final Jeopardy strategy
Not much I can say, except, be strategic on Final Jeopardy and Daily
Doubles. For example, say you are in Final Jeopardy. You own 7000
points, while your closest opponent has 3000 points. Do the math. He or
she will always double their points in Final Jeopardy. So if they get
the correct response, you should at least wager 999 points. Because if
you lose, you'll still have one point over your opponent. So, always do
the math in Final Jeopardy. It will save your life, and you'll win more
games that way.

Reviewer: Bloody_riven
*

*
bad306ef,3337ec46,e8a8da2b,8dc9d463,6f13e1ed,2e1b6b3c,1adaa658,17394ab1,91dd6c9b,ff7eed2c,37e4b646,bd44c917,241ba316,d200842f,45fdd4dc,3fce2f43,581dc32d,73900670,b4404502,7748eb22,537653ab,d0fa9a6d,9721970e,78f24e61,f6355bca,7a3e6a51,3ff25c61,9e2ee341,4da1e2da,7cb177b3,fe1c5b1d,33576e5f,8cf1ebe1,e2526a56,d517ddfd,7eff5ee5,2ac8313c,a0684e6d,4a3f4b75,72e1bb52,58d153a6,10f5c214,5f37e71d,22e2a839,6ebc810a,6f88df94,25738686,42109646,005eece3,a96cc278,cdd61d17,e87f5d60,5747c14b,7d5faa58,9de9fcfe,42db04c6,64a07722,ee000873,e7048466,cf79debc,c0487652,afea7995,d665a900,b0b2dee5,a17f058b,deb24e9c,db81e75a,3d88140e,6959c882,aa0dab0d,10d61817
Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1985
Developer: Nintendo
Publisher: Nintendo
Players: 1 or 2 Alternating
_________________________
*
One day the kingdom of the peaceful mushroom people was invaded by the
Koopaa tribe of turtles famous for their black magic. The quiet,
peace-loving Mushroom People were turned into mere stones, bricks and
even field horse-hair plants, and the Mushroom Kingdom fell into ruin.

The only one who can undo the magic spell on the Mushroom People and
return them to their normal selves is the Princess Toadstool, the
daughter of the Mushroom King. Unfortunately, she is presently in the
hands of the great Koopa turtle king.

Mario, the hero of this story (maybe) hears about the Mushroom People's
plight and sets out on a quest to free the Mushroom Princess from the
evil Koopa and restore the fallen kingdom of the Mushroom People.

You are Mario! It's up to you to save the Mushroom People from the black
magic of the Koopa!

--From the NES Super Mario Bros. instruction manual.

Overview:

Super Mario Bros. was one of the great classics, and everyone has played
it, but we will give you a little insight on the game. Based on the
arcade game Mario Bros., Super Mario Bros. became one of the most
popular games ever. It had decent graphics and was fairly easy to play.
You play either Mario Or Luigi, two plumbers that are trying to save the
Princess Toadstool of the Mushroom Kingdom from the dreaded King Koopa.
Super Mario Bros. was the start of a great series that has continued to
this day.

Directions:

Run, jump, and collect items, but most importantly keep moving. Collect
Mushrooms to get bigger and flowers to spit fire. Collect coins to get
extra lives.

Nine worlds, containing three levels each, stand between you and your
goal. Find secret areas that might let you skip certain levels and save
the princess.

Controls:

A Button: Jump
B Button: Run, shoot fireballs
Start Button: Pause the game/Start the game
Select Button: Select 1 player, 2 player(or Duck Hunt if playing SMB/DH)

Hints:

Continue
If you die and lose all your lives, just hold A+B and press start at the
start screen to start at the first level of the world you were in.

Extra Points
When finishing a stage you have to jump onto a flagpole as high as you
can. To get the highest score possible, be sure to land on the pole as
high as possible and try to land on the pole when the clock's last digit
is a multiple of three. If you do this, fireworks will go off that give
you extra points.

http://consoleclassix.com/nes/super_mario_bros.html
*

*
3fadfd4c,c92c2eab,c3dd80af,7d3f6f3d,c6373894,210cabd0,89798528,c863f3e3,819e56a6,19ee5db1,66856946,8fc5d7b5,b5b9eac9,d04e9026,4e82ad12,1eb38d4f,825f44ee,ccc14d81,743e917c,2fdb650a,076471a8,50bf9036,d425fc05,a2e4c6d5,60264d9f,5d852487,4ad55b6e,4344f189,a31b90a4,07a8511d,41e15bd5,c3873c2c,83705b74,78f011a4,e0ca425c,384ef787,780968ee,6c212f7c,430cbc7d,83b615d3,1672b203,f34531ee,e5053cc5,83a552a1,aa6876f9,b31c075b,8AA4ACE0,17518181
Super Mario Bros. 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1988
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
One evening, Mario had a strange dream. He dreamt of a long, long
stairway leading up to a door. As soon as the door opened, he was
confronted with a world he had never seen before spreading out as far as
his eyes could see. When he strained his ears to listen, he heard a
faint voice saying "Welcome to 'Subcon', the land of dreams. We have
been cursed by Wart and we are completely under his evil spell. We have
been awaiting your arrival. Please defeat Wart and return Subcon to its
natural state. The curse Wart has put on you in the real world will not
have any effect upon you here. Remember, Wart hates vegetables. Please
help us!" At the same time this was heard, a bolt of lightning flashed
before Mario's eyes. Stunned, Mario lost his footing and tumbled upside
down. He awoke with a start to find himself sitting up in his bed. To
clear his head, Mario talked to Luigi, Toad and the Princess about the
strange dream he had. They decide to go to a nearby mountain for a
picnic.

After arriving at the picnic area and looking at the scenery, they see a
small cave nearby. When they enter this cave, to their great surprise,
there's a stairway leading up, up and up. It is exactly like the one
Mario saw in his dream. They all walk together up thew stairs and at the
top, find a door just like the one in Mario's dream. When Mario and his
friends, in fear, open the door, to their surprise, the world that Mario
saw in his dream spreads out before them!

--From the NES Super Mario Bros. 2 instruction manual.

Overview:

Super Mario Bros. 2 was a pretty fun game. It boasted a good many
changes from the original. For instance, in this one you can choose to
play as Mario, Luigi, Princess, or Toad. Another big difference was the
ability to gain more than just two hit points. In this game you could
get up to four. Personally, I didn't like Super Mario Bros. 2 as much as
the original, but I think it still did pretty well. I'm glad they went
back to something more like the original for Super Mario Bros. 3. If you
like Mario games, be sure to try Super Mario Bros. 2.

Directions:

Pick up vegetables to hurl at enemies. The POW blocks destroy every
enemy on screen! While exploring and hurling vegetables, you'll probably
come across Magic Potions. By dropping it, you'll activate a door. Go
inside to appear in a darker, reversed world of the world you're in now!
You might also find a Mushroom to enhance your energy bar by 1,
depending on where you place the potion. Be careful, though, it only
works until you beat the level! You'll come across a boss or Birdo at
the end of each level, so be ready!

Controls:
A Button: Jump
B Button: Pick up or drop an enemy/item/vegetable, dig sand, stop Bonus
Round slots
Start Button: Select character, pause/unpause
Select Button: No use

Hints:

Characters
When choosing which character you want to use, remember that Mario is
the all around guy, Luigi is known for his jumping ability, Princess can
float, and Toad can pull things out of the ground the fastest.

Reviewer: Adrian
http://consoleclassix.com/nes/super_mario_bros_2.html
*

*
85a79d9c,74778f3c,b41a1fdf,08951bd4,0974f0e8,18c83dd0,7459238e,07ab8fc2,19d8329a,45ca0d7f,0e295b4f,c6a0716c,8da9e72f,8444171e,50ae536f,107b8398,d1bb4cfb,8ce307fa,c70051ca,2e970266,905ba271,59fda7bd,0b742b33,98c3849a,22c15c4b,6c71a5f5,b3a5f9c6,3fa5b62d,599a4c9b,54aacce7,5966ed14,2e87e518,eba9f934,aff7b82f,0749026d,b176f3e2,61e4c507,15a57cf9,f8f26482,79e77b16,771cbf74,e79ee232,1558f5df,dcfef013,23e3ea65,1d6d4bb0,77f59f3e,e77930f0,69488c31,ef2b9572,dbe63beb,f3186ad6,e410fb6e,3bc2e2df,b8256abd,3983e7be,a862c0ca,f8bb8e30,cb613e36,bb928d07
Super Mario Bros. 3
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1987
Developer: Nintendo
Publisher: Nintendo
Players: 1 or 2 Alternating
_________________________
*
The Mushroom Kingdom has been a peaceful place thanks to the brave deeds
of Mario and Luigi. The Mushroom Kingdom forms an entrance to the
Mushroom World where all is not well. Bowser has sent his 7 children to
make mischief as they please in the normally peaceful Mushroom World.
They stile the royal magic wands from each country in the Mushroom World
and used them to turn their kings into animals. Mario and Luigi must
recover the royal magic wands from Bowser's 7 kids and return the kings
to their true forms. "Goodbye and good luck!," said the Princess and
Toad as Mario and Luigi set off on their journey deep into the Mushroom
World.

"We took 7 wands from the 7 kings. Each of us has one. Our father has
instructed us to protect the wands."

--From the NES Super Mario Bros. 3 instruction manual.

Overview:

It wasn't long ago when Mario, Luigi, Toad and Princess Toadstool had
set off on their exciting adventure to rescue the Subcon World. The
characters have now arrived back at the Mushroom Kingdom, and it seems
that everything is remaining peaceful...until one fateful day...

Bowser invades again! But this time it's not the Mushroom Kingdom he's
after. It's the Mushroom WORLD he wants! And this time he's brought his
7 Kids (known as the Koopalings) to help him control the world! Bowser
and his 7 children, Iggy, Lemmy, Wendy, Morton, Roy, Larry and Ludwig
Von invade the 8 kingdoms in the Mushroom World and steal each kingdom's
magic wand from its holder, that kingdom's king. The Koopalings turn the
kings into animals using the wands, and havoc is eventually wreaked
again among the Mushroom World. But all hope is not lost...

Enter Mario and Luigi, who bear no grudge against Bowser and his
children. The two brothers are now setting off to get the wands back,
and kick Bowser and the Koopalings out of the Mushroom World for good!
So, it's up to you to control Mario and Luigi, and help them venture
through 8 worlds and restore peace to the Mushroom World.

Mario and Luigi now walk out of the gates of the Mushroom Kingdom, into
the wide, open world. "Goodbye!" Princess Toadstool and Toad shout as
they wave to the brothers, who are now ready for their biggest adventure
yet!

Super Mario Bros. 3 was a monumental game for Nintendo. They decided to
go back to the roots. In other words, they made it a lot more like Super
Mario Bros. 1. An upgrade to the graphics and the addition of the
ability to fly made for a great game. Super Mario Bros. 3 was the first
Super Mario game to feature the overland map where you can sort of
choose your own path. This game also debuted the ability to fight your
opponent for the next turn. When your opponent is walking by your
square, you can push your button and pull them into a Mario Bros. style
battle for the next turn. You can also steal his cards in this mode.
Super Mario Bros. 3 is a very fun and popular game, we have had to go
out and buy more copies of this game several times. Enjoy!

Directions:

Lead Mario through the Mushroom Kingdom, restoring kings along the way
to save the Princess. Classic Mario action with new powerups. Mushroom
still makes to become Super Mario, but after becoming Super Mario you
can become many other forms. If you grab a flower you become Fire
Mario(Shoot fireballs with B), with a Leaf you become Racoon Mario. Rare
suits (Tanooki, Hammer Bros., and Frog) do not require you to be any
Mario form. Tanooki Mario can turn into a statue by pressing down and B,
Hammer Mario can throw Hammers with B and if ducking is immune to
fireball attacks, and Frog Mario helps a lot in the water, but will only
slow you down on land. Star Mario is invincible.

Racoon Mario and Tanooki Mario are the only Mario transformations that
can fly. To fly, hold down the B button and run across a flat surface
until your P meter charges up. Jump and tap A to fly now. After a few
seconds, you will lose your flight. You can now slowly lower yourself by
tapping A.

Enemies with shells(not including Spikeys) can be used. Just jump on
them once to put them inside their shell. Then hold B and walk into
them. Release B to let them go.

Unlike Super Mario Bros. 1(And JPN 2) Mario will go back to Super Mario
if he's hit when he is in any other form besides Super and Regular. A
welcome change!

Controls:

A Button: Jump
B Button: Run/Grab
Start Button: Pause
Select Button: Select between 1 and 2 players

Hints:

Play in Background
To play in the Background, hold down when you are on a white 'block'
(Next to the first koopa troopa in level 1). You will go into the
background. In level 3 you can use this technique to get a warp whistle.

White Airships
White Airships are full of coins, and are tricky to get. They only
appear on Odd Levels (1-3-5 etc...). You need to complete the level with
a factor of 11 coins. Also, your score must match your coins 'tens'
place. So if you have 77 coins, and end with a score of 345,074, the
white Air Ship should appear.

White Mushroom Houses
To get the Secret Toad Houses, you must collect a certain amount of
coins in certain levels. There is one in each world except for 8
World 1 - Level 4 (44 coins)
World 2 - Level 2 (30 coins)
World 3 - Level 8 (42? coins)
World 4 - Level 2 (22 coins)
World 5 - Level 5 (28 coins)
World 6 - Level 7 (78 coins)
World 7 - Level 2 (42 coins)

Super Mario Bros. Battle!
To play a variation of the original Mario Bros. game, you have to be in
a 2 player game. Go to the second player's spot(It should be a small
circle with an L or an M) and press A.

Reviewer: Adrian
http://consoleclassix.com/nes/super_mario_bros_3.html
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2f6f69c2,aa697a2d,a4958020,58667595,fdfbe6a8,2db09f1d
Super Pitfall
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1987
Developer: Micronics
Publisher: Activision
Players: 1
_________________________
*
Pitfall Harry is back, ready to embark on the most dangerous, most
impossible mission he has dared to attempt so far. All alone, with only
a gun and his wits for protection, he must recover the priceless Raj
diamond from a vast subterranean dwelling high in the Andes Mountains.
And to complicate matters, he must also rescue his beloved niece Rhonda
and feline friend Quickclaw the Lion, both trapped in the dark, damp
depths below.

This is no weekend caving adventure. With no map to guide him, Harry
must find his own way through the cave's endless passages-over 270
screens-infested with poisonous frogs, bats, snakes, scorpions,
tarantulas, cavemen, lava pits, deadly condors, falling rocks, and other
evil creatures and hazards.

Care to join Harry in his quest? He could certainly use some assistance.

--From the NES Super Pitfall instruction manual.

Overview:

Pitfall Harry's back, in a new form and a more exciting adventure! Harry
has his new gun, but that probably won't get him far without his
courage. He must get the Raj Diamond from the Andes Mountains, and he
must rescue his niece, Rhonda, and his pet Quickclaw The Lion! There are
many different monsters, so watch yourself, and good luck!

Directions:

Do you remember those old Pitfall games for the Atari? You do?! Good!
Because this plays like it, except you have one advantage: the gun,
which can kill baddies! But if you touch a baddie, you lose a life, so
don't underestimate this game.

Controls:

A Button: Jump
B Button: Fire gun

Hints:

Continue Game
Press Select, A, A, A, Select (on title screen).

Reviewer: LinkOfHyrule
http://consoleclassix.com/nes/super_pitfall.html
*

*
c2d3f5b3,676dbac9,eac96b20,c2d3f5b3,ddf9f8fb,b647f4a3,695f6e3a,0cfb52b9,98d6a9dd
Super Spike V'Ball
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - X-Games
Release Year: 1990
Developer: Technos
Publisher: Nintendo
Players: 1 to 4 VS
_________________________
*
This is professional beach volleyball at its best! With a 4-player
adaptor, up to 4 players can compete in this battle of the beach. Super
Spike V'Ball lets you work your way through the American Circuit, or
play the masters of the game in the World Cup Circuit. You can play
against computer opponents or challenge your friends. Super Spike V'Ball
is the ultimate in sizzling volleyball action.

--From the NES Super Spike V'ball instruction manual.

http://consoleclassix.com/nes/super_spike_vball.html
*

*
81d24ccc,b9a21137,43609aee,115c311d,5be7d764,76498F11,18202619,09023E01,E74D74DC,A87266D4,F9CBB23A,70976A91,06A8BD83
Super Spy Hunter
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Vehicular Combat
Release Year: 1992
Developer: Sunsoft
Publisher: Sunsoft
Players: 1
_________________________
*
The year is 2525. The United Nations are the target for a major covert
attack by terrorists. Their devious intentions are to destabilize
defense systems and to overthrow the allied governments. This covert
action is the evil demise of the international terrorist known as "X".

The CIA has just received information which indicates that "X" is near
comp- letion of an ultimate war weapon which will enable him to begin
his attack. The CIA has sent out their best agents in order to undermine
his criminal espionage but all have failed. Finally, they call upon
rookie agent Rachel (Code HE03) who has been specially trained in
international espionage. Much time passes and she has not yet returned.
For fear that "X" has her in his evil grasp, the CIA calls on an
unofficial agent in a last desperate attempt to save the world from
utter chaos. This agent's code name is SSH "Super Spy Hunter".

--From the NES Super Spy Hunter instruction manual.

http://consoleclassix.com/nes/super_spy_hunter.html
*

*
e8dd572e,46cb478e,b9288c0e,351ef124,721be58a,fe68edeb,f1aeb252,0c898e07,54f6edf8,18e228b8,ac1abc98,11baefe1
Superman
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action-Adventure
Release Year: 1988
Developer: Seika
Publisher: Kemco
Players: 1
_________________________
*
In this Jump'n Run, you take on the role of the Man of Steel and must
free Metropolis from criminals in several missions.

You start the game as Clark Kent, but as long as you have enough energy,
you can change into Superman. Apart from jumping and punching, Superman
can also use different super powers such as Heat Vision, X-Ray Vision
(makes certain enemies visible), two kinds of Super Breaths (one that
freezes certain enemies) and Super Flight which takes him to different
locations.

http://www.mobygames.com/game/nes/superman_
*

*
cc4c6f33,df445563,cbe41649,30816724,526FD8D1,2ACB79C9
Swamp Thing
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: Imagineering
Publisher: THQ
Players: 1
_________________________
*
Swamp Thing is based on the DC Comics of the same name. Deep in the
swamps of Louisiana, a Dr. Holland, is hard at work on a growth formula
for plants. His sponsor however has different ideas for the technology
and burns down the lab. The poor doctor is burned and covered with
formula and inside of the organically rich Bayou swamps... he becomes
Swamp Thing.

The game is a side-scrolling platform game. Swamp thing can punch (but
not duck and punch) and jump a short distance. Health powerups will be
needed to keep him alive and additionally ball powerups can be found to
give him a projectile weapon.

http://www.mobygames.com/game/nes/swamp-thing
*

*
f5a47e54,5979f3c3,6ccd5c11,03ed5f15,c958b90d,cdc1a2eb,4c956bb4,4cdd9194,9B569FCC
Sword Master
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: Activision
Publisher: Activision
Players: 1
_________________________
*
Sword Master establishes the tale of an evil wizard in league with a
monstrous demon who have dared to kidnap a damsel. The Sword Master is a
knight who seeks to rescue the fair lady and destroy the evil people and
creatures in the castle in which they dwell.

It is a parallax side-scrolling action game in which the player must use
sword and shield to battle through 7 game levels, from the forest, to a
cursed town, to multiple levels of the villain's castle lair. The player
will encounter giant bats, wolves, skeleton warriors, evil knights,
wizards, lizard men, gargoyles, and other fierce enemies on his quest.
The Sword Master can swing his sword, defend with his shield, and gather
power-ups which enable him to change his form; for example, the Sword
Master can transform into a magic user himself and cast offensive magic
spells.

http://www.mobygames.com/game/nes/sword-master
*

*
071e3f72,dfe2fc67,998a71d6,1c59b4ac,7dd7a6ad,751a8275,e25a19c2
Swords And Serpents
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1990
Developer: Interplay Productions
Publisher: Acclaim
Players: 1
_________________________
*
Swords and serpents chronicles the journey of four adventurers through
the dark depths of a foreboding dungeon. Fierce Monsters, mind numbing
puzzles, and crusty old men who give cryptic advice, all stand between
our heroes and the riches they seek. In the greatest depths of the
dungeon lies the Serpent King, who has plagued the land for hundreds of
years. Your quest is simple: Destroy the Serpent King.

Directions:

You begin your quest with the creation of your own party, by rolling
stats and choosing each character's class. Both the character generation
and combat systems closely resemble popular D&D games. The player must
create four characters, choosing from Warrior, Wizard, and Thief
classes.

To create these characters, you must first roll for your abilities,
which consist of Strength, Intelligence, and Agility. The top score is
19 and the bottom is 1. Then you must choose the character's name and
class. The Warrior is more or less the tank of the group, running into
combat and beating everything with his sword. His main strength is
his... well, Strength. The Thief will help you evade traps, relying on
his Agility. The Wizard is the spell caster, with both combat and
healing spells. He needs high Intelligence to cast effectively. Your
choice of party members determines the experience of the game.

After the party has been created, you begin your exploration of the
dungeon. You must take your characters through sixteen levels of mazes,
monsters and traps before you can face the mighty Serpent King. To reach
and finally defeat him, you will need to build your party into an
effective fighting machine, combining the best elements of brawn and
brains.

Controls:

A Button: Action / Attack
B Button: Spell List (Combat only)
Start Button: Game Menu
Select Button: Character menu

Hints:

Password
To continue the game you are given five passwords to input, one for each
player and the fifth for the overall game progress.

Reviewer: grimjockey
http://consoleclassix.com/nes/swords_and_serpents.html
*
************************************************T************************************************
*
9c94ed32,77d78716,f10e9a9f,7d560e44
T&C Surf Designs: Wood & Water Rage
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports
Release Year: 1987
Developer:
Publisher: LJN Ltd
Players: 1 or 2
_________________________
*
O.K. dudes, the time has come to really get radical. You and the rest of
"DA BOYS," T&C's famous group of skate and surf crazies, can kick out
and pull off some awesome maneuvers together.

Whether you're jammin' the ramps, jumping the cracks, riding the rails
or just laying back tall, the skate action is hotter than hot!

...and when you hit the beach to rip up the surf you'll be face to face
with some of the most explosive swells around. Execute some low, hard
bottom turns, flawless spinouts or just skate the lip in order to rack
up some serious points on your way to becoming the ultimate skate and
surf
champion. This action is hardcore... and it's your turn.

--From the NES T&C Surf Designs instruction manual.

Overview:

You can't tell by the title but this is a surfing game. Well, it's also
a skating game. If you like a skill based game, this is a good one to
try out. It can
be difficult to get the controls down at first, especially for surfing,
but it is a pretty addictive game once you're used to it.

It side-scrolls and the background repeats itself a lot, since you redo
part of the board over again at the start of new rounds, but it's still
fun to play.
Watching them wipe out makes me hurt. Their chin drags the ground and
you can see the heat. The music is a kind of campy rock, but at least it
isn't annoying.

Directions:

There are three options on the Selection screen: Street Skate Session,
Big Wave Encounter, and Wood and Water Rage. Street Skate Session is
only skating, Big Wave Encounter only surfing, and Wood and Water Rage
alternates between the two.

Street Skate Session: Speed is king.
You're timed and maintaining a high speed earns you life so it's in your
interest to keep up the pace. Choose from either Joe Cool or Tiki Man to
get
your skate on, and if you can't tell which is which then you're a
square, man! Each wipe out costs you time and life (happenin' lil' yin
yang shapes
in hip tones of orange and yellow), run out of either and it's game
over. Catch coins to add to your score. Jump onto some things that would
normally
be hazards and turn them into points, i.e. toy cars, turtles, etc. Grind
a high rail or take a ramp jump for bonus points as well. Time and life
left over
at the end of a round also add to your score.

Big Wave Encounter: Choose your man, er, animal: Thrilla Gorilla or Kool
Kat. This one is really tough and requires fine controlling. Surf long
and
fast to increase your life. Reach the beach past the piers to end a
round. Life left over at the end of a round adds to your score. Gain
points for
simply surfing without falling, but then it may not be so simple. Pull
off turns to gain points and for third turns gain 1 extra life symbol.
Gain points
for surfing just inside the pipeline (where the wave forms a tunnel
behind you) but be careful! One wrong move in there and you'll be lost!
Pick up
bananas floating in the surf for bonus points and watch out for other
things floating in the surf or flying just above it or flying up out of
it, or really
just anything besides bananas that'll knock you off your board. Note:
pier supports are hazardous to your health as well, so don't get
reckless in
the home stretch.

Controls:

Start Button: Starts Game, Pauses Game
Select Button: Moves you around the menu

Skating
A Button: Jump off board
A Button and Back: Ollie (jump while holding board)
B Button: Tap to speed up

Surfing
A Button: Balance Forward
B Button: Balance Back

Hints:

Time Stop Skating
Keep your speed up to fill your life, once your life is completely full,
time ceases to be a problem! That is, unless you crash.

Reviewer:

fallenrain
http://consoleclassix.com/nes/tc_surf_designs.html
*

*
54c4f37e,7fd4109c,b312f5a6,5e8e83b2,A35F30A3
T&C Surf Designs 2: Thrilla's Surfari
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action > General
Release Year: 1992
Developer: Sculptured Software
Publisher:
Players:
_________________________
*
T&C Surf Designs II: Thrilla's Surfari is a sequel to the original, Town
& Country Surf Designs: Wood & Water Rage for the Nintendo Entertainment
System (NES) video game system. The game features Thrilla Gorilla, a
surfing/skateboarding mascot of the company, Town & Country Surf Designs
, on a quest to save his girlfriend who has been kidnapped, as you find
out in the opening scenes.

Gameplay involves steering Thrilla around obstacles, over pits and past
creatures while collecting coconuts used in the shell game to gain extra
lives, bananas to gain extra life, and powerups such as the handstand
powerup which grants temporary invulnerability to all manners of danger
but pitfalls.

http://en.wikipedia.org/wiki/T%26C_Surf_Designs_2:_Thrilla%27s_Surfari
*

*
896e635,68242c05,9c6c15bd,6559754e,fe159bb0,72870711,e057b507,E896E635
Taboo: The Sixth Sense
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Miscellaneous > General
Release Year: 1988
Developer:
Publisher: Rare Ltd.
Players: 1
_________________________
*
Taboo is a simulated Tarot deck. Pretty simple stuff.

Directions:

First the game asks for your name and birth date and gender. Then you
get to ask a question, and in typical Gypsy style it gives you a bunch
of vague stuff about the cards and the final result is like a fortune
cookie with no cookie. Oh, you're supposed to 'influence the shuffling
of the deck' with the directional pad. This makes it more personal.
Really.

Controls:

A Button: Input Letter or Number
B Button: Input Letter or Number
Start Button: Start, Input Information

Reviewer: jcooper
http://consoleclassix.com/nes/taboo_the_sixth_sense.html
*

*
41f82f6e,a04bb6b4,7729529c
Tag Team Wrestling
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Wrestling
Release Year: 1986
Developer:
Publisher: Data East
Players: 2
_________________________
*
This is probably the first console game that only allows players to
wrestle with a partner in tag team matches all the time! This kind of
makes it one for those who are loners to stay away from, but it can be
fun for anybody.

Directions:

You team with a partner to fight another team of two for a trophy! If
you win the match, you get a trophy. If you win, the trophy gets bigger.

Controls:

A Button: Grapple, pin, confirm maneuver, call in partner
B Button: Select manuever, tag in partner
Start Button: Start game, pause/unpause
Select Button: Select between 1 or 2 Players

Hints:

Use your Tag!
Always switch between wrestlers so your wrestler get weakened enough to
be pinned!

Reviewer: LinkOfHyrule
http://consoleclassix.com/nes/tag_team_wrestling.html
*

*
143dcab6,8512f37b,94ab5f81,10307fb4,8ad61588,cfa7a449,c801360a,93bbf72c,2afb6c86,76809d7c
TaleSpin
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action > Shooter > Scrolling
Release Year: 1991
Publisher:
Developer: Capcom
Players:
_________________________
*
In case you've never seen the show before, this game involves the
adventures of Baloo and Kit, two bears delivering cargo for Rebecca,
another bear. However, Shere Khan, the evil tiger tycoon, wants to put
Rebecca out of business, so he hires pirates, led by Don Karnage, to do
his dirty work. Baloo has to deliver his cargo across the world while
fighting the pirates who are trying to stop him. Anyways, the game
usually has you control Baloo in the Seaduck, his plane, except for when
you enter a bonus level, where you then control Kit on his airfoil.

Controls:

Seaduck:

D-Pad: Controls the Seaduck
B Button: Fires weapon
A Button: Turns plane around
Start Button: Brings up status screen
Select Button: Pauses game

Airfoil:

D-Pad: Controls the Airfoil
Start Button: Brings up status screen
Select Button: Pauses game

Item Values:

Unlike most other games, collecting some items to get points doesn't
just serve as points. When you collect certain items, such as moneybags
or loads, you gain money to spend on upgrades for the Seaduck. These
upgrades are essential for completing the game, as it is next to
impossible to do without them. Below is a list compiling how much each
item is worth, in points or money.

Cherry: 100 points
Grapes: 200 points
Bananas: 500 points
Strawberry: 1000 points
Load: $1000 per load
Moneybag: $3000 per bag

Hints:
Achieving A Perfect Score:
To receive the perfect score bonus of 100000 dollars, you must do the
following:

1.) Get all loads and all moneybags located in the level.
2.) Enter the bonus level. You do not have to collect every balloon.

Reviewer: Raging_DemonTEN
http://www.gamefaqs.com/console/nes/file/587679/20972
*

*
fe07b4ac,86c95b1f,2f8797bc,f932baeb
Target: Renegade
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Beat-'Em-Up
Release Year: 1990
Developer: Software Creations
Publisher:
Players: 1 or 2
_________________________
*
Here is Mr. K once again. After defeating the recent gangs from the
past, and their leaders Mr. K restored peace in his city. But one day, a
mob boss by the name of Mr. Big came to Mr. K's city with a arsenal of
new gangs like: The Berserk Bikers(who look like Brett ''The Hitman''
Hart), The Biker Ladies, The Southside Stranglers, The Baseball Boys(who
have arms like ''Big Poppa Pump'' Scott Steiner), The Dagger Dudes, The
Bruise Brigade, The Skate Lords, The Hammerheads, and the Karate Clan.
Mr. Big ordered them to kidnap Mr. K's brother and he also put a
contract out on Mr. K's head. But, Mr. K is not running away. He is
going to go through three parking garage levels, downtown, the park, and
uptown all the way to the Big Pig Pen, where Mr. Big hides out. But,
beware its not only the gangs he has to worry about its also Mr. Big's
right-handed men like: Achilles, Big Bob, Ciggy and a army of Mr. Big's
bounces.

So its up Mr. K to put an end to Mr. Big and the gangs and save his
brother if he doesn't lose his head first.

Controls:
A Button: Punch. Press in conjunction with the up, left and right arrows
to perform different punches.
A+Down: Pick up an item.
B Button: Kick.
D-Pad: Moves Renegade. Down arrow makes him crouch or stand on an object
to be picked up.

Special Moves:
Down+B: Ankle sweep.
Up+B: Jump kick. You'll get to know it well, trust me.
Press A in conjunction with Left, Right or Up to perform different
punches.

Reviewer: Master HEJ
http://www.gamefaqs.com/console/nes/review/R33147.html
*

*
7fd237e6,a69af2fd,2805dbfb,5939d09d
Tecmo Baseball
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Baseball
Release Year: 1989
Developer: Tecmo
Publisher:
Players: 1 or 2
_________________________
*
Tecmo Baseball is a video game developed by Tecmo for the Nintendo
Entertainment System. Released in January 1989, it was a game for
baseball. There were three modes for the game; 1 player, 2 player, and
watch. In addition to games between teams, there was also an all-star
game with the best players in the game. The game has become very popular
on college campuses.[citation needed] One of the major drawbacks of this
game is that the pitchers become tired after only a few innings.

There was a National division (comparable to the National League) and an
American division (comparable to the American League, although both
divisions only featured seven teams each. The National teams were: St.
Louis, San Francisco, New York, Cincinnati, Los Angeles, Atlanta and
Chicago. The American division teams were: Minnesota, Detroit,
Milwaukee, New York, Boston, California, and Texas.

All the players on the teams had names and statistics similar to those
of real Major League ballplayers. A player on the Detroit team was named
Arex but his statistics were those that Alan Trammell of the Detroit
Tigers had in 1987. The best teams in the game were St. Louis and
Minnesota, the two teams that also played each other in the 1987 World
Series.

http://en.wikipedia.org/wiki/Tecmo_Baseball
*

*
684bb446,83012eaa,88592f90,353d55bc,a3b32303,ff715382,b609e318,6f9df571,e815e1fb,cd136aca
Tecmo Bowl
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Football
Release Year: 1989
Developer:
Publisher: Tecmo
Players: 1 or 2
_________________________
*
Tecmo Bowl on NES is not the first home console football game and is
certainly nowhere near as realistic as today's versions, but it has to
be the first fun football game in video game history. It may be the
first with actual 11 man teams, but don't quote me on that. Featuring 12
NFL teams with rosters full of actual players on those teams at that
time, you can play such greats as Walter Payton or Tony Dorsett.

Tecmo Bowl features all of the facets of the game: running, passing and
kicking. You play 4 quarters of 1:30 each, which doesn't sound like much
time, but it's plenty. There are no penalties, however. Gameplay is
smooth and controls respond very well. Avoiding tacklers is kind of
tough, but can be done. They are faster than you in the open field, but
you can dodge them when they dive at you. Passing the ball is pretty
easy because your receivers always catch the ball when they are open. If
they are covered by a defensive player, it almost always results in an
intercepted pass for the defense. Kicking field goals is easy, too. You
do not have to aim your kick, just hit the meter at full and you can
make them from the 50 yard line or closer.

The graphics are of the Nintendo era, of course, but if you are a fan of
this game, it doesn't matter. It's very musical with various different
themes for scoring, end of a quarter or at halftime, and during
gameplay. Tecmo Bowl can provide hours of fun, either head to head with
a friend, or in 1 player mode versus the computer. A Japanese original
combined with an American original, and what a combo it was.

Directions:

Two teams are matched up on a playing field of 100 yards. At each end of
the field are designated goals, or endzones: one side is your goal, the
other is your opponent's. You try to prevent your opponent from reaching
your goal and scoring. Score takes place by either: Moving the ball into
the endzone (goal) for a touchdown and six points, or by kicking the
ball through the goalposts for a fieldgoal and 3 points. After a
touchdown has been scored, you attempt a short field goal for 1 extra
point. You can also score 2 by tackling an opponent with the ball in his
endzone.

When you have the ball on offense, you have 4 tries or "downs" to move
the ball 10 yards or more. If you succeed, you are awarded a first down
and another four downs. If you fail to move the 10 yards in four downs,
your opponent gets the ball and you must play defense. Usually, on
fourth down, you would either punt the ball to your opponent to move him
further from your endzone, or attempt a field goal if you are in range.

On offense you select from 4 different plays, two running plays and two
passing plays, before play begins. Each play is shown on the screen and
is selected by with directional and A corresponding to a controller
diagram below the play. Your team lines up and ball is put in play by
pushing A. When passing the ball, A cycles through your receivers and
press B to throw the ball. For running plays, press A when your team
lines up and the quarterback automatically hands the ball to the running
back.

When playing defense, you pick a play you think your opponent is going
to use. When the other team lines up, select a defender to control
during that play using A. If you pick the exact same play as your
opponent, your team will fiercely tackle the quarterback or running
back.

To kick the ball, press B when you are selecting plays. A window will
pop up with the option to punt or field goal. Move the cursor over your
selection and press A. When your team lines up, for either punt or field
goal, press A to put the ball in play. When the ball has been snapped, a
meter will appear in the corner of the screen above the kicker. Press A
again when the meter gets full or near full.

Controls:

D Pad: Used for moving players, selecting play formations, and other
operations.
Select Button: Used for selecting play mode. (One player, two player,
and coach mode.)
Start Button: Used for starting plays.
A Button: Used for hiking the ball, choosing the receiver, kicking and,
other operations.
B Button: Used for pass plays, diving tackles, and other operations.

Hints:

Dodging Tackles
When running from defenders, run at an angle and alternate between up
and down. This will make some defenders dive at you and miss.

Reviewer: brumburger
http://consoleclassix.com/nes/tecmo_bowl.html
*

*
04de5917,82db521a,3fc51733,156073bf,b583d8ba,d04d6b3e
Tecmo Cup Soccer Game
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Soccer
Release Year: 1992
Developer: Tecmo
Publisher:
Players: 1-2
_________________________
*
Tecmo Cup Soccer Game (known as Captain Tsubasa in Japan) is a video
game for the Nintendo Entertainment System. Released in 1992 by Tecmo,
it is a football (soccer) game. In the game you must fight your way from
junior league all the way to the finals of World Cup.

Tecmo Cup Soccer Game is a heavily Americanized version of Japanese
Captain Tsubasa football (soccer) game released for the Famicom system,
featuring a different main character, a different introduction and more
western-looking players. The game contains elements from role-playing
games as the players have skill levels and are mostly controlled by
different kinds of text commands. Because of the unusual interface and
presentation, Tecmo Cup Soccer Game did not attract casual gamers in its
time and therefore had a relatively small fanbase.

Controls:
Control Pad: move selected player
A button: confirm selection
B button: bring up menu while in possession/cancel selection
Start: pause game

http://en.wikipedia.org/wiki/Tecmo_Cup_Soccer_Game
*

*
2fc2c26b,47594770,e7bb839b,33fe0f06,e3fb3aae,D482F9BF,D31D7AB8
Tecmo NBA Basketball
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Basketball
Release Year: 1991
Developer: Tecmo
Players: 1-2
_________________________
*
Tecmo NBA Basketball is a sports game for the NES. Although the controls
may be a little primitive, it still brings excitement. It is rather a
simple game once you get the hang of it. You start with 5 players on the
field and 7 on the bench. It's always that way unless someone's injured.
You can adjust the time, speed, and difficulty also.(Difficulty change
is exhibition only.)

Controls:

On the Menu Screen: The basic buttons
A button: Confirm; Advance to the next screen.
B button: Cancel; Move back to the last screen.
Control Pad: Move to different options.

On the court- offense
Control Pad: move
A button: pass
B button: shoot

On the court- defense
Control Pad: move
A button: change player
B button: jump/steal

http://www.gamefaqs.com/console/nes/file/587685/50445
*

*
1f7c5660
Tecmo Super Bowl
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Football
Release Year: 1991
Developer: Tecmo
Publisher:
Players: 1-2
_________________________
*
After the initial success of Tecmo Bowl, Tecmo followed up with the
release of Tecmo Super Bowl in 1991. The company was able to obtain the
NFL's team license, making it the first game to feature all 28 NFL teams
of the day. It became a great success because of its mixture of realism
and gameplay. TSB also included the real players of each team, rated
realistically, with the exception of Jim Kelly, Randall Cunningham, and
Bernie Kosar, who were represented by generic names: QB Bills, QB
Eagles, and QB Browns, respectively. This was because those players were
not members of the National Football League Players Association union
and their likenesses were not allowed to be used.

However, the Super NES version had their names, but did not have the
names of the Bears' kicker or the Bengals' punter. Each team had 11
players on the field at a time, as in real football. There were separate
rosters for Offense and Defense, plus the ability to substitute players
on Offense, with the exception of the offensive line. Another
groundbreaking feature was the full-length NFL regular and postseason
schedule for 1991 (including the Super Bowl and Pro Bowl games). These
are now common ideas, but they had only rarely been seen in a video game
at that time, and certainly not at all for the Nintendo Entertainment
System.

Tecmo Super Bowl retained the arcade-style football gameplay of the
original, including the unique ability to break tackles, but it was more
refined and deeper than its predecessor. It added new features, such as
statistics, more plays, editable playbooks, fumbles, and player
injuries. The game's use of detailed cutscenes for important events like
touchdowns, halftime shows, injuries, and big plays was also
unprecedented at the time.

http://www.nesguide.com/games/tecmosuperbowl/
*

*
12444337,82f857b4,436b9ab8,7d90fd48,7d90fd48,A237BE5C
Tecmo World Wrestling
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Wrestling
Release Year: 1990
Developer: Tecmo
Publisher:
Players: 1-2
_________________________
*
Between tournament matches, the player is given an option to train with
his female trainer. He can chose to do button mashing exercises, either
squats, situps, or push-ups (with a sumo wrestler on his back).
Successfully completing training increases the character's fighting
abilities. When all the competitors are defeated, the player must
overcome the challenge of the final boss, Blue King The Manic Warrior, a
nonplayable character, before winning the game.

http://www.nesguide.com/games/tecmowrestling/
*

*
83213CA0,d8b049de,4935044d
Teenage Mutant Ninja Turtles
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1989
Developer: Ultra
Publisher:
Players: 1
_________________________
*
Steam rises from Wall Street sewers like hot breath from a pack of wild
dogs. Just below the pavement's puddle strewn surface, the Teenage
Mutant Ninja turtles(r) have gathered around the leftovers of a
family-reunion-sized sausage pizza with extra sausage. Usually these
party dudes would inhale the mozzarella platter as if it were the last
"za" on earth, but not tonight.

You see, only hours ago, their trusted friend, April(tm), was kidnapped
from her mobile news van by the vile, ruthless, terrorist bully
SHREDDER(tm)! He's a Slice-O-Matic crum, a villain more vicious than an
army of mind altered Bruce Lees.

With their lovely cohort held hostage, the fearless foursome must
concoct a way to rescue April before Shredder brain washes her into
joining his Ninjitsu Foot Clan. They'll combine this treacherous task
with the mission they've had since their mutated beginnings - to thrash
Shredder and capture his Life Transformer Gun, the lone piece of
technology that can turn their rat friend, Splinter(tm), back into the
man he used to be.

So take control of these heroes in a half shell, and either claim total
victory over New York's premier Kick Man... or lead them onto the menu
at McTurtles (Home of the Quarter Flounder with Cheese).

--From the NES Teenage Mutant Ninja Turtles instruction manual.

Directions:

You'll start out as Leonardo, but you can change to any other turtle by
pressing start and selecting another turtle from the menu.

- Leonardo - Leonardo Leads, he's the middle turtle. His range is decent
and he's not that slow

- Donatello - Donatello does machines, his Bo has the longest range, and
can hit enemies behind him.

- Raphael - Raphael is cool but rude, his sais are short range but they
come out fast.

- Michelangelo - Michelangelo's a party dude, a lot like Leonardo. A
middle character.

There are three types of game areas.

- OverWorld: This is the area that has the top down view. You can use
your basic attacks to stop any foot soldiers that try to stop you. Watch
out for the steam rollers thought because they kill you instantly.

- Battle stages: Here you've got your full arsenal. Enemies swarm and
you'll wish the control was more responsive.

- Underwater stages: Tap A to swim up, tap B to swim down. Avoid the
electrical barriers and defuse the bombs. Watch out! You've got a time
limit!

Controls:

A Button: Jump
B Button: Use weapon
Start Button: Start game, pause/unpause game, bring up menu while in
play
Select Button: Switch weapon

Hints:

Boomerang makes the world go round
The boomerang. Get it and keep it. The boomerang is your best friend. As
long as you catch it you have infinite ammo.

http://consoleclassix.com/nes/teenage_mutant_ninja_turtles.html
*

*
470B031B
Teenage Mutant Ninja Turtles II
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1990
Developer: Ultra
Publisher:
Players: 1-2
_________________________
*
Welcome to the crime infested boroughs of New York, where one wrong look
at the right person can be your last. But the turtles sleep contentedly,
for they've made Manhattan a safer place for all. Especially since
they've sent Shredder to the local landfill. Or so they think.

While dreams of pepperoni pizzas dance through their heads, the turtles'
worst nightmares blast into Earth's atmosphere. Two intergalactic bounty
hunters have been attracted by the price Shredder has placed on the half
shell heroes' heads. Shredder's alive and looking for payback!

Although the turtles tossed Shredder into the metal jaws of a garbage
truck, his titanium battle helmet protected his maniacal mind from being
mauled. Upon awakening on a seabound garbage ship, Shredder vowed
vengeance.

After floating back to land on a pile of non-biodegradable styrofoam
cups, Shredder began training a new breed of Foot Soldier. One that is
better trained in the lethal art of Taekwondo. And one that will make
the ultimate sacrifice to defend his leader. But that was only the
beginning. Shredder journeyed throughout the universe, via his
Translocation Matrix Beam, recruiting the top bounty hunters. He chose
two.

Tora is a ten foot, half ton blizzard beast who, in 2000 years, has
never known defeat. Journeying from the distant ice planet of
Traglodoon, he has come to Earth needing only one weapon, his
devastating claws. His partner in cosmic crime is Shogun, an inhabitant
of Sector Six in the Dead Star Zone, and the mastermind behind the
Ultimate Galactic Sword.

But that's not all, folks. Shredder and his professional punishers have
again captured April O'Neil and plan to use her as turtle bait. Fail to
save this lovely journalist, and that's all she wrote!

Shredder's ten levels of terror, with a lethal leader at the end of each
one, are the deadliest the turtles have ever had to face. Even if you
survive the eight action riddled arcade areas, you still must contend
with the two new unbeatable bounty hunter stages. But the turtles stand
ready to fight through this shell squashing mess. For Splinter has
taught these turtles to fight with the ferocity of a lion.

--From the NES Teenage Mutant Ninja Turtles 2 instruction manual.

Overview:

After the so-called demise of The Shredder, the Turtles have been
chillin' for a while. Then Shredder came back and vowed revenge on the 4
Turtles! He also teaches his ninjas Taekwando, which will make them more
dangerous! He used his Translocation Matrix Beam to recruit some great
bounty hunters, Tora and Shogun! Shredder kidnaps April, to lure the
Turtles into his trap. Splinter also gets captured, which adds quite a
twist to the plot. So get ready for another shell-shockin' game, dudes!

Directions:

You can choose between 4 turtles: Leonardo, Donatello, Michaelango, and
Raphael. Each turtle has their own different style. But you probably
already know that. Moving on, you fight through 8 stages of grueling
butt-kicking action, each ending with their own boss!

Controls:

A Button: Jump, jump attack while pressing B
B Button: Attack, Jump attack while pressing A
Start Button: Pause/Unpause
Select Button: Select between 1 or 2 Turtles

Hints:

Extra lives & Stage select
At the Title Screen press B, A, B, A, Up, Down, B, A, Left, Right, B, A,
Start

Reviewer: LinkOfHyrule
http://consoleclassix.com/nes/teenage_mutant_ninja_turtles_2.html
*

*
554704F0
Teenage Mutant Ninja Turtles III: The Manhattan Project
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1992
Developer: Konami
Publisher:
Players: 1-2
_________________________
*
Sun. Sand. Surfboards. Shredder? Talk about a party pooper. The Teenage
Mutant Ninja Turtles try to take up a vacation only to have it cut short
by Shredder's shadiest sham yet. He'll stop at nothing for revenge. This
time that ice-hearted anti-hero made off with the entire island of
Manhattan. His sinister alien ally Krang has given him the technology to
rip the bustling borough from its earthly ties with a rumbling
earthquake and lift it into the sky. If our holiday heroes ever want to
see April O'Neil and the Big Apple in one piece again, they've got to
burn rubber and get back home!

DO THE SHELL SHOCK ROCK

Getting back to Manhattan will be no smooth sail. You'll have to use
every modus travelus imaginable, including jet surfboards, a battleship,
a blimp and your own ingenuity. Here's why. Shredder's set up dastardly
detours every inch of the way with the most mindless meat-ripping
maniacs ever to have a taste for turtle. And he's taught them quite a
few new treacherous tricks. The burliest beasts of all await at the end
of all 8 totally awesome levels. But keep that melon of a chin up;
you've got some stunning new moves yourself. You can take out enemies
and rack up points for the good guys. So suit up with the turtle of your
choice and prove that crime and late pizza deliveries never pay.

--From the NES Teenage Mutant Ninja Turtles 3 instruction manual.

Overview:

After a victory over their nemesis, The Shredder, the Teenage Mutant
Ninja Turtles decide to go to Florida to take a vacation. While watching
television, they learn that Manhattan is being pulled into the sky by a
giant spaceship! Like always, the Turtles grab their weapons for another
adventure!

Teenage Mutant Ninja Turtles 3 is similar to the other TMNT games in
terms of graphics and sound. Well, the music and sound effects are all
recycled, so it gives the series some continuity. At least they're good
music and sounds (Slash! Pow!). The characters are drawn and animated
well, and the backgrounds are nicely done as well.

Directions:

This game is very similar to the other games, so if your a fan of the
Turtles' NES games, you pretty much know the drill.

If you press A and B together, you can execute a special attack. Each
turtle has a different one. If you die, you can select a new turtle if
you want or keep the one you selected. Either way, you'll still lose a
REST. You'll run into a boss at the end, so be ready for anything he'll
dish out!

Controls:

A Button: Jump, attack while holding B
B Button: Attack, Jab and Toss while holding Down
Start Button: Pause/Unpause, confirm selections
Select Button: Switch between selection on title menu

Hints:

Stage Select
While on the title screen, press Up, Up, Down, Down, Left, Right, Left,
Right, A, B, Start to activate the Stage Select!

Reviewer: LinkOfHyrule
http://consoleclassix.com/nes/teenage_mutant_ninja_turtles_3.html
*

*
64acdee5,5f457c00,c8384aa5,2a590d10,cb668787,23d60b30,e139343c,e21acc29,a8f2bcff,a96a3e7e,daafaa09,44ea3296,091af2f2,bbd3373c,dc619da6,2c929bba,b8e5dba8,2866fd26
Tennis
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Tennis
Release Year: 1985
Developer: Nintendo
Publisher: Nintendo
Players: 1-2
_________________________
*
Tennis is a video game released for the Nintendo Entertainment System in
1985. The concept of the game is very basic in that the player controls
one person faced against an opponent CPU player. This game uses the same
scoring system as "real-life" tennis. The game also features a doubles
(2-player) option. The opponent CPU player can be set at 5 difficulties.

http://www.nesguide.com/games/tennis/
*

*
48e1cddb,b5199b65
The Terminator
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1992
Developer: Mindscape
Publisher:
Players: 1
_________________________
*
All the excitement of the original movie is rolled into one awesome
video game for the SNES. Play as Kyle Reese, the hero who's gone back in
time to help Sarah Conner escape fellow time-traveler, the Cyberdyne
Systems model 101 (AKA the Terminator.) Eventually, Sarah's son will be
the leader of an important social resistance unless, of course, the
Terminator catches her and ends any hope for human life.

Featuring six levels of white-knuckle gameplay, THE TERMINATOR furnishes
you with lots of awesome weaponry and you'll really need every bit of it
if you hope to reckon with the hyper-alloy robot chassis and human flesh
of your evil friend. Polish your reflexes and lose all sense of
remorse--it's time to become a mercenary. Six levels; excitement based
on the movie; awesome weapons; cool graphics; two-player action.

http://www.nesguide.com/games/terminator/
*

*
f8e895c2,2dfabd94,D2EC373B,323340B7,B53773CF,BD406C86,5E65444F,2577F4E6
Terminator II: Judgement Day
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1992
Developer: LJN
Publisher:
Players: 1
_________________________
*
Skynet wiped out 3 billion lives on August 29th 1997, you can change
history If you believe in NO FATE! WAR AGAINST THE MACHINES. Your
mission begins in the future As John Connor. You must destroy Skynet
defenses and send a reprogrammed T-800 terminator back in time to
protect you! But beware, if you don't terminate the advanced T-1000
liquid metal terminator it's hasta la vista, baby!

http://www.nesguide.com/games/terminator2judgementday/
*

*
ae92a014,851f59c1,17309a11,e9b1dfad,2c2275d6,93e756cb
Terra Cresta
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1990
Developer: Vic Tokai
Publisher:
Players: 1
_________________________
*
In the follow-up to Moon Cresta, a well-guarded planet is being invaded.
You will have to make a succession of passes over the landscape,
shooting out ground turrets and aliens. Numbered bases release power-ups
when shot - these can either be used in combination or (by pressing the
space bar) in Formation Mode, covering a wider range of shooting
positions. Each pass over the planet ends with a boss; the third and
final one with a boss who can only be killed if you are at maximum
power. Death puts you back to the start of the world.

http://www.nesguide.com/games/terracresta/
*

*
CD2B058C,0dd66846,8319B091,6D72C53A,8577BE94,D7B944B2,D0AB55DA,CF36AA1C,2C9D26E2,8E70BEEB,10CE6C82,110A9ADD,81C05199
Tetris
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1989
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
TETRIS is a new type of puzzle game from the Soviet Union that tests
your reflexes. It's really simple to play. Seven different shaped blocks
fall down the game field one after the other. The object of the game is
to keep the blocks from piling up to the top of the game field. To do
this, you can move blocks to the left and right, and rotate them as they
fall. If you can completely fill in one horizontal line, that line
disappears and you get points. If the blocks pile up to the top of the
game field, then that's the end of the game. TETRIS is simple,
easy-to-understand, but difficult to drag yourself away from!

TETRIS originally came from the word "tetra" meaning the number 4. By
rearranging four squares, you can make seven different shapes which are
the pieces used in this game.

--From the NES Tetris instruction manual.

Overview:

When this game was released in 1989, it became an instant classic, along
with Pac-Man, Super Mario Bros. and many others! The Russian-themed
music got into everyone's head, and people were playing Tetris even in
their sleep. A huge hit that started a new era in video gaming.

Directions:

In this classic game, you must get through as many lines as possible!
There are two modes: A and B. In Mode A, if you destroy 10 lines, you
move up one level. In Mode B, you must destroy 25 lines! The Tetris
pieces come in many shapes and forms, so use different tactics to
prevail!

Controls:

A Button: Rotate pieces to the left
B Button: Rotate pieces to the right
Start Button: Pause/Unpause, make selections
Select Button: Hide preview of next piece

Hints:

Start With 4 Free Lines on B-Type Game
Start the game and wait for the demo. When the computer eliminates the
four lines at once (makes a tetris), and the screen begins to flash,
press start. Now start a B-type game. The screen will flash, and you
will start with extra points plus 4 less lines to eliminate.

Warp 10 levels ahead
Select the level you want to go to and hold A, then press START, you
will be 10 levels ahead.

Reviewer: LinkOfHyrule
http://consoleclassix.com/nes/tetris.html
*

*
77b811f0,b6c0718b,761cffdd,b87bc8b6,8bef711a,f700235b,415BB256
Tetris 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1993
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
The Birth of a New Tetris

Tetris 2 is a new edition to the family of puzzle games that began with
the megahit, Tetris. Tetris 2 consists of red, green, and yellow blocks.
In the original Tetris game, the object was to erase the blocks by
arranging them horizontally across the screen. However, in Tetris 2,
your goal is to arrange three blocks of the same color vertically or
horizontally. This will cause the set of three blocks to disappear.
While maintaining the "simple, but fun" tradition that was started with
the original Tetris, Tetris 2 moves ahead as a game that is even more
challenging and more fun to play.

--From the NES Tetris 2 instruction manual.

Overview:

Raindrops keep falling on my head, or in this case, block groups. The
objective of the game is simple; erase blocks by arranging three blocks
of the same color either horizontally or vertically, which will cause
the three aligned blocks to disappear. Since you cannot start a nuclear
war by playing Tetris2, simply begin the game and learn as you go. There
are game options which you might explore at your leisure. Tetris was a
MAJOR hit when it debuted and fans of it should be happy to have another
challenge.

You can select from four choices of background music, none with that
over-the-top-treble so you should be able to find some tunes that are
enjoyable to play by. The action sounds include some nice explosion
sounds whenever blocks are eliminated.

The graphics are excellent, with shading on the blocks, and the
backgrounds come in various shapes that should keep you from becoming
bored. The colors are somewhat subtle, not glaring, which you might or
might not like.

As with the original game, the falling of the blocks speeds up as you
advance. Or maybe I just slow down.

Directions:

Turn the falling blocks in the orientation you desire and move them to
where you need them using the Control Pad, and accept the consequences.
"Down" causes the blocks to fall more quickly.

There are, in addition to the falling blocks, "Flash Blocks" and "Fixed
Blocks".

If you erase a "Flash Blocks" of a particular color (red, green or
yellow) all fallen blocks of the same color on the screen will
disappear. If you eliminate all of the different colored "Flash Blocks"
you advance to the next level. If you eliminate all of the "Fixed
Blocks", you will also advance to the next level. And of course, you
receive points and bonus points for all of your hard work.

The Two player option apparently just places two Tetris screens beside
each other. If you find another arrangement consider yourself lucky. I
didn't.

Controls:

A Button: Clockwise
B Button: Counter-Clockwise
Down: Speed Downward
Start Button: Start, Pause

Reviwer: WillyTheRat
http://consoleclassix.com/nes/tetris_2.html
*

*
712d8472,3e3ff3c4,a1c64409,f3de939d,623aa009,52496a0c,875d12ea,5717f861,8f4184db
The Three Stooges
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Arcade
Release Year: 1989
Developer: Activision
Publisher:
Players: 1
_________________________
*
The Three Stooges come upon an old widow, her three daughters and their
orphanage, which is in extreme disrepair. On top of that, an
unscrupulous banker demands the mortgage payment of $5000 within thirty
days. The trio immediately sets out to collect the money. Several
options for getting (or not getting) money are presented: from dropped
wallets to finder's fees to participating in competitions: Hospital,
Boxing, Pie Serving, Radio Quiz, and "Dough Balls in the Soup".

There is also an interesting option which seems trivial at first, but
becomes important as the game progresses: Each day, the choice of
options is made by a hand moving randomly between several panels, which
also includes a mouse trap. As the days pass, the hand speeds up, and if
the player is not careful, he will lose a finger to the trap(s) (and if
all fingers are disabled, the game is over). With a special option, the
speed can be reduced by having the Stooges "blow off steam"; the player
controls Moe as he attempts to hit either Larry or Curly, and for each
hit the selection speed is reduced.

http://www.nesguide.com/games/threestooges/
*

*
0b80795e,442b8fea,98cc487b,40607c77,d05b4383,09c647fb,a99becef,5c7ca19a,2b8eb168,6E18727F
Thunder & Lightning
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Romstar
Publisher:
Players: 1
_________________________
*
A "Breakout" type game with interesting characters such as Mr. Chin and
the Thunder Warrior. Mr. Chin holds a stick over his head that acts as
the paddle. If your ball hits one of the power-up carriers (Flying
Saucer, Submarine or Airplane) you have to try and pick up the released
power-up while continuing to keep the ball in play.

http://www.nesguide.com/games/thunderandlightning/
*

*
16c1da8a,3b680846,8eb17761,406f0ced,e39ba6dd,268edcf0,36c32143
Thunderbirds
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1990
Developer: Activision
Publisher:
Players: 1
_________________________
*
Each of the pilots have been assigned a particular ship, but only DR.
BRAIN can visualize the global extent of HOOD's plants - and even he
can't comprehend the full dimensions of the scheme. But as DR. BRAIN
determines the targets of HOOD's attacks, he'll mark them on a world map
in yellow.

When you choose to take on a site, the marker will change to a blue
triangle. When a site has been neutralized, it turns pink. Due to the
massive nature of HOOD's threat, it will take him 60 days to ready his
power source. But that doesn't help the TBirds much, since a TBird ship
damaged in an attack can take 3 days to repain, and there's no guarantee
that DR. BRANI can determine all of the places the TBirds will need to
attack when he first evaluates HOOD's scheme. So, there's no time to
waste!

http://www.nesguide.com/games/thunderbirds/
*

*
6c430704,911068c0,e99b68fd,3592b079,0cbf9408,1e8bed57
Thundercade
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1989
Developer: American Sammy
Publisher:
Players: 1
_________________________
*
Terrorism has reached new heights. AATOM (Atomic Age Terrorist
Organization of Miracali) has constructed their own nuclear power plant,
and threaten the world with atomic terror.

The world powers have decided to initiate operation THUNDERCADE to stop
AATOM. Equipped with a high-preformance combat motorcycle, sidecar
cannons, and backed by a precision B-7 bomber, you set out on the
dangerous mission. The wind rages through your hair as your cycle
charges into enemy territory. Your sidecar cannons unleash a storm of
hot metal rounds, shredding tank armor and shattering concrete. When the
going gets rough, you call in air support and let the flyboys wipe'em
out. Through city streets, forests, and strongholds you fight, but can
you make it to the fortress and save the world?

http://www.nesguide.com/games/thundercade/
*

*
f777d9ad,3d73603c,b774c6d7,445e6d83,54743382,fbbd5dec,1ad8d039,86709677,da1be911,08836410,c05e6e86,99a0d331,8a3a4590,c9806f9d,e0509f1d
Tiger-Heli
Alternate name: Kyuukyoku Tiger
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1987
Developer: Acclaim
Publisher:
Players: 1
_________________________
*
The game is a vertical scrolling shooter where the player controls a
helicopter taking on hordes of enemies which include tanks, battleships,
and artillery. It is interesting to note that, besides some airplanes
taking off, there are no flying enemies in the entire game. The player's
main weapon is an unlimited supply of missiles which travel a max
distance of half the screen's height. The player also has two bombs
which destroy all objects within a large circular radius. These bombs
can be blown off by enemy bullets.

The player is killed after only one hit, and is re-spawned to a point
approximately one whole vertical screen-length previous. The player is
given three lives initially and bonus lives are awarded at 20000 points
and every 80000 points thereafter. Flashing crosses scattered throughout
each level award players powerups depending on which color the cross is.
A red cross will gives the player one side-firing mini-heli which shoots
perpendicular to the player's helicopter. A white cross yields a forward
firing mini-heli. It is possible to have a mix and match of side-helis,
totalling no more than two. The green cross will award the player with
an additional bomb, if the player currently has less than two. Grabbing
powerups when not necessary yields 5000 points.

http://www.nesguide.com/games/tigerheli/
*

*
1cf4311c,3c8f2d80,ac7160b3,0c22720a,964898a8
Times of Lore
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing
Release Year: 1991
Developer: Toho
Publisher:
Players: 1
_________________________
*
Years ago the High King Valwyn of Albareth exhausted himself keeping
invaders out of his kingdom. After many battles, the King left on a
journey to visit his homeland and get some rest. It's several years
later, the King is still away, and the kingdom has been overrun by dark
magic and evil creatures. In need of a hero to rid the land of all that
is evil, the people of Albareth put out a call for an adventurer brave
enough to face the dangers.

In TIMES OF LORE, you're just the one for the job. As you travel around
the lands of Albareth, you'll engage in vicious battles with
unimaginable beasts that will challenge your strength and skill. As you
develop your character, you'll get stronger, more skilled, and more
courageous as you fight for the people of Albareth. Action-RPG; save the
land of Albareth; fight monsters, demons, and other evil creatures;
develop your skills to become a noble warrior; one player only.

http://www.nesguide.com/games/timesoflore/
*

*
b4f39a36,639d4c4d,568ba1bd,E278D1E5
Tiny Toon Adventures Cartoon Workshop
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Educational/Children
Release Year: 1992
Developer: Konami
Publisher:
Players: 1
_________________________
*
Instead of just watching Tiny Toon Adventure cartoons, why not create
your own? With TINY TOON CARTOON WORKSHOP, that's exactly what you'll be
doing in no time flat! You're in charge of every aspect of your cartoon,
including the character, setting, the action, music, sound effects, and
dialogue. You can direct one or two characters, and there's a wide
selection of classic cartoon phrases you can use to create your very own
masterpiece.

If you've got the patience and the skill, you can create a cartoon that
is up to five minutes long! And you can save your creations for later
viewing by recording them with your VCR. Forget all those years of
schooling you can be a cartoonist right now with TINY TOON CARTOON
WORKSHOP!

http://www.nesguide.com/games/tinytooncartoonworkshop/
*

*
b34ed396,04545613,912352a5,8b3cc7a9,5038eaa9,6bda1498,025fa18c,e52634bc,342c78f6,d8b9bf0a,0e4071c0,0680a2dc,0d2065c4,9429808f,a9dfa32d,fb57b7de,6466ca53,33612fdd,134bd3a2,7D3064BD
Tiny Toon Adventures
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Konami
Publisher:
Players: 1
_________________________
*
There's trouble brewing in Acme Acres

The residents of Acme Acres sat on the steps of Acme Looniversity
singing the blues. They've been carrying on this way ever since that
menace to merriment, Montana Max, kidnapped Babs Bunny. What they
wouldn't do to hear just one of her knock-knock jokes again.

You see, it all started during the Animation Festival at Acme Loo. The
festival has always been a grand celebration in Acme Acres, highlighted
by the acreenings of student films. Every year Montana Max tries to
bribe the judges to vote for his film befcause he is accustomed to
having his way. He's a rich dude with an attitude. Monty has always been
jealous of Buster Bonny and it only made matters worse when Buster won
"Best Student Film".

That's when mean-hearted Monty reached maximum boil. He was going to get
even if it was the last thing he did. While Babs was on her way to
Buster's house to congratulate him on his win, Monty and his thugs lured
her away to his mansion with the promise of making her a star. To parade
his prize catch, Monty brought a TV station and broadcast a live
"na-na-you-can't-catch-me" speech for all of the stunned citizens of
Acme Acres to see.

Well Buster was one bummed out bunny. He was even about ready to give up
jumping. But here comes his pals Plucky Duck, Dizzy Devil and Furrball
to pledge their help in rescuing everyone's favorite female bunny. With
a little help from you, Buster and his buddies can now set out on their
adventure- packed mission to the outer fringes of Acme Acres to rescue
Babs. Can they possible survive the slew of snares that Monty had laid
out for them? You better get jumping or it'll be "curtains" for our
playful pals!

--From the NES Tiny Toon Adventures instruction manual.

http://consoleclassix.com/nes/tiny_toon_adventures.html
*

*
ab36e3f7,64a605e5,632f5cab,1E265D3D
Tiny Toon Adventures II
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1993
Developer: Konami
Publisher:
Players: 1
_________________________
*
When the Tiny Toons Plucky Duck, Hamton, Furrball, Babs Bunny, and
Buster Bunny are invited to a new amusement park, they're bursting with
excitement and anticipation. But once they're inside the park Wackyland
the Toons realize they're in trouble, because the owner is their
archenemy, Montana Max.

The attractions in Wackyland are prank-filled rides disguised as
legitimate ones, and it's up to you to help the Toons get through each
of the five rides unscathed. Along the way, you'll be confronted by four
foes Roderick Rat, Batsy, Arnold the Pit Bull, and Elmyra that will
cause all kinds of problems. If you can get through all five rides and
survive the traps that are scattered throughout the park, you just might
be able to get back home safely.

http://www.nesguide.com/games/tinytoonadventures2/
*

*
ac05464f,0d1c6fe7,fdcc7fa4,9d179922,99ce179b
TMNT Tournament Fighters
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Fighting
Release Year: 1994
Developer: Konami
Publisher:
Players: 1-2
_________________________
*
Be your favorite TEENAGE MUTANT NINJA TURTLE and master your ultimate
ninja skills in their action packed world. Roam NYC streets, scour
underground sewers and fight your way across rooftops on a collision
course with The Shredder and his vile pack of Foot Ninjas. 12 arenas;
four modes; eight difficulty levels; adjustable speeds; two-player
action.

http://www.nesguide.com/games/teenageturtlestournament/
*

*
5bd50be6,9060e79b,d5becc1d,A0953032
Toki
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Taito
Publisher:
Players: 1
_________________________
*
The hero of the game is a young jungle-man named Toki. One day the evil
wizard Dr. Stark kidnaps his girlfriend Wanda. When Toki tries to save
her, he is turned into a monkey! Now Toki has to find Dr. Stark in his
palace, to rescue Wanda, and to become a human being again!

It is a platform game with a lot of various levels: jungle, underwater,
volcanic caves, on the ice... Toki's only weapons are spitting on the
enemies or jumping on them and crashing them. There are many
possibilities to upgrade his spitting "weapon"; for example, if he finds
an upgrade, he can spit fireballs. This game is ported from an older
arcade version.

http://www.nesguide.com/games/toki/
*

*
fca83867,16a631c9,e4ecc582,f26e8502,bbd4d41e,1fdae3ce,4f25318c,4c887b50,064d7347,60794865,44824380,98EB148B
Tom & Jerry (and Tuffy)
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Hi Tech
Publisher:
Players: 1
_________________________
*
The World's Wildest Game of Cat and Mouse! CRASH! They're at it again-
everybody's favorite cat and mouse team, Tom & Jerry! In this fast and
frenetic adventure, Jerry's counting on you to help him find his nephew,
Taffy before Tom can trap him in his razor- clawed clutches. It's a
classic cartoon chase game filled with wild action, incredible
excitement and silly surprises! Based on the animated characters; search
for Jerry's cousin Tuffie; 10 levels; slow Tom down with marbles;
variety of power-ups.

http://www.nesguide.com/games/tomandjerry/
*

*
013bd19f,e11f328d,64ccf7f7
Tombs and Treasure
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing
Release Year: 1991
Developer: Infocom
Publisher:
Players: 1
_________________________
*
Tombs & Treasure is predominantly about solving puzzles and interacting
objects with one another as they are found throughout the Mayan city.
When travelling from temple to temple, the only available action is to
walk using the D-pad. However, once a temple is entered, the player may
start exploring much more thoroughly. Using a list of picture-based
action keys ("Go", "Push", "Wash", etc.), the characters can interact
with the environment, inspecting it for clues and manipulating it to
unlock another area elsewhere.

There are several items to collect, as well, whose purpose can be
learned by looking at them. Interestingly, the game gives each of the
three characters -- the boy, the girl, and Jos -- their own special
attributes to let them all contribute to the quest. The boy is the
player's in-game avatar and usually does the most hands-on work; the
girl is talented musically; and Jos is very strong and able to move
things the other two cannot. However, some light turn-based combat also
faces the player when a demon is encountered inside a ruin. These
encounters almost always happen in the very first room of a ruin,
although there are some exceptions.

Fighting is accomplished, simply enough, using the "Fight" command,
although it should be noted that doing this means the player is using
his bare hands. Equipping the sword is done before each fight by
selecting "Use", and then highlighting the sword in the inventory,
first. Battles are strictly turn-based, with no means of healing, and
are simply bashing away at the monster until one or the other is dead.
However, it is possible to run away from the fight with the "Go"
command, with the player being fully healed when he comes back to try
the battle again later.

http://www.nesguide.com/games/tombsandtreasure/
*

*
568857fa,f43c72d3,f52ea47d,5d0b3169,8ac1ea1a,d7880187,a67f2b9e,01f080f6,147c91fa,8DD55C5F,0c9a67a8
Top Gun
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1987
Developer: Konami
Publisher:
Players: 1
_________________________
*
You are a pilot. Blow stuff up.

Directions:

Complete the objective given to you during your briefing. Before each
mission, you can choose a missile type. The more powerful the missile,
the less you have.

When landing or refueling be sure to watch the instructions and follow
them. Press A to Speed up and B to Slow down when they ask you to.

Controls:

A Button: Fire Missile
B Button: Shoot
Start Button: Refuel when Low
Select Button: Nothing

Reviewer: Agoaj
http://consoleclassix.com/nes/top_gun.html
*

*
4519fb7a,c09e0b7d,cb569506,B28238A7
Top Gun II: The Second Mission
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Simulation
Release Year: 1990
Developer: Konami
Publisher:
Players: 1
_________________________
*
So you think you're hot stuff because you single-handedly won the war
for us in the Persian Gulf? Well, that's going to feel like it was
child's play after you get a look at your next mission.

In TOP GUN: The Second Mission, you'll be going up against a ruthless
legion of planes, tanks, ships, and satellites that'll be firing
missiles, cannon bursts, and anti-aircraft fire that have your name
written all over them! You'd better master those Low-G YoYos, Immelman
Turns, and Split-S Turns if you hope to survive out there. If you're not
ready to take on an entire army by yourself, go head-to-head with a
friend in some hardcore dogfighting action. Either way, you'll need to
keep your cool if you're going to survive remember, this is not and
exercise!

http://www.nesguide.com/games/topgun2/
*

*
178cb593,c4778ec4,3f8fe212,cf3be5e5
Total Recall
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1990
Developer: Acclaim
Publisher:
Players: 1
_________________________
*
You are Quaid. Just a regular guy with a day job - who'd like to visit
Mars. Then you see this commercial:

"..buy the -memory- of your ideal vacation - cheaper, safer, better than
the real thing. Just call Rekall."

So you do.

"Let me tantalize you," says the Rekall salesman. "You're an undercover
agent, people are trying to kill you left and right. You meet a
beautiful woman. And by the time it's all over, you've got the girl,
killed the bad guys, and saved the planet."

You smile reluctantly.

"OK," you agree. "Give me the memory implant."

Who are you anyway?

You're Douglas Quaid, right? A guy who does heavy construction
downtown... Or are you?

You go to get this brain implant, one that leaves you with memories of a
Martian vacation. But when they tap into your grey matter to prime you
for the implant, they hit a memory cap...

Someone wanted you to forget who you were, where you've been, what
you've done...

You work your way back home - fending off thugs with your bare hands -
only to find your wife isn't really your wife. And your marriage is
merely another memory implant. Plus, hired guns are after you. You gotta
split.

So you end up in an abandoned cement factory. Weird place. Keep your
guard up there.

And, oh yeah, there's one guy you never want to even get close to.
Richter. Avoid him at all costs.

Things get really hectic when you're on the run. So you gotta keep your
strength up. Pop energy canisters whenever you can get your hands on
'em. And stay away from dark alleys.

If you stay cool, you'll get an offer for a free ride to Mars. Take it.
It's the only way you're ever going to find out what's really going on
here.

Mars is a strange place. It's like the Wild West of The Future. They're
mining some kind of super-valuable stuff called turbinium ore. And
everyone wants a piece of the action. But a power-hungry guy named
Cohaagen is trying to run off with the whole enchilada. Why doesn't
anyone stop him? Could it be that this was -your- job?

Somewhere in this fiery red planet lies the answer to the two most
important questions of your life: who are you? and who is it that
doesn't want that question answered?

--From the NES Total Recall instruction manual.

http://consoleclassix.com/nes/total_recall.html
*

*
2873a536,9cbaddc7,c76a716e,a5d4b690,3cea0142,42a46c1c,e6b1da9b,378a9ea3,434a03d2,8087ea5a,1aae1e51,a7d711d9,6B211E1A
Totally Rad
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Jaleco
Publisher:
Players: 1
_________________________
*
Jake is hired as an apprentice magician by Zebedia Pong and was training
when some strange people attack and kidnap his girlfriend, Allison. Jake
goes on a quest to find out about where they came from and why they
wanted Allison. Afterwards, Jake discovers Allison's kidnapping was a
feint to force Allison's father, a renowned scientist out of hiding.
Jake must not only save Allison's father, but ultimately battle an evil
king who plans to lead a group of underground-dwelling people in a
battle against the people of Jake's world.

http://www.nesguide.com/games/totallyrad/
*

*
ea9add01,081b9141,c9d45796,6777a8fd,a9824415,f848d24c,2501eebe
Touchdown Fever
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Football
Release Year: 1991
Developer: SNK
Publisher:
Players: 1-2
_________________________
*
Touchdown Fever is an arcade football game from SNK. Go head-to-head
against the computer or a human opponent, or team up with another human
player vs. the computer. Choose five, ten, or fifteen minute quarters
for either league match (single game) or tournament play.

There are 12 teams from NFL cities to play with (six East, six West),
although there is no NFL license and no real NFL players. Offensive
plays can be run from five basic formations: long pass, short pass,
quarterback sneak, running backs, and field goal kick/punt. There are no
formations or plays on defense, but there are two possible players (A or
B button) to take control of before the snap. The player perspective is
top-down and vertical-scrolling. Standard football scoring rules: most
points after four quarters wins!

http://www.nesguide.com/games/touchdownfever/
*

*
da9ad540,579596e7,a2c69966,2D01169D
Toxic Crusaders
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1992
Developer: Bandai
Publisher:
Players: 1
_________________________
*
As Toxie, your first order of business is to defend the city of
Tromaville from the nefarious Dr. Killemoff and the Radiation Rangers.,
While running some experiments at the Island City Chemical Plant, Melvin
Junko accidentally falls into a vat of Grossolium 90.

The highly toxic substance turns Melvin into Toxie, a heinously deformed
mutant of superhuman size and strength. After joining his newfound
friends Major Disaster, Nozone, Headbanger, and Junkyard in the TOXIC
CRUSADERS, Toxie adopts a life of crime fighting. He will not rest until
all evil is eliminated.

http://www.nesguide.com/games/toxiccrusader/
*

*
184108d0,741c1fba,d3b42f6d,a19e2e6b,67c2c8fc,ba550768
Track & Field
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports
Release Year: 1987
Developer: Konami
Publisher: Konami
Players: 1-2
_________________________
*
Track & Field helped to popularize the button-mashing style of gameplay,
in which a player must hit a button on their controller as fast and as
many times as possible in order to make their in-game athlete move
quicker. This design rapidly incorporated into clones like Epyx's Summer
Games. Many contemporary athletics games still use this form of control
as a part of their gameplay.

http://www.nesguide.com/games/trackandfield/
*

*
a88fd0fe,6473a299,60693113,77e481d1,93389731,206c06f0,675d98c7,6d451859,742c11f9,d8fb2e74,e1927ead,1212b0c9
Track & Field II
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports
Release Year: 1989
Developer: Konami
Publisher: Konami
Players: 1-2
_________________________
*
Track & Field II is the sequel to Track & Field created by Konami for
the NES in 1988. It still continues the Olympic-themed sports events,
but adds more realism by choosing a country for the player to represent.
The series boasted 15 sporting events, with two of them available as
bonus stages between rounds of the "Olympic" mode. It is based on the
1988 Summer Olympics in Seoul, South Korea, hence the introduction of
Taekwondo (a Korean martial art) as one of the events.

http://www.nesguide.com/games/trackandfield2/
*

*
d4ab7922,ce522671
Treasure Master
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Adventure
Release Year: 1991
Developer: American Softworks
Publisher:
Players: 1
_________________________
*
After the game's release in late 1991, players had until noon EST on
April 11, 1992 to practice beating the game. At this time, MTV revealed
a secret password. By entering in this password and the game's serial
number before beginning the game, players unlocked a secret "Prize
World". After this, players had until midnight to complete the entire
game including the Prize World. This prompted the game to reveal a 24
character code. By calling in to a special hotline with this code,
players had a chance at winning one of 36,252 prizes.

http://www.nesguide.com/games/treasuremaster/
*

*
dd6141df,54d076a6,e275bd1c,85bc1046
Trog!
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Arcade
Release Year: 1991
Developer: Hi Tech
Publisher:
Players: 1
_________________________
*
Welcome to the prehistoric land of Og, where a one-eyed caveman named
Trog fends for himself by hunting dinosaurs. In TROG! you have to help
Spike and Bloop two dinosaurs avoid becoming Trog's next meal. You'll be
on the run through 50 wacky islands as Trog uses his newest inventions
fire, the wheel, and the pogo stick to increase his chances of scoring a
kill.

Luckily, you can find power-ups to turn the tables, such as pineapples
that will turn you into a T-Rex that can flatten your pursuer in one big
step! Whether you play by yourself or against a friend, TROG! will put
your survival instincts to the test.

http://www.nesguide.com/games/trog/
*

*
990dc633,870d84e1,cf378fb2,69b8d663,7981aeb2,7107351a,74334069,7c416174
Trojan
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1987
Developer: Capcom
Publisher: Capcom
Players: 1 or 2 alt
_________________________
*
The story describes a post-apocalyptic world in the near future,
devastated by Demonic-inluence of evil sects and by Wars. The spirits of
warlords from past ages have been brought back to life, destroying
civilization with disease and insanity. The bodies of the strongest
survivors, the "chosen", are possessed by this violent spirits to rule
the small, peaceful tribes with an iron fist. (Similar plot to Mad Max,
Fist of the North Star, or Cyborg).

The supreme leader of this new order is known as Achilles. You play as
one tribe young warrior resistant to the evil spirits, trained in
martial arts, who has taken the battle-name Trojan. Your mission is to
infiltrate the lands of the evil army, fighting against pirates and
gladiators and exorcising these human-demons from the earth in a
gothic/industrial wasteworld.

http://www.nesguide.com/games/trojan/
*

*
24643875,bf574ebe,cb952042,b084613b,d37e5186,D3FFFBA8
Twin Cobra
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1990
Developer: American Sammy
Publisher:
Players: 1-2
_________________________
*
Twin Cobra is a two-player helicopter scrolling shooting game published
by Taito Corporation, distributed in North America by Romstar, and one
of the more popular arcade games developed by Toaplan. The game is a
sequel to Tiger Heli, and it was ported to the NES, Sega Mega Drive, and
PC Engine. The music was created by Tatsuya Uemura.

http://www.nesguide.com/games/twincobra/
*

*
cf0da089,fc2f727d,f86ec595
Twin Eagle
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1989
Developer: Romstar
Publisher:
Players: 1-2
_________________________
*
Twin Eagle is a vertically scrolling arcade style shooter. You control a
helicopter, and need to earn points by shooting or bombing the various
(and numerous!) enemies you'll encounter. Planes, helicopters, tanks,
anti-aircraft guns, foot soldiers, and more will all be trying to bring
your mission to an abrupt end! Occasionally, you may find hostages when
a building is destroyed; try to rescue as many of the hostages as you
can to earn extra points.

Your helicopter has the ability to pick up extra weapons. After
destroying certain enemies, a power up will be left behind which can
give you one of four different types of firepower (the regular machine
gun, canon, two way fire, or missiles). Other power ups that can be
found include bombs (which can be used to destroy everything on the
screen), extra speed, and weapon power up (increases the capabilities of
whatever type of weapon you currently have).

http://www.nesguide.com/games/twineagle/
*
************************************************U************************************************
*
c1a9e6c0,8ebce2b9,75f8b8d3,996a51bf,55cf4405,46cd62b2
Ultima III: Exodus
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing
Release Year: 1989
Developer: FCI
Publisher:
Players: 1
_________________________
*
The story of Exodus centers on a quest (back in Sosaria) to destroy the
final remnant of the evil Mondain and Minax. Exodus features
revolutionary graphics for its time, being the first computer RPG to
feature animated characters. Also, Exodus differs from previous games in
that players now direct the actions of a party of several characters
rather than just one.

Players now battle groups of enemies on a separate battle screen, where
the player has to understand fairly complex weapons and magic systems
and employ rudimentary tactics in order to overcome each opponent, as
opposed to the system in the previous two games, in which the player is
simply depicted as trading blows with one opponent on the main map until
either is defeated.

http://www.nesguide.com/games/ultima3exodus/
*

*
c7f5b3d8,ee304920,6c0a7f5d
Ultima IV: Quest of the Avatar
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing
Release Year: 1990
Developer: FCI
Publisher:
Players: 1
_________________________
*
Instead of the statistics-oriented character creation process typical of
early computer role-playing games, in Ultima 4, players choose their
character type by answering a series of ethical dilemmas. These
situations have no easy resolution; players must rank the eight virtues
and whichever stands as their highest priority determines the type of
character they will play. For example, choosing Compassion makes you a
Bard; Honor a Paladin, Sacrifice a Tinker, and so on.

http://www.nesguide.com/games/ultima4questoftheavatar/
*

*
2d8c2829,05cd989a,2102d281
Ultima V: Warriors of Destiny
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing
Release Year: 1993
Developer: FCI
Publisher:
Players: 1
_________________________
*
In Ultima 5, you, the Avatar and Hero of Britannia, are called back to
deal with a new threat - the tyrant Blackthorn, who, after the
disappearance of Lord British, now rules the land by enforcing the
virtues upon the will of the people, corrupting their meaning in the
process.

http://www.nesguide.com/games/ultima5warofdestiny/
*

*
a02c9493,83590206,38b2e6ca,efa7cd68,4a411cd5,0DADBAC6
Ultimate Air Combat
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Simulation
Release Year: 1992
Developer: Activision
Publisher:
Players: 1
_________________________
*
While most wars throughout history were won and lost on the ground or at
sea, we've entered a new era of fighting where most of the action takes
place in the air. In ULTIMATE AIR COMBAT, you're the best fighter pilot
in the world, and your country needs you to bring your skills to the
front and help end an ongoing conflict.

You can choose between the F-14 Tomcat, the F-18 Hornet, and the Harrier
II as you embark on a 36-mission campaign to take out an evil dictator
and his renegade army. You can customize the arsenal on your plane by
choosing from 20 devastating weapons you'll use in air-to-air and
air-to-ground combat. The 360-degree action will have your head
spinning, but you'd better keep your cool if you're going to go home a
hero!

http://www.nesguide.com/games/ultimateaircombat/
*

*
b5ffe9e3,efeacd11,42642A3E
Ultimate Basketball
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Basketball
Release Year: 1990
Developer: American Sammy
Publisher:
Players: 1 or 2 vs
_________________________
*
The game plays like a conventional sports video game. The player choses
from a list of eight available Teams, and controls five players on the
team on the court, though only one player may be directly controlled at
a time. There is a championship mode and a single game mode in the game.
The game is unlike later sports based video games in that doesn't use
real professional or college basketball players. The players a player
may select for his team are entirely fictional, as are their statistics.

http://www.nesguide.com/games/ultimatebasketball/
*

*
d6a0ce38,71963e11,7d0b715b,762b88b5
Uncharted Waters
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing
Release Year: 1991
Developer: Koei
Publisher:
Players: 1
_________________________
*
Make history as a young Portuguese captain, as you set sail towards fame
and riches. With your first mate steering the ship, you'll make your way
to distant lands on a series of complex missions and breathtaking
adventures. Stubborn merchants will sell you rare spices and valuable
gems, which you can then sell to turn a profit.

Use your money to upgrade your fleet, or buy supplies to help you in
your struggles against pirates, storms, and more. You'll have an armada
of historically accurate sailing vessels as you try to reach famous 16th
Century ports. If you can win a few new allies for Portugal, the King
will reward you handsomely. Anchors aweigh and port ho!

http://www.nesguide.com/games/unchartedwaters/
*

*
8579fa86,6b7f1852,87a2ae74,0ad30f8d,317b54af,72E2395B
Uninvited
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing
Release Year: 1991
Developer: Kemco
Publisher:
Players: 1
_________________________
*
The tires screeched loudly as you slammed on the brakes, swerving to
avoid the shadowy figure in your headlights. Your sister screamed as
your car careened off the road towards a tree. Then everything went
black.

You awaken at the wheel of your crumpled car and realize that you are
alone. Your sister must have gone for help. The aroma of gasoline
assaults your nose, urging you to get out of the car as quickly as
possible. As you exit the car, it bursts into flames. Before you looms a
creepy old mansion. Could your sister have gone there for help? Are you
to become the next uninvited guest?

--From the NES Uninvited instruction manual.

Overview:

You find yourself an Uninvited and unwilling guest in a house of
horrors. Roam the mysterious mansion to find your missing sister. Search
through various rooms, examine objects, pick up different items and use
them to fulfill your quest.

Directions:

In the tradition of games like King's Quest and Quest for Glory,
Uninvited is a first-person adventure/puzzle. The interface is a bit
cumbersome in that you can't just type in "get the bottle" or "use the
key" like you would on most computer games, it's all menus and pointers.

Still, it doesn't take any of the fun out, and it's not like you need
lightning responses on a game like this. The challenge and the thrill is
in finding the pieces of the puzzle and putting them all together.

I should mention that there is no RPG aspect and no fighting in
Uninvited. Everything here can kill you easily, so the outcome of each
encounter depends solely on whether you do the right thing. Save often,
because there are many ways to die, and you're going to bump into most
of them.

Controls:

A Button: Select a Command, Scroll through messages
B Button: Cancel Selection
Start Button: Start Game
Select Button: Change windows

Hints:

Save...
Often. Worth mentioning again.

Keep Moving
You can't always solve every puzzle as soon as you come to it. Keep
looking around to find more information or different items which may be
useful. If you get stuck you might resort to the "do everything to
everything" approach, but at least try to exercise some logic and
patience first.

Reviewer: jcooper
http://consoleclassix.com/nes/uninvited.html
*

*
03f5b691,4d74b4c5,4d2c14a9,18efd935,7e5ad314,6976f048,9ed4f914,da18825a,88fafa1d,353910d0
Untouchables
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1991
Developer: Ocean
Publisher:
Players: 1
_________________________
*
You are THE UNTOUCHABLES in this side-scrolling action game. Play as
Elliot Ness after the ruthless Mafia boss Al Capone. You have various
tasks throughout the six levels and a variety of weapons to pick up such
as a shotgun or tommy gun. Watch out for Capone's henchmen though.

http://www.nesguide.com/games/untouchables/
*

*
4c764b14,0770cdaa,4423651f,4bfc2c5f,f9593711,f4d7e688,3019d37f,1370847e,13d5d376,b5d5d6e4,4190108d,ca6a9c28,2e1eb593,50f66538
Urban Champion
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Fighting
Release Year: 1986
Developer: Nintendo
Publisher: Nintendo
Players: 1 or 2 vs
_________________________
*
The purpose of the game is to knock the other player into a sewer
manhole.There is a time limit, and the player has a set limit of
stamina, both of which are represented by numbers. The player has two
types of attacks: a light punch and a heavy punch. The light punch
doesn't push your opponent as far as the heavy punch, but it is harder
to block. The heavy punch sends your opponent reeling backwards, but can
be blocked easily and takes a bit longer to pull off.

For every punch you throw, you lose 1 stamina. Flower pots are
occasionally dropped from windows, which, if one hits a person, they
will be dazed and will lose 5 stamina. In addition, a police car will
pass by the fighting every 30 seconds which causes the players to return
to their starting positions.

http://www.nesguide.com/games/urbanchampion/
*
************************************************V************************************************
*
a4c048b3,e38f1978,bb9c3b39
Vegas Dream
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Casino
Release Year: 1990
Publisher: HAL Computer Systems - Epic Sony Record (JP release)
Developer: HAL Laboratory
Players: 1 or 2 CO-OP
_________________________
*
Bring a casino home to your living room! Up to four high-rollers can
play Blackjack, Roulette, Keno, or Slot Machines. Odds are you are going
to love VEGAS DREAM!

Storyline:

You, along with up to three friends, are setting off on a trip to Las
Vegas. Once you get there, you will be given a stake of $700.00, with
the chance of increasing it to $1,000,000. You can challenge your
friends or the house in Blackjack, Roulette, Slot Machines, or Keno.

In the course of playing the game, you will be approached by all kinds
of people - players looking for side bets, hustlers looking to take
advantage of you, chances for romance, strangers with hard-luck stories.
You will have to size up each encounter and decide what would be to your
best advantage.

So will you realize your dream of making the big money, or will you have
to return home penniless.... only time and fate will tell.

--From the NES Vegas Dream instruction manual.

Hints:

Misc. Passwords

On the password enter screen, enter the codes below:
Password Effect
G!BG S7!T 1?DJ QF 9T7K !G!! !!1 Receive $1,000,000
G!BG S7!T 1?DJ QF 9T7K 1!IT G!4E Receive $2,000,000
G!9G K5GE 3GUG SA 1T7K 3!!? RH47 Receive $6,000,000
G!9G K5GE 3GUG SA 1T7K 48AM 9!35 Receive $8,000,000
J383 VABK 4RGM F8 4WAP FSM9 FS81 Start Game on file NO 4 with
$99,999,999/1 win to view best ending.

http://www.consoleclassix.com/nes/vegas_dream.html
http://en.wikipedia.org/wiki/Vegas_Dream
http://www.gamefaqs.com/console/nes/code/587750.html
*

*
5fa46034,5e96906d,39a02f3a,cc79b681,a83fa3e9
Vice Project Doom
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Vehicular Combat
Release Year: 1991 US & JP
Developer: Aicom
Publisher: Sammy
Players: 1
_________________________
*
A small band of alien survivors landed on Earth several centuries ago.
In order to survive in this new environment, they produced a neon green
gel, which provided nourishment.

In an effort to blend into human society, they developed clones. As
centuries passed, BEDA Corporation came into being. This was a company,
which manufactured and distributed electronic and technological
equipment; however, behind all this the company was also responsible for
the maintenance of the alien race.

The neon gel had a very different effect on humans. It became a
substance that was sought after by some of the world's wealthiest
abusers. The gel is mass-produced by BEDA Corporation for profit, but
the side effects proved to be lethal for human users.

Vice officer Quinn Hart, along with his partner Detective Reese, set out
on assignment to locate the manufacturers of the mysterious gel. During
the investigation, Reese disappears. Since his body has never been
found, he is believed dead.

Now, Hart must go alone to uncover the source of the gel and the force
behind it. His skills, nerves and ultimately fate are at stake in this
deadly plot for survival.

--From the NES Vice Project Doom instruction manual.

Directions:

There are three types of levels in Vice: Project Doom.
Car Chase: Steer the car as you race down the mean streets. You can
change the gears with select to speed up/slow down.
Side Scrolling Action: Complete the stages in the usual side-scroller
fashion. Here you have three weapons you can use. To switch between them
press select.
Shoot Out: Aim the target at the enemies. Use the select button to
switch the gun to the grenade.

Controls:

A Button Shift Gears/Jump/Weapon 2
B Button Attack
Start Button Pause
Select Button Change Weapon

Hints:

Level Select and Sound Test
When the game loads, hold the A button. Press A or B on a second
controller to bring up the sound test.
Now press B on the second controller to bring up the level selector.

Reviewer: Agoaj
http://www.consoleclassix.com/nes/vice_project_doom.html
http://en.wikipedia.org/wiki/Gun-Dec
*

*
f0847322,2624e3f5,f211fb40
Videomation
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Edutainment
Release Year: 1991 US
Developer: THQ
Publisher: THQ
Players: 1
_________________________
*
What Is Videomation?

It's a fantastic way to draw!

The Videomation cartridge has drawing tools, colors, stamps and an
animation feature that allows you to make lots of sensational pictures
with your Nintendo Entertainment System.

It's easy to use!

Just press a few buttons on the controller to use all the features in
Videomgation. The drawing tools help you create lines, circles, squares
and other shapes. You can paint your drawings with lots of colors - even
colors that move! There are fun stamps to add to your pictures: suns,
hearts, dogs and more. The Animations bring action into your drawings!

Let your imagination go wild!!

You can make all kinds of pictures with Videomation. Crazy geometric
designs with intense patches of color... graceful birds flying over
untamed jungles... supped-up cars on a race track... dinosaurs in your
backyard... and much more!

Your adventures in Videomation are just beginning! Remember, the only
limitation is your imagination!

--From the NES Videomation instruction manual.

Controls:

D-Pad - Moves your cursor.
A - Draw with current tool in drawing mode, select new tool in toolbar.
Start - Change cursor speed [indicated by graph in top left].
Select - Switch between drawing mode and toolbar.

http://www.consoleclassix.com/nes/videomation.html
*

*
f30db14a,407e1255,289f97a6,c0056ceb,e6a466b4,be1679a6,439c995e,0ded8cc4,f53e337a,f6f07fad,0f62d081,01002409,303c6e62,0e5fab84
Volleyball
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Volleyball
Release Year: 1987 US, 1986 JP (FDS)
Developer: Nintendo R&D3 & Pax Softnica
Publisher: Nintendo Co., Ltd.
Players: 1 or 2 CO-OP
_________________________
*
Volleyball is an action game for one or two players. Choose a country to
represent, choose a men's or women's team, then head to the court to
begin! You can serve, set the ball for a teammate, spike, lob, or dive
to save the game.

Originally released in 1986, it was re-released for the Wii Virtual
Console in Europe on August 10, 2007. It is part of the NES Sports
Series.

The game is a six player-a-side volleyball simulation. Players can
select teams to compete in either a men's or women's competition from
the following countries:

- United States
- Japan
- China
- South Korea
- Brazil
- Soviet Union
- Cuba
- Tunisia

Controls:

D-Pad - Moves the line near the front of the net, moves players
A - No function
B - Hit the ball, throw the ball up, spike the ball

http://en.wikipedia.org/wiki/Volleyball_(video_game)
http://www.mobygames.com/game/volleyball
*
************************************************W************************************************
*
6a862965,a933aab4,1a600fba,4bbcc3a3,2d06153f,717704ce,0e73153d,9d1deab8
Wacky Races
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992 US, 1991 JP
Developer: Atlus Co.
Publisher: Atlus Co.
Players: 1
_________________________
*
Warning: Wacky Race is a platformer, not a racing game!

The player controls Muttley through three different areas (Hip Hop,
Splish Splash and Go Go America) in typical platform action. By
collecting 100 diamonds, Muttley gains an extra life and by finding a
bone, Muttley can switch out another one of his weapons, adding a slight
strategy element to the game.

Controls:

Down - Crouch
Left - Move back
Right - Move forward
A - Jump
B - Use weapon (if any)
SELECT - Pick option in menu bar
Start - Pause game (press again to resume)

Hints:

-Secret area in Hip Hop A-1
When you are in the castle and must drop down the hole to reach the next
section, don't do so yet. Continue to the right instead and you'll find
you can pass through the wall. You'll reach a new area, which contains 4
crystals, 2 bones and 1 life-up as well as an enemy.

-Easier boss fights
To make boss battles easier, try to encounter the bosses with the arrow
in the menu bar on the third slot. There's always one bone when you
fight against a boss. Now, you just need to take it and you can refill
your health when you're low.

http://en.wikipedia.org/wiki/Wacky_Races_(video_game)
http://www.gamefaqs.com/console/nes/file/563474/15167
*

*
75917108,cda39a11,72425606,5d56c8ef,3f52b59a,a06352b1
Wall Street Kid
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy - Turn-Based
Release Year: 1990 US
Developer: Sofel
Publisher: Sofel
Players: 1
_________________________
*
Wall Street Kid is nearly as exciting as Wall Street. Probably because,
Wall Street isn't all that exciting either. But, it does have some
uniqueness to it and is the only game I know of its kind. If you love
text then you'll love this game. Other than that it is rather bland!

Directions:

You are given $500,000 dollars and set loose on the stock market. Your
goal is to gain enough funds to pay for a new home and to eventually
have the family home and maintain its heritage. Along the way you need
to spend money on other things such as cars, gifts for Pricilla, and
other expenses that come your way. Get enough money to buy the family
house and become a successful stockbroker!

Controls:

A Button Select
B Button Unselect/Cancel
Start Button Pause
Select Button N/A

Hints:

Password Effect
24[!][?]9 Q[X][%]2[K] [%]2[D]3[?] 01[D]31 Start Game on Monday, April
5th at 9:00 with $999 Million+
02[D]3[L] 03[D]3H 04[D]3Y [%]2DB7 [!]0[Q][M]3 Cash/$360 Million+
Stocks/Max.Stocks(999)/Full Portfolio.
4C0[O]3 [%]2

Reviewer: Aggort
http://www.consoleclassix.com/nes/wall_street_kid.html
*

*
a5a43b37,51dcc76f,a02f3235,108bf1f9,d1892824,6c04657d,c0cba5ad,df287faf
Wario's Woods
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: ? Puzzler
Release Year: 1994 US & JP
Developer: Nintendo
Publisher: Nintendo
Players: 1 or 2 VS
_________________________
*
Toad, the player's avatar in the game, has to arrange monsters and bombs
to stop Wario from taking control of the forest. The player controls a
character that moves the already fallen objects. Toad can pick up
individual objects or entire columns of objects and move them elsewhere.
The object of the game is to clear the player's screen of objects, the
objects of this game being the monsters. This is accomplished by
arranging monsters and bombs of the same color in horizontal, diagonal
or vertical rows of three or more blocks. Clearing four objects at once
lowers your opponent's screen by one row in vs. mode, or gives you more
time in single-player mode.

Trivia:

The NES version was later re-released for Wii's Virtual Console in 2006,
and in Animal Crossing in 2002. Wario's Woods is a Tetris-derived
falling block game, although in this case the blocks are actually
forest-dwelling creatures and bombs. Due to the increasing popularity of
the Super NES, Wario's Woods was the last licensed game released for the
Nintendo Entertainment System in North America. [1] This game is the
only game in which Toad has the starring role, although he has been
available as a playable character in various games since Super Mario
Bros. 2.

Controls: (I wish this could align)

Move = Directional Pad
Pause = PauseStart/Select
Grab (one) = A
Grab (pile) = B

Hints:

-Hard Battles
Highlight "VS. Computer Mode" and hold Left, then press Start

http://www.gamefaqs.com/console/nes/home/587758.html
http://en.wikipedia.org/wiki/Wario%27s_Woods
*

*
26f900c5,8b8628d7,e8bc33d1,263917d3,b8324507
Wayne Gretzky Hockey
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Hockey
Release Year: 1991 US
Developer: Bethesda Softworks
Publisher: THQ
Players: 1 or 2 VS
_________________________
*
"Wayne Gretzky Hockey may be the closest you will ever get to playing
professional ice hockey without actually being on the ice. Fast-paced
skating, sudden scoring, hard checking, and penalties are all part of
the game. You'll be an important member of your team. And whatever
position you play, you'll have to play it well if you want your team to
win."

--From the NES Wayne Gretzky Hockey instruction manual.

Controls:

Up/Down/Left/Right Move the player.
B Button Demand pass.
A Button Shoot, pass, hold to check the player.
Select Button Change player.
Start Button Pause and resume the game.

http://www.gamefaqs.com/console/nes/data/587759.html
*

*
9a5e089d,36fe6f67,74a00dd4,6c1e1c49,6dc5cb40
Wayne's World
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1993 US
Developer: Radical Entertainment
Publisher: THQ
Players: 1
_________________________
*
"Party on, Garth!"

Everybody remembers Wayne, the self-described ''dude'' who still lived
in his parent's house playing the drums all day on Saturday Night Live.
Remember that movie, about 10 years ago? Yeah...you do. Guess what, that
guy actually had a game on the NES! And would you believe this?

Controls:

Left/Right - Moves your character left or right.
Up+A - high jump.
Down - Used to crouch/duck.
A - Jump.
B - Attack.
Start - Pauses the game.

http://www.gamefaqs.com/console/nes/home/587760.html
*

*
7434dc82,731eb24b,d04d14cb,b4b45f11
WCW World Championship Wrestling
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Wrestling
Release Year: 1990 US
Developer: Pony Canyon
Publisher: FCI, Inc.
Players: 1 or 2 VS
_________________________
*
Ah, WCW. Created by Mr. "Controversy Creates Cash" Eric Bischoff. This
was his business until 2001, when WWE, The WWF at the time, bought WCW
out, and put Bischoff out of a job. But this game is 12 years before
that happened and a few years before 'Monday Night Wars' (The Story of
WCW Nitro and WWF Raw is War) and you can wrestle as some of the
greatest wrestlers who ever lived, and some who still wrestle.

Wrestle as the Nature Boy Ric Flair, who put people and still puts
people out of action with the Nature Boy Figure 4 Leglock. Wrestle as
the famous Sting, who made many men give up when he locked them in his
Scorpion Death Lock. Wrestle as the Road Warriors Animal and Hawk, who
made their appearance as the mystery tag team in the 1998 Wrestlemania
Battle Royal... and won. Or become Rick Steiner, one of the famous
Steiner Brothers.

In my opinion, you'd have to have a lot of consistency to like this
game. You're going to stink at first, but then eventually you'll have
the eye of the tiger with your chosen wrestler, and dominate.

Directions:

Wrestle as your favorite WCW wrestler of 1989.

Featured wrestlers:

-Ric Flair
-Sting
-Lex Luger
-Mike Rotunda
-Road Warrior Hawk
-Road Warrior Animal
-Steve Williams
-Kevin Sullivan
-Ricky Steamboat
-Ric Steiner
-Eddie Gilbert
-Michael P.S. Hayes

Controls:

A Button Punch
B Button Kick
Start Button Exit main menu

Hints:

-How to do your moves
Since you won't be able to do all your moves, you get to choose 4 moves
that are assigned to your wrestler. Look on your control pad to
determine which ones you want and what move you want assigned to each
direction.

-Secret Character
To unlock the secret character, known as the WCW Master, you must defeat
all
of the other wrestlers in "One Player - Single" Mode.

Password Effect
N5JY 1B95 RZDB Start on Championship as Eddie Gilbert (20-0-0)
N5RH 1BG5 RZDY Start on Championship as Kevin Sullivan (20-0-0)
N5HZ 1BL5 RZD7 Start on Championship as Lex Luger (20-0-0)
N50L 1B75 RZD0 Start on Championship as Michael Hayes (20-0-0)
N5T7 1B05 RZDD Start on Championship as Mike Rotunda (20-0-0)
N5Y1 1BP5 RZD9 Start on Championship as R.W.Animal (20-0-0)
N5BN 1B45 RZD8 Start on Championship as R.W.Hawk (20-0-0)
N579 1BB5 RZD3 Start on Championship as Ric Flair (20-0-0)
N5NR 1B65 RZDQ Start on Championship as Ric Steiner (20-0-0)
N51D 1B25 RZDM Start on Championship as Ricky Steamboat (20-0-0)
N5LB 1B35 RZDT Start on Championship as Steve Williams (20-0-0)
N5DT 1B/5 RZD- Start on Championship as Sting (20-0-0)
N5-J 1BT5 RZD/ Start on Championship as WCW Master (20-0-0)
H5YT 1YQ7 OHNZ Championship Bout as Animal

http://www.consoleclassix.com/nes/wcw_wrestling.html
http://www.gamefaqs.com/console/nes/code/587761.html
*

*
19af4032,bb82a6a6,678bbeb7,ecdd6051,ae08fa21,1c34ddc1,fb7c6b36,3355d078,ee3483ef,779E38D5
Werewolf: The Last Warrior
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990 US
Developer: Takara
Publisher: Data East
Players: 1
_________________________
*
He's BAD, RAD and extremely MAD - because to a WEREWOLF, there's nothing
like revenge! The world's been destroyed by Dr. Faryan, a twisted madman
possessed by an ancient spirit. Faryan's henchmen rule. But one buff
warrior's been granted magical powers of the wolf and is now out to
bust-up Faryan. And when WEREWOLF finds him, the fur and fangs will fly!

"I will destroy you, Faryan..."

But in order to get to Faryan, you've got to battle your way past his
army of death slaves. Nothing in Faryan's New World can be taken for
granted - evil lurks everywhere. There are five levels you must clear in
order to reach Faryan. Easier said than done - each level is protected
by one of Faryan's Level Bosses. And they get gnarlier as you go along.
But you've been granted powers of the Great Spirit, War Wolf. You know
what you must do. The time has come to live your vision. Destroy Faryan.

--From the NES Werewolf: The Last Warrior instruction manual.

Controls:

Basic controls (for all forms)
------------------------------
Up : climb up ladder
Down : crouch, climb down ladder
Left : move left
Right : move right
B : jump
A : punch, use power ray attack (hold button down and release)
Select : display score (while game is paused)
Start : start game, pause/resume game
Up + B : high jump
Up + A : attack upward (while jumping and only as a werewolf)
Down + B : drop down from a ledge
Down + Left : move left while crouching
Down + Right: move right while crouching

http://www.gamefaqs.com/console/nes/home/587762.html
*

*
f0359ee1,679dbb2f,aee35b88
Wheel of Fortune: Family Edition
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Game Show
Release Year: 1990 US
Developer: Rare
Publisher: GameTek
Players: 1 to 3 VS
_________________________
*
Of all the Wheel of Fortune games on the NES, this one has to be the
best. If you're trying to put together a good NES system with good
games, controllers, and all the cool equipment, this game should be near
the top of the list. Its music is an improvement (I think Rare had
something to do with the music), the puzzles bigger, the prizes better,
and you earn a lot more money. However, the graphics are no better and
the game base is the same. It would have looked a lot like this if you
were playing the original Wheel of Fortune. Overall, this game is a good
one, and if you want a classic Wheel of Fortune game, I say give this
one a try. The opening scene graphics are pretty cool too.

The exciting software version of television's number one game show has
an all-new Family Edition! Now, everybody's favorite, Wheel of Fortune,
has even more great fun: over 1000 challenging puzzles in both regular
categories and new ones to give you even more great game play. You're
the contestant competing against your friends or matching wits with the
computer. You already know how to play... and it's your turn. Let the
theme music inspire you and spin for a consonant or buy a vowel if you
have the cash. If you're right, the pretty hostess will turn the
letters. Do you want to take a shot at guessing the puzzle, or do you
want to run up your score? Get set to spin, get set to win - the Wheel
of Fortune Family Edition is hours of fun for the whole family!

Directions:

Spin a wheel and guess letters to solve a puzzle. There are things to
stop you, such as Bankrupt and Lose a Turn. If you win the game, you get
to choose a prize (however, in modern day Wheel of Fortune, you spin a
smaller wheel, with a chance at 100,000 dollars, or some other nice
rewards). After you choose, you have to pick 5 consonants and one vowel
(I suggest you pick R,S,T,L,N,E, because those are the most common
letters in a word, and in modern WOF, you get those letters
automatically, then you get an extra 3 consonants and one vowel). Then
it's up to you to solve the puzzle, with 40 seconds on the clock. Hit
the "Play Now" button and get going.

Controls:

A Button Pick letters, Choose how hard to spin the wheel
B Button Same as A
Start Button Exit the main menu into Game Setup
Select Button Nothing

Reviewer: Bloody_riven
http://www.consoleclassix.com/nes/wheel_of_fortune_family_edition.html
http://www.gamefaqs.com/console/nes/home/587764.html
*

*
98975e58,aefb1bf1,f0e4c1a4
Wheel of Fortune: Junior Edition
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Game Show
Release Year: 1989 US
Developer: Rare
Publisher: GameTek
Players: 1 to 3 VS
_________________________
*
Gametek just took their first Wheel of Fortune creation and renamed it,
and changed the prizes around. Barely anything is Junior about this
game.

Directions:

Spin the wheel, buy a vowel, or solve the puzzle.

Controls:

A Button Choose letter, choose options
B Button Choose letters, Choose options
Start Button Go to game after menu

Hints:

The letters to pick in the last round
When you get to the bonus round, if you get there, always pick "R, S, T,
L, N, E." These are the most common letters and they'll always give you
a decent chance (this game was made before the rule where you
automatically got those letters).

http://www.consoleclassix.com/nes/wheel_of_fortune_jr_edition.html
*

*
b28fa92f,6e86ac7e,018a8b65,8a735af9
Wheel of Fortune: Strarring Vanna White
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Game Show
Release Year: 1992 US
Developer: IJE
Publisher: GameTek
Players:
_________________________
*
Wheel of Fortune: Featuring Vanna White is a Trivia / Game Show game,
developed and published by GameTek, which was released in 1992.

http://www.gamefaqs.com/console/nes/home/587765.html
*

*
0b57cfda,0d2dd44c,5fa710fa,1434cafc,a40b126b,c3c79fa4
Wheel of Fortune
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Game Show
Release Year: 1988 US
Developer: Rare
Publisher: GameTek
Players: 1 to 3 VS
_________________________
*
Spin the Wheel. Buy a Vowel. Solve the Puzzle. If you're not familiar
with this concept then you've been asleep for the past 25 years.

Directions:

As a faithful reproduction of the idea of the TV Game Show, this is
pretty good. But as a video game it's a bit, well, not so good.
Graphically, it's behind the times even for when it was made. Vanna is a
horrible monster in a horrible pink dress. The Wheel is round in the
sense that it doesn't have corners, but it's pretty far off from
circular. Don't bother playing against the computer. If you play on Easy
your opponents are completely illiterate, if you play on Hard they
already know all the answers, and if you play on Normal, well, it's
purely a game of chance.

Controls:

Start Button Start Game
A or B Button Choose Letters, Spin, Vowel, Solve

Hints:

-Spin Strength
The strength of your spin doesn't affect the game in any discernible way
except for the time it takes to stop. So to keep the game moving use low
strength, because the high strength spin will keep that wheel moving for
about an hour.

Reviewer: jcooper
http://www.consoleclassix.com/nes/wheel_of_fortune.html
*

*
b515317d,7015ef16,62fa74a8,6d327909,cea1a4b3,4e550aa9
Where in Time is Carmen Sandiego?
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Graphical Adventure - Point and Click
Release Year: 1991
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
You are an agent of the ACME detective agency. Guess what? The world
famous female criminal Carmen Sandiego and her henchmen are up to no
good, stealing things from the past and moving through certain time
periods to cover their tracks. So, as an agent of ACME, use your
chrono-skimmer to go through those time periods to track those
criminals, and eventually Carmen, down. But you only have a certain
amount of time to do it! And can you?

Trust me, no true NES fan should have neglected this game. The graphics
are perfect, the menu is creative (you can stop by the detective lounge
for a coffee, or the lab to look at an experiment, or look at the
credits in the basement) and the sounds just get an A+. You'll enjoy it
because it also involves your brainpower. This is history class in your
NES system.

Directions:

It's a more complicated game, due to its historical time period theme.
But once you've played it for 10 minutes, it easily sinks into you.
There's 3 things to do - Travel, Search and gather your data. But search
is the real moneymaker in the group. In search, you look for clues from
witnesses, informants, and scanning the area for stuff. Identify is how
you pinpoint the exact identity of your thief (he or she steals certain
things, from Mickey mouse to ancient statues) and you can look up
dossiers to find out the full description of the person you're after.
Travel gets you using your chrono-skimmer to travel in time to where you
need to go. And if you're on the right track, you'll see a short segment
of "V.I.L.E henchman detected" and you'll know your person was there.
Eventually, you track them down to the last moment, and then you have to
rely on luck, because your person will set traps. There's 3 ways to
catch the criminal - the witness option, the informant option, and the
scanner option. Picking the right one will get you to the criminal. The
other two will just slow you down and possibly get the crook slipping
through your fingers. So grab your chrono-skimmer, get your cursor over
the "play now" button, and start the game.

Storyline:

A MEMO FROM THE CHIEF

To: All Acme Offices
From: The Chief
Re: Sandiego, Carmen

As you all know, Carmen Sandiego is the ringleader of an international
band of thieves who have been making life difficult for Acme and police
forces throughout the world. They travel from one country to another as
easily as you or I go to the supermarket. While we've been able to nab
her precious mobs, no prison seems able to hold her.

I need you all to help Acme crack its toughest assignment yet...track
Carmen through time! Carmen and her V.I.L.E. henchmen have gained the
ability to travel through time. They've broken into a super-secret
laboratory and made off with the latest model time machine. Not content
with pillaging the present, they are using this technology to loot the
most famous treasures of the past 1500 years: Napoleon's hat, Don
Quixote's lance, and even Paul Revere's horse. (Fortunately they took
Mr. Revere's horse on April 19, 1775, the day after his famous ride, so
no damage was done.)

You will be issued the latest development in portable time travel
devices; the Chrono-skimmer 325i. You will use it to travel 1500 years
of time and 48 locations. You can electronically scan the crime scene
for clues and translate conversations with witnesses. It also contains a
Capture Robot to nab your suspect with a minimum of fuss.

Acme has been granted a Federal Time Travel Commission license allowing
us to use the Chrono-skimmer with certain time limit restrictions. The
attached information will assist you in your tasks.

Best of luck from all of us at Headquarters. We're counting on you!

THE CHIEF

--From the NES Where in Time is Carmen Sandiego? instruction manual.

Controls:

A Button Selects option
B Button Nothing
Start Button Go from Start menu to Elevator
Select Button Nothing

Hints:

-Continuing
Want to continue your file? Remember the code the chief gives you.

Reviewer: Bloody_Riven
http://www.consoleclassix.com/nes/where_in_time_is_carmen_sandiego.html
*

*
e9d532af,8d8cddca,b1cc4ae4,2a141034,dd009cca,1e4ef172
Where's Waldo?
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: ? (Puzzle)
Release Year: 1991 US
Developer: Bethesda Softworks
Publisher: THQ
Players: 1
_________________________
*
Yes, it's true, the popular Where's Waldo (Where's Wally in England)
books were made into a video game. Unfortunately however, because of the
pixilated graphics of the NES, it's surprisingly difficult. The only way
you can distinguish between people is their shirts; meaning heads, arms
or any other limb looks the same on everyone. Although, sometimes hats
can be seen, and usually that is how you will spot him.

Directions:

The main theme of the game is easy enough to understand: if you see
Waldo, just move your cursor over him and select that area. Selecting
areas decreases time if you don't select the area where Waldo is, so
don't go nuts with the A button.

You don't get a message if you've found Waldo, so listen out for the
"Mission Accomplished" style music.

There are 4 modes to choose from: Practice, Easy, Medium & Hard. The
difficulty increases by giving you less time to find Waldo, and also the
map space increases with difficulty. The practice mode, however, doesn't
have a time limit, so you can take as long as you want searching for
Waldo. There are 9 levels in total, varying from everyday places such as
a train station, to the moon...

Most of the levels keep the same aspect of simply finding Waldo, but
there are a odd few that are random mini games such as the revolving
maze.

This game will give you a little burst of fun if you liked the books,
and if you didn't then this may not be the game for you. Most people I
know that have played this, played it once then got bored.

Controls:

A Button Scan selected area for Waldo
D Pad Move cursor
Select Button Select difficulty
(In main menu)

Hints:

-Watch for the Hat
On the easier modes, keep an eye out for the trademark Waldo's hat (on
the harder modes, he doesn't always wear it).

Reviewer: BOOMGE
http://www.consoleclassix.com/nes/wheres_waldo.html
*

*
e21dab3e,dd3c46fd,be1a169c
Who Framed Roger Rabbit
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1989 US
Developer: Rareware
Publisher: LJN Ltd
Players: 1
_________________________
*
You've seen the movie. You know the story.

A heartbroken, Hollywood "Toon" star is accused of murdering one of the
most popular men in town. The same man who was, just 24 hours earlier,
seen playing "pattycake" with our star's lovely and mysterious wife.
It's an open and shut case, right? WRONG!

This is where your job begins. You must search high and low through
downtown Los Angeles, the City Park, the Warehouse District and even
ToonTown looking for clues to help Eddie prove that Roger is innocent.
You have to unearth all four pages of Marvin's missing Will that will
guarantee ToonTown's future forever. At the same time, you must also
keep the Weasels from getting Roger, protect Jessica from the dreaded
Dipmobile and help Eddie stay out of jail. As if that's not enough, you
must collect the right weapons, accessories and facts that will enable
you to defeat Judge Doom in the final confrontation.

You'll have to call up all of your game playing and super-sleuth
detective abilities to get you through this one... And there's still no
guarantee. In the end, the joke could be on you.

--From the NES Who Framed Roger Rabbit? instruction manual.

Overview:

Based on the Disney movie, you are Eddie Valiant. With Roger Rabbit as
your faithful companion, defeat Judge Doom and save Toon Town.

Directions:

This is actually a surprisingly fun and complex game. It is basically a
quest game, meaning that your fundamental task is to go around talking
to people and finding different items to proceed through the game. It
also has some action and fighting aspects, too. As you explore L.A. and
Toon Town watch out for the Weasels. Choose the correct Punch line to
keep them laughing. Use various items to tempt the different characters
into giving you information or other useful stuff.

Controls:

A Button Talk, Search, Enter Code, Gas
B Button Attack, Use Item, Brake
Start Button Start, Pause
Select Button Choose Start or Enter Code, Hold while pressing Up or Down
to select items, Enter the Cab

Hints:

-Items Code
At the password screen enter all 9's to start the game with 2 each of
most of the game's items.

Password Effect
L L H H H H H H H H H H H H H H H Judge Doom Password
H H H 3 B
LLHHHHHHODHHOHHHHHHHGZ Password for a well-armed Roger Rabbit
LLHHHHHH-DHH3HH-HHHHHHD9 Start with all items besides the hole
Z00Z00Z0-0Z00Z0-0Z0Z00Z0 Start with Dynamite plunger
ZOOZOOZO-OZOOZO-OZOZOOZO Start with Dynamite plunger and 8 whistles

DLV-and fill the rest with H's All Items including the Will, and max
number of items
At the code entry screen, simply enter Final battle with the Judge all
Z's

Reviewer: jcooper
http://www.consoleclassix.com/nes/who_framed_roger_rabbit.html
http://www.gamefaqs.com/console/nes/code/587767.html
*

*
4546aae3,20b5fb15,8c057ca2,959b297d
Whomp 'Em
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991 US, 1990 JP
Developer: Jaleco Entertainment
Publisher: Jaleco Entertainment
Players:
_________________________
*
Whomp 'Em is the story of Soaring Eagle, a young Indian Brave who
ventures into the world seeking totems for his magic pouch. Whomp 'Em
consists of eight worlds. The first world acquaints you with the game.
The next six worlds may be traveled in any order. The final world is a
secret!

--From the NES Whomp'Em instruction manual.

Whomp 'Em is an action platformer, akin to many games at the time. It is
notable for being one of the few video games to feature a Native
American as the protagonist. After completing the first stage, the
player can play the other six in any order. Each of the stages revolve
around elements, such as fire and water. After each stage, the player
gains a new weapon, much like in the original Mega Man series, which was
extremely popular at the time.

Both Whomp 'Em and its prequel (which was an adaptation of Wonder Boy in
Monster Land), are based on the Journey to the West novel.

The title, "Whomp 'Em" is a pun, based on wampum, white beads used by
Native American tribes primarily for trading.

Controls:

Directional Pad - Controls Soaring Eagle's movements
START - Press to select a Totem to use
SELECT - Pauses/resumes the game, shows how many more Gourds before you
get an extra Heart
A Button - Jump
B Button - Strikes with Soaring Eagle's spear or Totem

Hints:

-Access Sound Test
At the title screen, hold down A + B on Controller #2 and press Start on
Controller #1. Continue holding A + Buntil the message ''BGM + SE 00''
pops up on the screen.

-Extra Energy
When you begin the game, die quickly and continue. You'll continue with
two energy bottles. Repeat the process to begin with three energy
bottles(the maximum).

http://en.wikipedia.org/wiki/Whomp_%27Em
http://www.gamefaqs.com/console/nes/code/587768.html
*

*
cd5a8930,4bdb112a,1078ac33,0a7d23b3,26d6c8f9,3ac14aed
Widget
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990 US
Developer: Zodiac Entertainment
Publisher: Atlus
Players: 1
_________________________
*
Widget must stop his evil twin from destroying the planet Earth. Widget
was sent to Earth and uses his changing powers to fight enemies.

Overview:

Widget is a platformer, much like Mega Man where you play as an alien
who shoots pellets out of a gun. Also like Mega Man, the player can
choose which level to play first, after beating the first level, and
gains a new weapon (in this case new creatures he can change into) each
time he beats a boss.

It is based on the cartoon series Widget the World Watcher, staring a
purple alien named Widget who has the unique ability to transform into
other versions of himself, including a golem, a cannon, a bird and a
speedy mouse. It also had a sequel by the name of Super Widget on the
Super NES.

Controls:

D-Pad = Move
A = Jump
B = Shoot
Start = Pause
Select = Transformation Menu

Hints:

Password Effect
723736 1_Mouse Widget
142262 2_Bird-Man Widget
373674 3_Rock-Man Widget
392562 4_Dolphin Widget
596900 Final Planet
323174 Super Password

Reviewer: Da Hui
http://www.gamefaqs.com/console/nes/code/587769.html
http://en.wikipedia.org/wiki/Widget_(video_game)
*

*
189462c2,7d8d5f51,22ab82a5,0d9b7226,06a3e136,11525e2e,37d41b19,322e34cc,B4811FC8
Willow
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1989 US & JP
Developer: Capcom
Publisher: Capcom
Players: 1
_________________________
*
It is a time of great turmoil to the world. Bavmorda, a former messenger
from the Spirit of the Skies, has turned towards evil. Her plan is to
rule the world through her twisted magic. Her force is incredible and
her armies are unstoppable. She even dared to transform Fin Raziel, the
messenger from the Spirit of the Earth, into a small animal. Bavmorda
believes that there is no one that can stop her.

But she had not heard of the tribe of the Nelwyns. There had been a
prophecy among these people that one of their tribe would help lead the
world out of its darkest hour. The High Aldwyn, the wizard of the Nelwyn
tribe, recognized Willow Ufgood as the chosen one. The adventure begins
for Willow as he leaves his family and friends and sets out to stop all
of the evil that Bavmorda has created.

--From the NES Willow instruction manual.

Directions:

Defeat Bavmorda and her minions with your sword and magic. Your sword
(once obtained) can be used in two different ways. Jab and Swipe. To
Jab, move while pressing B. To Swipe, stand still and press B.
You can also cast magic (once obtained) with A.

Controls:

A Button Use Magic
B Button Use Sword
Start Button Menu
Select Button Nothing

Hints:

Password Effect
ftT ZAs zAf eXh JQr 6H3 Experience Level 11
Xg8 QTT opf KUh JQD kQK Experience Level 13
6oF nJJ r7N itL 5I1 R!v Experience Level 16
nBW IhS JuU nNz rld P8x Start new game at final area at Max. Level with
All Swords/All Shields/All Magic/All Items
PvY 7en iVv S6Y y!3 TOm Start new game at final area at Max. Level with
All Swords/All Shields/All Magic/All Items/Enabled Warp Option
VD5 Wt8 hVu S5W t8h VrU Start new game at Max. Level
tQW 5IT gxq Xev Vzf xvn Warp Password

Reviewer: Agoaj
http://www.consoleclassix.com/nes/willow.html
http://www.gamefaqs.com/console/nes/code/563478.html
*

*
258d6838,fab8bd8f,219f611f,1a0d655f
Win, Lose or Draw
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Game Show
Release Year: 1990
Developer: Hi-Tech
Publisher: Hi Tech Expressions
Players: 1 or 2 VS
_________________________
*
Based on the popular game show and party game. Guess the clues based on
the pictures drawn by the other team (or let the computer do the
drawing).

Directions:

This is probably the worst concept I've ever seen for porting a party
game or game show to a console video game. The medium just doesn't lend
itself to what Win Lose or Draw is all about. First off it's pretty hard
to draw anything recognizable with a Nintendo controller and a time
limit. At least it's not an Etch-A-Sketch; you can push A to move the
pointer without drawing, so you don't have to try to retrace yourself if
you need to start a new line. But the game structure is pretty bizarre
even if you ignore the implementation of the drawing component. I think
in the party game the drawing guy is on the same team as the guessers.
Otherwise you'll need a referee to prevent people from drawing the wrong
thing just to intentionally confuse the other team, right? How am I
supposed to guess 'cat' when you've clearly drawn a car? Oh, right,
you're not on my team, why should you try to help me get the right
answer? One answer to this is to let the computer do all the drawing for
you. Also, play is slightly more interesting on the harder difficulty
levels, because the words are longer and not necessarily simple concepts
like 'dog'. On the other hand, it's pretty frustrating to try to spell a
long word with the poor interface in this game.

As for graphics and sound, you can guess there isn't much to this
version of Win Lose or Draw. The human figures are recognizable, and I
guess those are meant to be couches they're sitting on. The music is a
very annoying and very short song that repeats infinitely until you are
driven screaming mad from the room. There are a grand total of three
sound effects, and none of them is any good. Presumably all the memory
for this game was reserved for a vast library of secret words and clue
pictures, so if you can stand to play at all you can at least hope not
to see the same words every time.

Controls:

A Button Change Options, Pick Letters, Toggle Pen
B Button Submit Answer, Erase Drawing
Start Button Start/Pause

Hints:

-B Ain't Backspace!
The most frustrating thing while playing this game is to realize you've
put in the wrong letter. You'll want to press B to go back, right, since
A is to enter the letter and go forward, right? But B is of course to
submit your answer, and you lose points for putting in the wrong answer,
so make sure you remember to go over to the little backspace arrow when
you need to correct yourself.

Reviewer: jcooper
http://www.consoleclassix.com/nes/win_lose_or_draw.html
*

*
55699336,9dd39942,8048963c
Winter Games
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Competitive Events
Release Year: 1987 US
Developer: Pony Canyon
Publisher: Acclaim
Players: 1 to 8 VS
_________________________
*
It's all here - the strategy, the challenge, the competition and the
pageantry of the Winter Games. Compete against a friend or take on the
computer in four completely realistic and action-packed events. Choose
the country you want to represent. Then practice, train and develop the
winning strategy for each competition... Speed Skating in a grueling
race on ice. Hot Dog Aerials for daredevils on skis. Figure Skating to
test balance, stamina and precision. Bobsled, where every screaming turn
could mean the difference between wiping out and winning gold. Your
adrenaline and heart are racing. Let the games begin!

A snow-and-ice themed follow-up to the highly successful Summer Games,
Winter Games was released in 1986 for the Commodore 64 and later ported
to several popular home computers and video game consoles of the 1980s.

The game was presented as a virtual multi-sport carnival called the
"Epyx Winter Games" (there was no official IOC licensing in place) with
up to 8 players each choosing a country to represent, and then taking
turns competing in various events to try for a medal.

http://en.wikipedia.org/wiki/Winter_Games
http://www.gamefaqs.com/console/nes/home/578392.html
*

*
10742763,6ab8aaf8,d7d60c52,6025358c,692a0aed,61bde88a,2f6a6f46,804ef7f9,e7613a74,c24225c4
Wizardry: Proving Grounds
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1990
Developer: Sir-tech Software, Inc.
Publisher: Nexoft
Players: 1
_________________________
*
A classic Dungeon-crawler. Fight your way to the bottom of the labyrinth
to confront an evil wizard and recover the Overlord's lost Amulet.

Wizardry is one of the true classics. It comes from a time when RPG
meant simply fighting your way through a maze, with some few puzzles and
such along the way, but primarily focused on gaining levels through
combat. The features we now think of, e.g. overland travel, NPC
interaction, etc., were considered the realm of Adventure Gaming. So we
have a very simple plot in which an evil wizard has stolen an incredibly
powerful artifact and hidden with it in a huge labyrinth beneath the
Overlord's city. Your job is to fight your way to the bottom level,
destroy him and recover the stolen item. To do this you will create a
party of up to six characters of different types (loosely based on D&D
rules) who will then fight, cast, and sneak their way through the maze,
picking up treasure and experience along the way. Of course it seems
quite simple by today's standards, but it is still an extremely fun
game, and one of the must-plays if you are an RPG gamer.

Directions:

It is almost impossible to tell you everything you'll want to know to
play this game, but here are a few vitals: Different Races have
different starting stats, so choose appropriately based on the type of
character you want.

The Classes are Fighter (Needs 11 Str), Mage (11 IQ), Cleric (11 Piety),
and Thief (11 Agility). There are also Elite classes which you usually
won't be able to choose until later in a character's career as his stats
increase: Wizard, a sort of Cleric/Mage (12 IQ and 12 Piety); Samurai, a
Fighter/Mage (15 Str, 11 IQ, 10 Piety, 14 Vitality, 10 Agility); Lord, a
Fighter/Cleric (15 Str, 12 IQ, 12 Piety, 15 Vit, 14 Ag, 15 Luck); and
Ninja, a super-Thief (needs 17 in all Stats). However, changing the
class of an existing character will reduce his stats to his racial
defaults.

Armor Class: similar to old D&D rules, your base armor class is 10, and
lower is better.

Spells
Unless you want to bully around the game with no casters, you'll need to
know what the spells do, but there's no way within the game to find out,
except trial and error. So here's a partial list to help you get
started:
Priest Level 1
Dios - heals, Badios - harms enemy, Kalki - Improves Armor class of
party, Milwa- causes a glowing light increasing vision and revealing
secret doors, Porfic-improves caster's armor class by 4
Priest Level 2
Calfo-reveals trap on a chest, Manifo- causes monster paralysis
temporarily, Matu- improves party members' armor class by
2,Montino-makes it impossible for monsters to cast spells
Mage Level 1
Dunapic-informs you of the party's exact position from the stairs to the
castle, Halito-flame ball hits monster for 1-8 points damage,
Katino-causes most of the monsters in a group to fall asleep,
Mogref-improves caster's armor class by 2
Mage Level 2
Dilto- reduces monster's ability to defend against your attacks; Sopic-
causes the caster to become transparent thus improving armor class by 4

Controls:

A Button Enter Selection
B Button Cancel Selection, Go Back
Start Button Start Game
Select Button Toggle Caps and Lower Case in Name Screen

Hints:

-New Characters
Make lots of 'em. The random Bonus Points you start out with are crucial
to getting the character classes you want. Wait for at least 15 for a
good character. What do you do with the ones you don't want? Add them to
your party, pool all their money to one character, and then delete the
rest. When you're finally ready your party will start with heaps of
money for equipment.

Reviewer: jcooper
http://www.consoleclassix.com/nes/wizardry.html
*

*
7516b446,83f788f1,828d779b
Wizardry: The Knight of Diamonds
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1982 US
Developer: Game Studio
Publisher: Sir-tech Software, Inc.
Players: 1
_________________________
*
The game functions virtually identically to the first scenario,
Wizardry: Proving Grounds of the Mad Overlord, with the player guiding a
party of up to six adventurers into a 6 level dungeon. The original
version required players to import characters from the first game,
whilst later versions include a pre-generated party and the ability to
create new characters. As the game is intended to be played by those who
have successfully completed the first game, the difficulty level is
intended for characters of at least level 13, and no training area means
that lower level characters will go through a "baptism by fire".
Mechanical differences include the ability to save the game in the
dungeon rather than forcing the characters to exit the dungeon and
return to the training grounds, and some of the spells increasing in
power (as noted by a message in the dungeon).

Unlike the first scenario, where half of the levels had no purpose
plot-wise and could be skipped if the player wished, exploration all of
the levels in Knight of Diamonds is necessary to complete the game. Each
of the six levels has a piece of the Knight's armor somewhere in the
level, and all of the pieces must be collected in order to finish the
game. Furthermore, unlike in the first scenario, there are no elevators
that can be used to skip levels, and teleportation spells will fail if
the party attempts to use them to teleport to a level that has not yet
been reached via stairs.

Gameplay:

The game begins with the city of Llylgamyn under siege. Llylgamyn's
rulers have been killed, and the city's only hope is for the recovery of
the staff of Gnilda, only obtainable from trading the mystic "Knight of
Diamonds" armor from the legendary Knight of Diamonds to fend off the
invaders.

http://en.wikipedia.org/wiki/Knight_of_Diamonds
*

*
aec2f12a,a0f0ff4a,1e218119,d6fc36aa
Wizards & Warriors
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action-Adventure
Release Year: 1987 US, 1988 JP
Developer: Rare Ltd.
Publisher: Acclaim
Players: 1
_________________________
*
She's asleep now, the Princess. But who knows what he has planned for
her once she awakens...

He is the Wizard Malkil.

Legend has it that Malkil was once one of the greatest. So great, in
fact, that even the renowned Merlin was his pupil. But alas, Malkil has
gone mad with age, and turned his powerful magic to the dark side.

You are Kuros, the only knight warrior brave enough to enter the woods
of Elrond. Strong enough to wield the Brightsword. Powerful enough to
ward off the demons, the undead, and the caverns of fire. And clever
enough to discover where Malkil has hidden his prisoner.

--From the NES Wizards & Warriors instruction manual.

Directions:

There was a lot of fun to be had in customizing your character. There
were items to find throughout the game that would improve your warrior.
There were, in fact, more items than there was room in your inventory.
That meant you had to make a decision sometimes. Don't worry though;
they wouldn't put you in a situation where you needed an item that was
unattainable. I recommend you find and keep the boots of force. They
will open any chest that you find without needing the key. Be sure to
find all three keys in each level for extra points. At the end of the
game you will find Malkil waiting for you and he is pretty tuff.

Controls:

A Button Jump
B Button Attack
Start Button Start/Pause
Select Button Use Item

Hints:

-Secret Rooms
There are secret rooms throughout the game. Look for them by jumping
around randomly.

Reviewer: Adrian
http://www.consoleclassix.com/nes/wizards_warriors.html
*

*
be2e7055,4db85dc8,0bb4df99,f44af424
IronSword: Wizards & Warriors II
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1989
Developer: Zippo Games
Publisher: Acclaim
Players: 1
_________________________
*
Ironsword: Wizards & Warriors II is the second video game in the Wizards
and Warriors trilogy for the Nintendo Entertainment System. It was
developed by Zippo Games for Rare and first released in 1989 by Acclaim.
The hero of the series, Kuros, must face off once again against the evil
wizard Malkil, who has taken control of the four elementals of the
worldwind, water, fire and earth.

Each of the four elemental realms consists of two stages. In the first
stage, Kuros must find a golden artifact which belongs to the Animal
King of the realm; once accomplished, the path to the second part of the
realm will appear. In the second stage, the goal is to find the magic
spell which can be used to fight the elemental boss. Without the spell,
it is impossible to damage the boss. Once the elemental in each stage
has been destroyed, Kuros will pick up a piece of the legendary Iron
Sword, which is needed for the final battle on Icefire Mountain.

A few new elements were introduced in this installment of the series.
Gems and keys still exist, although the former are used for monetary
purposes and the latter can be stored to open any chest Kuros comes
across. Shops are located in each level, which sell weapons, food and
magic spells. Kuros can also gamble in a game of chance at each shop,
where the goal is to guess which cup a skull will land in. New to the
series were magic spells which give Kuros special abilities for a
limited period of time. Some spells can be used at any time, while
others are only for specific situations.

Although the game is slightly easier than its predecessor, continues are
now limited. The player can only rely on two continues, and cannot
continue the game at any point after completing the Fire stage (the
third of five major levels). Despite this, the game still includes a
12-letter password system.

http://en.wikipedia.org/wiki/Ironsword:_Wizards_%26_Warriors_II
*

*
4f505449,b2a590df,c9c45365,61eef08c,1D6B9625
Wizards & Warriors III: Kuros - Visions of Power
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Action-Adventure
Release Year: 1992 US
Developer: Zippo Games
Publisher: Acclaim
Players: 1
_________________________
*
When Kuros last did battle with the Evil Wizard Malkil atop Icefire
Mountain, he raised his Ironsword in triumph and glory... or so he
thought. Suddenly, a powerful bolt of magic has robbed Kuros of his
armor, memory, and honor. But the distant presence of evil stirs in his
mind, leading him to the once fair city of Piedup, the very same place
where the villainous soul of Malkil survives. Without his armor, Kuros
will need crafty disguises to travel undetected, ready to do battle as a
wizard, nobleman or thief. His quest will take him from the depths of
the dungeon to the palace containing riches beyond belief - building
strength, perfecting fighting skills and acquiring rare knowledge of
magic along the way. The time has come for Kuros to turn his visions of
power... into reality!

The game takes place immediately following the events of Ironsword, with
the evil wizard Malkil escaping from Kuros and taking refuge in the town
of Piedup. Malkil has taken the form of King James of Piedup, taking
control of the town in the process.

Gameplay:

Unlike the previous games in the series, the gameplay takes place in
three main areas; the town of Piedup, the caves underneath and the
castle above it. Kuros is free to travel between all three areas, but
will need certain skills to advance further. These skills come from
joining three guilds in the game, each revolving around a certain class;
Knight, Thief and Wizard. To advance in rank at each of these guilds,
Kuros must find the statue, which corresponds to the guild's level;
bronze statues for first level guilds, silver statues for second level
guilds and gold statues for third level guilds. Each class has its own
unique abilities, which evolve throughout the course of the game; Kuros
is free to switch between classes at any time, except during boss
battles or during guild tests.

Due to the game's open-ended nature, exploration is necessary to find
all necessary items and secrets. Most doors can be entered with a key,
which can be purchased at an inn; however, some passages can only be
accessed using certain skills. Most of the important items in the game
are guarded by boss monsters.

Unlike the past games in the series, there is no continue mechanism;
once Kuros loses all of his lives, the game ends. There are no hidden
continues, nor is there any way to restore a life once its been lost.
Even though there is no continue mechanism, the game is drastically
easier than its predecessors. It is possible for Kuros to avoid almost
all damage by using the appropriate class in its respective area.

Controls:

A button - jump in the air
B button - fires your weapon (if able to)
Up - aims your weapon up
Down - squat down (try walking while squatting :)
Start - pauses the game so you can get a snack
Select - brings up your forms menu

Hints:

You need only to buy 14 keys for the whole game. Each key is used to
open: All 3 Thief Guilds, The 1st and 2nd Knight and Wizards Guilds, the
Bronze and Silver Thief and Knight statues, and all 3 Wizard statues.

Beat the Wizards Bosses easily: Stand right where the tip of their staff
would be if they were thrusting it, and keep stabbing them until their
dead. They won't be able to hit you! It might take a bit of practice,
but you'll get it!

Best stabbing technique: Hold down the B button and press down. This is
the easiest way to kill enemies without getting too close.

Reviewer: JMLee
http://www.gamefaqs.com/console/nes/home/587777.html
http://en.wikipedia.org/wiki/Wizards_and_Warriors_III
*

*
1fd46615,f2adb5e2,39f104b1,b074c2a1
Wolverine
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Beat 'em Up
Release Year: 1991
Developer: Software Creations
Publisher: LJN Ltd.
Players: 1
_________________________
*
You are Wolverine.

You were just on the receiving end of the evil Dr. Cornelius' horrific
experiments. They turned you into a walking switchblade, and now you're
angry. In this Action/Adventure game you're on a mission to find answers
about your mysterious past, but along the way you are confronted by the
bloodthirsty Sabretooth and the evil Magneto. Now you and the X-men are
the only ones who can save the world.

WOLVERINE uses classic NES graphics, and the sound quality is good. The
general game play starts slow, but picks up later in the game, and can
get addicting.

Directions:

As Wolverine, you are given a set of ADAMANTIUM CLAWS. These will serve
as your weapons. Use them to cut down enemies and jump from pieces of
land or pipes, and try to make it to the exit or defeat the boss. Look
out for items along the way, like the health hamburger or the berserker
rage bottle. For each enemy you kill, you get two bars on the berserker
rage meter. Be sure to look for your friends Jubilee, Havok, and
Psylocke. They will give you key items that you will need, to proceed to
other levels.

Controls:

A Button Punch/Claw
B Button Jump
Start Button Pause
Select Button Extend/retract claws

Hints:

-Invincible Berserker
When Berserker Rage meter is full, you are temporarily invincible

Reviewer: wbowers
http://www.consoleclassix.com/nes/wolverine.html
*

*
af00ed3f,bf2260c2,617828a8,460d7937,589b2ee2
World Champ
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Boxing
Release Year: 1991 US, 1990 JP
Developer: Visco
Publisher: Romstar
Players: 1
_________________________
*
It was first released in Japan under the name Great Boxing: Rush Up, and
was later published in the US by Romstar. The game play is very similar
to Ring King, another NES boxing game.

Controls:

Choose one of the three boxing events by using the SELECT button.

Directional Pad Move boxer
B Defensive
A Offensive
START Pause

Hints:

Use the A button for offensive moves, the B button for defensive moves.
Use the directions for some fancy footwork.

Password Effect
SWJMNWGBX Final Match
DZLMNZLMN Start at cruiser weight with max power
SZLMNZLMN Start at heavy weight with max power
QZLMNZLMN Start at middle weight with max power
BZLMNZLMN Start at Welter Weight with Max All

http://en.wikipedia.org/wiki/World_Champ
http://www.gamefaqs.com/console/nes/game/587779.html
*

*
06bcc0a6,2ae9616f,d6d50a65
World Games
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Competitive Events
Release Year: 1989 US
Developer: Rare
Publisher: Milton Bradley
Players:
_________________________
*
World Games is the predecessor of California Games.

Events:

1) Weight Lifting
2) Barrel Jumping
3) Cliff Diving
4) Slalom Skiing
5) Log Rolling
6) Bull Riding
7) Caber Toss
8) Sumo Wrestling

http://www.gamefaqs.com/console/nes/data/587783.html
*

*
6bdbbb8a,9be218a3,7141af03,af75264c,f91105e6,57340297
Wrath of the Black Manta
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Beat 'em Up
Release Year: 1990 US, 1989 JP
Developer: A.I
Publisher: Taito America Corp.
Players: 1
_________________________
*
Big Apple crime is rotten to the core. Now, there's only one way to keep
the peace. The way of the Ninja! Introducing the deadliest fighting
skills the game world has ever seen! Ten awesome powers, including: Art
of Invisibility. Disappear and become invulnerable to attack. Art of
Fire Ring: incinerate enemies caught in your deadly ring of fire. Art of
Teleportation: Freeze time to reposition yourself and surprise
attackers.

The story takes place in New York City. Black Manta, a ninja, gets a
call that kids are being kidnapped. Now, Black Ninja must go out to the
streets and uncover the plans that involve the kids and maybe even
drugs!

Directions:

Classic side-scrolling tradition. You fight baddies.

In order to really beat the game, you must use your arts to succeed.
Grab the red-shirt guys because they give up info to you. Cowards. You
could also save kids that are in buildings and factories, which is good,
because they give good info and power-ups! At each stage, you face a
boss with a distinct fighting pattern.

Controls:

A Button Jump
B Button Throw weapon
Start Button Pause, Unpause
Select Button Display arts

Reviewer: LinkOfHyrule
http://www.consoleclassix.com/nes/wrath_of_the_black_manta.html
http://www.gamefaqs.com/console/nes/home/587787.html
*

*
658d4fd4,4c5a6745,192c911d,1c0d2549,ded21fa7,b2b1cdff,54f2580d,25d9091a,a82dba08
Wrecking Crew
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzler Platform ???
Release Year: 1985 US & JP
Developer: Nintendo
Publisher: Nintendo
Players: 1 or 2 Alternating
_________________________
*
This Nintendo Programmable game lets you design your own buildings,
place barriers where you want them, and then get set to demolish them in
record time. So you can build a different maze of obstacles to tear down
every game! You can also choose to knock through a series of walls
pre-programmed by Nintendo. Each wall gets tougher, and you have to be
clever to keep away from monsters like "Gotcha Wrench" and "Egg Plant
Man", blazing Fireballs, and the mean "Foreman Spike".

--From the NES Wrecking Crew instruction manual.

Overview:

Another great Nintendo game starring Mario, this time as a
demolitionist. Grab your Hammer and get ready to Wreck!

Directions:

This is sort of a puzzle game in that you have to figure out how to get
all the breakable objects broken, while avoiding monsters and such. Of
course in the early stages it's pretty simple but you'll have to figure
out a few tricks to get through the later rounds.

There are 100 in all. Also, here's a fun feature: if you don't like the
scenes that are provided in the game you can create your own. Build a
building just for the fun of smashing it down, or build a real puzzler
and challenge your friends.

Flat walls, support beams and white ladders take 1 hit, light bricks
take 2, and dark bricks take 3 hits. Hitting a bomb will destroy a row
of consecutive objects and knock down enemies, but it will knock Mario
down too if he stays in front of it.

One warning note: your hammer is not an offensive weapon; you can't hurt
your enemies with it. Knock open the green doors to send the bad guys
over to the wrong side of the wall, and then you'll be safe for a while.

Controls:

A Button Swing Hammer
B Button Swing Hammer
Start Button Start or Pause
Select Button Return to Main Menu

Hints:

-Golden Hammer
In some screens there is a chance to get a super strong hammer which
will make your life easier and the level faster. It will be hidden
inside certain bombs, and you have to destroy the right objects in a
certain sequence to get it. If you see objects popping out of a bomb,
it's a clue that the level could contain a magic hammer. A Duck tells
you you're not getting it right but lets you know it can be done. A
Santa Clause tells you that you've got a good deal of the sequence
right, and a Bunny tells you you're very close to the winning sequence.

Reviewer: jcooper
http://www.consoleclassix.com/nes/wrecking_crew.html
*

*
c1133e82,bf0f5bee,064bf383,3688fd5f
Wurm: Journey to the Center of the Earth
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Vehicular Combat ???
Release Year: 1991 US & JP
Developer: Sofel
Publisher: Sofel, Asmik (JP)
Players:
_________________________
*
The year is 1999. Strange phenomena has begun to take place on the
surface of the earth. Destructive earthquakes and volcanic eruptions
have scarred the earth, altering the vital ecological balance of our
planet.

Worried leaders of the world have summoned their brightest scientists to
discuss the possible reasons and repercussions if the phenomenon
continues to destroy the planet.

A decision has been made to mobilize a team of scientists to explore the
phenomena deep below the surface. With the Marine Corps as the crew, a
multi-configuration vehicle, the VZR, was prepared for the mission.
Those that have seen a VZR in action have begun to call it the Wurm.

One by one, four VZRs were quickly dispatched. All four became lost and
any attempts to establish contact with the lost crews proved to be
futile.

A special unit of the Marines has been called in to rescue the vanished
crews in the face of what appears to be more than just geological
phenomena.

But as the young Marines boarded the Wurm, they couldn't help but
wonder: "What happened to the others?"

--From the NES Wurm instruction manual.


Controls:

In Digger:
D-Pad - Move
A - Change Weapon/Ships
B - Shoot
Start - Pause Game
Select - No Use

-Must hold and hit directional button.

Shooting:
D-Pad - Aim
A - Shoot
B - Shoot
Start - Pause Game
Select - Allow to aim

Human:
D-Pad - Move
A - Jump
B - Shoot
Start - Pause
Select - No Use

-Press up to kick, and down to crouch.

Hints:

Your shield will always regenerate if you wait in one spot for long
enough. That will only happen with the VRZ-2.

Most enemies will move while shooting at them in the shooting stages so
aim ahead and then shoot.

You could press up to kick when walking. (Use for close combat)

Level Passwords

Password Effect
3196 Level 2
3569 Level 3
1719 Level 4
1024 Level 5

Reviewer: Da Hui
http://www.gamefaqs.com/console/nes/file/587789/34484
*

*
5f2c911e,0ad0ed6c,0001600b,ed828bb5,21ae596b,D83F365C
WWF King of the Ring
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Wrestling
Release Year: 1993
Developer: Gray Matter / Eastridge Technology
Publisher: LJN
Players: 1 or 2 VS
_________________________
*
In this game, players can vie for the title of King of the Ring by
competing in an eight-man single elimination tournament. Additionally,
players can battle the entire roster through a string of singles matches
to become WWF Champion. Also available are exhibition matches in singles
and tag team modes for one or two players.

Each of the game's wrestlers possess the same basic moveset, consisting
of punches, kicks, a body slam, a suplex, a throw, a dropkick, stomps,
elbow drops, and a move off the turnbuckle. There are no signature
moves. However, each wrestler varies in speed, strength, and stamina
attributes.

Featured wrestlers:

- Bam Bam Bigelow (NES version only)
- Bret Hart
- Hulk Hogan
- Lex Luger
- Mr. Perfect
- Randy Savage
- Razor Ramon
- Shawn Michaels
- The Undertaker (NES version only)
- Yokozuna
- "You" - A generic character which the player can name and distribute
attribute points for. When playing the title tournament with this
character, his stats can be upgraded after each victory. Though limited,
this is one of the earliest examples of a create-a-wrestler mode.

http://en.wikipedia.org/wiki/WWF_King_of_the_Ring
*

*
0590e003,cd470628,f0035adc,87592053,894f3ff9,929b8bb2,bb11b588,0ee83e03,98c01834,91ba43bf,fda507ef,0b436108
WWF Wrestlemania: Steel Cage Challenge
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Wrestling
Release Year: 1992
Developer: Sculptured Software
Publisher: LJN Ltd.
Players: 1 or 2 VS
_________________________
*
Wrestlemania. The granddaddy of them all. The Superbowl of pro
wrestling, if you will. And the steel cage...What an unforgiving
structure. Two men enter it, but one man will win the watch. There is a
chance, though, that neither man will be the same afterwards. Take a
step back into yesteryear with the stars of the WWF, from The Immortal
Hulk Hogan to Bret "Hitman" Hart to "Rowdy" Roddy Piper!

Recommended...only for those with a sense of nostalgia in them. Because
that's one of the few high points of this game. The graphics are less
than average, even for a Nintendo game, the wrestler models looking
small and somewhat blocky. The sound is all right, having the theme song
for each wrestler. The game-play lacks as well in a sense, the controls
being sloppy and unresponsive at times. Play only if you want a taste of
nostalgic wrestling action.

Directions:

In this game, you have a choice of ten wrestlers to play as: The
Mountie, Ted DiBiase, I.R.S, Bret Hart, Sid Justice, Randy Savage, Roddy
Piper, The Undertaker, Jake Roberts, and Hulk Hogan.

There are four different game modes you can play in. One On One is when
you pick a wrestler of your choosing and you fight another wrestler. You
can choose whether to use a steel cage or not. Tag Team is when a team
of two goes at it against another team of two in tag action! In Tag Team
Championship, you fight your way up a ladder of opponents in a team
against other teams to win the WWF Tag Team Championship. WWF
Championship is like Tag Team Championship, only with one person
fighting a ladder of single opponents to win the WWF Championship. Each
mode has a different difficulty, but only in One On One and Tag Team can
you change it to your liking.

During a match, your goal is to pin your opponent down for a three
count. You do this by weakening your opponent enough by using different
moves and strategies. Every match may bring new lessons, in a way, so be
sure to pay attention to each match you play in!

Featured wrestlers:

- Bret Hart
- Hulk Hogan
- Irwin R. Schyster
- Jake Roberts
- The Mountie
- Randy Savage
- Roddy Piper
- Sid Justice
- Ted DiBiase
- The Undertaker

Controls:

A Button Punch, Headbutt while in a grapple
B Button Kick, Scoop slam while in a grapple
A+B Buttons Run to ropes (Hold down), Throw opponent while in a grapple,
Irish whip
Start Button Pause, Select game modes

Reviewer: LinkOfHyrule
http://www.consoleclassix.com/nes/wwf_wrestlemania_steel_cage_challenge.html
http://en.wikipedia.org/wiki/WWF_Steel_Cage
*

*
c7bce866,eb1c8d72,21c9d081,a7517780,5c978791,2081b1f1,932ade41,51ea62a0,430b65bf,bcef6a00,d96b2bbb,560251af,c0895171,84067611
WWF WrestleMania
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Wrestling
Release Year: 1988
Developer: Rare
Publisher: Acclaim
Players: 1 or 2 VS
_________________________
*
Wrestlemania. The biggest wrestling event ever. Only the best succeed.
Play as many legends and show 'em who's boss!

Featured wrestlers:

- Hulk Hogan
- Andr the Giant
- "Macho Man" Randy Savage
- The Honky Tonk Man
- Bam Bam Bigelow
- "The Million Dollar Man" Ted DiBiase

Gameplay:

All wrestlers possess a limited amount of moves, which comprise of basic
standing punches and kicks, headbutts, a running attack, a move off the
turnbuckle (Andr the Giant can't do this), and a body slam (Bam Bam
Bigelow and Honky Tonk Man can't do this). All wrestlers also possess a
"back attack" that they can use on an opponent standing behind them
(usually a backwards punch). The moves themselves are somewhat tailored
to each wrestler (Randy Savage, for example, uses elbow smashes instead
of punches, while Bam Bam Bigelow has two running attacks instead of
one). The wrestlers cannot leave the ring and can only execute
turnbuckle attacks from the bottom two corners. Sometimes, while a
wrestler is being pounded on, they will turn red, indicating anger. An
"angry" wrestler can inflict more damage than normal while in this
state. Sometimes during a match, an icon will come on screen that a
wrestler can pick up to gain health. The icons are unique to each
wrestler (for example, Honky Tonk Man's looks like a guitar, while Hulk
Hogan's looks like a crucifix) and cannot be used interchangeably
(wrestlers can only pick up their own icons).

Players can either play a single exhibition match (one player versus the
computer or two players head-to-head) or a tournament. In a single
player tournament, the player chooses one wrestler and must defeat the
other five in a series of matches to win the championship. In a
tournament with two or more player-controlled wrestlers (up to six can
play), each wrestler faces every other wrestler once (fifteen total
matches). At the end of the tournament, the wrestler with the best
record wins the championship. In the event of a tie, the wrestler in the
tie who achieved the single fastest victory during the tournament will
be declared the winner.

Trivia:

-The 2008 film "The Wrestler" features a game graphically inspired by
WrestleMania, with similar looking characters and the missing front ring
ropes.

-It was the first WWF licensed video game, meaning it featured actual
WWF wrestlers as opposed to fictional characters like previous wrestling
games.

Controls:

A Button Selects wrestler, enters letter
B Button Get on turnbuckle
Start Button Pause, Unpause
Select Button Select number of players

Reviewer: LinkOfHyrule
http://www.consoleclassix.com/nes/wwf_wrestlemania.html
http://en.wikipedia.org/wiki/WWF_WrestleMania_(video_game)
*
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*
fc2188db,b09ee94f,09bb09ca,372b05ce
Xenophobe
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Release Year: 1988 US
Genre: Platformer
Developer: Bally Midway
Publisher: SunSoft
Players: 1 or 2 CO-OP
_________________________
*
Zee-no-phobe: fear of anything alien. At first glance, you'd never guess
there was a living thing aboard the deserted star base. But inside, it's
alive and crawling - with the most gruesome hoard of alien life forms in
the arcade galaxy. They lurk around every corner; they blend into every
background. They multiply, they metamorphize, they jump from room to
room and screen to screen. Watch out or you'll get slimed! So grab your
joystick and get ready for the latest, most frightening split-screen
action imaginable. Xenophobe conquered the arcade. Now it wants you!

GAME OBJECTIVES
1. To exterminate hostile alien life forms (called "Xenos") that are
infesting derelict space stations and moon bases.
2. To collect various forms of valuable hardware found at each derelict
space station and moon base.

Directions:

Xenophobe is a port from an arcade game which originally allowed up to
three players at the same time. The NES version uses a split screen,
with Player 1 in the top and Player 2 in the bottom. The graphics are
somewhat lacking, but Xenophobe is surprisingly fun to play, with its
variety of characters, monsters, and items.

First you get to choose your character from three Xenophobe
Exterminators.

As far as I know this is merely an aesthetic choice, but none of your
options are particularly pleasing to the eye. Next your ship delivers
you to the base, where your job is to kill everything that moves. Some
enemies will drop items which you can pick up, including ID cards, Fuel,
Medicine, Skulls, Tools, and Knives. They are worth bonus points at the
end of the mission, and some give you back some of your lost health.
Occasionally you can also get weapons upgrades. These include the Laser
Pistol, Lightning Gun, Smoke Gun, and Bombs. The Smoke Gun has the most
powerful shot but a very short range.

A great variety of enemies await, some apparently fixed to certain
locations, others appearing randomly wherever your explorations take
you. There is no set number of enemies or items per level, so just
destroy as many as you can in order to clear the mission. If you take
too long, the base will self-destruct!

Controls:

A Button Jump, Get Item, Sit or crawl (+Down), Stand up, Call Elevator,
Throw Bomb
B Button Fire Weapon
Start Button Start, Pause Game
Select Button Choose 1 or 2 Players, Choose Exterminator

Hints:

Watch your health carefully. There are only three ways to get health
back in Xenophobe: find Medicine, find the Coffee Cup, and clear the
level of Xenos. Since you can't count on finding the power-ups you need,
concentrate on killing Xenos as quickly as possible. If the end message
says, "Overrun by Xenos" then you lose points and don't recover any
health points.

Reviewer: jcooper
http://www.consoleclassix.com/nes/xenophobe.html
*

*
210a2bbb,d8a32fcb,e667de37,e37f6786,4d1e2e76,b9dbfe81,2998f257,919d4076
Xevious
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Release Year: 1988 US
Genre: Shoot 'em Up - Vertically Scrolling
Developer: Namco
Publisher: Bandai
Players: 1 or 2 Alternating
_________________________
*
"The game begins with Solvalou fighters flying over the Xevious enemy
territory. You are controlling Solvalou with its anti-aircraft missiles
and surface bombs. The bombsight is shown on the indicator attached in
front of Solvalouso you can drop bombs on the enemy bases as they appear
during your flight. Additionally, the enemy floating fortresses, Ando
Ageanesis will appear. Your goal is to destroy them and proceed on with
your mission."

--From the NES Xevious instruction manual.

Directions:

It is your job as a Salvalou to stop the Xevious forces from taking over
our world!

Controls:

A Button Bomb
B Button Shoot
Start Button Start/Pause
Select Button Select

Hints:

When you come across a fortress, be sure to drop a bomb on it as soon as
possible, they shoot like crazy.

Reviewer: Adrian
http://www.consoleclassix.com/nes/xevious.html
*

*
65079035,dcd20ec8
Xexyz
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Release Year: 1990 US, 1988 JP
Genre: Shoot 'em Up - Horizontally Scrolling
Developer: Atlus
Publisher: Hudson Soft
Players: 1
_________________________
*
In the year 2777, the earth existed in a totally different atmosphere.
Due to nuclear wars and natural disasters, the population decreased
dramatically and only five small islands existed on the surface of the
earth. Those five islands formed a nation and for hundreds of years
people lived peacefully. The new nation is called XEXYZ. At XEXYZ, aside
from human beings, there exist fairies and spirits who lived under the
ruling of King Xeu Star. But one day, the mechanic fortress, GORUZA,
from outer space, attacked XEXYZ. XEXYZ did not have many weapons to
fight back and was forced to surrender. GORUZA built mechanic castles on
each island, captured a queen from each island and confined them. King
Xeu Star was murdered and his only daughter, Maria Star, has been
missing since then. Battle-soldier Apollo could not endure the cruel
treatment of GORUZA any longer. So he put on his space battle suit and
challenged the mechanic beasts' empire!

--From the NES Xexyz instruction manual.

Directions:

Your on some sort of distant planet and you need to go save the
princess. Along the way you can gain powerups either from wizards for
free or other rooms where they charge E in order to get an item. Some
will give you helth or more money. Their are several rooms and side
quests before you can save the princess. Make sure your health doesn't
empty out and make sure to sue your gone to kill any oppositin you may
face. Enter ever area you can to see what is inside, good or bad!

Controls:

A Button Shoot
B Button Jump
Start Button Start/Pause
Select Button Select New Game or Continue

Hints:

-Invincibility
Press B, A, B, Start, Up, Down at start of game

Reviewer: Aggort
http://www.consoleclassix.com/nes/xexyz.html
*
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*
4761935f,3d6260d2,73c57a66,df48e9e0,6ffaf973,b4b44414,13d52d5e,552385c8,7d19069d,1bdf42f3,08a57417,77e8ee86,164d30d4
Yo! Noid
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Release Year: 1990 US, 1990 JP
Genre: Platformer
Developer: Now Production
Publisher: Capcom
Players: 1
_________________________
*
WHAT NOIVE!

Somebody's wrecking New York City! Or maybe it's a whole gang! Wherever
you go, hooligans jump out and knock you down. Can you imagine the
noive!

For instance, try strolling on the wharf, and get flapped by a fish. Or
go skateboarding in Central Park -- you'll get shredded by dive-bombers.
And with loonies everywhere, what a time for a brownout in the Bronx!

This is what the NOID is up against, and more! In fact, it looks like
his duplicate Mr. Green is causing all the antics. That's double
trouble!

But the NOID's got plenty of ammo -- supernatural powers, incredible
inventions, and a whiz-bang yo-yo. He just needs a pizza every now and
then to keep him going!

--From the NES Yo! Noid instruction manual.

Directions:

Yo! Noid is a game of challenge, and the first indication of this is the
lack of a life meter for the Noid. This means that if he's hit by an
enemy, only once, he dies and you lose a life. So at times, you'll find
yourself memorizing certain spots in order to overcome them easier.

But you'll need to move hastily; you have a time limit.

The Noid has a very unique means of offense to the enemies coming at
him: his trusty yo-yo. With one whip of this yo-yo, he can attack
enemies and cause them to fly off of the screen. Also, by collecting the
scrolls in the levels, you can heighten the Noid's magic meter or find
power-ups, the latter of which are found by opening large scrolls with
the yo-yo.

Speaking on the magic abilities of the Noid, he can use them but at a
cost. Using magic depletes the magic meter at the bottom of the screen
and must be replenished with the use of scrolls: small ones filling one
unit and large ones filling five units. These large scrolls could also
contain the magic abilities. Amongst these are the Light Burst which
kills all enemies on screen and the Dark Noid which gives our hero
temporary running and jumping boosts.

What really separates this title from the rest in the NES library, or
the whole video game spectrum for that matter, is the pizza-eating
contests you'll find yourself in. Taking place at the end of every odd
numbered stage, these serve as your bosses. The object of these card
game battles is to eat more pizza than your differently colored Noid
opponent. In order to win, you have to fill your pizza meter completely
before your opponent does, and choosing your pizza cards wisely is how
you do it. You have to choose a number of pizzas, and try to choose more
than your opponent: if you choose a greater number than he does, you win
the difference. To tilt the odds more in your favor, bonus cards can be
found in the levels and can be useful, the pepper cards making your
opponent lose a turn and the roman numeral cards multiplying their value
double or triple.

Like with many games, Yo! Noid gives you the opportunity to compete in
bonus levels. By access of invisible portals, you'll find yourself in
games that resemble "Whack-A-Mole." You walk around an area with either
10 or 12 holes and you have to strike the moles as they pop out of their
hiding places. If you hit enough during the elapsed time of 30 seconds,
you get an extra continue and, if you're in an odd numbered stage, lets
you skip the pizza-eating contest. Keep in mind, though: these bonus
levels are nothing short of a challenge, and failure to clear these
bonus levels results in the loss of a life and going back to the
beginning of the level.

Trivia:

The game is a modified version of an earlier Japanese release called
Kamen no Ninja Hanamaru.

Controls:

A Button Jump
B Button Yo-Yo Attack
Down + B Use Magic
Start Button Pause Game

Reviewer: LinkOfHyrule
http://www.consoleclassix.com/nes/yo_noid.html
*

*
f4951766,abaa6d4d,9c470d1e,e0b5c3ba,e80b2a36,43cfec36,2e22a481,f9c7e1b2,6e46cb9a,73fae36d,65600826,45c0250a
Yoshi
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Release Year: 1992 US, 1991 JP
Genre: Puzzle
Developer: Game Freak
Publisher: Nintendo
Players: 1 or 2 VS
_________________________
*
Yoshi is an action puzzle game starring Mario's dinosaur buddy Yoshi,
and other familiar characters like Little Goomba and Blooper. Once
again, Mario is going to have to battle away to save Yoshi, who is
imprisoned in an egg. Match the eggshells to release Yoshi and score big
points!

--From the NES Yoshi instruction manual.

Directions:

By controlling Mario at the bottom of the platform, make Mario flip the
columns so the falling pieces match 2 enemies of Mario's. The 4 possible
enemy matches are some of Mario's most recognizable enemies (Squid,
Goomba, Boo, and Piranha). You can also get enemies trapped between 2
halves of the eggshell and the egg will fall and eliminate each one and
make a Yoshi baby. In 2 modes, both resembling Tetris, a "free score"
mode and an "eliminate all enemies" mode. Go wild on Yoshi's debut game!

Controls:

A Button Flip Columns
B Button Flip Columns
Start Button Start/Pause
Select Button Select Players

Hints:

-Column Switch
Remember you can switch columns even while waiting for things to fall.
Watch the top of the screen to see what's next, and try to set up for
the next turn before the current objects get all the way down. This can
be especially useful if you switch a falling object with a column higher
than that object. The object keeps falling at the same rate and gives
you some time to plan.

Reviewer: Aggort
http://www.consoleclassix.com/nes/yoshi.html
*

*
1600ac5b,ea7b1ed5,c6e864b5,b2dbee7b,548b7647,0b0a679d,a5942c5f,7f239f4d,CEEC21D4
Yoshi's Cookie
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Release Year: 1992 US
Genre: Puzzle
Developer: Bullet-Proof Software
Publisher: Nintendo
Players: 1 or 2 VS
_________________________
*
Yoshi's Cookie is a fast-paced puzzle game that can be enjoyed by
everyone, as it is easy to play, but challenging to complete! To play,
move the randomly placed cookies (HEART, FLOWER, DIAMOND, CHECK, CIRCLE
and YOSHI [Yoshi's face]) into rows and columns of cookies with similar
patterns. When you successfully assemble a row or column of the same
cookies, the line will disappear and you can start working on a new row
or column. The "Yoshi" Cookie is very special in both the 1-player game,
a screen-clearing game, and the 2-player game, a race that lets you test
a friend's skill. Since the Yoshi Cookie is the key to both games, you
must use it wisely to avoid sticky situations.

--From the NES Yoshi's Cookie instruction manual.

Directions:

Not resembling the original Yoshi, in this game you try to match cookie
patterns by sliding them to complete a full row or column. Move the
cursor to the desired row and hold it in place as you use the
directional buttons to slide the row.

When all the cookies on a row match, it will disappear.

The cookies will collapse and any rows that are completed by the
elimination of the previous row will disappear too. Get a large combo
for a high score. Fill up the red blocks to the side of the cookies and
you will get a Yoshi cookie which is a wild card and will eliminate some
pesky mismatched cookies for you if you play it right.

Once again, the supposed Mario is the one pulling the levers you
control! He's everywhere!

Controls:

A Button Hold To Move Column
B Button Speed up new Cookies
Start Button Start Round/Pause
Select Button Select Players

Hints:

-Beyond Round 10
At the Options screen, select High Speed and Music Off, then go back up
to Round and hold Up as you press select. You'll be able to start on any
round from 1-99. Then you can turn the speed back down if you want, you
get new choices for music, and the cookies are replaced by some familiar
little guys (if you've played the original Yoshi)!

Reviewer: fallenrain
http://www.consoleclassix.com/nes/yoshis_cookie.html
*

*
1f55fde6,2016a666,eebe9bf8,ac77d7a1,fdc04415,e8ce3e3b
Young Indiana Jones Chronicles
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Release Year: 1992 US
Genre: Platformer
Publisher: Jaleco Entertainment
Players: 1
_________________________
*
In this World War I-era epic adventure, you must make your way through
19 levels of intense action to disable the Kaiser's war machine. You'll
travel from the remotest deserts of Mexico to the dangers of the Western
front to the core of the German headquarters. You'll even get a chance
to take to the air for some intense dog fighting...as you take on the
worst villains Indy has ever faced. Strap on your guns and get ready to
save the world in THE YOUNG INDIANA JONES CHRONICLES.

Controls:

D-Pad: LEFT and RIGHT moves Indiana in the corresponding directions.
DOWN allows Indiana to kneel on a slope or lie down on a flat
surface, UP and DOWN will also move Indiana up and down ladders,
vines, ropes, etc. that he encounters.

SELECT: No apparent use.

START: Pauses/unpauses the game.

B Button: Uses Indiana's weapon, or causes him to throw a punch if he is
unarmed.

A Button: Indiana will perform a leap, or if he is lying down he can use
this
to drop down a level of the platforms.


Flying Controls:

D-Pad: Moves your Bi-Wing in the corresponding direction.

SELECT: No apparent use.

START: Pauses/unpauses the game.

B Button: Fires off a burst of your machine gun.

A Button: If you find some Bombs, this will drop your arsenal for you.

http://www.gamefaqs.com/console/nes/file/587794/28370
*
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*
b8c979a4,a46959a7,ec3ffef7,91ec9101,d35e0aaf,2a007b33,2165c0c2
Zanac
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Release Year: 1987 US
Genre: Shoot 'em Up - Horizontally Scrolling
Developer: Compile
Publisher: FCI, Inc.
Players: 1
_________________________
*
The "system" was created by an organic intelligence body many
millenniums ago and began attacking the human race. The earth was thrown
into turmoil with only one hope for salvation. Fighter model AFX-6502
ZANAC was perfected by the 256th Riot Fleet to ward off the enemy
system. It's your job, as ZANAC, to save the human race. Using eight
special weapons and secret power forces buried along the way, guide
ZANAC through 12 screens of enemy creatures to victory.

Storyline:

First it was probably a tiny dot. A few thousand years later, it grew
gigantic enough to cover the whole universe. The system created by an
organic intelligence body a long time agp was still active even after
the organic intelligence body perished. The system had a purpose: giving
wisdom to those who opened the icon properly, and giving punishment of
ruin to those who opened it improperly.

One day, someone opened the icon improperly. The system started
operation and startted attacking them. Then, they opened it properly.
The icon ordered the system to suspend the attack. The system however
ignored this order and became a slaughter device. The human beings who
opened the icon fell into crisis. The attack from the system overwhelmed
the offensive power of the human beings. When they were about to perish,
there was one hope - the system is basically a strategic machine and is
equipped for fighting against a multitude. If a single object confronts
the system by itself, the system might not be able to cope with it
effectively.

It was a risky gamble, yet it was carried out in hope of success. They
produced the fighter model AFX-6502-ZANAC which took off to begin
fighting alone against the system.

--From the NES Zanac instruction manual.

Controls:

D-Pad - Move
A - Special
B - Fire
Start - Pause
Select - Not Used

Hints:

Periodically, you will find a weapon upgrade. The Conventional Weapon is
usually upgraded by collecting the POWER CHIPS dropped by Boxes. You can
upgrade or switch Special Weapons by collecting the numbered bonus,
which you receive, from Ground Targets or WEAPON DROPs.

http://www.consoleclassix.com/nes/zanac.html
*

*
e3c788b0,68c6a555,a0ebefb1,951d6efd,c6792fd5,c0d6e3c8,38a79aba,eaaa66ed,51d0ae3a,cad61ada,22e76ad5,25044511,5958ff3e,9b8cdb5d,f9f28fb8,a2aee30e,e79ca915,a29527e6,1790df01,45b8ceed,7a910261,7103036f,2be2b525,83f07643,9445a4ea,b0da82f9,3f9fba79,f0a1f48e,7d2b80ff,de70f9bf,f6776008,47ec468b,a7e876a2,cda09fa5,bf4b4ec2,8ad5e8d2,7fda9179,1e08281a,6d7aedad,4b1a24d0,1e43034a
Zelda II: The Adventure of Link
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1988
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
Link has just turned 16, and discovers a strange birthmark on his hand.
With the help of Impa, Zelda's nursemaid, Link discovers this mark is
the key to unlock a secret room where Princess Zelda lies sleeping. When
young, Princess Zelda was given knowledge of the Triforce of power which
was used to rule the kingdom of Hyrule, but when a magician
unsuccessfully tried to find out about the Triforce from Zelda, he put
her into an eternal sleep.

In his grief, the prince placed Zelda in this room hoping she may wake
some day. He ordered all female children in the royal household to be
named Zelda from this point on, so the tragedy would not be forgotten.
Now, to bring Princess Zelda back, Link must locate all the pieces of
the Triforce which have been hidden throughout the land.

Each piece of the Triforce is in a temple guarded by a powerful monster
which must be defeated. At the same time, Ganon's underlings are still
around and gaining in strength and number. It is said Ganon could be
brought back to life by sprinkling the blood of the one who defeated him
on the ashes (Link!). There are many faraway locations and towns to
visit, with a variety of weapons, spells, and armors to find which will
help you on your quest. The Adventure of Link features a battery backup
so games can be saved without the need for passwords.

Gameplay:

The Adventure of Link bears little resemblance to the first game in the
series. The Adventure of Link features side-scrolling areas within a
larger world map rather than the top-down view of the previous title.
The game incorporates a strategic combat system and more RPG elements,
including an experience points (EXP) system, magic spells, and more
interaction with non-player characters (NPCs). Link has extra lives; no
other game in the series includes this feature.

Hints:

Special save screen
Make sure you have two controllers in. Now on controller 1 pause the
game, on controller 2 press up and A at the same time. You will be taken
to a menu where you can save or continue.

Controls:

A Button: Jump
B Button: Use Sword
Start Button: Pause, bring up Inventory
Select Button: Cast selected spell

Reviewer:

Consoleclassix
*

*
f2c4836f,79ad6a90,dcf4ca6a,bffab466,1b7adccd,D9381047,8D0C9551,CC1CF74A
Zen: Intergalactic Ninja
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Release Year: 1993 US
Genre: Isometric, Platform, Side-Scrolling > Action (many things!)
Developer: Konami Co., Ltd.
Publisher: Konami (America), Inc.
Players: 1
_________________________
*
Zen: Intergalactic Ninja, based on a comic book of the same name, is a
story about a militant environmentalist ninja named Zen. He has been
assigned by a group of green, pointy-headed aliens to come to earth and
stop environmental pollution by any means necessary. Eventually, he will
have to find the big polluter, Lord Contaminous. The game play consists
of side scrolling and isometric 3D scrolling action. Zen can run, jump,
slice with this stick, or use powerups as the game requires.

History:

"Zen: Intergalactic Ninja" was one of the two NES games that Konami
released in 1993, the other being "Tiny Toons 2". 1993 was a year during
which systems like the Genesis and Super NES gained more popularity
among gamers while the NES didn't receive as much attention anymore. It
might be one of the reasons why the game isn't as well-known as most of
the other carts Konami made for the NES over the years; it might also be
partly caused by the play control, which doesn't initially feel as crisp
as it is in other Konami games.

Controls:

All Stages

Jump: Press the A button.
Attack: Press the B button.
Use Life Item: Press the Select button.

Side-View Stages:

Crouch: Press the Control Pad down.

Hang from a branch or pipe: Press the Control Pad up and press the A
button to move and the B button to kick.

Drop to a floor below: Press the Control Pad down together with the A
button.

Rebound Jump: When you hit a wall, press the Control Pad in the
direction of the wall and at the same time press the A button. By doing
this consecutively, you can climb to a high place.

Jab: Press the Control button in the direction of the enemy and at the
same time press the B button to jab attack. While jabbing, if you make
contact with the enemy, hold the B button down and press the Control Pad
in the opposite direction for a powerful blow.

Diagonal-view stages:

Crouch: Hold the B button to crouch after an attack.

Mid-air Attack: During a jump, press the B button to attack, or tap the
B button rapidly to extend your jumping distance.

Jab: Press the Control Pad in the direction of the enemy and press the B
but-ton to jab attack. After the jab attack, you can hold the B button
down and press the Control Pad in the opposite direction for a powerful
blow.

Jab and Toss: During the jab attack, once you make contact, you can hold
down the B button and rotate the Control Pad to swing the enemy in a
circle. Release the B button and the garbage goon will go flying to that
great dumping the sky.

Hints:

Password for the Last Level
At the password screen enter - Bottle, Tire, Can, Can

The items you've collected throughout a level are carried over the next;
thus, even though you can play the first four stages in any order, it's
preferable to start with the easiest (or the one which gives you the
most items), as you'll build your power for the toughest areas. The
walkthrough below addresses this issue.

When fighting an enemy whose attacks are bombs, blasts, etc., primarily
use jabs (press the control pad towards the enemy + B), since their
range is more considerable than that of straight-ahead blows (done by
pressing B without touching the control pad).

Instead of running as fast as you can to complete the "slower" stages of
the game, always look out for what might fall in front of you.

While fighting bosses, always keep an eye not only on your own life
gauge, but also on the bosses'; if you have a lot more energy than
he/she does, keep attacking him/her even though you're vulnerable to
his/her counter-attacks. If you only have one or two life points left,
use a life-regenerating item by pressing SELECT. But if you fight a boss
and see that you have no chance of defeating him/her (assuming you have
more than one life), don't use life- regenerating items and spare them
for your next try.

http://www.consoleclassix.com/nes/zen_intergalactic_ninja.html
http://www.gamefaqs.com/console/nes/file/587795/12599
*

*
37ebe604,eaf42e7a,262288,2c772034,5bba660b,f45ed882,44090a62,29685f24,def39cf9
Zombie Nation
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Release Year: 1991 US, 1990 JP
Genre: Shoot 'em Up - Vertically Scrolling
Developer: KAZe
Publisher: Meldac
Players: 1
_________________________
*
1999. What appeared to be a harmless meteorite crashing in the Nevada
desert has turned out to be Darc Seed, an evil alien creature with
horrible powers. By shooting strange magnetic rays, Darc Seed had turned
the helpless nation into zombies and had brought the Statue of Liberty
to life to do his dirty work. These rays had also given him control over
many deadly weapons, but none were more powerful than the legendary
samurai sword, Shura. When the great head of the samurai, Namakubi,
heard that the sword had fallen into evil hands, he set off immediately
for the United States. For only he possessed the strength and knowledge
needed to recapture the magical sword and free the U.S. from the evil
clutches of Darc Seed.

--From the NES Zombie Nation instruction manual.

Directions:

This game is very simple. In order to increase firepower, collect
innocent people who are screaming for help. The player can take
unlimited hits until the music changes to show that death is near. When
that music starts, avoid getting hit, and eventually the music stops.
When that happens, the player's energy has been regenerated.

Controls:

A Button Nothing
B Button Shoot
Start Button Pause
Select Button Change Difficulty on map screen
Hints:

Hints:

-Instant Healing
When paused, press Up, Up, Down, Down, Left, Right, Left, Right, B, A

-Sound Test
Hold Up + A + B before the first screen fades to the shack.


http://www.consoleclassix.com/nes/zombie_nation.html
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EE309168,7FA90614,9E0A9492,224B90FF,2515570D,79189547
Action 52
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Multi-Cart
Release Year: 1991
Developer: Active Enterprises
Publisher: Active Enterprises
Players: 1-2
_________________________
*
Action 52 is a multicart consisting of 52 individual video games,
released in 1991 for the Nintendo Entertainment System and in 1993 for
the Sega Mega Drive/Genesis consoles by Active Enterprises. It was
initially sold for the comparatively high price of $200 USD (or "less
than $4 for each game"), and became notorious among gamers for the poor
quality of its games. Many video game collectors covet Action 52 for its
notoriety and rarity.

The cartridge states that it contains 52 "new and original exciting
games". The games cover a variety of genres, although the most common
are scrolling shooters and platform games. Examples of scrolling
shooters include Star Evil, G-Force, Thrusters, and Megalonia. All but
one of the games are single player, the exception being Fire Breathers,
a simple two-player fighting game. The majority of the titles included
on the cartridge have significant glitches. Some games load other games
when selected.

http://www.nesguide.com/games/action52/
*

*
9357a157,1bd7e0f2,9e04343f,a8e54ba5,31950be1
The Adventures of Captain Comic
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1989
Developer: Color Dreams
Publisher: Color Dreams
Players: 1
_________________________
*
"It was magic most foul," Intoned one of the elders solemnly.

"Nonsense!" scoffed another, "It was simply science... thieves make good
use of technology."

"Good use?" raged the third.

The elders of Osmic had come in full regalia, feathers and banners and
the heavy gold chains of office, but the formal procession of leaders
had not carried the hereditary badges of office- the Crown of Ages, the
Mystical Gems of Lascorbanos or the Thousand Coins of Tenure. These had
been stolen, most wickedly purloined, in an attempt to jeopardize the
forthcoming festivities of the Trimillenial and were now reputedly
hidden on the planet Tambi.

So they came to you- Captain Comic, galactic hero, righter of wrongs,
and all around nice guy. It was most gratifying- ignore the rumor that
they had gone to Orion O'Brian, that mercenary thug, and he had turned
them down, calling the job "insanely dangerous" and saying the entire
planet of Tambi, from its endless blue lakes to its impossibly blue
moon, had not one cubic centimeter where a person could feel safe- nor a
single benign life form. Tambi was a land of surprises- all bad.

Well, you're on the job now. Using your keen wits and well-honed
reflexes, you must traverse the ever-changing and treacherous environs
of Tambi and return the treasures of Osmic in time for the Trimillenial
celebrations. Succeed, and you will be honored as a hero once more;
fail, and three thousand years of galactic peace and prosperity crumble
to comic- uh- cosmic dust.

--From the NES Captain Comic instruction manual.

Gameplay:

Captain Comic follows many standard platformer conventions. The player
has health, lives, a score, and a set of useful items. The game is
divided into a number of major areas (see list above), and each area is
divided generally into three smaller "zones". Transitioning between
zones plays a short tune and marks a "safe point", since all enemies are
removed from the screen and Comic's position is saved.

Comic has twelve "shield" points (health), but each time an enemy hits
him, two points are removed. Once the shield has been reduced to 0,
Comic is still alive, but will die on the next hit. (Thus Comic must be
hit seven times to die, from full shield). Occasionally, shields can be
found which instantly replenish Comic's health to full, or if it is
already full, grant him an extra life. Comic starts the game with four
lives, and can go up to a maximum of five. If Comic is killed by either
falling off the bottom of the screen, or being hit with no shield points
remaining, a life is lost and he is returned to the point where he last
entered this zone. If all lives are lost, the game ends.

Many of the games enemies have different AI behaviour compared to one
another - ranging from simple bouncing off the walls and pre-set paths
to creatures who seek the player out and turn to follow Comic as he
passes by. Enemies are generally restricted to their own area (Space
Pollen is only on the moon, for example), and a few move faster than the
others. All enemies have the same gameplay property which is that if
they touch Comic, the enemy is destroyed and Comic suffers two points of
shield damage. Once he has picked up a Blastola Cola (the first one is
found at the very start of the game), Comic may shoot at enemies. If he
hits an enemy, it is destroyed and points are scored.

Since there is no time limit to the game, it is generally preferable to
be patient and clear each zone of the dangerous enemies present there.
This also has the desired result of increasing the score.

Items:

Each area that Comic travels through gets progressively more difficult,
particularly in terms of the enemies Comic must dispose of or the
terrain and maze structure that he must pass through. Thankfully, there
are items that are useful or required to navigate certain areas, defeat
various enemies and eventually to recover the treasures themselves.

These items are:

+ Blastola Cola - A drink that allows Comic to fire projectiles at his
enemies. Each cola he drinks permanently increases his firepower
abilities. More technically, each cola increases the total number of
projectiles that can be on the screen at once, up to a maximum of 5.
+ Shield - Replenishes "shield" points (health) to full, or if already
full it grants an extra life.
+ Corkscrew - Causes Comic's projectiles to bounce up and down, allowing
him to hit enemies that are normally below his firing line. (Especially,
those that roll on the ground).
+ Door key - Allows Comic to open doors. Comic cannot leave the first
area until he has collected the door key.
+ Boots - Increase Comic's jump height. The boots are required to get
over certain obstacles.
+ Lantern - Allows Comic to see in dark areas. This object is only
useful for making it possible to see inside the castle at the end of the
game.
+ Teleport Wand - Gives Comic the ability to teleport short distances.
When used properly, this lets him reach new places and get away from
enemies.

http://www.consoleclassix.com/nes/captain_comic.html
http://en.wikipedia.org/wiki/Captain_Comic
*

*
a0c558a9,f30f2225,8942c140,89f4767d
After Burner
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Flight Simulator
Release Year: 1987
Developer: Sunsoft
Publisher: Tengen
Players: 1
_________________________
*
When you play After Burner, you're flying high and fast... in the F-14
Thunder Cat - the leanest, meanest fighting machine ever made. And the
free world needs you and your set of wings desperately: Naval
Intelligence has pin-pointed the two locations where the enemy has
hidden its diabolical two-party plan to conquer the world! To get to
these sites, you're called upon to use every ounce of your flying and
combat skills to survive bogies, missiles and tracers that are dying to
blow you out of the sky!

--From the NES After Burner instruction manual.

Overview:

This huge arcade hit After Burner makes a cameo on the Nintendo
Entertainment System. It's a pretty good flight simulator that makes its
Sega Master System counterpart look a bit dull. The Master System's was
choppy and the sound was less than stellar. The gameplay is also much
quicker in this version. Tengen and Sega did a pretty good job here, but
it's simply impossible to take an arcade game, convert it to the NES,
and make it look just like it did in your local arcade. After Burner was
a pretty good game despite the limitations of the NES.

Directions:

Fly your jet and shoot all other jets you see, it's that simple.

Controls:

A Button: Fire Vulcan cannon
B Button: Shoot air-to-air guided missiles
Start Button: Start; activate after burner
Select Button: Pause game

Hints:

Pilot Skills
- Your chances of surviving aerial combat improve as you master flying
the F-14 Thunder Cat. Learn to roll your jet at the right time and
you'll be able to dodge almost anything.

- Some of the enemy aircraft will start firing before you even see them,
so be extra careful. Be ready do dodge quickly at all times, or you'll
pay the price.

Reviewer: Adrian
http://www.consoleclassix.com/nes/after_burner.html
*

*
36305fa3,8bb8b772,ca5d1ed7,726a6348,35730f05,2a8ef12e,9e8351af,02c414c0,0facb11b
Alien Syndrome
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Run and Gun - Top Down
Release Year: 1989
Developer: Sanritsu
Publisher: Tengen
Players: 1 or 2 CO-OP
_________________________
*
The year is 2089 of the Galactic Calendar. In this far-flung future,
humans have colonized the outer planets. Without warning, the glory of
this achievement turned into disaster: A horrible race of aliens has
imprisoned an entire colony aboard its space ships! Each of these
vessels houses countless numbers of slimy monsters led by a vicious
alien "boss". Having miraculously escaped capture, you must go from ship
to ship in a valiant effort to save your fellow humans.

--From the NES Alien Syndrome instruction manual.

Overview:

Alien Syndrome was ported from the arcade to the NES pretty well. Most
aspects of the game were retained from their arcade counterparts. While
the game was a little slow, it was still a lot of fun. The music was
repetitive because it was the same on every level. The boss music went
faster and was sufficient to get you a little nervous. The two player
game definitely made for a good time. Pros: good port from arcade to
NES, good graphics and controls. Cons: slow when there are too many
enemies on screen, and repetitive music.

Directions:

There are two characters you can play, Ricky or Mary. They play just the
same, they just look different. I guess girls need a girl hero or
something. If you play two players, one of you will be Ricky, and the
other will be Mary, in simultaneous play. Good luck fighting over who
gets to be trans-gendered.

In each stage you have 240 seconds to rescue 12 people. After that, it's
on to a timed fight with the boss. You don't have to keep the enemies
from touching the people, or worry about accidentally shooting them.
They can't die, so just rescue them before time runs out. After you
touch them you have them with you.

There are several power-ups to know about. A "?" will give you 200
points. An "L" will give you a laser that will shoot right through your
enemies. The "F" will give you a flame thrower. The "FB" will give you
the ability to shoot fireballs. An "S" will restore your default weapon.
The "W" will warp you to a different spot in the same level. There are
no power-ups to give you more life, because you only have one hit point.
You have three lives and after that, it's game over.

Controls:

A Button: N/A
B Button: Fire
Start Button: Start, Pause, Map
Select Button: Select number of players, Choose character

Hints:

Level Select
- Press Down + Start on Controller One and Right on Controller Two at
the same time.

Reviewer: Adrian
http://www.consoleclassix.com/nes/alien_syndrome.html
*

*
77a8486f,6a948f32
Bee 52
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1992
Developer: Codemasters
Publisher: Camerica
Players: 1 or 2
_________________________
*
The player controls Bee 52, a honeybee with large eyes and a fly-like
sucker for a mouth, through which it can spit projectiles at enemies.
The game is played through 12 levels, the first four in a backyard, the
next four in a swamp, and the last four inside a house. There are traps
and enemies added for each level, from ants, grasshoppers, and even
dragonflies and "venus flytraps" in the later levels. The player must
find and collect from many flowers scattered all over the sidescrolling
level and return to the hive after three flowers are visited to add
honey to the jar. The level is complete when the jar is full, in the
case of levels 3-12, this requires every flower to be visited.

Gameplay:

Bee 52 is a flying side scroller. The bee is maneuvered by the control
pad up down left and right over enemies, and through holes. The player
can shoot at enemies straight ahead with the A button, or use the B
button to sting enemies from above. Bee 52 can find add ons such as a
super stinger with a longer reach, or more powerful projectiles either
by killing a special lightning bug whose appearance is random, or
visiting certain secret holes. There is also a small insect called
Junior that, when found, will orbit Bee 52 indefinitely. If the bee is
struck, Junior will be sacrificed rather than losing a life. Without
Junior, a single hit will kill Bee 52, and lose all weapons found.

http://en.wikipedia.org/wiki/Bee_52
*

*
499bd8e2,45ab39cd,d608f533,df205079,95568b3b,044388e8,5eb290af
Bible Adventures
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Platform
Release Year: 1991
Developer: Wisdom Tree
Publisher: Wisdom Tree
Players: 1
_________________________
*
True story: when I graduated from St. Catherine's elementary school I
was given the RELIGION award after the graduation mass. No joke! So when
I play games from Wisdom Tree I am reminded that we should be good to
each other, fair, courteous, and honest. I live by these rules every day
and often pass them along to the little girl I keep chained up in the
cellar. This game is actually three in one, and for some strange reason
(perhaps my holy past), I kind of like it! Weird stuff happens, but
nothing out of the ordinary by Bible standards.

Gameplay:

In Noah's Ark, the player must round up animals and food -- sometimes by
knocking animals out or catching fruit thrown by a monkey -- and carry
them onto the Ark. Noah's health is recharged when the player reads
Bible verses that are scattered around the four levels.

In Baby Moses, the player controls Miriam, Moses' sister as she tries to
save her brother from the Pharaoh's decree that all male Hebrew children
be killed. In order to do this, the player carries Moses from one end of
the level to the other, in a manner quite similar to the way in which
characters in Super Mario Bros. 2 carry vegetables. Moses can be thrown
around without harming him, but enemies cannot be harmed in any way. If
the player completes the level without Moses, the game says "Good Work,
But you forgot Baby Moses." and the level must be restarted.

In David and Goliath, the player starts out controlling David as he
herds sheep and avoids predators such as lions and bears. The player
then obtains a sling and goes on to dodge guards, scorpions, and stones
before he fights Goliath's shieldbearer and ultimately Goliath himself,
whom the player must strike once in the head to defeat.

All three of these mini games have identical character control fluidity
to another NES game, Menace Beach. The sound effects for picking items
up, throwing them, jumping and even a bird are also identical to Menace
Beach, both games even contain a bird that picks up the character and
carries them to a different part of the level. In Menace Beach, the bird
carries you to a previous area, reversing your progress, while in Baby
Moses, the bird carries Miriam to a further area, but makes her drop
baby Moses, forcing her to go back and get him.

Criticism:

The game has been criticized for being overly didactic (e.g., gameplay
is broken up by Bible verses), for being highly derivative of Super
Mario Brothers 2, and for generally bad gameplay. Nevertheless, it sold
reasonably well in Christian bookstores. It was featured on Seanbaby's
EGM Crapstravaganza: The 20 Worst Games of All Time as the 19th worst
game ever.

Reviewer: Santulli Slant
http://www.digitpress.com/
*

*
dbbd1de9,1d4263bf,3c6ecb84
Bible Buffet
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Board Game
Release Year: 1993
Developer: Color Dreams
Publisher: Wisdom Tree
Players: 1 to 4 VS
_________________________
*
This video board game uses a thick book of Bible questions included with
the game for certain sections. You can play well enough without it,
however.

Gameplay:

The object of the game is to get rid of the food that tries to kill you.
The weapons available to players are oil drums (whose exploding method
emulates the mechanics from the Bomberman series[citation needed]);
forks, knives, and spoons. The game also includes a quiz section where
players answer three True/False questions in order to advance. These
questions would be the only Bible references in the entire game, but
they are only found in the game's instruction manual.

http://en.wikipedia.org/wiki/Bible_Buffet
http://www.digitpress.com/
*

*
ad16f6c7,1b89767c,3ae13bca,c23e2695
Big Nose Freaks Out
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: Codemasters
Publisher: Camerica
Players: 1
_________________________
*
Join Bignose, the hysterical prehistoric hero, in a madcap chase
speeding through prehistoric landscapes on his invention - the wheel.
Race through fire worlds of hills and slopes. Perform death-defying
leaps clearing a path through an army of prehistoric monsters! Discover
secret levels, special bonuses and more! But beware... It's a jungle out
there!

http://www.gamefaqs.com/console/nes/home/587135.html
*

*
dcdf053f,f119680b,c06253bc,8a83c471
Big Nose the Caveman
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Codemasters
Publisher: Camerica
Players: 1
_________________________
*
On their tiny prehistoric island, a whole village is starving and
Thanksgiving is only a few days away! All the big game animals have left
- they don't want to be hunted any more, and the cave clans are getting
tired of eating lettuce. Bignose had heard a legend about a long
forgotten peanut butter mine on the island, and he went off in search of
it one warm sunny morning. He hadn't got far when an enormous
pterodactyl flew high overhead...

"WOW! If I could catch that there big birdy then all the people in the
village would have enough food for a great Thanksgiving! Forget the
peanut butter mine - we're gonna have a roast birdy!"

And so Bignose set out on a hunting adventure which will take him over
four islands, through perilous caves and even up into the sky!

--From the NES Big Nose The Caveman instruction manual.

http://www.consoleclassix.com/nes/big_nose_the_caveman.html
*

*
00ac0fac,1174e175,fa6757f4,cb3610fc,dd0f10a6,5befa569
Blackjack
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Poker
Release Year: 1992
Developer: Odyssey Software
Publisher: American Video Entertainment
Players: 1
_________________________
*
The game features blackjack action and a dealer who deals from 1-3 card
decks. After winning a certain amount of money or losing it all, the
game automatically ends.

http://en.wikipedia.org/wiki/Blackjack_(video_game)
*

*
f78e68db,414d5453,96d6571c
Caltron: 6 in 1
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Multi-Cart
Release Year: 1991
Developer: Megasoft
Publisher: Caltron
Players: 1
_________________________
*
Six of the newest video games in one amazing cartridge, for the price of
one! COSMOS COP: Action packed space war game with 6 levels. High skill
necessary. MAGIC CARPET 1001: Catch the treasure of the Magic Lamp to
win the game. Play through 4 exciting levels. BALLOON MONSTER: To
exchange time with space, hit the bubbles at their highest point. 50
amazing levels. ADAM & EVE: Play through 40 levels, killing all the
snakes and catching all the apples, in order to win. PORTER: Test your
IQ by moving all the boxes to where the stars are through 25 challenging
levels. BOOKYMAN: Clean the streets and keep them clean while trying to
stay alive. Eight fun levels!

Trivia:

Soon after Caltron produced their 6 in 1, possibly due to some financial
trouble, they sold their remaining stock to a Texas-based video game
company called Myriad Games, Inc. Myriad Games re-released the 6 in 1
with their own label placed over Caltron's label, and with a new manual
and box. Each respective cartridge and box of this re-release has a
serial number, and the highest number found has been 888, according to
the Digit Press rarity guide, making the Myriad version the rarest
commercial NES game released in North America.

http://www.gamefaqs.com/console/nes/home/925346.html
http://www.nesguide.com/games/caltron6in1/
*

*
02e20d38,c685daa8
Castle of Deceit
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Bunch Games
Publisher: Bunch Games
Players: 1
_________________________
*
Castle of Deceit is a sidescrolling game for the NES where the player
takes control of a wizard trapped in the titular castle with only one
spell to defend himself. The game was often considered frustrating for
its length and lack of a save or password system.

Story:

Phfax, a mystic being, and wielder of the Emerald Magic, consented to
offer his life to protect the stones of Rune. For centuries he dwelled
within the plasma of energies of the stones where the Runes were hidden.
Until at last it drove him insane. Such was the power of the stone that
even the bitter hallucinations of his madness were given life. Six
deadly beings appeared, stealing the Rune Stones. You, Cebo, the most
promising of the young Magicians of Dace, must enter the castle,
exploring the realities. But do not trust your senses - what you see,
what you hear may all be a lie!

http://en.wikipedia.org/wiki/Castle_of_Deceit
*

*
e737a11f,9c536b23,abef1e87
Challenge of the Dragon
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1990
Developer: Color Dreams
Publisher: Color Dreams
Players: 1
_________________________
*
Times were once serene in the lush lands of Lorin, long before
technology and evil....the evil necromancer Deniwind that is. As a
child, this seemingly harmless soul spent his time idly whittling away
the hours with magically insignificant spells. Young Deniwind would make
an egg float here, a chicken there, or simply conjure a lizard man or
two to do this chores for him. Then disaster and puberty struck,
rendering young Deniwind a walking testosterone magic machine with an
eye for mischief. Some would maintain that wiping out entire villages by
accident on purpose was more than mischief!

Main Characters:

Sir Burkelot - The main character who grew up learning dragon style kung
fu. With a funny name which bears a similarity to Dan Burke.

Lady Ninita - Your girlfriend who has been kidnapped by the evil wizard
Deniwind. The name bears a resemblance also to Nina Stanley who worked
on many Color Dreams titles.

Deniwind - The main antagonist of the game. An evil wizard who took your
girlfriend.

http://en.wikipedia.org/wiki/Challenge_of_the_Dragon
*

*
ebb9078b,a735a22f,d52b039d,732ad7fc,10F93C5F
Cheetah Men II
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1993
Developer: Active Enterprises
Publisher: Active Enterprises
Players: 1
_________________________
*
There were plans for a sequel to The Cheetahmen. Although completed,
Cheetahmen II was ultimately left officially unreleased. However, in
1997 all 1,500 known copies of the game were located in a warehouse, and
eventually put on sale on the secondary market. All copies of the game
were reused Action 52 cartridges with some having a small gold sticker
reading "Cheetahmen II". The cartridge is very hard to come by, though
numerous ROM images exist on the Internet.

In Cheetahmen II the player assumes the role of one of the three
Cheetahmen (Aries, Apollo and Hercules), and upon defeating an enemy
boss at the end of the second level, they switch to the next Cheetahman
for the following two levels as in the Action 52 version. Due to a bug,
it is impossible to gain access to the levels in which one assumes the
role of Cheetahman Aries without altering the ROM image or being the
lucky recipient of a glitch that very rarely starts the game on these
two levels.

Cheetahmen II is famous for its lack of quality; it is reputed by many
in the gaming community to be nearly unplayable, and was rumored to have
been produced extremely quickly, with no debugging attempted. Like
Action 52 it was not licensed by Nintendo.

Among NES fans, the two Cheetahmen games are renowned for being among
the all-time worst games ever made for that system, though the
characters themselves gained a huge cult following afterwards.
Cheetahmen II in particular is buggy, incomplete, and widely regarded as
virtually unplayable.

http://en.wikipedia.org/wiki/Cheetahmen_II#Cheetahmen_II
*

*
245ab38b,7dea3da9,396b8fb5,4350a756,154c9212,6757639c,322dc2f0,f9c58f44,dd235f94
Crystal Mines
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1989
Developer: Color Dreams
Publisher: Color Dreams
Players: 1
_________________________
*
Crystal Mines is a video game that was released for the Nintendo
Entertainment System by Color Dreams in 1989. Like all Color Dreams
games, Crystal Mines was not officially licensed by Nintendo.

In Crystal Mines the player controls a robot via remote control to
conduct a mining operation on a newly discovered planet in the year
2265. The robot can use energy balls to dig through dirt and rock as
well as defeat enemies. On each level, the player is required to collect
a certain number of crystals while avoiding falling rocks and enemies.
Once the required amount of crystals have been collected an exit appears
somewhere in the level that takes you to the next level.

There are 100 levels. The last 50 levels are similar to the first 50,
but are rearranged to be more difficult. Other changes in the last 50
levels can include harder enemies, shorter time limits, more difficult
puzzles, fewer bombs, require more crystals to complete, a different
location for the exit, and have a different starting place that may put
you in immediate danger.

Crystal Mines was redesigned and released by Color Dreams's Wisdom Tree
label as Exodus and Joshua. Its engine was also used for the games
Spiritual Warfare and Bible Buffet.

Easter Eggs:

When the screen that shows the player and level appears, press A and B
to select a level.

http://en.wikipedia.org/wiki/Crystal_Mines
*

*
6a150943,c18ab786
Death Race
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1991
Developer: American Game Cartridges
Publisher: American Game Cartridges
Players: 1 or 2 VS
_________________________
*
Death Race was a controversial arcade game, released by Exidy in 1976.
While not the first violent video game to appear, it was the first video
game to inspire a great deal of protest and controversy in the United
States.

Overview:

In the game, designed by Howell Ivy and inspired by the 1975 cult film
Death Race 2000 by Paul Bartel (starring David Carradine and Sylvester
Stallone, and produced by Roger Corman), one or two players control an
on-screen car (two cars if two players played) with a steering wheel and
an acceleration pedal. The object was to run down "gremlins" who were
fleeing the vehicle. As the player hit them, they would scream or squeal
and be replaced on-screen by tombstones. This increased the challenge of
the game as the screen cluttered up and the player had to avoid the
tombstones.

The player was rated based on the number of points scored:

13 points: skeleton chaser
410 points: bone cracker
1120 points: gremlin hunter
21 points or over: expert driver

The object to the game was thus similar to the 1997 computer game
Carmageddon.

The graphics were blocky, black and white, and primitive, but the
"gremlins" looked more like stick men and the game's working title had
been Pedestrian, so its implication was clear. In spite of Exidy
president Pete Kaufman's denial that the intent of the game was to
promote violence, Death Race touched off a media onslaught of
controversy. The National Safety Council called it sick and morbid. The
CBS news program 60 Minutes did a show on the psychological impact of
video games. It was also covered on NBC's Weekend news show, in the
National Enquirer and Midnight magazine.

The controversy increased the game's sales, causing another product run,
but the game inspired so many protestsincluding the first-ever
organized protests over a video game, led by Ronnie Lammthat in the end
only about 500 units were made. There were even stories about the
stand-up consoles being dragged into parking lots and burned by
protesters.

The controversy is also credited with fueling the fledgling arcade
industry as a whole. The market had shown signs of stagnation, but in
the end 53 new titles from 15 different companies appeared on the market
in 1976. There had been 57 titles released in the prior two years
combined.

Legacy:

In 1990, an enhanced version of Death Race appeared for the Nintendo
Entertainment System, by American Game Cartridges, Inc., a short-lived
maker of budget titles. Gameplay was changed somewhat for the NES,
moving play into a more visually appealing city and replacing the
gravestone obstacles with a shooting helicopter.

The original arcade game itself technically cannot be emulated by a
modern arcade emulator such as MAME, as it utilized TTL rather than a
microprocessor and ROM. It reused much of the same hardware as Exidy's
1975 game Destruction Derby.

Because of its limited production run and the number of units that were
destroyed, Death Race is very rare today. Collectors will sometimes pay
$2,000 for a working unit in good condition.

A sequel entitled Death Race 98 was released, although it was in fact
the same game with a new title. In 1978, Exidy released a follow up
titled Super Death Chase (the name changed slightly in an effort to
escape some controversy). In the sequel, the onscreen targets were
already dead.

http://en.wikipedia.org/wiki/Death_Race_(1976_game)
*

*
fd5cae84,cd12d2be,5333f509,A11D58DB
Deathbots
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1990
Developer: Odyssey Digital Entertainment
Publisher: American Video Entertainment
Players:
_________________________
*
The Mutech Corporation created a base on Alcatraz Island, where attempts
to create superior computer intelligence has backfired, as the robots
they've created has taken over the computer systems and is threatening
the world. Deep in the fortress is an atomic bomblike device called the
Gamma Bomb, which one lone robot must destroy. The game is played from
an overhead perspective.

http://en.wikipedia.org/wiki/Deathbots
*

*
92847456,91f692bd,54b6aa18,93cf9446,c3c1797c,39aada56,44e30185
Dizzy The Adventurer
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Codemasters
Publisher: Camerica
Players: 1
_________________________
*
Dizzy Prince of the Yolkfolk is an adventure video game published in
December 1991 by Codemasters for the Amstrad CPC, Commodore 64, ZX
Spectrum, DOS, NES and Amiga. It was the sixth game in the Dizzy
adventure series. Initially it was only released as part of the Dizzy's
Excellent Adventures compilation.

The creators of the series, the Oliver Twins outsourced the video game
company Big Red Software to design and develop this game.

This was probably the smallest Dizzy adventure game in terms of the
number of rooms, but this meant that it was maybe the game with most
critical acclaim. Magazine Amstrad Action was noted in its dislike of
walking from one area of the map to another to complete problems which
it said was tedious. The smaller map helped to counteract this. Reputed
to have been commissioned, designed, developed and completed in less
than a month.

The game in November 1992 was enhanced and re-released with the illfated
Aladdin Deck Enhancer under the title, Dizzy The Adventurer. The title
was then released in 1993 as part of the The Excellent Dizzy Collection.

http://en.wikipedia.org/wiki/Dizzy_The_Adventurer
*

*
dcbcc7a2,3b6a2129,4a49cfa6,048a8bbe,4A88A8EF
Double Strike: Aerial Attack Force
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1990
Developer: Sachen
Publisher: American Video Entertainment
Players: 1
_________________________
*
Enter the exotic South Pacific where some of the most beautiful islands
on Earth have become the lair of one of the most vicious terrorist
organizations on the planet. Witness unrelenting, awesome military might
that invades air, land and sea in an attempt at world domination.
Destroy wave after wave of powerful attack forces. Your reinforcements
are three days away, but the time for battle is now. Surrender is not a
possibility. Your only option is to strike, and strike again! Double
Strike!

http://www.gamefaqs.com/console/nes/home/587240.html
*

*
e9151645,db4881a4,c91ed2ba,f3d436bb
Dudes With Attitude
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: American Video Entertainment
Publisher: American Video Entertainment
Players: Unknown
_________________________
*
Head out across the high seas as the legendary Pirate Island, a lush
tropical island loaded with buried treasure and buried trouble. You'll
explore secret catacombs of unrelenting mind-bending challenge. Discover
wealth beyond your wildest dreams. But what is the value of all the
riches in the world after you've been snuffed out by the twirling
STAR-A-LIZER or the slobbering, bounding JAWS.

Trivia:

May be the only father/daughter design combo in classic gaming (Cam is
Michael's daughter). Basically the same as Trolls on Treasure Island,
with new levels and slightly changed graphics.

http://www.gamefaqs.com/console/nes/home/587255.html
http://www.digitpress.com/
*

*
1edadc3d,b2a86e5d,24fb99df
Exodus
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Christian
Release Year: 1991
Publisher: Wisdom Tree
Players: 1
_________________________
*
Experience the spectacular events surrounding the journey to the
Promised Land. Witness the sovereign hand of God, his chosen leader
Moses and the mighty exploits that brought the Israelites out of slavery
and established the written law. Help Moses solve the puzzle with 100
fascinating levels featuring mazes and other obstacles to faith. With
your staff and the spoken word of God, you will defend against enemies
including magicians, Pharaoh's soldiers, weaknesses of man, hardened
hearts, and other devices that challenged the character of God. Along
the way, Moses can gather Holy oil, the armor of God, greater faith and
much more. Illustrated with 50 colorful reward screens, this learning
tool also includes 250 questions spanning the entire book of Exodus. Are
you ready to defend the faith?

http://www.gamefaqs.com/console/nes/home/587265.html
*

*
a7b81c02,809b6ac8,58fbb829,f0c7b5f7,dc9ab05d,8dfc3cdd,d1a4635i,edaa89bb
F-15 City Wars
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1990
Developer: Americian Video Entertainment
Publisher: Americian Video Entertainment
Players: Unknown
_________________________
*
Your city is under siege. Protect it or die. Jets. Tanks. Gun Boats.
Giant Robots. Choppers. They're all out to destroy you. But you've got
the power and speed of an F-15 behind you and all the ammo you need to
decimate the enemy.

http://www.gamefaqs.com/console/nes/home/587266.html
*

*
96f881fc,bb0415ac,d4ce8176,4e5c9853,59318584,5c0175a2,c6296279
The Fantastic Adventures of Dizzy
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1993
Developer: Codemasters
Publisher: Camerica
Players: 1
_________________________
*
Dizzy is this egg, you see, and the idea of the Dizzy series is that he
gets in these silly situations (usually involving the kidnapping of his
girlfriend) and he has to get out of them by solving puzzles and
traversing the countryside while not getting hit by anything. EVERYTHING
hurts Dizzy except, apparantly, falling hundreds of feet (he just lands
on his butt and sees stars for a little bit in that case).

There are two versions of NES Dizzy. The first one was released in gold
cartridge form in 1991, and the second one was released as an Aladdin
cart in 1993. There are several differences between the two:

- Stars. The gold version has 100 stars; the Aladdin version has 250.
- Dizzy walks a lot faster in the Aladdin version, and the inventory
system is a bit simplified - when you pick up an item, it goes as far to
the right of your inventory window as possible.
- There are some small terrain changes, and some items are in different
places.

Reviewer: k.gifford
http://www.gamefaqs.com/console/nes/file/587269/3004
*

*
dd119b43,fd753213,c8305bc6,303655cb,a41a89a6,acc134a9,d248a4da,e8ebe7c9,9c546b0b,80351407
Fantasy Zone
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1989
Developer: SEGA
Publisher: Tengen
Players: 1
_________________________
*
In the space year 1422, the Fantasy Zone was cast in panic at the
collapse of the interplanetary monetary system. The Space Guild brings
to light the plans of the planet Memon, whose forces are stealing the
other planets' currencies to fund a huge fortress in the Fantasy Zone.
Opa-Opa is sent to stop the invading army and discover who is behind it.
In the end, it turns out that the leader was none other than Opa-Opa's
long lost father, a revelation that leaves Opa-Opa with mixed emotions.

Gameplay:

In the game, the player's ship is placed in a level with a number of
bases to destroy. When all the bases are gone, the stage boss appears,
who must be defeated in order to move on to the next level. There are
eight stages, and in all of them, except the final one, the scroll is
not fixed; the player can move either left or right and the scroll
follows him, though the stage loops. The final level consists of
fighting again all previous bosses in succession and then facing the
final one.

Opa-Opa uses two different attacks: the standard weapon (initially
bullets) and bombs; the normal shot is generally useful though weak,
while bombs are powerful though they only drop downwards. He can also
move down to land on the ground by sprouting feet and walking around
until he flies again.

In the game, it is possible to upgrade Opa-Opa's weapons, bombs and
flying engine which makes him faster, as well as get extra lives. In
order to that, the player must first get money by defeating enemies,
bases or bosses, and access a shop by touching a red ballon with the
"Shop" word written on it. The screen later changes to a menu where the
player, for a limited time, can select any item of choice. Each time a
new item is bought, they become more expensive. When the player chooses
to exit or the time runs up, another screen appears, in which he or she
can select what upgrades Opa-Opa can use; only one engine, weapon and
bomb can be equipped at a time.

Some of the new weapons have a time limit that starts as soon as the
shop is left. Some of the bombs can be used at any moment, but they are
limited. On the other hand, the engines are permanent, though some of
these actually makes Opa-Opa hard to control, as he moves too fast. The
powerups can also be re-assigned by reentering the shop or touch a
balloon with the word "Select" written on it. If the player loses a
life, all of the upgrades are lost.

http://en.wikipedia.org/wiki/Fantasy_Zone
*

*
a2259bd3,bff74c9e,77ea1632,cded382d
FireHawk
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1991
Developer: Codemasters
Publisher: Camerica
Players: Unknown
_________________________
*
Fire Hawk is a real treat, like a top-down Choplifter!. The gameplay is
solid, very similar inw ays to the "___ Strike" games. The actual rescue
scenes are frought with action as well. Overall, it's a solid entry.

Gameplay:

Control Pad left/right: Swivel copter
Control Pad up: Move forward in directionf faces.
Control Pad down:

A: Bombs
B: Gun

Select: switch between Para crosshair and Carrier crosshair
Start: Pause

Reviewer: Matthew McIntyre
http://www.gamefaqs.com/console/nes/file/587276/54658
*

*
ce3f8820,009679f8,f932b6e0,bbbc0fd7
Galactic Crusader
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Vertically Scrolling
Release Year: 1990
Developer: Sachen
Publisher: Bunch Games
Players:
_________________________
*
Your starship is alive - a metamorphic creature that can transform from
a huge flying insect into a metallic destroyer! Penetrate squadron after
squadron of bizarre alien fortifications. March onward to a final
confrontation against an all-powerful enemy!

http://www.gamefaqs.com/console/nes/home/587293.html
*

*
7a565cda,57d8330a,1e86e426,17eea26d,761e1fc9,bbf69207,b1728614,f0743554,3ef16317,1dce640b,3EFB001C
Gauntlet
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Action-Adventure
Release Year: 1987
Developer: Tengen
Publisher: Tengen
Players: 1 or 2 CO-OP
_________________________
*
Gauntlet, the original arcade smash hit, is a fighting game where you
choose a character and let rip into the hordes of enemies that assault
you on you way to the end of the level. One or two players must make
their way through 100 levels of mayhem and magic.

It featured a choice of four characters to play with, each with
different weapons. Thor the Warrior, has a bludgeoning battle axe, Thyra
the Valkyrie, has a close range sword, Questor the Elf has his long
range bow, and Merlin the Wizard has magical bolts.

Ghosts, goblins and even the life draining Death are your enemies.
Enemies stream out of generators, so destroy these before tackling the
rest.

Keys are needed to open the many doors within the levels, and in some
situations a door will contain only bonus items, not a progressive
route. Scattered magic potions act like smart bombs and clear the screen
of all enemies. Beware of poison though, this reduces your energy level.
Treasure is abundant throughout the levels and adds to your score.

Story:

In a land known as Rendar, Morak, a hooded devil-like creature, has
stolen the Sacred Orb that protected the lands. He hid this along with
other treasures he stole in the Gauntlet which is protected by his evil
creatures. Of the four heroes from the original Gauntlet only two were
able to enter the portal and go after the Sacred Orb.

Gameplay:

As with most early Gauntlet games the player is seen from above, keys
must be found to open doors, and closed treasure chests. Potions and
keys can be found throughout the levels, however unlike the Arcade
version the doors will not unlock on their own, after a period of time
has passed. Although the Unlicensed version states "The #1 Arcade
game!", there are many differences between the Arcade and NES versions,
one of the biggest being the helpful hints provided from a Dungeon
Master type voice are missing from the NES version; however, the grunts
and "Ummm" sounds of players getting hurt or enjoying food can still be
heard.

The player can choose any of the original four players that were in the
arcade version, Thor, Thyra, Merlin, and Questor; each varies with
respect to magic power, shot power, hand-to-hand fighting skill, armor
and movement speed. Gathering gold can increase these powers like
experience points, and there are also specialized potions that
permanently increase these abilities slightly. Temporary abilities can
also be acquired from box shaped items that grant enemy-repulsing power,
invisibility, invulnerability, super shots and reflective shots.

A map of each land is shown between the stages. There are five worlds to
journey through: Castle, Forest, Caverns, Water, and Volcano. In each
area the walls are made to look like different kinds of blocks; trees,
brick, rock, crystal rock, and invisible (water levels). A new addition
to the Gauntlet style of play is that the NES version has pushable
walls.

Besides the normal fighting maze levels there are also two other types
of rooms. In treasure rooms, collecting treasures will build up the
players' experience and allow them to have more maximum health points,
stronger attacks, and greater speed. These abilities grow every 50, 100,
200, 400, 800, 1600 treasures, but if the player gets more than 2,000
treasures the password they are given won't work.[1] No enemies are in
the treasure rooms, but health is regained only when the exit is found
before time runs out, thus limiting the amount of treasures that can be
collected. A password will appear after exiting the treasure room if the
room is exited before the timer expired. The other type of room is the
Clue Room, of which there are eight throughout the game. Once inside
these rooms the player must find a question mark '?' tile and exit
before a timer runs out, in order to get a part of a combination that
will unlock the 100th level. After finding the '?' and exiting, "Morak
will appear and give you a clue."[2] The player must navigate around
stun tiles, trap floors which flash and cause walls to disappear when
stepped on, and teleporters that send them to different places depending
on which direction the player enters them from. The password system
proved troublesome for players as some characters, such as 'h' and 'k',
'S' and '5', and 'l' and '1', looked very similar.

Trivia:

After the release of Gauntlet on the NES, three juveniles in Pompano
Beach, Florida were arrested for behavior they claim was motivated by
the game. The youths attacked an elderly couple by throwing toy axes and
flaming trash. The event caused a minor stir in the local media.

http://en.wikipedia.org/wiki/Gauntlet_(NES)
*

*
f73d26d6,0dc9f37d,f2d5bec3,07C39F30
Impossible Mission 2
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Epyx
Publisher: SEI
Players:
_________________________
*
Impossible Mission II is a direct sequel to Epyx's 1983 game Impossible
Mission. The game follows directly from the same plot, with Elvin
Atombender seeking revenge, and the player having to stop him. The
overall game structure and basic gameplay is mostly similar, but there
are a few differences and new features.

The game takes place in Elvin's fortress, which consists of nine towers.
Each of the eight outer towers has a specific theme, such as computers,
automobiles, furniture and so on. Each tower consists of several rooms
connected by two verical corridors with elevators and two horizontal
corridors leading to other towers. This time, the corridors leading
between different towers are locked, and can only be unlocked by
figuring out a numerical puzzle. The map and all of it's rooms are
randomly generated every time the game is played.

http://www.nesguide.com/games/impossiblemission2/
*

*
572b9edc,863af2ed,ed865f77,e476313e,8d781a3c,b284be79,c175148e,c09ce390,d94f2d8c,5b191a90,6f2fdef0,df8c6a51,f5bc5873,9918037d,52C1C5E2,F07D31B2
Indiana Jones and the Temple of Doom
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1988
Developer: Tengen
Publisher: Tengen
Players: 1
_________________________
*
So you want to wear Indy's Stetson hat? Dress up in his beat up leather
jacket? Snap his trusty bullwhip? And go on the most exciting adventure
of your life? Well, here's your chance! Penetrate deep into the Temple
of Doom to free enslaved children and recover the sacred Sankara Stones.
Fight your way through treacherous caverns, twisting tunnels, narrow
ledges and fiery chasms. Take on Thuggee guards, giant spiders and
dive-bombing bats. Survive all this and you'll meet the evil High
Priest, Mola Ram, on the dangling rope bridge for a battle to the death!

http://www.gamefaqs.com/console/nes/home/587356.html
*

*
45afb3cc,8d608ab1,39b5e5d2,d990a551,9b37acaf
Joshua: The Battle of Jericho
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Christian
Release Year: 1992
Developer: Wisdom Tree
Publisher: Wisdom Tree
Players: 1
_________________________
*
You, Joshua, must lead God's people into the Land of promise. But watch
out! There are falling rocks, soldiers, battering rams, and elite forces
that will try to block your every move. Sounds challenging? You bet! God
has given you the power. Weapons like the horn of Jericho, God speed,
power-ups, secret exits, and other armor will help you in your quest.
Conquer the Canaanites, Amorites, and Hittites as you collect silver and
gold, race through deadly mazes, and defeat the enemies of God. So grab
your sword and shield and step into the battlefield. The challenge
awaits you!

http://www.gamefaqs.com/console/nes/home/587371.html
*

*
586c8d07,042d0c6e,daba3f50
King Neptune's Adventure
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1990
Developer: Color Dreams
Publisher: Color Dreams
Players: 1
_________________________
*
One thousand years ago, on the equinox of the new star of Tritan, the
golden crown of Polaris was stolen. And so it has been every 100 years,
no matter what precautions were taken, no matter where the treasure was
hidden, when the Star of Tritan appears, another treasure disappears.
With the spirit of the seven seas to guide him, King Neptune must find
the 8 stolen treasures and return the orb of peace to his undersea
kingdom!

http://www.gamefaqs.com/console/nes/home/587384.html
*

*
f3c8e91e,009f74f9,6AC36BD7
King of Kings: The Early Years
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Christian
Release Year: 1991
Developer: Wisdom tree
Publisher: Wisdom Tree
Players: 1
_________________________
*
Experience the majestic birth and childhood of Christ as you proclaim
His honor and endevor to experience the prophecies. Collect gifts for
Baby Jesus; escape to Egypt to avoid the wrath of King Herod; and search
for young Jesus in the holy city of Jerusalem. Test your Bible skills by
answering scores of Bible questions designed to compliment the game
play.

http://www.gamefaqs.com/console/nes/home/579532.html
*

*
755cf043,2ed64fe1,7ea32e28,80d2ae8b,787e763e,94e7975c,2bf788fc,c4685732
KLAX
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Tengen
Publisher: Tengen
Players: 1 to 2
_________________________
*
For one or two players, KLAX makes you move fast - and think faster!
Catch colored tiles coming down a conveyor belt. Score big points by
arranging them in same-colored stacks of threes - vertically,
horizontally or diagonally. A tic-tac-tile game if you will. Sounds
easy? It is... until the tiles come tumbling at you so fast, you'll go
nuts trying to catch them all - while figuring out where best to stack
them before you run out of room! No matter how tough it gets, the
hardest part is pulling yourself away from this fun, fast, and totally
addictive game!

http://www.gamefaqs.com/console/nes/home/587391.html
*

*
abec3bb7,473A5154
Krazy Kreatures
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: American Video Entertainment
Publisher: American Video Entertainment
Players: 1
_________________________
*
Here they come. And there they go. They just keep coming, you gotta make
'em go away. When you signed on as an intergalactic immigration officer
you figured it was an easy way to make some money. You were wrong.
Transporting wave after wave of weird wild life from all over the
universe is anything but easy. You gotta line 'em up to move 'em out. Up
and down, left and right, or diagonally you gotta make the clumps of
critters move out faster than they move in. If the room fills to
capacity, that's it, the entire system will be shut down. One of the
most exciting games of the year, it's more fun than a barrel full of
creatures!

http://www.gamefaqs.com/console/nes/home/587393.html
*

*
fffddf99,03bf3947,817419c5,b989bb59,1139542d
Linus Spacehead's Cosmic Crusade
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Adventure
Release Year: 1991
Developer: Codemasters
Publisher: Camerica
Players: 1
_________________________
*
Linus needs your help! He has no money, no car and no respect from his
fellow Linomen! The trouble is, no one believed his tale of discovering
a far away planet called "Earth" so it's your job to help him get back
there and take some handy snaps!

http://www.gamefaqs.com/console/nes/home/587414.html
*

*
6db6c34c,a7607a83
Master Chu & The Drunkard Hu
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1989
Developer: Sachen
Publisher: Color Dreams
Players: 1 or 2 CO-OP
_________________________
*
Return to a mythical time in the Far East, when the legendary
Siamese-Twin Shiva, God of Destruction, cursed your village with
fearsome evil spirits. Despaired by repeated failures to drive out
Shiva's evil demons, your best friend, Master Hu, has turned into a
drunkard. You, Master Chu, must search through hostile palaces and
temples to find and destroy this four-armed incarnation of Shiva. If you
would like, just ask your teammate, the Drunkard Hu, to help out.
Playing together can be a lot of fun!

Gameplay:

The game has 10 levels, or rounds, as they are called in the game. In
the first 7 rounds, the player must collect 8 symbols of harmony (which
resembled red and white yin-yang symbols) scattered throughout the area.
Some symbols are hidden and may be found by shooting certain objects in
the level. Successfully finding all 8 symbols will transport the player
to the level's boss. After beating the boss, the player must then find
the Flaming Key of Freedom hidden in the boss's room to proceed to the
next round.

In rounds 8 and 9, the player simply fights a boss three times and is
awarded the key. In round 10, the player fights two more bosses with
Shiva in the background and after defeating them, Shiva is fought.
Successfully defeating Shiva wins the game.

Both Chu and Hu have similar attributes. The player may fire shots of
energy with the A button and can use a fan with Chu or knife with Hu
with the B button that can defend against certain projectiles. The
player may find various items that can restore health, grant
invincibility, extra lives, or increase the number of shots fired.

There are numerous enemies and obstacles in the levels to harm the
player. If the player has the item that increases the number of shots,
being harmed by anything will downgrade this item. When all lives are
lost, the game is over, but the player may continue an infinite amount
of times. Continuing on any rounds past 7 will take the player back to
the start of round 7.

http://www.gamefaqs.com/console/nes/home/587440.html
http://en.wikipedia.org/wiki/Master_Chu_and_the_Drunkard_Hu
*

*
2ff675f9,14985531,0174a921,3a9c1cea
Menace Beach
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Side Scroller
Release Year: 1990
Developer: Color Dreams
Publisher: Color Dreams
Players: 1
_________________________
*
Your sassy but lovable girlfriend has stood you up again. Or has she?
Bunny was all set for this afternoon's rendezvous at the malt shop, when
she was mysteriously abducted by Demon Dan. Armed only with street-smart
reflexes and a fair amount of youthful wit, you set out on your
souped-up skateboard. You will confront an impossible number of
challenging enemies such as disgruntled dock workers, evil clowns,
schools of piranhas, nasty ninja and sumo. To turn the odds in your
favor, you must make use of bombs, bottles, balloons, frogs, and fire
hydrants. Finally you will find Demon Dan in his dark and dreary
underground caverns. You must defeat him to save Bunny from his evil
clutches!

http://www.gamefaqs.com/console/nes/home/587445.html
*

*
b3e19a77
Mermaids of Atlantis: The Riddle of the Magic Bubble
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1991
Developer: Panesian
Publisher: American Video Entertainment
Players: Unknown
_________________________
*
Mermaids of Atlantis is a puzzle game published by AVE as a clean
version of the pornographic NES game Bubble Bath Babes aka Soap Panic
originally developed by Taiwanese developer Computer & Entertainment.
The original pornographic version was also published in the United
States by Panesian and in Japan by Hacker International. The object is
to clear groups of colored bubbles as they float to the top of the
screen.

http://en.wikipedia.org/wiki/Mermaids_of_Atlantis
*

*
4018777f,f2b28a57,b6f3fe8b,6595575e,f5b03405
Metal Fighter
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Fighting
Release Year: 1989
Developer: Joy Van
Producer: Color Dreams
Players:
_________________________
*
Returning from three centuries of intergalactic missions, MCS-920 is
surprised by an alien-infested planet. Whatever few lifeforms survived
were driven underground or transformed into battling bionic mutants. You
must escape the tentacles of these mutants, seek out and destroy alien
ships, then overpower grotesque alien guards to steal their fiendish and
bizarre weapons. From barren landscapes and colorful coral reefs to
abandoned and frozen cities, you will yet come face to face with the
alien tyrant in each world!

http://www.gamefaqs.com/console/nes/home/587448.html
*

*
f3fffc7a,0a9872d6,25a66f39,45705bdc,5df9a5c3
Micro Machines
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1991
Developer: Codemasters
Players: Camerica
_________________________
*
Yo dudes, it's Micro Machines - the official video game! We believe this
is the most competitive racing game yet produced. Amazing playability!
Featuring a very competitive two-player option. 27 cunningly devised
circuits - under bridges, through oil patches, power-sliding around
corners - trying to beat the other drivers and become the Micro Machines
Champion! Choose your vehicle and go! Feel the power, feel the traction
- excellent! Performance sports cars, Formula 1 racing cars, Power
boats, Combat tanks, Helicopters, Highway Warriors, 4 x 4's, Monster
trucks, and Turbo Wheels - Absolutely Brilliant!

http://www.gamefaqs.com/console/nes/home/587455.html
*

*
af33971f,398a14e5
MiG 29: Soviet Fighter
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1992
Developer: Codemasters
Players: Camerica
_________________________
*
Frantic 3-D action featuring in-flight refueling, heat-seeking missiles,
incredible full-screen-sized enemy planes, night flying and landings.
Supersonic action over ocean, forest, desert and arctic terrains in six
intense missions. Incredible graphics, astounding playability,
absolutely brilliant!

http://www.gamefaqs.com/console/nes/home/587456.html
*

*
271af90a,86a0111f,66683E28
Mission Cobra
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1990
Developer: Sachen
Publisher: Bunch Games
Players:
_________________________
*
Searing gunfire inflicts heavy damage on both sides as you slice into a
murderous squadron of enemy fighter jets. As the commander of a fast and
powerful helicopter, you must face an intense struggle against a pair of
patrolling choppers before you are allowed to turbo-boost through enemy
defenses to reach the motherships. Only with fast reaction and uncanny
accuracy can you defeat the motherships which launch a seemingly endless
arsenal of weapons.

http://www.gamefaqs.com/console/nes/home/587465.html
*

*
22172117,935cb903
Moon Ranger
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1990
Developer: Odyssey Software Inc.
Publisher: Bunch Games
Players:
_________________________
*
An alien species has set up a dormant space craft on the moon to mine
the solar system's resources. As a side note, this will destroy the
Earth. Not good. But never fear, Moon Ranger is here to save us!

You must fly through space, destroying meteors and aliens then you land
and enter the first alien base. You must fight your way through and
recover a piece of the gamma bomb that can destroy the aliens. After you
get the gamma bomb piece, it is off to the next base. Gather all the
gamma bomb parts to destroy the alien menace.

Controls:

A Button: Fire
B Button: Boost
Start: Pause
Select: Menu

http://www.mobygames.com/game/nes/moon-ranger
*

*
a4a116f1,a3bb79b7,f97cc123,77fec883,ebfa755f,8fc1049e,efbf81f4,51a0c9de,6806f530,480FF69C,d2db7fb1
Ms. Pac-Man
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 1990
Developer: Tengen
Publisher: Tengen
Players: 1 or 2 Alternating
_________________________
*
Gobble, gobble, gulp. Ms. Pac-Man chows a power pellet and it's dinner
time. Fly around the mazes at top speed while you dine on ghosts and
score big points. Watch out! Don't let those little haunters get their
hands on you or you're history.

The NES version by Tengen took a few liberties. It featured four
different sets of mazes: the original arcade mazes, bigger mazes,
smaller mazes, and "strange" mazes. There was also a Pac-Booster option
that let players make Ms. Pac-Man move much faster. It also allowed two
people to play simultaneously, with player 2 as Pac-Man, either
cooperatively or competitively. The game also ended at level 32, at
which point an intermission that did not occur in the original game took
place, where Pac-Man and Ms. Pac-Man say good bye.

http://www.gamefaqs.com/console/nes/home/587474.html
http://en.wikipedia.org/wiki/Ms._Pac_Man
*

*
dcae060a,a30fb2b4
Operation Secret Storm
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1992
Developer: Color Dreams
Publisher: Color Dreams
Players: 1
_________________________
*
After a briefing of the Gulf War situation, Agent George, a Top CIA
agent, is being sent to the Middle East. Your mission is to save all oil
refineries in the Gulf, and stop further production of CBW (Chemical and
Biological Warfare) weapons. You are expected to engage in combat with
Saddam and his men. To complete the mission, you must use every skill
and determination to defeat Saddam. Remember, many lives are at stake.

http://www.gamefaqs.com/console/nes/home/587497.html
*

*
e2428b3c,f3def572,5272e27bGenre:
Pac-Mania
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Arcade
Release Year: 1990
Developer: Westwood Associates
Publisher: Tengen
Players: 1 or 2 alt
_________________________
*
You know Pac-Man, that world famous yella-fella who's trying to gobble
all the dots in the maze without getting nabbed by ghosts. Well, now you
can play Pac-Man like never before - in spectacular 3-D! That's right,
everything comes alive in Pac-Mania! The lovable ghosts glide through
the air. Dots and energizer pellets hang in mid-air. And Pac-Man gets a
new power: He can now jump up and over ghosts! You'll love the new
challenging mazes. They come in so many mind-boggling shapes and colors,
they'll turn you into a certified Pac-Maniac - going wild and crazy with
more fun than ever!

http://www.gamefaqs.com/console/nes/home/587503.html
*

*
5cf70751,cc6ca6b2
Pesterminator: The Western Exterminator
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Color Dreams
Publisher: Color Dreams
Players: 1
_________________________
*
Have a smashing good time! When you're bugged by nasty pests, it's time
to call Kernal Kleanup, the familiar character from Western
Exterminator. Ronnie, the super rat, and his friends are pushing for a
hostile takeover and their territories cover Houses, Office Buildings,
Warehouses, Hotels, Swamps, and even the Moon. Watch out bugs,
PESTERMINATOR has a big surprise waiting for you!

http://www.gamefaqs.com/console/nes/home/587507.html
*

*
74cbadb7,b221f49f
P'radikus Conflict
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1990
Developer: Color Dreams
Publisher: Color Dreams
Players: 1
_________________________
*
One day, the peaceful nation of the Lextorians discovers the planet
P'radikus, where numerous uncivilized tribes are constantly at war with
one another. When they steal a spaceship and start to expand their wars
across the solar systems, you are trained by the elders to halt their
dominance and destroy the home planet with a secret weapon known as
"Thunderbolt".

Using the typical thrust movement from the Asteroids games, you roam
space with your starship to return the peace by force. Starting as a
rookie, many enemy ships need to be destroyed to earn credits that can
be exchanged for fuel, armor, weapons, shields and warp drives. The
commander instructs you with specific missions, such as destroying
outposts or freeing alien groups. However, your ultimate goal is to find
the Toson Drive, the only device powerful enough to reach P'radikus.

To spice things up, there are many weapons such as shock waves, mines,
missiles, cloaking devices and atomic cannons. As your fuel constantly
depletes, you often need to orbit new planets to refuel and stock
weapons.

http://www.nesguide.com/games/pradikusconflict/
*

*
5b339dbc,7b94ca7b,8921429a,e7e067c9,010fea3f,a1f86c16
Puzzle
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: American Video Entertainment
Publisher: American Video Entertainment
Players: 1
_________________________
*
The object of Puzzle is to reassemble a picture which has been
scrambled. The picture is broken into a number of pieces with one or
more open spaces. Slide the pieces into the open spaces to rearrange
them back into the proper order.

If you're stuck, you have the option of challenging the computer to a
game of chance like rock, paper, scissors or roll the dice. This will
subtract 60 seconds from your time, but if won allows any two pieces on
the board to be swapped. If you forget what the picture looks like, you
can pause the game and see the completed version, but this can only be
done five times per puzzle.

There are eight different levels, plus two additional expert levels.

http://www.nesguide.com/games/puzzle/
*

*
3a12b4de,ee8e3a91,0b63599c,db560438
Quattro Adventure
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Adventure
Release Year: 1991
Developer: Codemasters
Publisher: Camerica
Players: 1
_________________________
*
BOOMERANG KID: Amazing gameplay starring the Boomerang Kid and a host of
weird creatures - snapping alligators, cute koalas, knights in armor,
Toby the dog, plus castles, secret switches, crumbling platforms, hidden
caves and world warps. The fun never stops!

SUPER ROBIN HOOD: Adventure through Nottingham castle conquering troll
guards, patrolling dwarves, vampire bats, fanged spiders, fire breathing
gargoyles, spiked cannonballs and more. Discover keys, secret passages,
dungeons, torture chambers and collect stolen treasures including
chests, crowns, diamonds, shields, goblets and rubies. All the action of
the famous legend successfully captured in this amazing game.

TREASURE ISLAND DIZZY: Dizzy's cartoon adventure on Treasure Island.
Explore the mysterious island's treehouse, village, fabulous gold mines
and dragon's lairs. Find secret treasure maps, encounter strange
magicians, wizards, trolls, pirates and many other weird and wonderful
creatures.

LINUS SPACEHEAD: "Planet Earth!? I hope the natives are friendly!"
thought Linus Spacehead as his spacecar spiralled out of control toward
the strange planet - and what a strange place "Planet Earth" turns out
to be! Weird and wonderful "aliens," frantic platform action and some of
the zaniest gameplay ever seen takes Linus through an escape plan that
is out of this world!

http://www.gamefaqs.com/console/nes/home/587543.html
*

*
2f36c2f1,b7b3a6dc,b9412d45,3f127fb4,a7dc0647,bb4e63ac
Quattro Arcade
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Arcade
Release Year: 1992
Developer: Codemasters
Publisher: Camerica
Players: 1-2
_________________________
*
F-16 RENEGADE: Things are not quite what they seem down at Fairview High
School. Behind the door to the computer room the mild mannered head of
department, Professor Helix, is secretely plotting to take over the
world! Using only his PC Professor Helix logged into USAF's central
computer and set in motion a program which will scramble all of
America's Air Force and automatically fly it on a mission to start World
War III! Professor Helix's respectable facade hides the character of a
mad megalomaniac bent on destruction.

C.J'S ELEPHANT ANTICS: C.J.'s elephant antics have landed him in BIG
trouble this time. Out exploring the jungle far from home, he stumbled
into an elephant trap! And now he was being flown to a zoo, destined to
spend the rest of his life in captivity!

GO! DIZZY GO!: "It's a nightmare!", thought Dizzy. His arch enemy the
Evil Wizard Zaks had done it again! He kidnapped Dizzy's friends whilst
they were having a picnic in the woods and cast them into several
strange and dangerous new worlds. Dizzy and Denzil must defeat the
wizard's weird mazes to rescue their poor friends. Each friend has been
trapped in a world of make-believe with many magical monsters.

STUNT BUGGIES: It didn't seem the ideal birthday situations. Your folks
having to spend the day with a sick relative while you're shunted off to
stay with old uncle Zeb the inventor in his massive and probably haunted
house. However waht greets you when you awake in your strange new
bedroom does seem like the ideal birthday present. A miniature, totally
cool, fully working sports buggy. With uncle Zeb already about his
strange business in the attic, you decide to take this mean machine for
a spin in the apparently endless passages of the house.

http://www.nesguide.com/games/quattroarcade/
*

*
34f9de21,9adc4130,7b78a9a1,6b29f1a8
Quattro Sports
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Sports
Release Year: 1991
Developer: Codemasters
Publisher: Camerica
Players: 1-2
_________________________
*
BASEBALL PROS: The ultimate baseball simulation that has everything.
Features include base stealing, overhead view during plays and time
outs, fast balls, curve balls and even bean balls. Every player has his
own unique stats so you can choose the best hitters and pitchers at
those crucial moments!

SOCCER SIMULATOR: This simulation covers every aspect of the game
including passing, shooting, throw-ins, penalties and fouls. Fast-paced
non-stop excitement right from the first whistle!

PRO TENNIS: Grass, clay and gravel courts, full 3D movement, 3 skill
levels. Every kind of shot from the real game is available in this
simulation - smashes, lobs, volleys, passing shots and many more!

BMX SIMULATOR: Against-the-clock bike racing at its best. 15 all-action
circuits across three different terrains - dirt biking, desert racing
and quarry racing. The burns, bumps and ramps really work - get
pedalling!

http://www.gamefaqs.com/console/nes/home/587545.html
*

*
db37c5b2,69a9f363,9d1a3d10,8289e55a
Rad Racket: Deluxe Tennis 2
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Tennis
Release Year: 1991
Developer: Idea-Tek
Publisher: American Video Entertainment
Players: 1
_________________________
*
The competition is fierce. You've fought long and hard to get this far.
You're gonna have to keep on winning to make it to the top. Six of the
best international players have gathered to compete for a fortune in
cash, plus the prestige that comes with winning the RAD RACKET trophy.

As you walk out onto the court a tense hush comes over the crowd. You
pick up your favorite racket, you feel butterflies in your stomach and
sweat on your palms. You're ready to give it everything you've got. Your
advesary glares at you from across the court. Both are confident but
there will be only one winner.

http://www.nesguide.com/games/radracket/
*

*
f69a2c11,02490765,3189e7c2,5b2622d4,c4e4c610,740faea6
Raid 2020
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1989
Developer: Color Dreams
Publisher: Color Dreams
Players: 1
_________________________
*
The year is 2020 A.D. The evil drug kingpin Pitbull and his army of
robots and brainwashed servants have crippled the law enforcement
agencies of the world. You must seek out and destroy his communication
and computer centers thus putting an end to his evil network of shipping
and distribution. As you confront Pitbull's dealers and robotic "Cyborg"
servants you will seize their drugs and money. The money will enable you
to purchase the tools needed to overcome the obstacles in your path.
Don't let the beauty of the streets fool you, for you are about to enter
a world of laser beams, exploding mines and secret entrances. Engage
your enemies as you traverse through the Pier, the Streets of
Technopolis, and the Warehouse searching for clues. You will encounter
more danger as you pilot a boat across the Swamp and travel through
Space to an eventual confrontation with Pitbull himself in the Computer
Center!

http://www.gamefaqs.com/console/nes/home/587553.html
*

*
39207888,2b4e9341,ec6e569f,5f94c8b6,c0dc4aa7,3ef461a0,f7cf0abd,2ac8a402,395ab142,0fab1098,89d1260f,c705ea30,21a47bbe
R.B.I. Baseball
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Baseball
Release Year: 1988
Developer: Namco
Publisher: Tengen
Players: 1-2
_________________________
*
No other baseball game gets you closer to playing in the big time than
R.B.I. Baseball. Because every one of the ten teams in R.B.I. Baseball
contains the rosters and player stats officially licensed from the MLB
Players Association. Like real baseball, these skills and stats affect
the outcome of every play. Like a real manager, you'll need to make good
use of this vital information - and wise strategy decisions - if you
want a winning record. R.B.I. Baseball is so intensely realistic, we've
added amusing animation and a touch of humor to keep the action
light-hearted and fun. You can play against the computer in a nine game
season or compete against a friend in your own best-of-seven series.
Stop playing with no-names and step up to the plate with real superstars
in R.B.I. Baseball!

http://www.gamefaqs.com/console/nes/home/587559.html
*

*
bb49df09,ea3e1577,f9f66d28,b85460f3,dd799164,9d1c0ab6,c16b5bf1,80c9562a,5b4fb5e7,2c31f64b,16562149,ad82b587,31e4a891,a5813c6f,2aab767f,6fe4d897,8dfb813d
R.B.I. Baseball 2
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Baseball
Release Year: 1990
Developer: Tengen
Publisher: Tengen
Players: 1-2
_________________________
*
RBI BASEBALL first set the standard as the only baseball game for play
on the NES to use real players and their stats. RBI BASEBALL 2 raises
the standard to a new level: You get all 26 pro teams, each with a
roster of 24 real players. Every player comes with his actual 1989
stats. There's instant replay, as well as new and improved animation,
graphics, music and sound effects to make the game come alive. As the
manager, you get the designated-hitter rule, switch-hitting, and your
own lineup of starters and subs. It's so great, it's approved by the
Major League Baseball Players Association!

http://www.gamefaqs.com/console/nes/home/587560.html
*

*
d0f5ffd3,f074c6fa,815fb66b,e04bedb6,19a59e69,8eba6644,73c13055,a89475cc
R.B.I. Baseball 3
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Baseball
Release Year: 1991
Developer: Tengen
Publisher: Tengen
Players: 1-2
_________________________
*
R.B.I. Baseball 3 took the popular baseball series a step further
statistically, adding each Major League Baseball division winning team
from 1983-1990, in addition to the 1989 All Star teams and all 26 1990
teams (with full 1989 statistics). Want to see how the 1986 Mets might
have done against the 1987 Twins? Here's your chance.

The game was licensed by the Major League Baseball Players' Association;
thus, real Major League players and statistics are included, but the
teams themselves are represented only by their home cities. Team names
are not used. Also, retired players who were no longer under contract
with the MLBPA in 1991 are not present. Rather, they are represented by
their initials and their fielding positions. Game mechanics remain
unchanged from R.B.I. Baseball 2, focusing more on arcade fun than
realistic gameplay.

http://www.nesguide.com/games/rbibaseball3/
*

*
d4aa300d,c3db0c46,3e6c0dc0,5daadd3e,7fc22c4f,E5A7B443
Road Runner
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Arcade
Release Year: 1989
Developer: Tengen
Publisher: Tengen
Players: 1
_________________________
*
Road Runner is an interesting variant of the platformer genre, based on
the Road Runner cartoon. The gameplay is very simple: the player
controls Road Runner, who is chased by Wile E. Coyote. In order to
escape, Road Runner runs endlessly to the left while the landscape
scrolls by. In addition to avoiding the coyote, the player must pick up
bird seeds on the street, avoid obstacles like cars, and get through
mazes.

http://www.nesguide.com/games/roadrunner/
*

*
8137dcda,c0ac4912,013df76e,e7d18a58
Robodemons
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1989
Developer: Color Dreams
Publisher: Color Dreams
Players: 1
_________________________
*
A splendid adventure of terror, struggle, and danger! The evil demon
King Kull has created a machine to transplant the souls of demons into
the body of machines. With his army of ROBODEMONS he has cast a dark
shadow over the region of Earth. You are a great warrior armed with your
magical Boomerang. With it, you must penetrate the 7 gates of Hades that
lead you to a confrontation with this demon king. Along the way you will
free the condemned soul captives of Kull, wipe out his demons in their
own living quarters, and destroy his Robodemon machine!

http://www.gamefaqs.com/console/nes/home/587573.html
*

*
e68a35bc,e63eccc8,1851e72a,4837b489,f4f3f67f,a9fdb0e0,4e2d99fa,bf876e92,D3B8EB7E
Rolling Thunder
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1989
Developer: Namco
Publisher: Tengen
Players: 1
_________________________
*
Rolling Thunder: The name of the world's most powerful secret police
force. You: It's best agent. But there's more. The enemy has captured
beautiful agent Leila and is even now torturing her. You - and you alone
- can save her. She can't hold out forever, so you better move fast!
Armed with a handgun, you run and jump through treacherous passageways,
blowing away enemy thugs. You can enter marked doors to collect bullets
or special weapons like machine guns. The deeper you go, the more deadly
the enemy becomes. This time, it's not just an action-packed game that
tests your reflexes to the max. This time, it's personal!

http://www.gamefaqs.com/console/nes/home/587589.html
*

*
5f9017b4,9aeaa89f,aa2f740c,36d11665
Secret Scout in the Temple of Demise
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Action-Adventure
Release Year: 1991
Developer: Color Dreams
Publisher: Color Dreams
Players: 1
_________________________
*
Separated from your troops by unexplainable events, you are tring to
find your way back to civilization. Just when you think you are going to
be saved, the rescuing team turned out to be part of Dr. Demise's
organization. In order to sever his hold on the jungle region, you must
search the ruins of an ancient temple in the hope of finding and
destroying Dr. Demise.

http://www.gamefaqs.com/console/nes/home/587598.html
*

*
f4aa0c2e,b4a3b8f8,7bbb28dd,4c9677ff,3fdb8e42
Shinobi
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1989
Developer: Tengen
Publisher: Tengen
Players: 1
_________________________
*
Shinobi. It's Japanese for stealth, the perfect description of a Master
Ninja. And that's exactly what you are! Armed with throwing stars and
finely-honed battle skills, you must defeat the Ring of Five. Fight your
way past mercenaries and karate thugs. Take out the meanest martial
artists and rescue hostages. But these dangers pale in comparison to
your ultimate challenge: A fight to the death against five evil Ninja
Assassins whose mastery of the deadly ancient arts may well surpass your
own!

http://www.gamefaqs.com/console/nes/home/587610.html
*

*
96f37945,f0e02bef
Shockwave
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy - Turn-Based
Release Year: 1990
Developer: American Game Cartridges
Publisher: American Game Cartridges
Players: 1
_________________________
*
The Tarian race has long since died out, and would be just as long
forgotten, were it not for the relics of power they left behind. An
amazing warp suit, that allows movement through the dimensions, and the
shockwave pistol, delivering tremendous bursts of energy. This energy is
derived from special crystals, of which few remain. Rastons, ancient
enemies of the Tarians, have returned to claim these relics. They have
employed a dimension field generator to create a rift in space and time.
The Tarian relics are the only chance of destroying the generator and
sealing the tear... You have been chosen! Donning the warp suit and
pistol, you must use the few remaining crystal shards to power your
journey through the rift. You must solve the riddle of the mazes to
defeat the generator and seal the rift. Tarian legends speak of mazes
without end. Keep your wits about you! Return quickly, our universe is
counting on you!

http://www.gamefaqs.com/console/nes/home/587611.html
*

*
fcb5b1bc,23a831a3,1bbb8e24,1b1510e5,6c961dc8,d57bd21d
Silent Assault
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Silent Assault
Publisher: Color Dreams
Players: 1
_________________________
*
A sinister alien power has taken control of the Earth's military forces.
Chosen by fate, you are the only person that the interstellar demon
creatures cannot posses. Engage enemy infantry as you gather additional
armament. Infiltrate a besieged city to secure the heavily guarded
munition factory and nuclear reactor. Engage bizarre creatures from the
scorching desert to the dark and forbidding forest. It's a race against
time, and your time is almost up!

http://www.gamefaqs.com/console/nes/home/587615.html
*

*
a8b93a4b,22889f6a
Skull & Crossbones
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Tengen
Publisher: Tengen
Players: 1
_________________________
*
So you've always wanted to be a swashbuckling pirate, sailing the high
seas, journeying to the ends of the earth, exploring ancient castles and
caves for precious booty. And if there's a beautiful Princess in
distress to rescue, so much the better, eh matey? All this - and more -
is yours to enjoy when you play Skull & Crossbones - the great arcade
hit now for play on your NES! Play alone or team up with a friend to
become the pirates One Eye or Red Dog. Travel far and wide, battling
zombies, skeletons, rats, bats - even ninja pirates (talk about East
meeting West!) - all to rescue the kidnapped Princess from the evil
Wizard! Skull & Crossbones. It's the swashbuckling adventure of a
lifetime!

http://www.gamefaqs.com/console/nes/home/587624.html
*

*
74aad703,985c2830,4fc4f7cb,c4483815,1c0a71a9,37b3204a
Solitaire
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Board Game
Release Year: 1992
Developer: Odyssey Software Inc.
Publisher: American Video Entertainment
Players: 1
_________________________
*
Palm trees sway in the warm summer breeze, and the songs of a thousand
exotic birds fill the air. You don't have a worry in the world. Kick
back and get ready to experience one of the most popular games around -
SOLITAIRE! If you have never played before, you'll soon understand just
how much fun a deck of cards can be. It doesn't take quick reflexes, it
takes thinking and strategy. So just take your time. After all, you're
in no hurry, you've got all the time in the world. Relax and enjoy a
game of SOLITAIRE. But remember, once you start playing you may never be
able to stop.

http://www.gamefaqs.com/console/nes/home/587634.html
*

*
3ec7b98f,988053ef,ba449cea,0078ed98,7dde1434,cec7b97f,266d8dbc
Spiritual Warfare
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Christian
Release Year: 1992
Developer: Wisdom Tree
Publisher: Wisdom Tree
Players: 1
_________________________
*
You're a soldier in the army of the Lord. Explore the inner regions of a
modern city as you endeavor to collect the Full Armor of God. Along the
way you'll encounter villainous characters and numerous obstacles
designed to test your faith. Correctly answering Bible questions will
help restore your health and strengthen your spirit.

Featuring: Twelve diverse territories. Over 300 detailed screens.
Background gospel music. Full screen status bar with map and score.

http://www.gamefaqs.com/console/nes/home/587637.html
*

*
7384aa7d,eeb1f527
Stunt Kids
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1992
Developer: Codemasters
Publisher: Camerica
Players: 1 or 2 VS; CO-OP
_________________________
*
Race against the clock as fast as your mean wheels will carry you, Don't
take a tumble over each set of dangerous and challenging obstacles.
Dozens of courses await with Ramps, Barrels, Walls, Hydrants, Girders,
and creatures. Beat your opponent in your race to victory, Bonus points,
and the winners cup.

http://www.gamefaqs.com/console/nes/home/587659.html
*

*
4f7e1243,ad092b74
Sunday Funday
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Christian
Release Year: 1995
Developer: Wisdom Tree
Publisher: Wisdom Tree
Players: 1
_________________________
*
Hop on your skateboard and get to church! Piece of cake, you say? Boy,
are you in for a surprise. Not everyone wants you to go to church, and
they're going to do whatever they can to stop you. So get ready for the
ride of your life, and don't let go of your trusty Bible. It will keep
you on the right path. If that doesn't wear you out, try your hand at
Fish Fall, the fast moving flying fish game that will test your
coordination while teaching you Bible verses to help you become fishers
of men. Or, if you're in need of a little musical enjoyment, try singing
lead vocals to "Ride of Life", the hot new song from Dove Award winning
group of the year, 4HIM. Whatever your mood, Sunday Funday will keep you
on your toes!

http://www.gamefaqs.com/console/nes/home/587660.html
*

*
3c7b0120,a8e254e8,2a88929c,359cded7,cd79a7fe,37d9b62f,f5f4f866,ffbdabcb,9067e89c,9bc8776d,d086273b,a81083a2,cf8ecf19,ffec3224
Super Sprint
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1989
Developer: Atari
Publisher: Tengen
Players: 1 or 2 VS
_________________________
*
Super Sprint started as an arcade game in 1986. Its popularity inspired
game makers to port it to several other systems, NES included. It is a
lot of fun to play. It's highly addictive, and frustrating at the same
time.

The graphics look pretty good, but they aren't as good as the arcade.
The arcade had better looking textures and shading. The sounds are
pretty enjoyable. There is only music for the title screen, and the in
between screens, not during the race. All you hear during the race is
the hum of the engines and little sound effects when items are attained,
or you crash.

The gameplay was excellent, with a nice amount of variation on seven
different tracks. The ability to tune up your car was also a nice touch.

Directions:

Choose one or two players. In one player mode, it's you against the
other three computer players. In two player mode, as long as you or your
friend finishes first, you will advance to the next race. Player one
will control the yellow car, and player two will control the blue car.

In this game second place is the first loser, it's game over if you
place anything but first. If you crash your car, it will explode and
another will appear, the only penalty is being left behind by the other
racers.

Randomly on the track, there will be bonus points, wrenches, oil spills,
puddles, and a tornado. In the later levels you will also see cones, and
bars that raise up and down for you to crash into. Wrenches can be
collected to upgrade your car. If you have two wrenches at the end of a
race, you will be taken to the upgrade screen. From here you can spend
your wrenches on a higher top speed, more acceleration, more traction,
or an increase in score. Each stat will max out at level six, then you
can only spend your wrenches on a higher top score.

Oil spills will make your car spin out of control for a short period, as
will the tornado. Puddles will just slow you down for a second, as will
cones. Once you've hit a cone it will disappear, but the puddles will be
there for the duration of the race. There are also a few tracks with
shortcuts you can take that the computer cars won't. This is a never
ending point battle; once you complete the seventh track, it starts over
with a few tricks thrown in to up the difficulty. There was a secret
track at stage 85 in the arcade version, but I'm not sure if it was
added into this NES port.

Controls:

A Button: Gas
B Button: Brake
Start Button: Start/Pause
Select Button: Select

Hints:

Race Dirty
If done right, you can knock the other cars into a part of the track
that they've already been on, or aren't supposed to go to yet, and their
lap won't count.

Reviewer: Adrian
http://consoleclassix.com/nes/super_sprint.html
*

*
163720d6,13b41558,707beed2,36087f9c,616e2545
Tagin' Dragon
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Action > General
Release Year: 1989
Developer: Thin Chen Enterprises
Publisher: Bunch Games
Players:
_________________________
*

Play tag with maze after maze full of dragons. Catch them if you can!
Only adragon's tail is vulnerable, so sneak up from behind and munch
till they turnto bones. If you are fast enough to snatch the Magic
Lantern, you can discover the secrets buried within the walls of each
maze.

Directions:

The object of the game is to outmaneuver the opponent dragons. Run
behind themand bite the tail. It will chew off part of it and make it
weaker. A weaker dragon is open for attacks from the front as well. The
dragon can regain its tail by biting off another dragon's tail. If a
dragon is weak and is bitten once more - it dies (turns into a
skeleton). The player must us appropriate tactics by observing each
dragon's tail. For example, if dragons of equal tails approach each
other head on, the snapping dragon will hurt the dragon with a closed
jaw. If one has a shorter tail, he cannot defeat the other even if he
snaps.

There is a time limit on each level. The time indicator is in the lower
left corner along with the amount of dragon's left and the player's
score.

There are several objects in a zone you can pick up or destroy. The
basic hedges that divide the area can be eaten after you have picked up
a special lantern. The metal blocks cannot be removed and are permanent
obstacles.

Not every area is the same. If there is ice on the floor you will run
through them very quickly and cannot control your movement. Another zone
is called "Time Zone", which kill you if you stay in them for too long.

Items:

Magic Lantern:
Enables the dragon to eat up the hedges in a maze, to reveal more bonus
items.

Dragon Egg:
Extra live.

Light:
300 points.

Fire Capsule:
300 points.

Corn:
300 points.

Fruits:
300 points.

Cherries:
300 points.

Controls:

Directional Pad: Move the dragon into that direction.
A Button: Bite
Select Button: Option for mode selection. See below.
Start Button: Pauses Game, Starts Game

Reviewer: PianoChampion90
http://www.gamefaqs.com/console/nes/file/587678/49820
*

*
88F071C3
Tengen Tetris
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1989
Developer: Tengen
Publisher: Tengen
Players: 1-2
_________________________
*
TETRIS is a dynamic puzzle that seems easy enough: Rotate and flip
moving geometric blocks into unbroken rows. When you completely fill up
the bottom row, it disappears from the screen and your score rises. When
enough rows vanish, the blocks descend faster and faster. Nothing to it,
right? Wrong! When you can't find the way to make the pieces fit
together and more blocks tumble down to clog your screen, you'll wish
you had ten hands - and ten brains. Warning: Although TETRIS may be
great food for thought, it's so much fun, it's positively addictive. So
don't forget to eat something to fuel your body (maybe apple pie?).

http://www.gamefaqs.com/console/nes/home/587696.html
*

*
fc1a1f57,6543bf1b
Tiles of Fate
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Hacker International
Publisher: American Video Entertainment
Players: 1
_________________________
*
In 306 B.C. Lou Ban, the most acclaimed artist of the Chin clan,
sculpted from the finest ivory, 7 sets of enchanted Tiles. Legends say
the original set of Tiles was created by gods and played as a game.
Wizards said when played by mortals, it was an art that could be used to
predict the future. Priests said it was a dangerous gamble that actually
altered the flow of fate. Soon the art of the Tiles had spread across
the whole of China, but with it something strange was also spreading.
Droughts and then flooding, terrible famines and then gigantic harvests.
Everyday something more strange and unlikely would occur, the forces of
fate had indeed been blown out of control. The influence of the Tiles on
the land of China had to come to an end, but it would not be easy. Like
the force of Yin & Yang, each Tile has a match that when united, will
allow both Tiles to achieve symmetry, and simply cease to exist. You
must conquer 7 castles to defeat 7 sets of Tiles.

It will take more than quick reflexes - you must use strategy, skill and
luck to defeat the TILES OF FATE!

http://www.gamefaqs.com/console/nes/home/587704.html
*

*
1cb59544,8ad3f32e,a03d8999,f051d87f
Toobin'
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Arcade
Release Year: 1989
Developer: Tengen
Publisher: Tengen
Players: 1-2
_________________________
*
Toobin' involves Biff and Jet racing their way down the rapids of a
river, riding on tires. You rotate your tyre left or right, and drift as
the current sends you, making sure to avoid the banks of the river, and
the dividing lines in the middle. Hazards include crocodiles, stray logs
and branches, and fishermen - you are armed with a limited supply of tin
cans to take care of these. There are gates to slide through on the way
down - these give you a points bonus.

Each level has a strict time limit to adhere to, although there's a
kickin' party at the end if you succeed.

http://www.nesguide.com/games/toobin/
*

*
0676928c,bb113d71,a1144e48
Trolls on Treasure Island
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1994
Developer: American Video Entertainment
Publisher: American Video Entertainment
Players: 1
_________________________
*
When Samantha and Norbert were baby Trolls their Grampa told them tales
of lost treasures stashed on a mysterious far away island. That was long
ago. Yesterday, while wind surfing, our teenage troll twins came upon an
undiscovered and uncharted island filled with excitement, adventure and
hidden treasure. Exploring the island they soon realized it was the same
island their Grampa told them about when they were young.

The twins passed through vine covered trees filled with multi-colored
birds of every description. They were overwhelmed with the beauty of the
island but they couldn't help thinking about the warning Grampa always
told them: "If you ever come upon this magical island like I did when I
was young - explore it with great care. there are many strange and
dangerous creatures that make the island their home. Venemous snakes,
giant flying insects, and huge slobbering jaws just to name a few.
REMEMBER, ALWAYS BE CAREFUL!

http://www.nesguide.com/games/trollsontreasureisland/
*

*
38fb271b,e6d7ff4d,cc4167ba,44197811
Ultimate League Soccer
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Soccer
Release Year: 1992
Developer: Hacker International
Publisher: American Video Entertainment
Players: 1-2
_________________________
*
Yes it's ULTIMATE LEAGUE SOCCER with one of the highest stakes in
international sport. Get into the action of Ultimate League Soccer, made
up of the top players from around the world, play soccer with more power
and determination than it's ever been seen in the history of the game.
Now you can join these great international players as they compete in
the most exciting sport ever. Choose from eight of the world's top
teams. Play against the computer or take on a friend in a head to head
contest of skill that will challenge you as never before.

http://www.gamefaqs.com/console/nes/home/587745.html
*

*
e8ee7ddc,6d680c01,81f44646
Ultimate Stuntman
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1990
Developer: Codemasters
Publisher: Camerica
Players: 1
_________________________
*
Too hot to handle? Or can you take up the challenge? Equipped with a
dazzling range of weapons and skills, travel through scores of different
action scenes, battling against the hottest, meanest, mechanized maniacs
ever dreamed up! Rescue the kidnapped scientist to halt the corrupt
plans of Dr. Evil. Heaps of hardware, power-ups, bonuses, booby-trapped
bombs and the baddest bosses!

http://www.gamefaqs.com/console/nes/home/587746.html
*

*
4a267783,cfc0487f,62c008a4
Venice Beach Volleyball
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Volleyball
Release Year: 1991
Developer: Idea-Tek
Publisher: American Video Entertainment
Players: 1 or 2 VS
_________________________
*
Venice Beach Volleyball is no doubt the coolest video game under the hot
summer sun. Check it out! We took miles of clear blue sky, warm sand,
along with millions of gnarly 8-foot waves, mixed in dudes, babes, and
one ton of pure fun, then crammed the whole thing with the maximum
amount of challenge and excitement allowable by federal law. Here you
have it, the most excellent beach volleyball game ever! Locals say
kicking the butt of a computer-controlled team is never easy without a
lot of practice. You haven't seen anything until you challenge a friend
head to head in competitive double player action mode. Way rad beach
volleyball action, blazing 8-bit graphics and killer tunes. That's what
VENICE BEACH VOLLEYBALL is all about!

Controls:

D-Pad: Moves your character around.
A: Hits the ball.
B: Jump (used to spike the ball.)
Start: Pause Game.
Select: No Use.

Hints:

Always try to spike the ball as any times as possible. Just set up a
great spike and jump to time your shot right. Just spike as much as
possible and try not to knock it out of bounds. If you spike the ball
right every time, then it will be very easy to win.

If they spike, you will have to predict where the ball will go. Try to
predict where the ball will go right when you see them jump. You will
have to get there quick and you may have to dive sometimes so be ready.

If you ever have to dive to keep the ball alive, just toss the ball to
them. Don't try to spike it to their side or anything because you will
probably just mess up and the only person who could save you will be on
the ground.

Reviewer: Antennaes
http://www.gamefaqs.com/console/nes/game/587751.html
*

*
ad893bf7,6c668d08,f415c2ec,f4297a74,9e225291,1b19548c
Vindicators
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Run and Gun - Top Down
Release Year: 1988
Developer: Tengen
Publisher: Tengen
Players: 1 or 2 CO-OP
_________________________
*
"The year is 2525 and the planet Earth is in peril. Its destruction is
imminent unless you stop an attacking force of evil alien space
stations. Riding inside Vindicators, the most powerful battle tanks ever
created, you must infiltrate each station and destroy its control
center. Roam every level of each station in search of fuel, battle stars
(used to customize your tank) and keys (to leave a level and enter the
next) - all the while repelling fierce courtier attacks by enemy tanks,
turrets, mines and flying saucers."

"Vindicators" was a pretty big arcade hit. It was a lot of fun on the
NES as well. I don't think the graphics were as good, but they never
are. The controls were a little slow, but it is still fun to play. I
think it's a lot more fun if you have a buddy to play with. Vindicators
is a lot of fun so give it a try.

Directions:

Destroy your opponents by shooting them with the various weapons on your
vehicle.

Controls:

A Button: Special Weapon
B Button: Normal Weapon
Start Button: Start/Pause
Select Button: Switch between special weapons

Hints:

Save
Don't forget about the save states, use them often.

Reviewer: Adrian
http://www.consoleclassix.com/nes/vindicators.html
http://en.wikipedia.org/wiki/Vindicators
*

*
c562f258,f582005d
Wally Bear and the No Gang
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad
Genre: Action-Adventure
Release Year: 1992
Developer: American Game Cartridges
Publisher: American Video Entertainment
Players: 1 or 2 CO-OP
_________________________
*
Wally Bear is a member of the NO! Gang. This gang is no normal gang. It
works like a youth support group. They help each other get through
life's rough spots that deal with drugs/stealing/alcohol/peer pressure
etc. You must navigate Wally from his home to his Uncle's house for a
party. You will meet up with many friends along the way. This guide will
chronicle the interactions between Wally and his friends throughout the
journey.

Overview:

Wally Bear and the NO! Gang is an educational Nintendo Entertainment
System game that teaches children to say no to potentially harmful drugs
like tobacco, alcohol and marijuana. It is notable for being one of the
many NES games that were not licensed by Nintendo, most likely because
the game's content did not comply with Nintendo's Content Guidelines
that were in power at the time of the game's release. The game was
designed in cooperation with the American Medical Association and the
National Clearinghouse for Alcohol and Drug Information. Like in most
early platform games, even getting hit once meant losing a "chance" to
beat the game.

The game was originally going to be called Wally Bear and the Just Say
No Gang, but Nancy Reagan had trademarked this phrase. The Wally Bear
Hotline provided by this game, 1-800-HI-WALLY, was still active as of
2006. However, it was finally disconnected by October 2007; 15 years
after the game was released.

http://en.wikipedia.org/wiki/Wally_Bear_and_the_NO!_Gang
http://www.gamefaqs.com/console/nes/home/587755.html
*
**************************************************************************************************************************
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////// (1.3.1) NES ZAPPER
GAMES ////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
**************************************************************************************************************************
*
0B889DAD
2-in-1 Cosmo Cop
Platform: Nintendo Entertainment System
Region: Asia (Unlicensed)
Media: Cartridge
Controller: NES Zapper
Genre: Light Gun Shooter
Release Year: 1993
Developer: Thin Chen Enterprises
Publisher: Sachen
Players: 1
_________________________
*
In the year 20XX, you are facing the most intelligent and sophisticated
bio-tech monsters. Now, they are attacking!

COSMOCOP: Sinik - the most prosperous planet in the galaxy. But now it
is in a state of emergency! Your people are massacred by the bio-tech
robots!

CYBER MONSTER: The biology laboratory is under attack! Terminate the
intruders right away. Prevent them from achieving mass multiplication!

http://www.gamefaqs.com/console/nes/home/931288.html
*

*
A5769F1A
2-in-1 Tough Cop
Platform: Nintendo Entertainment System
Region: Asia (Unlicensed)
Media: Cartridge
Controller: NES Zapper
Genre: Light Gun Shooter
Release Year: 1993
Developer: Thin Chen Enterprises
Publisher: Sachen
Players: 1
_________________________
*
TOUGH COP: The drug syndicates in South America are now kidnapping
innocent people. It's up to you to put a stop to them! But be careful
and do not harm any of the hostages.

SUPER TOUGH COP: As a crime fighter, you are going to encounter a
well-trained killers group. Stop them before they stop you!

http://www.gamefaqs.com/console/nes/home/931289.html
*

*
0ac631ba,d566fbce,05d2edaf,2b7b3869,200c3a12,7293209f,3520ed4e,0f084db3,6c0b510b,d128dee5,fd5df267
The Adventures of Bayou Billy
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad, NES Zapper
Genre: Light Gun Shooter, Action
Release Year: 1989
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
You play the role of Bayou Billy (duh!) and your archenemy Gordo has
kidnapped your girlfriend, Annabelle. You now must save her. But there
are tough obstacles to overcome, making your quest a bit harder...OK, a
LOT harder! Do you have what it takes?

The Adventures of Bayou Billy was a great example of a good idea that
was applied badly. The game had three different types of gameplay, but
it was just too hard. Billy only had two or three fighting moves and the
controls were slow. I didn't even make it past the first level without
cheating. If you can make it to the driving and shooting levels it gets
a little easier, but until then it's too hard. The graphics looked good
and the sound wasn't bad, it was just hard to play. I'm sure that
someone used to like this game, but it's just too hard to be fun.

Directions:

There are three parts of the game: fighting, driving, and shooting.
During the shooting part you can use the light gun or the controller.
The other two parts you just use the controller. During the fighting
levels, you can find weapons such as a whip, a gun, a knife, or a club.

You can also find a bullet proof jacket that will protect you from
bullets and knives. Enemies will be wearing this sometimes as well.
Enemies will drop meat sometimes, this will refill your life bar.

During the shooting levels, the power-ups are a little different. The
bulletproof vest makes you invincible for a short time. A bullet will
give you forty rounds of ammo. A first aid kit will refill your life. An
hourglass will give you unlimited ammo for a short time. A star will
destroy all enemies on the screen. A Billy will give you one-up. While
shooting as many bad guys as you can, try not to miss too much cause you
will only lose bullets when you miss.

The only power-ups to find on the driving stages are gas cans. They will
give you ten extra seconds. While driving, you must shoot enemy soldiers
as well as planes that are trying to kill you.

Controls:

A Button: Kick
B Button: Punch, fire weapon
A+B Buttons: Jump Kick
Start Button: Pause/Unpause
Select Button: Switch to gun (if you have ammo)

Hints:

Earn 100 Extra Bullets in Regular Mode
- To earn 100 extra bullets in regular mode, defeat shooting in practice
mode.

Reviewer: Adrian
http://www.consoleclassix.com/nes/adventures_bayou_billy.html
*

*
ed58dddd,564673f2,8e38285e,51ee5bd2,1e411beb,710a9466,ab456bfa
Baby Boomer
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad, NES Zapper
Genre: Light Gun Shooter
Release Year: 1989
Developer: Color Dreams
Publisher: Color Dreams
Players: 1 or 2 CO-OP
_________________________
*
The ultimate test in marksmanship challenges you to save Boomer from the
world's perils. A seemingly endless chase kicks you into a shooting
frenzy to save BABY BOOMER. Contrasting worlds of terrifying critters
and countless surprises in a backdrop of cliffs, canyons and caves keeps
you at the edge of your seat. Get ready to shift into high gear as
BOOMER leads you from the GOLDEN PARK to the GRUESOME CEMETARY. Take
your pick of escorting BOOMER up to the REGION OF HEAVENLY CLOUDS or
down to the EVIL CAVERNS. From there on, panic sets in as you follow
BOOMER through the CRYPTS, the MINE SHAFT and the WATERWORKS WORLDS (if
you can find them). Discovering secrets and tricks is part of the fun
and gives you an edge over other players. Only with steady hands, split
second reflexes and a little luck can you overcome an overwhelming
variety of enemies and obstacles. A surprise ending awaits those
accomplished few who can complete the game.

http://www.gamefaqs.com/console/nes/home/587100.html
*

*
c898e6c1,19e7d120,51afa3b2,0cf7d0af,4d06ca63,94E624DF
Barker Bill's Trick Shooting
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Zapper
Genre: Light Gun Shooter
Release year: 1990
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
Pull out the Zapper Light Gun, and blast a variety of objects in Barker
Bill's Trick Shooting. The game starts out simple enough; shoot rising
balloons while avoiding the happy-go-lucky dog. As you get through each
stage, the challenges become more difficult. Each level offers a new
challenge, including Balloon Saloon, Flying Saucers, Window Pains (pun
or translation error?) and Fun Follies.

http://www.mobygames.com/game/nes/barker-bills-trick-shooting
*

*
a4ce703e,1bd6b298,651e375c,01e53092,818023ae,63ebf510,e4e7539a
Chiller
Platform: Nintendo Entertainment System
Region: USA (Unlicensed)
Media: Cartridge
Controller: NES Gamepad, NES Zapper
Genre: Light Gun Shooter
Release Year: 1986
Developer: American Game Cartridges
Publisher: American Game Cartridges
Players: 1 or 2 Alternating
_________________________
*
Chiller is a first person shooter for one or two players. Back in the
middle ages a castle on the outskirts of town has been invaded by an
evil force which is causing the dead to come back to life! You need to
stop this force before it can create a large army and take over the
town. As you make your way to and eventually inside the castle, numerous
dead creatures will be trying to stop you. Each level has a monster
counter, and you need to shoot this many monsters before the timer runs
out to continue on. Each level also has 8 talismans hidden in it; you
need to find and destroy these to stop the monsters from appearing. If
you complete a level without destroying all of the talisman, you will
need to return to the level later on. There are 32 talisman in all that
need to be destroyed in order to rid the town of the monsters!

http://www.mobygames.com/game/nes/chiller
*

*
dd7d4871,ae298ef1,4644085e,77f45dff,035a39ee,14cdbb79,6598f139,e9dc49f4,e063d23a,f4d72470,e3d4aeb3,ae9d7c38,caeebb44,3d4f546c,ce356365,e8542487,712ea435,d1c546ce
Duck Hunt
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Zapper
Genre: Light Gun Shooter
Release Year: 1984
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
Duck Hunt is one of the first home games that you could play with a
light gun. While the gameplay became repetitive after only a couple of
times playing, it still made for a big hit. The graphics were nice, with
bright colors and well drawn sprites. The sound effects were nice too,
with the dog giving you a little chuckle if you ever miss the ducks.
Many people have tried to shoot him for this, but it simply can't be
done. Duck Hunt can be a lot of fun to play, so be sure to check it out.

Directions:

There are three games to choose from. In game A, you must shoot as many
ducks as you can, with one duck appearing at a time. In game B it's the
same, except the ducks come two at a time. Game C is clay pigeon
shooting. Clay pigeons are launched two at a time, and you must shoot
them before they hit the ground.

In each variation of the game, you will have stages that are built on
ten targets, whether the targets are clay pigeons or ducks. After ten
targets, the game will count up how many you hit. Each stage will
require you to shoot a higher percentage of the ten to move on. What
stage you get to doesn't matter so much, because this game is all about
points. If you fail to make it to the next stage though, it's game over.

All three variations also give you three shots per screen, after that
you will have to watch your targets either fly away, or hit the ground.

Controls:

Shoot at screen: Start Game
Shoot Offscreen: Select game mode

Hints:

Control the Ducks
In game A, you can plug a controller into the other controller port, and
a friend can use it to control which direction the duck flies.

http://consoleclassix.com/nes/duck_hunt.html
*

*
53eb8950,a2a1e349
Freedom Force
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Zapper
Genre: Light Gun Shooter
Release Year: 1988
Developer: SunSoft
Publisher: SunSoft
Players: 1
_________________________
*
Mission: Neutralize Extremist Element! The fate of the airport is in
your hands. Standing in your way are two deadly units of extremist
guerillas. Four stunningly lifelike - and deadly - airport scenarios,
and a climatic one-on-one duel with the most feared anarchist in the
world today. Your assignment is to terminate the enemy element with
extreme prejudice. You, and you alone, are freedom's last hope!

http://www.gamefaqs.com/console/nes/home/563417.html
*

*
01be8b6f,d7884d7b,0090e068,fa64e489,8fb91fbb
Gotcha!: The Sport!
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Zapper
Genre: Light Gun Shooter
Release Year: 1987
Developer: LJN Ltd.
Publisher: LJN Ltd.
Players: 1-2
_________________________
*
It's just you now... you're alone... no one to turn to for help. Sure,
the odds are against you, but this is when you can really show your
stuff. You've got your Nintendo Zapper in your hand and a pretty good
supply of paint pellets. Don't waste any, 'cause you'll need them all!
Your opponents are all around and they're good shots. Whether you're in
the dense green woods, the steamy urban ghetto, or the snow covered
winter forest, there's only one thing on your mind... survival. Register
a hit on an enemy player and mark him with a paint splot. Watch out
though, because in this game they shoot back and the only way to be safe
is to shoot first and shoot straight. This is the ultimate challenge...
dare to take it... try to survive!

http://www.gamefaqs.com/console/nes/home/587316.html
*

*
aab00873,2f6e95ad,8d7da9b1,952fe033
Gumshoe
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Zapper
Genre: Light Gun Shooter
Release Year: 1986
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
Ex-FBI Agent turned detective, Mr. Stevenson, receives a ransom Note.
His only daughter, Jennifer, has been kidnapped. Armed with only a
Zapper and a keen eye, you must help him collect the five Black Panther
Diamonds, hidden all around the world, to gain the release of Jennifer.

--From the NES Gumshoe instruction manual.

Overview:

STEVENSON,

I'VE GOT YOU'RE DAUGHTER.
BRING THE 5 "BLACK PANTHER"
DIAMONDS TO ME WITHIN 24
HOURS OR ELSE! COME ALONE.

P.S. DON'T CALL ME...
I'LL CALL YOU
KING DOM
--story from the game intro to Gumshoe

Directions:

Gumshoe's controls are quite simple. Shoot the Gumshoe to make him jump.
Shoot him repeatedly and he can fly through the air.

Shoot enemies and dangerous objects to destroy them. Sometimes items pop
out of destroyed enemies. If you grab a potion you'll become Pink and be
able to take one hit without dieing.

Shootable objects flash a white border whenever you fire.

You must collect all the diamonds, or you won't be able to enter the
last level.

Controls:

Just point and shoot!

Hints:

Continue
When the game over screen appears, fire a shot. You will be able to
restart the game at the last phase (ala Super Mario Bros. continue code)

Reviewer: Agoaj
http://consoleclassix.com/nes/gumshoe.html
*

*
DB529E09
Hit Marmot
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Zapper
Genre: Shooting Gallery
Release Year: 1991
Developer: Mega Soft
Publisher: Dynacom
Players: 1 or 2
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
6fd3f476,9d39585b,37d79d06,1c16add8,7bc2ce55,ad4f5d4e,11b8463a,65e29529,4a53ea27,51eb47ec,fb2812ad,98c13a28
Hogan's Alley
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Zapper
Genre: Light Gun Shooter
Release Year: 1985
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
Test your skills, using the Zapper, in Hogan's Alley. There are three
quick- draw games to choose from: First, practice making split second
identification of the gangsters in a line-up. Next, move into the
streets where enemy targets can pop up from anywhere, then show 'em your
stuff in the Trick Shoot, a rapid fire round for only the toughest
G-men.

--From the NES Hogan's Alley instruction manual.

Overview:

Shoot the bad guys. Don't shoot the good guys. Yah.

There's not much story to this game. You're some sort of G-Man, meaning
a federal agent of some description. Your task is to prove that you're
the best shooting G-Man in the G-Squad.

Directions:

There are three modes of play in Hogan's Alley. The first is like a
simple carnie game. Three targets at a time come out, one or two are
gangsters and the others are innocents. Within the time limit for each
round, you must take out the criminals.

You get points for each bad guy you hit, and you get charged with a miss
for each innocent you hit and for each baddie you fail to get before
time runs out. Ten misses and it's Game Over, otherwise you could go on
forever.

The second game is the old classic cop training course, the 'alley' of
Hogan's Alley. The same targets appear, but now they come from doors,
windows, behind fences, etc. Which begs the question, why do we train
cops to draw and fire against a criminal who pops up already aiming a
gun at them? Anyway, same rules for hits and misses, but there may be
more than three targets on screen at once, and they aren't all lined up
nice and neat for you.

The third game is 'Trickshooting' in which your job is to shoot cans
instead of bad guys. The can flies upward when you hit it, and your goal
is to coax it into the slots at the left, without letting it fall to the
ground. The points for each slot are shown, but you also get 100 points
for landing on the small platform near the floor. It looks like this
would be harder to do and thus worth more, I don't know what they were
thinking.

Controls:

You can use your mouse as a Zapper for this game, as long as you are not
in full-screen mode.
Select Button: Choose game mode
Start Button: Start Game

Hints:

Keep Firing
You don't get charged with a miss for shots you take that don't hit
anything, so if you miss the bad guy keep shooting until time runs out.

Reviewer: jcooper
http://consoleclassix.com/nes/hogans_alley.html
*

*
e39e0be2,8b98fafc
Laser Invasion
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad, NES Zapper
Genre: Light Gun Shooter
Release Year: 1991
Developer: Konami
Publisher: Ultra
Players: 1
_________________________
*
A summer offensive in the year 1999. Never in your military career have
you been in such a hot spot, as the world's most threatening power,
Sheik Toxic Moron, deploys his arsenal of TechnoScorch Weapons. To
achieve total victory over 4 intense levels, you must possess numerous
skills, including precision reflexes for air combat, a cut throat
mentality for land assaults, the brains to gather secrets from
underground informants, and a keen sense for surviving 3-D battle mazes.
If you've got the guts to match those skills, then prepare for action.
Because it'll really heat up the second you blast across the Sheik's
firing line, piloting the world's most advanced super weapon - the Mach
4 Laser Invasion Helijet, which can go from hovering to a six "G"
vertical climb in a heartbeat.

From the moment you activate your Vulcan Cannons and Sidewinder
Missiles, you'll take dead aim on an insane assault, featuring
Anti-Copter Rocket Launchers, High-Altitude Bombers and Aerial Mines.
But the battle's just begun, and there's no time to kill between
firefights!

http://www.gamefaqs.com/console/nes/home/587399.html
*

*
06c65580,dd0eab89,eaf9ee0b,9a85f651,d463b1aa,6387f3b3,FD866E54
The Lone Ranger
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad, NES Zapper
Genre: Light Gun Shooter
Release Year: 1991
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
Evil arch villain Butch Cavendish has been a burr on your saddle ever
since he did in your dad. Now he's kidnapped the President just to lure
you to your doom, and there's nothing but a trail of doom between you.
In fact, kemosabe, there's eight wild west stages of pistol packin'
danger to run, shoot, and gallop through, including first person 3-D
stages that put peril in a whole new perspective. So hop on your fiery
horse Silver, track down that cad Cavendish, and rescue the President.
Or with the speed of light and a cloud of dust you'll wind up a mere
tumbleweed in time!

http://www.gamefaqs.com/console/nes/home/563435.html
*

*
d56644b7,bd3ad816,2ba417f7,2ba417f7,d8c8a853,29a27d53,40bee1d1,020c5bfa,601a1c3b
Mechanized Attack
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad, NES Zapper
Genre: Light Gun Shooter
Release Year: 1990
Developer: SNK
Publisher: SNK
Players: 1
_________________________
*
At first, it looked like just another revolution. But reports have come
in that the rebel forces are backed by an unusual array of high-tech
weaponry - and that the rebel soldiers may actually be a fearsome new
breed of fighting robots! If this revolution succeeds, the safety of the
entire world may be threatened... And that's where you come in. You must
attempt to infiltrate the island base of the rebel forces. But before
you even reach the shore, you'll have to contend with enemy gunboats,
frogmen, choppers, and destroyers. If you make it to the island, you'll
find it patrolled by enemy soldiers armed with machine guns, daggers and
grenades; vicious attack dogs; and lethal airborne probes, programmed to
destroy intruders on sight. Other unknown dangers lie in wait as well.
But if you manage to reach the rebel headquarters, you will face the
most terrifying threat of all - only no one has made it back to reveal
its nature!

You'll be equipped with a complete arsenal - an assault gun, rocket
launcher and grenades - to provide you with a fully mechanized system of
attack. You haven't got a minute to waste - it's time to launch your
MECHANIZED ATTACK!

http://www.gamefaqs.com/console/nes/home/587443.html
*

*
afc504dc,80704705,0c635557,8b60ac7a,d9fdb249,b0c0ac26,b47dee4f,3e88bfee,c0091948,389a6231
Operation Wolf
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gampepad, NES Zapper
Genre: Light Gun Shooter
Release Year: 1989
Developer: Taito
Publisher: Taito
Players: 1
_________________________
*
This game was pretty fun and slightly addicting. I liked how they made
it where people without the zapper could still play this shooter. The
game also actually kept track of how accurate you were and how many
bullets you wasted, and based on that, gave you a score that was
delivered by the president. It also took points away from your score if
you shot any of the good guys. The graphics in Operation Wolf were very
good. I especially liked the helicopters. There were lots of enemies
like, tanks, helicopters, men, and sometimes vultures. I never really
understood the vultures. I know you could shoot them but I'm not sure
what the point value was. Operation Wolf was a lot of fun and I suggest
you give it a try.

Directions:

Infiltrate and defeat the enemy army.

Controls:

A Button: Fires Machine Gun
B Button: Launches Grenade
Start ButtonL: Start/Pause
Select Button: Select Crosshair Speed

Hints:

Grenades
Be sure not to use grenades around civilians, if they get hurt so will
you.

Reviewer: Adrian
http://consoleclassix.com/nes/operation_wolf.html
*

*
ca35a3a2,19fd383b,f211b731
Shooting Range
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Zapper
Genre: Light Gun Shooter
Release Year: 1989
Developer: TOSE
Publisher: Bandai
Players: 1
_________________________
*
Think you have what it takes to be the fastest gun in the west? How
about the ace of outer space? You'll need a quick draw, a steady hand,
and a dead eye to prove your stuff in this fast paced test of
sharpshooting skill. But remember when all is said and done, in Shooting
Range, you're either a hot shot or your not.

http://www.gamefaqs.com/console/nes/home/587612.html
*

*
4137b9b3,27da8add,D703D6FE,E6B349DD
To The Earth
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Zapper
Genre: Light Gun Shooter
Release Year: 1989
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
The object of the game is to destroy incoming bombs, asteroids, etc.
without destroying friendly vessels. Due to the very quick speeds of the
enemy ships and asteroids, the game is considered to be one of the most
challenging Zapper games for the NES. The player must retrieve vials of
medicine and deliver them to the Earth to win.

Game bosses are fought at the end of each level as the player moves
through the Solar system. When the player reaches the Earth level, the
player must keep the final boss, an alien named Nemesis, from reaching
the planet's atmosphere.

http://www.nesguide.com/games/totheearth/
*

*
6ba0e123,9b6d8b6f,daa4236c,ad5dd3f8,ee777201,330f53ee,cb22fb6b,b7eebe92,56a02996
Wild Gunman
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Zapper
Genre: Light Gun Shooter
Release Year: 1985
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
Put yourself in the middle of a western showdown. Armed with the Zapper,
it takes a quick hand and deadeye to earn your reward. Draw against the
most wanted outlaws in the West. Then, if you're brave enough, take on
the whole gang at once!

--From the NES Wild Gunman instruction manual.

History:

The original version was one of Nintendo's early electro-mechanical
arcade games released in 1974. It consisted of a light gun connected to
a 16mm projection screen. An image of a Wild West gunslinger was
projected onto the screen and when his eyes flashed, the player needed
to draw and shoot. If the player was fast enough the projection would
change to that of the shot gunman falling down, otherwise it would show
the gunman drawing and firing his gun. A piece of Chopin's "Funeral
March" indicates the player's defeat.

The second version had a plastic gunman figure mounted on top of a
plastic battery box called Custom Gunman, which later became one of the
microgames in the Nintendo Game Boy Advance title, WarioWare, Inc.: Mega
Microgame$!.

Other releases:

An updated video game version of the game was released in the arcades in
1984, replacing photographic images with cartoon-style video game
sprites. In this version the player also waited for the opponent's eyes
to flash (accompanied by a speech bubble reading "FIRE!!") before
shooting. This was the first NES game that used voice
synthesis.[citation needed] It also featured a shooting gallery where
opponents had to be shot from the windows of a saloon. It was available
on the PlayChoice 10 system, and also as a two-player Vs. Series
version. The Famicom version for use with the Zapper peripheral was
released in Japan the same year, and in the US on the Nintendo
Entertainment System in 1985. The Famicom version was also available
packaged with a plastic, western-style revolver accessory that could be
used instead of the Zapper.

A very limited edition of the game was created for promotional purposes
and distributed at the 1986 National NRA Annual Meeting. This version of
the game is very similar to the original with the primary difference
being that some targets are labeled 'anti-gun advocate' and 'ATF thug'.

The NES port of the game will be available for Nintendo's Wii console by
way of the Virtual Console.

Controls:

Game pad
Select Button: Highlight another option on the title screen.
Start Button: Choose a game mode.
Pause and resume the game.

Zapper
Shooting off-screen: Highlight another option on the title screen.
Shooting on-screen: Shooting bad guys, of course.

Reviewer:

http://en.wikipedia.org/wiki/Wild_Gunman
*
**************************************************************************************************************************
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////// (1.3.2) POWER PAD
GAMES ////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
**************************************************************************************************************************
*
aab9ef26,585af093,5ffd52e2,8b321e54,f5e77b9f
Athletic World
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: Power Pad
Genre: Sports - Competitive Events
Release Year: 1987
Developer: Bandai
Publisher: Nintendo
Players: 1 or 2 VS
_________________________
*
Athletic World was developed and published in Japan by Bandai in 1986
and was published in North America by Nintendo in 1987. Athletic World
was the first of ten games Bandai released and/or developed for the
Family Trainer series. The first editions of the game featured the
Family Fun Fitness logo on the label, and also a mention of
campatibility only with FFF accessory. Once Nintendo bought the rights
to the Family Fun Fitness pad, they re-released Athletic World with an
updated label, this time displaying compatibility with the Power Pad.
The second edition of the game also featured a different box, making the
original box a rare item for collectors.

The game simulated five different Olympic-style challenges  Hurdles,
Hop A Log, Animal Trail, Rafting, and Dark Tunnel. Movements in the game
are controlled by the player physically running, jumping, and stepping
on the pad in a similar fashion to modern dance pad games. Each
challenge is designed to train the player in a different manner. Hurdles
tests the player on timing, while Dark Tunnel challenges the player's
dexterity. This game also offers the unique feature of having players'
game play experience tailored to them by asking for their Name, Age,
Gender, and the current date to provide them with customized advice.

http://en.wikipedia.org/wiki/Athletic_World
*

*
a03e89d9,c4140511,4f485d80
Dance Aerobics
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: Power Pad
Genre: Sports - Competitive Events
Release Year: 1989
Developer: Bandai
Publisher: Nintendo
Players: Unknown
_________________________
*
Known as Aerobics Studio in Japan, Dance Aerobics is the third game in
Bandai's Family Trainer series, and is the only music game. Just as with
Athletic World and World Class Track Meet, Dance Aerobics was published
in Japan by Bandai and in North America by Nintendo. It features eight
classes in the exercise studio. The player must follow the motions of
the instructor. The score begins at 100 and decreases with each mistake.
However, it goes up for each routine completed correctly.

http://en.wikipedia.org/wiki/Athletic_World
*

*
5a3367f3,8b7fc36c,b7d033c6,701c6d2b,10F79E06
Short Order & Eggsplode
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: Power Pad
Genre: Action
Release Year: 1989
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
One of a handful of games designed exclusively for use with Nintendo's
Power Pad (a floor mat with 12 large, touch-sensitive buttons), Short
Order/Eggsplode for the NES features two games in one Game Pak. Short
Order has you working in a hamburger shop, trying to please customers by
building their burgers (which consist of meat, cheese, lettuce and
tomato) in the same sequence in which they were ordered.

When an animal comes into the shop, he will order a hamburger with three
ingredients; then he will keep adding an ingredient with each successive
turn. The bigger the animal, the more ingredients he will eventually
want on his hamburger. For example: mice are satisfied with their order
at 10 ingredients while pigs keep going until they have ordered 99
ingredients. In two-player mode, one player assumes the role of a fox
while the other plays a dog. Contestants take turns ordering hamburger
ingredients until one player gets the sequence wrong three times.

In Eggsplode, a scheming fox has sneaked into the chicken coop and is
looking to raise some ruckus with the hens by planting bombs under them.
The hens' nests are laid out in the same sequence (4x3) as the spaces on
the Power Pad. When a fox plants a bomb under a chicken, you must step
on that bomb. When the game begins, there is one fox with 10 bombs, but
as the game wears on and gets faster, it progresses up to three foxes
with 60 bombs.

http://www.nesguide.com/games/shortordereggsplode/
*

*
25f86640,2bc87824,ba89f375,9dfb358e,d4bdff01
Stadium Events
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: Power Pad
Genre: Sports - Competitive Events
Release Year: 1987
Developer: Bandai
Publisher: Nintendo
Players: 1 or 2 VS
_________________________
*
Running Stadium was developed and published by Bandai and was released
in Japan in 1986 and in North America in 1987 under the title Stadium
Events. However, shortly after release, Nintendo purchased the North
American rights to the Family Fun Fitness series and decided to market
the series themselves. As a result, Stadium Events was renamed and
repackaged under the title World Class Track Meet, and all Family Fun
Fitness mats and copies of Stadium Events were pulled from store
shelves. Stadium Events has become the hardest to find licensed game
available on the Nintendo Entertainment System; there exist less than 10
known complete (cartridge, manual, and box) copies of Stadium Events.

Despite the changes, the three games remain identical to one another,
aside from the name change on the title screen. The game featured an
Olympics-style competition, with events such as the 100m dash, 110m
hurdles, long jump, and triple jump. Race opponents were named after
animals, the slowest being Turtle and the fastest being Cheetah.

http://en.wikipedia.org/wiki/Athletic_World
*

*
0c6b4049,7aa5168d,0107941e,6955f879
Street Cop
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: Power Pad
Genre: Unknown
Release Year: 1989
Developer: Bandai
Publisher: Bandai
Players: Unknown
_________________________
*
Released as Manhattan Police in Japan, Street Cop is a game where the
player has to chase after criminals while jumping over things and using
the club to apprehend the foes. The player has to step on the buttons
corresponding to each of the cop's actions, such as moving, jumping and
clubbing.

http://en.wikipedia.org/wiki/Athletic_World
*

*
98603d05,ff87f6ac,0582f2c3,0E545248
Super Team Games
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: Power Pad
Genre: Sports - Competitive Events
Release Year: 1987
Developer: Bandai
Publisher: Nintendo
Players: Unknown
_________________________
*
Super Team Games consists of a group of different summer camp-style
contests that utilizes side B of the Power Pad/Family Trainer.

http://en.wikipedia.org/wiki/Athletic_World
*

*
8e2b9ecf,765f65bb,47576186
World Class Track Meet
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: Power Pad
Genre: Sports - Competitive Events
Release Year: 1988
Developer: Bandai
Publisher: Nintendo
Players: 1 or 2 VS
_________________________
*
Running Stadium was developed and published by Bandai and was released
in Japan in 1986 and in North America in 1987 under the title Stadium
Events. However, shortly after release, Nintendo purchased the North
American rights to the Family Fun Fitness series and decided to market
the series themselves. As a result, Stadium Events was renamed and
repackaged under the title World Class Track Meet, and all Family Fun
Fitness mats and copies of Stadium Events were pulled from store
shelves. Stadium Events has become the hardest to find licensed game
available on the Nintendo Entertainment System; there exist less than 10
known complete (cartridge, manual, and box) copies of Stadium Events.

Despite the changes, the three games remain identical to one another,
aside from the name change on the title screen. The game featured an
Olympics-style competition, with events such as the 100m dash, 110m
hurdles, long jump, and triple jump. Race opponents were named after
animals, the slowest being Turtle and the fastest being Cheetah.

http://en.wikipedia.org/wiki/Athletic_World
*
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*
AF74D272,DCD55BEC
Disney's Aladdin
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1994
Developer: NMS Software
Publisher: Virgin Interactive
Players:
_________________________
*
The game from Virgin based on the 1992 animated Disney film is a
side-scrolling platformer.

The player controls Aladdin, who must make his way through several
levels based on locations from the movie: from the streets and rooftops
of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final
confrontation in Grand Vizier Jafar's palace. The Sultan's guards and
also animals of the desert want to hinder Aladdin in his way. He can
defend himself with his sword or by throwing apples. Next to apples,
Aladdin can also collect gems which can be traded for lives and
continues with a traveling trader. Finding Genie or Abu icons enables
bonus rounds. The Genie bonus round is a game of luck played for apples,
gems or extra lives. In Abu's bonus round, the player controls the
little monkey who has to catch bonus items that fall from the sky, but
without touching any of the unwanted objects like rocks and pots.

The game's humorous animations were created by Walt Disney Feature
Animation.

http://www.mobygames.com/game/nes/disneys-aladdin
*

*
DE7E6767
Asterix
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1993
Developer: Infogrames
Publisher: Infogrames
Players:
_________________________
*
The year is 50 BC. Gaul is entirely occupied by the Romans. Well, almost
entirely... One small Gaulish village continues to defy the occupying
forces, the villagers protected by a magic potion which makes them
invincible. But now Obelix has vanished! The Romans have confirmed his
capture and taken him to an unknown destination.

Astrix is a platform game based on the eponymous comic books, where the
short and mustached Gaul has to progress through levels located all
across Europe, fighting Romans and various aggressive animals along the
way, to rescue his friend Obelix before Caesar throws him to the
lions....

http://www.mobygames.com/game/nes/astrix
*

*
bd6ca0d7,4258202b
Crackout
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1991
Developer: Konami
Publisher: Palcom
Players:
_________________________
*
In the year 30XX, the mankind has exhausted all the metal resources on
the Earth, so they had to travel into space in order to find more. They
find a planet high in minerals, and they name it Selim.

But soon they discover that there is someone watching, spying on them;
it's some kind of alien race. These aliens find a hole in the humans'
main computer and get inside it. The computer, programmed to
self-destruct in case of a failure, starts its countdown.

There is only one way to avoid self-destruction, which is entering a 14
digit code into the machine; but these digits are hidden in the walls of
the corridors in the complex. Your mission is to find these letters and
avoid self-destruction, aboard the "Red Warrior", and using your only
weapon, an energy ball.

Crackout is an Arkanoid clone for the NES, but it's probably one of the
most singular clones. You'll have to destroy all blocks but also the
walls surrounding them, as the 14 letters are spread inside them, apart
from killing the alien bosses here and there. In your way, you will find
a bizarre mixture of enemies, from alien forms to parts of the body
(eyes, lips, skulls...), who will make your game tougher by changing the
direction of your ball; but also happier by dropping a sweet variety of
power-ups such as the cherries (extra life), the clock (the enemies
freeze), a rocket (to throw into the blocks), a fire device (the ball
fires missiles), a parachute (slows the ball) an extra ball, or the
weirdest of them all, the so-called Konami Man, who will take you to a
secret parallel complex with different (and harder) levels.

http://www.mobygames.com/game/nes/crackout
*

*
ab29ab28,ada9dd5d
Drop Zone
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1992
Developer: Eurocom Entertainment Software
Publisher: Mindscape
Players:
_________________________
*
Dropzone was the first game to propel Archer Maclean to stardom. The
game, originally written for the 8-bit Ataris, is basically a Defender
clone, but popular because it so closely recreates the gameplay of the
original Defender, with its speedy scrolling and frantic gameplay.

The player is a spaceman with a jet-pack, flying across a barren
landscape whose skies are inhabited by a number of different aliens;
from the simple Planter to the slowly advancing Blunder Storm or the
quick, aggressive Nemesite.

Planters and Nemesites will try to pickup the small men walking on the
surface, who must then be rescued. You must shoot down the alien, while
avoiding to hit the man. Sometimes, the aliens will carry an android,
which is similar to the human but deadly. Care must be taken so as to
not pick up the androids. All men must be transported to a surface base,
where they are put in safety. This is the Dropzone.

http://www.mobygames.com/game/nes/dropzone
*

*
54386491,3116fb81,4cf12d39
Elite
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Simulation
Release Year: 1991
Developer: Braben & Bell
Publisher: Imagineer
Players: 1
_________________________
*
You have a ship with virtually no equipment. Take her and trade among
the different star systems. You can be safe and trade on razor-thin
margins among the safe systems, or take some risks and trade with
anarchic systems while watching out for pirates. You can save on fuel
costs by buying a fuel scoop and fly near the sun, but again, watch out
for pirates! Or be a pirate yourself and raid other ships... Don't get a
bad rep as the police will come after you... Dock with space stations
and do your trades (some may take contraband...) Upgrade your ship with
your proceeds with better weapons, shields, and other equipment. With 8
different galaxies, each with HUNDREDS of planets, there are plenty of
room for exploration! Can you make your reputation all the way up to
"elite"?

http://www.mobygames.com/game/nes/elite
*

*
6a2be608,3BB61B98
Formula 1 Sensation
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1993
Developer: Konami
Publisher: Palcom
Players:
_________________________
*
This 3D racing game featuring Formula 1 cars and circuits. Besides a
racing a F1 grand prix championship you can also choose to practice a
specific race track.

You can select the F1 race track you want to race. Cars are custom made
you can select the body type of the car, the body color, the chassis.
You can even select your rival drivers.

http://www.mobygames.com/game/nes/formula-1-sensation
*

*
4d58c832
Hammerin' Harry
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: Irem
Publisher: Irem
Players:
_________________________
*
In the peaceful town of Carpentersville, some workers known as The Rusty
Nailers decide to bulldoze a house that belongs to Harry. Harry is
certainly not happy with this, and goes on a rampage, destroying workers
that get in his way. As Harry, you can destroy workers in one of two
ways: you can smash them when one of them gets near them, or you can
pound the ground, and by doing this, you will send shockwaves in both
directions.

There are four environments in which Harry needs to get through:
construction sites, sewer, ship, and the mansion where Harry meets the
leader who ordered the demolition of his house. At the end of each
environment, a boss needs to be defeated in order to proceed to the next
environment. In between these, there are bonus stages in which you have
to destroy a number of enemies before time runs out.

http://www.mobygames.com/game/nes/hammerin-harry
*

*
e2685bbf,c3602888
Kick Off
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Soccer
Release Year: 1992
Developer: Anco Games
Publisher: Imagineer
Players:
_________________________
*
Kick Off was the first football game of its kind, having a top down view
and unlike other football games of that time the ball was not glued to
the feet of the players. Playing Kick Off requires skills in boll
control. There is an option to learn these skills without being harassed
by the opposition. The set pieces like corner kicks, passing, sliding
tackles and dribbling can be practiced to perfection. Each player on the
pitch has a unique combination of 4 attributes, namely Pace, Stamina,
Accuracy and Aggression. As you progress you will need to adapt to to
different types of players. You can play in a league consisting of 8
teams. The teams in the league are on the whole evenly matched but have
different styles of play with players attribute to match that style.
There is 12 different referees in the game.

http://www.mobygames.com/game/nes/kick-off
*

*
144435af
Konami Hyper Soccer
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Soccer
Release Year: 1992
Developer: Konami
Publisher: Konami
Players: 1-2
_________________________
*
Konami's Hyper Soccer is a soccer game in the Hyper Sports series. This
is an action game for one or two players against the computer or each
other.

You can play the game in tournament mode or play just one match in
demonstration mode. You can choose from several different national
teams, select the start formation of the team and other player
parameters as speed, technique, offense, defense, kick and even luck.

Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and
an overhead view of the field which scrolls to follow the action.

http://www.mobygames.com/game/nes/konami-hyper-soccer
*

*
90cdbb50
The Legend of Prince Valiant
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1992
Developer: Ocean
Publisher: Ocean
Players:
_________________________
*
The Legend of Prince Valiant is a Historic Action Adventure game,
developed and published by Ocean, which was released in Europe in 1992.

http://www.gamefaqs.com/console/nes/home/574832.html
*

*
149e367f,9F25C685
Disney's The Lion King
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1994
Developer: Virgin Interactive
Publisher: Virgin Interactive
Players: 1
_________________________
*
Disney Interactive really outdid themselves with this much loved classic
game, and really helped the NES go out with a positive shine once this
game was added to it's library.

Story:

Exactly like the movie. You play as Simba, a young lion prince who is
destined to become king of the Pridelands. However, Simba's father is
brutally murdered by his evil uncle, whom forces Simba into exile. It's
up to you to help the cub grow into a king and regain his throne (okay,
so it sounds kind of corny, but it does follow the movie to a tee).

Graphics:

The graphics are pretty much your standard NES type, but it often
appears in some levels that the objects are more textured and detailed
than you would expect. Most of the characters and scenery in the game
are very small compared to what's in the game on other systems--but
remember, this IS the NES, it doesn't exactly have the capacity for more
detail. Some of the characters are very hard to distinguish and the
concentration it takes to figure out what's what can distract you away
from the game itself from time to time. This really isn't a huge flaw
since there aren't many enemies on the screen at one time, but it can be
a little frustrating. Despite it's flaws, it seems the NES is really
pushed to its utmost limits with this game.

Gameplay:

Almost perfect. You perform the same moves in this game as you do in the
SNES, Genesis, etc. versions (and the layout of the game is almost the
same too). You can jump, snarl, and pounce on enemies. Once Simba is
older, you can roar, slash, and maul your enemies among other moves. The
downside to this section is that the movement can lag a little on
occasions, causing the controls to become sluggish. It is understandable
for this game to have a bit of slowdown, although it doesn't happen very
often. The controls are a dream too, every action is easy to maneuver
and they really allow you to feel like you're in total control (which
is, of course, a good thing).

http://www.gamefaqs.com/console/nes/review/R43677.html
*

*
1AB5B8C5
Magic Carpet 1001
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1991
Developer: MegaSoft
Publisher: Gluk
Players:
_________________________
*
Magic Carpet 1001 is a Shoot-'Em-Up game, developed by MegaSoft and
published by Gluk, which was released in Europe in 1991.

http://www.gamefaqs.com/console/nes/home/952677.html
*

*
bf80b241
Mr. Gimmick
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1993
Developer: SunSoft
Publisher: SunSoft
Players:
_________________________
*
Mr. Gimmick is a little doll with a life of its own, that's given to a
girl for her birthday. The girl's other toys quickly become jealous of
the attention given to Mr. Gimmick, and they decide to carry her away to
a mystical land. Mr. Gimmick goes after them to bring his owner back.

The game Mr. Gimmick is a platform game where you take control of Mr.
Gimmick over the course of six levels. You defend yourself by throwing
bouncing stars that take a second to form and are then thrown downward.
You can also ride the stars thrown to gain access to higher platforms.
The inventory you have allows you to store bombs, potions, and
fireballs.

The game has two endings. The easier way is to just run through all of
the levels. Each level has a treasure hidden that can be a bit difficult
to get, and finding all of these gives access to an extra level. But if
you lose all of your lives and have to continue, the game will take all
of your treasures away, and not allow you to get to the final level.

http://www.mobygames.com/game/nes/mr-gimmick
*

*
9D72B9D1
New Ghostbusters II
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1990
Developer: Hal
Publisher: Hal
Players: 1-2
_________________________
*
New Ghostbusters II follows loosely the original Ivan Reitman's film
plot. You start out by selecting two ghostbusters out of five (The 5th
one is Louis Tully). The first, player controlled buster will use proton
pack and second, controlled by AI, uses the trap where ghosts end up,
after been freezed by using the proton pack. Player controlled buster
can get hurt, if touched by a ghost, while AI buster can't.

The game's perspective is Top-Down, where you move from a one room to
another and get rid of ghosts. The type of ghosts vary. After every
level you have to fight against a boss, usually someone from the movie.
For example, in the first courthouse level you fight against the Scoleri
brothers.

http://www.mobygames.com/game/nes/new-ghostbusters-ii
*

*
ab21ab5f,717ee65a,48e49112,5CBA6882
Noah's Ark
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1992
Developer: Source Research & Development
Publisher: Konami
Players: 1
_________________________
*
Noah has been commanded by God to put two of each animal aboard his ark
to save them from the flood. However unhappy people from around the
world have captured different animal species, preventing Noah from doing
his job. Noah will need to visit these different locations and free the
animals from the people holding them captive.

Noah's Ark is a side scrolling action game. The player, as Noah, must
choose which level from several world locations to play. Once in a
level, Noah can move left right, duck, jump and fire pellets directly in
front of him. These pellets can be used to defeat enemy creatures and
uncover hidden items. At the end of each level, Noah will encounter a
stronger enemy creature who must be defeated. Noah's ultimate goal is to
rescue the designated captive animals listed for each level.

http://www.mobygames.com/game/nes/noahs-ark
*

*
e495fa46,bcdcc86d,b8a4bcd5
Over Horizon
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1991
Developer: Hot B
Publisher: Takara
Players:
_________________________
*
Over Horizon is a side-scrolling shooter in which the player has to
guide a spaceship through various levels and destroy numerous enemies.
The ship's weapons can be fired in tow directions and defeated enemies
sometimes drop power-ups that equip the ship with different weapons and
up to two options. There are three different weapons in addition to the
standard shot: Laser, homing missiles and bombs.

The "Edit Mode" presents an unusual feature. In it, players can
determine the options positions (which can be changed by pressing the A
and B button simultaneously), as well as the properties of the weapons.
It is, for example, possible to have the laser behave like homing
missiles or the homing missiles like bombs.

http://www.mobygames.com/game/nes/over-horizon
*

*
4e0dde70,dc7a16e6
Parasol Stars: Rainbow Islands II
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year:
Developer:
Publisher:
Players:
_________________________
*
Get ready for some finger-searing action as Bub and Bob blast their way
onto your computer screen. Use four kinds of elements - Fire, Water,
Lightning and Star - to overcome wave upon wave of nasties bent on
ending your quest to rid the universe of the evil mastermind
Chaostikahn! Whether you play alone or with a friend, stay alert! Your
only hope of reaching the final showdown is to unlock the secret of
Parasol Stars!

http://www.gamefaqs.com/console/nes/home/567301.html
*

*
22ad4753,bd486aed,d536848e
Parodius
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1992
Developer: Konami
Publisher: Palcom
Players: 1
_________________________
*
This is mostly the parody of Gradius (Nemesis on some systems), with
some flavor from other shoot-em-ups, like Twinbee. The series is
available on numerous platforms.

The game is a right-to-left scrolling shoot-em-up. You can choose from 4
different flying creatures, with different weapons. You must finish 7
stages, each having a boss at the end. You may start at either one, but
must complete every level to advance to the final stage.

http://www.mobygames.com/game/nes/parodius
*

*
2B0BA92B
Phantom Air Mission
Platform: Nintendo Entertainment System
Region:
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1991
Developer: Imagineering Inc
Publisher: Mindscape
Players:
_________________________
*
It's 1972. The Gulf of Tonkin, Vietnam. You're Navy airman Jake "Cool
Hand" Cribbon - ready to take on the best the Hanoi war machine has to
offer. And this time, it looks like you're in for it! Experience
top-flight realism with Flight of the Intruder! In this incredible air
combat simulator, you'll fight for your life, flying either an A-6
Intruder bomber or an F-4 Phantom fighter in 12 different missions and
over 50 combat rounds. Select from an arsenal of high-tech weaponry,
including machine guns and heat-seeking missiles, and send them
screaming toward your enemy with the help of a Heads-Up display and full
cockpit instrumentation. Feel the heat as your weapons detonate in
brilliant explosions! Then return to your carrier for some well-deserved
R&R!

http://www.gamefaqs.com/console/nes/home/587282.html
*

*
a535e1be
Rackets & Rivals
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Tennis
Release Year: 1993
Developer: Palcom
Publisher: Palcom
Players:
_________________________
*
Rackets & Rivals is a Tennis game, developed and published by Palcom,
which was released in Europe in 1993.

http://www.gamefaqs.com/console/nes/home/564101.html
*

*
D3BDB2ED
Rainbow Islands: The Story of Bubble Bobble 2
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1988
Developer: Taito Corporation
Publisher: Ocean
Players:
_________________________
*
Bubby and Bobby travel to Rainbow Islands in search of hidden treasure.
Instead, they find only trouble. Seven worlds, plus a special bonus
world. 32 action-packed rainbow-jumping levels of play. Play a demo
round to get ready for the real thing. Defeat seven unsavory enemies to
earn seven colored diamonds.

http://www.gamefaqs.com/console/nes/home/587160.html
*

*
f57abbf1,032773d1,9bb9b41f,db629b68,017f0f66,d27ba35b,1bb0130a,8226ceec,fa09efa9,5018d423,fee18338,6cd1581c,3829463d,071217f1,39b0dfd7
Road Fighter
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1992
Developer: Konami
Publisher: Konami
Players:
_________________________
*
A top view racing game. You have to reach the finish line before time
reaches out. Don't crash into the wall, cars or trucks. Because if you
do you will loose gasoline. You can get additional gasoline by picking
up the hearts. Especially avoid the purple cars, they do change lanes!
And remember... oil makes road slippery...

http://www.mobygames.com/game/nes/road-fighter
*

*
3da3a621,05ca620e,11a245a0
Rod Land
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1993
Developer: Sales Curve Interactive
Publisher: Jaleco Entertainment
Players:
_________________________
*
Taking a rather literal view of the term 'slap-stick humour', Rodland
features two fairies called Tam and Rit, whose mission is to rescue
their mum who's been captured and taken to a castle.

There are 40 screens to clear, all full of baddies, who are disposed of
by grabbing them with a stick, and flipping them from side to side to
inflict damage. The hits needn't all be inflicted at the same time, as
it's possible to release them to move them out of the way.

When killed, each bad guy releases some kind of extra, ranging from
points bonuses to various devices which can be used to kill other
enemies.

Each level also contains a certain amount of fruit. If you can collect
all of this (with some bad guys still alive - you move on immediately
once they're gone) you enter a bonus game, in which each enemy's death
results in one of the letters E,X,T,R and A being released - collect
them all for an invaluable extra life.

http://www.mobygames.com/game/nes/rodland
*

*
732b1a7a
The Smurfs
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1994
Developer: Infogrames
Publisher: Infogrames
Players:
_________________________
*
The evil Gargamel has captured three of the smurfs, so that he can have
them for dinner (Once again). One of the smurfs must go out on a
dangerous journey and rescue the captured smurfs. Beat the first two
bosses to rescue the first two smurfs, then you can take on Gargamel.
Make your way through forests, swamps, mountains, mines and more. Also
ride storks, mine carts and logs to defeat Gargamel and his minions and
to rescue the missing smurfs.

On each level you must collect five stars in order to get access to the
bonus level. (You don't have to collect the five stars in order to get
through the main level) On the bonus level, try to collect as many
bonuses as possible before the time runs out. There are three bonus
levels: "The Dam", "The Mushrooms" and "The Butterflies".

http://www.mobygames.com/game/nes/smurfs__
*

*
a2500748
Super Turrican
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1993
Developer: Rainbow Arts
Publisher: Imagineer
Players:
_________________________
*
Like other entries in the series, Super Turrican for the NES is a
side-scrolling platformer in which players explore large levels filled
with enemies items and secret areas. Three different, upgradable weapons
are available: multiple (spreadshot), laser and rebound. Holding down
the fire button activates a rotatable laser that is useful for
discovering hidden power-up capsules.

Despite carrying the same name as one of its big brothers, Super
Turrican for the NES is based on Turrican and Turrican II. While some
levels are very similar to those found in Turrican I and II (with only
slight changes of layout and enemy types), others are entirely new.

Apart from different/new level design, there are other notable changes:
Holding down the fire button let's Turrican run, there is no time limit
to levels anymore, energy wheel usage is limitless and the shield isn't
time based anymore, but can sustain a certain number of hits.

http://www.mobygames.com/game/nes/super-turrican_
*

*
19f24980,de9af609,8205e9ab,8205e9ab,E5B71DD0
Tecmo World Cup Soccer
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Soccer
Release Year: 1991
Developer: Tecmo
Publisher: Tecmo
Players:
_________________________
*
Sixteen unique representative teams compete for the world championship.
Can the team you choose get an amazing 15 consecutive wins and become
the best in the world? You yourself actually control all 11 players on
the screen! Control various techniques such as the sliding and overhead
shots, as well as the running directions! TECMO WORLD CUP SOCCER is
packed full of the exciting world of soccer. With a wide variety of ball
control techniques, set plays, and penalty kick shoot-offs, anyone can
become a superstar in no time!

http://www.gamefaqs.com/console/nes/home/587687.html
*

*
81600926
Thunder Warrior
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: TXC Corp
Publisher: Micro Genius
Players:
_________________________
*
Thunder Warrior is a 2D Platformer game, developed by TXC Corp and
published by Micro Genius, which was released in Europe in 1992.

http://www.gamefaqs.com/console/nes/home/951581.html
*

*
cc12bb92
The Trolls in Crazyland
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Vap
Publisher: ASC Games
Players:
_________________________
*
Crazy Land is a 2D Platformer game, developed and published by Vap,
which was released in Europe in 1991.

http://www.gamefaqs.com/console/nes/home/570583.html
*

*
6453F65E
U-fouR-ia
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: SunSoft
Publisher: SunSoft
Players:
_________________________
*
Join Bop Louie as he searches for his three friends - Shades, Freeon
Leon and Gil - to help him complete his mad scramble. It won't be easy.
Brain-boggling mazes, traps and bizarre pitfalls stand in your way back
to Ufouria. You'll rely on your friends to survive in this strange,
changing world. But beware. You better have the right powers for the
strange worlds you'll encounter... or you lose. As you make your trek
through mystical forests, deserts and oceans, you'll need to seek out
and destroy monstrous creatures every step of the way. Will you have the
right powers at the right time? Don't let the mind-zapping colors and
stupefying sound effects throw you off. Remember - it's only a game.

http://www.gamefaqs.com/console/nes/home/587739.html
*
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*
dc8380be,6c9c9edc,5ed3231f,993d37df,025cd565,da1e77b0,198475C6
Arctic
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Pony Canyon
Publisher: Pony Canyon
Players:
_________________________
*
Arctic is a Puzzle game, developed and published by Pony Canyon, which
was released in Japan in 1990.

http://www.gamefaqs.com/console/nes/home/579563.html
*

*
D6396AA7
Argus
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1986
Developer: Jaleco Entertainment
Publisher: Jaleco Entertainment
Players:
_________________________
*
Argus is a standard vertical shooting game like Raptor or Tyrian; this
game bears a strong resemblance to Terra Cresta, an arcade game. There
is no story, this game is a straight arcade-action shooter.

The game scrolls upward as waves of enemies attempt to impede your
progress, shooting slow and fast moving bullets at your ship. Armed with
air-to-air and air-to-ground missiles, blast your way forward while
looking for bonuses. Crudely drawn buildings must be shot or avoided
since it is possible to crash into them. While moving forward the game
allows your ship to move as far left or right as necessary. Finally, at
the end of each level you will have to destroy a large enemy.

http://www.mobygames.com/game/nes/argus
*

*
CAB240B1
Astro Robo Sasa
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1985
Developer: MTL
Publisher: ASCII Entertainment
Players:
_________________________
*
Astro Robo Sasa is a Shoot-'Em-Up game, developed by MTL and published
by ASCII Entertainment, which was released in Japan in 1985.

http://www.gamefaqs.com/console/nes/home/578245.html
*

*
C7DB2710,b130942b
Arkanoid II
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1988
Developer: Taito Corporation
Publisher: Taito Corporation
Players:
_________________________
*
Revenge of Doh is a direct sequel to the original arcade smash Arkanoid.
Along with improved graphic engine, better sound and music, better
hardware support and more levels, Revenge of Doh also features a
built-in editor and allows you to create your own level sets!

Revenge of Doh continues Arkanoid's plot as follows, directly taken
(including typoes) from the game:

A long time period passed and the dimension controlling force Doh has
again come back to life. Occupying the huge starship Xorg, it has
entered our universe from a different dimension. Mixtec, Arkanoid type
spaceship, has lauched the craft Vaus II to make a preemptive attack on
Xorg.

http://www.mobygames.com/game/nes/arkanoid-ii-revenge-of-doh
*

*
DCCBE3AE
Atlantis no Nazo
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1988
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
*
In "Atlantis no Nazo", you play a nameless archaeologist who must
descend into the dangerous caverns of the lost continent Atlantis, and
eventually find his way to the inner sanctum with the legendary
treasure. The game plays like a standard action-based platformer. The
levels feature plenty of enemies and gaps you must jump over. Your only
weapon are sticks of dynamite. When you throw a stick, it will bounce
off the floor and explode only after a couple of seconds, so very
precise aiming and timing are needed to defeat the enemies. Many levels
contain optional treasure chests as well as hidden doors that lead to
bonus levels. Sometimes level progression is non-linear, i.e. you can
jump straight to a high-numbered zone if you find the correspondent door
on the level. All the levels are timed. The protagonist dies when he
falls into a pit, touches an enemy, or runs out of time.

This game was to be sent to the US as Super Pitfall II, but was
cancelled.

http://www.mobygames.com/game/nes/atlantis-no-nazo
*

*
15A4FACB,6DB30701
B-Wings
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1986
Developer: Data East
Publisher: Data East
Players:
_________________________
*
B-Wings is a Shoot-'Em-Up game, developed and published by Data East,
which was released in Japan in 1986.

http://www.gamefaqs.com/console/nes/data/578298.html
*

*
7b43b3ef,a52b28ed,5d129c13,695973c4,e8b21858,c68c934e,9a860744
Ballblazer
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1988
Developer: Lucasfilm Games
Publisher: Pony Canyon
Players:
_________________________
*
Ballblazer is a one-on-one soccer match set in the future. You control a
robot and try to snare a floating ball called a Plasmorb, which could
then be fired or carried into the opponent's goal. You play on a simple
3d playfield which is split in half. You can play against the computer
or against another robot controlled by a human player.

http://www.mobygames.com/game/nes/ballblazer
*

*
F85F8769
Baltron
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1986
Developer: Shouei
Publisher: Toei Animation
Players:
_________________________
*
Baltron is a Shoot-'Em-Up game, developed by Shouei and published by
Toei Animation, which was released in Japan in 1986.

http://www.gamefaqs.com/console/nes/home/578287.html
*

*
7A5CC019
Banana
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1986
Developer: Victor Musical Industries
Publisher: Victor Musical Industries
Players:
_________________________
*
In this puzzle game, you have to navigate a mole through various levels,
making it to the exit. The task is not as simple as it sounds. First,
the mole cannot jump or climb up unless there is a ladder nearby. So you
have to plan your route ahead, otherwise you can get stuck at the
bottom. Second, boulders will fall and block your way. And third, you
have a wife. You should first find her, and then lead her securely to
the exit. The wife will sometimes make things harder, forcing you to
find alternate ways to the exit. But sometimes she'll also be helpful,
pushing away boulders and clearing the road for you.

On every level, there is also various food scattered around, primarily
bananas. You'll be able to complete a level if you have gathered enough
of those fruits. You'll also gain superpowers from bananas that will
allow you to skip level sections that you find too difficult. The entire
game is played only with the four directional buttons. There are no
enemies and you cannot die - although you can get irrevocably stuck, in
which case you'll have to restart a level.

http://www.mobygames.com/game/nes/banana
*

*
CA80FA58
Bats & Terry
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1987
Developer: Use
Publisher: Use
Players:
_________________________
*
Bats & Terry is an Action game, developed and published by Use, which
was released in Japan in 1987.

http://www.gamefaqs.com/console/nes/home/578444.html
*

*
f599a07e,c99f9024,0812acc5,0fa8e15d,02b30e8f,137c6aa4,a27eb6bd,881d9898,689b5416,6ef947f1,a927b97f,5d46b404,d307df8d,bc4c5000,12dac401,c044406c,325e982e,af5c6c46,caeeefb2,b688a457,57ec1bda
Battle City
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1985
Developer: Namco
Publisher: Namco
Players:
_________________________
*
Destroy different enemy tanks, while trying to keep them away from your
base. When you have destroyed 20 enemy tanks you advance to the next
level with different layout. In each level there's some obstacles which
you can use to your advantage. Obstacles include red bricks which you
can shoot out of your way, silver bricks which are highly armored, water
and ice. You start the game with a basic tank, which you can power up to
better one little by little.

The game includes a construction mode, so you can make your own levels
when you have played through all the 35 original levels.

http://www.mobygames.com/game/nes/battle-city
*

*
7e68abab,017a82e3,4eb6cc22,a7ad49f6,d8bf60be
Binary Land
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1985
Developer: Hudson
Publisher: Hudson
Players:
_________________________
*
In this game, you have to guide two penguins, one male and one female,
through top-down vertical levels. The penguins are in love with each
other and must be re-united! The penguins start on opposite sides,
separated by walls, bricks, and other obstacles. You take control of one
of the penguins. The other makes exactly the same movements as you, but
in the opposite direction. So if for example you see an enemy to the
left of the penguin you are not controlling, you have to fire to the
right in order to hit it. You have to reach the top of the level in such
a way that the two penguins will arrive at the top square at the same
time, coming from opposite sides. Enemies such as spiders will put web
on your way or attack you. You can kill them for points. There are
various power-ups that appear randomly on the levels. You should also be
careful not to run out of time.

http://www.mobygames.com/game/nes/binary-land
*

*
D9B9B3AB
Bird Week
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1986
Developer: Lenar
Publisher: Toshiba EMI
Players:
_________________________
*
Bird Week is an Action game, developed by Lenar and published by Toshiba
EMI, which was released in Japan in 1986.

http://www.gamefaqs.com/console/nes/home/578297.html
*

*
6D3D0C1E
Blodia Land: Puzzle Quest
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Tonkin House
Publisher: Tonkin House
Players:
_________________________
*
Blodia Land is a Puzzle game, developed and published by Tonkin House,
which was released in Japan in 1990.

http://www.gamefaqs.com/console/nes/home/579672.html
*

*
196AFC68
Bokosuka Wars
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1985
Developer: Unknown
Publisher: ASCII Entertainment
Players:
_________________________
*
King Ogreth of the Basam Empire has invaded your country and either
captured or turned into rocks and trees all your soldiers. You, king
Suren, are left completely alone. In a desperate attempt, you decide to
walk to king Ogreth's castle and to defeat him. You hope you'll be able
to find some way to bring your soldiers back to you...

In this strategy game, your goal sounds simple  just walk a distance of
600 meters and defeat king Ogreth. But to do that is not simple at all.
Bumping into trees and rocks, king Suren can bring his soldiers to life.
Once there are some knights in his small army, he will also be able to
free imprisoned soldiers. King Ogreth's units will constantly attack you
on the way. The results of the battles are calculated automatically,
according to the strength of your units. So before you engage in a
battle, you have to be sure you have the upper hand (you have gathered
enough soldiers, they have trained in easier battles, etc.). If king
Suren dies in a battle, the game is over - you'll have to start from the
beginning no matter how near you were to your goal.

http://www.mobygames.com/game/nes/bokosuka-wars
*

*
828F23A8
Booby Kids
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1987
Developer: Nihon Bussan
Publisher: Nihon Bussan
Players: 1-2
_________________________
*
The game is set in a pre-historic environment, complete with cavemen and
dinosaurs. You play as a little boy who has to collect treasure without
being killed by those ferocious creatures. The only thing you can do to
immobilize the enemies is setting a trap right before they approach you.
This gives you an opportunity to gain some valuable time. The enemies
will pop out of the traps a few seconds later. The game is divided into
levels with increasing difficulty. At each level, your goal is to
collect all the treasure before you can proceed. You die if you allow an
enemy to touch you.

http://www.mobygames.com/game/nes/booby-kids
*

*
6EBFE4BE
Captain Ed
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1989
Developer: CBS Sony Group
Publisher: CBS Sony Group
Players:
_________________________
*
Captain Ed is a Shoot-'Em-Up game, developed and published by CBS Sony
Group, which was released in Japan in 1989.

http://www.gamefaqs.com/console/nes/home/579469.html
*

*
E9B39B87
Chack 'n Pop
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1985
Developer: Taito Corporation
Publisher: Taito Corporation
Players:
_________________________
*
This game is the predecessor of Bubble Bobble and it's a platform game
where a roundish yellow creature, named Chack'n, must fight against
Monstas and Mightas. The Monstas hatch from eggs at the ceilings and the
Mightas push a rock that is used as the game's timer. The eggs have
three phases: if it's blue, it's completely harmless, if it's yellow it
will pop within 10 seconds and if an eggs turns red it will pop almost
immediately. Chack'n uses bombs to release the en-caged hearts and to
blow up the Monstas. When the heart is released it will fly up and
destroy the separator block between the level and the Mighta. Go to the
Mighta and you are in the next level. After 14 levels there's a wedding
between Mr. and Mrs. Chack'n.

http://www.mobygames.com/game/nes/chackn-pop
*

*
94339DFF
Challenger
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1985
Developer: Hudson
Publisher: Hudson
Players:
_________________________
*
Challenger is an Action game, developed and published by Hudson, which
was released in Japan in 1985.

http://www.gamefaqs.com/console/nes/home/578251.html
*

*
CFA85F7C
Championship Lode Runner
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1985
Developer: Broderbund Software
Publisher: Hudson
Players:
_________________________
*
A follow-up to the original Lode Runner, with identical gameplay. This
package contained 50 of the most challenging levels ever designed, and
was intended for expert players only. It did not include the level
editor, you had to play through the levels in order, but a save-game
option was provided (although you lost one life every time you
restored).

http://www.mobygames.com/game/nes/championship-lode-runner
*

*
3B629DF8
Choplifter
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1986
Developer: Jaleco Entertainment
Publisher: Jaleco Entertainment
Players:
_________________________
*
Man a chopper in the nation's top action adventure. Pockets of
international hostages are trapped. All across the world. In the Middle
East. In the South Seas. And in a secret base somewhere in a cavern. You
man a helicopter rescue team. And your job is to take your helicopter
down, rescue the hostages and fly them back to safety. All the while
dodging and destroying dangerous enemy fire. An action-packed helicopter
game at its best!

http://www.gamefaqs.com/console/nes/home/578300.html
*

*
a3ca24d2,8fac5e45,7baedde4,5e3bdbe6,a3ca24d2,cda04d09,9c838fa1,3c40d6ac,72406c5a,814452c5,5a8c1e27,efd7cb40,0168db6b
Choujikuu Yousai: Macross
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1985
Developer: Unknown
Publisher: Bandai
Players:
_________________________
*
Choujikuu Yousai Macross is a Shoot-'Em-Up game, published by Bandai,
which was released in Japan in 1985.

http://www.gamefaqs.com/console/nes/home/575523.html
*

*
879e6391,4ccb5804,db3e5d3a,06250078,f6447be0,75e6a28e,ba4c82ee,df82f82e,2965f610,d2090223,7824bbf3,a950ac69,7026bb86,15181d1b,d6a9ef23
Circus Charlie
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1986
Developer: Konami
Publisher: Soft Pro
Players:
_________________________
*
You are Charlie, a member of a circus troupe. Your job is to please the
crowd by performing five death-defying stunts:

Stunt #1: You and the lion must jump through several rings of fire.
Remember to avoid the jugs that emit fire. You must do this for 100
meters.

Stunt #2: Walk the tightrope for 70 meters, avoiding the monkeys that
get in your way. Jump the cyan monkeys for 500 points.

Stunt #3: Roll on a ball for 80 meters, jumping from ball to ball. You
can move balls backwards if the target is too close to make a successful
jump. Avoid contact with the ground.

Stunt #4: Ride a horse for 200 meters, bouncing on trampolines along the
way. Be careful not to miss the jump or go over the tops of trampolines.
You can speed up or slow down the horse.

Stunt #5: Finally, trapeze from swing to swing for 50 meters. If you
miss, make sure that you land on the platforms below so you bounce back
on a swing.

Once you have completed all five stunts, you have to do them again and
hopefully, more points will be awarded.

http://www.mobygames.com/game/nes/circus-charlie
*

*
8B3D3804
City Adventure Touch
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1987
Developer: Compile
Publisher: Toho
Players:
_________________________
*
City Adventure Touch - Mystery Of Triangle is an Action game, developed
by Compile and published by Toho, which was released in Japan in 1987.

http://www.gamefaqs.com/console/nes/home/578383.html
*

*
738881a7,51a973f8,608dbc9f,d2773896,20106f63
Crazy Climber
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1986
Developer: Nihon Bussan
Publisher: Nichibutsu
Players:
_________________________
*
As Crazy Climber, climb your way to the top of a series of buildings,
where a helicopter is waiting to pick you up and take you to the next
building. As Climber scales a building, he is able to climb up and
sideways but he cannot climb down. While climbing a building, windows
will open and close simultaneously. If any window closes on either of
his hands he will lose his grip. However, if a window closes on both of
his hands, he will fall to his death, resulting in the loss of a life.
You have three Climbers in total, but you are awarded an extra Climber
every 30,000 points. Besides windows, Climber is faced with other
dangers, including:

- Bald-headed guys who hurl various objects at you.
- Pesky condors who fly by, dropping eggs and droppings of an unpleasant
substance.
- Falling steel girders and iron dumbells.
- Electrical "Nichibutsu" signs with a dangling live wire.
- Falling "Crazy Climber" signs.
- King Kong leaping from side to side of the building and slams his
hands against the windows.

The climber must try to avoid or overcome each of those hazards which he
will encounter as he continues climbing in his attempt to reach the
rooftop. If he falls to his death by windows or objects, another climber
will replace him and will start at the same location where the last one
fell. The specific danger will not be present at the same point, so the
climber can go further up to face the next danger. Most of the hazards
are announced by certain recognizable musical themes.

Crazy Climber is awarded a bonus score on each building every time after
getting carried off by the helicopter. However, each bonus score will
decrease by every ten seconds that the climber will spend scaling each
building as he attempts reach the top. Somewhere in the game, there is
"The Lucky Balloon", which can lift Climber about ten stories and raise
the player's bonus score if he catches it.

http://www.mobygames.com/game/nes/crazy-climber
*

*
947004cd
Cross Fire
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Kyugo Boueki
Publisher: Kyugo Boueki
Players:
_________________________
*
CrossFire is a 2D Platformer game, developed and published by Kyugo
Boueki, which was released in Japan in 1990.

http://www.gamefaqs.com/console/nes/home/579848.html
*

*
899AD1FD
Cycle Race: Road Man
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1988
Developer: Tokyo Shoseki
Publisher: Tonkin House
Players:
_________________________
*
Cycle Race - Road Man is a Biking game, developed by Tokyo Shoseki and
published by Tonkin House, which was released in Japan in 1988.

http://www.gamefaqs.com/console/nes/home/579373.html
*

*
3774121E
Daiku no Gen San 2
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1993
Developer: Unknown
Publisher: Irem
Players:
_________________________
*
Daiku no Gen-San 2 is a 2D Platformer game, published by Irem, which was
released in Japan in 1993.

http://www.gamefaqs.com/console/nes/home/570727.html
*

*
70EAC605
De-Block
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1991
Developer: Unknown
Publisher: Athena
Players:
_________________________
*
De-Block is a Puzzle game, published by Athena, which was released in
Japan in 1991.

http://www.gamefaqs.com/console/nes/home/570581.html
*

*
87E4A116
Devil World
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1984
Developer: Nintendo
Publisher: Nintendo
Players:
_________________________
*
Devil World is a scrolling maze game, strikingly similar to the classic
Pac-Man, only with an undeniable religious bent. Collect dots in an
automatically-scrolling maze directed by the devil himself, use crosses
to power up and destroy his minions, and be careful not to get crushed
by the walls. After collecting all the dots, you must collect bibles to
seal up the source of the enemies and make the devil temporarily
retreat. After this, there is a timed bonus stage where the player can
control the scrolling, then the next round starts the cycle over from
the beginning.

http://www.mobygames.com/game/nes/devil-world
*

*
3ae8289a,a4c1f921,b7727cbd,7dce93cd,6f70225a,d7e5284a,fedf4bde,e8428eb4,4cd6a14f,2f9dc4b0,10ff5737,d06f4cfc,ce80c6a5,19f92e2e
Dig Dug
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Maze
Release Year: 1985
Developer: Namco
Publisher: Namco
Players: 1 or 2 Alternating
_________________________
*
Dig Dug is a 1-2 player arcade game in which you have to use your shovel
to dig your way through the earth. Stopping you from doing this are two
monsters, called Pooka and Fygar, who will continually chase you around.
The only weapon that you carry is an air pump, which you can use to
inflate the monsters to the point where they explode. (if you start to
inflate them but stop doing so, the monsters will get turned back to
their normal selves.) Furthermore, rocks are scattered throughout the
earth, and you can use these rocks to squash them. If the monsters do
not find you for several seconds, they will eventually get turned into
ghosts, which are able to walk through the earth. They are invincible
and cannot be killed. From time to time, vegetables will appear in the
center, and you can get these for points.

http://www.mobygames.com/game/nes/dig-dug
*

*
C44397DD
Donald Land
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1988
Developer: Data East
Publisher: Data East
Players:
_________________________
*
Donald Land is an Action game, published by Data East, which was
released in Japan in 1988.

http://www.gamefaqs.com/console/nes/home/578542.html
*

*
6db7e711
Don Doko Don
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Taito Corporation
Publisher: Taito Corporation
Players:
_________________________
*
In this game, you play a bearded dwarf whose girlfriend has been
kidnapped and taken away to the dragon's castle, and in order to rescue
her, you must defeat enemies with your mallet. Once you do, you can pick
them up and throw them at other enemies, and collect the fruit that they
leave behind. When you have defeated all enemies, you proceed onwards to
the next round. If you take too long to complete a level, a winged devil
will appear who will try to kill you while flying around the screen

Occasionally, power-ups will appear in the middle of the level, and
these power-ups will increase your power, award you with different
weapons, kill enemies, or freeze time. The more power you have, the more
walls that you can through enemies through. At maximum power, you are
able to throw enemies through all walls. If you happen to carry the blue
hammer, you are able to throw it through walls, too.

There are five areas that consist of ten levels each. At the end of each
area, you have to defeat a boss in order to proceed further.

http://www.mobygames.com/game/nes/don-doko-don
*

*
B04ECE9E
Don Doko Don 2
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1992
Developer: Taito Corporation
Publisher: Taito Corporation
Players:
_________________________
*
A couple is getting married at a wedding chapel, but the wedding is
ruined when a bat comes over and turns the groom into a frog. The two
dwarfs from Don Doko Don are called in, and are told that they must find
a potion that will turn the groom back to his human self.

To do this, you must go through five lands infested by wildlife. Like
the original game, you are equipped with a mallet, which can be used to
smash enemies. You can then pick these enemies up and toss them at
others. When you do this, they leave behind a gem that can be collected
for points. During your travels, you can break open chests that contain
goodies such as scrolls, extra energy, and more weapons.

You exit an area by entering through an open doorway, but some doors are
locked and must be opened with a key. At the end of each land, you
encounter a boss that requires quite a number of hits to kill before you
can proceed to the next land.

http://www.mobygames.com/game/nes/don-doko-don-2
*

*
70FB44B6
Door Door
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1985
Developer: ChunSoft
Publisher: Enix Corporation
Players:
_________________________
*
Door Door is platform game in which you have to lock up the monster
creatures that pursue you. Only one creature can be locked up behind one
door. Don't forget to close the door or the creatures will walk out and
pursue you again.

http://www.mobygames.com/game/nes/doordoor
*

*
1012EB15
Dough Boy
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year:
Developer: Synsoft
Publisher: Kemco
Players: 1985
_________________________
*
Dough Boy is an Action game, developed by Synsoft and published by
Kemco, which was released in Japan in 1985.

http://www.gamefaqs.com/console/nes/home/578263.html
*

*
ABB83B0F
Dragon Buster
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1987
Developer: Namco
Publisher: Namco
Players:
_________________________
*
"Dragon Buster" is a conversion of Namco's arcade game from 1984. The
game is composed of several large levels, each one containing various
stages: a cave, a tower, a castle, etc. Your goal in every level is to
reach the final stage where you face the level boss. There are often
several ways to reach the final stages, and not all stages are necessary
to visit. Equipped with a sword, you move through the platform-like
stages, clearing them of diverse monsters, collecting power-ups and
trying to stay in good health until the level boss, since you can't heal
your character between the stages.

http://www.mobygames.com/game/nes/dragon-buster
*

*
f8adb189,417a2c89,c76a5c82,6b4c2d5b
Dynamite Bowl
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Bowling
Release Year: 1987
Developer: Soft Vision International
Publisher: Toshiba EMI
Players:
_________________________
*
Dynamite Bowl is a bowling game simulation based on the real bowling
sport and can be played up to five players at one of the thirty lanes.
The game has two difficulty levels. Game variables that can be
controlled are: your position at the lane, set the strength of the throw
and control the loft and curve of the bowling ball.

http://www.mobygames.com/game/nes/dynamite-bowl
*

*
53568E65
Elnark no Zaihou
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1987
Developer: Unknown
Publisher: Towachiki
Players:
_________________________
*
Elnark no Zaihou is an Action game, published by Towachiki, which was
released in Japan in 1987.

http://www.gamefaqs.com/console/nes/home/578459.html
*

*
B374B6B0
Exciting Boxing
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Boxing
Release Year: 1987
Developer: Konami
Publisher: Konami
Players:
_________________________
*
Exciting Boxing is a Boxing game, developed and published by Konami,
which was released in Japan in 1987.

http://www.gamefaqs.com/console/nes/home/578527.html
*

*
3E8713C7
Exed Exes
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1985
Developer: Micronics
Publisher: Tokuma Shoten
Players:
_________________________
*
Exed Exes is a Shoot-'Em-Up game, developed by Micronics and published
by Tokuma Shoten, which was released in Japan in 1985.

http://www.gamefaqs.com/console/nes/home/578269.html
*

*
352f9a62,faa060a3,b8aa8722,bc598ab9,c4e1f2e9,2dd67988,99ad9541,837fefb8,2eff6efb,9e3899a5
Exerion
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1985
Developer: Jaleco Entertainment
Publisher: Jaleco Entertainment
Players:
_________________________
*
This is a shoot-em-up game with parallax effects in the background. It
does have a simulation of inertia in the control of the ship. There are
dozens of enemies and two types of shooting: slow and fast. Two weapon
systems: one slow double-shot cannon and one fast single-shot cannon.
With each enemy hit by the slow cannon you get one shot added to the
fast cannon ammunition supply. A challenge stage follows each stage in
which you can build up your fast-shot bullet supply.

http://www.mobygames.com/game/nes/exerion
*

*
E45968F9
F1 Circus
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1992
Developer: Nihon Bussan
Publisher: Nichibutsu
Players:
_________________________
*
F1 Circus is a Formula One Racing game, developed by Nihon Bussan and
published by Nichibutsu, which was released in Japan in 1992.

http://www.gamefaqs.com/console/nes/home/570640.html
*

*
827DC0B9
F1 Race
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1984
Developer: Nintendo
Publisher: Nintendo
Players:
_________________________
*
F1 Race is a Formula One Racing game, developed and published by
Nintendo, which was released in Japan in 1984.

http://www.gamefaqs.com/console/nes/home/578223.html
*

*
4D69AE16
Famicom Shogi: Ryuu-Ou-Sen
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Board Games
Release Year: 1991
Developer: Home Data
Publisher: I'Max
Players:
_________________________
*
Famicom Shogi: Ryuu-Ou-Sen is a Board game, developed by Home Data and
published by I'Max, which was released in Japan in 1991.

http://www.gamefaqs.com/console/nes/home/570539.html
*

*
51ce0655,325ba8fe,b9a370ab,1da1c0eb,026284e7,1c35b026,0d61c414,767a216c
Family Circuit
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1988
Developer: Game Studio
Publisher: Namco
Players:
_________________________
*
Family Circuit is a racing game for Nintendo's Family Computer (known to
some as the NES), hence the name. Unlike other Nintendo racing games at
the time, it has many realistic traits, removing itself from the main
crop of more arcade oriented titles. The car can be customized to your
heart's content, with different tires, wings and suspension and detailed
engine settings for both turbo and torque.

Four racing modes are available:

- Free run: Run any way you want around the track, getting to know both
the curves and straights as well as the settings of your car.
- Sprint race: Race a season in four classes  novice, B class, A class
and Super A  around well-known (Fuji, Suzuka) and less well-known
tracks (Family Park, Namcot-ring), competing for the first place.
- Endurance race: Run around and around a track to see who gives up
last.
- Spectator mode: Not a real racing mode, but allows you to follow any
car in any class around any track.

As you bump into things or push the car too far, you must pit in, where
you will be given statistics for each part of the car and may choose to
fix it. Some of this realism is however forfeited by the fact that cars
can never collide. Racing straight through an opponent with both cars
undamaged is perfectly possible.

http://www.mobygames.com/game/nes/family-circuit
*

*
DD119B43
Fantasy Zone
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1987
Developer: SunSoft
Publisher: SunSoft
Players:
_________________________
*
Imagine the wildest, wackiest place in the Universe and you've got
Fantasy Zone! As Opa-Opa, a living spaceship, you'll marvel at the
incredible landscapes filled with the strangest creatures. Watch out!
They may look cute and innocent, but they're Menons, nasty aliens that
have overrun the eight planets that make up Fantasy Zone. Your job is to
clear each world of Menons. Every time you zap one, it turns into a
coin. Collect enough coins and you can buy power-up items like deadlier
weapons and mightier engines. At the end of every planet lurks a
super-powerful boss. Find a way to blast past these monsters in order to
continue your exciting journey in the Fantasy Zone!

http://www.gamefaqs.com/console/nes/home/587270.html
*

*
6FAF6DB1
Fantasy Zone II: Teardrop of Opa-Opa
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1988
Developer: SunSoft
Publisher: SunSoft
Players:
_________________________
*
Fantasy Zone II: The Tears of Opa-Opa is the sequel to Fantasy Zone, in
which you control Opa-Opa, a pretty colored ship with wings on its side.
You must destroy the large creatures in each world before moving on to
the next. Your task becomes difficult by other small creatures that
happen to pass by. If you destroy a large creature, they will drop a
dollar bill, which you can pick up and use at the shop to buy items and
powerful weapons such as laser beams, x-way shots, and big wings.
Another way to get money is to shoot certain kinds of enemies all in a
row.

More often than not, some large creatures will reveal a warp gate rather
than a dollar bill. You can go through the warp gate to get to another
part of the land, and destroy more large creatures. Only one of them
will have a warp gate in the form of a 'stop' sign - that is your ticket
to the round boss, but you must defeat all large creatures in order to
pass through it. Also like in the original can you walk on the ground to
avoid approaching enemies, and spend money in the shop to get new
weapons (but they only last for a limited time).

http://www.mobygames.com/game/nes/fantasy-zone-ii-the-tears-of-opa-opa
*

*
170F8DD1
Field Combat
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1985
Developer: Jaleco Entertainment
Publisher: Jaleco Entertainment
Players:
_________________________
*
Field Combat is a Shoot-'Em-Up game, developed and published by Jaleco
Entertainment, which was released in Japan in 1985.

http://www.gamefaqs.com/console/nes/home/578236.html
*

*
BDDE0FD7
Fighting Road
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: 1988
Developer: Toei Animation
Publisher: Toei Animation
Players:
_________________________
*
Fighting Road is a 2D Fighting game, developed and published by Toei
Animation, which was released in Japan in 1988.

http://www.gamefaqs.com/console/nes/home/579366.html
*

*
B8273B87
Final Mission
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1990
Developer: Natsume
Publisher: Natsume
Players:
_________________________
*
In a humorous take on the eighties' sci-fi judgment day films, you
either play Arnold or Sigourney in a mission to save the world. The year
is 2029 and an alien invasion, led by Supreme Commander Vile Malmort,
threatens the earth.

The heroes are equipped with a jet pack and two orbiting cannons. These
can be set to fire in one direction or in a fixed pattern. You can fly
in all directions and use power-ups to gain new types of weapons or to
restore health. Only seven lives per mission are provided, but there is
an unlimited amount of continues.

Note from Rx: This is the Japanese version of "S.C.A.T.: Special
Cybernetic Attack Team" in the US, but the gameplay is different so it's
included in the Xtras.

http://www.mobygames.com/game/nes/scat-special-cybernetic-attack-team
*

*
31ad3838,dc247a6d,f0c45fc2
Flappy
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1985
Developer: DB Soft
Publisher: DB Soft
Players:
_________________________
*
In this puzzle game, you control Flappy, a yellow mole. The object of
the game is to help Flappy push the Blue Stone onto its Blue Platform in
each level.

Red Stones are placed in key locations across the levels. They can be
pushed, stacked on top of each other, and even destroyed. Flappy must
strategically take advantage of the gravity and the Red Stones in order
to clear the path for pushing the Blue Stone. Three different types of
enemies will try to prevent Flappy from clearing the level, so you must
either avoid the enemies, crush them from above with the Stones, or pick
up Sleeping Mushrooms to knock them out temporarily.

http://www.mobygames.com/game/nes/flappy
*

*
5858ed71,5dc54e22,849e5fdd,6ac48a80,53b1d263,29946968,6859eb60,285e4a5d,d4044ea3,5221343b
Flipull: An Exciting Cube Game
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1989
Developer: Taito Corporation
Publisher: Taito Corporation
Players:
_________________________
*
In this puzzle game, you control Flappy, a yellow mole. The object of
the game is to help Flappy push the Blue Stone onto its Blue Platform in
each level.

Red Stones are placed in key locations across the levels. They can be
pushed, stacked on top of each other, and even destroyed. Flappy must
strategically take advantage of the gravity and the Red Stones in order
to clear the path for pushing the Blue Stone. Three different types of
enemies will try to prevent Flappy from clearing the level, so you must
either avoid the enemies, crush them from above with the Stones, or pick
up Sleeping Mushrooms to knock them out temporarily.

http://www.mobygames.com/game/nes/flappy
*

*
358277ef,40b47a53
Flying Hero
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1989
Developer: Epic Sony Record
Publisher: Epic Sony Record
Players:
_________________________
*
Flying Hero is an Action game, developed and published by Epic Sony
Record, which was released in Japan in 1989.

http://www.gamefaqs.com/console/nes/home/579402.html
*

*
E8AF1226
Formation Z
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1985
Developer: Jaleco Entertainment
Publisher: Jaleco Entertainment
Players:
_________________________
*
The player competes in a marathon continuous scrolling horizontal
shoot-em-up game across land, sea, air and outer space. You can hold
down the fire button for a burst of Charged fire, which is especially
essential to defeat the bosses.

The player can hold down the Jump button to transform back and forth
between a Mobile Robot or an Aero Fighter. Some sections have
confrontations on both ground and air; others insist on aerial battling.
Your time in the Aero Fighter is limited by its fuel requirement.

http://www.mobygames.com/game/nes/formation-z
*

*
44D123A4
Front Line
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1985
Developer: Taito Corporation
Publisher: Taito Corporation
Players:
_________________________
*
Front Line is a vertically scrolling action game. Your mission is to
infiltrate enemy territory and destroy their fortress. To reach the
fortress, you will have to make your way through varied and dangerous
terrain. Jungles, deserts, brush, and rocks all slow your progress, plus
each area has numerous enemy fighters and tanks trying to stop you. To
help get past these obstacles, you are armed with a machine gun and
grenades; at some points in the game you may even come across an
abandoned tank which you can control to increase your odds of survival.
When you reach the end of the level and successfully destroy the
fortress, the game will repeat at a higher level of difficulty. Gameplay
is for one or two players, and four different skill levels are
available.

http://www.mobygames.com/game/nes/front-line
*

*
6E4D873B
Galaxian
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Fixed Shooter
Release Year: 1984
Developer: Namco
Publisher: Namco
Players:
_________________________
*
Galaxian is a shoot 'em up in which the player is at the bottom of the
screen, with an arrangement of aliens at the top. The player moves left
and right to aim at an alien, then shoots a bullet up the screen, and
the alien it hits is killed. The aliens are classed as Drones,
Emissaries, Hornets and Commanders, with those higher up the screen
scoring more points when destroyed. At set intervals an enemy will move
down the screen towards you, escorting a bomber, which is a moment of
high danger. Clear a wave and another is generated.

http://www.mobygames.com/game/nes/galaxian
*

*
9C744BC3
Game Party
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Compiliation
Release Year: 1990
Developer: Color Dreams
Publisher: Coconuts Japan
Players:
_________________________
*
Game Party is a Compilation game, developed by Color Dreams and
published by Coconuts Japan, which was released in Japan in 1990.

http://www.gamefaqs.com/console/nes/home/579659.html
*

*
F64E2FAE
Ganbare Goemon II
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1989
Developer: Konami
Publisher: Konami
Players:
_________________________
*
Ganbare Goemon 2 is an Action game, developed and published by Konami,
which was released in Japan in 1989.

http://www.gamefaqs.com/console/nes/home/577968.html
*

*
39c68f84,3ed5225e,a59903a7,a6dcfe4a,b5961af5,d46f408f,e08f82cd
Garfield no Isshukan: A Week of Garfield
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1989
Developer: Mars Corp
Publisher: Towachiki
Players:
_________________________
*
Garfield no Isshukan is an Action game, developed by Mars Corp and
published by Towachiki, which was released in Japan in 1989.

http://www.gamefaqs.com/console/nes/home/579427.html
*

*
E36038B7
Geimos
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1985
Developer: Wixel Corporation
Publisher: ASCII Entertainment
Players:
_________________________
*
Geimos is a Shoot-'Em-Up game, developed by Wixel Corporation and
published by ASCII Entertainment, which was released in Japan in 1985.

http://www.gamefaqs.com/console/nes/home/578248.html
*

*
C7E7F987
Gekitotsu Yonku Battle
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1989
Developer: Irem
Publisher: Irem
Players:
_________________________
*
Gekitotsu Yonku Battle is a Car Combat game, developed and published by
Irem, which was released in Japan in 1989.

http://www.gamefaqs.com/console/nes/home/579496.html
*

*
7E283494
The Golf '92
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Golf
Release Year: 1992
Developer: G.O.1
Publisher: G.O.1
Players:
_________________________
*
The Golf '92 is a Golf Sim game, developed and published by G.O.1, which
was released in Japan in 1992.

http://www.gamefaqs.com/console/nes/home/570666.html
*

*
9102103E
Golf Club: Birdy Rush
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Golf
Release Year: 1987
Developer: Data East
Publisher: Data East
Players:
_________________________
*
Golf Club: Birdie Rush is a Golf Sim game, developed and published by
Data East, which was released in Japan in 1987.

http://www.gamefaqs.com/console/nes/home/578521.html
*

*
0224ee7e,5589af04,3787fd4d,2a603d54,c44d9871,39013138,8b6e912e,20533635,5f758b30,5d2d3cca,e5824eaf,81552215,b9a8139c,e67b3ee2,758cd01d,31c440fc,d51ef92d,63c6a0a3,ec871ad6,bcb7bff9,2ce3ab9d,034a5f40
The Goonies
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1986
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
Here I go yet again with another game released in Japan for the Famicom,
but yet not in America or elsewhere. This one is a really disappointing
mistake when one considers the popularity of the film in this country.
Why it was not released, I really don't know, but it wasn't and the only
way you may come across it is if you're lucky enough to find a
Supervision cartridge somewhere. This game is normally stock on the
52-in-1. At any rate, allow me to now go ahead with the brief review.

Gameplay:

Any of you that are familiar with Goonies II (and you should be), will
feel right at home with this game and will see how the second upgrades
the original. Unlike the sequel, this game focuses more on action and
does not involve collecting items to get to different locations. You run
straight though the levels looking for items, yes, but not in the same
way.

Levels are straightforward. You run around, defeat enemies (staying away
from the Fratellis), collect bombs, blow up doors, and get what's
inside. There are also secret items hidden around (like diamonds) that
you normally jump to locate, but other than that it is pretty simple.
When you blow up the various doors you will either find a Goonie, a key,
slingshot, or a life potion. You need to find all the Goonies and all
three keys on every level to advance. Once you have done this the music
will change briefly, and you can go to the exit. This is normally easy
to find, as it will have some sort of impassable barrier that you can't
get buy unless you've found everything. Beat all the levels and beat the
game, really simple. Fans of games like Kid Icarus will enjoy this, but
play even for the history value so you can see why Goonies II is Goonies
II.

Control:

Really simple, the control pad does the obvious, as do Start and Select.
''A'' is for jump, and ''B'' is for kick or shoot (slingshot bullets).
You can also jump and then kick, but that's all. To use bombs, duck and
press ''B.'' You can only store one bomb at a time, so remember this.
Bottom line, it's very easy to get used to and the controls are not
awkward in the slightest, you'll have no problem with them.

Reviewer:

http://www.gamefaqs.com/console/nes/review/R68294.html
*

*
258869d0,D213AA0D
Gradius II: Gofer no Yabou
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1988
Developer: Konami
Publisher: Konami
Players:
_________________________
*
Gradius starts off by showing us what can be done with the genre. We're
able to pick which weapons you'd like by selecting a weapon path. For
instance, the level three weapon could either be a laser or a ripple
depending on what path you chose. The laser is more condensed, doing
more damage per target while the ripple hits a larger area for less
damage. Same goes for bombs and the direction in which our gun shoots.
There are bombs that drop straight down and other bombs that spread
across the screen. Leveling up your weapons comes at the price of
systematically collecting ruby balls encapsulated in a metal exterior.

Further down the road on the weapon path are small, red balls that we
can choose called "Options." Options allow for us to have double the
fire power and are very effective when we start stacking them on top of
each other (I.E two or three of them at once.) Finally, the path ends on
a mysterious note with a "?." The question mark denotes the force field
will allow for us to take more damage from flying projectiles. Now that
we know what each type of weapon does, we're able to progress into the
game.

In the beginning level, walls of torrid lava explode from burning stars
and begin jumping across the screen in an attempt to weed-out careless
gamers. Crimson meteorites bombard us from the deepest reaches of space
while we try to press further in the level. Suddenly the screen turns
black and an enormous bird appears from the darkness. "A Boss' we say to
ourselves as this screeching monstrosity flies onto the screen daunting
all forth comers.

Only to our dismay will this 'boss' go down in a matter of seconds. This
is Gradius' weak point: the bosses are horrible facile and anticlimactic
when compared to the rest of the game. Konami knew this too, or they
surely wouldn't have pressed us against a brutal gauntlet of simple
bosses. These disappointments rear their ugly heads at the end of every
level. Traversing deep within the belly of the beast for almost ten
minutes leads us to nothing more than a brain who fires dozens of
floating bubbles and that's it. Bosses are suppose to be the hallmark of
the shooter genre. Konami clearly forgot to do their homework.

Reviewer:

http://www.gamefaqs.com/console/nes/review/R79509.html
*

*
eff4603a,5689ed08
Grand Master
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1991
Developer: Varie
Publisher: Varie
Players:
_________________________
*
Grand Master is an Action game, developed and published by Varie, which
was released in Japan in 1991.

http://www.gamefaqs.com/console/nes/home/570540.html
*

*
39EB20AB
Great Battle Cyber
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Beat'em Up
Release Year: 1992
Developer: Banpresto
Publisher: Banpresto
Players:
_________________________
*
Great Battle Cyber is a Beat-'Em-Up game, developed and published by
Banpresto, which was released in Japan in 1992.

http://www.gamefaqs.com/console/nes/home/570698.html
*

*
6E3612B8
Great Deal
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Board Game
Release Year: 1991
Developer: Hect
Publisher: Hect
Players:
_________________________
*
Great Deal is a Board game, developed and published by Hect, which was
released in Japan in 1991.

http://www.gamefaqs.com/console/nes/home/570598.html
*

*
ce936921,74c9f199,64464231,cde508da,6eb8e8d6,0fe6b560,5fa6862d
Gyrodine
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1986
Developer: Taito Corporation
Publisher: Taito Corporation
Players:
_________________________
*
Gyrodine is basic vertical shooter based on Taito's arcade game with the
same name. You pilot a helicopter and have to shoot as many enemies you
can. You will fight against enemy helicopters, bunkers, tanks and
fighter jets above different terrains like water, desserts and military
camps. There is no background story and there are no levels.

http://www.mobygames.com/game/nes/gyrodine
*

*
70A43D60
Heisei Tensai Bakabon
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Unknown
Publisher: Namco
Players:
_________________________
*
Heisei Tensai Bakabon is an Action game, published by Namco, which was
released in Japan in 1991.

http://www.gamefaqs.com/console/nes/home/580590.html
*

*
2b66e437,2f88a21f,a2ce4700,3eb5618f,618a3bbb,72a5858d,f46c205d,f8b96d4c
Hokuto no Ken
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1986
Developper: Shouei
Publisher: Toei Animation
Players: 1
_________________________
*
Originality in video games is a rare occurrence indeed.

For the most part, games tend to add upon an existing idea; meat around
the bone as we often hear. In fact, many great ''classics'' are little
more than improved versions of already existing games. Why, one could
argue that video games have not significantly evolved all that much in
the last 20 years or so (as far as the basic logic of the game goes)...

There are times when a game truly breaks new grounds by putting forth a
new paradigm - a proverbial epistemological rupture in the world of
gaming.

Sadly, the Fist of the North Star series falls quite far from that
tree...

Given the notorious reputation of the first installment, the very idea
of reviewing it's sequel might make me seem like a masochist. Rest
assured, Toei made significant improvements over their, shall we say,
mediocre previous offering so that this game (although not the best side
scrolling action game of all time by a longshot) is a much less taxing
experience. In fact, it is a very MANLY experience indeed !

Let us be clear and structured then and explore...

The never-existing story

Obviously this game will give you no clue as to your motivation (other
than being amused at the idea of making heads explode) for even pursuing
this apparently desperate journey. Besides the name of the stage boss,
you're given little information on everything and anything.

Now, understand that fans of the FotNS anime and manga (bless their
little hearts) often find more enjoyment in the over the top violence
than in the slightly confusing yet completely silly story. Still, having
some idea of what you're doing would be nice...

The manual, however, does insert a small blurb to explain everything.
Apparently, you're out to ''free your people'' from the clutches of some
evil tyrant named Shula, Emperor Heaven. So you embark upon a journey
into this Empire and reduce an army of clones into quivering masses of
intestines, facing one dangerous boss after another before meeting the
fabled Emperor Heaven.

A fan of the series informed me that the manual (and possibly the game
itself) managed to make quite a few mistakes with the story. Seems the
last boss you face is NOT Emperor Heaven, no matter what the game and
its manual say. There are other cases, but I'm not going to delve into
this controversy. Know that I'm as shocked as you are faithful reader -
someone should warn Toei right this minute ! Fools they be, how dare
they deprive us of the glorious (and exact) details of this MANLY story
? I feel an urge to use some...

Reviewer: Asplagis
http://www.gamefaqs.com/console/nes/review/R32171.html
*

*
78EE153A
Hydlide Special
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1984
Developer: Toshiba EMI
Publisher: Toshiba EMI
Players: 1
_________________________
*
When Hydlide was released for the Famicom, it was actually given the
name Hydlide Special to denote certain enhancements that this version
contained over the original. Magic was only introduced to the series in
Hydlide 2, but was retrofitted for use in the Famicom version of the
original Hydlide. As a result, it plays only a minor role in the game.
Hydlide is rather small, and can easily be beaten in only a couple of
hours if one knows exactly where to go.

However, players of more modern RPGs will find the experience less than
enjoyable for a few reasons. The game's very short tune plays repeatedly
without change to many players' annoyance. The combat system takes some
getting used-to, and the player's defense rarely ever improves. And
last, but not least, the task of leveling up can be quite repetitive,
and requires a lot of patience. While Hydlide was celebrated as an
evolution in the Role Playing Genre in Japan, it was simply seen as a
poor imitator in America.

http://strategywiki.org/wiki/Hydlide_Special
*

*
08FAED61
Hyper Sports
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Competitive Events
Release Year: 1985
Developer: Konami
Publisher: Konami
Players:
_________________________
*
Hyper Sports is an Olympic Sports game, developed and published by
Konami, which was released in Japan in 1985.

http://www.gamefaqs.com/console/nes/home/916577.html
*

*
C427168C
Ikinari Musician
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Rythm
Release Year: 1987
Developer: Musical Plan Ltd.
Publisher: Tokyo Shoseki
Players:
_________________________
*
Ikinari Musician is a Rhythm / Music game, developed by Musical Plan
Ltd. and published by Tokyo Shoseki, which was released in Japan in
1987.

http://www.gamefaqs.com/console/nes/home/578380.html
*

*
e00264b5,c4ae787c,11497a8b,36684bc7,c4554743,7b75e560,0a633318,4263ee43,47c1ad43,52f8806b
Ikki
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1985
Developer: SunSoft
Publisher: SunSoft
Players:
_________________________
*
Ikki is an Action game, developed and published by SunSoft, which was
released in Japan in 1985.

http://www.gamefaqs.com/console/nes/home/578258.html
*

*
7DAB812D
Insector X
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1990
Developer: Taito Corporation
Publisher: Taito Corporation
Players:
_________________________
*
Mecha Insect forces collide in this side-scrolling shooter, set in a
garden, passing buildings and other scenery. Fight wasps, bees and flies
to decide the fate of the back yard.

There are three skill levels, with more enemies on the higher ones, and
each level ends with a boss. As well as your main weapon, who can
collect power-up tokens for special weapons, which are made available
randomly.

http://www.mobygames.com/game/nes/insector-x
*

*
0F1BF683
J-League: Super Top Players
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Sports - Soccer
Developer: Unknown
Publisher: 1994
Players: Bandai
_________________________
*
J-League Super Top Players is a Soccer Sim game, published by Bandai,
which was released in Japan in 1994.

http://www.gamefaqs.com/console/nes/home/570738.html
*

*
FBFA06F6
J-League: Winning Goal
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Soccer
Release Year: 1994
Developer: GRC
Publisher: Electronic Arts Victor
Players:
_________________________
*
J-League Winning Goal is a Soccer Sim game, developed by GRC and
published by Electronic Arts Victor, which was released in Japan in
1994.

http://www.gamefaqs.com/console/nes/home/570741.html
*

*
9EEE1010
J-League Fighting Soccer: The King of Ace Strikers
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Soccer
Release Year: 1993
Developer: Graphic Research
Publisher: IGS
Players:
_________________________
*
J-League Fighting Soccer: The King of Ace Strikers is a Soccer Sim game,
developed by Graphic Research and published by IGS, which was released
in Japan in 1993.

http://www.gamefaqs.com/console/nes/home/570721.html
*

*
00F48AE5
Jumbo Ozaki: Hole in One Professional
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Golf
Release Year: 1991
Developer: HAL Labs
Publisher: HAL
Players:
_________________________
*
Jumbo Osaki no Hole In One is a Golf Sim game, developed by HAL Labs and
published by Hal, which was released in Japan in 1988.

http://www.gamefaqs.com/console/nes/home/578545.html
*

*
93E52908
Jumpin' Kid
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1991
Developer: Asmik Ace Entertainment, Inc
Publisher: Asmik Ace Entertainment, Inc
Players:
_________________________
*
Jumpin' Kid is an Action game, developed and published by Asmik Ace
Entertainment, Inc, which was released in Japan in 1990. It was under
development for the US as "Jack the Giant Slayer" but it was cancelled.

http://www.gamefaqs.com/console/nes/home/587363.html
*

*
1BC800E1
Kamen no Ninja: Akakage
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1988
Developer: Shouei
Publisher: Toei Animation
Players:
_________________________
*
Kamen no Ninja: Akakage is an Action game, developed by Shouei and
published by Toei Animation, which was released in Japan in 1988.

http://www.gamefaqs.com/console/nes/home/578587.html
*

*
8bf035eb,e9bad787,6c6e3fc5,c827a30e,60fa24c8
Karateka
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1985
Developer: Soft Pro
Publisher: Soft Pro
Players:
_________________________
*
The evil Akuma has destroyed your homeland, killed many of your friends
and kidnapped your Princess Mariko. Fortunately, you are skilled in
Martial Arts, so your inevitable quest to reach Akuma's palace has a
chance of success.

The game is viewed from the side and features a succession of
increasingly-difficult opponents. All the standard karate kicks and
punches are available to both you and your foes. The game's design was
serious and realistic, and the game featured lots of cutscenes to
develop the story.

http://www.mobygames.com/game/nes/karateka
*

*
B6F4B759
Kiteretsu Daihyakka
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Unknown
Publisher: Epoch
Players:
_________________________
*
Kiteretsu Daihyakka is a 2D Platformer game, published by Epoch, which
was released in Japan in 1990.

http://www.gamefaqs.com/console/nes/home/579564.html
*

*
39C5FE34
Kyatto Ninden Teyandee
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1991
Developer: Tecmo
Publisher: Tecmo
Players:
_________________________
*
Kyatto Ninden Teyandee is an Action game, developed and published by
Tecmo, which was released in Japan in 1991.

http://www.gamefaqs.com/console/nes/home/577384.html
*

*
D9381FE7
Layla
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1986
Developer: DB Soft
Publisher: DB Soft
Players:
_________________________
*
Layla is a 2D Platformer game, developed and published by DB Soft, which
was released in Japan in 1986.

http://www.gamefaqs.com/console/nes/home/578348.html
*

*
0FDF683A
Lost Word of Jenny
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1987
Developer: Unknown
Publisher: Takara
Players:
_________________________
*
Lost Word of Jenny is a 2D Platformer game, published by Takara, which
was released in Japan in 1987.

http://www.gamefaqs.com/console/nes/home/578385.html
*

*
8b7ac605,0ac4961f,83acaed8,8fb11a52,97ae3279,a016529f,961E2510
Lot Lot
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1985
Developer: Irem
Publisher: Tokuma Shoten
Players:
_________________________
*
Lot lot is a puzzle game. The goal of the game is of extreme simplicity.
Manipulate the balls in such a way till they fall into the pits and
generating points.

The game has five pits: Out, 0 points, 10 points, 30 points and 50
points.

Each level starts by giving you a target score that you'll have to reach
before you continue to the next level.

The screen is divided into sixteen sections. The walls of those sections
randomly disappear and the balls will then drop or roll into the other
section or a pit at the bottom of the screen.

On the screen you will find two arrows of which the second arrow follows
the first one but with a slight delay and it stops at the same position
as the first one.

The arrows will start in an empty section of which one of the walls will
soon disappear. To move the balls to the empty section move your first
arrow to a section that is filled with balls end press the space bar or
fire button. The balls will then be moved to the empty section. If both
sections contain balls then the balls will be swapped accordingly.

Now you have to manipulate the balls in such a way that they will
generating points by getting them to the pits that generate points.

In the bottom left of the screen there is a section that has a thin red
line at the bottom. Never move the balls in that section because if any
balls enter that section a crab will appear and cut the red line with
it's razor sharp claws. The balls will disappear in the pit labeled
'OUT' and you loose a life.

http://www.mobygames.com/game/nes/lot-lot
*

*
BD736EC8
Magnum Kiki Ippatsu: Empire City 1931
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1987
Developer: Toshiba EMI
Publisher: Toshiba EMI
Players:
_________________________
*
Magnum Kiki Ippatsu is a Shoot-'Em-Up game, published by Toshiba EMI,
which was released in Japan in 1987.

http://www.gamefaqs.com/console/nes/home/578533.html
*

*
180cdb0a,125f34f2,3350C674
Mappy Kids
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1989
Developer: Namco
Publisher: Namco
Players:
_________________________
*
Mappy Kids is an Action game, developed and published by Namco, which
was released in Japan in 1989.

http://www.gamefaqs.com/console/nes/home/579534.html
*

*
3f0e8e0a,077e7191,49e01237,3dd8ae4e,a457551b,92f8ebf3,aa4c4b5c,6e1c3d94,319103fa,f16df483,077c1969,216f1f95
Mappy
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1984
Developer: Namco
Publisher: Namco
Players:
_________________________
*
You control Mappy a police-mouse whose job is to collect valuables
(consumer electronics)from a cat's house. You are being pursued by a
gang of five pink cats. Doors are your only defense against the cats.
You get from floor to floor by jumping on one of the trampolines. Points
are earned by recovering stolen goods. Other ways of earning points are
bouncing on a trampoline, putting cats in the microwave, striking a cat
with a door, striking cats with a bell, retrieving a treasures from the
Boss cat Goro or dropping cats through a hole in the floor.

http://www.mobygames.com/game/nes/mappy
*

*
7BB329F5
Metro-Cross
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1986
Developer: Namco
Publisher: Namco
Players:
_________________________
*
Simple side-scrolling game, where you play a skater who has to pass a
set of obstacles in order to reach the end of the level.

You can skate up or down in the screen, or even jump, to be safe from
the pipes you encounter on the way. As the game progresses, obstacles
are more frequent and more challenging, but the essence is the same.
Timing is everything in this game.

http://www.mobygames.com/game/zx-spectrum/metro-cross
*

*
6673E5DA
Tetsuwan Atom (Mighty Atom)
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1988
Developer: Konami
Publisher: Konami
Players:
_________________________
*
Tetsuwan Atom is a 2D Platformer game, published by Konami, which was
released in Japan in 1988.

http://www.gamefaqs.com/console/nes/home/578552.html
*

*
AC8AE5EF
Miracle Ropitt: 2100-Toshi no Daibouken
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1991
Developer: Unknown
Publisher: King Records
Players:
_________________________
*
Miracle Ropitt is an Action game, published by King Records, which was
released in Japan in 1987.

http://www.gamefaqs.com/console/nes/home/578458.html
*

*
1D8C24AD
Mobile Suit Z Gundam : Hot Scramble
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1986
Developer: Game Studio
Publisher: Bandai
Players:
_________________________
*
Kidou Senshi Z-Gundam: Hot Scramble is a Shoot-'Em-Up game, developed by
Game Studio and published by Bandai, which was released in Japan in
1986.

http://www.gamefaqs.com/console/nes/home/578309.html
*

*
D21FF7D9
Musashi no Ken
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1986
Developer: Taito Corporation
Publisher: Taito Corporation
Players:
_________________________
*
Musashi no Ken is a 2D Platformer game, developed and published by Taito
Corporation, which was released in Japan in 1986.

http://www.gamefaqs.com/console/nes/home/578307.html
*

*
173DD6D9
Nagagutsu o Haita Neko: Sekai Isshuu 80 Nichi Dai Bouken
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1986
Developer: Shouei
Publisher: Toei Animation
Players:
_________________________
*
Nagagutsu o Haita Neko: Sekai Isshuu 80 Nichi Dai Bouken is a 2D
Platformer game, developed by Shouei and published by Toei Animation,
which was released in Japan in 1986.

http://www.gamefaqs.com/console/nes/home/938055.html
*

*
CF29CF72
Nangoku Shirei!!: Spy vs Spy
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1987
Developer: Kemco
Publisher: Kemco
Players:
_________________________
*
Nankoku Shirei!! Spy vs. Spy is an Action game, developed and published
by Kemco, which was released in Japan in 1987.

http://www.gamefaqs.com/console/nes/home/578386.html
*

*
b20403ef,9546338d,e08c51ab,9a3d315b,9ef50e81,c7ffe9d7,e3cc38d8
Ninja Hattori Kun: Ninja ha Syugyou de Gozaru
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1986
Developer: Hudson
Publisher: Hudson
Players:
_________________________
*
Ninja Hattori Kun is a 2D Platformer game, published by Hudson, which
was released in Japan in 1986.

http://www.gamefaqs.com/console/nes/home/578283.html
*


*
95E02519
Ninja Jajamaru-Kun
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1985
Developer: Jaleco Entertainment
Publisher: Jaleco Entertainment
Players:
_________________________
*
Ninja Jajamaru Kun is a 2D Platformer game, developed and published by
Jaleco Entertainment, which was released in Japan in 1985.

http://www.gamefaqs.com/console/nes/home/578253.html
*

*
1294298b,29f93f10,4d619cfe,6b4a722d,543abcc3,4a47c16e,6bc2fe20,62fcfd86,3516EA57
Ninja Kun: Ashura no Shou
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1988
Developer: UPL
Publisher: UPL
Players:
_________________________
*
Ninja-Kun: Ashura no Shou is a 2D Platformer game, developed and
published by UPL, which was released in Japan in 1988.

This was to be released in the US as Ninja Taro, but was cancelled
before release.

http://www.gamefaqs.com/console/nes/home/930707.html
*

*
29BE6BBA
Ninja-Kun: Majou no Bouken
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1985
Developer: Jaleco Entertainment
Publisher: Jaleco Entertainment
Players:
_________________________
*
Ninja-Kun: Majou no Bouken is an Action game, developed and published by
Jaleco Entertainment, which was released in Japan in 1985.

http://www.gamefaqs.com/console/nes/home/578233.html
*

*
11879fe8,05eaa4a8,0e569eed,9a492081,fc790c88,51e3b723,f51355d3,2bbd8137,29bfd410,05b1eec8
Nuts & Milk
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1984
Developer: Hudson
Publisher: Hudson
Players:
_________________________
*
In this Arcade game the gameplay is quite simple, the hero, named "Milk"
must get all the fruits in the screen in order to free his girlfriend
(don't ask me what's the relation) who is captured inside of a house.
Your rival "'Nuts" will try to keep you away from your goal. To obtain
the fruit, Milk will climb up ladders and jump onto different platforms.

Points are earned by obtaining the fruit, jumping over Nuts and
completing the level in the shortest amount of time (obtaining the Bonus
score value). Two game modes are included as well as a level editor.

http://www.mobygames.com/game/nes/nuts-milk
*

*
C07CB40B
Onyanko Town
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1985
Developer: Pony Canyon
Publisher: Pony Canyon
Players:
_________________________
*
Onyanko Town is an Action game, developed and published by Pony Canyon,
which was released in Japan in 1985.

http://www.gamefaqs.com/console/nes/home/578255.html
*

*
02DD2B01
Paaman: Enban wo Torikaese!!
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Unknown
Publisher: Irem
Players:
_________________________
*
Paaman is an Action game, published by Irem, which was released in Japan
in 1990.

http://www.gamefaqs.com/console/nes/home/579874.html
*

*
6EA63A46
Pac-Land
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1985
Developer: Namco
Publisher: Namco
Players:
_________________________
*
Pac-Land is a side-scrolling 1-2 player game with a cartoony feel to it.
Now equipped with arms, face, and legs, Pac must guide a fairy back to
her home in Fairy Land, but this task will not be easy because Inky,
Blinky, Pinky, Clyde, and Sue will pursue Pac-Man as he travels through
Pac-Land. When he finally transports the fairy back to her home, Pac is
given some magic shoes, which will help him get to his own home, where
he will be greeted by his family: Ms. Pac-Man, Baby Pac-Man, Chomp
Chomp, and Sourpuss.

There are sixteen rounds to complete, with four trips each. During each
round, he can grab a power pellet, which cause ghosts to turn blue,
allowing Pac-Man to eat them for points. Points are also awarded by
collecting fruit that appear, like cherries and strawberries. In some
rounds, Pac must use a springboard to jump over a lake. He must also
make it to the end of each round before time runs out, otherwise a ghost
will chase him.

http://www.mobygames.com/game/nes/pac-land
*

*
99EEB64C
Palamedes II: Star Twinkles
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1991
Developer: Hot-B
Publisher: Hot-B
Players:
_________________________
*
Palamedes II - Star Twinkles is a Puzzle game, developed and published
by Hot-B, which was released in Japan in 1991.

http://www.gamefaqs.com/console/nes/home/570563.html
*

*
EDFAB3A6
Parasol Henbee
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1991
Developer: Epoch
Publisher: Epoch
Players:
_________________________
*
Parasol Henbee is a 2D Platformer game, developed and published by
Epoch, which was released in Japan in 1991.

http://www.gamefaqs.com/console/nes/home/570538.html
*

*
532C30E1
Peepar Time
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Sanritsu Denki
Publisher: Sanritsu Denki
Players:
_________________________
*
Peepar Time is a Puzzle game, developed and published by Sanritsu Denki,
which was released in Japan in 1990.

http://www.gamefaqs.com/console/nes/home/579668.html
*

*
13f283ae,d209c721
Perfect Bowling
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Bowling
Release Year: 1989
Developer: Tokyo Shoseki
Publisher: Tonkin House
Players:
_________________________
*
Perfect Bowling is a Bowling game, developed by Tokyo Shoseki and
published by Tonkin House, which was released in Japan in 1989.

http://www.gamefaqs.com/console/nes/home/579459.html
*

*
62E7AEC5
Pocket Zaurus: Ju Ouken no Nazo
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1987
Developer: Unknown
Publisher: Bandai
Players:
_________________________
*
Pocket Zaurus: Ju Ouken no Nazo is a 2D Platformer game, published by
Bandai, which was released in Japan in 1987.

http://www.gamefaqs.com/console/nes/home/578376.html
*

*
1d54dd4c,fbaab889,97ebf019,11ff7b0e,61c3eed3,2f27929e,a5d3635b,274eb12a,a20befea,e1605075k,5e90b0a9,a0d25616
Pooyan
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1985
Developer: Konami
Publisher: Hudson
Players:
_________________________
*
Pooyan is a Shoot-'Em-Up game, developed by Konami and published by
Hudson, which was released in Japan in 1985.

http://www.gamefaqs.com/console/nes/home/578249.html
*

*
A99FA4A9
Power Soccer
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Soccer
Release Year: 1990
Developer: Tokuma Shoten
Publisher: Tokuma Shoten
Players:
_________________________
*
Power Soccer is a Soccer game, developed and published by Tokuma Shoten,
which was released in Japan in 1990.

http://www.gamefaqs.com/console/nes/home/579579.html
*

*
996E7A8B
Puzslot
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1992
Developer: Sammy Studios
Publisher: Sammy Studios
Players:
_________________________
*
Puzslot is a Puzzle game, developed and published by Sammy Studios,
which was released in Japan in 1992.

http://www.gamefaqs.com/console/nes/home/570644.html
*

*
1BB879B0
Pyokotan no Dai Meiro
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1993
Developer: Unknown
Publisher: SunSoft
Players:
_________________________
*
Pyokotan no Dai Meiro is an Action game, published by SunSoft, which was
released in Japan in 1993.

http://www.gamefaqs.com/console/nes/home/570709.html
*

*
52594444
Quarterback Scramble
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Football
Release Year: 1989
Developer: Natsume
Publisher: Pony Canyon
Players:
_________________________
*
Quarterback Scramble is a Football Sim game, developed by Natsume and
published by Pony Canyon, which was released in Japan in 1989.

Was to be released in the US as Mike Ditka Big Play Football, but was
cancelled before release.

http://www.gamefaqs.com/console/nes/home/579527.html
*

*
439FF96A
Quarth
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Konami
Publisher: Konami
Players:
_________________________
*
Quarth is a Puzzle game, developed and published by Konami, which was
released in Japan in 1990.

http://www.gamefaqs.com/console/nes/home/579594.html
*

*
d98ec487,97d3dc2c,f08e17ca,36ef3afe,b699ab90,43a212b2,367fe21f,7bbf523c,834a79d8
Summer Carnival '92: Recca
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year:
Developer:
Publisher:
Players:
_________________________
*
Recca is a Shoot-'Em-Up game, published by Naxat Soft, which was
released in Japan in 1992.

http://www.gamefaqs.com/console/nes/home/578141.html
*

*
8C56DF11
Route-16 Turbo
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1985
Developer: SunSoft
Publisher: SunSoft
Players:
_________________________
*
Route-16 Turbo is a Car Combat game, developed and published by SunSoft,
which was released in Japan in 1985.

http://www.gamefaqs.com/console/nes/home/578250.html
*

*
1143DD6B
Sakigake!! Otokojuku
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Beat'em Up
Release Year: 1989
Developer: Unknown
Publisher: Bandai
Players:
_________________________
*
Sakigake!! Otokojuku is a Beat-'Em-Up game, published by Bandai, which
was released in Japan in 1989.

http://www.gamefaqs.com/console/nes/home/579411.html
*

*
36B9506D
Satoru Nakajima: F-1 Hero II
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1991
Developer: Varie
Publisher: Varie
Players:
_________________________
*
Nakashima Satoshi: F-1 Hero 2 is a Formula One Racing game, developed
and published by Varie, which was released in Japan in 1991.

http://www.gamefaqs.com/console/nes/home/570591.html
*

*
E8A98391
S.D.F.: Space Defending Force
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1990
Developer: HAL
Publisher: HAL
Players:
_________________________
*
Uchuu Keibitai SDF is a Shoot-'Em-Up game, developed and published by
Hal, which was released in Japan in 1990.

http://www.gamefaqs.com/console/nes/home/579688.html
*

*
B546589D
Seikima II
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1986
Developer: ISCO
Publisher: CBS Sony Group
Players:
_________________________
*
Seikima II is an Action game, developed by ISCO and published by CBS
Sony Group, which was released in Japan in 1986.

http://www.gamefaqs.com/console/nes/home/578351.html
*

*
390210B2
Shadow Land
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1988
Developer: Namco
Publisher: Namco
Players:
_________________________
*
Shadow Land is an Action game, developed and published by Namco, which
was released in Japan in 1988.

http://www.gamefaqs.com/console/nes/home/578594.html
*

*
8FF2ACFE
Shanghai
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Board Games
Release Year: 1987
Developer: SunSoft
Publisher: SunSoft
Players:
_________________________
*
Shanghai is a Puzzle game, published by SunSoft, which was released in
Japan in 1987.

http://www.gamefaqs.com/console/nes/home/578519.html
*

*
0BB61308
Shanghai II
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Board Games
Release Year: 1990
Developer: SunSoft
Publisher: SunSoft
Players:
_________________________
*
Shanghai II is a Puzzle game, developed and published by SunSoft, which
was released in Japan in 1990.

http://www.gamefaqs.com/console/nes/home/579674.html
*

*
6fe201bd,9a7e36ad,90bbace9,c9a373e9,c61024a9,639d6878,519e4b83,b5c7bdc5,10d20a47
Sky Destroyer
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1985
Developer: Taito Corporation
Publisher: Taito Corporation
Players:
_________________________
*
Sky Destroyer is a Shoot-'Em-Up game, developed and published by Taito
Corporation, which was released in Japan in 1985.

http://www.gamefaqs.com/console/nes/home/578252.html
*

*
E08F129D
Soccer League: Winner's Cup
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Soccer
Release Year: 1988
Developer: Data East
Publisher: Data East
Players:
_________________________
*
Soccer League - Winner's Cup is a Soccer Sim game, developed and
published by Data East, which was released in Japan in 1988.

http://www.gamefaqs.com/console/nes/home/578626.html
*

*
f7c8f42d,54951421,7da93029
Son Son
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1986
Developer: Capcom
Publisher: Capcom
Players:
_________________________
*
SonSon is a Shoot-'Em-Up game, developed and published by Capcom, which
was released in Japan in 1986.

http://www.gamefaqs.com/console/nes/home/578273.html
*

*
91930E95
Space Harrier
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1989
Developer: Sega
Publisher: Takara
Players:
_________________________
*
Space Harrier is a Shoot-'Em-Up game, developed by Sega and published by
Takara, which was released in Japan in 1989.

http://www.gamefaqs.com/console/nes/home/563004.html
*

*
B155899C
Space Hunter
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1986
Developer: Unknown
Publisher: Kemco
Players:
_________________________
*
Space Hunter is an Action game, published by Kemco, which was released
in Japan in 1986.

http://www.gamefaqs.com/console/nes/home/578314.html
*

*
525c0dab,ed277b0d,cc769d10,013a2602,4ee12d35
Space Invaders
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter - Fixed
Release Year: 1985
Developer: Taito Corporation
Publisher: Taito Corporation
Players:
_________________________
*
Earth is under attack from rows of bomb dropping aliens, and you need to
defend it! The rows of aliens begin at the top of the screen, and you
control a laser cannon at the bottom of the screen. Your goal is to earn
points by shooting the aliens before they can land. The aliens march
back and forth, and each time the end of the screen is reached they will
drop one row closer to the bottom. Shoot them all, and you move on to
the next (tougher) level, but if even one of them lands the game is
over. From time to time a flying saucer will pass by along the top of
the screen; shoot this to earn extra points. Just above your laser canon
are three shields; these can be used to hide from the alien's bombs, but
will also block your own shots. You begin the game with a limited number
of laser canons, and if all of them are bombed the game ends.

http://www.mobygames.com/game/nes/space-invaders-
*

*
D8604B5A
Star Luster
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1985
Developer: Namco
Publisher: Namco
Players:
_________________________
*
Star Luster is a Space Combat Sim game, developed and published by
Namco, which was released in Japan in 1985.

http://www.gamefaqs.com/console/nes/home/578261.html
*

*
13B8E2EC
Space Shadow
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1989
Developer: Bandai
Publisher: Bandai
Players:
_________________________
*
Space Shadow is a Light Gun Shooter game, developed and published by
Bandai, which was released in Japan in 1989.

http://www.gamefaqs.com/console/nes/home/579403.html
*

*
25417B1C
Star Soldier Special
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1986
Developer: Hudson
Publisher: Hudson
Players:
_________________________
*
Star Soldier is a Shoot-'Em-Up game, developed by Hudson and published
by Taxan, which was released in Japan in 1986.

Note from Rx: This "Special" version is a race to see how much damage
you can cause in either a two or five minute timed game.

http://www.gamefaqs.com/console/nes/home/587648.html
*

*
67495228
Stick Hunter: Exciting Ice Hockey
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Hockey
Release Year: 1987
Developer: K Amusement Leasing
Publisher: K Amusement Leasing
Players:
_________________________
*
Stick Hunter is an Ice Hockey Sim game, developed and published by K
Amusement Leasing, which was released in Japan in 1987.

http://www.gamefaqs.com/console/nes/home/578528.html
*

*
1BC8CE10
Sukeban Keiji III
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1988
Developer: Shouei
Publisher: Toei Animation
Players:
_________________________
*
Sukeban Keiji III is an Action game, developed by Shouei and published
by Toei Animation, which was released in Japan in 1988.

http://www.gamefaqs.com/console/nes/home/578540.html
*

*
f2988a21,2735144f,7d4460eb,49ecccd0,fe9ec73c,dee874ea,fcd65949,ee7bbe07,2a9dcf4c,9774918a,8fe0e1bb,b5dc3802,baad1332
Super Arabian
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1985
Developer: SunSoft
Publisher: SunSoft
Players:
_________________________
*
Super Arabian is a 2D Platformer game, developed and published by
SunSoft, which was released in Japan in 1985.

http://www.gamefaqs.com/console/nes/home/578241.html
*

*
BA6F08F6
Super Black Onyx
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1988
Developer: Bullet Proof Software
Publisher: Bullet Proof Software
Players:
_________________________
*
Super Black Onyx is a Role-Playing game, developed and published by
Bullet Proof Software, which was released in Japan in 1988.

http://www.gamefaqs.com/console/nes/home/578601.html
*

*
EF930989
Super Dyna'mix Badminton
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Badminton
Release Year: 1988
Developer: Pax Softonica
Publisher: Vap
Players:
_________________________
*
Super Dyna'mix Badminton is a Sports game, developed by Pax Softonica
and published by Vap, which was released in Japan in 1988.

http://www.gamefaqs.com/console/nes/home/578634.html
*

*
EE708827,077b1892
Super Mario Bros. 2
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1986
Developer: Nintendo
Publisher: Nintendo
Players: 1 or 2 Alt
_________________________
*
The original Super Mario Bros. 2 was originally released in Japan
because of it's "difficulty". It was later and finally released
elsewhere on the Super Nintendo in the smash hit Super Mario All Stars,
which included Super Mario Bros. 1, 2, 3, and the Lost Levels (the
original Super Mario Bros. 2). It was again released on the Super
Nintendo in Super Mario All Stars + Super Mario World.

Gameplay:

This is classic Super Mario Bros. game-play. You'll immediately notice a
similarity to Super Mario Bros. 1, except for one thing, this is MUCH
harder. There are plenty of new additions as well, such as the poison
mushrooms, running hammer brothers, and warp pipes that take you bak
worlds instead of warping you ahead. The difficulty is definitely high,
which is great, but it might be a little too hard for some gamers. Most
gamers, though, would be happy (and willing) to spend hours trying to
beat this.

Hints:

- How to access World 9 -
To go to World 9, you must get to World 8-4 without using any warp
pipes.
You will only have 1 life when you go to World 9, when you beat 9-4 the
game will restart to 9-1 until you lose your life.

- How to access World A - D -
Each time you beat World 8-4, the game adds a star to the Super Mario
Brothers 2 logo on the title screen.
When you have eight stars, go to the title screen and hold A and press
START on the controller.

Reviewer:

http://www.gamefaqs.com/console/fds/code/916579.html
*

*
c8ee3210,15829e99,39082ba5
Super Pinball
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Pinball
Release Year: 1988
Developer: Soft Machine
Publisher: Coconuts Japan
Players:
_________________________
*
Super Pinball is a Pinball game, developed by Soft Machine and published
by Coconuts Japan, which was released in Japan in 1988.

http://www.gamefaqs.com/console/nes/home/578631.html
*

*
F2E219E5
Super Rugby
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Rugby
Release Year: 1989
Developer: TSS
Publisher: TSS
Players:
_________________________
*
Super Rugby is a Rugby game, developed and published by TSS, which was
released in Japan in 1989.

http://www.gamefaqs.com/console/nes/home/579537.html
*

*
0CA0B143
Super Star Force
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1986
Developer: Tecmo
Publisher: Tecmo
Players:
_________________________
*
Super Star Force is a Shoot-'Em-Up game, developed by Tecmo and
published by Kemco, which was released in Japan in 1986.

http://www.gamefaqs.com/console/nes/home/578327.html
*

*
B6C7E249
Super Xevious: Gump no Nazo
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1986
Developer: Namco
Publisher: Namco
Players:
_________________________
*
Super Xevious is a Shoot-'Em-Up game, developed and published by Namco,
which was released in Japan in 1986.

http://www.gamefaqs.com/console/nes/home/578313.html
*

*
B3408EE4
Taito Chase H.Q.
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1989
Developer: Disco
Publisher: Taito Corporation
Players:
_________________________
*
As an undercover agent of Chase Headquarters, your job is to patrol the
streets and track down five criminals. You are given a mission briefing
before you start which gives information on the suspect and what car
they drive. Then you drive across the city without crashing into other
cars, and catch up with the criminal's car. To arrest the suspects, you
must keep bumping into their car until it is no longer functional. And
you have to do this under a strict time limit. You can't afford to crash
into cars or buildings or you waste time getting on the road again.

However, once you've caught up with your suspect, you are given more
time. Your car is also equipped with turbo boosts, which you can use to
gain extra speed if you are way behind the criminal. Each arrest is
based on a "suspicion".

http://www.mobygames.com/game/nes/chase-hq
*

*
312E6A31
Takahashi Meijin no Bug-tte Honey
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1987
Developer: Unknown
Publisher: Hudson
Players:
_________________________
*
Takahashi Meijin no Bug-tte Honey is an Action game, published by
Hudson, which was released in Japan in 1987.

http://www.gamefaqs.com/console/nes/home/578423.html
*

*
150908e5,D7B8AEA3
Tetris 2 & Bombliss
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1991
Developer: ChunSoft
Publisher: Bullet Proof Software
Players:
_________________________
*
Super Tetris 2 + Bombliss is one of the many versions of the famous
soviet puzzle game, the first one available for the Super Nintendo, and
an updated version of Tetris 2 + Bombliss.

As the title would suggest, the game features both standard Tetris as
well as another similar game called Bombliss. Tetris offers three game
modes: standard marathon (A-type), start with garbage (B-type), and
rising garbage (C-type). There is also a two-player versus mode where
clearing rows sends garbage to the other player.

Bombliss is slightly different from normal Tetris. Arranged on the board
and in some dropped pieces are bomb squares. Completing a row does not
clear the blocks in the row, but will trigger any bombs in the row which
will destroy blocks. Different sizes of bombs will generate larger
explosions. Bombliss is offered in standard marathon mode, a puzzle mode
where a set board must be cleared using set piece drops, and a 2-player
versus mode.

http://www.mobygames.com/game/snes/super-tetris-2-bombliss
*

*
F82C7789
Thexder
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1985
Developer: Game Arts
Publisher: SquareSoft
Players:
_________________________
*
Thexder is a Shoot-'Em-Up game, developed by Game Arts and published by
SquareSoft, which was released in Japan in 1985.

http://www.gamefaqs.com/console/nes/home/578267.html
*

*
A7508FB1
Titan
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1990
Developer: Sofel
Publisher: Sofel
Players:
_________________________
*
Titan is an Action game, developed and published by Sofel, which was
released in Japan in 1990.

http://www.gamefaqs.com/console/nes/home/579665.html
*

*
285DB36B
Tokoro-San no Mamorumo Semerumo
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1987
Developer: ISCO
Publisher: Epic Sony Record
Players:
_________________________
*
Tokoro-San no Mamorumo Semerumo is a 2D Platformer game, developed by
ISCO and published by Epic Sony Record, which was released in Japan in
1987.

http://www.gamefaqs.com/console/nes/home/578427.html
*

*
154A31B6
Tower of Babel
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1986
Developer: Namco
Publisher: Namco
Players:
_________________________
*
Tower of Babel is a Puzzle game, developed and published by Namco, which
was released in Japan in 1986.

http://www.gamefaqs.com/console/nes/home/578302.html
*

*
0C045FB9
Tower of Druaga
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1985
Developer: Namco
Publisher: Namco
Players:
_________________________
*
You control a heroic knight, who is actually prince Gilgamesh, who must
attempt to rescue the maiden from the demon Druaga. You are armed with a
sword and shield to attack and defend. You move from floor to floor,
which are constructed as mazes, searching for the key, this key will
unlock the stage exit. Items can be found by killing (all) enemies.

http://www.mobygames.com/game/nes/tower-of-druaga
*

*
A186659E
Triathalon
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Competitive Events
Release Year: 1988
Developer: K Amusement Leasing
Publisher: K Amusement Leasing
Players:
_________________________
*
The Triathalon is an Olympic Sports game, developed and published by K
Amusement Leasing, which was released in Japan in 1988.

http://www.gamefaqs.com/console/nes/home/916594.html
*

*
4433ba0a,e8c43216,9de581d8,cf610050,88666727,77ef5ca5,254221d0,252c9d5c,a24b6985,3B5DC292
TwinBee
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1986
Developer: Konami
Publisher: Konami
Players:
_________________________
*
TwinBee is a Shoot-'Em-Up game, developed and published by Konami, which
was released in Japan in 1986.

http://www.gamefaqs.com/console/nes/home/578272.html
*

*
5BF5FA80
Urusei Yatsura: Lum no Wedding Bell
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1986
Developer: Jaleco Entertainment
Publisher: Jaleco Entertainment
Players:
_________________________
*
Urusei Yatsura: Lum no Wedding Bell is an Action game, published by
Jaleco Entertainment, which was released in Japan in 1986.

http://www.gamefaqs.com/console/nes/home/578320.html
*

*
0A56D915
Utsurun Desu: Kawauso Hawaii e Iku
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: Unknown
Publisher: Takara
Players:
_________________________
*
Utsurun Desu: Kawauso Hawaii e Iku is a 2D Platformer game, published by
Takara, which was released in Japan in 1992.

http://www.gamefaqs.com/console/nes/home/570645.html
*

*
1a935610,44cc43fb,aaf044cf,B35F7B8D
Volguard II
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1985
Developer: DB Soft
Publisher: DB Soft
Players:
_________________________
*
Volguard II is a Shoot-'Em-Up game, published by DB Soft, which was
released in Japan in 1985.

http://www.gamefaqs.com/console/nes/home/578262.html
*

*
453d9ea0,1e92bb31,dbd0fa4f,ff58d385,787a9190,4bdaa758
Warpman
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1985
Developer: Namco
Publisher: Namco
Players:
_________________________
*
Warpman is an Action game, developed and published by Namco, which was
released in Japan in 1985.

http://www.gamefaqs.com/console/nes/home/578238.html
*

*
929899D8
Wing of Madoola
Alternate Title: Madoola no Tsubasa
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1986
Developer: Unknown
Publisher: SunSoft
Players:
_________________________
*
Madoola no Tsubasa is an Action Role-Playing game, published by SunSoft,
which was released in Japan in 1986.

http://www.gamefaqs.com/console/nes/home/578346.html
*

*
0D526208
Yie Ar Kung-Fu
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1985
Developer: Konami
Publisher: Konami
Players:
_________________________
*
Yie Ar Kung Fu is a 2D Fighting game, published by Konami, which was
released in Japan in 1985.

http://www.gamefaqs.com/console/nes/home/578231.html
*

*
7FCEFE0C
Youkai Club
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1987
Developer: Unknown
Publisher: Jaleco Entertainment
Players:
_________________________
*
Youkai Club is an Action game, published by Jaleco Entertainment, which
was released in Japan in 1987.

http://www.gamefaqs.com/console/nes/home/578411.html
*

*
6F0E4A40
Zippy Race
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1985
Developer: Irem
Publisher: Irem
Players:
_________________________
*
Zippy Race is a Racing game, developed and published by Irem, which was
released in Japan in 1985.

http://www.gamefaqs.com/console/nes/home/578239.html
*

*
2b30af5c,0dd5cce6,af04e9d4,ed9af355
Zunou Senkan Galg
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1985
Developer: Team Bioteckers
Publisher: DB Soft
Players:
_________________________
*
Zunou Senkan Galg is a Shoot-'Em-Up game, developed by Team Bioteckers
and published by DB Soft, which was released in Japan in 1985.

http://www.gamefaqs.com/console/nes/home/578264.html
*
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///////////////////////////////////////////////////// (1.6) AUSTRALIA
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*
bb83cfa1,BB83CFA1
Aussie Rules Footy
Platform: Nintendo Entertainment System
Region: Australia
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Football (Australian Code)
Release Year: 1991
Developer: Beam Software
Publisher: Laser Beam Entertainment
Players:
_________________________
*
Experience all the thrills and spills of Aussie Rules Footy now on your
Nintendo. Choose your favourite team, play one match or a whole season
and see if you can make it through to the big one - the Grand Final! The
game is fast, the action is non-stop. Choose to play one on one against
the computer or play two, four or six player games. Challenge all your
friends and their favourite teams in your quest for the flag! The
training session will help you practise all your kicking, handpassing,
marking and goal kicking skills for the big match. You'll need to be fit
and strong to sustain the best of tackles from your opponents!

http://www.gamefaqs.com/console/nes/home/578118.html
*

*
adc5f741,5A5E349C
Championship Rally
Platform: Nintendo Entertainment System
Region: Australia
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1991
Developer: Human Entertainment
Publisher: HAL
Players:
_________________________
*
Championship Rally brings you all the thrills and chills of high-stakes
motor racing! A choice of courses, a variety of weather and track
conditions, and the ability to customize all the features of your car
set this racing game above all others!

http://www.gamefaqs.com/console/nes/home/570657.html
*

*
EB81AD7A
Othello
Platform: Nintendo Entertainment System
Region: Australia
Media: Cartridge
Controller: NES Gamepad
Genre: Board Games
Release Year: 1988
Developer: Bits Studios
Publisher: HES Interactive
Players:
_________________________
*
Othello is a Board game, developed by Bits Studios and published by HES
Interactive, which was released in Australia in 1988.

http://www.gamefaqs.com/console/nes/home/936345.html
*
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*
4F01E370
3-D Battles of WorldRunner: Part II
Original Title: JJ: Tobidase Daisakusen Part 2
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Rail Shooter
Release Year: 2003
Translated By: DvD Translations
Version: 1.00
Players:
_________________________
*
This is the sequel to 3-D Worldrunner. Don't break out those glasses
just yet, kids: this game requires special glasses in order to see the
rad 3D effect.

As far as how it plays compared to the original, it's... well, it's
pretty much the same game. Your speed is fixed (meaning, constant) here,
so your only choices are basically to move left and right. And jump,
goddammit, jump. You won't be able to avoid those damned spinning orbs
of death on the ground by just running past them. Maybe at first, sure.
But not forever!

Translation Description:

Not much at all needed translating, just the title screen and the
ending.

Reveiwer: Spinner 8
http://www.romhacking.net/trans/744/
*

*
1385E8A5
100 World Story
Original Title: Hyaku no Sekai no Monogatari: The Tales on a Watery
Wilderness
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2007
Translated By: AlanMidas
Version: BS.VQt
Players:
_________________________
*
Have you ever been lying awake at night, thinking "wow, wouldn't it be
cool if there was a board game RPG?" Well, the Ask Corporation has
answered our prayers, dear boy! And as simple as a "board game RPG"
might sound, 100 World Story truly defies explanation. Well, sort of.
You roll dice and traverse the land, entering towns, passing through
forests and killing small woodland animals, finding treasure, spending
treasure, losing treasure, and enduring fetch quest after fetch quest to
become strong enough to accomplish the scenario's main goal. There are
two ways to win: Accomplish the main goal (there's three scenarios: slay
the dragon, find the legendary treasure, and rescue the princess), or
have the most points (gold, equipment, etc) after all the rounds are
over. Random people will give you experience, you always tend to find
items lying around on the road.. It's always completely random and fun.

Battles are pretty typical RPG stuff, you pick the option to fight,
magic, etc. and the combat only lasts a turn before it's the next
person's turn to play. It's great fun, so play the game.

Translation Description:

Midas has done a great job translating this, as I can only imagine there
must be tons of text in this little game. The only problem (and it's
kind of a big one) is that the translation won't work in a lot of
emulators. Use NESticle for best results, even if it's an ancient pain
in the ass.

Update 25 April 2007: Most of the bugs should have been fixed in the
latest bs.vq version.

Reviewer: Spinner 8
http://www.romhacking.net/trans/85/
*

*
0439B8A6
The Acala Legend
Original Title: Fudou Myouou Den
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2009
Translated By: Stardust Crusaders
Version: 1.0
Players:
_________________________
*
As usual I used cheats to do a playthrough and even then I'm not sure I
enjoyed playing the game. I think this might be because of the level
design. I thought the levels were too long and boring for me and man
there were just a lot of levels too. Of course all I really did was fly
through air trying to clear them as fast as possible. The American
version had like half the levels of the Japanese version and I'm
beginning to think that was a smart choice due to the amount of time it
took me to beat the game. I'd say give it a try if you're interested to
judge for yourself.

Translation Description:

This is a complete translation patch for Fudou Myouou Den for the NES.
This game is the Japanese version of Demon Sword, which contains lots
more stages, weapons and magic. Plus there's a cool Buddhist
intro/outro. Thanks to snark for translating the Siddham and FlashpV for
doing some graphic work.

Reviewer: Pennywise
http://www.romhacking.net/trans/1419/
*

*
8196B978
AD&D Dragonlance 2: Dragons of Flame
Original Title: Advanced Dungeons & Dragons: Dragons of Flame
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2003
Translated By: DvD Translations
Version: 1.03
Players:
_________________________
*
This, I think, is the sequel to Heroes of the Lance. Heroes of the Lance
is, well, barely playable, and therefore not very fun. Dragons of Flame
turns the Playable up a few notches, but the game still manages to be
not very fun. To me, anyways. For starters, there's an overworld now.
And you can go talk to people, who respond in Japanese! Whee! And
monsters run into you, Zelda II-style, and then you fight them in a
side-view, also Zelda II-style. Except, the monsters beat the hell out
of you and you can't really do much about it. Except heal constantly.
Whee, just like a real RPG! Okay I'm done.

Translation Description:

Everything is translated as of this release, and the job done on it is
superb. Overall a very nice translation.

Reviewer: Spinner 8
http://www.romhacking.net/trans/683/
*

*
21A41741
Adventures of Musashi
Original Title: Musashi no Bouken
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2000
Translated By: Gaijin Productions, MadHacker
Version: 0.98
Players:
_________________________
*
This game rocks. Really rocks . . . It plays almost entirely like Dragon
Warrior, with a Japanese flavor and dialogue that is a hundred times
funnier (i.e. - "I will defeat Kojiro, and maybe even get laid!"). But
then again, I've read Shakespearean Tragedies funnier than Dragon
Warrior's dialogue. And the enemies are absolutely ridiculous looking .
. . I mean, a corn cobb monster. A god-damned corn cobb. It would be
embarassing in my mind if I ever died at the hands of a cobb of corn
(ok, so it killed me 10 times so far, but we'll ignore that detail ;).
Now, go and play this game right now, or I'll kill you dead where sit. I
don't know how, and I don't know when . . . but I will =P.

Translation Description:

The hacking and translation for this game are both really great,
especially when you consider that DW-type RPGs are a pain in the ass to
translate. Believe me, I've been there. The readme says there's still
some bugs, but I got about an hour, maybe two hours into it with no
problems. So at the very least, you can play this for five minutes and
laugh at how cool it is before you move on to the next rom in your
collection. I wouldn't recommend it though. Cmon, the game's fun!

Reviewer: wraith
http://www.romhacking.net/trans/87/
*

*

Adventures of Valecule
Original Title: Valkyrie no Bouken: Toki no Kagi Densetsu
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2001
Translated By: Some Good Shit Translations
Version: 1.0
Players:
_________________________
*
Okay, this game blows. I know that a lot of people spent a lot of time
on this game (well not really), and I know that I should be nice and all
(NOT really), but the game still blows. Think Hydlide with a sword. And
better music. Okay, well it doesn't blow THAT much. You just walk around
and kill stuff, and there's no point to any of it, and it's all just so
bleh. It's got a day/night cycle, which is sweet, but there's no point
to it, and it just goes back to day so quickly anyway, so it just ends
up pissing you off. You might gain levels and stuff, and that character
creation stuff in the beginning just MAY have some relevance to the rest
of the game, but after about five minutes, you won't really give a damn,
and you'll go back to playing your stupid Madden games.

Translate Description:

What's to translate? Look, just be happy that this is finally in
English, and try not to think too much about it.

-Update- The patch breaks the ending, which was originally in English
anyway.

Reviewer: Spinner 8
http://www.romhacking.net/trans/88/
*

*
DEB8EF4A
Airwolf
Original Title: Airwolf
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Flight Simulator
Release Year: 2003
Translated By: Vice Translations
Version: 1.0
Players:
_________________________
*
Please, for the love of God, don't confuse this game with the American
release of Airwolf, the horrible Acclaim "game" that involves you
spinning your first-person-view cockpit around in circles and being
attacked by spheres of varying color. Totally different game here.

This one is, pretty much, a sidescrolling shooter. Whee. Airwolf is
different from other shooters in that, uhh... well, your weapons really
suck. And at your basic power level, you can only have one on-screen at
a time! Too much crazy NES fun! Then at the end of a level you fight
some kind of first-person boss fight, or something.

Translation Description:

Everything's translated. And does Kitsune use that font for all his
games or what?

Reviewer: Spinner 8
http://www.romhacking.net/trans/741/
*

*
B6CF6CBC
Altered Beast
Original Title: Juuouki
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2005
Translated By: aka translations
Version: 1.0
Players:
_________________________
*
This is a version of Altered Beast that is stripped-down for the NES. As
such, it's more-or-less just another pretty unremarkable (and
frustrating) side-scrolling beat-'em-up. For those unfamiliar with
Altered Beast, the gist of the game is that you are a warrior who comes
back from the dead to punch and kick monsters through various levels
because a god told you to. However, this is where THE GIMMICK comes in 
as you collect power-ups, your warrior will gradually lose his clothes
and grow larger man-boobs! Collect enough, and you can turn into some
sort of were-animal, ranging from the slightly useful (wolf) to the
absolutely ridiculous (teddy bear). So it's sort of like a beat-'em-up
meets hentai game meets furry fantasy.

Translation Description:

As far as I can tell, this patch will translate that pesky Japanese
title screen into something more familiar. I wish I could tell you more,
but after spending about an hour being terrible at the game, the
frustration got to me and I gave up hope that there might be translated
text at the end. Plus, the readme doesn't really go into details, but
considering the nature of the game that's fair enough.

Reviewer: satsu
http://www.romhacking.net/trans/886/
*

*
D2275854
American Dream
Original Title: American Dream
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2007
Translated By: Pale Dim
Version: 1.0
Players:
_________________________
*
Translation Description:

A slot machine gambling game that thinks it's an RPG... just not a very
good RPG. The game is a spin-off of the Pachio-kun games.

A simple translation hack, I used the game's own uppercase English font.
Graphics hacking was limited to adding a small message to the title
screen, and changing a single graphic to read 'BOOM' instead of 'BOM'.

http://www.romhacking.net/trans/1102/
*

*
BD9EDF8F
Antarctic Adventure
Original Title: Antarctic Adventure
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 2005
Translated By: DvD Translations
Version: 1.00
Players:
_________________________
*
This is one of Konami's first NES games from way back in the day, and
the possible origin for their old obsession with penguins.

In Antarctic Adventure, you play the role of a penguin that goes around
the South Pole on a race, visiting different stations for no reason at
all. On the way you'll have to brave holes and seals while trying to
catch fish and flags for extra points. Grab a flashing flag and you'll
get a special boost which allows you to float for a few seconds once
while jumping.

There's not much else to do in this game other than go forward and beat
the clock. The game is fun, but it's also very simple, so many people
will get bored of it rather quickly.

Translation Description:

This is one of the frickin' smallest patches we have hosted here. The
game didn't really have much to translate other than one line. One
FRICKIN' line. In the map screen, you formerly had three kanjis. Now
there's a line that says "South Pole". And the font was cleaned up a
bit. And there's an ad for DVD Translations in the title. And that's it.

No more comments. :P

Reviewer: Kitsune Sniper
http://www.romhacking.net/trans/864/
*

*
651C9916
Armadillo
Original Title: Armadillo
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2007
Translated By: Vice Translations
Version: 1.01
Players:
_________________________
*
Obviously, this is the game that Ultraman Ball for Gameboy totally
ripped off. The whole time I was playing Armadillo, I was thinking "God
damn, this is exactly like Ultraman Ball." It was that similar. Aside
from the stupid overworld map, anyways. So you're an armadillo, I guess,
and you can roll into an indestructible ball. An indestructible ball
that can jump. You can stay in a ball the whole time, but you won't get
very far. I mean, how else are you going to climb ladders? And you jump
higher when you're normal. Also, you can slide down ledges, which helps
you reach high ledges (just like Mega Man X, and, yes, Ultraman Ball).
So yeah, it'd be pretty cool if there wasn't some serious slowdown,
throughout the entire game. Sigh.

Translation Description:

The game is 100% done, except for a couple of messages that are
apparently unused. There's a small freezing bug near the end that seems
to happen at random, so keep your savestates handy!

According to the readme the intro screen had a few errors in version
1.0, and these have been fixed in 1.01.

Reviewer: Spinner 8
http://www.romhacking.net/trans/774/
*

*
3D021572
Armed Dragon Fantasy Villgust
Original Title: Kouryuu Densetsu Villgust Gaiden
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Translated By: J2e Translations
Version: 1.0
Release Year: 1998
Players:
_________________________
*
If you didn't know, Villgust is a somewhat popular anime series in
Japan. I have had the pleasure of seeing the two-episode OAV, thanks to
Taskforce, and it's really really good. When I first started playing the
game, I was determined to at least get to Fanna. Mmmm.. Yummy Fanna..
Hmmmmm.... ... Oh! Well I never got to Fanna, because I got stuck in the
first section! It's very sad. I played for at least a couple days before
giving up and writing this review based on what little information I
have. Basically it's just a typical RPG. The cool thing is that the
battles are side-scrolling, making it a little more involving. It's
pretty fun, actually. The control really sucks though, almost as bad as,
say, an Action 52 game (okay, not quite that bad..), and it's more than
a little annoying at times. If you don't mind stuff like that, then by
all means try this out! Apparently there's a FAQ somewhere that'll help
you actually get further in the game, so have fun.

Translation Description:

The translation is very very good. No, it really is. It's very nice.

Reviewer: Spinner 8
http://www.romhacking.net/trans/92/
*

*
CFDB30C9
Astro Fang: Super Machine
Original Title: Astro Fang: Super Machine
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 2001
Translated By: Caution
Version: Special K
Players:
_________________________
*
This game is something of a mix between Rad Racer and Battle Cars on the
SNES. You drive around in this silver car that can change shape and
become thinner, (A pretty useless feature, as you can't shoot in this
mode) shooting missiles at cars that get in the way, all while trying to
not run out of fuel. The problem is, the tracks are REALLY long, you
only have a finite amount of missiles (You can buy some though by
trading points at stores that pop up now and then, and other items of
interest), and if you run out while fighting one of the bosses, you're
screwed into having to start the entire track over. Which is really bad
considering that means you have to listen to the music again. Seriously,
the music in this game is easily some of the worst I've heard on the
NES. It sounds like a couple of retarded circus monkeys on crack got a
hold of a cheap ass Casio keyboard and had an hour long jam session. But
wait, there's hope! If you read the readme (and you always read them,
don't you?), you'll find out that if you hit select while playing the
game, you can turn it off! Despite all the flaws and horrendously cheap
scenarios in the game (Dont' even get me started on the cheap ass
spaceship(?) fight that happens after you kill a boss.), I really like
this game, enough to where I didn't stop playing until I beat it. Give
this game a try if you can't get enough Rad Racer/Chase HQ type of
games, and don't mind constantly saving and reloading save states.

Translation Description:

It's really hard to find stuff to say about complete translations. Um,
it's all in english. Have fun. Use a clean, original Japanese rom. Um,
have fun.

Reviewer: Silver X
http://www.romhacking.net/trans/95/
*

*
EFBF63EE
Attack Animal Academy
Original Title: Attack Animal Gakuen
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 2003
Translated By: PentarouZero
Version 1.0
Players:
_________________________
*
This game's a Space Harrier clone. It's not a -bad- Space Harrier clone,
but it's not a particularly good one either. The music is kinda catchy,
the graphics are decent - especially the fact that your little heroine
character will change outfits if the level you're playing warrants it,
which is quite a nice touch - but the fact of the matter is that she
moves just a liiiiiittle too slowly, you can only fire two or three
shots at a time, and the screen is usually filled with so much stuff
that it's almost impossible to survive. I beat the game by savestating
through it, but that gigantic panda-thing with the huge eyes and
submachinegun still gives me nightmares... okay, maybe not, but still!
I'm going to say, "Try it, you might like it! And if you don't, it
builds character." and leave this review at that.

Translation Description:

This patch translates the title screen. Not that there was anything else
that needed it, but it does a good job of what it does!

Reviewer: Gideon Zhi
http://www.romhacking.net/trans/700/
*

*
3A2E77A7
Banana Prince
Original Title: Banana Prince
Platform: Nintendo Entertainment System
Region: Translated (Germany)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2003
Translated By: KingMike's Translations
Version: 1.1a
Players:
_________________________
*
This is a really weird game. I can't describe it very well, which is why
I kind of wish someone else would do these review things. But this is a
platform game, and you're a Banana Prince, and you walk around and
attack things with your incredibly small axe. You can also push Down+B
and make a vine appear, that you can climb, in order to jump higher and
stuff. When you jump off the vine, you can also hit enemies,
Sonic-style! Yeah, wow!

You can use the incredible multitude of rings you collect to purchase
new weapons, or you can go to the bizarre minigame island, where you
answer questions and stuff, to some unknown end. It's pretty cool.

Translation Description:

Everything's complete, although this script really could've used an
edit. Some of the things people say make absolutely no sense, and some
of it is outright contradictory. It makes for a very silly game.

Don't forget to use this patch on a German ROM. Patching the Japanese
ROM will make for a game that is not English. To say the least.

Reviewer: Spinner 8
http://www.romhacking.net/trans/685/
*

*
31A8ED51
Bio Miracle Baby Upa
Original Title: Bio Miracle Bokutte Upa
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2003
Translated By: Vice Translations
Version: 1.00
Players:
_________________________
*
Not many games are audacious enough as to make you play the entire game
as a baby. I mean, you're not even some kind of genius super baby, like
in Captain Commando! You crawl around on the ground. And when you get
all powered up, you walk on your feet, and it's just the most amazing
thing you've ever seen. It's like when you see Professor Xavier walk
around in the X-Men movies and you're all wowed, and then you're like,
"oh duh, of COURSE Patrick Stewart can frickin' walk."

And your weapon? A rattle. Honestly, your baby character isn't very Bio
Miraculous, but your rattle is pretty kickass. You can whack a monster
with it and it'll get big and float away. Then you can jump on top of it
and ride on top of it for a little while. Or, you can jump into it, and
it'll fly off and hit other enemies. This is how you get rid of the
bosses. Pretty clever! They try and mix it up with a SMB2-style digging
level (think World 2/World 6) and a swimming level and stuff, but it
just gets annoying. The game proper is a lot of fun, though.

Translation Description:

All the game needed was a title screen hack. So here ya go. Could've
been better though.

Reviewer: Spinner 8
http://www.romhacking.net/trans/676/
*

*
172BD116
Bio-Warrior Dan: The Inkliezar Battle
Original Title: Bio Senshi Dan: Increaser Tono Tatakai
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2003
Translated By: Abstract Crouton Productions
Version: 1.5
Players:
_________________________
*
The whole game's got a Metroid kind of feel, but just does it all wrong.
You're running around in a series of nonsequential corridors, while
being attacked from all sides by a whole crapload of enemies, and all
you have is a sword that takes you forever and a day to swing around.
And when you jump, you just kind of pause in midair and then fall, like
the game's telling you "okay, this is how far you go when you jump and
that's it." And did I mention these enemies? There's tons of them! And
they keep respawning! Forever! And most of them take two hits, which
means that you hit it once with your sword, wait a few moments for your
sword animation to finish, get hit by the enemy, and then kill it with
your second hit. Maybe I don't have much patience for these games
anymore, but this wasn't very much fun.

Translation Description:

This translation is finished and complete.

Reviewer: Spinner 8
http://www.romhacking.net/trans/642/
*

*
0069CC3E
Cadillac
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 2009
Translated By: Gil Galad
zsion: 1.00
Players:
_________________________
*
Transtlaion Description:

Cadillac is a puzzle card game featuring several women that try to take
every last bit of money from you. The object of the game is to clear all
of the cards at the end of the deck, which can be pretty tricky. During
the game, you have cards that come down from the top and make their way
to the bottom where you position them to make poker combinations, like
three of a kind, 4 of a kind, 5 of a kind, flushes and straights. There
are 10 levels to beat in this game. Your reward on a few levels is to
see a full screen view of one of the women that host the game. This game
is a one or two player game.

There are glitches and flickering in this game that are normally in the
non-hacked version of the ROM.

http://romhacking.net/trans/1374/
*

*
1019DAE5
Captain Silver
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 2009
Translated By: Stardust Crusaders
zsion: 1.0
Players:
_________________________
*
In Captain Silver, you play the role of Jim, a brave young lad with a
taste of adventure. You embark on a journey to find Captain Silver's
secret treasure hoard, which is rumored to be hidden on an island in the
Eastern Seas.

There are six scenes in the game. During his travels, Jim will explore
villages, fight his way on board ships, venture through caves, and
wander around tropical islands. In each of these six scenes, Jim must
use his sword to kill cats, rats, bats, witches, skeletons, and other
creatures that are waiting for him. When Jim touches, or is shot at, by
a creature, he loses one of his lives, but when he kills a creature, he
can collect some gold that they leave behind, which can be used to buy
items from shops. However, rather than getting gold, enemies leave
behind some gold containing one of the letters that spell the word
"CAPTAIN SILVER". If Jim manages to get all of these letters, he will be
awarded an extra life.

Jim may only use his sword to start off with, but once he collects a
fairy that floats toward him in every scene, Jim will be able to shoot
stars at enemies, making his kills more efficient. The maximum number of
stars that he can have is six. There are other power-ups that Jim can
collect in the game. These include the "clock" power-up, which gives Jim
extra time; the "boot" power-up which allows Jim to jump higher; and the
"coffee?" power-up, which enables Jim to shield himself from creatures
until he is hit by one.

There is a boss in each scene, which he must defeat in order to proceed
to the next round. There is also a certain time limit, which Jim must
complete the scene before it expires. If he does not, then he will lose
a life.

Translation Description:

This is a complete translation patch for the NES game Captain Silver.
Some people find this game to be rather bad, but Im here to tell you
that theyre wrong. This game is a shining star of excellence with great
gameplay, great music and greatest of all is the games story
marvelously translated by Eien ni Hen.

http://www.romhacking.net/trans/1461/
http://www.mobygames.com/game/nes/captain-silver
*

*
465917F7
Captain Tsubasa Vol. II: Super Striker
Original Title: Captain Tsubasa Vol. II: Super Striker
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Soccer
Release Year: 2007
Translated By: hayabusakun
Version: 1.0
Players:
_________________________
*
The basic stuff from the first Tsubasa game is here; you've basically
got a big game of Blitzball going on. There's a lot more going for this
version though, especially since you can actually see other players now!
And apparently there's a lot more plot, that is, a lot more I had to
fast forward through before I could actually play the game. Naturally,
if you had to pick which Tsubasa Famicom game to play, I'd pick this
one. So there.

Reviewer: Spinner 8
Reviewer: http://www.romhacking.net/trans/1182/
*

*
1965A3DC
Castlevania III: Legend of Demon Castle
Original Title: Akumajou Densetsu
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2003
Translated By: Vice Translations
Version: 1.0
Players:
_________________________
*
Castlevania 3...the best NES Castlevania game since the original
Castlevania. The Japanese version here happens to have a bit of an edge
over it's American port in the form of the VRC6 chip, which does most of
its job improving the sound quality to that which would have given
competition to the likes of the Sega Mark 3 (Japanese Master System) and
the MSX2. Alas, most likely due to expense costs, the US Castlevania 3
never saw the VRC6, and in Japan, only three other games were ever given
such an improvement.

Translation Description:

I'm certain we have a hack of Akamajou Densetsu somewhere around here,
but unlike that patch, which was just the english script cut-n'-pasted
into the Japanese ROM, this one's from scratch, translated from the
original script. Of course, this also means the original names apply
(Trevor Belmont is now Ralph Belmond), but also gone are the dubious
errors ("Bad world full of evil"). But yeah, whether be it Trevor,Ralph,
Bad world or evil, Akamajou Densetsu is a game to play. Only now there's
no Nintendo censorship to get in the way of things. Wee! Version 1.0
features a title screen replacement courtesy of BMF54123.

Reviewer: TheFreak
http://www.romhacking.net/trans/730/
*

*
C67439E3
Chester Field
Original Title: Chester Field: Ankoku Shin heno Chousen
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2002
Translated By: Aeon Genesis
Version: 1.00b
Players:
_________________________
*
This seems like a kinda spiffy side-scrolling adventure romp in the vein
of Zelda 2, Faxanadu, or Battle of Olympus. Most of the game revolves
around jumping and stabbing and exploring. Of course, you run into
people along the way who try to pawn their advice and goods off on you.
And I think you're looking for some treasure or something. It'd be great
if this game had a backstory!

Translation Description:

Well, Gideon is pretty sure that everything is fully translated. Nobody
can get past Stage 6 (hell, I can't get past Stage 1), so he wasn't able
to check any further than that. But as far as he knows, it's all done,
bug free, and grammatically koescher.

Reviewer: wraith
http://www.romhacking.net/trans/100/
*

*
2C3831BE
Choujin Sentai: Jetman
Original Title: Torijin Sentai Jetman
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2000
Translated By: Mog House
Version: 1.00
Players:
_________________________
*
This game is so ridiculously easy ... it's ridiculous! It's a
platformer, where you can choose which stage you want to play, then play
through with one of five characters. There's really no difference
between the characters, except that two are armed with a sword, two are
armed with a gun, and one is armed with their fist (although I guess
that would make them unarmed). It really makes no difference, though. A
blind, lame, mentally deficient mule could beat this game. But that's
not to say the game is bad though. Just easy. It also looks like it's
based on an anime or something, due to the fact that the characters
combine and transform into a transformer-looking giant robot. You don't
see that very often in an Nes game unless it's based on something.
Unfortunately, there is so little text in the game, it never really
explains it. Either way, if you like platformers, give it a try.

Translation Description:

The game should be fully playable, not that it mattered, because this is
one of those games you really don't need to be able to read. Yes, there
is that little text in it. So enjoy. La.

Reviewer: wraith
http://www.romhacking.net/trans/101/
*

*
1D76AF30
Chronicle of the Radia War
Original Title: Radia Senki: Reimei Hen
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1999
Translated By: dreamless, Jair, [cx]
Version: 1.00
Players:
_________________________
*
I love this game! It's one of those games that really should have been
brought over here. But it doesn't matter now, does it? Hahahaha! Anyway
this here's an action-RPG-type thing. It's kind of hard to explain..
Which is why we have screenshots! It's really fun, and innovative in a
lot of ways. It has an overall excellent plot, and is in my opinion one
of the best NES games out there. Well, it would be if it weren't for one
small detail. If you've played it before you know exactly what I'm
talking about. That's right, the AI. Since this is an action RPG thing,
you only control one character, and the game's AI takes control of the
others (up to four). And those guys do really really stupid things. I
could write an entire page about how incredibly bad this game's AI is,
but I won't. I'm too sleepy. Anyway, go play dammit!

Translation Description:

The translation is beautifully done, perfect enough to make a grown man
weep. Seriously, EVERYONE needs to play this.

Reviewer: Spinner 8
http://www.romhacking.net/trans/102/
*

*
4588A529
Chuuka Taisen
Original Title: Chuuka Taisen
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Region: Translated
Genre: Shooter
Release Year: 2000
Translated By: Ice Translations
Version: 1.00
Players:
_________________________
*
All right, before this review even begins, I want to get one thing out
of the way. I suck. A lot. Maybe I suck at this game, maybe just
shooters, maybe just games in general. The fact remains that I suck.
Okay. As you can guess, this is a nice little shooter game. And it's
very well done too, unlike most shooters you see out there these days.
And by that I mean mostly Action 52 and Color Dreams games. But there
are lots of bad ones, just none come to mind. Anyway, you shoot stuff.
And it's hard. To me. One hit kills you, and throws you back to either
the midpoint or the beginning. It's just like R-Type, only a lot harder
because the game's so cutesy and you KNOW you can beat this silly little
cutesy game to a pathetic bloody pulp with your mad gaming skillz, but
you just CAN'T. But maybe that's just me. Oh, and there's some slowdown.
Pretty cool. And the backgrounds look really neat! Okay I'm done.

Description:

Um, there's probably some text in here that's been translated. I can't
beat stage 1, so I don't know too much about what's been done. Bah. Who
knows.

Reviewer: Spinner 8
http://www.romhacking.net/trans/103/
*

*
E486F7D3
Cocoron
Original Title: Cocoron
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1999
Translated By: Magic Destiny
Version: 1.0
Players:
_________________________
*
This game got its fame mostly through its place at Ballzysoft (ages and
ages ago.. for the uninformed, this was Ballz's ancient rom site
(partially), long since abandoned). Since Ballz couldn't understand it,
he was very scared by it. I played the untranslated rom quite a while
ago, and I really can't blame him. Now that Akujin translated it, I've
found that it's actually a pretty neat game. Turns out it's not just
some freaky elephant's acid trip, but a Dream World of sorts. The real
charm in the game comes from the customization of your heroes. You get
up to four or five at the end, I think, but you typically just use one
of them the whole time. Despite it looking all cutesy and stuff, don't
be fooled.. This game can be harder than hell sometimes. Give it a try
though, you'll probably be surprised at how neat this is.

Translation Description:

Akujin did this translation. It's very nice. And, um, everybody says
stuff in English. Sweet!

Reviewer: Spinner 8
http://www.romhacking.net/trans/104/
*

*
2C3CA4BD
Columbus: Golden Dawn
Original Title: Columbus: Ougon no Yoake
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2008
Translated By: aishsha
Version: 1.02
Players:
_________________________
*
It's... a role playing game! Set in what I can only assume to be the
time period of Columbus! Due to my limited knowledge of Japanese, that's
about all I know about the game. Oh, and the combat is really weird,
like Lunar, only you take a step and your turn ends. You've got to admit
it's clever, so maybe one day this will be translated, or something.
Yeah.

Translated Description:

This is a complete patch for Columbus. Some minor changes were added to
this patch version - see readme for more details.

Reviewer: Spinner 8
http://www.romhacking.net/trans/1285/
*

*
555FABAA
Contra
Original Title: Contra
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1998
Translated By: MadHacker
Version: 1.00
Players: 1 or 2 CO-OP
_________________________
*
Well damn, what more can you say about this game? It's Contra! It kicks
ass! There's a flimsy plotline in the Japanese version! The 30-man code
still works! Seriously, this game is a blast.. I'm sure everyone knows
that though. This is of course the Japanese release of Contra, and there
are some extra bonus things that don't really amount to much in the end,
but they're still pretty cool, and they make you wonder why Konami took
that stuff out of the U.S. release. Anyway, go play dammit! And get a
second player, for God's sake.. It's twice as fun!

Translation Description:

The MadHacker calls this Gryzor, for reasons mentioned in the readme.
I'd go with Gryzor too, if nothing more than the fact that it has a
cooler title screen.

There's two patches. One is for Contra, the other for Gryzor. The only
differences are in the title screen and some slight text changes due to
the name change. (This is the Contra Version)

Reviwer: Spinner 8
http://www.romhacking.net/trans/155/
*

*
646191B6
Contra
Original Title: Contra
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2009
Translated By: Stardust Crusaders
Version: 1.0
Players:
_________________________
*
This is a new patch for the Japanese version of Contra. This project has
nothing in common with the old patch by the MadHacker. I do not mean to
insult the old patch, but I wanted to show just how far ROM hacking has
come in the past ten years.

http://www.romhacking.net/trans/1451/
*

*
7479004E
Cosmic Epsilon
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepak
Genre: Shooter
Release Year: 2008
Translated By: Stardust Crusaders
Version: 1.0
Players:
_________________________
*
This is a english translation patch for a 3D-ish shooter for the
Famicom. It translates a credit in the ending and fixes up what I
thought was engrish. Thanks goes out to FlashPV who came up and hacked
in the graphic for the credits.

http://romhacking.net/trans/1354/
*

*
79B378C7
Cosmic Wars
Original Title: Cosmic Wars
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy
Release Year: 1999
Translated By: TransBRC
Version: 0.993
Players:
_________________________
*
Blegh.. Well I played this for about a minute before giving up. It's a
strategy game, set in space, and that's pretty much enough to turn me
off. Overlord has scarred me for life, I'm afraid. There's probably some
cool fighting and stuff, but it's just too much effort I think.

Translation Description:

This patch isn't quite complete, but you won't notice any gibberish
until about four or five hundred hours into the game. Give or take.
That's literally, according to blibber.

Reviewer: Spinner 8
http://www.romhacking.net/trans/107/
*

*
4F031CB0
Cosmo Police Galivan
Original Title: Cosmo Police Galivan
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2000
Translated By: Jair
Version: 1.00
Players:
_________________________
*
Cosmo Police Galivan is simply the epitome of "badass". In Jair's own
words, "This game is a nifty platform RPG that's sort of like a cross
between Metroid and Strider, but cooler." In my own words, "Konami
completely ripped off this game when they were making the gameplay
engine for Castlevania: Symphony of the Night." Anyway, if those
descriptions don't help you, the gist of the game is that you run around
in a side-scrolling environemnt, kicking the crap out of bad guys with
sword, and finding items so that you may advance farther  items that
make you jump higher, better weapons, etc. All while you level up in a
standard RPG expereince system. It's a really fun game, and you're
really missing out if you don't find the ROM and try it out.

Translation Description:

Jair's translation is simply lovely, and I think that everyone can stand
and applaud him for such a fine job. No really, it's great! Really
great!

Reviewer: wraith
http://www.romhacking.net/trans/109/
*

*
3EA480EB
Crayon Shin-Chan: Ora to Poi Poi
Original Title: Crayon Shin-Chan: Ora to Poi Poi
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 2003
Translated By: Alcy
Version: 0.1
Players:
_________________________
*
First off, let me say that I am not at all a fan of Crayon Shin-Chan. At
all. It's this manga that seems tailor-made for giggling
twelve-year-olds, and it ends up being completely juvenile and insipid
to anyone else who reads it, unlike cool children's books, like The
Monster at the End of This Book. God damn, that was an awesome book. How
could you not love that? Anyways yeah, maybe I shouldn't be reviewing
this. Or playing it.

So this game is a weird versus puzzle-type game where you push blocks of
two into a playing field, with the goal of getting them all on your
opponent's side, or something like that. It all seems pretty silly and
random to me.

Translation Description

Not much is translated, just various graphics, and a chunk of the first
scenario thingy.

Reviewer: Spinner 8
http://www.romhacking.net/trans/759/
*

*
8A053054
Crisis Force
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepak
Genre: Shooter
Release Year: 2008
Translated By: Stardust Crusaders
Version: 1.0
Players:
_________________________
*
This is a translation patch for an NES shooter called Crisis Force.
There wasn't really much to do except remove some japanese on the title
screen and reword a few things in the options. This game has really
great graphics for an NES game and is pretty cool to boot. Check it out.

http://romhacking.net/trans/1353/
*

*
3ECBBD9C
Daisenryaku
Original Title: Daisenryaku
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy
Release Year: 2000
Translated By: Aeon Genesis
Version: 1.0
Players:
_________________________
*
Dai Senryaku is one of those strategic warfare games. It plays alot like
Nectaris or Gameboy Wars for Gameboy, so if you played one of those, you
know exactly what this one is like.

Anyway, the game is played in a semi-hex grid map, where you move
various troops you place along the map, trying to take resources and
destroy all of your enemy's units. Of course, placing units costs money,
so you have to take over cities or whatnot (I guess they pay you a
tribute or someting). If you like strategic warfare, this game is right
up your alley!

Translation Description:

Well, a translation like this is hard to screw up, and Gideon Zhi does
not disappoint. Good show, lad!

Reviewer: wraith
http://www.romhacking.net/trans/110/
*

*
47325872
Dan's Dodge Ball
Original Title: Honoo no Doukyuuji: Dodge Danpei
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Dodgeball
Release Year: 2008
Translated By: TransGen
Version: 1.0.b
Players:
_________________________
*
Translation Description:

This patch completely translates this great card-based dodge ball game.
We had some problems with some ram/tile values, but it's nothing
important.

As an update, I've fixed some values that gave some display problems on
some emulators.

http://www.romhacking.net/trans/1255/
*

*
95469699
Dan's Dodge Ball 2
Original Title: Honoo no Doukyuuji - Dodge Danpei 2
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Dodgeball
Release Year: 2008
Translated By: TransGen
Version: 1.0a
Players:
_________________________
*
Translation Description:

This patch translates completely this great card based game.

I had some problems with ram values, so please read the "Readme.txt"
file for further information, thanks.

http://www.romhacking.net/trans/1269/
*

*
106FF0E3
Dark Lord
Original Title: Dark Lord
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2006
Translated By:
Version: 1.00
Players:
By Aeon Genesis
_________________________
*
Dark Lord appears to be an RPG on the face, but its battles harken to
strategy/rpgs some  they're actually quite similar to those found in
games such as Cyber Knight, Light Fantasy, and Treasure Hunter G.

Translation Description:

This patch should be complete.

Reviewer: Gideon Zhi
http://www.romhacking.net/trans/934/
*

*
2B739842
Deep Dungeon IV: Kuro no Youjutsushi
Original Title: Deep Dungeon IV: Kuro no Youjutsushi
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1999
Translated By: Dragoon-X
Version: 1.0
Players:
_________________________
*
This here is a first-person RPG. Most first-person RPGs suck, at least
to me (I always die really easily and get lost frequently), but Deep
Dungeon 4 isn't so bad. Sure, I get lost all the time, but after I
remember to equip my weapons, I actually have a pretty good time with
it. It's not TONS of fun, but it's head and shoulders above stuff like
Might and Magic 1. Yuk.

Translation Description:

The script formatting here is pretty bad, and really noticeable in a lot
of places, due to a lack of space in the ROM to put line breaks and
such. In addition, the game's pointers are screwed up, making the game
practically unplayable because the dialogue (including quest
descriptions and other important things) makes no sense and doesn't
match up with the Japanese script. kueller promised a 1.1 patch to fix
all these problems, but this will most likely never ever happen. As it
stands now, at some point in the game the graphics will glitch up so
badly that you cannot progress any longer.

A little warning: applying this patch changed my rom's mapper to 193
(due to the patch being made with one of those stupid Ni0330 ROMS),
which causes it to not work in anything but Nesticle, and even then some
graphics are messed up. Be sure and use NES.COM or another NES ROM
utility to fix the mapper (to Mapper 1), and the ROM should work after
that.

Alternately, you can apply Spinner 8's addendum patch. This fixes the
mapper issue, though not the other issues.

Reviewer: Spinner 8
http://www.romhacking.net/trans/115/
*

*
0FD5F1CC
Direcive Solbrain
Original Title: Tokkyuu Shirei Solbrain
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2000
Translated By: Aeon Genesis
Version: 1.01
Players:
_________________________
*
Tokyuu Shirei Solbrain was released in United States as Shatterhand. Why
bother retranslating? Easy. Nintendo butchered it, as they are so adept
at doing. First of all, the hero is transformed from a fellow in a
bionic suit to a street-punk type in a leather jacket ... Seriously NOA,
what the hell? Then instead of picking up power (I assume that's what
'P' stands for), you're picking up gold coins ... which eludes me given
the game's cyberpunk setting. And instead of a flying robotic drone,
you're given a dismembered robot. Oh yeah, and the intro... in the
Japanese version, there's a few lines of text explaining why you have a
robotic drone thing. Of course, it isn't entirely necessary to know
where the robotic drone comes from, but it adds a bit of
flavorsomething usually lacking in a NOA translation. Oh yeah, and the
NOA version doesn't keep track of high scores.

Gideon Zhi would also like to point out that Level C was re-writtten as
a Submarine instead of a Carnival, and that the bosses of level B and C
were switched around in the NOA version. God only knows why. Maybe they
hate clowns and felt it necessary to axe the carnival? Maybe they're
just anal? Who knows? Not I. I didn't even catch this diffrence the
first time I wrote this review. But then again my recollection of the
NOA version was based off of memory...

Now, on to the game. Minus the differences listed, there are no other
differences between the games, the gameplay is exactly the same. It's a
"run, jump and punch" game, kinda of remniscient of Batman by Sunsoft.
You collect these little alpha, beta and gamma blocksand when you get
three, the little robotic drone thing appears. But the type of attack it
uses depends on what combination of letters you picked up. It's pretty
straightforward for an action patformer. But it can get tough. I was
never able to finish the game when I owned the cartand you know what? I
still can't. But anyway, check it out, you'll like it!

Translation Description:

Everything's been translated. Version 1.01 fixes the title screen, so
all is happy.

Reviewer: wraith
http://www.romhacking.net/trans/229/
*

*
6DCFDA9E
Destiny of an Emperor 2
Platform: Nintendo Entertainment System
Original Title: Tenchi o Kurau II: Shokatsu Koumei Den
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2000
Translated By: Original Title: Tenchi o Kurau II - Shokatsu Koumei Den
Version: 1.12
Players:
_________________________
*
Wow. This is probably one of the better (if not best) Nes RPGs out
there. It's the continuation of the ancient Chinese legend called the
"Romance of the Three Kingdoms," which is a long and powerful epic that
tells the story of The Three Kingdoms War, a drawn-out and bloody civil
war that took place in China 2,000 or so years ago. It involves a
gigantic cast of characters, an innovative battle system that plays like
a hybrid of a strategy game and a traditional RPG. Graphically, I don't
think I've been exposed to an Nes RPG as graphically stunning as this
one. Decent graphics in an Nes RPG are rare at best, and this game pulls
it off. Especially the little cinema cut-scenes - magnifique!

Translation Description:

Parallel to the setting and background of the actual game, this
translation was a long time in the making. It was first started in early
1997 under the direction of Cataclysm X ([cx]), but due to the
complexity of the ROM, it had shifted hands many, many times until it
finally ended up with Destiny Translations. However, it is mainly
Wildbill's labor of love, he's been there practically since the start of
the project, with a rabid determination that is practically
unparallelled in the translation community. He has taken the excellent
translations by Faraday, Robin, Musashi, and Varkon - and turned them
into a beautiful, mature, well-written script. I have never been exposed
to a script so clearly-written - professionally done, or otherwise. ASM
and creative use of substring compression by Jair and Taskforce have
also helped to integrate the script seemlessly into the game. Kiddies,
if you like RPGs, and you don't try this game out, you're on crack ^_^.

Reviewer: wraith
http://www.romhacking.net/trans/116/
*

*
0BE5F3E3
Devil Man
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: Gamepak
Genre: Platformer
Release Year: 2009
Translated By: snark
Version: 1.0
Players:
_________________________
*
You may have heard of Go Nagai if you're into giant robots. He created
Mazinger Z. Here's Devilman, another creation by Go Nagai. Devilman
isn't a giant robot, rather a giant demon. But he's a good demon, more
or less- he fights other demons for the good of mankind!

Well, in this NES game, you get to play as Devilman! Actually, you start
off playing as his alterego, Akira Fudo. As Akira you really can't kill
anything (in the streets, you pretty much face of against blue
gangsters). You first have to find a certain person, who then tells you
what you must do to become Devilman. After that, the game gets slightly
more interesting. Now, you can kill the demons that are running rampant
across the streets, although that won't do you much good if you don't go
around collecting information. After some talking, you can end up
playing as Miki, Akira's girlfriend. And that's pretty much up to where
I got.

The game seems to be more of a detective game in the sense that to get
anywhere, you really do need to talk to people and give them the right
answer (sometimes, the right answer is kinda weird- like having to
answer that, no, you did not watch TV yet). From where I played, it
seems the game is more focused on information collecting rather than
fighting enemies. In the streets there's only one type of enemy. That
may change in the later levels, though.

Fighting itself is kind of awkward. Not too awkward if you're Devilman,
but if you're someone like Akira or Miki, enemies pretty much just fall
back and run right back at you. You pretty much have no way of getting
anywhere unless you jump over them (although I did fight one mini-boss
as Miki and beat him up).

You might need to savestate if you want to get to the ending, unless you
like noting down passwords. Also, if you die, the game will let you
continue from there automatically (you have select continue first,
though).

The game seems pretty fun. Snark's translation is kind of pre-90's in a
way. Think something along the lines of the old Final Fantasy minus any
apostrophes. Still, the game itself is pretty enjoyable.

To end this, it might be useful to know some controls:

- A - Jump
- B - Punch (or in Miki's case, slap)
- Start - Pause. Here, you can select talk if someone's in the same room
you're at, or you can view the password
- Select - Once you've transformed into Devilman once, you can transform
back and fro at will by selecting either up (Devilman) or down (Akira)
in this menu. Later on, after you're done with Miki, you seem to need to
punch demons out as Akira to build more anger so Devilman can fly to the
next area.

Usually, characters will be terrified of Devilman and would much rather
talk to Akira. Still, it's fun to see their wailing screams as Devilman
tries to talk to them.

Translation Description:

Go Nagai's Devilman comes to life in this graphic and text
action-adventure game for the Famicom/NES. High atop the Himalayas,
ancient devils are stirring beneath the ice after ten thousand years of
imprisonment. Archdemon Xenon, their four-faced master unleashes them
upon the Earth much to the chagrin of humanity. You are Akira Fudo who
combines with a powerful ancient demon named Amon to become Devilman!
Six levels of fire, ice, water,secret demon research labs, Tokyo ruins,
and much more to explore as Devilman, Akira, his friends, or girlfriend
Miki! Four exciting alternate endings! Check the read-me file for the
walkthrough and level passwords!

Reviewer: Moulinoski
http://romhacking.net/trans/1386/
*

*
A2A3F2A8
Dezaemon
Original Title: Dezaemon
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 2000
Translated By:
Version: 1.1
Players:
By Aeon Genesis
_________________________
*
This is a pretty interesting game. You can use it to pretty much create
your own scrolling shooter game. It's pretty simple: you go in and
create a title screen, soome enemy and player sprites using a fairly
simple editor, then design your map and place the enemies. It was
probably one of the first "Make your own ... "-type-game. You should
also note that it comes with a pre-made game, however it is insanely
difficult!

Translation Description:

This patch translates all of the menus, and well .. everything. Pick it
up and try it out!

Reviewer: wraith
http://www.romhacking.net/trans/117/
*

*
AD357EA1
Doraemon
Original Title: Doraemon
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2001
Translated By: Neokid
Version: 1.1
Players:
_________________________
*
Well, you're a cat. And you walk around, and try to avoid these
monsters. Oh, and there's no goal, and you have a really crappy weapon,
that you have to find. HAVE FUN!

Translation Description:

Ermm.. apparently, all the romaji has been translated. Hopefully NeoKid
means all the kana has been translated; otherwise this was a pretty
quick job, haha! The level intros are translated too, but may be buggy,
like when you see the screen with all the items. Actually, all that's
left is the title screen, but who cares about the title screen.

Use this patch on the mapper 15 hacked rom, otherwise it won't work.
Well it'll work, but it'll look bad. Bah!

Reviewer: Spinner 8
http://www.romhacking.net/trans/119/
*

*
A9C510AC
Doraemon: The Revenge of Giga Zombie
Original Title: Doraemon: Giga Zombie no Gyakushuu
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1999
Translated By: WakdHacks
Version: 1.0
Players:
_________________________
*
Doraemon is some kind of anime series in Japan. I don't know for sure
since I've never seen/heard of it. And I really don't care either. Here
is one of many games based on Doraemon. Fortunately, you don't need to
have heard of it to play this. At least, I don't think. At first glance,
this is just your typical boring Famicom RPG. And for the most part...
well, it is. But there's a lot of stuff in it that's really neat and
makes it pretty fun to play. Some parts just are so unbelievably badass
that they can not be described in a review such as this. I don't know
whether to recommend it or not, since the cool parts are pretty scarce,
but anyway just give it a try. Or not. I think you should though.

Translation Description:

If any of you have ever played one of WakdHacks's (pre-LordTech)
incomplete patches, you probably won't be expecting a whole lot.
Amazingly enough, the complete release is almost error-free, grammar
wise. This is a splendid translation, and I really must commend everyone
involved, especially poor magimoogle.

Reviewer: Spinner 8
http://www.romhacking.net/trans/120/
*

*
D6B273D7
Downtown
Original Title: Downtown: Nekketsu Koushin Kyoku: Soreyuke Daiundoukai
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1999
Translated By: Disconnected Translations
Version: 0.15
Players:
_________________________
*
Technos? Hell yeah, people. Yet another in the huuuuuuuuge series of
Technos Nekketsu games, this one involves you racing against three other
people. There's weapons strewn all about the course, so fair play is
definitely not encouraged here. I think there's some other events, but
damned if I know what they are. And how come I'm always slower than the
other guys? Am I unable to dash here or what?

Translated Description:

You officially know as much about this patch as I do. Jiji's website is
(apparently) long gone, so there's no info on this patch. Hell it might
even have a readme somewhere, I just kinda found this patch at RPGd,
even though they say that Ballz translated it. At least, the intro setup
stuff is done, so you can get through a race without encountering the
accursed gibberish.

Reviewer: Spinner 8
http://www.romhacking.net/trans/596/
*

*
94453E8A
Dragon Ball: Dragon Mystery
Original Title: Dragon Ball: Shen Long no Nazo
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1999
Translated By: TransBRC
Version: 1.11
Players:
_________________________
*
This game was released here as Dragon Power, and a whole hell of a lot
of stuff was changed. Like, instead of running around beating up stuff
as Goku, you run around beating up stuff as this weird little monkey
thing. And of course, a weird little monkey thing is MUCH more
acceptable for American audiences. Anyway yeah, that's pretty much the
game. You run around beating up stuff. As Goku. And there's lots of
cutscenes interspersed throughout the game which gives it an illusion of
plot. Despite it being Dragon Ball, it's a pretty fun little game, if
you like those sort of odd Famicom games.

Translation Description

Just a warning, TransBRC's translation isn't great, and even borders on
Suck. But it's still a helluva better game than Dragon Power.

Reviewer: Spinner 8
http://www.romhacking.net/trans/131/
*

*
84AECEB7
Dragon Ball Z: Assault of the Saiyans
Original Title: Dragon Ball Z: Kyoushuu! Saiya Jin
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2008
Translated By: Twilight Translations
Version: 1.01
Players:
_________________________
*
The first in the painful series of Dragon Ball Z RPGs. I dunno, people
seem to like them, and it seems to follow the DBZ storyline faithfully,
but, like many anime games, it doesnt really dwell on who the hell
anyone is. If youre anything like me, youll be thinking who the hell
is this Kami guy, and where did he come from? constantly. But Im sure
if you love DBZ like most people seem to like DBZ, then you obviously
wont have a problem with this.

Ive said elsewhere that DBZ RPGs like this one are incredibly random
and bad and not fun and the stupid cards are just stupid. But since I
was forced to play this game for more than five minutes, I checked up on
some places so I could figure out what the hell those cards were all
about (the RPGClassics shrine was amazingly helpful in this regard). And
then I set to work playing. And you know what?

This game isnt that bad.

The number at the top-left indicates the cards Attack power. On the map
screen its also how many spaces you can move (no more, no less). The
symbol in the middle usually doesnt mean much, but if it matches the
character whos using it, their attack is stronger. If its one of those
funky X-looking symbols, they can use a special attack. And the symbol
in the lower-right is the cards Defense rating (in RedComets
translation its a Roman numeral). Battles are essentially random, but
if you have another character adjacent to yours, both will participate
in the battle. Which is good, because youll get your ass kicked at
first if Goku and Piccolo dont stick together. Seriously, I thought
these guys were supposed to be badasses. And one little Kankousen and
Gokus dead. Pfff.

Translation Description:

New things in version 1.00/1.01: Rewritten scripts (hella better read);
Huffman compression (didnt have to shave even one letter off the
scripts after the rewriting/editing was finished!); The text windows now
hold twice the amount of text as before; The two previously unfixable
bugs are fixed; And a kick-ass title screen made specifically for this
patch (thanks Elf).

Reviwer: Spinner 8
http://www.romhacking.net/trans/647/
*

*
E7A5A03D
Dragon Ball Z Gaiden: Plan to Eliminate the Saiyans
Original Title: Dragon Ball Z Gaiden: Saiya Jin Zetsumetsu Keikaku
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2006
Translated By: Twilight Translations
Version: 1.00 IPS
Players:
_________________________
*
Is it just me, or shouldn't gaidens (side-stories) have very little to
do with the others in the series? Hell, you might as well call this
Dragon Ball Z 4 for all how different it is. The fact being that, it's
not at all different. Read the other reviews, goddammit.

Translation Description:

Everything is finished. There's two patches: one allows Vegeta to be
controlled by the player, while the other allows the CPU to retain
control.

Reviewer: Spinner 8
http://www.romhacking.net/trans/899/
*

*
209955EA
Dragon Ball Z III: Killer Androids
Original Title: Dragon Ball Z III: Ressen Jinzou Ningen
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2006
Translated By: Twilight Translations
Version: 1.00 IPS
Players:
_________________________
*
Um, yeah, cards. And flying, and battling, and DBZ. Why the hell do
people like this stuff?

Translation Description:

Description

This should be a completed patch with no known issues at this time.

Reviewer: Spinner 8
http://www.romhacking.net/trans/898/
*

*
2FB7D5B9
Dragon Buster II: Seal of Darkness
Original Title: Dragon Buster II: Yami no Fuuin
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 2003
Translated By: PentarouZero
Version: 1.0
Players:
_________________________
*
This game is... er, well. You play as the great mighty hero, Carl, who
thankfully doesn't go around with a hairy gut poking out from underneath
a wifebeater. You go from dungeon to dungeon (which have to be entered
with the SELECT button, for some screwy reason), killing monsters with
your limited supply of bouncy arrows and wandering from room to room.
When you haven't visited a room, you won't be able to see it, cuz it'll
be dark and stuff, but when you enter the room, it'll become light!
Wowie! That way you can tell where you've been and where you haven't!

The problem is that there's no real map feature, and since all the rooms
look the same it's very, very easy to get lost, especially when all the
rooms have been lit and you're just looking for the door that goes with
that key you got from killing the brontosaurus, or when you're looking
for the room with the big nasty dragon in it so it can kill you all over
again. And then, once you beat the big nasty dragon, you get a NEW map
with a whole slew of NEW dungeons to go through! Yay Carl! It's no
wonder there haven't really been any more of these games since 1989.

Translation Description:

Everything's translated  in other words, the title screen and the
credits that may or may not be used. Woo!

Reviewer: Gideon Zhi
http://www.romhacking.net/trans/756/
*

*
286DC20F
Dragon Scroll: Ressurection of the Demon Dragon
Original Title: Dragon Scroll: Yomigaerishi Maryuu
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2008
Translated By: KingMike's Translations
Version: 1.0
Players:
_________________________
*
Translation Description:

Dragon Scroll is an action-RPG much in the vein of the original Zelda.
Three thieves have stolen the eight Magic Books sealing the evil in the
world. You, the Gold Dragon must assume the form of the hero Feram and
get those books back. Much like Zelda, finding out what you're supposed
to do is probably the hardest part.

This patch should be complete, down to an Easter egg I just found out
about from a Japanese video. I did have to fix up some of Konami's bugs
in the text window drawing routines. I partially added SRAM support to
help out with the translation, but if you'd like to use it, see the
readme.

http://www.romhacking.net/trans/1267/
*

*
C0785ED4
Dragon Slayer Jr.: Romancia
Original Title: Romancia
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 2008
Translated By: DvD Translations
Version: Rev. A
Players:
_________________________
*
After a year and half, Dragon Slayer Jr. - Romancia is done!

DvD Translations' translation of Romancia features a variable-width
font, a fully translated, edited, and polished script, a translated
title screen, cleaned up/restored the graphics on the title screen, and
extensive beta testing to weed out bugs.

It also features enhancements to game play to make the game more
playable/enjoyable including: bug fixes to the original code, script
embellishment for better hints, (optional) restoration of a previously
unattainable item, and (optional) removal of the main situation that
required you to have to restart the game.

Although greatly improved from when it was first beta tested, figuring
out what to do in the game is still the most difficult part, and none of
us can kill the final boss without extensive use of save-states.

If you are ready for a challenge, try it out!

http://www.romhacking.net/trans/1264/
*

*
280902AE
Dream Penguin Adventure
Original Title: Yume Penguin Monogatari
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2006
Translated By: Vice Translations
Version: 1.021
Players:
_________________________
*
Awesome awesome game. Brilliant brilliant game. You thought Konami was
weird when you saw Solid Snake skateboarding? This is weirder. It would
be a typical old platformer, except for the fact that you're a penguin.
And, your goal is to lose weight to get back in good with your chicky
penguin. And all the bad guys? They throw FOOD at you! So you have to
avoid the food cause that makes you get fat and die. Haha, it's cool
even talking about it.

Translation Description:

Everything's translated! WOOOO! All the stuff that you'll actually SEE,
anyway. Kitsune mentions that there's some untranslated text in the rom
that refers to a level that was - I assume - cut from the game during
development, so you never see it during the course of normal gameplay.
So don't worry about it. Just play the thing and have fun.

Reviewer: Spinner 8
http://www.romhacking.net/trans/678/
*

*
FFDCB82E
Eggerland: Revival of the Labyrinth
Original Title: Eggerland: Meikyuu no Fukkatsu
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 2006
Translated By: Kapow
Version: 0.9
Players:
_________________________
*
The Western release of Adventures of Lolo 1 was partially based on this
game. However, the map was replaced with a linear series of levels, and
the four gods and the final battle sequence were removed. These features
have never appeared in a Lolo/Eggerland game outside of Japan.

Translation Description

This is a nearly complete v0.9 release. Everything important (dialogue
wise) is translated. There's a large sign that says ?????? "Defeat Lolo"
that isn't done. The passwords are still in kana, and if that's changed,
the two secret phrases need to be changed to read something in English.

Reviewer: Nightcrawler
http://www.romhacking.net/trans/941/
*

*
BB7F1C06
Egypt
Original Title: Egypt
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 2003
Translated By: Dodgy Translations
Version: 1.01
Players:
_________________________
*
Egypt is an odd sort of puzzle game. You're this Indiana Jones-type lost
in a tomb who gets swallowed up by a God entrapped in an orb (don't
ask). Basically, this translates to you having to move the orb around on
a grid, destroying various Egyptian idols. You accomplish this by moving
the idols onto adjacent squares, which involves shifting entire rows and
columns over at a time. It's sorta like a simplified Rubick's Cube with
only one surface. It's pretty fun, though the game starts to entirely
own you after the first dozen or so levels. Check it out.

Translation Description:

This is now fully translated. Yay!

Reviewer: wraith
http://www.romhacking.net/trans/524/
*

*
A6E96D27
Elysion
Original Title: Elysion
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2008
Translated By: Tenshigami
Version: 0.91
_________________________
*
This patch should translate the entire game into English. But it is
possible that some text may have been missed.

This is the SRAM saving version.

http://www.romhacking.net/trans/1306/
*

*
892B32EB
Esper Dream 2
Original Title: Esper Dream 2: Aratanaru Tatakai
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2006
Translated By: Aeon Genesis
Version: 1.0
Players:
_________________________
*
Translation Description:

Esper Dream 2 is a nifty action/rpg by Konami. The five rings of the
Book Worlds have been stolen, and it's up to our ESP-endowed bookworm
hero to find them and save the day! The game itself is fairly neat. You
visit a number of different worlds, each symbolized by a bookcase, each
very different from the last. A battle sequence is initiated when you
come in contact with enemies, which are symbolized by little walking
pawprints - you're then taken to a small arena where you have to destroy
your enemies, Zelda-style. It's pretty fun!

There are no known issues with the patch, so enjoy!

http://www.romhacking.net/trans/1045/
*

*
014B78D5
Famicom Wars
Original Title: Famicom Wars
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy
Release Year: 2008
Translated By: aka translations
Version: 1.11
Players:
_________________________
*
This is a pretty neat little game.. Well, from what I played anyway. I
screwed up and made both players me, so I easily won. Still, it's a
[system] Wars game, and while they can't all be as brilliant as Advance
Wars, they pretty much all play the same. Except (wraith) doesn't like
em.

Translation Description:

Seems pretty cool. He made little icons for the funky vertical menus
down at the bottom of the screen! This patch should now be complete with
the latest update.

Reviewer: Spinner 8
http://www.romhacking.net/trans/911/
*

*
D3EDB406
Final Fantasy 1 & 2
Original Title: Final Fantasy I & II
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Region: Translated
Genre: Role Playing Game
Release Year: 2001
Translated By: Neo Demiforce
Version: 1.00
Players:
_________________________
*
Hey, um, it's Final Fantasy! And if that wasn't good enough, there's
also Final Fantasy 2! Granted, it's not enough to get anyone excited in
the Emulation Age, but this would be quite a worthy purchase back in the
day. I mean, who would pay full price for Final Fantasy 2? This way, at
least you get the FF1 with it too.

Translation Description:

Anyway, this isn't too exciting, just the official Final Fantasy
translation and the Neo Demiforce Final Fantasy 2 translation. That's
all. There was going to be a new intro for the game, but it never
happened, so here we are. La.

Reviewer: Spinner 8
http://www.romhacking.net/trans/138/
*

*
6AE03277
Final Fantasy II
Original Title: Final Fantasy II
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1998
Translated By: Neo Demiforce
Version: 1.03
Players:
_________________________
*
It's a Final Fantasy game! Final Fantasy 2 has all the things you've
come to expect from the series: music, plot, pretty well-done character
designs.. What's not to like? Well, I'll tell you. The experience/level
system is done away with in FF2, and replaced with a SaGa-like system in
which your character only improves in the skills that you actually use.
Granted, it's very different, and you'll either like it or hate it. I
really couldn't stand it the first time I played the game, but now I
actually kind of like it, although it makes the game drag on a LOT in
places. Of course, FF2 has numerous things that can be exploited,
allowing for all kinds of cheating (some prefer the term "time-savers")
to take place.. such as making an attack and then cancelling it,
attacking your own teammates to raise their HP, and.. Well I can't think
of anything else. Anyway, if you like this sort of thing, by all means
try it out, since it is definitely a good game.

Translation Description:

Apparently this translation takes great liberties in terms of dialogue;
I'm not sure of course, it's just what I've heard from various people.
Regardless, it's in English, and I certainly don't mind what's done with
it, as long as the "spirit" is preserved.

And anyone who tells you that the new intro isn't cool is just plain
wrong.

Reviewer: Spinner 8
http://www.romhacking.net/trans/139/
*

*
74F03BBF,0dcf8e57
Final Fantasy III
Original Title: Final Fantasy III
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1999
Translated By: Alex W. Jackson, Neill Corlett, SoM2Freak
Version: 2
Players:
_________________________
*
I can not say enough good things about this game. I love it. A lot. I
didn't think I would, but look what happened! Yeah, so this game is a
hell of a lot better than the first two Final Fantasy games, in almost
all respects: vastly improved graphics (on par with those of FF4), a
kickass soundtrack (including the coolest boss music EVER).. Basically
it's just a helluva fun game. Think FF5 with less plot. When you win a
battle you get Capacity points, and you can use those to change Jobs.
Whenever you get to a Crystal you have get more Jobs that you can use,
and, uh, stuff. This is probably my favorite Final Fantasy game out
there (except for possibly FF7, but we won't get into that), and is
definitely one of the best 8-bit games I have ever played. It starts out
kinda rough, but once you get past the beginning, it's great. Really.

Translation Description:

This is a wonderful, well-done, professional translation. The only
problem I have with it is.. Ah hell, I'm just kidding, I just can't
think of things to say here. It's really great, let's just leave it at
that.

Reviewer: Spinner 8
http://www.romhacking.net/trans/141/
*

*
74f03BBF,78DC6021
Fire Emblem Gaiden
Original Title: Fire Emblem Side Story
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2009
Translated By: Artemis251
Version: 1.0
Players:
________________________
*
This is a complete translation of Fire Emblem Gaiden, possibly one of
the last in the series needing a full translation.

First note that this is NOT a fix or addendum to j2es unfinished
translation. I started with a fresh ROM and with the help of Shimizu
Hitomis translation script, made the text laconic and as close to the
original as I could. I reworked the title screen and tried to fit as
much as I could using the given text tiles. Everything was hand-coded
from a blank slate.

To make things easier for those who already have earlier unfinished
versions of the game, I included two other patches besides the pure
Japanese ROM patch. Those two patches may be applied to j2es and
StarWolfs versions of the game to prevent the need of downloading a
fresh Japanese ROM.

Further information is located in the readme. Have fun, and drop me a
line if you find something odd. Thanks for playing!

http://www.romhacking.net/trans/1445/
*

*
932C263B
Future Soldier: Lios
Original Title: Mirai Senshi: Lios
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy
Release Year: 2000
Translated By: Aeon Genesis
Version: 1.0
Players:
________________________
*
Mirai Senshi Lios is a nifty Strategy RPG for Nes, which plays
incredibly similar to Front Mission. You have command of a bunch of
armored mech units, and you go out and kick your enemy's butt in with
them. Basically, you have a drop ship and a commander, and so does the
enemy. You either have to annihilate the enemy, or kill both the drop
ship and the commander. Of course, the enemy has it lot easier when
trying to kill you. See, if your comander OR your dropship goes bewm,
you can forget about winning. Not a chance for you. You're just another
victim of Twistied Video Game Logic.

Also, there is a plot going on underneath all the strategy stuff, which
is somewhat rare in this genre (not counting Shining Force and Dark
Wizard, of course). Most strategy games have no justification behind
them. Take any of the Gameboy Wars games. You're just mindlessly
pummeling the oppostion for... what?! What did they do to you? Why are
you fighting a war? (Why do I try to think about stuff like this :P).
That lack of reasoning kinda turns people off from the genre, but
fortunately, this game brings a pleasant break from the strategy norm.
The game is definitely worth your time, you should check it out!

Translation Description:

Hey! Everything should be done with this game. Okay?

Reviewer: wraith
http://www.romhacking.net/trans/186/
*

*
7BBBACC3
Fuzzical Fighter
Original Title: Fuzzical Fighter
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2000
Translated By: WakdHacks
Version 1.00b
Players:
_________________________
*
The WakdHacks homepage describes Fuzzical Fighter as an RPG/Action game
mix. That's completely wrong, but it shouldn't hinder your enjoyment of
the game. You can think of it as a side-scrolling shooter with RPG
elements. As you fly around shooting stuff, you get money, which can be
used between stages. You can buy new weapons or shields or engines, or
you can heal yourself, or even warp to another stage if you so choose.
The formula works wonderfully in this case, and while it's not a
completely new concept nowadays (Tyrian's one of my favorite PC games
(too bad it won't work on my computer anymore)), I'm sure that it seemed
quite cool at the time, and it's still great fun to play.

Translation Description:

What's to say? It looks great! Just play the game already.

Reviewer: Spinner 8
http://www.romhacking.net/trans/149/
*

*
B8363DEE
Ganbare Goemon!
Original Title: Ganbare Goemon!: Karakuri Douchuu
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 2003
Translated By: Dragoon-X
Version: 1.02
Players:
_________________________
*
Let's just get this out of the way here: Goemon kicks ass. Ass. Do you
hear. Okay. You may remember this fellow from a few games (three I
think) called Mystical Ninja. But there were a whole HELL of a lot more
in Japan. Yup. This is the first one. It's pretty simple, but it's fun,
so yay. You run around and smack people (but not the ladies, please) and
collect three passes to move on. I guess Goemon's this hero fellow who
gives to the poor and stuff, but it's hard to tell. You can upgrade your
shoes to run faster, and you get a slingshot, and a candle so you can
see hidden stairways, and a whole hell of a lot of items that I don't
know WHAT they're used for, and this sentence doesn't make much sense.
Just play the game dammit. Geez.

Translation Description:

This was released about three years ago, and it was just now discovered
that the ending was not translated. So here's a new patch, with a
translated ending!

Reviewer: Spinner 8
http://www.romhacking.net/trans/150/
*

*
F64E2FAE
Ganbare Goemon 2
Original Title: Ganbare Goemon!: Karakuri Douchuu
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 2009
Translated By: Stardust Crusaders
Version: 1.0
Players:
_________________________
*
If you have to play any NES game, this is the game to play. Personally I
love the music, which I believe is made possible by that VRC6 something
or ever. Its just fantastic. I would describe the gamplay as a romp
through Japan causing all sorts of havoc with your partner in crime,
Ebi. Did you know that this is the first game where Goemon has his fro
and Ebis first appearance in the series? Great times.

Translation Description

Finally after about two years of work, I have a complete patch for
Ganbare Goemon 2. Everything should be translated, but there were
several strings I did not find in-game. I have given them numbers, so if
you find a number please let me know. Have fun.

Reviewer: Pennywise
http://www.romhacking.net/trans/1329/
*

*

Genius Bakabon
Platform: Nintendo Entertainment System
Original Title: Heisei Tensai Bakabon
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 2007
Translated By: KingMike's Translations
Version: 1.0
Players:
_________________________
*
The Genius Bakabon is based on the anime and manga "Heisei Tensai
Bakabon". The game is a platform game vaguely of the classic Prince of
Persia variety. You move carefully to avoid dangers, taking care not to
make huge falls. Each world of the game is four levels, plus a
minigame-style boss round.

This patch should be complete. Be sure to read the documentation on how
to apply the patch, and try using FCEUltra or Nestopia to play it.

http://www.romhacking.net/trans/1180/
*

*
C369522A
Getsufuu Maden
Original Title: Getsufuu Maden
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1998
Translated By: RPGe
Version: 1.00
Players:
_________________________
*
I thought I was good at side-scrolling games until I played this. Anyone
who thinks they kick ass at side-scrollers needs to play this and be
forever humbled. It's hard. Incredibly hard. This game is difficult to
the point of Unfair. However, it still manages to be fun to play.
There's a basic overworld, which consists of your Hero moving along
predetermined paths to event squares, where you can have some
fortune-telling old hag laugh at you, or buy items from a guy with
Tourette's Syndrome, or go and get your ass kicked in one of the
side-scrolling stages. I wish I knew what the items did, but I'm too
lazy to find out. Well anyway, I guess this is your standard NES game in
the same vein as Castlevania - you'll die frequently, hurl your
controller at the TV and swear to never play the game again, and then
you'll just try again the next day.

Translation Description

No program! All obscure pointless quotes aside, it's a great translation
with no problems. So there!

Although the credits are still left untranslated.

Reviewer: Spinner 8
http://www.romhacking.net/trans/151/
*

*
CE222646
Glory of Heracles 2: Titans Downfall
Original Title: Herakles no Eikou 2: Titan no Metsubou
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2005
Translated By: Spoony Bard
Version: 1.31
Players:
_________________________
*
Damn Nintendo of America and their damned anti-RPG ways. If not for the
Big N, maybe this gem of series (which consist of two Nes, two Snes, and
one Gameboy game, possibly more on the next-gen systems) may have seen
the light of day in North America.

Anyway, The Glory of Heracles 2 is truly a feather in Data East's cap
(Which is certainly a plus given that they are the company that produces
the abomination known as Bad Dudes). What Heracles 2 does is basically
take the game engine behind Dragon Warrior 2, improve the graphics, add
a dash of Greek Mythology and mix it all up. Sure, maybe the geography
isn't quite right (Athens and Minoa, on the same landmass? Where's
Crete?), and maybe some of the mythology is a bit off... but hey, it's a
game. It doesn't have to be real. If I wanted it to be that real I'd
read an atlas and check out the Mythology section of the library. What
it is, is FUNand that's what counts.

Translation Description:

Toma did an excellent job with this one. The font is really
nifty-looking, and the script is well-written. So, um, play it, and
hurray!

Reviewer: wraith
http://www.romhacking.net/trans/154/
*

*
D791067B
Gorby's Pipeline: Great Millitary Op
Original Title: Gorby no Pipeline Daisakusen
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 2007
Translated By: DvD Translations
Version: A
Players:
_________________________
*
Mikhail Gorbachev, born March 2, 1931, was the last leader of the Soviet
Union, serving from 1985 until its collapse in 1991. This game makes a
joke that his master plan is actually to take over Japan and that he is
going to do this by running a big oil pipeline from his oil fields in
Russia to Japan.

The goal of the game is to complete a certain number of pipes from the
blue liquid on the right side of the screen to the empty pipes on left.
Some stages have less empty pipes and some have less water pipes from
the right. Each level contains 9 stages. Each stage goes faster than the
previous stage until you finish the level. In level 1 you have to make 2
pipes. In level 2, you have to make 3 pipes.

Two Russian children are the people who are building the pipeline. To
make the pipes, you use tiles made out of groups of 2 pipe segments that
the boy drops from the top. The segments contain straight pipe segments
and 90 degree angle pipe segments

Translation Description:

I did this quick little translation to get me into the mood to work on
translations again. harmony7 suggested the humorous subtitle. It's
Compile's previous attempt to Puyo Puyo to make a Tetris clone, in terms
of gameplay. As you've probably never heard of this one, it's obviously
not as good. But, it is worth playing if you like these types of games.

Reviewer: DvD
http://www.romhacking.net/trans/1077/
*

*
CFAE54F6
Gourmet
Original Title: Oishinbo
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Text Based Adventure
Release Year: 2008
Translated By: snark
Version: 1.0
Players:
_________________________
*
The original game is Oishinbo c. 1989 by Shinsei , T. Kariya, A
Hanasaki, Shogakukan, and U. Company licensed for Famicom / Nintendo.
This title translates as "Gourmet," graphic and text adventure game
based on the popular manga comic book series "Oishinbo." This IPS
translation patch was created so that you can play this game in English
on a eight bit NES emulator.

Who knew a game about food could be interesting? Before you can even say
kawahagi(filefish) or fugu (blowfish), you too can become an enthusiast
of the culinary arts of Japan. You won't have to watch Iron Chef to know
the difference between foie gras and ankimo (monkfish liver). Follow the
exploits of Shiro Yamaoka with the help of intern Yuko Kurita to find
the best entre for the Tozai Publishing 100th Anniversary banquet.
Enjoy this translation which has been lightly enhanced for playability
(no MSG!)

http://www.romhacking.net/trans/1280/
*

*
6F193F6D
Great Maze: Master of the Maze
Original Title: Dai Meiro: Meikyu no Tatsujin
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2006
Translated By: filler, KingMike's Translations
Version: 1.0
Players:
_________________________
*
Complete translation with no currently known issues.

http://www.romhacking.net/trans/970/
*

*
D11D64A4
Hello Kitty World
Original Title: Hello Kitty World
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Translated By: Hello Kitty Kicks Ass Translations
Version: 1.00
Release Year: 1999
Players:
_________________________
*
Hello Kitty World defies explanation, as evidenced by my trying to fit
this in a category. Is it action? Adventure? Platform? You don't know,
do you? Admit it! The gameplay's hard to explain; you can tell from the
pics that it doesn't try to be badass, but it still is. The premise is
simple enough; you just float around. Really. That's it. You can even
try and get the balloons if you want. It's a good idea too, since it
makes the game more interesting. But you don't have to. It even has
BOSSES, and you can jump on their heads and stuff. There's not much else
to say about the game.. Just that everyone needs to go play! Okay that's
all.

Translation Description:

A ton of people worked on this game. InVerse did most of the hacking
stuff I think, and basically all of the distribution stuff. See, InVerse
wasn't always bad!

Reviewer: Spinner 8
http://www.romhacking.net/trans/157/
*

*
ED8C788C
Hello Kitty's Flower Shop
Original Title: Hello Kitty no Ohanabatake
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2000
Translated By: Suicidal Translations
Version: 1.00
Players:
_________________________
*
People say that this is a lot like Mappy, but I've never played Mappy.
But Mappy can't be as elite as Hello Kitty. Well anyway, your job is to
water all the pots in the level until a happy lil fruit sprouts. Then
you go to the next level. I know, it sounds terribly complicated. But
the charm of all Sanrio games lies in their complexity. All kidding
aside, not only can you water plants (press Down) but you can smack all
the enemies that try to stop you (press B). They're only stunned though,
which makes things tricky! In any case, the game kicks ass. Whether the
Sanrio part adds to it or causes it, it kicks ass. It's a nice simple
game to play when you're bored, and you end up playing for hours. So
Play It.

Translation Description:

All that needed doing here was the title screen and some miscellaneous
graphics. Needless to say, it didn't take long, Um, let's just leave it
at that.

Reviewer: Spinner 8
http://www.romhacking.net/trans/158/
*

*
BFACF6DE
Hero of the Sun: Firebird
Original Title: Taiyou no Yuusha Firebird
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 2000
Translated By: Dragoon-X
Version: 1.01
Players:
_________________________
*
This is supposedly based on some kind of anime show in Japan. I've never
seen it before, but you're sure I'm going to now, after seeing all the
oddball characters in this game. As you can see, it's a nice little
shooter game. Well it's not great, but it's decent enough. It's really
slow though, so don't expect to get totally overwhelmed like in R-Type
or something, like that's a bad thing. You're lucky if you see two
enemies on the screen at the same time! But still, it's a neat game. My
roommate and I both agree that the Professor is its saving grace. He is
just too damned cool!

Translation Description:

This new patch version 1.01 by Dragoon-X translates a lot more stuff,
giving this a true 100% completion mark. There's still some weird color
changes in the text sometimes, though they were there in the original
rom. Why didn't the programmers mess with that? Oh well.

Reviewer: Spinner 8
http://www.romhacking.net/trans/147/
*

*
0003B13A
Hirake! Ponkikki
Original Title: Hirake! Ponkikki
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Board Game
Release Year: 2005
Translated By: Gil Galad
Version: 1.01
Players:
_________________________
*
David Bowie once sang "you've gotta have a scheme/you've gotta have
plan/for the world of today/for tomorrow's man". But David Bowie has
said a lot of strange things, so let's not mix him up in this review.

Hirake Ponkikki features a variety of annoying games, which if thought
out well could have turned out fun like Mario Party. Instead, it's just
a variety of annoying games for the lowest common denominator rehashed
again and again, and it smacks of developers stuck with a licence and no
good idea to go with it. When you start the game, you find yourself on a
map with a set of levels. The first level is an annoying
forced-scrolling platformer, in which you pick up easily-accessible
fruits and dodge animals that walk threateningly at you at a medium
pace. It's a good game to play if you've suffered a terrible hand
accident and want something unchallenging to play while you recover.

The next game, your guy's little friend hides in one of many cups and
shifts the cups around. You have to guess which cup your guy's little
friend is in. The only case in which someone could lose at this game is
if they have the attention span of a doughnut, or if they were too busy
writing a snotty review to watch the cups.

After that is a familiar rock-paper-scissors game, which is probably fun
for avid fans of rock-paper-scissors whose friends are all sick of being
bugged to play it. Gape in awe as the game scores your ability to sit
through a game of chance. Amazingly, you don't actually have to press
any buttons for this one. Presumably this is a measure for players who
aren't quite confident in their ability to play videogames. I got a
better score sitting in front of the screen drinking Coke than I did
trying to play the game.

Everybody wins at Hirake Ponkikki.

I started Hirake Ponkikki in the knowledge it was a kid's game, but when
I played the next mini-game, I lost all hope for the slightest pang of
entertainment or challenge. If kids old enough to be playing NES are in
any way challenged by a game where you have to match up shapes, then
it's a miracle they managed to figure out how to hold the control pad
and press buttons.

I have no desire to describe the following game, because it's even
stupider than the last game and I'm running low on bile and vitriol.

Once you clear the gauntlet of stupid, you can stop by a rather
underwhelmed-looking mountain and enjoy a picnic cutscene, which really
makes all the time you've wasted on the game worth it.

Then you can cross the bridge, and there's a fresh gauntlet of rehashed
stupid waiting for you on the other side. If by this point you feel
bored and don't really want to put in the effort  that's okay. You can
clear stages with 0 points, and your little guy will still be so pleased
that he "won".

Translation Description:

Oh boy, a complete translation. The translation does feel a bit odd in
places, be it intentional mispellings for space (Moutain?) or the use of
the word "Notice" instead of "Score" or something on the score screen,
but chances are by that point in the game you'll be too busy rolling on
the floor clutching your head and weeping to notice.

Reviewer: satsu
http://www.romhacking.net/trans/904/
*

*
28D1D380
Holy Diver
Original Title: Holy Diver
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2007
Translated By: Monaco
Version: 1.0
Players:
_________________________
*
This is an action/adventure sidescroller. Indeed a classic style, and
the NES was pretty hot on sidescrollers, and this game proves that!

You're some long-haired guy stiffed into a white suit who can fire
blasts of holy power from your hands! Isn't that cool? It would be
cooler if your holy blasts had unlimited range, by the way.

Well, you can use some magic too. It costs you ( of course ) some MP to
use them. You start with only a ''Double Fire'' kind of spell; it fires
two blasts of holy power at once, and these can cross the whole screen.
You get more magic from beating the bosses at the end of each level,
whose effects range from a very useful ''Blizzard'' spell, that not only
freezes up enemies but also turns lava into ice, to a ferocious
''Thunder spell that kills everything on the screen!

There are also nifty magic like a power bracelet which lets you break
some blocks with your holy blasts, magical boots which makes you jump
higher and a cape which allows you to spend half MPs on your spells.

You can also turn into a dragon in some areas in the later levels!

The levels are somewhat short, but nicely done overall. There's a whole
bunch of ORIGINAL enemies - thank goodness there are no palette-swapped
enemies in the whole game! Great point.

My only complaint on the gameplay is that the game is one player ONLY.

STORY

Ahh! I dunno the story of this game. There's NO introduction screen, and
I bought the game without a manual - even if I had the manual, it would
be in Japanese so I wouldn't understand a thing - and there seems to be
NOTHING on the net about this game so...

GRAPHICS

The visuals on this game are good, although they could be a lot better.
Some backgrounds may look a little bland - they could've been more
colorful. And your dragon form could be a whole lot better. But most
areas look just fine. The enemies and bosses look good, and so do you in
your white outfit.

SOUNDS

I really liked them music from this game, and I'm sure you'll too.
Awesome tunes will accompany you through the whole game, and boy do they
fit the game... I really loved the boss music you'll just have to play
the game to see what I'm talking about!

And the sound effects are also awesome, very crisp and clean.

Translation Description:

100% English Translation of Holy Diver. No known issues.

http://www.romhacking.net/trans/1110/
*

*
429701E2
Hotman
Original Title: Hottaaman no Chitei Tanken
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Maze
Release Year: 1999
Translated By: Six Feet Under
Version: 1.0
Players:
_________________________
*
Think Digdug, on a much much larger scale, with odd powerups and keys
and monsters that appear out of absolutely nowhere. After you're done
thinking, you'll probably think it sounds a lot like Hotman. Basically,
I just described the whole thing, and there's not much else to say. You
just go around getting keys, so you can advance to the next stage.
Sounds simple? Of course not! All in all it's a pretty fun game, worth a
try at least once, even though I can't get past the second level. I
really really suck.

Translation Description:

I don't think much needed to be translated here. On another note, isn't
the new title screen sweet? InVerse did some seriously great work here.
Hurray.

Reviewer: Spinner 8
http://www.romhacking.net/trans/159/
*

*
60E3D052
Hudson's Adventure Island 4
Original Title: Takahashi Meijin no Bouken Shima IV
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1998
Translated By: Neo Demiforce
Version: 1.00
Players:
_________________________
*
I'm sure most people have played at least one game in the Hudson's
Adventure Island series, what with its countless NES and Gameboy games.
And because of this, most people will not play this game. Why? Well
hell, Adventure Island sucks! You just walk forward the whole time! You
jump over various things, and that's about it. Fortunately, this version
of Adventure Island is actually good. In fact, it's really really good,
which makes me wonder why it never was released here. Anyway, instead of
merely going straight the whole time, facing nothing more serious than a
rock or a slightly steep incline, Adventure Island 4 is laid out in a
very non-linear fashion. You could call it a cutesy Metroid or Symphony
of the Night, but I wouldn't recommend it. Oh, and the fruit? Those
useless things that you did your damnedest to catch every single one of,
although they did nothing more than raise your score slightly? They
actually serve a purpose here! Yeah, it's cool!

For every eight fruits you get, you regain a heart's worth of health. It
ain't much, but you don't get hit a whole lot so it all works out.
Anyway, it's a great game that I order you all to play.

I really need to find a better way to end these things.

Translation Description:

Again, Demi does a great job translating this game, fortunately leaving
out the "yaya" stuff that's been in some of his earlier work. And the
title screen is super sweet, even though I took the pic in NESticle and
the colors are all weird. Now go thank him right now for allowing you to
play this gem! Right now goddammit!

Reviewer: Spinner 8
http://www.romhacking.net/trans/86/
*

*
C65393B1
I'm Kid Dracula
Original Title: Akumajou Special: Boku Dracula-kun
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2007
Translated By: Vice Translations
Version: 1.03
Players:
_________________________
*
God, I suck at this. I can't even beat the rollercoaster bit in stage 2
for chrissakes! But, um, yeah. This is sort of a Castlevania game, but
it really isn't. It's a sidescroller featuring a cute midget version of
Dracula as the main character. You go through levels throwing fireballs
at stuff, and jumping over stuff, and, uh, stuff.

You can charge your shot by holding down the fire button (and the Kid
gets this evil little grin on his face); this seems to be the only way
I've found of getting Coins, which are needed to play the minigames. The
only one I got to try was the "One Shot" game, which had a little
Skeleton-T lookalike sticking out of a trash can, or something, but I
didn't get to see what it was about because I didn't figure out the
weapon-charging thing 'til I got to stage 2, and as I said earlier, I
never made it past the rollercoaster. Doh. Also of note is that you can
aim your fireball up by holding "up" on the gamepad. I didn't figure
this out until about halfway through stage 1, and two of the three bats
in the first hallway nearly killed me 'cuz I didn't know this. Doh,
again >_<

I don't know what the plot behind this is, unfortunately, because there
doesn't seem to be one in the stage-and-a-half that I played. Maybe
something kicks in later, but as far as I can tell, the Kid got woken up
and he's pissed at whatever woke him up, so he throws a temper tantrum
and goes bonkers on anything that gets in his way. And falls off of
rollercoasters. And gets thrown off of clouds by witches and buzzards.
And dies a lot. Doh.

All in all, this is a pretty cool game, I just suck at it. FUN!

Also, please note that this game has some really nasty emulator issues,
so refer to Kit's readme for the full story.

Translation Description:

Everything's done, whee! It's a pretty good translation, too, even if it
does break the game in NNNesterJ :/ The Konami code works in version
1.03.

Reviewer: Gideon Zhi
http://www.romhacking.net/trans/169/
*

*
308C72F5
Jesus: Kyoufu no Bio Monster
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Text Based Adventure
Release Year: 2007
Translated By: Niahak
Version: 1.1
Players:
_________________________
*
Although it's probably not perfectly clean, I've tested it a few times
and there are no major issues. There is also a translated instruction
manual on my website, it would be a helpful introduction to the game.

http://romhacking.net/trans/1043/
*

*
8BB8BC54
Joy Mech Fight
Original Title: Joy Mecha Fight
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Region: Translated
Genre: VS Fighting
Release Year: 2000
Translated By: AlanMidas
Version: joy.mech
Players:
_________________________
*
For some reason, I had always thought TMNT Tournament Fighters was the
only one-on-one fighting game for the Nes (unless you count the
tournament mode of Karate Kid). BUT I THOUGHT WRONG. Not only is there
another fighter for the Nes, but unlike TMNT Tournament Fighters, this
one doesn't suck. Proof that Joy Mech Fighter doesn't suck? Well, for
starters, after playing TMNT TF for five minutes, I thought that little
gray cartridge would make an excellent substitute for a clay pidgeon. I
had no such sentiments after playing Joy Mech Fighter.

Anyway, I imagine you've played a fighting game before, so I'll spare
you the details of what the gameplay is like, because its like every
single other fighter. What sets it apart is the concept of the game. You
start with one robot fighter, and as you play through the game, each
robot you beat becomes a new playable character. It's like Megaman meets
Street Fighter. And the graphics totally kick ass for an nes game.
You've gotta check this one out, it's bound to keep you entertained for
awhile.

Translation Description:

Umm, the translation is complete, and looks really cool! Oh, and the
title screen rocks! Yeah!

Reviewer: wraith
http://www.romhacking.net/trans/161/
*

*
A4863269
Just Breed
Original Title: Just Breed
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2004
Translated By: Stealth Translations
Version: 1.00
Players:
_________________________
*
Just Breed is unlike any strategy RPG I've played, which, considering
the amount of strategy RPGs I've played, is not really saying that much!
You know in most strategy RPGs you're dumped into a predetermined
setting, and there's a bunch of monsters around, and you're given a goal
of some kind (like DEFEAT THE MONSTERS! or PROTECT THE PRINCESS!), and
when you win you're all yay, and you go on to the next predetermined
setting.

See, though, in Just Breed you can run around towns and talk to people
and stuff. It's JUST LIKE A REGULAR RPG! Amazing! But! When you go
outside and into the overworld, it goes into a strategy RPG setting,
where you move a set number of squares, and attack enemies in a straight
line from you, and such. Once the enemies are all defeated, you can run
around on the world map to your little heart's content. Very nifty.

Your group is divided up by generals, and each general has people that
follow him or her. One of the things I really like about Just Breed is
that experience is distributed evenly throughout each group, and not
individually like usual. Yay, no more of that constant
character-juggling so no one ends up weaker than the rest! This is a
huge deal to me.

So, as far as the very short list of strategy RPGs that Spinner 8
enjoys, Just Breed can be easily added to the above list, omigosh what a
weird sentence.

Translation Description:

If you downloaded an earlier patch from somewhere else, be sure to get
the new one that fixes a menu crash later in the game.

So this translation is awesome. Bongo's hacking work is second to none,
and Shih Tzu's script is a joy to behold. If you have a problem with
this translation, then you are a prick and no one likes you.

Reviewer: Spinner 8
http://www.romhacking.net/trans/566/
*

*
566A2BB5
Kantaro the Pyro's Journey
Original Title: Kanshakudama Nage Kantarou no Toukaido Gojusan Tsugi
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2005
Translated By: KingMike's Translations
Version: 1.0
Players:
_________________________
*
Kanshakudama Nage Kantarou no Toukaido Gojusan Tsugi (try saying THAT
three times fast) is the story of Kantaro, a guy with a ton of bombs,
who's taking a trip across the Toukaido, the road between Edo and Kyoto.
He wants to see his love, Momoko, but is she waiting for her?

For some reason, he finds himself assaulted by ninjas, swordsmen with
baskets on their heads, and guys with guns (yeah, what the hell?) so he
has to use his very own bombs to defeat them. Some are easy, but others
require certain tactics which are difficult to perform, especially
because of the way that Kantaro attacks. (It's not fun.)

This is a very fun platformer despite all its shortcomings (which aren't
really shortcomings but more of the result of the genre still being
perfected), and it can entertain you a lot if you can get past the
troublesome control.

Translation Description:

The translation's pretty well done, especially considering the small
amount of space that KingMike had to work with. Basically the messages
between levels and other system messages were translated, as were some
graphics in the game that indicate scoring and progress. It must've been
a pain in the butt having to do all that with an 88 square, lemme tell
you that.

Reviewer: Kitsune Sniper
http://www.romhacking.net/trans/894/
*

*
0DFBDA9C
Kero Kero's Great Big Adventure
Original Title: Kero Kero Keroppi no Daibouken
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1999
Translated By: Gaijin Productions
Version: 1.00
Players:
_________________________
*
Another Sanrio game. And believe it or not, it kicks ass! In this one,
Keroppi's girlfriend Keroleen has been kidnapped (why?), and Keroppi
goes off to save her. Sound familiar? Well, first you have to solve a
bunch of puzzles before you can get there. Still sound familiar? Well
it's not, dammit. You're not restricted to one type of puzzle either..
You have the odd lilypad
jump-around-and-make-the-platforms-change-position game, and the
platform game where they change color, and the underground staircase
thing, and the extremely easy game where you just walk to the exit. It
manages to stay interesting for quite a while, and is very fun to play.
So, um, try it out.

Translation Description:

Musashi translated this. And it is very very nice. And finished!

Reviewer: Spinner 8
http://www.romhacking.net/trans/165/
*

*
8B3C7D79
Kero Kero's Great Big Adventure 2
Original Title: Kero Kero Keroppi no Daibouken 2: Donuts Ike ha
Oosawagi!
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2000
Translated By: Spoony Bard
Version: 1.0
Players:
_________________________
*
This is one helluva a neat platform game. You (yes, YOU) are the great
and mighty Kero Kero Keroppi. You see, one day, all the people of Donut
Pond were playing the game, when from the monsters inside the game took
over Donut Pond. How sad. So Keroppi alleviates everyone's fears and
sets out to kick some monster ass.

The game is your standard-issue Nes platformer. You jump around from
platform to platform, and kill various enemies by jumping on them in the
time-honored platform tradition started by Super Mario Bros. You can
also kill stuff by shooting at them. "With what," you ask? Why, with
musical notes (and, if you get enough power ups, with Keroppi's very
mighty name). The interesting thing with this game is that instead of
confronting you with a boss that acts just like all the other enemies in
the games (except the bosses take three jumps to kill instead of one),
you are confronted with a boss that challenges you to one of a variety
of mini-games.

On top of all that, the graphics are ruley. (BTW, if you like these
games, check out the Wagyan Land games. Exactly the same thing, except
instead of Keroppi, you control a Gon/Godzilla looking thing).

Translation Description:

Again, the translation is complete, and I have nothing to say here. Um,
Sanrio is cool.

Reviewer: wraith
http://www.romhacking.net/trans/166/
*

*
D7039620
Keroppi & Keroleen's Splash Bomb!
Original Title: Keroppi to Keroriinu no Splash Bomb!
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 2000
Translated By: Suicidal Translations
Version: 1.0
Players:
_________________________
*
This game kicks some major league ass. It's like Bomberman almost, but
with water balloons instead of bombs and Keroppi intead of Bomberman ^^.
Oh yeah, and it isn't quite linear, either. You can like go to different
rooms and stuff if you want to. So that's cool.

Translation Description:

Six Feet Under did a good job ... yada, yada. But don't take my word for
it. Just go get the patch. Now.

Reviewer: wraith
http://www.romhacking.net/trans/167/
*

*
4D41422A
Kid Nikki 2: Karakuri Land
Original Title: Kaiketsu Yanchamaru 2: Karakuri Land
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2004
Translated By: D
Version: 1.2
Players:
_________________________
*
Basically, here's your typical side-scroller. You have a really cool
weapon which can go in all four directions, and you break bells for
nifty power-ups and stuff. Other than that, well, there's really not
much else to say about the game. Anyway, despite what some people say
about Kid Niki 2, it's a pretty cool game, so give it a try if you're
bored or something.

Translation Description:

This is a completed English translation including the ending which was
broken in previous versions.

Reviewer: Spinner 8
http://www.romhacking.net/trans/640/
*

*
2C8D479C
Kid Nikki 3
Original Title: Kaiketsu Yanchamaru 3: Taiketsu! Zouringen
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2003
Translated By: Suicidal Translations
Version: 1.00
Players:
_________________________
*
Hey, this game ain't so bad! In terms of the series, it beats the hell
out of part 2, but it can't quite live up to the standard set by the
arcadey genius of the original Kid Niki (FU! FU! FUUUUUU!). Few games
ever actually HAVE lived up to this standard, however, so you can't
really hold Kid Niki 3 accountable for such a failure. I guess.

Even if you've never played a Kid Niki game before, though, you should
still check this one out; at first, it appears to be your average
multiscrolling collect-the-keys-and-hit-stuff platformer, but there's a
surprising (for an NES game) amount of gameplay variety to be found
here. Aside from running around, jumping, and bonking stuff with your
bonking stick, you can also slide, charge up for a spin attack, and hang
off of walls and ledges, among other such feats. The control's a little
floaty, and the game itself seems to suffer from...like, some weird
constant jerky glitchiness (Kid Niki 3 appears to be programmed by the
same people who did all those terrible early NES arcade ports like
Ghosts'n Goblins and Athena, if that's any indication), but other than
that, it's a colorful, happy little gem of a game. You play now!

Translation Description:

Everything's translated, including all text and graphics. Well, except
for the note in the intro, but I don't think anyone's going to be
confused as to what TASUKETE means (hint: your first guess is totally
correct). This patch also gets bonus cool points for staying true to the
original Kid Niki's bizarrely-translated wackiness. WILL HELP YOU!

Reviewer: Sardius
http://www.romhacking.net/trans/651/
*

*
9DB6489A
King Kong Lives
Original Title: King Kong 2: Ikari no Megaton Punch
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 2008
Translated By: DvD Translations
Version: Rev A
Players:
_________________________
*
Translation Description:

Konami made two games based on the American movie, King Kong Lives,
released as King Kong 2 in Japan.

The first one, "KING KONG 2: ikari no MEGATON PUNCH" for the Famicom, is
what we have translated. It's just an action game.

The second one, "KING KONG 2: yomigaeru densetsu", released for the MSX
has been translated for a while now. It is an action RPG.

This translation started out as simply a title screen graphics hack, but
then I discovered 2 things:

- it was based on an American movie called King Kong Lives (so we had to
change the title screen more than we were originally going to)
- there WAS some japanese text in the ROM. We determined that it was
special text that only came up only during the ending credits if you
hold the correct buttons down. So now, it needed to be translated for a
complete patch.

This patch translates the title screen and the 24 different ending
phrases.

http://www.romhacking.net/trans/1290/
*

*
0914DD20
Knights of the Zodiac
Original Title: Les Chevaliers du Zodiaque: La Legende d'Or
Platform: Nintendo Entertainment System
Region: Translated (France)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2001
Translated By: KingMike's Translations
Version: 1.0
Players:
_________________________
*
Umm, this is an RPG, I guess? It's hard to tell, really. The game here
is the French version of the Japanese Saint Seiya game. It's also very
confusing, since it seems to follow the anime's plotline exactly, which
means anyone who doesn't already KNOW the plotline is totally lost. It's
got crappy platform elements, where you punch people, and then it's got
the menu-based combat, where you charge up various stats, or something,
based on how much cosmos you have, which I have no idea how to
replenish. So yeah this game is weird.

Translation Description:

The translation is also very weird, though you have to admit the font
rocks. A lot of stuff doesn't make any sense, mostly because the game's
so confusing, but also because the game gives no indication of who is
speaking at any one time, which is a LOT more frustrating than you may
think. This may be the game's fault though, or maybe different
characters have different distinguishing dialects, or hell I dunno. In
short, it ain't pretty, but it's in English and the font rocks.

Reviwer: Spinner 8
http://www.romhacking.net/trans/172/
*

*
30003FC6
Kung Fu 2
Original Title: Spartan X 2
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Beat'em Up
Release Year: 2003
Translated By: Abstract Crouton Productions
Version: 1.0
Players:
_________________________
*
This is the sequel to Kung-Fu, the oldskool game we all know and love.
Except now, you're not a guy that has to save his girlfriend... In this
game, you're a police officer that goes and fights crime using kung-fu!

Which makes no sense if you take into account part one's story.

Visually, the game's pretty good. There are little cutscenes between
levels where you get messages via a communications unit, either from
your friends or someone else *cough*. You fight on top of a subway, on a
flying airplane, a mansion, a ship... oh, and you also fight a gorilla.
Not since Bad Street Brawler had a game dared to put you against one.
And this time it doesn't suck!

Except of course that Circus level boss. Oh sure, you can drain my
entire life in three seconds, and my punches don't hit you? Bastard.

Translation Description:

As I said above, this is the sequel to Kung Fu. This game was considered
unhackable until occluded hairdo and parasyte proved otherwise.

All the text is translated and a nifty title screen ripped from part one
was inserted for all you retro-freaks. There are some issues with some
of the grammar in the dialogue [see screenshot #2 for an example] but
there are no real spelling errors, and it just adds to the 80's cheese.
Thumbs up for such a great job!

Reviewer: Kitsune Sniper
http://www.romhacking.net/trans/659/
*

*
F41F1F4E
Kunio-Kun's Soccer League
Original Title: Kunio-kun no Nekketsu Soccer League
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Soccer
Release Year: 2003
Translated By: PentarouZero
Version: 1.2
Players:
_________________________
*
Like almost everything Technos has ever made, Kunio Kun Soccer is a
tribute to violence. It's a sequel to World Cup Soccer, which is the
American bastardization of another Kunio game.

Along with all the normal violence you'd come to expect from a Kunio
sports game (namely, the ability to beat up other players to gain
possession of the ball), this game offers some other interesting
features. You have some weather effects, which make things more
difficult by adding stuff like wind gusts and lightning strikes (which
fry anyone who happens to be standing in a puddle). ALl the weather
effects seem to tax the NES, however  thanks to good old slowdown. YOu
also get to strategize, and tell the other players what to do, though
most oftne they'll ignore you and run in circles and pass the ball to
absolutely no one.

It's an alright game, but there's probably much more soccer fun to be
had elsewhere.

Translation Description:

Well, as far as everybody knows, there is no Japanese left in this game.
It's definitely playable, all the menus and such are in english and
readable. However, the nitpicky-ness in me must point out the non-menu
stuff sounds kind of odd, and there are plenty abbreviations which seem
to be the result of a lack of screen real estate. Given that fixing all
that would require major-league reprogramming, you can't totally knock
PentarouZero for it. In short  it's playable.

~Version 1.2 adds some fixes and such~

Reviewer: wraith
http://www.romhacking.net/trans/569/
*

*
62EAB1E8
Labyrinth
Original Title: Labyrinth
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2003
Translated By: Suicidal Translations
Version: Beta
Players:
_________________________
*
I don't know why GameFAQs refers to the game as "Reverence". I mean
sure, you could think that if it were written out in katakana, but the
name's right there. Maybe it's different on the cover box or something.

Well, if you guessed that Labyrinth is based on the Jennifer Connelly
movie of the same name, then you guessed rightly. I've never seen the
movie, and I can't understand the game, so I can't tell you much about
it, except that you're in a Labyrinth, and that Jennifer Connelly is hot
and sexy.

You pretty much just run around and shoot things that randomly pop up
and attack you, and you can pick up various items. What's neat is you
don't have a life meter; whenever you get hit you lose time. When your
timer goes to zero, it's Game Over. Fortunately you can pick up little
clocks to increase your time left, or you can buy time from people.
Pretty interesting. What's not as cool is the fact that whenever your
character gets hit, he flashes so that he doesn't get hit again for a
second. But during that time, you can't move at all. So it's very easy
to just sit there and get pummeled by this guy, and you can't even so
much as run away from the fellow. It's not so bad, cause you can still
shoot when you're immobile.

The problem is those faeries! When they can fly over obstacles and move
wherever they want at random and you can only shoot in eight cardinal
directions... Well, it gets pretty goddamn annoying. And do they always
have to come in packs of three or more? Also, a manual would be nice for
this game. I'm picking up hearts and necklaces and books and such, why?
What do they do? It is a mystery.

Translation Description:

This patch is now currently offered here at RHDN. This patch was
previously only available at the Suicidal Translations page.
Unfortunately, Suicidal Translations has died, and the author, Inverse,
is unreachable for potentially several years due to a personal
situation.

At this point and time, the translation group, this project, and the
author are defunct. We are offering this patch under the assumption that
Inverse would have wanted his work preserved.

This patch was considered Beta and may have bugs and/or not be fully
complete. It was not a final patch release.

Reviewer: Spinner 8
http://www.romhacking.net/trans/663/
*

*
46DD3C86
Little Ghosts
Platform: Nintendo Entertainment System
Original Title: Chiisana Obake: Atchi, Kotchi, Sotchi
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Translated By: KingMike's Translations
Version: 1.0
Release Year: 2005
Players:
_________________________
*
This is a fun little puzzle game. Basically, you are a ghost, and you
run around with a rope. Basically, you have to use the rope to encircle
blocks that have apples or power ups in the middle. The power ups do
many things, the most useful of which is to make the ghost's rope longer
so you can encircle more blocks at one time. Couldn't tell you what guy
said, "Hm... ropes... ghosts... apples... Let's make a game!" What I can
tell you is that guy, whoever and wherever he is, is a genious, because
it's fun.

Translation Description:

Everythings english! Not that there appeared to be much that needed
translation. Go get it now!

Reviewer: wraith
http://www.romhacking.net/trans/888/
*

*
0977F982
Lupin the 3rd: Pandora's Legacy
Original Title: Lupin Sansei: Pandora no Isan
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2004
Translated By: Vice Tranlations
Version: 1.00
Players:
_________________________
*
This is a very early example of the old truism that games based on
licensed properties are by default Bad. It applies here with crappy
movie licenses just as it applies to crappy Japanese games with anime
licenses (hi Banpresto).

The story is a continuation of Castle of Cagliostro: Clarisse is (again)
kidnapped, and everyone races to the rescue. You can choose which of
three characters you want to control: Lupin shoots short distances,
Jigen shoots long distances, and Goemon uses his badass close-range
sword. I'm sure there are other differences, but they don't apply to the
first level, and none of you will pass the first level anyways.

For starters, this is one of the cheapest games ever. It's an early
game, so the jump physics might be excused, but enemies that suddenly
appear in front of you in the middle of a long jump that you can't
actually see the end of, well, whose bright idea was that? The jumps in
the first level are a pain anyways; you have to actually run down the
roof to gain the momentum you need to get to the next roof. If you try
to keep running at that point, you'll instantly run into an enemy that
suddenly appeared directly in front of you.

Toss in the one-hit-kills-you-instantly gimmick, and you've got tons of
fun for everyone! Man, I loves me some Lupin, but I defy you to play
this game without savestates. It's a pain, man.

Translation Description:

Obviously, not much needed doing, which makes it all the more confusing
that at least two people have attempted this translation before. I hear
there are still some bugs in this patch, but I didn't see anything.
Course, I didn't play very far.

Reviewer: Spinner 8
http://www.romhacking.net/trans/773/
*

*
D9DCEE07
Madara
Original Title: Mouryou Senki Madara
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2006
Translated By: Aeon Genesis
Version: 1.00
Players:
_________________________
*
Madara is an... interesting little oldschool RPG. The plot follows
Madara, who was found floating in a river with a fair number of his body
parts chopped off. Mechanical replacements are forged, and on his 15th
birthday he is sent off to recover his real body and real strength to
depose the evil Emperor Miroku and save the Fuduraku continent from the
ever-advancing forces of the Moki armies. It's a fairly simple plot, but
it's not without its twists. It's also a fairly difficult game,
especially towards the end. Don't expect an easy ride on this one!

Sporting an incredible soundtrack (especially for an NES game) Madara's
battle system finds its characters acting, for the most part,
autonomously. You can intervene and give orders at any time, though.
It's fairly intuitive once you get used to it. The patch is out, so go
play!

http://www.romhacking.net/trans/1047/
*

*
7A272F4C
Mighty Morphin' Power Rangers
Original Title: Kyouryuu Sentai Juuranger
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2009
Translated By: Dark-Trans
Version: .99
Players:
_________________________
*
Ahhh! After 10,000 years I'm free. It's time to conquer Earth!

Not really...

The translation for Kyoryu Sentai ZyuRanger (Kyouryuu Sentai Juuranger
according to GoodNES) is finally released.

The characters may look familiar to you, as this is the
Japanese/original version of what would eventually come to America as
Mighty Morphin' Power Rangers.

http://www.romhacking.net/trans/1395/
*

*
9978AA06
Magical Doropie
Original Title: Magical Doropi
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2002
Translated By: Video Smash Excellent
Version: 1.0
Players:
_________________________
*
The first thing you will say (besides "hey, that Doropie chick is a
hottie") is "God damn, this game is a lot like Megaman". Well, that's
because it is. A lot. Especially in the "run and jump and shoot at
things" department. There are some notable differences of course, the
biggest being the fact that Megaman was never this difficult. In the
Megaman games you could, say, regain your health sometimes. And if you
died, you wouldn't start over at the beginning of the level, every
freakin' time. And you have different weapons at the outset of the game,
though all you'll use are the bouncy ball and Rush. Err not Rush, I mean
the broom. Haha, how silly of me.

Anyway, this game is too hard to be fun. Fortunately, emulators
typically come equipped with savestates.

Oh! This game was released as The Krion Conquest here in the States, but
it had a lot of stuff cut.

Translated Description:

Here you go. Magical Doropie, Translated and unedited, unlike that Krion
Conquest localization. See more about that in the Readme, It's
interesting stuff. Other than that, download the patch and enjoy.

Reviewer: Spinner 8
http://www.romhacking.net/trans/576/
*

*
D6883037
MahaRaja
Original Title: Contra
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2009
Translated By: snark
Version: 0.99
Players:
_________________________
*
MahaRaja! This is the BETA translation patch for Maharaja c. 1989
Sunsoft Famicom/NES adventure RPG. Venture through time to ancient India
in this exciting text and graphic RPG! The wicked sorceror Indrajeet is
conjuring the demon Ravana who threatens the cosmos, the princess, and
all of humanity. Taraka, a great demon and his three sons guard the
pieces to a divine weapon that can defeat Ravana. With magic weapons,
mantras, and Shiva at your side defeat demons and wild beasts in jungles
and ruined palaces!

This PATCH is beta which means that some spell, monster, and item names
may be abbreviated due to space limitations. Refer to readme for full
names.

http://www.romhacking.net/trans/1453/
*

*
EC1F5A3E
Maze of Galious
Original Title: Majou Densetsu 2: Daimashikyou Galious
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1998
Translated By: Manipulate
Version: 0.31b
Players:
_________________________
*
Well, you can tell from the screenshots below that it's not that
complicated of a game, but it's still helluva fun to play. You play as
two characters, Popolon and Aphrodite. I assume that the two of them
have different skills or something cool like that, but I can't figure it
out. I think Aphrodite can like, smash those weird-looking blocks or
something cool like that. Anyway, it's just a fun game where you get
stuck a whole lot, which, you know, makes sense, since it's a maze and
all. So in short, fun game.

Translation Description:

Everything's translated except the title screen, but no one cares about
stuff like that. You already know what the game is called, right? The
only weird thing is that due to space constraints, Popolon and Aphrodite
are now Poplon and Venus. Get over it.

Reviewer: Spinner 8
http://www.romhacking.net/trans/182/
*

*
C3AABA89
Mini Putt
Original Title: Mini Putt
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Golf
Release Year: 2000
Translated By: No Talent Translations
Version: 1.00
Players:
_________________________
*
This is a Nes miniature golf simulator. It seems to follow imaginary
physics. I wish I had something more in-depth to say ... but that pretty
much sums this game up.

Translation Description:

The only thing that was in Japanese was the title screen, so a new title
screen was hacked in and... well, that's it. Enjoy your new English game
kids.

Reviewer: wraith
http://www.romhacking.net/trans/185/
*

*
D1157A30
Mitsume ga Tooru
Original Title: Mitsume Gatooru
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Translated By: Spoony Bard
Version: 1.01
Players:
_________________________
*
Damn, how much cooler can a game get? Okay, you're this guy that shoots
bullets out of this dot in his forehead, and you go around killing those
Troll things that were EVERYWHERE back in second grade, remember those?
And you even kill helpless puppy dogs! It's a real wonder this game
never made it over here. But it still would've been a pretty cool game,
even though NOA probably would have changed the dogs into something
else.. Probably more Trolls, hopefully. I mean, what else is there to
say? It's a pretty fun game. You can charge your shot, and throw this
odd trident thing, which you can jump on to get to high places. The
monsters drop money when they die, and you can shoot the money and it
increases in value, which is just plain neat. It's freaky, and really
really cool at the same time, just like all good games should be. OK
that's all.

Translation Description:

Nothing much to say here. It's a small, quick, complete translation.
Download the patch and discover this game's majesty. If that's even the
right word. I think it is though.

Reviewer: Spinner 8
http://www.romhacking.net/trans/187/
*

*
E0618FA3
Moai-Kun
Original Title: Moai-kun
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2001
Translated By: Suicidal Translations
Version: 1.0
Players:
_________________________
*
This is a very strange game. It's a platform puzzler, and it reminds me
somewhat of Lolo for some reason. Anyway, you're this dinosaur-looking
thing and you have to collect these things and go through a door. I
realise this descrtiption is vague, but it's a puzzle game for crying
out loud.

Anyway, as easy as collecting things and going through doors may sound,
it ain't! There's all sorts of critters out to get you, and rocks to
push around and bricks to head-butt. It's good 'ol fun puzzle-solving.
Check it out.

Translation Description:

Yet another of the famed "title screen translations" where the only
Japanese text in the entire game can be found in the title screen. So,
there you go, here's your game in English. Whee.

Reviewer: wraith
http://www.romhacking.net/trans/188/
*

*
E05B0F24
Moon Crystal
Original Title: Moon Crystal
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2000
Translated By: Alex W. Jackson
Version: 1.0
Players:
_________________________
*
Wow, this may be the most badass platform game ever. The game plays a
lot like Prince of Persia, where you have to jump from platform to
platform, do some climbing and essentially avoid falling to your death.
There's also plenty of thugs trying to stop you, and collection of some
of the toughest bosses I've ever encountered in a videogame. Meanwhile,
Ninja Gaiden-esque cut-scenes tell the story in between levels. The
graphics are almost on par with the TurboGrafx, and the control is
amazingly fluid and dead-on. The more you play this, the more you'll say
"damn, they did this on the NES?" It's just that kickass.

Translation Description:

AWJ has outdone himself, in my opinion. The translation is excellent ...
pretty near flawless. And that is one of the most ass-kicken-est font's
I've ever seen in an Nes game, and that was quite a bit of work because
the game's 816 is a pain in the bum to work with. Anyways, please check
out this patch, it'll be worth your while!

Reviewer: wraith
http://www.romhacking.net/trans/189/
*

*
E3A1FEFF
Moon Princess Legend
Original Title: Kaguya Hime Densetsu
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2009
Translated By: snark
Version: 0.99
Players:
_________________________
*
The Moon Princess Legend! The original game is Kaguya Hime Densetsu c.
1988 Victor Musical Interactive, licensed for Famicom / Nintendo. This
title translates as Moon Princess Legend based on the Bamboo Cutters
Tale. You are a young woodsman armed with only a whip, a candle, and the
words of a mysterious angel. A Moon Princess has landed upon Earth, and
hides inside a glowing bamboo stalk within an enchanted forest. You must
seek the hand of the Moon Princess who can only be saved by magical orb
that is guarded by a fierce dragon. Saunter through silly side-quests
and goofy misadventures! This is a text and graphics adventure with
minor side-scrolling arcade sequences. Several surprise endings and
three difficulty levels!

http://www.romhacking.net/trans/1449/
*

*
C87069F7
The Most Dangerous Detectives
Original Title: Mottomo Abunai Deka
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2009
Translated By: Gil Galad
Version: 1.0
Players: 1
_________________________
*
The game is a 2D 1-2 player side scroller. You the player control Taka
or Yuuji, or both of these characters at the same time. You'll find
yourself up against many enemies of the Yakuza gang, "The Silver Stars",
and then later on leading you to corruption within the police department
and to the main villain at the end. While playing the game you'll also
run into three mini-games, which are a shooting gallery, a fast paced
car ride and a shootout with one of the boss enemies.

While playing the side scrolling part of this game, if you want to
switch weapons, press start and then A to cycle through the selection.

The original name of the game is Mottomo Abunai Deka, which has been
retitled as The Most Dangerous Detectives.

All of the text has been translated to the best of my knowledge. The
main issue with the text is that there is a scrolling issue that has
been worked out as best as possible for now.

http://www.romhacking.net/trans/1364/
*

*
C252E03A
Motocross Champion
Original Title: Motocross Champion
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 2001
Translated By: Suicidal Translations
Version: 1.00
Players:
_________________________
*
If Excitebike had a sequel, this would be it. It even looks the same,
aside from the 3-dimensional aspect of it. Yeah, you don't just move
continually to the right; you actually go around a track. Kinda like RC
Pro-Am, except Motocross Champion has bikes and actually is a good game.
Up and down control the, er, position of the wheels. Like you know,
wheelies and stuff. And left and right steer. Be sure to remember this,
because if you don't you'll be running into every wall you see.
Actually, you'll be running into every wall you see anyways. But that's
not to say that it's a bad game. It's fun, and everyone should play it,
so there.

Translation Description:

Everything's translated. Whee! You might notice a lot of the racer's
names are (obviously) made up, but it's not really that horrifying of a
travesty. Hell, game companies do worse things to their OWN games.

Reviewer: Spinner 8
http://www.romhacking.net/trans/191/
*

*
9E49B111
Nadia: Secret of the Blue Water
Original Title: Fushigi no Umi no Nadia
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy
Release Year: 1998
Translated By: J2e Translations
Version: 1.3
Players:
_________________________
*
Well, if you're into RPGs with a lot of plot, you might want to stay
away from this game. There's a menu at the beginning, and you can choose
from 50 scenarios. When you choose, you go right into battle. It's that
simple. No messy plot to clutter things up or anything like that. It's
too bad, a plot would really be handy, because maybe it would actually
explain things a little. The game's kind of easy at first, but that's
because you can just use the LONG skill and hit the Emperor twice and
then kill him. Then you win. Pretty simple eh? Well I don't much like
strategy RPGs anyway, so I admit I didn't give this game very much of a
chance. Sorry.

Translation Description:

Due to this game having zero storyline, translating this game was
probably very easy. I mean, all you have are menus and stats, right?
Well there you go. Anyway, it's complete, so have fun with it.

Reviewer: Spinner 8
http://www.romhacking.net/trans/194/
*

*
BF4F77B3
Ninja Boy 2
Original Title; Ninja Kun: Ashura no Shou
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1998
Translated By: Spoony Bard
Version: 1.0
Players:
_________________________
*
With a game so simple, there's not much to be said about it. You just
run around and kill people with your ninja stars, and you can get a
boomerang later on. You can probably get more than that, but I can't be
too sure. Other than the really crappy control, Ninja Boy 2 is a really
fun game. All the first one had was a bunch of vertically scrolling
levels I think. The sequel tries to add a platforming aspect, and it
doesn't really work. Basically, it just ends up being you and the enemy
hurling shurikens as fast as you can at each other until someone slips
up. Usually you. Still, cool game. Old, and quickly tiresome, but still
pretty cool.

Translation Description:

I think all Toma needed to translate were a couple sentences. But those
sentences were translated marvellously, let me tell YOU!

Reviewer: Spinner 8
http://www.romhacking.net/trans/197/
*

*
89EE0ED9
Ninja Jajamaru: Galactic Battle
Original Title: Ninja Jajamaru: Ginga Daisakusen
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2002
Translated By: HTI
Version: 1.00
Players:
_________________________
*
This game is obscenely like Super Mario Bros. 3. The graphics are
similar, the onscreen display is similar. And of course, you fill
enemies by jumping on them. Hell, you even jump into blocks for
power-ups. The only thing they're missing is question marks on the
blocks and a racoon tail.

That's not to say this is a bad game. It's actually quite fun. And there
are differences! For one, the way dashing works is a lot more engaging
than SMB. You can't just dash, otherwise you'll start somersaulting. You
gotta dash, then let go before you jump! Yeah, you're right. It's more
aggravating than the Mario way, but it still different!

Incidentally, I found out through playing this how poor I am at 2D
platform games now. Once upon a time, I was really good! Now I'm used to
all this new-fangled 3D stuff. So I died a lot. Your mileage may vary.

Translation Description:

Well, this is a platformer that isn't text-laden. But a stupendous job
was done of the text that was present, thanks to HTI. Not much more to
comment on, so just go get the patch already and try it.

Reviewer: wraith
http://www.romhacking.net/trans/615/
*

*
367DF135
Ninja Jajamaru: Legend of a Demon's Gate
Original Title: Jajamaru Gekimaden: Maboroshi no Kinmajou
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2009
Translated By: aishsha, Stardust Crusaders
Version: 1.0
Players:
_________________________
*
I guess in a sense, this game is like Zelda, but with ninjas instead and
a yoyo for a weapon instead of a sword. So some hellish monk decides to
resurrect some great, big and evil demon and youre charged with the
task of defeating them/it. Overall Id say the game is pretty good with
good music and a good story. I suppose the dungeon design was pretty
uninspired as they kind of seemed the same, but its not a big deal.

Translation Description

After a few months of work, aishsha and I have complete transaltion
patch for Jajamaru Gekimaden. We have translated the title as Ninja
Jajamaru: Legend of the Demons Attack ~Castle of Dreams~ Hopefully the
patch should be without issues.

Reviewer: Pennywise
http://www.romhacking.net/trans/1444/
*

*
CC4D0D62
Paaman: Part 2
Original Title: Paaman Part 2: Himitsu Kessha Madoodan wo Taose!
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2003
Translated By: KingMike's Translations
Version: 1.0
Players:
_________________________
*
Paaman (or quite possibly Parman) is a comic in Japan which is done by
the same guy who did Doraemon. Like that wasn't already obvious just by
looking at 'em. All of the four characters that you have the choice of
controlling have the amazing ability to fly in an amazingly awkward
fashion. I don't think there's any difference in who you want to pick
though. What's awkward about flying is, if you're flying Up and want to
go Left, you don't just automatically go Left when you hit the control
pad... you go diagonally, then you go left. And you don't sit still if
you let go of the control pad, you have to hit A to stop. And then you
have to hit A again to fall to the ground and walk around like normal.
Which is all very weird. But you can jump REALLY high, so that's cool.

Translation Description:

Well there doesn't look like there's much text in the game (aside from
the usual crazy prologue), but it all looks very very nice. And it's
finished!

Reviewer: Spinner 8
http://www.romhacking.net/trans/668/
*

*
1D92DD22
Parallel World
Original Title: Parallel World
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 2004
Translated By: PentarouZero
Version: 1.00
Players:
_________________________
*
Parallel World is a surprisingly good, if not particularly original,
puzzle game. When I first looked at gameplay screenshots, I admit that I
didn't think much of it, but now that I've actually tried it, I've been
pleasantly surprised.

The game stars two children who witness the sky break open and are drawn
into the void and, thus, a parallel world. They see some sort of strange
castle and feel compelled to explore it. Or something. That's what I got
out of the game's introduction, anyway.

Speaking of, the intro is actually rather pretty. Colors are used well,
the characters are animated competently, and the hole breaking open in
the sky is a fairly neat effect. That said, the actual levels in the
game, which are very much tile-based, feel much more cluttered than they
actually are. This is probably in part due to the dancing thingies that
border the level, and in part due to the checkerboard pattern of the
floor. It creates a lot of visual noise which, personally, I could have
done without.

The game itself is fairly standard puzzle fare. Your objective is
twofold - first, you need to push the path-patterned pillars into
enemies to crush them. One of them will be carrying a key that will
unlock the door to the next area. Second, once the door is open, you
need to manipulate the pillars with paths drawn on them to let you reach
the exit. You do this by pushing them around and rotating them to create
a single steady line from an immovable white pillar to the exit door. It
gets difficult pretty quickly.

Translation Description:

All that needed doing, apparently, was the title screen and credits, but
they're done, so booyah!

Reviewer: Gideon Zhi
http://www.romhacking.net/trans/839/
*

*
4b98ba2a
Peacock King
Original Title: Kujaku Ou
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Text Based Adventure
Release Year: 2008
Translated By: snark
Version: 0.99
Players:
_________________________
*
Kujaku Ou the Peacock King, who is a young monk from Mt Koya with the
direction of his Master, is sent to investigate strange paranormal
incidents taking over Japan. Equipped with magical incantations from
Shingon esoteric Japanese Buddhism, he can summon fiery Fudo, merciful
Kannon, stormy Indra, valiant Marishi, winged Mayu the Peacock Lord and
other deities of the pantheon in this exciting visual novel. Battle evil
demons from the Grand Grimoire! Rescue damsels! Features a climactic
battle between the Dark Lord and the Yamata serpent, and a secret
alternate ending where the hero becomes a demon. Developed from Makoto
Ogino's popular Manga.

http://www.romhacking.net/trans/1341/
*

*
B478E8AB
Peacock King II
Original Title: Kujyaku Ou II
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Text Based Adventure
Release Year: 2009
Translated By: snark
Version: 1.0
Players:
_________________________
*
The exciting sequel to Peacock King! The original game is Kujyaku Ou II
c. 1990 NES a graphic and text adventure RPG based on Makoto Ogino's
popular manga series "Peacock King."The adventure continues as Peacock
faces the incarnation of general Nobunaga Oda. Team up with Asura, a
fiery spirit, Jukindo master Onimaru, and Zen master Kou Kaifou to fight
Nobunaga's missionary minions with a vast array of Shingon spells!
Travel to the mystic world of the Lotus mandala and defeat Hindu demons,
dark boddhisattvas, and the shadowiest villain yet, the Phoenix!
Exciting story line where Peacock King discovers his dark origins and
his evil twin sister Tomoko! Check the readme files for walkthroughs,
plot synopsis, and hints!

http://romhacking.net/trans/1387/
*

*
536F8C25
Penguin Wars
Original Title: Penguin-kun Wars
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Compilation
Release Year: 2002
Translated By: Penguin Translations
Version: 1.012
Players:
_________________________
*
This is one of those games where there isn't actually a real game ...
just a bunch of mini-games. Kinda like Mario Party. You're this penguin,
and you compete in various competitions, like a Air Hockey/Dodgeball
thing, Whack-A-Mole, and others. I couldn't get past the Air Hockey
thing though, because I totally suck at this game. It's infuriatingly
difficult.

Translation Description:

May. 18th 2007 Addendum - Spinner 8's Addendum Patch was released May
12, 2007 and fixes the problems listed below about the game messing up
in most emulators. This is an unofficial addendum patch. It should be
applied on top of an already patched ROM.

The title screen is in english, and the engrish text has been fixed.
They could at least have made a GOOD title screen, but who are we to
complain.

Reviewer: wraith
http://www.romhacking.net/trans/201/
*

*
66479331
Pescatore
Original Title: Pestacore
Platform: Nintendo Entertainment System
Region: Translated (Japan) (Prototype)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 2006
Translated By: KingMike's Translations
Version: 1.0
Players:
_________________________
*
Translation Description:

There wasn't much text in this game, but what was there is translated.
You may experience some glitches, but they are most likely fault of the
game itself rather than the patch. This was an unfinished, unreleased
game of course.

This game uses mapper 2 (16KB PRG switching, possibly the easiest one to
implement in an emulator). So, nearly any emulator should support it.

http://www.romhacking.net/trans/955/
*

*
DC54C0D8
Photon: The Ultimate Game on Planet Earth
Original Title: Foton: The Ultimate Game on Planet Earth
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 2003
Translated By: KingMike's Translations
Version: 1.00
Players:
_________________________
*
Photon is an interesting idea for a game. The developers played Space
Invaders one day, and they thought that it was fun that you could shoot
upwards only. So naturally, they got together and coded an NES game just
like Space Invaders! Except, they took out the bases. And the UFO's. And
the aliens come at you one at a time, and they don't move in predictable
patterns. And they made it so you could move along more than one axis.
And they added a first-person dungeon to it, and even stole the graphics
for it right out of the Ultima games. And they added pits. And they made
it insanely easy to get lost unless you make a map with your trusty
graph paper.

So, I guess you end up with a game that's isn't really like Space
Invaders at all. Unless you count the upward shooting. That's still
pretty fun.

Translation Description:

Everything is translated, but KingMike plans on going back later and
expanding the windows to fit in bigger words and stuff. This may or may
not actually happen however.

Reviewer: wraith
http://www.romhacking.net/trans/634/
*

*
F30941DB
Popeye Lingo Game
Original Title: Popeye no Eigo Asobi
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Edutainment
Release Year: 2004
Translated By: KingMike's Translations
Version: 1.0
Players:
_________________________
*
Learn basic katakana with Popeye and friends! Whee yeah hurrays!
Popeye's Lingo Game takes the ever-popular "what the hell is this
katakana word supposed to actually MEAN" game and, well... turns it into
a real live game.

If you're one of those (many, many, many) people that don't know what
katakana is, don't worry about it. That's why the world has ROM
translations.

So anyways, in Word Puzzle A, you choose a category, and you're given a
word in katakana, which you must decipher into its English equivalent.
In its original form, this could be a nice little katakana primer for
you budding first-year Japanese students. The problem is, it's not
intended for the English-speaking populace. So, sometimes you get the
actual Japanese word in katakana, which has no relation at all to the
word in English. At that point, you're pretty much on your own.

Word Puzzle B does away with the Japanese entirely and just gives you
some blanks. At this point the game just becomes Hangman with a Popeye
theme. Yawn. Word Catcher seems to be some two-player thing that I have
no idea how to play.

Translation Description:

KingMike had to do some crazy fun things to translate this game, so the
ROM must be expanded to 40KB before you patch it. There's a text file in
the zip named POPEXP.TXT that will walk you through it. If your patch
doesn't work, THIS IS MOST LIKELY THE PROBLEM.

Everything was already in English except for those katakana words, so
that's done. Also KingMike made a new title screen. La! I'm not really
seeing the point of a translation of this game, but KingMike did it, so
hurrays go to him for it.

Reviewer: Spinner 8
http://www.romhacking.net/trans/785/
*

*
E2861BAF
Portopia: Serial Murder Case
Original Title: Portopia Renzoku Satsujin Jiken
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Text Based Adventure
Release Year: 2006
Translated By: DvD Translations
Version: Rev A
Players:
By
Version: Rev A; Release Date: June 15, 2006
_________________________
*
The second NES game released by Enix, the first being the forgettable
Door Door. I don't know much about this game, but it's by Yuji Horii, so
you know it rocks. At first it looks like a standard text adventure, but
I hear later on it becomes a weird Wizardry-style dungeon crawler thing.

(DvD adds):

This is the first adventure game released on the Famicom. Yuji Horii
ported this, his successful NEC PC-8801 game, to the Famicom to
determine whether the Famicom action game crowd would take to an
adventure game. The game did quite well. Because of this, Horii was able
to release the game he really wanted to make for the Famicom, the first
Japanese console RPG: Dragon Quest.

Translation Description:

Patch is: 100% Complete, 100% Edited Script, 100% Tested.

Reviewer: Spinner 8
http://www.romhacking.net/trans/764/
*

*
a9bd2381
Power Blazer
Original Title: Power Blazer
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 2009
Translated By: Stardust Crusaders
Version: 1.0
Players: 1
_________________________
*
This is a complete translation patch for the NES platformer/Megaman
clone Power Blazer.

http://www.romhacking.net/trans/1402/
*

*
D85C0CC1
Princesstual Orgy
Original Title: Tashiro Masashi no Princess ga Ippai
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2001
Translated By: Suicidal Translations
Version: 1.00
Players:
_________________________
*
Princesstual Orgy is the touching story of a Japanese comedian, his
yoyo, and four fairy princesses. And despite the name of this game, "his
yoyo" is not a metaphor for anything (phallic or otherwise).

Anyway, here's the dilly, yo. You are Tashiro Masashi, a japanese
comedian that you probably have never heard of unless you've lived in
Japan, or are one of those crazy people who creams themselves whenever
they think about japanese culture. Anyway, one night Tashiro is awakened
by a fairy because she wants him to rescue some fairy princess from the
clutches of four evil witches, thus saving the world from the dread
Ultra Witch. You know she's really bad. They don't just throw the title
Ultra out to just any witch.

Easy, right? WRONG. This is, after all, an NES platformer that doesn't
involve Megaman or Mario or the Belmont clan. That means the controls
are touchy, Tashiro walks rather slowly, and enemies get to ignore
things like walls. Oh, and as soon as anything scrolls off of the
screen, it ceases to be. You will be killed by enemies every so often,
but not as often as you miss jumps, and not nearly as often as you toss
your control pad at the wall.

That's not to say this is a bad game, it just will try your patience, as
do most NES platform games.

Translation Description:

The funny thing is, when InVerse first released this translation, all it
did was change the title screen. A day or two later he uploaded the
correct patch and princess fun was had by all. And that is my story for
tonight. Thank you, thank you very much.

Anyway the translation is very nice, so have fun with it.

Reviewer: wraith
http://www.romhacking.net/trans/202/
*

*
E0784B94
Puyo Puyo
Original Title: Puyo Puyo
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 2000
Translated By: Aeon Genesis
Version: 1.0
Players:
_________________________
*
This is a nifty little game here. It's like Tetris or Columns, except a
hundred times better :). Basically, Puyo fall from the top of the
screen, and you have to match at least four of the same color to clear
them. You can play it infinitely until you die ala Tetris and Columns,
or you can play with certain goals, like trying to clear so many Puyo
all at once, or to chain two clears together, etc. It's wicked fun, so
try it out!

Translation Description:

Yep, everything's been translated. LA.

Reviewer: wraith
http://www.romhacking.net/trans/203/
*

*
55700071
Rainbow Silkroad
Original Title: Niji no Silk Road
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1999
Translated By: Gaijin Productions
Version: 1.01
Players:
_________________________
*
One of the ways in which Rainbow Silkroad is neat is because it's
somewhat loosely based on historical fact. Not so historical as that
you'd actually learn something, but just enough that you'd say "oh hey,
that's neat" every once in a while. You take the role of the long-lost
prince of Littleland, who must reclaim his throne from the guy Zrool
that took the throne and was evil. Yeah the plot sucks, but it's
irrelevant to the coolness that is this game. Instead the heart of the
game is commerce. You take advantage of prices of various goods in
various towns, and go back and forth trading goods to get more money.
And don't think you can just kill monsters instead; all that monsters
give you are License Points that, when enough are collected, will get
you a license to trade in a certain good, such as oil. You don't have
any stats or experience either! The only way you can increase your
attack or HP or whatever is by buying more powerful weapons and armor.
Sounds cool, doesn't it? Of course it does, dammit!

So go play!

Translation Description:

Though this translation's a little rough in a few places, everything's
been very nicely translated and completely in understandable English.
Play the game.

Reviewer: Spinner 8
http://www.romhacking.net/trans/204/
*

*
C67A5978
Riki Kunio
Original Title: Nekketsu Kakutou Densetsu
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: 1998
Translated By: oRdErEDchaos
Version: 0.95
Players:
_________________________
*
I've actually been fortunate enough to play this game on cart, with
three other people with rahga's amazing four-player adapter. It's a
Technos game, which means two things: one, all the characters look like
they do in all the other Technos games, and two, it involves these
characters beating the hell out of each other. This is why people love
Technos games.

You can play two-on-two, or a four-player free-for-all, or a variety of
other stuff. You play in a smallish arena, and beat each other up, and
whoever's left standing wins. Totally fun! When you die you turn into
food, which is really weird. So one of the other characters can actually
eat your dead hamburger corpse, and gain back some life. The controls
are pretty hard to get used to, but once you do you can really kick some
ass.

Translation Description:

There's a few tiny rough spots in the translation that don't quite give
this a "complete" status, but the readme says it's 98% complete, and
it's well worth your time, so check it out dammit. It's complete enough
for you to play through, that's for sure.

Some happy fun trivia for you: this was released on the same day that
Transcore (Magic) released their complete Villgust (SNES) translation.
So to promote it, oRdErEDchaos went to all of the messageboards that
Wildbill had advertised Villgust in, and replied to all of Wildbill's
"RELEASE: Villgust 1.0? messages with a message saying "Not as important
RELEASE: Riki Kunio 0.95? or something like that. Naturally this has
nothing to do with anything, but it's interesting and I just thought of
it, and it's my site so I can do whatever I want goddammit.

Reviewer: Spinner 8
http://www.romhacking.net/trans/205/
*

*
A34F60F9
River City Ransom Zero
Original Title: Nekketsu Kouha Kunio-kun
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Beat'em Up
Release Year: 2006
Translated By: Vice Translations
Publisher: 1.01
Players:
_________________________
*
This is Kunio's first outing on the NES, which some of you may know as
Target: Renegade. (shock, horror) This is pretty close to most other
Kunio fighting games, but this one has the special distinction of having
Kunio not being able to kick in front of him. Good old Technos. This
game is hard, so don't bother kicking up the difficulty. The "hard"
setting for the game is really just plain unfair. Then again, I do suck
at old-school fighters.

Translation Description:

Apparently this was a quick and easy patch, and there's not really much
to rate except the nice title screen and the fact that what text there
is in the game makes sense. Hurrah! By the way, I suck mightily at this
game, which you may be able to tell from the fact that the only proper
gameplay shot is on the first screen.

Reviewer: satsu
http://www.romhacking.net/trans/891/
*

*
9EF74F16
Robocco Wars
Original Title: Robocco Wars
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2009
Hacked By: Stardust Crusaders
Version: 1.0
Players: 1
_________________________
*
Robocco Wars ("Robo Child Wars") is a Japan-only Family Computer game
that lets the player control a shape-changing robot named R-10 (and his
human controller Lance) as they fights evil robots. On the land, the
player is a freight train that must follow the railroad tracks to the
boss of the level. However, the robot turns into an airplane when the
player is forced to fly to the next mission. Sea missions require the
player to transform into a submarine.

Directions:

Play through 10 stages as a robot that can transform, jump and shoot
enemies as a robot, spaceship, and submarine.

The player has three (3) lives and three (3) continues as he struggles
to liberate the world of Robocco from evil.

Translation Description:

This is a complete translation patch for Robocco Wars for the NES. It
translates the title screen courtesy of FlashPV, a japanese graphic
which I designed and fixes up some engrish. There also appears to be two
hidden/unused stages. I would like to see if they exist, but I'm not
going to pursue the possibility. Although a level select cheat might do
the trick.

What's Left:

Also one small graphic found in the ROM and haven't been able to find it
in the game. It means Sayo-chan with a heart. Let me know if you find
it.

http://www.romhacking.net/trans/1388/
*

*
CB75C5D1
Sanrio Carnival 2
Original Title: Sanrio Carnival 2
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 2000
Translated By: Suicidal Translations
Version: 1.00
Players:
_________________________
*
Sanrio Carnival is just a hodge-podge of various puzzle games, such as
"falling candy of doom," and "rearrange the picture" (better known to
some as "Columns," and "Major Annoyance"). But, it throws in all those
loveable Sanrio characters, which makes up for it being a mediocre game.
Playing against the computer is entirely boring. However, finding
another human player may inject some added fun. But then again, finding
another person to play Nitendo is a game unto itself :-P

Translation Description:

The translation is complete! And the title screen is kewl.

Reviewer: wraith
http://www.romhacking.net/trans/209/
*

*
5A08B975
Sanrio Cup: Pon Pon Volley
Original Title: Sanrio Cup: Pon Pon Volley
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Volleyball
Release Year: 2000
Translated By: Gaijin Productions
Version: 1.00
Players:
_________________________
*
This is a great game. As the name implies, it's a volley ball game with
Sanrio characters. Which instantly makes it fun. You basically hit the
volley ball back and forth until someone misses it or hits it out of
bounds. Simple? Yes! But still very fun. You also may have heard a rumor
that that Kunio Volley Ball game kicks this game's ass in. Well, that
rumor is just wrong. Sorry Kunio. Well-played, but you just FELL SHORT.
This is the real thing folks. Because it's Sanrio. PLay it! It is
commanded of you!

Translation Description:

In playtesting, I thought I found a couple of untranslated commentator
things, but maybe I just dreamed it one night. And if I say so myself,
the signs totally suck. Apart from that, it's a great game and it's in
English. Go play the game now.

Reviewer: wraith
http://www.romhacking.net/trans/210/
*

*
9E06879B
Seven Islands Adventure
Original Title: Higemaru Makaijima: Nanatsu no Shima Daibouken
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 2007
Translated By: snark
Version: 1.0
Players:
_________________________
*
The original game is "Higemaru Makaijima Nanatsu no Shima Dai Bouken" c.
1987 by Capcom licensed for the NES Famicom. This title translates as
"Haunted Pirate Ship Seven Islands Adventure," which is a Legend of
Zelda type game with a nautical pirate theme. This translation patch was
created so that you can play this game in English on an eight bit
Nintendo emulator.

http://www.romhacking.net/trans/1278/
*

*
D168A087
Shell Monsters Story
Original Title: Kaijuu Monogatari
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2006
Translated By: KingMike's Translations
Version: 1.0beta2
Players:
_________________________
*
Yet another Dragon Warrior/Quest clone. In this, you take the role of a
generic hero... who wears a shell on his back; I assume it's a turtle
shell. And you have to look for three other beings (monsters) that also
have shells on their backs so you can all save the world.

So yes, it is a generic RPG storyline. The game is a generic RPG. The
battles are quite tough, though. The first few fights will be
frustrating at the very least, because even the weakest enemies need at
least three turns -each- to be killed, and you start the game alone. The
music's decent, and the graphics are kinda simple when you're in the
overworld, but the monsters look allright, and they change a bit when
they're almost defeated.

Translation Description:

This is a complete translation aside from a few minor graphical
glitches. It uses the Namcot 106 mapper (iNES mapper #19). The patch
works only on the properly dumped Japanese ROM. I believe this is Kaijyu
Monogatari (J). You will need to expand the Japanese ROM from 256KB to
384KB before applying the patch. Consult the readme for further
information.

Reviewer: Kitsune Sniper
http://www.romhacking.net/trans/619/
*

*
2F6E91AC
Shikinjou
Original Title: Shikinjo
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 2001
Translated By: Suicidal Translations
Version: 1.00
Players:
_________________________
*
This is an infuriating puzzle game. It wastes no time in holding your
hand through the first few, you know, letting you understand the game's
intricacies. Therefore, all of these screenshots are from the game's
first level, cause I really don't want to bother with it. The manual
included in the zip doesn't help either. Well anyways, all the
screenshots look different because you have three different "themes"
that you can use. I like the ninja cause he crawls around and he's
funny. Hahaha! That's all.

Translation Description:

Seeing as how no one has ever beaten this game, like, ever, we can only
assume that the game is completely translated. So yay.

Update: There are Kanji's in the ending that are left untranslated.

Reviewer: Spinner 8
http://www.romhacking.net/trans/213/
*

*
A0B8DA25
Shinsenden
Original Title: Shinsenden
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2009
Translated By: aishsha, ded302, Djinn
Version: 1.0
Players: 1
_________________________
*
Yep, Dragon Quest clone. This has a lot more promise than others that
I've seen, only because the intro's pretty cool, and I'm a sucker for
stuff with an Eastern influence. Yeah, so go Shinsenden! Whee!

Translation Description:

Another oriental style Role Playing Game for NES. Please, check README
(at website) and feel free to take a look at the complementary Info
file, if you have some time and knowledge.

http://www.romhacking.net/trans/1420/
*

*
60253774
Shufflepuck Cafe
Original Title: Shufflepuck Cafe
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Table Top Game
Release Year: 1998
Translated By: MadHacker
Version: 1.0
Players:
_________________________
*
I used to get a kick outta playing shufflepuck on the Macs at my High
School, it was about the only "game" they had, so I grew quite addicted
to it =]. Hence I love this game, seedy Sci-Fi plot and all.

If you're not aware what shuffle puck is, it's a lot like air hockey:
there's a flat playing surface with a "puck." The two players sit at
opposite ends of the table, and use a paddle to hit the puck back and
forth across the table until it slips by one of the players, which
scores them a point. This game is very good at re-creating that. In
fact, too good . . . I can't beat a single person at it to be honest =P.
It's almost like the computer is reading my moves!! If you happen to be
addicted to shufflepuck against your will (like I was), you'll enjoy
this game. If you like games that are virtually impossible to beat,
you'll love it. Other wise . . . well . . . some things are better left
unsaid.

Translation Description:

Yup, totally in English! Haha, have fun kids.

Reviewer: wraith
http://www.romhacking.net/trans/214/
*

*
FFE4FA69
Silva Saga
Original Title: Silva Saga
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2009
Translated By: aishsha
Version: 1.0
Players: 1
_________________________
*
Complete patch for Silva Saga (sequel to Minelvaton Saga) on NES. This
is a rather well-done Dragon Quest clone with nice plot and kickass
visuals.

Important note before you start playing:

The game was dumped very badly so DELETE ALL THE SAVE FILES ON THE TITLE
SCREEN, THEN CHOOSE AN EMPTY ONE! If you don't do that, you'll stuck in
the middle of nowhere!!!!!!!!

http://www.romhacking.net/trans/1394/
*

*
16F3F31B
Softball Heaven
Original Title: Softball Tengoku
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Baseball
Release Year: 2000
Translated By: Spoony Bard
Version: 1.1
Players:
_________________________
*
Softball Heaven plays just like every other Nes baseball game. Except
this one is actually fun because you get to play as all sorts of strange
animals, mythical figures, and whatnot. You can even be Mike Tyson!
Also, there are a bunch of different fields to play on, each with it's
own house rules. Softball Heaven is about as fun as baseball is going to
get on the Nes, so you should give it a shot. But then again, Sunday
Funday is about as fun the Bible is going to get on the Nes, so I guess
that isn't the best reasoning  aw hell, just play the damn game.

Translation Description:

Can you imagine having to translate all those stupid names? Bleh. Anyway
the game's complete, even though the title screen kinda sucks.

Reviewer: wraith
http://romhacking.net/trans/215/
*

*

Sore Ike! Anapanman: Minne de Hiking Game!
Original Title: Sore Ike! Anpanman: Minna de Hiking Game!
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Board Game
Release Year: 2004
Translated By: Pope Hentai's Rom Hacking Fun!
Version: 0.99eng
Players:
_________________________
*
This game is based upon Anpanman's travels around the world helping
people. But what is Anpanman? He's a superhero whose head is made out of
sweet rolls filled with bean jam.

No joke.

This game has you playing as Anpanman (or his friends Currypanman and
Shokupanman) as you try to beat Baikinman to the end of the board you're
playing. There are eight boards in all, and three players can go at it.
It's no Mario Party, and there are only -three- minigames, but it's fun
at least, and not too complicated.

Too bad that witch Dokinchan cheats at Jan-Ken-Pon. Hussy. Just 'cause
she's a girl

Translation Description:

The game, sadly, is still unfinished. There are tons of untranslated
graphics abound, and there are some text display glitches relating to
Japanese punctuation. And then there's the whole grammar thing.

But the thing's pretty playable! And even if it's not too polished, you
can see that Pope Hentai worked a lot on it. Maybe a future version will
fix these errors.

Or maybe Wilford Brimley will make a cameo, I dunno.

Reviewer: Kitsune Sniper
http://www.romhacking.net/trans/825/
*

*
9CED523A
Spelunker 2
Original Title: Spelunker 2: Yuusha heno Chousen
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2003
Translated By: Sarysa
Version: 0.9
Players:
_________________________
*
Did anyone ever play the original Spelunker? That really old game where
you ran around in a cave and died if you fell four feet? Or if you ran
into a smallish hill? Yeah, great game. Fortunately Spelunker 2 is a
little bit better. This game introduces the concept of Health. Sure, you
can fall from a ways and lose health, but it isn't as ridiculous as the
first game. Sure, you can still lose health if you run into a smallish
mound of dirt. Well, that's still stupid, I'll have to give you that.

You can choose from three heroes in this game: the Explorer, the Priest,
and the ESPer. I can't really tell the difference, but they have
different items and stuff. Alls I know is, your Explorer's little knife
is crap. You can stab and stab at those damned enemies and it won't help
much. Like those stupid bees. DAMN THOSE BEES!

But still, yeah, the game's pretty cool, if you can stand that sort of
thing. Honestly though, those bees suck. And those boar things? They
also suck. And all those indestructible zombies and ghosts and such?
Okay, so maybe the game isn't as great as I thought.

Translation Description:

The only reason this patch is at version 0.9 is because you can
apparently continue using controller 2 somehow, but Sarysa can't figure
out how. Shouldn't ruin the game for all you savestate-happy freaks out
there though.

A few cosmetic changes have been made to the game here: the lifebar has
been replaced by a series of hearts, Zelda-style, for instance. Your
Toku meter's been changed to a Holy meter. Unimportant stuff. Why it was
changed in the first place, I don't know. But it's complete, and that's
what matters. I guess.

Reviewer: Spinner 8
http://www.romhacking.net/trans/662/
*

*
21D6C3DF
Splatter House
Original Title: Splatter House: Wanpaku Graffiti
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2000
Translated By: Spinner 8
Version: 2.0
Players:
_________________________
*
Yes, the bastard child of the Splatterhouse series. This is another one
of those games that really doesn't take itself too seriously. Of course,
that much is obvious from looking at the cute super-deformed
protagonist. Even with an axe and a hockey mask, he still manages to be
cute. And the whole game is just as silly. Well, not incredibly silly,
but it's silly at various points. Anyway, you're a dead guy who's
rescuing his girlfriend, and in doing so walks perpetually to the right,
and cuts up all kinds of possessed objects and demons on the way to the
pathetically easy showdown with the big pumpkin thing and the really
cool ending. There's even a "Winners Don't Use Drugs" screen in the
credits. How damned cool is that?

Translation Description:

Everything's complete, though it doesn't look great. Stop complaining.

Reviewer: Spinner 8
http://www.romhacking.net/trans/212/
*

*
4A7A99C4
Spooky Kitaro in the Yokai World
Original Title: Gegege no Kitaro: Youkai Daimakyou
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2009
Translated By: aishsha
Version: 1.0
Players:
_________________________
*
This is the first game about Kitaro made for Famicom in 1986. In
comparison to its successor - this is a true old-school platformer,
which was later released in the US as Ninja Kid. That localization had
practically nothing left from the original protagonist, as it changed
even items in the game.

http://www.romhacking.net/trans/1421/
*

*
0DBC5869
Spooky Kitaro 2
Original Title: GeGeGe no Kitaro 2: Yokai Gundan no Chosen
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2008
Translated By: aishsha, Djinn
Version: 1.1
Players:
_________________________
*
Translation Description:

This a complete patch for GeGeGe no Kitaro 2: Yokai Gundan no Chosen.
This is a very obscure game based on the popular anime series, which
have never left Japanese shores. The archive also contains some info
about Kitaro's universe. This was a collaborative attempt so the
information on all the authors is in readme as well.

http://www.romhacking.net/trans/1339/
*

*
7E935B5F
Square's Tom Sawyer
Original Title: Square no Tom Sawyer
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1998
Translated By: Kikuyama
Version: 0.07
Players:
_________________________
*
God, and people think King's Knight is bad. This is an RPG (with decent
graphics, at least) that follows the life of one Tom Sawyer. Although
that Becky chick is totally hot, you oughta see what the black people
look like. Christ, it's no wonder this was never translated. Aside from
the fact that it sucks, of course. Next time someone tells you how great
Square is, you say "Tom Sawyer, now shut the fuck up." Thank you.

Translation Description:

Kikuyama's native language (I'm pretty sure, anyway) is Swedish, and it
really shows in this translation. Not a whole lot has been done, just
basically the prologue and some menus, along with scattered dialogue.
It's odd, because I remember Toma talking a long time ago about how the
text in this game was compressed.. Well anyway, don't expect too much
from this. This patch used to include both the patch and the
already-patched rom, but for legal reasons only the patch is in this
one. Deal.

Reviewer: Spinner 8
http://www.romhacking.net/trans/216/
*

*
8C04CEC8
Star Wars
Original Title: Star Wars
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2009
Translated By: Gil Galad
Version: 1.10
Players:
_________________________
*
This is not the same game as LucasArts' version, which was released in
the US. Unlike that one, which mixed sidescrolling parts with overhead
pod trips, this one is more of a platformer where you control Luke
Skywalker as he goes and plays parts of the movie by using your
Lightsaber to mow your way through the enemies.

And the first boss? Well, it's your own pop, Darth Vader. Except he's
not Vader. Which is strange because he turns into this scorpion thing
when you hit him once. And when you beat the first stage, you get on the
Millenium Falcon to rescue Obi-Wan Kenobi.

So wow, you get your first Lightsaber before meeting old Ben!

The game is pretty good, with its graphics suffering because of the huge
detail that the characters are supposed to have... whereas that simply
cannot be recreated on an NES. That doesn't mean it's not fun. Just get
used to the fact that Luke dies with a single hit, that there are no
continues, and that the control's a little shoddy, and you'll be fine.

Translation Description:

The game is a 2D sidescrolling action game and several other missions,
such as flying your X-Wing out in space, shooting at Tie Fighters, and
the last mission, flying your X-Wing to take out the Death Star. I
estimate that you'll get about 45 minutes of enjoyment out of this game,
should you play all the way to the end and beat the game. Probably, the
most difficult area to pass in the game would be the first visit to the
Death Star.

I'm almost certain that everything has been translated in this game.
Honookatana translated the scripts, so thanks to him.

Version 1.10 has been released. A few emulation incompatibilities have
been solved. Also, the force menu has been redone to use one tile per
letter instead of squishy fonts. Also, the dialog has been adjusted a
bit to have more of a Star Wars feel to it. A big thanks to Cahos Rahne
Veloza in testing and making suggestions to improve the patch, along
with discovering the old patch did not work right with Nestopia 1.37.

Reviewer: Kitsune Sniper
http://www.romhacking.net/trans/875/
*

*
5E63EC57
STED: Starfield of Memorable Relics
Original Title: Sted: Iseki Wakusei no Yabou
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1999
Translated By: J2e Translations
Version: 1.0
Players:
_________________________
*
This is one of those games that really could have benefitted from an
instruction manual. People say that this is a Phantasy Star clone, but I
wouldn't know, since I've never played them. Yeah yeah, I know, PS
rules, shut up. I assume the game is in the future, and it starts out
with you crash landing (maybe?) on a planet from which you got a
distress signal. It's all very confusing, since you have no clue what
anyone's talking about. The items and weapons are equally confusing. The
menus are awkward, the status screens are incomprehensible, and the
battles are pretty fun, but very sloooow. However, despite everything,
it manages to go beyond it all and end up being a pretty fun game. Since
you don't know what's going on, it IS quite frustrating. I admit I
didn't give it much of a chance, since I can't handle much frustration
at six in the morning.

Translation Description:

necrosaro just came out of the blue one day with this completely
translated game. He'll admit not even he, nor anyone he knows, can beat
the game, but everything should be translated anyways.

Reviewer: Spinner 8
http://www.romhacking.net/trans/217/
*

*
24B21B69
Street Basket: Ganbare Dunk Heroes
Original Title: Nekketsu! Street Basket: Ganbare Dunk Heroes
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Basketball
Release Year: 2001
Translated By: Ice Translations
Version: 0.75
Players:
_________________________
*
Yep, it's a badass Technos basketball game. Being technos, it should be
a given that the game concentrates more on beating the snot out of your
opponents than actually playing basketball. Also being a Technos game,
it should be a given that it's quite fun. Anyway, the "courts" (and I do
use the term loosely) are riddled with obstacles, weapons and
multi-level baskets, and are in such locales as Navy Ship Yards,
downtown San Francisco, and many other zany places like that. You know,
normal, Technos-style fun-fun ^_^

Translation Description:

Ipkiss finished the game, but the disk the patch was on got corrupted.
Ha! So this is a three-month old patch that isn't quite done, but it's
good enough, so quit your bitching.

Reviewer: wraith
http://www.romhacking.net/trans/196/
*

*
D2CDEB7B
Sugoro Quest: The Quest of Dice Heros
Original Title: Sugoro Quest: Dice no Senshitachi
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2007
Translated By: AlanMidas
Version: koogly.titivilus
Players:
_________________________
*
Sugoro Quest is a genre-bender of a game. It's an RPG, but yet it has
many board game elements. It may sound like a strange combination, but
it works surprisingly well. It almost comes off as a tabletop RPG
simulation.

The back-story is fairly simple. The Kingdom of Siland is plagued with
various problems, all of which involve monsters living in caves wreaking
havoc on the countryside. Of course, what kind of game would it be if
there weren't fearless heroes to step in and fix things? That's where
the four Dice Heroes step in. The four Dice Heroes will, of course, be
under your control.

The four Dice Heroes are your basic stock-issue fantasy characters.
There's the fighter, he's got a moderately high amount of strength, and
a decent balance of everything. There's the dwarf, who's got plenty of
strength and endurance, but he's dumb as a brick. There's the elf, who's
really good at magic but has no HP and very little strength. Then
there's the half-elf, who's fair and balanced. You must pick one of
these characters before each level, and you're stuck with them until you
finish.

Now, all of this may sound cliche, and you'd be correct. But all the
cliches in the story are offset but the offbeat game play. Each area is
made up of a path that is predetermined for the most part. Every time
you move, you roll a die and move that many spaces. Some squares trigger
events, which range from encounters with townsfolk, to warp tiles, to
healing spring, and more. Some squares have multiple exits, and the one
you end up using depends on which character you are, or how you answer a
certain question. Any square without an event leads to a battle.

Battle is a bit different compared to most NES role-playing games. You
face monsters one-on-one, and each side rolls a die. The side that rolls
the higher number gets a number of attack equal to the difference
between the die rolls. So if you roll a four and the monster rolls a
two, you get two attacks. The loser gets to sit there and take it. In
the even of the tie, you keep the tying roll and roll again. The winner
of that roll gets to attack, and the defender loses their defenses.
Using magic operates on the same principal.

Basically, each level continues like this until you either die, or you
reach the cave where the boss resides. Then you can go back to the
castle, buy some gear, and get your next assignment, until you finish
the game.

If you're looking for an NES role-playing game that's a welcome
departure from Dragon Warrior and Final Fantasy clones, this game is
right up your alley.

Translation Description:

There was a complete translation of this game made years earlier (done
by, I think, RPG Castle), but the dialogue was completely made up, so it
doesn't really count as a translation.

So AlanMidas stepped in and did an actual translation. The game is
completely in English and playable, but there are some bugs. Sometimes,
the text in the status screen is gibberish (though the stats themselves
are fine), and there's the occasional typo. But if you can deal with
that, (I've made it to the end, myself), then feel free to check it out.

Reviewer: wraith
http://www.romhacking.net/trans/218/
*

*
0C2AA370
Sumo Wrestling
Original Title: Tsuppari Oozumou
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Wrestling
Release Year: 1998
Translated By: Spoony Bard
Version: 1.01
Players:
_________________________
*
Sumo wrestling! Everybody loves it. This game (the video game, at least)
involves you mashing buttons in an attempt to throw the other guy out of
the ring. What do the buttons do? I do not know. Play the game anyway.

Translation Description:

This is one of those gaijin-hating games, where all of the text is
displayed vertically. And, most of it's kanji, which Toma didn't
translate. So the smallish percentage of stuff that IS done is kinda
hard to read, cause you have to tilt your head to one side and stuff.
Anyway, all the hiragana is translated, all the kanji is not.

Reviewer: Spinner 8
http://www.romhacking.net/trans/219/
*

*
0BD7D357
Sweet Home
Original Title: Sweet Home
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2000
Translated By: Gaijin Productions, Suicidal Translations
Version: 1.00
Players:
_________________________
*
This is a really nifty RPG by Capcom that is precursor to Resident Evil.
What makes it interesting is that the game places a greater emphasis on
puzzle-solving than fighting, which makes for an interesting change of
pace. Actually, you are far more likely to die in the game itself than
in a battle. Wandering around is what you'd expect in any Nes RPG:
over-head, tile-based movement. You use a variety of items to solve
puzzle in this environment, while randomly encountering enemies. The
graphics are really nice, too. The overhead graphics almost remind of
Quest of the Avatar for some reason, and the battle graphics and
portraits look really nice for the Nes. It's a great game.

Translation Description:

This translation is an accomplishment of well over a year's worth work,
which is reflected in the quality of the translation. This isn't a
fly-by-night DBZ translation, this is high-quality, kids. You MUST play
this game.

Reviewer: wraith
http://www.romhacking.net/trans/222/
*

*
E944B830
Tabo's Tactics
Original Title: Minna no Taabou no Nakayoshi Daisakusen
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 2003
Translated By: Suicidal Translations
Version: 1.01
Players:
_________________________
*
It's Sanrio! And you get two games in one cartridge! Such a deal. Er,
you're Tabo, and you run around avoiding ghosts and stuff. Tabo's cool
because his mouth is perpetually open. Hell yeah! And on occasion he
even opens his eyes! How awesome is that? In the Card game, he just runs
around flipping cards that match, like Memory or Concentration or
something. The Cube game is just weird, because you're sort of shifting
rows of blocks to line up blocks of the same type. Trust me, it makes a
lot more sense when you play it. So play it!

Translation Description:

Feb. 22nd 2006 Addendum: - Hap's Addendum Patch was released Feb. 18th
2006 and fixes the problem that the game doesn't work on some emulators,
and adds a missing translation. This is an unofficial addendum patch.

First off, here is an animated gif of the ending credits, from the old
0.95 patch. InVerse wanted me to add that because he says it's l33t.
After the 1.00 release (which screws up the ending for me), I took the
liberty of making my own ending sequence. I'm sure it says something
about my hentai worship or pedophilia or something, but who can say,
really.

As far as I know, this patch (actually, this GAME) will only work in
NESticle. I've tried Nesten, FCE Ultra, and about five or six unofficial
Nesters, and all I got was a black screen. Choose wisely, kay? Oh, and
that image in the lower right is outdated. That cube game is hard, okay?
I don't wanna fix it.

Update by Sliver X:

This release (1.01) fixes the ending credits, some glitches, and
includes some save states for various NES emulators. Save states, you
ask? See the above mentioned inability of the best NES emu's to play the
game? Well, these save states can get the game working on them.

Apparently, it's something in the intro that makes emu's choke, so if
you can jump past that, you're good to go.

Reviewer: Spinner 8
http://www.romhacking.net/trans/223/
*

*
D61C628E
Technos Ice Hockey
Original Title: Ike Ike! Nekketsu Hockey Bu: Subette Koronde Dai Rantou
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Hockey
Release Year: 1998
Translated By: TransBRC
Version: 1.1
Players:
_________________________
*
I was fortunate enough to play this game on cart at the 2002 Classic
Gaming Expo, where Sardius very narrowly beat me. However, I thoroughly
trounced him in another game that night, so I guess we're even. If you
can call a sound defeat "even."

Anyway, this is a game in the glorious Technos series of games, in which
people beat the hell out of each other while doing various things. Think
Nintendo World Cup on ice, I guess. Except with a lot more beatings, and
variety and stuff. You're the hockey team at school, and you're playing
all the other sports teams at school. It sounds odd, but who cares -
when you beat a team you get the option of using their uniforms, which
also includes the ability to use their special attacks. It's a hell of a
lot of fun, believe you me. As you can well imagine, beating your
opponent unconscious is one of life's little pleasures, and this game
manages to faithfully reproduce that same experience. And the first game
is soooo much fun, because you can easily kick their ass. Who says only
challenging games are fun?

Oh, and this is the game that was almost going to be released in the
States as "Crash n the Boys - Ice Challenge". In case you were dying to
know.

Translation Description:

TransBRC's translation is pretty odd, especially the "Americanization"
of a lot of the names. Look out Kunio, here comes Ric! Oh well, it's
complete and it's playable, so who cares? Right?

Reviewer: Spinner 8
http://www.romhacking.net/trans/225/
*

*
240E9EB0
Technos Samurai: Downtown Special!
Original Title: Downtown Special: Kunio-kun no Jidaigeki Dayo Zenin
Shuugou!
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Beat'em Up
Release Year: 1998
Translated By: Technos Samurai Translation Project
Version: 1.0
Players:
_________________________
*
Of the extremely little I've played of River City Ransom, I would say
that Technos Samurai is a lot like it. Except Technos Samurai is much
more Japanese, and a whole hell of a lot more confusing. I played the
game for a long time, and not only did I not know what I was doing, I
forgot what I was supposed to have BEEN doing. If that makes sense,
anyway. You pretty much just run around Japan, looking for enemies to
fight.. And after you've cleared a screen of enemies, then you fight the
boss of the enemies, who may or may not tell you something afterwards.
But it's fun, and you certainly do fight a lot, so who's complaining?
It's Technos, so have fun and stuff.

Translation Description:

Be sure and skim through the readme and FAQ before you start playing.
Aside from the interesting translation notes, there's some stuff in
there that's absolutely essential to know if you actually want to know
what you're doing in the game.

Reviewer: Spinner 8
http://www.romhacking.net/trans/226/
*

*
1EB0AB01
Tetrastar: The Fighter
Original Title: Tetrastar: The Fighter
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1999
Translated By: Gaijin Productions
Version: 1.00beta
Players:
_________________________
*
At first glance, this may just appear to be a neat little Space
Harrier-type game, but actually it turns out to be a really cool neat
little Space Harrier-type game. I know the screenshots are kind of
confusing and don't really show much, but it really has to be seen to be
appreciated.. Some of the effects are just incredible, especially for
the NES. Not much to be said about the gameplay, really.. You fly around
and shoot stuff. However, the tricky part is that you also have to dodge
all the stuff that might kill you. That's the part that most people have
trouble with, anyway. I don't know, maybe it's more complicated than
that, but I never bothered to find out. I just kept hitting the B
button. And that's good enough for me, dammit.

Translation Description:

This game has a surprising amount of story for a shooter. Fortunately
everything is translated, so enjoy dammit!

Reviewer: Spinner 8
http://www.romhacking.net/trans/227/
*

*
A277AD65
Time Zone
Original Title: Time Zone
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2001
Translated By: KingMike's Translations
Version: 1.2
Players:
_________________________
*
Time Zone is one of those seemingly hallucinogenically inspired japanese
platform games that never saw the light of day in western markets. You
take on the role of some little kid who's girlfriend is kidnapped by the
evil Professor Time (Oooooh!), for reasons not quite mentioned. Is he a
perverted kidnapper? A lonely old man looking for a surrogate
granddaughter? Perhaps the world will never know, but his ass needs
kicked regardless. Unfortunatly, Dr. Time has a habit of dropping large
rocks on your head and jumping into different time periods, which of
course you end up going to as well. To help you defeat the legions of
walking traffic signs, dinosaurs, and depictions of native americans
that would make even Archie Bunker say "Damn!", you're armed with your
lucky red hat. Yes, a hat, but not your every day, run of the mill hat,
by god! This one has the magical ability to come back to you like a
boomerang, with physics that remind me heavily of the Windmill Shuriken
from Ninja Gaiden.

Also dispersed throughout the game are little trivia levels, which from
what I see amount to counting crap that flies by on the screen. But
wait, there's more! If you collect enough little bells and make the
smiley alarm clock on the status screen hit midnight, you'll turn into
an invincible skateboarder, which I guess is because skate boarding is
"totally radical, dude!", or something. Overall, this is a pretty fun
little platformer, with pretty solid controls, decent music, and whacky
ass enemies to kill.

Translation Description:

Well, the game's complete, and very very nice. So yay!

Reviewer: Silver X
http://www.romhacking.net/trans/228/
*

*
FD129470
Transformers: Mystery of Comvoy
Original Title: Transformers: Comvoy no Nazo
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2007
Translated By: Talent Translations, Spinner 8
Version: 1.00 Addendum
Players:
_________________________
*
If you're thinking about playing this game, don't. I usually try not to
say anything terribly bad about non-DBZ games on the site, because the
people who translated it (usually) put a lot of effort into it. However,
this game is just bad.

You are a large, 8pixel x 16 pixel red, white, and blue blob that can be
Optimus Prime, or Inferno. I'm not really sure. And there's lot's of
stuff zipping around the screen, and it all shoots at you, and it all
can kill you in one hit. You hear the same song through the whole game.
Many of the levels are palette swaps of the previous level. THREE of the
bosses you'll fight are nothing more than a giant Decepticon symbol.
(Yes, kids. Before there were Predicons, there were Decepticons. And
they'd kick the Predicons' asses in). But the best part is, if you're
patient enough to play this game for more than five minutes, there's
some kind of an infinite loop in Stage 9. You get to the end ... and
instead of fighting a boss (which is probably just another giant
Decepticon symbol), you get whisked back to the beginning of the stage.
Kinda remniscient of many old Atari games that never end. Anyway, play
this horrible, horrible game at your own risk.

Translation Description:

This is an unofficial, independent addendum patch for the Transformers -
Mystery of Comvoy version 1.00 translation done by No Talent
Translations in 2000.

This patch corrects some emulator related issues. It does not alter the
translation in any way.

Reviewer: wraith
http://www.romhacking.net/trans/1197/
*

*
FC5916D5
Twinbee III
Original Title: TwinBee 3: Poko Poko Dai Maou
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1998
Translated By: Neo Demiforce
Version: 1.02
Players:
_________________________
*
It's Twinbee! Everybody loves Twinbee. This is a cutesy shooter, where
you have to shoot bells to get cooler powerups, like in Parodius and
Cotton and stuff. Wait, were bells in Parodius? I can't remember. I
think so though. Anyway, Twinbee 3.

Translation Description:

I don't know if this is complete or not, thanks to Neo Demiforce's
lovely new layout, so I'll leave this here until proven otherwise.
Anyway, this patch was dedicated to Sardu and Bloodlust Software, since
version 0.42 of NESticle was able to play the game flawlessly (and also
turned out to be the last release). From the start it's obvious that
Demi translated it, since you'll see various things like "k" and "oh!"
as you're flying around. That kinda stuff was really cool in Konami
World, but it just seems out of place here. Oh well, enough bitching.
Have fun with the game, and somebody let me know if it's finished or
not.

Reviewer: Spinner 8
http://www.romhacking.net/trans/231/
*

*
56A14282
Valis: The Fantastic Soldier
Original Title: Mugen Senshi Valis
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2007
Translated By: satsu, Sliver X
Version: 1.0
Players:
_________________________
*
Translation Description:

One of the lesser known entries in the Valis series is the NES title,
which chucks the standard platformer formula of most of the games in
favor of a Metroid-like format.

However, the game is *hard*, and mainly because the game has some
critical design flaws.. I swear, the single credited game tester must
have been high to not complain about these things.

http://www.romhacking.net/trans/1145/
*

*
52EA15CF
Valkyrie's Adventure: Legend of the Time Key
Original Title: Valkyrie no Bouken: Toki no Kagi Densetsu
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2009
Translated By: DvD Translations
Version: Rev A
Players:
_________________________
*
Okay, this game blows. I know that a lot of people spent a lot of time
on this game (well not really), and I know that I should be nice and all
(NOT really), but the game still blows. Think Hydlide with a sword. And
better music. Okay, well it doesn't blow THAT much. You just walk around
and kill stuff, and there's no point to any of it, and it's all just so
bleh. It's got a day/night cycle, which is sweet, but there's no point
to it, and it just goes back to day so quickly anyway, so it just ends
up pissing you off. You might gain levels and stuff, and that character
creation stuff in the beginning just MAY have some relevance to the rest
of the game, but after about five minutes, you won't really give a damn,
and you'll go back to playing your stupid Madden games.

Translation Description:

DvD was trying to play through the game, but all the issues with the
current translation detracted from the experience. Since the game had
very little text to deal with, he decided this well known classic Namco
Action RPG really needed someone to give it a more accurate translation.

Our translation features:

- Title screen with translated title and subtitle

- Translated configuration and password entry screens

- In game "Danger" sign and start button popup translated

- "Ride the Ship" hint and "Exit" Inn/Shop signs in the ROM, but not in
the game, were translated and put back in the game where they belong

- Cleaned up Engrish ending text

- "v" marks added to password on Inn screen to match those already on
the password entry screen

Reviwer: Spinner 8
http://www.romhacking.net/trans/1378/
*

*

Venus Wars
Original Title: Venus Senki
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Strategy
Release Year: 1999
Translated By: J2e Translations
Version: 2.0
Players:
_________________________
*
When the 1.0 patch for Venus Wars was released I actually went ahead and
tried it out. I saw the main playing field and I said "oh great, another
strategy RPG" and didn't give it much of a chance. Cause, you know, I
don't like strategy RPGs. So back to my story, I played it for not much
longer and then deleted it. I didn't even fight in a single battle. Well
surprise surprise, that turned out to be a mistake, since the battles
are the thing that make this game great. You're not just watching
yourself die; you're on your bike, fighting these helicopters and
whatever else! It's a whole lot of fun, and not really much strategy
involved. Which is good! Venus Wars is now my new favorite game, and one
which I have every intent on finishing, eventually

Translation Description:

The first release of this by Anus P. actually had some stuff left
undone. However necrosaro went back and fixed these, and put in a new
title screen. Rejoice!

June 2008 update: Even with the 2.0 update, the ending is untranslated.
It shows a bunch of garbage characters.

Reviewer: Spinner 8
http://www.romhacking.net/trans/233/
*

*
65A5B127
Wagyan Land
Original Title: Wagan Land
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2000
Translated By:
Version: wag.yan
Players: AlanMidas
__________________________
*
If you've played Kero Kero Keroppi's Great Big Adventure 2, you know
exactly what to expect. You shoot things at enemies, and you play some
kind of funky game with the boss, instead of actually fighting him. The
word chain game is freaking DIFFICULT. Anyway, the most major change
(not really a "change," since Wagyan Land came first) is that you can't
jump on your enemies to kill them. You can't even kill them at all,
unless you get four powerups and become invincible. Once you shoot an
enemy, it's just FROZEN for a little while, and you can jump on it and
stuff. It's pretty wicked. And of course, one hit kills you, just like
in all great games. Too bad the collision detection totally bites. Oh
yeah, and the graphics are awesome! They're just so simplified and elite
and stuff. So yeah! Play the game.

Translation Description:

Everything's translated, yeah! Love this game.

Reviewer: Spinner 8
http://www.romhacking.net/trans/234/
*

*
0041E20E
Wagyan Land 2
Original Title: Wagan Land 2
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2003
Translated By: Abstract Crouton Productions
Version: 1.0
Players:
_________________________
*
Wagyan Land 2 plays pretty much identically to the first Wagyan Land.
You're a cute green lizard dinosaur thing, and you walk to the right and
shoot various syllables out of your mouth, which don't actually hurt
enemies. They just remain frozen for a certain period of time, depending
on how powered-up your attack is. Once you get four power-ups you become
invincible, and you can finally kill the damned things. Which doesn't
happen often.

So, how can you defeat the bosses with a crappy syllable that can't hurt
anybody? Why you play minigames with them, of course! The whole game's
pretty frustrating, with the whole
"one-hit-and-you-start-the-entire-level-over" thing that's so popular in
the world of videogaming. Honestly, it's fun and all, but I don't
understand why the game needed to have two sequels.

Translation Description:

While this isn't iquite/i as polished as a
href="http://www.spoony-bard.com/alanmidas/" target="_blank"Midas/a's
translation of the first Wagyan Land game (the title screen, for
instance, and the GYA syllables that he shoots out are left in
Japanese), it's still all in English, and pretty fun to play. You can
just pretend those projectiles are magical, uh, runes, or something.

Reviewer: Spinner 8
http://www.romhacking.net/trans/635/
*

*
2559C8CC
Wai Wai World
Original Title: Wai Wai World
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2001
Translated By: Dylan Robley
Version: 1.0
Players:
_________________________
*
Konami just kicks ass. Not only do they make some rockin games like
Metal Gear, Castlevania, and Tokimeki Memorial (of course), but they
even make some crazy stuff like this game. You take control of
Konamiman, and you go around places and rescue characters from other
Konami games, like Goemon and Simon Belmont and stuff, and then they
become playable characters. Pretty freaky eh? Fortunately the game never
takes itself seriously, which is definitely a good thing, since it's not
all that great of a game. It's too hard! And what the HELL is up with
the scrolling? It's not difficult kind of hard so much as it's an unfair
kind of hard. Like, the scrolling. Or, little monsters jumping at you
and hurting you when you first appear on screen, and even if you DID
have time to react, you could do nothing to stop it. NOTHING. Why do
people like this game? I mean sure, a bunch of Konami characters in one
game is kinda neat, but the game is really bad! Just go and play their
separate games, for God's sake.

Translation Description:

The one thing that really bugs me about this patch is that the whole
reason for it is because Dylan thought that Demi's translation was
inaccurate, and he decided to do something about it. Yet, Vic Viper and
Twinbee have been changed to Dylan and Tina. Wha? Aside from that, and
various abbreviations/spelling errors, everything is very well done, and
much more verbose than the old Demiforce translation. A lot more things
actually make sense, and stuff was added to explain things a little
more. This doesn't make the game suck any less, but oh well. Anyway, all
in all a great translation was made here. And give some respect to Tina,
because the font owns you. Seriously.

Reviewer: Spinner 8
http://www.romhacking.net/trans/235/
*

*
191F0556
Wai Wai World 2: SOS!!
Original Title: Wai Wai World 2: SOS!! Paseri Jou
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2003
Translated By: Vice Translations
Version: 1.01
Players:
_________________________
*
Yep, more crrrazy super-deformed fun from the fine folks at Konami. But
where's Solid Snake? Why did my character just turn into a baby? What
the hell kind of game IS this?! Well in all honesty, it's a bunch of
games just kinda smashed together. There's some Twinbee action going on,
and a little Gradius, and a lot of side-scrolling stuff. Thankfully the
crappy scrolling in the first Wai Wai World is done away with, and the
game's a whole lot easier. It's still pretty unfair sometimes, like why
some small little piddly-ass green thing does three hearts' worth of
damage. It confuses me, which is why this game is cool. Kind of. Ummmm,
yeah.

Translation Description:

All (most) of the instructions you need to play are in the readme, not
like it's too difficult to figure out, but have fun! Version 1.01 fixes
an untranslated graphic.

Reviewer: Spinner 8
http://www.romhacking.net/trans/235/
*

*
1D52F52E
Wily & Light's RockBoard
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Board Game
Release Year: 2008
Translated By: Interordi Software
Version: 1.0
Players:
_________________________
*
This is a board game that stars five Mega Man characters: Dr. Light, Dr.
Wily, Dr. Cossack, Roll, and Kalinka, Dr. Cossack's daughter. From what
I understand, up to four players can choose one of those characters and
play a board game, which seems similar in setup to Monopoly. It also
appears to have some mini-games, but I couldn't find any.

The object of the game (and again, I'm guessing) is to go around the
board enough times and collect a certain amount of cash, so you can win
the game. Along the way you'll get items, and get your character
replaced by one of the Mega Man boss characters. Seems fun, but having
everything in Japanese kinda spoils it.

Translation Description:

All in-game text has been replaced, along with the appropriate graphics.
This makes the game fully playable in English.

This is the Patch with North American names instead of Japanese names.

Reviewer: Kitsune Sniper
http://www.romhacking.net/trans/766/
*

*
E8D26D93
Wit's
Original Title: Wit's
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Snake
Release Year: 2003
Translated By: Suicidal Translations
Version: 1.00
Players:
_________________________
*
Did you ever watch Tron? Thought the Light Cycle scene was really cool?
Well, this game is very similar to that, only with a few tweaks and one
of the most abysmally bad storylines I've ever seen.

The gameplay itself isn't bad; it's actually pretty fun. Like in Tron,
the goal is to get your opponent to cross either the line you leave
behind when you move, or to cross over their own line. However, unlike
those lame Light Cycles, you can actually jump over a line or two in
this game, a maneuver that will save your ass quite frequently. The
difficulty isn't too bad, since most of your opponents will fall for the
same trick over and over again, but environmental effects like the ice
level can throw you off badly, since you'll slide 3 or 4 lines over
whenever you pull a corner.

Now, let me state that this game has one of the most retarded storylines
I've ever seen in a game; a storyline so bad it makes the one from
Blaster Master seem believable and brilliant. Any explanation I'll give
won't come close to explaining it, so here it is:

"Joe was a teacher.."

"He saved a student."

"A car hit him!"

"Dr. Wit asked him to join his Joke Army and take over the world. Joe
refused and became Naked Man!"

"Now save the world!!"

Oh god, where to begin.. First of all, seeing the pictures during this
intro will help, I guess.. But I have to wonder; since when does getting
mangled by a car suddenly make you a candidate for some evil genius's
army? I guess that's why it's called the Joke Army; I know I'd think it
was a joke if some guy in a full body cast came wheeling at me in a
gurney groaning that he was here to kick my ass and take over the world.

But, Joe refuses, and becomes.. Naked Man? Way to go there, Dr. Wit;
give the person who refuses to work for you Super Powers. Maybe he isn't
so much a genius as he is evil. At least Naked Man's powers seem to suck
really badly compared to most super heroes.

Oh, and most of the Joke Army lives up to its name, with one opponent
who's apparently a relative of the Invisible Dick Licking Clown from
Citizen X.

But, if you basically ignore the story Wit's is a pretty fun, albeit
short game to kill some time with.

Translation Description:

Well, the translation is good, especially since there seemed to be some
technical issues with hacking this game. The only japanese text was the
intro, which you can read in the game review above.

Reviewer: Silver X
http://www.romhacking.net/trans/652/
*

*
2591CCF8
Youkai Club
Original Title: Youkai Club
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2008
Translated By: Stardust Crusaders
Version: 1.00
Players:
_________________________
*
I didn't play very far because this is an extremely hard action platform
type game. This game is mostly similar to other Mario Bros run and jump
variants we are familiar with. This game however, throws in a bit of a
Castlevania type theme. You mostly travel upward and not side to side
like most similar side scrolling games. This contributes to making the
game more difficult than the others. It also has a added twist that you
have to work your way around obstacles, lines of fire that come out the
floor, and many other things. You collect keys, bombs, and other items
of which I am not sure where you use them because I didn't make it that
far. All in all it is a fun game, though a very challenging one. On a
side note there is a game like this called Johny Quest available to
playing T.V. subscribers through Dish Network.

Translation Description:

Ten days after the first patch was released, I finally have a complete
patch to share with all of you. This release sports a new title screen
and a new font from a popular game. Everything should be done now.
Enjoy!

Reviewer: Me_Dave
http://www.romhacking.net/trans/1303/
*

*
9171E8B2
Ys
Original Title: Ys
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2000
Translated By: David Mullen
Version: 1
Players:
_________________________
*
Woo-hoo! This is a most excellent translation of a most excellent game.
If you haven't tried it yet, Ys play very much similar to Zelda, but is
twice as fun and the dialogue is 10 times more engrossing. And it's
pretty challenging, too! This is definitely the version of Ys to get,
unless you happen to read Japanese or own a Turbo Duo. Heh.

Translation Description:

Makoknight and Co. did an excellent job with the translation; this is
truly what I'd call a flawless script. It's much truer to the Ys saga
than the Sega Translation was, and much more grammatically correct. So,
what are you waiting for? Find the ROM, download the patch, and have a
blast!

Reviewer: wraith
http://www.romhacking.net/trans/238/
*

*
AB6B7AC1
Ys II: Ancient Ys Vanished: The Final Chapter
Original Title: Ys II: Ancient Ys Vanished: The Final Chapter
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2000
Translated By: David Mullen
Version: 1
Players:
_________________________
*
YEEEEEEEEEAAAAAAAAAAH! This game totally kicks it old-skewl! This second
book of Falcom's classic Ys series is much like it's predecessor. It
plays kinda like Zelda, where you run around various landscapes in an
overhead view with real-time combat. Except it's cooler than Zelda
because you actually have to charge through the enemy and run it
through. The plot also has TONS of depth, even for an Nes game. The game
also improves somewhat on the original Ys, by adding magic into the
equation, as well as a larger arsenal of weapons, puzzles that are more
difficult, and the fact that you can actually SEE WHERE YOU'RE GOING in
the dungeons. So play the game! Please.

Translation Description:

David and his anonymous friend did a wonderful job on this translation,
and it's a great game, and I heartily recommend it. Now, if only someone
would pick up Ys 5...

Reviewer: wraith
http://www.romhacking.net/trans/239/
*

*
BEC3FA18
Ys III: Wanderers From Ys
Original Title: Ys III: Wanderers From Ys
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2005
Translated By: Vice Translations
Version: 1.00
Players:
_________________________
*
This yet another port of another game in Falcom's Ys series. Why is this
series of games ported to EVERY platform? Because it rules, that's why.
Unfortunately, this particular Ys game is the black sheep. First of all,
it's a side-scroller. Second, it is insanely (infuriatingly, even)
difficult. I never beat the SNES version without the invincibility code.
It's that hard. And this one has no such code. Hopefully some of the
later stages are easier because the NES can't handle the amount of
sprites the SNES could. Either way, check this game out, or don't. If
you do, I can't be held responsible if you end up hurling your gamepad
at the wall in frustration.

Translation Description:

After being worked on for a period of several YEARS, this thing is
finally done! The script has been fully edited and polished, making this
a very nice looking translation indeed. No known bugs or issues exist
with this patch, but if any are found, Kitsune wants to hear about it so
he can fix them. Otherwise, this translation seems very complete. Enjoy!

Reviewer: wraith
http://www.romhacking.net/trans/240/
*

*
93B37BB3
Yuu Yuu Hakusho Final
Original Title: Yuu Yuu Hakusho Final
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: 1993
Translated By: Unknown
Version: Unknown
Players:
_________________________
*
The game begins doing flashes of the adventures of Yusuke team, more
specifically in the part where Yusuke and Kuwabara was in Tarukane's
Mansion where Yukina was imprisoned and Toguro's Brothers forged your
defeat and now you have to win the Black Martial Arts Tournament, with
the main objective of defeat Toguro Otouto !!! Yusuke fires out his Rei
Gan and it brings you to the Title Screen.

http://www.gamefaqs.com/console/nes/file/570729/17097
*

*
4095FABA
Zombie Hunter
Original Title: Zombie Hunter
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Adventure
Release Year: 2003
Translated By: KingMike's Translations
Version: 1.01
Players:
_________________________
*
Zombie Hunter, which was once slated to be released in the US as Zombie
Master, is a scrolling hack and slash adventure. It's like Zelda II in a
way, except Link has a shield that he can actually use, instead of just
adding to his total defense rating like in Zombie Hunter. Having a
functional shield would've made this game a LOT more tolerable, I
imagine. Anyways you walk to the right and slash at various foes that
appear. Eventually you get enough experience to level up, and you also
get gold sometimes, and items even less of the time. Like, you can get
Food that (thank God) restores your HP, or maybe you'll get more
powerful weapons or equipment, or maybe the key that unlocks the last
door that lets you finish the level. The enemies don't seem to do any
damage by themselves (you can jump on them for much amusement), but they
can all fire projectiles that hurt quite a bit. Why your shield is,
again, useless for deflecting projectiles, is just a bit annoying.

Translation Description:

Everything's translated except for that voice that chastises you
whenever you die. Which happens a lot. Yeah, the game has synthesized
voices in a couple places. It's pretty kewl.

Reviewer: Spinner 8
http://www.romhacking.net/trans/545/
*
***************************************************************************************************************************
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////// (3) UNLICENSED - PROTOTYPES -
PIRATE - HOMEBREW /////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
***************************************************************************************************************************
***************************************************************************************************************************
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////// (3.01) UNLICENSED
//////////////////////////////////////////////////
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***************************************************************************************************************************
*
A760EEEB
3D Block
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Hwang Shinwei
Publisher: RCM
Players:
_________________________
*
3D Block is a Puzzle game, developed by Hwang Shinwei and published by
RCM, which was released in Asia in 1990.

http://www.gamefaqs.com/console/nes/home/936110.html
*

*
095535B7
75 Bingo
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre: Casino
Release Year: 1990
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
"Let Bingo Be Bigons"

Gameplay: 2/10

The gameplay is incredibly slow to get started, and does not pick up at
all once you get going. If you are not happy with the first time you
played, do yourself a favour and do not even play on. One can only bet 1
credit at a time which is really pathetic for a slot machine. Increasing
a bet means throwing additional credits into different rows and then in
the end one can have five credits bet on each row. Why would I want to
do that? The game should really give an option to give more slot
control, higher credit betting and so on. The double up game is a
sub-game within the slot machine. One would think it is there to
increase your credits. Credits are free anyway by the way. Instead by
winning five in a row of this mini game you are presented with a girl
slowly losing clothes, who had the idea to make this part of a slot
machine game?

Graphics: 3/10

Graphics are the best thing about this game by miles, but that is still
very poor. The symbols look a little amateurish and the entire slot
machine lacks features and the usual bells and whistles one would expect
from the slots. The double up game leads to low-res pictures of women
losing more and more pieces of clothing. I did not even expect this in
the game, even with some of the other games Sachen have produced. And I
do not see the point in having that bonus game included.

Sound: 1/10

Plain horrible. You will have to endure the wheels turning screeching
each time you play. Way to turn this off? Not really, your TV remove is
the best and highly recommended method. Think about it, would you want
to play a slot game if the wheels would make a high-pitch noise all the
time?! Surely not! The terrible sound effects even beat the graphics and
gameplay to the worst-part-in-a-Sachen-game reward. With sound turned
off, it can just about be bearable.

Overall: 1/10

If you enjoy punishing yourself with bad games, this is the one for you.
Not quite on par with 'Honey Peach' but in a league on its own of
annoying sound effects a game can feature. Five minutes into the game
you will most likely regret having started it, however. Not recommended,
AT ALL.

Reviewer's Score: 1/10, Originally Posted: 08/14/06

Reviewer: odino
http://www.gamefaqs.com/console/nes/review/R104096.html
*

*
d2a09f84
Ai Senshi Nicol
Platform: Nintendo Entertainment System
Region: Unlicensed (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
Ai Senshi Nicol is an Action Role-Playing game, developed and published
by Konami, which was released in Japan in 1987.

Note from Rx: This is not the offical FDS version of the rom, but an
unlicensed NES port. It plays better on the NES with faster loading
times and less drag, so I chose this one to be in the set instead.

http://www.gamefaqs.com/console/fds/home/578408.html
*

*
87f28d27
Auto-Upturn
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1991
Developer: Sachen
Publisher: Sachen
Players:
_________________________
*
"Auto-Downturn"

Gameplay: 1/10

Where to start? The two enemies are vicious and badly designed. They
randomly go about on the board and once in a while decide to hunt you
down for a short while. It is often impossible to avoid them, too. The
puzzle solution is only shown to you for a millisecond and might give
you an idea of how it looks like, but still make it extremely
frustrating to know where certain pieces go. Having a solution handy on
the other hand, will make the puzzle part redundant and the entire game
consists of avoiding those annoying enemies. These two gameplays do not
work well together. The worst has to be the snow dragon puzzle, where
half of the pieces look the same. Some puzzles are actually made that it
is very easy to see how they belong together. Puzzles are nice, but it
is frustrating to have to piece this together while you are hunted and
on a time limit. Luckily there is a pause mode which lets you see all
the tiles and get some strategy into your mind.

Then there are only seven puzzles, if you happen to not give up during
the first round. There could be more puzzles with the same characters.
Why design different ones for the stages if don't make the useful? And
once in a while I thought there might be some theme going with matching
characters to the current picture, but then it turns out to be another
idea that went forgotten towards the end, when you piece together a
naked girl.

Scoring also makes no sense, you do get a score at the end up the game
does not keep any high scores, and does not even show it to you at the
end.

Graphics: 5/10

Easily the best the game has to offer. The characters is kind of cute
and the visual interface is also acceptable. Some puzzles do look nice
and some unexpected nudie pictures made me smile, thinking Sachen did it
again with their naughty stuff from out of nowhere. However, these
pictures are very good looking compared to some earlier stuff like in
Honey Peach.

Sound: 1/10

Extremely annoying. Mute that TV straight away as otherwise you will
just get a headache within minutes. And if the music is not bad enough
you have the horrid beeping if you have been touched by an enemy. Sound
is different on the various puzzles, but similarly annoying as well.

Overall: 2/10

Really horrible, stay away from this one. And if you do not listen to
this advice then you will notice it yourself as soon as that first round
starts up. I would be surprised if you play more than the first puzzle.
It is only seven rounds to this does not even make it worth getting. The
decent graphics alone can't save this. It's a real shame, just make it a
normal puzzle game, be it sliding or what you do now without the silly
enemies and we might be enjoying this some more.

Reviewer's Score: 2/10, Originally Posted: 08/29/06

Reviewer: odino
http://www.gamefaqs.com/console/nes/review/R104855.html
*

*
1090A2E5
Ball Story
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1993
Developer: Sun Team Corp
Publisher: Sun Team Corp
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx

http://www.er.uqam.ca/merlin/fd491499/nintendo/nes/sunteam/ballstory/
*

*
1DDF0A54
Battleship
Platform: Nintendo Entertainment System
Region: Unlicensed (Russia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
8713DE54
BB Car
Platform: Nintendo Entertainment System
Region: Unlicensed (Australia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
CE8F662F
Brush Roller
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Hwang Shinwei
Publisher: RCM
Players:
_________________________
*
Brush Roller is a Puzzle game, developed by Hwang Shinwei and published
by RCM, which was released in Asia in 1990.

http://www.gamefaqs.com/console/nes/home/936068.html
*

*
1EC71E38
Chess Academy
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre: Board Game
Release Year: 1981
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
Chess Academy is a Board game, developed by Thin Chen Enterprises and
published by Sachen, which was released in Asia in 1991.

http://www.gamefaqs.com/console/nes/home/931291.html
*

*
B3D9B241
Chinese Kung Fu: Challenge of the Dragon
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Sachen
Publisher: Sachen
Players:
_________________________
*
Master Lee had finished his training courses in Sou Lin Temple, so he
decided to go outside to create a new career. Before he left, he had to
pass a traditional kung fu test which is very hard for everyone. There
are 5 total stages in these tests. You have to pass each one step by
step and collect the sacred box or other special objects to get more
powerful kung fu skills. You will come face to face with Vadjrn in the
final term of each stage after you have passed the basic trials. You
also will discover some secrets of Sou Lin which no one else knows!

http://www.gamefaqs.com/console/nes/home/935294.html
*

*
ae1e1fcd,f213ee73
Chinese Checkers
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre: Board Games
Release Year: 1991
Developer: Sachen
Publisher: Sachen
Players:
_________________________
*
Jump! Jump! Jump to the world's competition! Each party composes ten
checkers and you have to beat the other two players in order to win the
prize money and the beauty! During the game, all checkers of the three
parties must keep jumping forward to the destination. Use your
intelligence to interfere with your rival's path so you will have all
your checkers occupy your territory as fast as possible. Hurry! Jump to
our contest! Let's see who will be the winner!

http://www.gamefaqs.com/console/nes/home/931292.html
*

*
DB736B4B
Cosmos Cop
Platform: Nintendo Entertainment System
Region: Unlicensed (USA)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1991
Developer: Mega Soft
Publisher: Caltron
Players:
_________________________
*
No information available online for this Unlicensed game. ~Rx

http://www.er.uqam.ca/merlin/fd491499/nintendo/nes/megasoft/cosmoscop/
*

*
E09951EF
Dance Xtreme: Prima
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information available online for this Unlicensed game. ~Rx
*

*
B99EFF64
Decathalon
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Competitive Events
Release Year: 1992
Developer: Computer & Entertainment
Publisher: Computer & Entertainment
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
06f40bc9,deaf079b,887c8b2e,362ca58f,38d6e28a,8a007928
Dian Shi Ma Li (Mario Lottery)
Platform: Nintendo Entertainment System
Region: Unlicensed (China)
Media: Cartridge
Controller: NES Gamepad
Genre: Casino
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
EE734456
Donald Magic
Platform: Nintendo Entertainment System
Region: Unlicensed (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Maze
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
09cc1bfb
The Dragon
Platform: Nintendo Entertainment System
Region: Unlicensed (Australia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
01c1ca36
Duck Maze
Platform: Nintendo Entertainment System
Region: Unlicensed (Australia)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Bit Corp.
Publisher: HES Interactive
Players:
_________________________
*
Jack the duck is no ordinary quacker. He is witty and rather clever, but
this is not enough to get his precious egg to safety. He needs your help
and ingenuity to get through the 20 mind-boggling mazes! Beware of the
hidden dangers: the foxes, the traps. But most of all, let those
sleeping bulldogs lie. Start your adventure in level 1 and challenge
your way through to level 20, or if you are feeling vigorous, go
straight into a higher level. But whatever you do, DON'T CRACK THE EGG!

http://www.gamefaqs.com/console/nes/home/567292.html
*

*
41E9A164
Earthworm Jim II
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
D9748B92
Earthworm Jim III
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
278B6C32
Facemaker
Platform: Nintendo Entertainment System
Region: Unlicensed (China)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
838dce25,BB6A7013
Gaiapolis
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1990
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
Gaiapolis is a Fantasy Action Adventure game, developed by Thin Chen
Enterprises and published by Sachen, which was released in Asia in 1990.

http://www.gamefaqs.com/console/nes/home/931295.html
*

*
C92325A0
Go! Benny!
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1992
Developer: Mega Soft
Publisher: Gluk Video
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx

http://www.er.uqam.ca/merlin/fd491499/nintendo/nes/megasoft/gobenny/
*

*
C0EF015B
The Hacker
Platform: Nintendo Entertainment System
Region: Unlicensed (China)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1
_________________________
*
I found a whole treasure trove of cool China pirate games including
names like Final Fantasy VII, Chrono Trigger, Harvest Moon, Diablo and a
Zelda game among about 50 others that I couldn't make the names out!

Man was I excited to try them out.

But then....

iNES Mapper 163 struck down my hopes of ever seeing these played on
XPORT's Madmab Edition on the Box!!!!!!!!

One game did work though....

The Hacker!

Title screen is pretty awesome. It looks like you're going to play Neo
from The Matrix. (Why does he have a pony tail though?)

The game pretty much blows and doesn't respond well to your controls,
but put the controller down for a minute and there are some impressive
animations your character does while waiting for you to move.

All in all.... skip it.


NOTE: If you do decide to give this one a try it may take a few times
getting it loading. Sometimes it just kicks you back out to the menu.

Reviewer: Ressurectionx
*

*
D76536BF
Harry Story
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
7C73E074
Harry's Legend
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
552a903a
Huge Insect
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1993
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
Huge Insect is a Shoot-'Em-Up game, developed by Thin Chen Enterprises
and published by Sachen, which was released in Asia in 1993.

http://www.gamefaqs.com/console/nes/home/931299.html
*

*
f47ba766,cbde707e
International Cricket
Platform: Nintendo Entertainment System
Region: Unlicensed (Australia)
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Cricket
Release Year: 1992
Developer: Beam Entertainment
Publisher: Laser Beam Entertainment
Players:
_________________________
*
HOWZAT!!? Your teammates let out a loud cry of appeal to the umpire. It
seems like an eternity before he raises his arm to indicate the batsman
is out. Out LBW for a duck! Your fast bowlers have been deadly accurate.
Let's hope your batsmen can perform as well when it's your team's turn
to bat. Warning! This is not a spectator sport. International Cricket
puts you in total control of bowling, batting and fielding skills.
Choose your team from the international line-up, select the best players
for the day and may the best team win. International Cricket is a
multi-player game that allows you to choose to play a single match or
series of matches. Practice in the nets or go straight into the game.
Whether you are batting or fielding, your skills will make the
difference between winning and losing.

http://www.gamefaqs.com/console/nes/home/578653.html
*

*
DF8C08A0
Jin Gwok Sei Chuen Saang
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre: Board Game
Release Year: 1990
Developer: Computer & Entertainment Inc
Publisher: Computer & Entertainment Inc
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
C03FB4F5
Journey to the West
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1994
Developer: TXC
Publisher: TXC
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
560ee51a,95beec3d,f1a456fd,ef6d356d,ec85ba19,52c262b4
Jovial Race
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1989
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
It was an ordinary bright and sunny day, then something out of the
ordinary happened, since, with that "Jovial Car," anything can happen!
I'm not going to tell you everything. You better come with me to
experience this once-in-a-lifetime trip. If you collect all the flags in
a round, then you will advance to the next world. You can drive to the
shopping mall for shopping, but don't forget to press your "Start"
button before you make your purchase!

http://www.gamefaqs.com/console/nes/home/921737.html
*

*
dbce3424
Jurassic Boy
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1994
Developer: Sachen
Publisher: Sachen
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
8A5E12D5
Jurassic Boy 2
Platform: Nintendo Entertainment System
Region: unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
31E07200
Lion King III: Timon and Pumbaa
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Dragon
Publisher: Dragon
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx

http://www.er.uqam.ca/merlin/fd491499/nintendo/nes/dragon/lionking3/
*

*
eb6df8e3,96b201c7
Little Red Hood
Platform: Nintendo Entertainment System
Region: Unlincensed (Australia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1990
Developer: Sachen
Publisher: HES Interactive
Players:
_________________________
*
This is no ordinary forest. Then again, this is no ordinary Little Red
Riding Hood. She can sure throw a kick, and let me tell you, she needs
it to get to grandma safely. The forest is filled with wicked goblins,
snakes, scorpions, bears and of course, the WOLF. Team up with her
faithful dog and help LITTLE RED RIDING HOOD collect fruit, candy and
magic potions so that she can fight these evil beasts and save grandma!

http://www.gamefaqs.com/console/nes/home/567299.html
*

*
9b84a9d4,8BD17316
Locksmith
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1991
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
Unbelievable! Someone created the most complicated locks in the world!
Captain Red-Hat Jack was assigned to grab the enemy's defense
information center's distribution plan. But first he must overcome the
series of complex locks to achieve his assignment. So time,
intelligence, nerves, and excitement will come with Jack during the
spy's war. Do you think he will finish the impossible mission? The
answer is "You better help Jack succeed in his mission!"

http://www.gamefaqs.com/console/nes/home/931301.html
*

*
B7421701
Lu Ye Xian Zong: Wizard of Oz
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
D939212E
Lucky Bingo 777
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre: Casino
Release Year: 1989
Developer: Thin Chen Enterprise
Publisher: Sachen
Players:
_________________________
*
Lucky Bingo is a Casino game, developed by Thin Chen Enterprises and
published by Sachen, which was released in Asia in 1989.

http://www.gamefaqs.com/console/nes/home/931302.html
*

*
41cd9747
Magic Block
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1991
Developer: Mega Soft
Publisher: NTDEC
Players:
_________________________
*
Magic Block is a Puzzle game, developed by Mega Soft and published by
NTDEC, which was released in Asia in 1991.

http://www.gamefaqs.com/console/nes/home/937538.html
*

*
7fb697f8
Magic Cube
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1991
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
Have you ever played with "Russian Blocks?" And have you played with
"Magical Stone?" If yes, we'd like to tell you now that these games are
out of date. The newest "Magic Cube" will bring you to the new world!
Break through the traditional routing and combine with the new idea.
Play it and you will know how fantastic it is!

Sachen actually makes a few gems like this one. ~Rx

http://www.gamefaqs.com/console/nes/home/931303.html
*

*
1AD30965
Magic Dragon
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: Unknown
Developer: Magicsweries Corp
Publisher: Magicsweries Corp
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
26ad6047,c9190eec,c3940bf2
Magic Jewelry
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Hwang Shinwei
Publisher: RCM
Players:
_________________________
*
"A minimalistic, yet solid Columns-clone"

Magic Jewelry

Introduction

With Magic Jewelry, Hwang Shinwei created (and RCM published, even
without the license from Nintendo) one of the Tetris-inspired puzzle
games that possess a high probability for addiction. It is basically the
same variation as the better known Columns games that came out e.g. for
the Sega Master System, however it was only ever released for the
Famicom in Japan and never found its way (officially) to the US or
Europe.

The game has (at least part of) its name from the fact that the building
blocks consist of differently colored jewels. The 'magic' part possibly
is there only for fanciness. ;-)

Story - NA/10

As far I know there is no story to this game, but who needs on in a
puzzle game? So umh... on to the next point.

Gameplay - 7/10

The game concept is quite simple. Similar to the genre reference Tetris,
blocks are falling down from the top of the screen in a 'quantized'
movement, with the play screen being 6 units wide and 13 units high.
Each of these blocks consists of three elements in the form of jewels on
top of each other. These jewels have different colors (also their form
is different, but the color is more easily recognizable). As the player,
you can move the blocks sideways and switch the order of the jewels. In
order to prevent the screen from filling up and the blocks from reaching
the top of the screen, you have to arrange the jewels such that they
form rows of (at least) 3 of the same kind, either horizontally,
vertically or diagonally. This causes said row to disappear and the
upper blocks to fall down and fill the free spots. With some luck or
even better, careful planning, you can cause chain reactions that way
that may clear half a screen and net you a lot of points.

After every 70 jewels that disappeared, a bonus block consisting of
three x-symbols appears. This block makes all jewels of the one color
disappear, on which it lands. With this, you advance one level and the
speed of the falling blocks increases a bit. Thus, the further you get
and the more jewels you make disappear, the more challenging the game
becomes as you have less time to react and arrange your blocks.

Graphics - 4.5/10

The game is visually very colorful except for the basically black
background. The blocks and jewels are mainly distinguished by their
color, and this is well done. But further than that and the basic scores
indications, there is only one background (or rather sideboard) theme.
At least it doesn't interfere with the jewel colors, but nevertheless,
that's quite disappointing. So in short, the graphics do their job, but
nothing more.

Sound - 3/10

This is a bit of a two-edged sword. The tunes that were implemented as
background music change with every new level you reach. And they
actually are quite ok, e.g. one I recognized was 'Greensleeves'.
HOWEVER, the sound quality is very bad. It is more like unclear beeping
notes played one after another offending the ear. So I suggest turning
off the sound completely while listening to some music on your stereo
instead.

Replayability - 6.5/10

Given the case that you like the concept of the game, replayability is
good, as it's of course always the same game. And you can always try to
advance to further levels (with increasing speed) and try to beat your
point record. However, if you'd like to train your skills at increased
speed, you don't have to possibility to do so from a menu - you always
have to start out slow.

The strongest point of criticism, however, is that there are no other
modes to play. Once you've grown tired of the standard game, there's no
further mode, no 2-player mode, no special formation or time attack mode
or such, to motivate you.

Overall - 5/10

If you like the Tetris-inspired puzzle games, Magic Jewelry may be for
you, too. However, if you already have the 'original' Columns, there's
no need to even try out this game. Aside from the (admittedly addictive)
basic concept, it offers no additional incentive such as e.g. more game
modes, especially nice graphics or convincing music - it's too
minimalistic in my opinion. There are better alternatives of the genre
out there.

Reviewer's Score: 5/10, Originally Posted: 02/15/07

Reviewer: Lagoona
http://www.gamefaqs.com/console/nes/review/R110738.html
*

*
A1460AD3
Mickey Mania VII
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*

No information online about this Unlicensed game. ~Rx
*

*
70c1ed9e,CBDE09A2
Millionaire
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre: Board Games
Release Year: 1990
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
You'll be trained as a businessman and have a lot of fun in the casino.
Millionaire has been a popular game for many years. Most of us have
played it in our childhood. Now, we've moved it from pencil and paper to
your TV screen and reproduced it as a video game! The game rules and its
characters remain as they originally were. If you've played it once,
you'll play it again. And again! Enjoy your tour around the world as you
collect riches and play for high stakes money!

http://www.gamefaqs.com/console/nes/home/931307.html
*

*
F09B5D92
Minesweeper
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre: Board Game
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
A815685C
Myth Struggle
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighitng
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
81688fa4
Olympic I.Q.
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre: 1991
Release Year: 1991
Developer: Thin Chen EnterpriseS
Publisher: Sachen
Players:
_________________________
*
Olympic IQ is a Trivia / Game Show game, developed by Thin Chen
Enterprises, which was released in Asia in 1991.

http://www.gamefaqs.com/console/nes/home/924343.html
*

*
8daf3827,3C2FF66C
Penguin and Seal
Platform: Nintendo Entertainment System
Region: Unlicensed (Australia)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Sachen
Publisher: HES Interactive
Players:
_________________________
*
Go North to the Arctic and meet Mr. Penguin. He is one of the great
pioneers of the icy climate and if I may say so, a survivor. His game is
collecting diamonds scattered in the coldest corners of the globe. Guide
Mr. Penguin through each round and help him with his diamond collection.
You must collect all the diamonds and stash them safely in your igloo.
Watch out! Those nasty seals have tusks as sharp as blades. If you can't
crush them with a block of ice I suggest you dive out of their way. Hang
on! This is only round No. 1. Now let's try getting through to round No.
50. If you manage to get through all of that, how about constructing
your own personal custom-tailored round. Good luck!

http://www.gamefaqs.com/console/nes/home/567305.html
*

*
FFDCF4CA
Pikachu Tetris
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
917e5aa9
Poker II
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1991
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
Poker II is a Casino game, developed by Thin Chen Enterprises and
published by Sachen, which was released in Asia in 1991.

I love the text: "Welcome to the Casino! This towin is famous for
gambling. In our city everybody loves gambling rather than his life."

Nice.... ~Rx

http://www.gamefaqs.com/console/nes/home/931309.html
*

*
baca338c,ede28540,5666b39b
Poker III: 5 in 1
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1991
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
Poker III is a Casino game, developed by Thin Chen Enterprises and
published by Sachen, which was released in Asia in 1991.

http://www.gamefaqs.com/console/nes/home/931310.html
*

*
b4402fe5,beede7a0,57d3eda2,faaab3d5,234eb9c4
Power Punch II
Platform: Nintendo Entertainment System
Region: Unlicensed (USA)
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Boxing
Release Year: 1992
Developer: American Softworks
Publisher: American Softworks
Players: 1
_________________________
*
You're Mark Tyler, and by the year 2006, you've successfully defended
your Heavyweight title nine times. In order to determine the best boxer
in the universe, the Intergalactic Boxing Federation has invited you to
participate in a tournament where you'll face 12 of the greatest
fighters in the galaxy. You'll face everything from cyborgs to mutants
as you step into the ring for the most important fights of your boxing
career. Head to the IGBF Training Ship to get in some quality workouts,
because you've never faced opponents like these before.

It's believed that one of your metallic opponents has a left hook that
could flatten an entire building! Take advantage of all your boxing
knowledge and experience in the ring, and you might just emerge as the
Heavyweight Champion of the Universe!

Trivia:

Soon after the release of Punch-Out!!, Beam Software began developing an
official sequel starring Mike Tyson with manager Don King. Originally
titled Mike Tyson's Intergalactic Power Punch, the game was supposed to
take the series into outer space where Tyson would participate in an
intergalactic boxing tournament against various space aliens.

The game's production ran into immediate trouble, however, following
Tyson's incarceration for the rape of Desiree Washington. Beam changed
the Tyson character's name to Mark Tyler and modified King but did
little to change Tyson's in-game character sprite.

Nintendo saw the game and disliked it, refusing to publish it due to
lack of quality. Eventually, American Softworks Corp. published the
title, and the game was released on the NES as Power Punch II, despite
the fact that there never was a first Power Punch title.

http://www.nesguide.com/games/powerpunch2/
*

*
F2E2E3DB
Popo Team
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1992
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
Earth, 200X. A lack of morality has led people to produce garbage
everywhere in the world. The pollution in our environment has turned on
a red light of warning! Dr. Po Po Lung has been living in this polluted
world and is very upset seeing the sight of our poor earth. Therefore,
he decides to change and restore our earth into a clean and beautiful
world. He spent three months inventing a machine called "Chi Chi Po"
which can automatically trace the dirty garbage in the world. He has
also organized and trained a "Po Po Team" to collect the garbage. Now,
Dr. Po Po Lung, his Chi Chi Po and the Po Po Team are on their way to
complete his great project... Join them and save the planet!

http://www.gamefaqs.com/console/nes/home/931311.html
*

*
b7eb4433,e153eab3,afee5df1,ef95c92d,479eba27,960bc057,466F4C24
Pyramid
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1992
Developer: Sachen
Publisher: American Video Entertainment
Players:
_________________________
*
Pyramid is a Puzzle game, developed by Sachen and published by American
Video Entertainment, which was released in 1992.

http://www.gamefaqs.com/console/nes/home/587537.html
*

*
36f1ad35,C0C281D8
Pyramid II
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
Pyramid II is a Puzzle game, developed by Thin Chen Enterprises and
published by Sachen, which was released in Asia in 1990.

http://www.gamefaqs.com/console/nes/home/931312.html
*

*
aee6cd20,2DCE9F48,A4B9485F
Q Boy
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1994
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
Far away in the Q Galaxy, there is a glittering planet where lives
numerous odd animals. For having the Rainbow-Flower, the animals there
all have happy and peaceful lives. However, the good times don't last
long. A bad guy named Dr. Mouse comes and steals the Rainbow-Flower. He
establishes a base there and tries to rule the world with the
Rainbow-Flower. At this critical time, there comes the brave Q-Boy. Can
he help the animals to overthrow Dr. Mouse and return the Rainbow-Flower
to its rightful owners?

http://www.gamefaqs.com/console/nes/home/931207.html
*

*
6483756A
Sea of Dreamland
Platform: Nintendo Entertainment System
Region: Unlicensed (Europe)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1992
Developer: Mega Soft
Publisher: Gluk
Players:
_________________________
*
The Great Submarine Adventure! Abby, the young sea horse is looking for
Silas, the bad uncle of the sea. Silas robbed the Tear of Vera, the
mirror of hope of the Sea of Dreamland. After robbing the Tear of Vera,
the Sea of Dreamland lost its heart and joy. You must help the brave
one, Abby, to fight in the sea. Take care of the attacks from the enemy
as he discovers amazing treasures. Some treasures cause Abby to become
invincible. The tail of Abby also is a weapon with force. Abby is ready
to return the joy to the Sea of Dreamland. Are you?

http://www.gamefaqs.com/console/nes/home/952678.html
*

*
16d7c36f,4F6811E9
Silver Eagle
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1994
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
Silver Eagle is a Modern Action Adventure game, developed by Thin Chen
Enterprises and published by Sachen, which was released in Asia in 1994.

http://www.gamefaqs.com/console/nes/home/931314.html
*

*
209A0483
Spiderman II
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
c17aee6a,35c8ba90
Strategist
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1991
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
Strategist includes two games, Poker Racing and The Battle of Poker. The
target of these games is to drive your car safely to the destination and
accelerate your speed as high as possible to get more points. However,
there are dangers and obstacles in your way during the race. Will you
get through the racing competition and be a winner? We'll put your
skills to the test and see!

http://www.gamefaqs.com/console/nes/home/931315.html
*

*
934F4641
SUper Cartridge 3: 8-in-1
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
756759A9
SUper Cartridge 8: 4-in-1
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
11103FFB
SUper Cartridge 9: 3-in-1
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
f7c73ecc,A88294D9
Super Pang
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1991
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
Super Pang is an Action game, developed by Thin Chen Enterprises and
published by Sachen, which was released in Asia in 1991.

http://www.gamefaqs.com/console/nes/home/931317.html
*

*
a5043905,B5FCDF5F
Super Pang II
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year:
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
Super Pang 2 is an Action game, developed by Thin Chen Enterprises and
published by Sachen, which was released in Asia in 1992.

http://www.gamefaqs.com/console/nes/home/931318.html
*

*
A36C26E7
Super Shinobi
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
5cfd8736
Tasac
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1992
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
In A.D. 20XX, humans are engaged in fierce warfare with TASAC - the
alien bionic mutants. Landsy and Dagrel, commanders of Earth Defense
Arms, are encountering the toughest enemies known to man. They must
destroy TASAC to rescue the Earth, otherwise humans will be turned into
slaves under the TASAC terrorism!

http://www.gamefaqs.com/console/nes/home/931320.html
*

*
74639F3D
Rocman X
Alternate Title: Thunder Blast Man
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1995
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
This is one strange pirate/unlicensed/whatever the heck it is. Well, the
cover and title is ripped off from what we know as Mega Man X, but the
actual game itself is completely new, nothing stolen... good thing or
bad thing... that's the question.

Storyline: I can only guess it's a rip-off of the Mega Man X story
except you're this blue and white superhero dude who throws boomerangs,
named Rocman X. In Gadem City, people are celebrating its 100th
anniversary when the mayor's daughter, Miss Lucy is kidnapped! A guy by
the name of Havel threatens the city by demanding 20 billion dollars
(this Dr. Wily is a tad greedy) to support his gang: Paulung-Tang (cheap
as well. No wonder his robots suck). A superhero by the name of Rocman X
(who doesn't know how to spell rock) must rescue Miss Lucy and make
Gadem City as peaceful as it was before and forever defeat the
Paulung-Tang gang.

Graphics: The graphics are a tad cartoonish and the enemies are boring
to look at and Rocman X doesn't look the greatest either. When you start
off the game you are greeted with a stolen title screen from the Famicom
version of Mega Man, Rockman... this is not to be associated with this
crap! The enemies are all Mega Man-like; strange robots that have weird
personas about them; bats that swoop at you, Scorpions that try to sting
you, etc. At least the graphics are more detailed then they could've
been. Credit for Sachen for that at least.

Sound: It's pretty bad. There's not one tune that sticks in my head. The
sound effects are as horrible as possible and not worth talking about. I
guess you got to give them credit for having their own custom "bling"
noise when you push start to play the game instead of using the one from
Rockman for Famicom.

Gameplay: Basically, it's a mixture of Mega Man/Mega Man X, as you get
to choose a stage and it also has at least one element of Power Blade; a
Mega Man-like game which competes. Just like in Power Blade, you throw
boomerangs but in this game it's one at a time and more of a chore than
anything related to fun. Upon killing an enemy you either get a coin
which accounts for money (worthless?) or a pill which regains your
health which you'll need. Despite the dude has 16 blocks of health, he
drops like a rock. I think one hit takes 4 out of him from touching bad
guys and 2 for getting hit by a fireball.

There's only three stages in the entire game and they all drag on. I
think when you beat a stage (there's no boss) it sends you to an extra
stage which is the same one but is has different stuff in it. Another
Mega Man trademark is used when the words, "Ready !" flash on the screen
every time you enter a stage.

Control: The controls are pretty decent; "B" fires boomerang, "A" jumps,
"Start" is pause, and the control pad controls your dude. That's as good
as it gets. You character seems to be out-run by all enemies and it
takes a while for Rocman to even shoot a boomerang. By holding "B" you
can flash like Mega Man X could, but you have to push a direction on the
control pad to make this move work. The move? Not a huge
"kamehameha-like" blast that kicks ass, but Rocman launches forth like
Superman and gets hurt if he knocks into enemies. Nice move. Sad thing
is, is that it was probably put into the game by Sachen so that the
impossible jumps could be launched over instead. Very sad indeed.

Fun Factor: The storyline intro that plays when you don't push any
buttons is pretty fun, but that sadly is where the fun stops... it only
gets worse from there! I mentioned before that you die too easily but at
least you are given one continue to come back at the exact spot you died
at. After that however, your doomed to head right back to the start,
then you either close out of FCE Ultra or turn the power off on the NES!

Frustration: In this game you die way too easily. The enemies are
allowed all these cheap shots on you and Rocman is so slow he can't
dodge anything. All Rocman has is his trusty good-for-nothing boomerang
which cannot kill anyone in one hit. Borrowed from Power Blade or not,
you can only fire one boomerang at a time which affects your time alive
in the game dramatically. Also, the jumps you have to make in this game
are impossible. Sometimes you fall through platforms and into spikes!
You are forced to use the stupid power-up move that Rocman does and risk
hitting an enemy just to get across a gap. Did I mention the guy loses
more health than necessary? Yeah, it's harder than any real Mega Man
game could ever be.

BOTTOM LINE: Rocman X is one of those games that's better off hard to
find; trust me. Imagine buying this for 30 bucks thinking it's the NES
version of Mega Man X! Overall, this game had the stuff to become a
classic; good idea, good graphics, and good storyline but somehow
managed to screw up. If only Sachen gave it a name and fixed up the code
better it would've actually been a Mega Man clone and not a Mega Man
rip-off!

http://www.nesplayer.com/reviews/rocmanxr.htm
*

*
9562d0d5,EA73814B
Time Diver: Avenger
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
6A7A5C50
Tom & Jerry III
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Dragon
Publisher: Dragon
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
74BBCB02
The Universe Soldiers
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre: Maze
Release Year: 1993
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
FD02591B
Urban Strike
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
BE7F921E
Warehouse No. 18
Platform: Nintendo Entertainment System
Region: Unlicensed (Russia)
Media: Cartridge
Controller: Gamepak
Genre: Puzzle
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
0187DC51
Wisdom Boy
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: Unknown
Developer: Sun Team
Publisher: Gamtec
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
8E17E618
World of Card Game
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre: Casino
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*
***************************************************************************************************************************
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////// (3.02) PROTOTYPES
///////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
***************************************************************************************************************************
*
08069E86
The Adventures of Dr. Franken
Platform: Nintendo Entertainment System
Region: Prototype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unreleased
Developer: Cygnus
Publisher: Elite
Players:
_________________________
*
The Adventures of Dr. Franken is a 2D Platformer game, developed by
Cygnus and published by Elite, which was cancelled before it was
released.

http://www.gamefaqs.com/console/nes/home/938396.html
*

*
324A3D80
Airball
Platform: Nintendo Entertainment System
Region: Prototype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unreleased
Developer: Novotrade
Publisher: Tengen
Players:
_________________________
*
Airball is an Action game, published by Tengen, which was cancelled
before it was released.

http://www.gamefaqs.com/console/nes/home/587080.html
*

*
11C92B5D
Bashi Bazook: Morphoid Masher
Platform: Nintendo Entertainment System
Region: Prototype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year:
Developer:
Publisher:
Players:
_________________________
*
Bio Senshi Dan: Increaser tono Tatakai is a Sci-Fi Action Adventure
game, developed and published by Jaleco Entertainment, which was
released in Japan in 1987.

This is the cancelled US prototype of Bio Senshi Dan, which is included
in the translated section. This game is easier and is different enough
to warrant keeping though. ~Rx

http://www.gamefaqs.com/console/nes/home/578478.html
*

*
1587bc5f
Buzz and Waldog
Platform: Nintendo Entertainment System
Region: Prototype (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unreleased
Developer: Daou
Publisher: Innovation Tech
Players:
_________________________
*
Buzz & Waldog is a 2D Platformer game, developed by Daou and published
by Innovation Tech, which was cancelled before it was released.

http://www.gamefaqs.com/console/nes/home/938374.html
*

*
c100bea8,be9ec668
California Raisins: The Grape Escape
Platform: Nintendo Entertainment System
Region: Prototype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unreleased
Developer: Radiance
Publisher: Capcom
Players:
_________________________
*
The California Raisins: The Grape Escape is an Action game, developed by
Radiance and published by Capcom, which was cancelled before it was
released.

http://www.gamefaqs.com/console/nes/home/587169.html
*

*
2f81e727,1a40d4d4
Drac's Night Out
Platform: Nintendo Entertainment System
Region: Prototype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: Unreleased
Developer: Microsmiths Inc.
Publisher: Parker Bros.
Players:
_________________________
*
Drac's Night Out is an Action game, developed by Microsmiths Inc. and
published by Parker Bros., which was cancelled before it was released.

http://www.gamefaqs.com/console/nes/home/587242.html
*

*
8f286403,ACC301E9
Dragon Wars
Platform: Nintendo Entertainment System
Region: Prototype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1991
Developer: Interplay
Publisher: Kemco
Players:
_________________________
*
Dragon Wars is a Role-Playing game, developed by Interplay and published
by Kemco, which was released in Japan in 1991.

This is the US Prototype of the game. Not sure if it's playable to the
end. ~Rx

http://www.gamefaqs.com/console/nes/home/570582.html
*

*
f5ef5002,4f8e83a5,e09e78d7,c3da5850,1dfc0825,044a1ae9,113b323c,7B1BE8C2
Earthbound Zero (Mother)
Platform: Nintendo Entertainment System
Region: Prototype
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: Unreleased
Developer: Ape Studios
Publisher: Nintendo
Players: 1
_________________________
*
In the early 1990s, a mysterious dark shadow covered a small country
town in rural America. A young married couple vanished from their house
without a trace. The man's name was George, the woman's name was Maria.
Two years passed, and George suddenly returned. He never spoke to anyone
about what he had experienced. Instead, he lead a solitary life and
began an odd study, all by himself. His wife never returned.

Eighty years have passed since then. You play the role of a young boy
who lives together in a small town together with his parents and his two
sisters. One day, something strange happens: the house seems to be
possessed by a poltergeist. Things start attacking house inhabitants.
The boy's father advises him to talk to his grandfather and to learn how
to use psychic powers in order to discover the reason behind the strange
poltergeist. On his journey, the boy meets three other children: a quiet
girl who lives together with her mother, a young genius who isn't
accepted by his classmates, and a boy who joined a gang, hoping for
revenge. The four heroes will explore the world and find out the
connection between the strange events of today and the mystery of the
past.

Closely related to the SNES game EarthBound, "Mother" is an unusual
console-style RPG set in modern times. Combat system is similar to
Dragon Warrior: you meet random enemies and bosses, and fight them in
turn-based combat viewed from first-person perspective. Instead of
magic, your characters can use special psychic powers called PSI.

http://www.mobygames.com/game/nes/mother
*

*
8bacacc5,3c550fd5
Escape From Atlantis
Platform: Nintendo Entertainment System
Region: Prototype
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: Unreleased
Developer: Color Dreams
Publisher: Color Dreams
Players:
_________________________
*
The Escape from Atlantis is an Action game, developed and published by
Color Dreams, which was cancelled before it was released.

http://www.gamefaqs.com/console/nes/home/915575.html
*

*
7b207f76
Exerion II
Platform: Nintendo Entertainment System
Region: Prototype
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: Unreleased
Developer: Jaleco Ltd
Publisher: Jaleco Ltd
Players:
_________________________
*
The NintendoAge community has collected donations from its members to
purchase and release yet another NES game from the vault of
prototype/rarity hoarder Jason "DreamTR" Wilson, this time forking $500
for the prototype of Exerion II. Somehow, this group actually managed to
find something more obscure than their previous acquisitions, Mike
Tyson's Intergalactic Power Punch and U-Force Power Games.

If you've never heard of the first Exerion, it was originally an arcade
shoot'em up developed by Jaleco (Bases Loaded), brought to the U.S. in
1984 courtesy of Taito. The game was ported to Famicom, Sega SG-1000,
and MSX (also appearing on collections for PS1 and GBA before hitting
Wii's Virtual Console in 2007), but none of those home console versions
ever crossed the Pacific.

A sequel titled Exerion II: Zorni appeared on MSX in Japan, but an NES
edition intended for a 1989 release never made it to stores. Up until
this week, little was known about the NES version, save that Wilson had
acquired a possessed a prototype for the game. Thanks to NintendoAge and
the contributions of some 25 members, the prototype ROM for Exerion II
is now available to download.

Those who've played the original Exerion and now the sequel say that the
gameplay is identical in the follow-up, but with new graphics and audio,
as well as a quad-shot gun.

http://www.gamesetwatch.com/2009/05/exerion_ii_prototype_rom_dumpe.php
*

*
60484008
Hero Quest
Platform: Nintendo Entertainment System
Region: Prototype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: Unreleased
Developer: Chris Shirgley
Publisher: Gremlin
Players:
_________________________
*
Hero Quest is a port of the Atari ST game, which itself is based on the
1980s Milton Bradley board game. Features some great tunes by Neil
Baldwin. No cart has turned up yet, but the game is available for
download on the internet, albeit in incomplete form. The distribution
plans are unknown; though developed in the UK, the game's music is
formatted for NTSC.

http://www.digitpress.com/
*

*
362aa88b
Hit the Ice: VHL the Video Hockey League
Platform: Nintendo Entertainment System
Region: Prototype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Hockey
Release Year: Unreleased
Developer: Taito Corporation
Publisher: Taito Corporation
Players:
_________________________
*
One of the unique things about emulation is that it sometimes allows you
to play not only games that are very rare, but also games that were
never released at all. When a game is close to completion, prototypes
are sent to the console licenser (and more recently, the ESRB) to review
for any possible problems that would render the game in an unreleasable
state. Sometimes these prototypes are of games that never actually saw
the light of day for one reason or another.

Once in a great while, one of these prototypes is discovered in
someone's attic or some other musty place, and it gets sold on eBay to a
collector. Some of these collectors refuse to dump the prototype ROM
onto disk because it would damage the cartridge, while others either
don't have a problem with it or take money in exchange for dumping
rights. One of the games that went through this long and winding path is
the NES port of Hit the Ice.

Reviewer: pluvius
http://www.gamefaqs.com/console/nes/review/R104097.html
*

*
AC45ADA9
Hoppin' Mad
Platform: Nintendo Entertainment System
Region: Prototype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unreleased
Developer: Elite
Publisher: From Nowhere Productions
Players:
*
As promised, we are releasing the ROM for Hoppin' Mad for everyone to
enjoy, free of charge, now that we have sold out of our copies of the
game. If you haven't had the chance to check it out yet, please do.
There isn't another game like it on the console, and although people
find it to be unforgiving in it's difficulty at times, I find it to be
quite fun.

Thanks to everyone who bought copies to help fund further projects,
we're already starting on the next release and we couldn't have done it
without any of you!!!

Enjoy the game, and please let us know what you think.

-Mark and the rest of From Nowhere Productions

http://www.nintendoage.com/forum/messageview.cfm?catid=31&threadid=20344
*

*
EF58256F
Legend of Robin Hood
Platform: Nintendo Entertainment System
Region: Protoype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
Legend of Robin Hood, The (U) (Prototype) / Not really a playable game.
~Rx
*

*
66BDD61F
Makai Island
Platform: Nintendo Entertainment System
Region: Prototype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: Unreleased
Developer: Capcom
Publisher: Capcon
Players:
_________________________
*
Higemaru Makaijima: Nanatsu no Shima Daibouken is an Action game,
developed and published by Capcom, which was released in Japan in 1987.

This is the unreleased US prototype of Higemaru Makaijima. ~Rx

http://www.gamefaqs.com/console/nes/home/578398.html
*

*
549AD893
Mickey Mouse: Dream Balloon
Platform: Nintendo Entertainment System
Region: Prototype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unreleased
Developer: Kemco
Publisher: Kemco
Players:
_________________________
*
Mickey Mouse Dream Balloon is a localization of the Kemco title Mickey
Mouse 3: Yume Fuusen. Technically, one could argue that MMDB isn't
actually unreleased, as the game was published in the US as Kid Klown,
albeit with a full graphical overhaul and totally different story. The
game is a simple platformer, one of many available on the NES at the
time. While it isn't a bad game by any means, neither is it an
especially original offering to the genre.

This prototype is of an earlier build than the version that would become
Mickey Mouse 3/Kid Klown. The difficulty was tweaked heavily between
this version and the final. Enemies have different patterns, bosses take
different amounts of damage, and some areas, like part of stage 2, use
completely different layouts.

http://forums.lostlevels.org/viewtopic.php?t=1391
*

*
D4CF9C96
Poke Block
Platform: Nintendo Entertainment System
Region: Prototype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: Unreleased
Developer: Idea-Tek
Publisher: Idea-Tek
Players:
_________________________
*
Poke Block is a Stacking Puzzle game, developed and published by
Idea-Tek, which was cancelled before it was released.

http://www.gamefaqs.com/console/nes/home/935551.html
*

*
f5d0e8e1,7681cee2,363e365a,becc3a51,024B2B3C
RoboCop Versus The Terminator
Platform: Nintendo Entertainment System
Region: Prototype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unreleased
Developer: Interplay
Publisher: Virgin Games
Players:
_________________________
*
RoboCop Versus The Terminator is a 2D Platformer game, developed by
Interplay and published by Virgin Games, which was cancelled before it
was released.

http://www.gamefaqs.com/console/nes/home/935827.html
*

*
F24E4B7A
Scarabeus
Alternate Title: Pyramids of Ra
Platform: Nintendo Entertainment System
Region: Prototype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unreleased
Developer: Source
Publisher: Unpublished
Players:
_________________________
*
Pyramids of Ra is an Action game, developed by Source and published by
Matchbox, which was cancelled before it was released.

http://www.gamefaqs.com/console/nes/home/587538.html
*

*
9E131010
Secret Ties
Platform: Nintendo Entertainment System
Region: Prototype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unreleased
Developer: Vic Tokai
Publisher: Vic Tokai
Players:
_________________________
*
Secret Ties is a 2D Platformer game, developed and published by Vic
Tokai, which was cancelled before it was released.

http://www.gamefaqs.com/console/nes/home/587600.html
*

*
49365548,
Start Trek V: The Final Frontier
Platform: Nintendo Entertainment System
Region: Prototype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unreleased
Developer: Bandai
Publisher: Bandai
Players:
_________________________
*
Star Trek V: The Final Frontier is a 2D Platformer game, developed and
published by Bandai, which was cancelled before it was released.

http://www.gamefaqs.com/console/nes/home/935999.html
*

*
2BCE4DC7
Sunman
Platform: Nintendo Entertainment System
Region: Prototype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unreleased
Developer: SunSoft
Publisher: SunSoft
Players:
_________________________
*
Sunman is a 2D Platformer game, developed and published by SunSoft,
which was cancelled before it was released.

http://www.gamefaqs.com/console/nes/home/929003.html
*

*
4A8A2E84
Super Mario Bros II
Platform: Nintendo Entertainment System
Region: Prototype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unreleased
Developer: Source
Publisher: Unpublished
Players:
_________________________
*
An ever-elusive prototype of Super Mario Bros. 2 (US version unlike the
first game or SMB2j). Once hoarded by so-called "collectors", this ROM
image has recently been leaked to the entire world.

Contains even more similarities to the original Yume Koujou Doki Doki
Panic (for the Famicom Disk System) than the final SMB2u does. Power
blocks aren't animated, lamps instead of bottles, and a few other
things.

Unknown review location ~Rx
*

*
9AFF332F
Superman
Platform: Nintendo Entertainment System
Region: Prototype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: Unreleased
Developer: SunSoft
Publisher: SunSoft
Players:
_________________________
*
Unreleased Superman Game For NES Finds Life On The Internet

Legend has it Sunsoft, the company that made Batman for the NES, was
developing a Superman game. The Lost Levels has an article about Sunman,
another unreleased NES game that looks like a Superman game, but stars
an unknown solar powered hero who happens to have the same powers as
certain Kryptonian.

Reviewer: Spencer
http://www.siliconera.com/2009/04/27/unreleased-superman-game-for-nes-finds-life-on-the-internet/
*

*
F9AD8148
Taro's Quest
Platform: Nintendo Entertainment System
Region: Prototype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: Unreleased
Developer: Jaleco Entertainment
Publisher: Jaleco Entertainment
Players: 1
_________________________
*
Taro's Quest is a Role-Playing game, developed and published by Jaleco
Entertainment, which was released in Japan in 1989.

This is the US translated prototype version of the Japanese game. It's
not clear exactly how far the translation went. It is a Dragon Warrior
type RPG. ~Rx

http://www.gamefaqs.com/console/nes/home/587682.html
*

*
3962256E
Thomas the Tank Engine and Friends
Platform: Nintendo Entertainment System
Region: Prototype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre: Edutainment
Release Year: unreleased
Developer: Software Creations
Publisher: THQ
Players:
_________________________
*
Thomas the Tank Engine & Friends is an Edutainment game, developed by
Software Creations and published by THQ, which was cancelled before it
was released.

http://www.gamefaqs.com/console/nes/home/587698.html
*

*
B06F1C46
Titan Warriors
Platform: Nintendo Entertainment System
Region: Prototype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unreleased
Developer: Capcom
Publisher: Capcom
Players:
_________________________
*
Titan Warriors is a Shoot-'Em-Up game, developed and published by
Capcom, which was cancelled before it was released.

http://www.gamefaqs.com/console/nes/home/936361.html
*

*
59DAE478
Xybots
Platform: Nintendo Entertainment System
Region: Prototype (USA)
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: Unreleased
Developer: Tengen
Publisher: Tengen
Players:
_________________________
*
Xybots is an Action game, published by Tengen, which was cancelled
before it was released.

http://www.gamefaqs.com/console/nes/home/587792.html
*
***************************************************************************************************************************
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////// (3.03) PIRATE CARTS
///////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
***************************************************************************************************************************
*
A4928096
After Burner II
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 1989
Developer: SunSoft
Publisher: SEGA
Players:
_________________________
*
Get on the F-14 Tomcat and fly mission after mission of shooting planes
out of the sky. At your disposal is a vulcan fire and a limited number
of missiles.

http://www.mobygames.com/game/after-burner-ii
*

*
DCD55BEC
Aladdin
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1993
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Pirate NES game. ~Rx
*

*
4EF05BED
Batman Flash
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
This is a hack of Monster in my Pocket for the NES, where the 2 main
guys were replaced by Batman and Flash. Nothing else except these 2
sprites and the main menu was changed. The title on the actual cart was
"Batman & Flashman".

http://www.youtube.com/watch?v=TgDGBTGkvPM
*

*
32581f7f,7e31326d,a2d86a49,a4735931,c30029f6,9934e8c8
Batman III
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this pirate game. ~Rx
*

*
EA25DB4E,A5E3EDAB,F10D5EB
Boogerman
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1997
Developer: Sugar Softec
Publisher: Unknown
Players: 1
_________________________
*
This is the pirated version of the SNES game, "Boogerman: A Pick And
Flick Adventure" which I believe originated from Russia. A decent port
none the less it still has its pros and cons like all pirates do. If I
ever get a scan of the cart I'll put it up. From what I saw it was an
orange Famicom cart with the cover being ripped off from some magazine
with a superhero on it form a cartoon back years ago.

Storyline: (3/5) A millionaire by the name of Snotty Ragsdale is
cleaning up professor Stinkbaum's lab (a millionaire who has janitorial
work... maybe he pays a lot of money?) and comes across a weird
invention. This invention takes care of garbage on Earth and around the
galaxy by using portals and such which disposes of filth. Ragsdale has
his suspicions that the location of the garbage maybe hidden somewhere
on Earth itself. Goblins and other monsters seem to be using the portals
themselves and its up to Ragsdale to become the almighty superhero,
Boogerman and save the day.

Graphics: (3/5) The graphics are pretty "dirty" compared to the SNES
version. Obviously they were cut down a lot and you actually are in a
complete different level starting off from the SNES version. In that
game you started off in a swamp and in this one you start off in a
cliff/canyon level for some reason. None the less, the animations are
well done in an illegally-ported-from-Russia type way. When the enemies
die they turn into pinkish blobs, so that's cool. At least they captured
as much of the gross magic as they could.

Sound: (4/5) The first thing you notice is that the sound used in this
game are not your ordinary pirate music! Of course, they weren't created
by the guys who made this pirate nor are they from Interplay, the
original makers of Boogerman on the SNES. They are actually from Konami
of all companies! Don't believe me? Press start and you'll hear the
classic Konami pause sound, jump on a trampoline and hear SFX from
Contra and Gradius... maybe the music is ripped from Konami games as
well? Oh well, regardless the sound and music kicks ass for a pirate and
it is stolen... that's what pirates do after all.

Gameplay: (3.5/5) Basically, there's a lot of stuff removed from the
SNES version. The power meter is gone since there's no way to burp or
fart in the game and the charge options are gone. Plus, there's no
password feature which hurts the game a bit. None the less, you can
still spit loogies and throw snots at enemies which is alright in a
really disgusting, weird way. You go through level to level collecting
plungers, you start off with 5 lives, and your energy bar is represented
by a long chunk of barf by Boogerman himself which gets smaller every
time you get hit... nice! You can also dig through crap or something and
dig out more plungers... nothing beats Mario getting coins though. You
can also go down toilets and into secret worlds but again, Mario going
down pipes is better yet again!

Control: (3/5) The controls are pretty simple, B throws snots/spits
loogie, A jumps, and start pauses the game. Compared to the SNES
version, a lot is missing from the original. You can't fart or burp let
alone charging up any of those attacks. Despite this, the control seems
to be superb for a pirate. You can move and there is no problems except
for some slow down and flicker but that's it. The jump is extended if
you hold the A button so it takes a while to get used to.

Fun Factor: (3/5) Boogerman can be fun for a couple of hours or how ever
long the game lasts. If anything, it's just the amusement of it being
illegal and a pirate that makes it exciting. You can think of this game
being a slower version of Mega Man, only you throw snots and all that.
The Konami SFX are funny especially when Konami had nothing to do with
Boogerman at all.

Frustration: (3/5) From what I have seen, there's quite the amount of
glitches in Boogerman. I'm not sure if this is just the ROM of it I
play, but when you go down toilets to extra worlds, you end up falling
from the game into a hole of graphics gibberish and die. You are brought
back to the normal level, but the place is a mess with slower scrolling
in the background and you can't tell what's land and what's a hole due
to the fact that there's garbage all over the screen. So much for the
games perfect programming huh. That's not all. In the intro, it tells
the story of what's going on in this ugly green font in the words, "...
the world from pollution by transexisting it to dimension transexisting
it to dimension x". Why did they repeat that whole line for? Maybe for
emphasis on the word "sex" being shown? All I know is that it cuts off
and isn't complete compared to the SNES one. As for the game itself, it
isn't as fun after multiple times of play. The control of Boogerman's
jump is kind of awkward as you hold A to keep him up and the first
second you let go he falls down.

Overall: (3.5/5) The game is good for a couple of laughs; something to
remind you of the SNES not-so-classic game. Plus, even if you are lucky
to own this it's nice for the collection since it is a Famicom pirate
made "from Russia with love" or illegal methods to get money!

-Jason Hogan

The "acclaimed", "innovative" SNES adventure game shows up as a
Russian-produced famicom cart. Are you in total disbelief? With
modernized games like Pokemon 2k and A Bug's Life, just about anything
is possible to come out of the pirate field!

The orange cartridge features a corny superhero to the right of an
amazed, formulaic family of onlookers that only a Mega Man cover could
love. The letter "C" embroidered on the figure's chest and neat attire
is a tad falsely portraying the game's main character, Snotty Ragsdale.

Nothing is shown on the back of the cart.

Story/General:

I'm going to be honest about the game's storyline- I don't know what the
hell it is. At the start of the game a screen shoots up with Boogerman
cleaning his house and awful (like, REALLY awful) green font squeezed at
the bottom. Then there's the repetition.

"...THE WORLD FROM POLLUTION BY TRANSEXISTING IT TO DIMENSION
TRANSEXISTING IT TO DIMENSION X..."

My first response was to take the repeating words as a joke. "Ha ha, SEX
is in that word! Ha ha, there it is again! SEX!"

For our more mature readers: It's only going to get worse..

Concept/Control/Sound:

You assume the role of Snotty Ragsdale, a rich (but bad hygiened)
"superhero", flicking snot and spitting loogies onto oncoming monsters.
It's not fun, or funny. The potty humor gets old the first time. And
this aspect of the game takes up most of your energy.

Which now moves us to the game control. You can use the directional
buttons to move, you can jump, and you can "shoot out nasties" to
inflict damage to enemies. Two of the three gameplay options I have
issues with: Moving is awkward, and jumping almost always causes massive
slowdown. But rest assure, flicking boogies isn't too problematic.

SNES/NES Comparison:

Truthfully, the SNES Boogerman is cleaner (pun not intended), smoother,
more complex, and a lot more fun than the cheap pirate I am dedicating
this entire page to. I don't consider Boogerman to be a classic, or an
even good game for that matter, but it has its obvious (and less
obvious) unique touches. The NES pirate, however, unfortunately loses
all of this and instead just plain stinks (pun INTENDED!).

http://www.nesplayer.com/pirates/boogerman.htm
*

*
6AB0DB42
China Rabbit Baby
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
Pirated Port of Mickey Mania. ~Rx
*

*
7EDB7450
Contra Fighter
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
Remember that time where all the popular Street Fighter characters, led
by Ryu. Put aside all their differences. Learned to use guns, and fought
in a mission deep in the jungle to protect the free world from Cobra?

Wasn't that great!?

Or it could just be a Pirate hack of the NES "G.I. Joe" game.

Reviewer: enjime
http://www.youtube.com/watch?v=byB619EGbTI
*

*
CEA432BE
Contra Spirits
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this pirate game. ~Rx
*

*
3E441259
Darkwing Duck II
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this pirate game. ~Rx
*

*
05B7BC7C
Felix vs Jerry
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Pirate game. ~Rx
*

*
A6614897
FIFA '96 International Soccer
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Soccer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this pirate game. ~Rx
*

*
86391CFA
Fire Dragon
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Snake
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Pirate game. ~Rx
*

*
DFDEC378
Huang Di
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Asder
Publisher: Asder
Players:
_________________________
*
No information online about this Pirate game. ~Rx
*

*
7E3BA9FD
Metal Force
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1993
Developer: Open Production
Publisher: Open Production
Players:
_________________________
*
No information online about this Pirate game. ~Rx
*

*
F1271DCF
Night Arrow
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Pirate game. ~Rx
*

*
746AA039
Disney's Pocahontas
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this pirate game. ~Rx
*

*
50FD23DD
Pocket Monster
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this pirate game. ~Rx
*

*
2708FFD0
Pokemon 4-in-1
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this pirate game. ~Rx
*

*
d7b9cd0d,7dba06af,227346b9,81b5e3b5
RoboCop 4
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this pirate game. ~Rx
*

*
bc879cab,51589daf,b676b76d,6024008f,004058a6,8878e147,cdd1d999,c73e5634,05102b8b
Somari
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this pirate game. ~Rx
*

*
1859eeae
Sonic 3D Blast
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this pirate game. ~Rx
*

*
C35332E0
Super Aladdin
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Pirate NES game. ~Rx
*

*
69480594
Super Contra VII
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this pirate game. ~Rx
*

*
06f84d16,9a6eb434,18189b7b
Super Donkey Kong
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this pirate game. ~Rx
*

*
4bd0cb52,d8ead497,65d6a085,572c0f9e,dafb92a9,b9530e9e,B090F086,A98D669C
Super Donkey Kong 2
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1999
Developer: Hi-Game
Publisher: Unknown
Players:
_________________________
*
One of the best pirate companies, proud enough of its games to place its
name on them, was Hi-Game. The company brought to the Famicom a few
games that were never made for the Famicom. By porting the games from
other systems, Hi-Game gave Famicom gamers something new to play all the
way up to 1999, even though the last licensed Famicom game was released
in 1994. This is true of Super Donkey Kong 2, also called Donkey Kong
Country.

Most Hong Kong originals and ports are poor in quality, with ridged
controls that make the game difficult to play. Hi-Game, however, was
successful in recreating this Donkey Kong game for the Famicom. You
avoid and kill enemies, gather bananas and letters, and monkey your way
to the end of each level.

http://www.famicomworld.com/Pirated/Super_Donkey_Kong_PIR.htm
*

*
82392f0d,643b23a2,6d5953a8
Super Mario World
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
Super Mario World is probably the most sought after and hardest to find
of any Famicom pirate. There are allegedly two version of it. The first
is a single game cartridge, like this one, where the game starts on the
first world. The second version, found on multi-carts, starts with a
level select option. Some say it's only this second version that is
complete, containing all the levels.

This version of Super Mario World starts you out with 15 lives, and for
a Hong Kong original, is incredible. It's probably the most fun you'll
have with any pirate because it's both challenging and free of many of
the glitches you see in other originals and hacks. That doesn't mean it
doesn't have glitches, of course, but they're minimal.

Don't expect for this to be the SNES version of Super Mario World! Many
collectors make the mistake of expecting too much from this port,
because when it gets right down to it, it's nothing like the original.
But it's challenging, and even though you start with 15 lives, you'll
soon find those dwindled down to only a few.

Expect to pay about $60 for this. You're lucky to find it at all, much
less for a reasonable price. If you can find one for less than $60,
consider yourself lucky.

http://www.famicomworld.com/Pirated/Super_Mario_World_PIR.htm
*

*
99644E65
Wait and See!
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
At first glance, it may look like a bugs bunny rip-off, but it is
actually a bootleg game loosely based off a Russian cartoon called "Nu,
pogodi!". The sprites, however, are based off loony toon characters.

The game sucks. For an attack, you do a spin thing, similar to the
tazmanian devil. When you jump, the game slows down, making it
frustrating every time you have to jump. Bad controls, and bad jump
psychics make this game freaking hard to beat. Not only has no one heard
of this pirated game, little have ever beaten it. This game is so bad,
and so frustrating, that I was screaming my head off while playing this
awful game.

http://www.youtube.com/watch?v=xvdbI7gnjq0
*
***************************************************************************************************************************
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////// (3.04) PIRATE
FIGHTING /////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
***************************************************************************************************************************
*
7F065FAC
Double Dragon IV
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
2994C6E7
Fatal Fury 2
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
DBD3CB35
Fighting Hero
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
97F05116
Final Fight 3
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
b372ace9,6550ceaf,9b1d481f,651a1091,9b579621,410b7623,3D861429
Garou Densetsu Special
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
4877213a,ac0118c8,c1fee97c,f23e7d3b,8daa4d39,abfffc6d
Kart Fighter
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year:
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
I remember enjoying the Kart Fighter rom on the net since I first saw it
many years prior. The game itself is not too great, if you've played any
of the Street Fighter clones on NES then you've played this game.

Something enjoyable about Kart Fighter is that the characters are from
Super Mario Bros. If you've played Super Smash Bros. or Super Smash
Bros. Melee, you would probably agree with me that Kart Fighter is a
close cousin.

I always get a good chuckle our of the graphics. Parts of the game look
"ripped" from Nintendo's Super Mario Kart game; other backgrounds look
like they were swiped from Little Nemo: Dream Master. The characters
themselves...absolutly weird. When Luigi fights, he looks like he is on
drugs. Princess Peach is dressed in a short skirt, I guess she's showing
off her sexy legs? Some of the other characters look quite humerous as
well.

http://www.neswarpzone.com/kartfighter.html
*

*
96d068c7
The King of Fighters '96
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
6373C68C
Street Fighter III: Mari Turbo
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
31c69f9f,26056afc,b5573581,53ade838
Master Fighter II
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
0ba8e82e,ec46f799,bb5aecca,75b043db,dca2e63e,91fa955a,8c670295,F8D1D873
Mortal Kombat
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
99D81100
Mortal Kombat II: Special
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
B0BA55CF
Mortal Kombat II
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
7E725FBA
Mortal Kombat III: Extra 60
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
22EA963B
Mortal Kombat III Special: 56 People
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
7EF42575
Mortal Kombat III
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
17937518
Mortal Kombat III: Special
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
89001958
Mortal Kombat IV
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
75ACED8C
Mortal Kombat Trilogy
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
D1990421
Power Rangers III
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
0A2EF841
Power Rangers IV
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
C9D42360
Samurai Showdown
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
BB64D4A1
Samurai Showdown 2
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
1366801C
Samurai Showdown 3
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
070C6D4F
Street Fighter Zero 2 '97
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
123096ac,8a805dcb
Street Fighter II
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
a21b5886,22cdd2f6,657d4870,1e5a3667,6d72fbee,4eb0def7,81099baf,04967c60
Street Fighter III
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
805A81FE
Street Fighter V: 20 Peoples
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
ba039dc4,7a54cabc
Street Fighter Zero 2
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
9a51e26c,b56d2e18,9f00ee75,077f6f86,21d923eb,fba8da83,900edb8e,eae04eec
Tekken II
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
C61358AB
Tekken III
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
8020D760
World Hero
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*
***************************************************************************************************************************
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////// (3.05) ORIGINAL
HOMEBREW /////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
***************************************************************************************************************************
*
E667858D
Bomb Sweeper
Platform: Nintendo Entertainment System
Region: Original Homebrew
Media: Cartridge
Controller: NES Gamepad
Genre: Music
Release Year: 2002
Developer: Snowbro Software
Publisher: Unknown
Players:
_________________________
*
2002 homebrew game based off the Game & Watch original.

http://torp.110mb.com/game100in1gba.html
*

*
D27A98D0,EB5C80B0
D-Pad Hero
Platform: Nintendo Entertainment System
Region: Original Homebrew
Media: Cartridge
Controller: NES Gamepad
Genre: Music
Release Year: Unknown
Developer: Kent Hansen, Andreas Pedersen
Publisher: Kent Hansen, Andreas Pedersen
Players:
_________________________
*
D-Pad Hero is a game of rhythm and old-school tapping skill.

Equipped with nothing more than your trusted D-pad,you take on songs by
Guns N' Roses, Daft Punk, Michael Jackson and Norwegian superstars A-ha,
in an epic struggle for stardom.

Be a hero on your NES gamepad!

Songs included:

Sweet Child 'O Mine

"Sweet Child o' Mine" is the third single by American hard rock band
Guns N' Roses, and the third from their 1987 debut studio album,
Appetite for Destruction. Released on August 20, 1988, the song topped
the Billboard Hot 100 chart and reached number six on the UK Singles
Chart.

The Way You Make Me Feel

"The Way You Make Me Feel" is a song written by American singer Michael
Jackson and recorded for his seventh album Bad (1987). Produced by
Jackson and Quincy Jones, it was released as the album's third single in
1987 and became another number-one hit from the album on the U.S.
Billboard Hot 100. It was performed a few times on Jackson's tours and
was most famously performed live at the 1988 Grammy Awards.

Harder, Better, Faster, Stronger

"Harder, Better, Faster, Stronger" is a song by French duo Daft Punk.
The single was first released on October 13, 2001. As part of the album
Discovery, the song appears in the film Interstella 5555: The 5tory of
the 5ecret 5tar 5ystem. A live version of "Harder, Better, Faster,
Stronger" was released as a single from the album Alive 2007 on October
15, 2007.

The Swing of Things

"The Swing of Things" is the second track on Scoundrel Days, the second
full-length album by the rock band a-ha. It was released on 6 October
1986 through.

http://www.dpadhero.com/
*

*
8727cb17
Galaxy NES
Platform: Nintendo Entertainment System
Region: Original Homebrew
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: Unknown
Developer: Kasumi
Publisher: Unknown
Players:
_________________________
*
Geometry Wars clone

- A: Shoot Forwards

- B: Shoot Backwards

- Left and right only control horizontal movement, up and down only
control vertical movement. (Reposted from below)

- A+B: Enter Turret Mode. Stops your ship so you can fire without
moving. Releasing B first make you fly in the direction you're shooting.
Releasing A first lets you exit turret mode without moving.

- Select: Use a bomb

- Start: Pause the game.

http://gbatemp.net/index.php?download=4846
*

*
64ec15d0
Pegs
Platform: Nintendo Entertainment System
Region: Original Homebrew
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: Unknown
Developer: Sly Dog Studios
Publisher: Membeler Industries
Players:
_________________________
*
The whole premise of the game is to choose an spot on the board where
you don't want a peg to be, then jump pegs, one over the other, until
there is one peg left on the board, or there are no more moves to make.
It's a rather simple game, but it's pretty fun! If you're not sure
exactly what game I'm talking about, go to your local Cracker Barrel and
you'll know what I'm talking about.

I developed this game for the Garage Cart 2 release being published by
Memblers. Go here for more informationNESDev Forum on that. Besides
that, I am offering the game up as a free download, with source
included. There is label art created by my buddy Kevin, also. He did an
outstanding job on it, so if you end up making your own cart of Pegs, I
highly recommend the label he made for it!

What I've been doing, in terms of development, is learning little things
at a time, then basing a program around those things. For instance, I
had never done alot of bitwise operations before, so I did alot of that
with this game. I had also figured out how to do an 8-bit RLE
decompression routine, so I included that in the program. I had never
done any stand-alone sample playing before. The only time I had was
through use of a tracker, so that was something new. The scrolling part
in the credits is new for me too, so I guess there are lots of things
that I learned! I suppose that's a good thing ;)

Anyway, I hope you like my second NES game. There's still a whole lot of
stuff to learn on my end, but it's fun! Oh yeah, my sons' mug is on the
label, and that's his voice in the game. He was awesome to work with on
this project! Downloads are under the screenshots.

http://robertlbryant.com/gaming/pegs.htm
*

*
82E9B6B9
Sokoban
Platform: Nintendo Entertainment System
Region: Original Homebrew
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: Unknown
Developer: bapple
Publisher: Unknown
Players:
_________________________
*
Sokoban homebrew game for the NES.

http://www.update.uu.se/~johannes/sokoban/index.htm
*

*
584F115E
Tecmo Super Coach 2009-10
Platform: Nintendo Entertainment System
Region: Original Homebrew
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Football
Release Year: 2009
Developer: MaynardGKrebs
Publisher: MaynardGKrebs
Players:
_________________________
*
Choose your team from the 32 NFL teams.

Can you get to the Super Bowl?


Based off of Tecmo Super Bowl, but this game is so entirely different
that it is basically an original game.

In the words of the programmer:

"In typical Tecmo Super Bowl, you can control the players. This game is
more defined for a coaching experience, though. I've even taken some of
the 'manual' elements out of the game to enhance the coaching
experience. That being said, now having priority WRs that the QB selects
makes the strategy and 'option selecting' better defined, which in turn,
gives more 'control' to the coaching aspect."

http://www.everyvideogame.com/released-tecmo-super-coach-2009-10-nes--t12144.htm-sid=2ec4479f6bb94dc93cf67a3610049a61
*

*
1e22a72d
Tic-Tac XO
Platform: Nintendo Entertainment System
Region: Original Homebrew
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: Unknown
Developer: Sly Dog Studios
Publisher: RetroZone
Players:
_________________________
*
Sly Dog Studios debuts on the Nintendo Entertainment system with Tic-Tac
XO! Not being a regular game of tic-tac-toe, you can gain power-ups to
up your game and demolish the computer. Power-ups include the ability to
take an extra turn, change one of the computer's tiles, clear a row, and
clear a column.

If you have a need to play tic-tac-toe, but need an extra boost in your
game, look no further than Tic-Tac XO!

Much more than a reproduction, this original game cartridge is built
using all new parts. No donor carts were harmed in the making of this
game.

http://www.nintendoage.com/index.cfm?FuseAction=NES.View&egID=9458&lgID=9481
*
***************************************************************************************************************************
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////// (3.06) CASTLEVANIA
UPDATES ////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
***************************************************************************************************************************
*
95EF5FBC
Castle VI
Original Title: Castlevania
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: ZCNE
Version: Unknown
Players: 1
_________________________
*
A hack of Castlevania I by ZCNE. The basic level structure and enemy
locations remains the same, but the block placement and background
remains is rearranged drastically. Characterized by some particularly
nasty sudden death falling situations.

http://castlevania.wikia.com/wiki/Castle_VI
*

*
0E3BF357
Castlevania: Blood Moon
Original Title: Castlevania
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2006
Hacked By: Redrum
Version: 1.0
Players: 1
_________________________
*
This is an overhaul of the original Castlevania done using Stake,
Tilelayer Pro & Hex Workshop. Many changes from the original have been
made during the production of this hack. It took quite a while to
complete, but the result was well worth the effort. All graphics of
characters were done by me, bit-blade, moonchilde & revility. Bit-Blade
& I also created the stage's background graphics and Several changes
involving the game's engine were done through hexadecimal by me. Some of
these changes include jumping higher & whip while walking (which is sort
of a mixed blessing.), and the drop item ratio.

Several features were used in Blood Moon that were prominent in the
original Castlevania, but not utilized. For example; the water's splash
effect, having to break a path through the wall to proceed, and
bit-blade's unique tile solidity glitch, and a few booby traps along the
way which all make for substantially more interesting gameplay.

This is a very difficult game, for master vampire killers only. If you
happened upon it by mistake, then run! far far away! wuahaha!

http://www.romhacking.net/hacks/79/
*

*
BAD05634
Castlevania: Chorus of Mysteries
Original Title: Castlevania
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2007
Hacked By: optomon/Dr. Mario
Version: 1.1
Players: 1
_________________________
*
Epic Hack

This is a pretty good hack Dr. Mario and Optomon have put together. The
graphics are really great and it looks like almost none of the original
graphics remain. And the new level layout, themes, and MUSIC make this
seem like it's a new Castlevania game. It's worth playing through to the
end due to the Dance of Pales remix included in the last level, that's
one of the things that made me play through the whole thing. I rarely
play through a hack from beginning to end so I think that says
something. I highly recommend playing this hack at least once if you are
a Castlevania fan.

Hack Description:

This is a hack of the original Castlevania for NES that optomon and I
have been working on for over a year. Optomon has done all the coding,
music, and some level design, and I've done all the graphics, some level
design, and the map. So what's changed?

+ New GFX
+ New levels
+ New level paths
+ New map
+ New sub-weapon
+ New music
+ Music on the title screen
+ New enemies
+ New bosses

STORY

1476, Romania. A terrifying castle rises up from the mist. Along with
the castle rose a dark powerful being named Count Dracula Vlad Tepes. A
man named Trevor Belmont was fated to defeat the powerful vampire, aided
by a witch named Sypha, Dracula's own son Alucard, and a pirate named
Grant DeNasty. Together the team traversed the dark halls of
Castlevania, defeating the count and his countless minions.

In 1777 a young child was born, and abandoned on a merchant ship with
nothing but a headband with a mysterious crest, and the name Armund. The
sailors raised the child on the high seas, and taught him the ways of
being a sailor. Armund grew to be one of the greatest men that the
merchant ship ever saw.

Late 1797, word started to spread of the legends of Count Dracula, and
his tyranny in the land of Romania. It was about that time, that Armund
ran into an old Romanian man in Serbia. The old man knew a lot about the
history of Count Dracula, and his reign of terror in Romania. The old
man recognized the crest on Armund's bandanna, and told him that it
belonged to the DeNasty clan, and that his ancestor helped defeat
Dracula. Armund decided to leave his life on the high seas to seek out
more answers about his ancestry.

Romania, 1800. It's been 3 years since Alucard defeated his father in
battle and has gone into eternal slumber. Armund's search has taken him
to the mountains of Romania, not far from the town of Jova. A mysterious
letter hinted that he might be able to find answers in the castle of
Count Olrox, a servant of Count Dracula's. Armund set out of Olrox's
castle, armed only with an enchanted barbed rope from Serbia. This will
truly be the greatest and most arduous adventure of Armund DeNasty's
life.

Reviewer: deespence2929
http://www.romhacking.net/hacks/263/
*

*
F74A3F1A
Castlevania: Dracula's Revenge
Original Title: Castlevania
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players: 1
_________________________
*
A Castlevania hack that alters the block placement and backgrounds of
the stages It is characterized by having bridges over many areas, making
the game easier.

http://castlevania.wikia.com/wiki/Castlevania:_Dracula%27s_Revenge
*

*
B8510D14
Castlevania: Fan Edition
Original Title: Castlevania
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Thaddeus
Version: Unknown
Players: 1
_________________________
*
A Castlevania I hack by Thaddeus. It changes the character, enemy, and
backgrounds to have Simon's Quest sprites. The position of the blocks
and some enemies is altered.

http://castlevania.wikia.com/wiki/Castlevania:_Fan_Edition
*

*
BCEC9B31
Castlevania: Horror of Dracula (Easy Version)
Original Title: Castlevania
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Frederic Bouix
Version: Unknown
Players: 1
_________________________
*
Castlevania: Horror of Dracula is a reworked Castlevania. Save for color
differences, Horror's biggest appeal is some new level design, with it
some new pathways, traps, challenges, and other hidden secrets.

http://www.vgmuseum.com/mrp/cv1/homebrews.htm
*

*
6D0B32CD
Castlevania: Horror of Dracula (Hard Version)
Original Title: Castlevania
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Frederic Bouix
Version: Unknown
Players: 1
_________________________
*
Castlevania: Horror of Dracula is a reworked Castlevania. Save for color
differences, Horror's biggest appeal is some new level design, with it
some new pathways, traps, challenges, and other hidden secrets.

http://www.vgmuseum.com/mrp/cv1/homebrews.htm
*

*
ED5E7ED3
Castlevania: Opposing Bloodlines I
Original Title: Castlevania
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Redrum
Version: Unknown
Players: 1
_________________________
*
Hack of the first Castlevania game by Redrum featuring Richter Belmont.
The game design is identical to the original game, except that most
sprites have been replaced with classic NES characters.

http://castlevania.wikia.com/wiki/Castlevania:_Opposing_Bloodlines
*

*
8848E9D7
Castlevania: Opposing Bloodlines II
Original Title: Castlevania II: Simon's Quest
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year:
Hacked By:
Version:
Players: 1
_________________________
*
A hack of Simon's Quest with new sprites created by Redrum.

http://castlevania.wikia.com/wiki/Castlevania_:_Opposing_Bloodlines_2
*

*
45C269F2
Castlevania: Orchestra of Despair
Original Title: Castlevania
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2005
Hacked By: Dr. Mario
Version: 1.0
Players: 1
_________________________
*
Here's a Castlevania hack that was made in early 2005. Dr. Mario remade
the graphics and levels to give Castlevania a differnt feel. Fans of
Castlevania will like this hack, and everyone else should give it a
shot. So what are you waiting for? Play it now.

http://www.romhacking.net/hacks/181/
*

*
67816DBF
Castlevania: Skel's Revenge
Original Title: Castlevania
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Redrum
Version: Unknown
Players: 1
_________________________
*
A hack of the original Castlevania game by Redrum featuring a playable
Skeleton and redesigned levels.

http://castlevania.wikia.com/wiki/Castlevania:_Skel%27s_Revenge
*

*
39FB40A3
Castlevania Extreme
Original Title: Castlevania
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Inccubus
Version: Unknown
Players: 1
_________________________
*
A Castlevania I hack by Inccubus.

http://castlevania.wikia.com/wiki/Castlevania_Extreme
*

*
005608DA
Castlevania: Hell's Fury [Easy Mode]
Original Title: Castlevania
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2008
Hacked By: Sonikku7
Version: 1.0
Players: 1
_________________________
*
My first real attempt at ROM Hacking. This is a Hell Hack for the
original Castlevania. The goal was to make the game as hard as possible
while attempting to be fair in game play. Vets of the series should
enjoy this, but an easy version is included as well. Happy Hunting
Vampire Killer.

http://www.romhacking.net/hacks/442/
*

*
74BCB28D
Castlevania: Hell's Fury [Hard Mode]
Original Title: Castlevania
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2008
Hacked By: Sonikku7
Version: 1.0
Players: 1
_________________________
*
My first real attempt at ROM Hacking. This is a Hell Hack for the
original Castlevania. The goal was to make the game as hard as possible
while attempting to be fair in game play. Vets of the series should
enjoy this, but an easy version is included as well. Happy Hunting
Vampire Killer.

http://www.romhacking.net/hacks/442/
*

*
D21EEB0E
Castlevania II: Vengence on Hell
Original Title: Castlevania II: Simon's Quest
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: BallzySoft Industries
Version: Unknown
Players: 1
_________________________
*
Vengeance on Hell is a major text/graphics hack of Castlevania 2.

http://www.zophar.net/hacks/nes/castlevania-2/vengeance-on-hell.html
*

*
5503816D
Castlevania III: Dracula's Curse [Uncensored]
Original Title: Castlevania III: Dracula's Curse
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2005
Hacked By: Dragonsbrethren
Version: 1.0
Players: 1
_________________________
*
Description:

This patch fixes a small number of graphical oversights in Castlevania
III. Most of these are related from reusing graphics from the first
Castlevania game but forgetting to reorder two colors in their palette.
Whether these are actually bugs is debatable, I made this patch for my
own personal use but decided to release it publicly. The archive also
includes a patch to use uncensored graphics in CV3 and a few patches for
Akumajo Densetsu.

Bugfixes:

- Holy Water: In CV3 this suffers from two colors being reversed, in
Akumajo Densetsu it is missing a color entirely.
- Candlestand: Suffers from two colors being reversed. Possibly
intentional, it still looks good this way.
- Rosary: Better known as the Cross, this is the item that kills every
enemy onscreen. It had two of its colors reversed.
- Money Bag: In CV1 two of the money bags use a dark colored bag with a
light colored dollar sign, the other reverses the colors. CV3's money
bags all use a light bag with a dark dollar sign, this reverses the
colors in CV3.
- Points: The points when you pick up a money bag or kill more than one
enemy with a subweapon were light-colored in CV1 and future CV titles,
leading me to believe the blue numbers in CV3 were a mistakethey do
look better, however.
- Censored Graphics: All are related to topless women, mostly just
statues except for Medusa, who was made a male in CV3.

http://www.romhacking.net/hacks/88/
*

*
233EEBA0
Castlevania: Poisonous Offering
Original Title: Castlevania
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Morgoth Galaxius
Version: Unknown
Players: 1
_________________________
*
Hack of first Castlevania game by Morgoth Galaxius using Kent Hansen's
CV1edit and Tile Layer Pro. The general layout of the levels remains the
same, except the location of the blocks and candles has changed and the
background has changed. The location of enemies remains the same. Some
of the item sprites have been replaced with other sprites, usually
sprites that were from the original ROM but never made it in the game.

Of special note is the Red Axe subweapon, which has replaced the Ax
subweapon. It does not use any hearts and it is possible to throw it and
whip simultaneously. It is not possible to gain double or triple shots
with this subweapon, however.

The following items have been replaced with the following sprites:

- Meat -> Basket
- Crucifix -> White Bible
- Invisibility Jar -> Love Letter
- Crown -> Slippers
- Treasure Chest -> Coffee Cup
- Boomerang -> Cross from Vampire Killer

http://castlevania.wikia.com/wiki/Castlevania_Poisonous_Offering
*

*
5BF16A1B
Castlevania II: Trevor's Quest
Original Title: Castlevania II: Simon's Quest
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players:
_________________________
*
A hack of Simon's Quest featuring Trevor Belmont.

http://castlevania.wikia.com/wiki/Castlevania_II_-_Trevor%27s_Quest
*

*
81BBC905
Castlevania II: Unknown Hack
Original Title: Castlevania II: Simon's Quest
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
81377FF1
Castlevania Remix
Original Title: Castlevania
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2002
Hacked By: Thaddeus
Publisher: 1.0
Players: 1
_________________________
*
Castlevania Remix is a hack of Castlevania which incorporates the use of
a few simple tones for the palette in order to create a bit of a
sepia/black-and-white quality to the game, which lends itself very well
to Castlevania, making it look more like a silver-age era monster film,
which is definitely where the idea for Castlevania originated. Some
might scoff at the use of a palette like this, but making the graphics
look this detailed on the NES with a small set of colors is no small
feat.

Besides the graphical changes, the level layouts are also changed, and
in some spots it's a lot more difficult, and in others it's easier. One
thing to watch out for, though, is a distinct lack of hearts, which
makes bosses a lot harder to defeat since you will only get off a few
shots with your weapons before having to resort to your whip. Oh, and
also be on the look-out for camoflaged staircases in a few spots if you
can't find them, you may find yourself stuck.

Also of interest is that the soundtrack has been rearranged slightly,
and in some spots modifiedbut the sound hacks still need a little work.
Perhaps in a future version.

http://www.romhacking.net/hacks/8/
*

*
F3B35B6D
Castlevania Resurrection
Original Title: Castlevania III: Dracula's Curse
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players: 1
_________________________
*
A Dracula's Curse fan game.

http://castlevania.wikia.com/wiki/Castlevania_Resurrection_(fan_game)
*

*
0387F3A6
Castlevania Retold
Original Title: Castlevania
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2004
Hacked By: Dragonsbrethren
Version: 2.0
Players: 1
_________________________
*
Castlevania Retold isas the name suggesta retelling of the original
NES Castlevania. I wanted to keep the original story intact (Many of the
CV games are retellings of the first one, this is no different) but
offer new levels and graphics, this is just that. All the levels have
the same themes to them they originally had, but with new layouts and
enemy placement, I also wanted to keep the classic feel to it, which is
why I used mostly graphics from CV2 and 3. There are very few custom
graphics in the hack, I'm not good with graphics at all, but I did make
a new title screen using the new CV logo (Which Moonchile later
enhanced) and enhanced some of the orignal sprits. Any Castlevania fan
will probably like this, but until recently I didn't notice it's one
downside: It's hard. As I made this hack I pretty much learned how
everything in CV's game engine works, the exact timing of enemies and
such.

So, while I can play through most of it with no problems even my friends
who are good at Castlevania die several times on the first level.

http://romhacking.net/hacks/13/
*

*
18CEF431
Castlevania Shadows
Original Title: Castlevania
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players: 1
_________________________
*
A Castlevania I hack.

http://castlevania.wikia.com/wiki/Castlevania_Shadows
*

*
686911EE
Pencilvania
Original Title: Castlevania
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2008
Hacked By: Unknown
Version: Unknown
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
0C9FA2F1
Super Castlevania II
Original Title: Castlevania II: Simon's Quest
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1998
Hacked By: JimW
Version: v0.9
Players: 1
_________________________
*
An extensive graphics and text hack of Castlevania 2, with a couple
surprises as well. Here's a complete list of all the changes, straight
from the readme:

CHARACTERS AND ENEMIES:

- Completely new look for Simon. I gave him clothes that look like the
guy in "Super Castlevania IV." He also has a bandana and long hair that
even flips up in the back on his whip follow-through.
- Mario, Luigi, and Toad from "Super Mario Bros. 2? show up!
- Samus from "Metroid" shows up in the church to give Simon energy.
- Kirby also makes a guest appearance.
- Alex and Ryan from "River City Ransom" show up to sell Simon weapons
and items.
- Kid Icarus shows up in the basement of the third town.
- Link shows up in the cemeteries.
- A Fighter from Final Fantasy replaces the ferry man.
- Many new enemies. These include: from.. SMB2: Birdo, Shyguy, and the
Key Guardian. Kid Icarus: Egg Plant Wizard. Metroid: Ridley and the
Metroids. Zelda II: the Iron Knights, Goblins, spiders, and bats. Mega
Man II: Dr. Wily and the tall square dude with eyes. SMB3: Larry Koopa,
Chain Chomp, and a Boomerang Bro. SMB1: Koopa Troopa (turtle)
- Sonic the Hedgehog makes a "guest" appearance in the Mansions.

GRAPHIC EDITS:

- The small hearts you collect from enemies are now rubies from Zelda
and the larger hearts are the bags from Zelda 2.
- Those boring blocks that you walk on are changed to rocks, blocks,
tiles, etc. from games like SMB3, Blaster Master, SMB2, Zelda 2, etc.
You are also now able to tell the difference between regular blocks and
those that you can break with the holy water.
- White Crystal changed to Brass Knuckles from RCR.
- Mario gives you a Mushroom instead of a Blue Crystal,and a Vegetable
from SMB2 instead of a Red Crystal.
- Knives changed to look like Link's sword in Zelda 2.
- Dracula's heart is replaced with his rotten, blood drenched tooth.
- The laurels that make you invincible are replaced with stars from any
of the Super Mario Bros. games.
- The Konami emblem on the title screen is replaced with the "Super
Castlevania II" emblem.
- All letters have a shadowed look to them.
- The rib also has a new look on the action screen.
- The windows in the towns look cooler.
- There are now steps up to the doors in the towns.
- The cross above the church is changed to an Energy Tank from Metroid.
- Colors fixed for Nesticle v.0.43

TEXT EDITS:

- All three endings are changed!
- Fixed the garble on the start screen and code screen and made the code
screen usable!
- All text east of the first town is changed as well as the first
western town. (humorous things like silly one-liners and deep thoughts)
- The main screen has a new look including a version counter.
- The story is completely different.
- After you hit "start," it says "START NOW" instead of "GAME START" and
"USE CODE" instead of "PASSWORD." I have also given credit to Konami and
myself while keeping with the movie theme that occurs in the first three
Nintendo Castlevania games in the opening screens.
- When you start a new game it says "GET READY" instead of "GAME START"
and "LIVES" instead of "PLAYER."
- New text for starting night and day sequences.
- Other little things like "LTHR W." instead of "L. WHIP" and such.

http://romhacking.net/hacks/95/
*
***************************************************************************************************************************
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////// (3.07) FINAL FANTASY
UPDATES ///////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
***************************************************************************************************************************
*
C1D0126A
Dragoon X: Omega II
Original Title: Final Fantasy
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2008
Hacked By: Silver X
Publisher: Final 2
Players: 1
_________________________
*
A full scale hack of Final Fantasy, nothing remains but the core
programming routines. It features all new graphics, music, levels,
enemies, text, statistics and more. Think of it as a "Total Conversion"
for the NES.

After numerous releases, the hack has come to a state I consider final:
All known bugs have been fixed and the gameplay has been polished to the
best of my abilities. SRAM files from any versions other than 1.30 or
Final will *not* work properly with this release. Sorry, too much has
changed.

http://www.romhacking.net/hacks/143/
*

*
78FFA524
Fantasy of Darkness
Original Title: Final Fantasy
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: Unknown
Hacked By: Kenny1835
Version: Unknown
Players: Unknown
_________________________
*
Evil dead related Final Fantasy hack that replaces some text and the
characters.

http://www.compmike19.com/ffhacks/id52.htm
*

*
58746899
Final Fantasy: Another Story
Original Title: Final Fantasy
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: Unknown
Hacked By: Omniverse
Version: Unknown
Players: 1
_________________________
*
Another Omiverse production. This looks to be a very promising hack.
Graphics replacement, text changed, characters changed, and items
renamed. It even has some of the weapons renamed. Looks good all in all,
characters say new things now.

http://www.compmike19.com/ffhacks/id10.htm
*

*
5F125035
Final Fantasy: Deluxe Edition
Original Title: Final Fantasy
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: Unknown
Hacked By: Lord Steak
Publisher: 2.4F
Players: 1
By Lord Steak
_________________________
*
This is actually a very nice and imaginative hack of FF1. Difficulty is
increased, but not ridiculously. There are new layouts and such. A very
nice job by one of ZMD's own.

http://www.zophar.net/hacks/nes/final-fantasy-1/final-fantasy-deluxe-edition.html
*

*
514F3930
Final Fantasy++
Original Title: Final Fantasy
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2007
Hacked By: Grond
Publisher: 1.5
Players: 1
_________________________
*
Final Fantasy ++ (or Final Fantasy Double-Plus, or Final Fantasy Plus
Plus) is a "re-imagining" of the very first Final Fantasy game.

What's been changed:

+ Redone graphics. (Mostly ripped from later games in the series.)
+ Redone enemies. (Many are new; some are returning enemies with new
properties.)
+ Redone magic spells. (Magic is now divided into White, Black, and Time
Magic.)
+ Redone weapons and armor. (Some armors now increase evasion rather
than lowering it!)
+ Redone maps. (Most are similar to the original game's; some are
totally new.)
+ Redone character class system. (See Read Me.txt for details.)
+ Two new pieces of music. (Adapted from Final Fantasy 4.)
+ Some other relatively minor stuff.

http://www.romhacking.net/hacks/81/
*

*
2CCAE3B4
Final Fantasy++: World of Chaos
Original Title: Final Fantasy
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2007
Hacked By: Grond
Version: 1.2
Players: 1
_________________________
*
This is a semi-sequel (or more like an expansion pack) for my previous
hack, Final Fantasy ++ (so if you haven't played that, then you really
shouldn't be playing this). At any rate, this is quite a bit harder to
beat than FF++, so n00bs beware. Also, one can consider this sort of a
tribute to classic SquareEnix (the way they were). It includes
adaptations of various dungeons from FFs 3, 4, 5, & 6, SaGa 2 (a.k.a. FF
Legend 2), and Dragon Quest 5 (along with a couple of new ones by me).
And, of course, lots of classic FF enemies are here for you to battle.

http://www.romhacking.net/hacks/113/
*

*
76E03FBB
Final Fantasy: Extreme
Original Title: Final Fantasy
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1997
Hacked By: Magus
Version: 0.9
Players: 1
_________________________
*
What's been changed:

- Fighter => Rydia

- Thief => Butz

- B. Belt => Lenna as the Monk class

- RedMage => Cecil, Paladin

- W. Mage => Plain Lenna with a cape

- B. Mage => Butz (I think) as the Black Mage class

- The class-changed characters are original creations, so they are not
from any other game, however they may slightly resemble their former
selves in most cases.

- The palette for the 1624 character sprites (the ones you control in
combat) has been changed to better colors.

- Hammers have been replace by whips.

- The starting values for chars have been grossly inflated to enable you
to progress throught the game at a faster pace.

http://www.romhacking.net/hacks/62/
*

*
CF767EC9
Final Fantasy: Ressurection
Original Title: Final Fantasy
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2006
Hacked By: Grindill
Version: 2.0
Players: 1
_________________________
*
Originally, this started as a script and graphics improvement by Phin.
However, I took the project under my wing and developed on it further,
adding a whole new script, bug fixes, even more graphical improvements
and a few changes to game balance. Enjoy!

http://www.romhacking.net/hacks/182/
*

*
93FAE717
Final Fantasy: Special Edition
Original Title: Final Fantasy
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: Unknown
Hacked By: Unknown Hacker
Version: Unknown
Players: 1
_________________________
*
No information can be found on this hack. Graphics are updated. It is
unknown if the story is updated too.
*

*
74DAB343
Final Fantasy 1X
Original Title: Final Fantasy
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2003
Hacked By: RPG Man
Version: 2.0
Players: 1
_________________________
*
Final Fantasy 1X changes the appearances of the characters in battle and
makes some of the useless weapons, armor, and magic better. It also
gives the black belt/master class his own set of skills.

Here are some of the changes, take from RPG Man's website:

Weapons:

- Falcon Sword (renamed from Falchon) can be used by FI/KN/TH/NI/RM/RW.

- Power Staff has been renamed Golden Staff.

- Vorpal Sword has been changed to the Sage Staff.

Armor:

- Allowed the BB/MA to equip the ProCape.

Magic:

- LV1 - FOG has been replaced by PURE and LOCK has been replaced by KICK

- LV2 - LAMP has been replaced by ABLT (Aura Bolt)

- LV3 - LOK2 has been replaced by FDAN (Fire Dance)

- LV4 - PURE has been replaced by CHKA (Chakra)

- LV5 - HEL2 has been replaced by MNTA (Mantra)

- LV6 - STUN has been replaced by LSTM (Lightning Storm)

http://www.romhacking.net/hacks/73/
*

*
7DAD78E2
Final Fantasy [Facelift]
Original Title: Final Fantasy
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2001
Hacked By: Goongyae
Version: 1.30
Players: 1
_________________________
*
FinalFacelift is a fun patch that changes the look, but none of the
gameplay, of Final Fantasy for the NES. It's not a game itself, but only
a patch file specifying minor changes.

That's a very modest description of this hack. Here's a short list of
changes:

- Five letter character names
- Default names for characters
- Retranslated names for items, equipment, and monsters
- Touched up dialog
- Enhanced graphics (With censored graphics restored)

It may not seem like a lot, but it has been the base for countless Final
Fantasy hacks and offers an enhanced gameplay experience on its own.

http://www.romhacking.net/hacks/12/
*

*
9DAFDC75
Final Fantasy Amazon
Original Title: Final Fantasy
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players: 1
_________________________
*
No information can be found on this hack. Graphics are updated. It is
unknown if the story is updated too.
*

*
23A70FB6
Final Fantasy Bronze
Original Title: Final Fantasy
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players: Unknown
_________________________
*
This ROM hack is for those of you who already own Final Fantasy and
found that it wasn't as polished as it could have been.

I have taken the liberty of "improving" upon this marvelous game,
correcting as many of Nintendo's stylistic errors, graphical
censorships, and mistranslations as possible. However, truth be told,
Nintendo did a very good job translating Final Fantasy1. At least there
were no "This guy are sick" lines. Even so, the script was rather bland
and important words stuck out like a sore thumb (ORBS and LIGHT WARRIORS
come to mind). By using a more optimized DTE scheme, decapitalizing 90%
of the text (^_^) and streamlining the tile table (which took a lot of
effort BTW!), I found that there was not only plenty of room for a full
trannslation, but there was room for more! Since my Japanese skills
aren't all that great yet, and since no one on the face of this planet
would dare dream of translating the script for me, I decided that I
would simply rewrtie the American script, putting my personal
interpretive "spin" on it. The result is, I hope, a script that is more
cohesive, entertaining, and logical than the original.

Please keep in mind that EXTENSIVE liberties were taken with the hack.
Do not think that Nintendo cheated you out of all this information. I
have heavily researched Final Fantasy I, and sought to expand on very
minute, almost insignificant details. In essence, you are getting a
condensed version of the story that will appear in Final Fantasy Silver.

http://www.compmike19.com/ffhacks/id11.htm
*

*
6D10AD0D
Final Fantasy: Epica
Original Title: Final Fantasy
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1999
Hacked By: Codeman
Version: 1.9a
Players: 1
_________________________
*
This is one of the more famous Final Fantasy Hacks. It's completed and
tells a story taking place a century after the original Final Fantasy.

http://www.romhacking.net/hacks/16/
*

*
1C11C3CF
Final Fantasy Forever
Original Title: Final Fantasy
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players: 1
_________________________
*
AKA Final Fantasy Dark Cecil Hack

Several characters from Final Fantasy II (US) make an apperance. Choose
from Dark Cecil, Rydia, Rosa and others.

http://www.compmike19.com/ffhacks/id15.htm
*

*
2C42CB94
Final Fantasy I & II [Unofficial Update]
Original Title: Final Fantasy I & II
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Games
Release Year: Unknown
Hacked By: Grond, Neo Demiforce
Version: v1.0, v1.0
Players: 1
_________________________
*
Neo Demiforce's Translation

Anyway, this isnt too exciting, just the official Final Fantasy
translation and the Neo Demiforce Final Fantasy 2 translation. Thats
all. There was going to be a new intro for the game, but it never
happened, so here we are. La.

http://www.romhacking.net/trans/138/

Grond's Bugfix

http://www.romhacking.net/hacks/165/
*

*
CB625BF4
Final Fantasy II: Demonic Pandemonium
Original Title: Final Fantasy II
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Games
Release Year: 2005
Hacked By: Lenophis
Version: 1.0
Players: 1
_________________________
*
This is an extensive improvement hack that seriously tries to take the
'wasted potential' the author saw in the game and bring it to life to
make the game more appealing to all. This was accomplished mainly by
balancing all aspects of the gameplay.

This patch is based on Neo Demiforce's FF2j translation.

The following are just SOME of the changes that were made. (See the
Readme for the rest):

- Changed font
- Revised difficulty ramp to be more balanced
- Spells were made to be much strong and some were renamed
- Complete overhaul of monster stats
- Weapon system was revised to be more balanced and more appealing

http://www.romhacking.net/hacks/69/
*

*
177371F4
Final Fantasy II: Return of the Lich
Original Title: Final Fantasy
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: Unknown
Hacked By: FF1freak
Version: Unknown
Players: 1
_________________________
*
Sweet, another major hack. New story to follow. There's new character
sprites and what looks like a lot of new dialogue.

http://www.compmike19.com/ffhacks/id21.htm
*

*
AC14EF41
Final Fantasy III Spoof
Original Title: Final Fantasy III
Platform: Nintendo Entertainment System
Region: Japan (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players: 1
_________________________
*
In this basic ROM hack almost all of the text is changed from the
original Final Fantasy III to make funny statements and remarks about
the scenarios that the good guys encounter throughout the game.

http://datacrystal.org/wiki/Final_Fantasy_III:_Spoof
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77389825
Final Fantasy Plus
Original Title: Final Fantasy
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players: 1
_________________________
*
Final Fantasy update with a lot of new character and enemy sprites.
Pretty impressive looking.

http://www.compmike19.com/ffhacks/id22.htm
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7914F55E
Mario Fantasy Adventure
Original Title: Final Fantasy
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: Unknown
Hacked By: Acmlm
Version: Unknown
Players: 1
_________________________
*
The stars of the Super Mario Bros. series star in this complete
re-creation of the original Final Fantasy game. There's new graphics,
new text, a redesigned map, and even some new music!

http://www.derok.net/nes-roms/final-fantasy/mario-adventure
*
***************************************************************************************************************************
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////// (3.08) MEGA MAN UPDATES
//////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
***************************************************************************************************************************
*
9FB71AAC
The Adventures of Bass II
Original Title: Mega Man II
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2001
Hacked By: Sivak Drac
Version: 1.0
Players: 1
_________________________
*
This is a pretty large change of Mega Man 2. The main features include
altered levels (altered both color wise and structure wise), altered
colors (different enemy palettes, a altered sprites, and even a
different storyline. Gamers should find the hack more challenging than
the original Mega Man 2.

The game is basically Bass being the hero and Dr. Light as the enemy.

http://www.romhacking.net/hacks/9/
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D40B9C8F
Bass Dr. W
Original Title: Mega Man
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2002
Hacked By: Hypergannon
Version: 1.0
Players: 1
_________________________
*
The evil plans of Dr.Wily have been foiled many times by MegaMan, the
blue bomber. All of Wily's robots destroyed, Wily resorts to his secret
project "Bass". Bass is a prototype among many powerful warrior 'bots
that Wily has created. Unlike the others, Bass has incredible power.

As Wily ponders which 'bot to continue on with, suddenly an alarm sounds
deep in Skull Castle. A mysterious army of renegade robots had attacked
his old domain, "Monsteropolis". Wily seizes this opportunity to test
Bass. And so begins Bass's first adventure. As Bass defeat the six robot
emperors, PirateMan, GroundMan, ColdMan, MagicMan, BurnerMan and
DynamoMan, and retake Monsteropolis, as Bass's first task.

The world of Monsteropolis has changed over the years, so be careful!

http://www.romhacking.net/hacks/164/
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64B26A45
Byte's Adventure
Original Title: Mega Man
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2007
Hacked By: Darkdata
Version: 1.4
Players: 1
_________________________
*
This hack is of Rockman J NES. It stared out as nothing serious, but it
soon grew into what it is today. Thanks to the help of a good friend
named Glyph, it also features an ASM hack that makes it stand apart from
other Mega Man hacks. You will see it when you play. :)

Thank you all for taking the time to play my hack.

http://www.romhacking.net/hacks/296/
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2C262C23
Googie's Megamix
Original Title: Mega Man
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2005
Hacked By: Googie
Version: 1.0
Players: 1
_________________________
*
This was Googie's first attempt at MM1 hacking, this hack throws Mega
Man in all new different levels that are more challenging than the
original levels. There's also some text changes in here too. So if
you're up for a Mega Man challenge, try out this hack. There's also some
minor graphics editing in here too, like the weapons and energy capsules
were change into capsules from Mega Man 2. Enjoy.

http://www.romhacking.net/hacks/161/
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5D12488F
Mega Man: The Return of Dr. Wily
Original Title: Mega Man
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2008
Hacked By: Jimmy52905
Version: 1.0
Players: 1
_________________________
*
Some of you may have heard about me working on this hack for a while.
And I'm proud to announce that it's finally finished!

So anyway, here's the story: Wily has returned to try to achieve World
Domination again! He used the same 6 robot masters that he used in his
first attempt to destroy Megaman. Only this time, they have no
weaknesses! (Or do they?)

This hack features completely redesigned levels, graphics and palette
changes, enemy AI changes, and even some custom music! Be careful
though, this hack is alot harder than the original Mega Man, so save
states are strongly recommended.

So good luck and have fun! ;)

http://www.romhacking.net/hacks/438/
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A10FC04FF
Mega Man Alpha
Original Title: Mega Man
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Redrum
Version: Unknown
Players:
_________________________
*
This is a graphical hack of Mega Man.

Mega Man takes on a more futuristic look, and his much-lampooned jump
animation has been changed. Many of the minor enemies look different,
and Ice Man is somewhat more menacing.

Beyond that, the game is exactly the same. Any FCEU movies recorded with
the original Mega Man ROM will work exactly the same under Mega Man
Alpha.

http://datacrystal.org/wiki/Mega_Man_Alpha
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22A24E18
Mega Man C4
Original Title: Mega Man IV
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2008
Hacked By: L.Soft Hacks
Version: 1.0
Players: 1
_________________________
*
This is a redone version of Mega Man 4. All levels have been re-designed

http://www.romhacking.net/hacks/417/
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6FE2E569
Mega Man III Return
Original Title: Mega Man III
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2009
Hacked By: Pantheon Sasuke
Version: 1.0
Players: 1
_________________________
*
Mega Man III Return changes the majority of the graphics from the
original Mega Man III. Level design, enemy placement, and enemy
resistances have also been altered in order to ramp up the difficulty,
but there are no true modifications made to the AI.

If you were looking for a Mega Man III hack with new gameplay elements
and enemy actions, I'm afraid this isn't the hack you're looking for. If
you are looking for a challenge, though, you might want to consider
trying it out.

http://www.romhacking.net/hacks/552/
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E10B7893
Megaman in the Mushroom Kingdom
Original Title: Mega Man
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2006
Hacked By: AlexAR
Version: 1.0
Players: 1
_________________________
*
Dr. Wily finally concedes that Mega Man may be too much for his evil
robotic creations. Determined to get the best of the blue bomber, Dr.
Wily contacts another famous villian, Bowser! Having combined their
forces, Dr Wily and Bowser unleash their new destructive creations upon
the Mushroom Kingdom. After hearing news of Wily's new plan, Mega Man
decides to travel to the Mushroom Kingdom himself to stop Wily again.
Mega Man now finds himself in a strange new world filled with obstacles
and locales very foreign to him. Fearless, Mega Man presses on to Super
Mario's old stomping grounds to defeat these new foes.

Mega Man in the MK is set in various classic Mario games. Including
Super Mario Bros1, 2, 3 and World. Megaman faces off against Wily's
Bosses as well as Bowser's minions. This being Super Mario's World, he
gladly helps out Mega Man by increasing his jumping power as well as
outfitting the Blue Bomber with some of his old garbs.

Features:

- The 6 main starting levels have had extensive level design and
graphics modifications.

- Every single enemy graphic had been changed in to a Mario themed bad
guy.

- Megaman can jump higher.

- Every boss has been made easier, their shots do less damage, Megaman's
do more.

- The first 2 of 4 Wily stages have had extensive graphic modifications
but only minor level design tweaks (Game engine Constraints)

- The last 2 of 4 Wily stages only undertook minor tweaks to make them
less utterly frustrating. (Made easier)

- Minor title screen edit, minor text edits here and there.

- Symbols representing their respective powers have been put in place of
letters in the pause/power menu. (A bomb symbol instead of a "B", Fire
ball instead of" F")

http://www.romhacking.net/hacks/110/
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5D28B0B2
Megaman IV: Gadget Master
Original Title: Mega Man IV
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2004
Hacked By: Schwa
Version: 1.0
Players: 1
_________________________
*
Schwa: Over the years I have had a LOT of perseverations. Megaman was
one of them for a while, and while I was in that state of mind I managed
to produce my very first Rom Hack of all time, Megaman 4. A Rom Hack is
what you get when you take a Rom and change the hexadecimal values
inside the file. By doing this, you can pretty much change the game in
whatever way you want. That's what I did with Megaman 4, using MegaFLE
to help me (which is a Rom Hacking program btw), and the result is new
colors, completely new level designs, a few new graphics, and overall a
new game to explore! Download away!

http://www.romhacking.net/hacks/567/
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F38D0A5A
Mega Man 4: Maverick Revenge
Original Title: Mega Man IV
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2009
Hacked By: mickevincent
Version: 1.0
Players: 1
_________________________
*
This is the first time I have tried to edit a game, and with zero
programming skills it wasnt easy. But with some help from MegaFLE X and
Matrix I was able to anyway. There are some KNOWN bugs in this hack, but
like I said, because of limited knowledge of ASM I wasnt able to fix
everything.

Dont get confused by the name, it doesnt have anything to do with the
Mavericks. There is no story line in this game, no intro or anything.
Its just a game!

The bosses and enemies are generally the same, but the levels have been
completely changed, as have some of the graphics

Happy gaming! :)

http://www.romhacking.net/hacks/562/
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412E1A66
Mega Man Neo
Original Title: Mega Man II
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Tokkan Kouzi Kanrinin
Version: 1.0
Players: 1
_________________________
*
Couldn't find any information online about this game, but I did see a
few posts in blogs saying that it's the hardest Mega Man hack out there.
~Rx
*

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21C8B4A7
Mega Man Showdown I
Original Title: Mega Man
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Dragon Eye Studios
Version: Unknown
Players: 1
_________________________
*
Skip the stages and go right to the boss battles in Mega Man I. ~Rx
*

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D98C3B93
Mega Man Showdown IV EX
Original Title: Mega Man IV
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2009
Hacked By: Insani
Version: 1.0
Players: 1
_________________________
*
Mega Man Showdown IV is the boss-only version of Mega Man IV that makes
all stages except for Cossack 1, and Cossack 2 only 2 screens. Wily 3
are where you refight old bosses.

All boss stats have been edited (EX version only), all weapon energy
consumption amounts have been edited, except music.

This should be the final version of Mega Man Showdown IV of v1.00 unless
bugs are discovered. Also note that Mega Man Showdown IV you start with
0 lives which is new in this Showdown series and you get to choose
between Normal and Hard modes depending what patch are you using.

The EX version of Mega Man Showdown IV brings more life to the game. All
Bosses are customized to be stronger and harder to defeat meaning that
they're hyperactive and the hard mode version patches simply won't give
you any reflex time after getting hit.

The original showdown series is created by Vagla of Dragon Eye Studios.

http://www.romhacking.net/hacks/545/
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444ECCB8
Mega Man Showdown IV
Original Title: Mega Man IV
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2009
Hacked By: Insani
Version: 1.0
Players: 1
_________________________
*
Mega Man Showdown IV is the boss-only version of Mega Man IV that makes
all stages except for Cossack 1, and Cossack 2 only 2 screens. Wily 3
are where you refight old bosses.

All boss stats have been edited (EX version only), all weapon energy
consumption amounts have been edited, except music.

This should be the final version of Mega Man Showdown IV of v1.00 unless
bugs are discovered. Also note that Mega Man Showdown IV you start with
0 lives which is new in this Showdown series and you get to choose
between Normal and Hard modes depending what patch are you using.

The EX version of Mega Man Showdown IV brings more life to the game. All
Bosses are customized to be stronger and harder to defeat meaning that
they're hyperactive and the hard mode version patches simply won't give
you any reflex time after getting hit.

The original showdown series is created by Vagla of Dragon Eye Studios.

http://www.romhacking.net/hacks/545/
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1B934231
Mega Man Showdown VI
Original Title: Mega Man VI
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Dragon Eye Studios
Version: 2002
Players: 1
_________________________
*
Skip the stages and go right to the boss battles in Mega Man VI. ~Rx
*

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3A94C025
Megaman Ultra
Original Title: Mega Man II
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2006
Hacked By: infidelity
Version: 1.0
Players: 1
_________________________
*
This is one of those Megaman 2 hacks that just has to be played, for one
the whole soundtrack is changed! The challenge is very good and all of
the graphics has been changed to give this hack some extra flavor. There
are graphics from other games too but that's a suprise. Megaman fans
will get a kick out of this hack as much as everone else will enjoy it.
Infidelity did a really good job with this hack and it shows, so what
are you waiting for? Download this hack and get ready for an all new
adventure of Megaman 2. :D

http://www.romhacking.net/hacks/132/
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0CE0DD02
MM2: Revenge of the 8 Robot Masters
Original Title: Mega Man II
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2005
Hacked By: DurfarC
Version: 1.1
Players: 1
_________________________
*
This is a hack of Capcom's Mega Man 2 for the NES. The hack isn't a
complete remake of the original game, but all levels have been changed
to look different from the original ones. The colors have also been
changed, and a new title screen has been made.

This hack includes:

- New levels

- New colour palettes

- A few graphic changes (very few though)

- Various HEX fixes

Version 1,1 (incl. some bug fixes) released on 19 August 2009.

(I feel the need to inform you that Air Man's level is possible, there
are ladders hidden in the clouds. Evil.)

http://www.romhacking.net/hacks/103/
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05EB7CB0
MM3: Rise and Fall of Dr Wily
Original Title: Mega Man III
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2009
Hacked By: DurfarC
Version: 1.0
Players: 1
_________________________
*
This is a ROM hack of Capcom's Mega Man 3 for the NES. All levels have
been redesigned (incl. scrolling directions), a new title screen has
been made, the color palettes have been changed and some minor graphics
have been edited. Other things are pretty much unchanged. The levels are
harder than the ones in the original game - They're designed to be hard
enough to provide some challenge - but not so hard that the hack is not
fun to play.

http://www.romhacking.net/hacks/574/
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C9A25C1A
Protoman: The Red Bomber
Original Title: Mega Man
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2003
Hacked By: Dragonsbretheren
Version: 3.0
Players:
_________________________
*
This is Dragonsbrethrens lame first hack.

http://www.romhacking.net/hacks/210/
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CCC10A9A
Rockman2MIN
Original Title: Rockman II
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2008
Hacked By: Tar
Version: 1.0
Players:
_________________________
*
Changes:

Music, stages, graphics, enemy movement, special weapons, etc.

Difficulty:

This hack is ridiculously hard compared to the original, only play it if
youre an expert.

http://www.romhacking.net/hacks/429/
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*
BB596505
Rockman: Deus Ex Machina
Original Title: Rockman 2
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2008
Hacked By: Misty
Version: 1.0
Players: 1
_________________________
*
Rockman Deus Ex Machina is one of the best sophisticated hacks in Mega
Man II history. It is programmed almost every part of the game you've
never expected before. The boss fights are incredibly hyperactive.
Players find this hack a clear winner. Background Music is made by the
author of Rockman No Constancy IKA. Additional patches were added by
Misty in the Japanese 2ch boards about August 8th such as Hard Body and
Weapon Modification. A must play for all expert Mega Man II players. Not
newbies. Be sure you patch with the Japanese Rockman 2 ROM.

http://www.romhacking.net/hacks/433/
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8A90DF68
Rockman 2 Dash Plus
Original Title: Rockman 2
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2004
Hacked By: Smart Apple
Version: Unknown
Players: 1
_________________________
*
Rockman 2 Dash is a hack of Rock Man 2 credited to a Japanese ROM-Hacker
named Smart Apple in 2004. In this hack, all of the original levels of
Rock Man 2 have been totally redesigned as if were Rock Man 1, which
includes graphics and music, as well as additional challenge due to more
aggressive monsters. The plus version is expected more of a challenge.

http://www.datacrystal.org/wiki/Rockman_Dash
*

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F100D43D
Rockman 3 Alpha
Original Title: Rockman 3
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Smart Apple
Version: Unknown
Players: 1
_________________________
*
The only completed Rockman 3 Hack created by a Japanese ROM-Hacker named
Smart Apple. It has level layouts and a few palette changes. The hack is
extremely difficult. Players are frustrated when playing this hack
because the damage sets are too high.

http://www.datacrystal.org/wiki/Rockman_3_Alpha
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677A65C8
Rockman 2 Dash
Original Title: Rockman 2
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2004
Hacked By: Smart Apple
Version: Unknown
Players: 1
_________________________
*
Rockman 2 Dash is a hack of Rock Man 2 credited to a Japanese ROM-Hacker
named Smart Apple in 2004. In this hack, all of the original levels of
Rock Man 2 have been totally redesigned as if were Rock Man 1, which
includes graphics and music, as well as additional challenge due to more
aggressive monsters. The plus version is expected more of a challenge.

http://www.datacrystal.org/wiki/Rockman_Dash
*

*
B97E6221
Rockman 5 Wily's Dream Space
Original Title: Rockman V
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2009
Hacked By: Tar
Version: 1.0
Players: 1
_________________________
*
This is one of the most unique Megaman 5 hacks ever, created by the
author of Rockman 2 Minimum. Many new features including

- Custom music
- New graphics
- Enemy and boss behavior mods
- New level layouts
- Weapon behavior modifications

http://www.romhacking.net/hacks/544/
*

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2ADA2E76
Rockman 2000
Original Title: Rockman
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2001
Hacked By: Kuwata
Version: 1.0
Players: 1
_________________________
*
Kuwata's first hack of Rockman. It features new levels, graphics,
enemies, and even music. The levels are very challenging; some even have
small puzzles in them.

http://www.romhacking.net/hacks/98/
*

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2E430323
Rockman Exhaust
Original Title: Rockman II
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2005
Hacked By: DHI
Version: 1.0
Players: 1
_________________________
*
Rockman Exhaust has custom levels and including music. It's a great
gameplay.

http://www.romhacking.net/hacks/305/
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42FC210B
Rockman Exile
Original Title: Mega Man II
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2003
Hacked By: Blast Hornet
Version: 1.0
Players: 1
_________________________
*
Despite the name this is actually a Mega Man 2 hack, which translates it
back into Japanese and adds a ton of cool features. To put it simply,
this is a new Mega Man 2, the only things that still exist from the
original are the robot masters, and even they've been changed in terms
of fighting style.

Don't take anything for granted in this hack, those weak rabbit robots
in Wood Man's stage? They shoot instant death fireballs now. Sniper
Joes? In addition to their normal fighting style they also fire Crash
Bombs are you!

It should also be pointed out that the music has been changed, this is
very rare in ROM hacks, it seems some of it comes from the Game Boy Mega
Man games and some comes from other NES titles.

http://www.romhacking.net/hacks/101/
*

*
860D480B
Rockman III Endless
Original Title: Mega Man III
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2009
Hacked By: Rock5easily
Version: 090301
Players: 1
_________________________
*
Rockman 3 Endless is a recreation of Mega Man 9's Endless Attack mode.
It is an endurance mode; areas are picked at random, you start at a
teleporter and must get to another teleporter at the end of the area.
After so many screens you will face a robot master from the original
game. You start the game with all of the robot masters' weapons and Rush
adapters; your only goal is to survive for as many screens as possible.
A similar hack, by the same creator, is also available for Rockman 5.

The version number on this page is based on the time stamp attached to
the patch in the archive, as there is no official version number and the
hack is updated with new areas often. Dragonsbrethren has an archive
site where past versions of the hack can be obtained, which is located
here.

http://www.romhacking.net/hacks/478/
*

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0306B9F1
Rockman IV Endless
Original Title: Rockman IV
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players:
_________________________
*
No info online for this Hack. ~Rx
*

*
C65C14B4
Rockman Kai
Original Title: Rockman
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Smart Apple
Version: Unknown
Players:
_________________________
*
No info online for this Hack. ~Rx
*

*
2AD98C19
Rockman Kenk
Original Title: Rockman
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2008
Hacked By: Enk
Version: Beta Man
Players: 1
_________________________
*
In celebration of the release of Mega Man IX comes Rock Man Kenk. What
is Kenk? It's a modified and polished version of Smart (RM 2 Dash)
Apple's unfinished Rock Man Kai. 30% of the original patch was altered
and fixed to keep the game's feeling in line of the original game. All
the levels have been redesigned and boss fights and weaknesses have been
altered. Keep in mind this patch only works on the Japanese Rock Man
game.

The Mega Man series tend to be plagued with mods that are littered with
cheap hits and unfocused level design. One thing that Kenk attempts to
do is stick close enough to the source material in level style and
difficulty, but at the same time it changes things up just enough to
feel fresh.

It's one of those rare hacks that is meant to be played NES style rather
than the savestate way.

http://www.romhacking.net/hacks/449/
*

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00129F55
Rockman Neo
Original Title: Mega Man
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players:
_________________________
*
No info online for this Hack. ~Rx
*

*
4EF83A02
Rockman No Constancy
Original Title: Mega Man 2
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2007
Hacked By: IKA
Version: 1.0
Players: 1
_________________________
*
Rockman No Constancy is a hack of the Rockman 2 game. (Not Megaman 2)
This is a well done hack made by IKA (A Japanese ROM hacker), all of the
eight robot masters levels seem to be completed and the Dr. Wily stages
altered (Finished?). This hack includes a completely new soundtrack, new
graphics, altered bosses/weapons, and completely new level layouts. The
difficulty level has been ramped up, but not as much as in other Mega
Man 2 hacks (at least with the "normal" difficulty IPS patch). The
"hard" version of the patch makes the game just about impossible because
enemies can continue to hit your character without any 'reflex time".
This makes it so once you come in contact with a boss (or one of his
projectiles) you have pretty much lost the fight.

http://www.romhacking.net/hacks/321/
*

*
5656E9F0
Rockman No Constancy [Hard Version]
Original Title: Mega Man 2
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2007
Hacked By: IKA
Version: 1.0
Players: 1
_________________________
*
Rockman No Constancy is a hack of the Rockman 2 game. (Not Megaman 2)
This is a well done hack made by IKA (A Japanese ROM hacker), all of the
eight robot masters levels seem to be completed and the Dr. Wily stages
altered (Finished?). This hack includes a completely new soundtrack, new
graphics, altered bosses/weapons, and completely new level layouts. The
difficulty level has been ramped up, but not as much as in other Mega
Man 2 hacks (at least with the "normal" difficulty IPS patch). The
"hard" version of the patch makes the game just about impossible because
enemies can continue to hit your character without any 'reflex time".
This makes it so once you come in contact with a boss (or one of his
projectiles) you have pretty much lost the fight.

http://www.romhacking.net/hacks/321/
*

*
0AC2774A
Rockman RX
Original Title: Rockman
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year:
Hacked By: Tokkan Kouzi Kanrinin
Version:
Players:
_________________________
*
Rockman RX is a completed hack that includes new graphics, altered
bosses/weapons, damage sets, and completly new level layouts. Rockman RX
is a superior Rockman hack.

http://www.datacrystal.org/wiki/Rockman_RX
*

*
999C0D72
Rockman V Endless
Original Title: Mega Man V
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2008
Hacked By: Rock5easily
Version: 081215
Players: 1
_________________________
*
This is a recreation of Mega Man 9's Endless Stage for Rockman 5. It is
an endurance mode, screens are picked at random, you must get through
them and reach a teleporter to move on to the next set of screens. Some
of the screens are made from parts of the game's original levels, some
are completely original, and others are based on screens from previous
Mega Man games. After so many screens you will face a boss. You start
with all the master weapons and adapters in this hack, your only goal is
to survive for as many screens as possible.

The version number on this page is based on the time stamp attached to
the patch in the archive, as there is no official version number and the
hack is updated often.

http://www.romhacking.net/hacks/460/
*

*
757723FC
Rockman Z
Original Title: Rockman
Platform: Nintendo Entertainment System
Region: Japan (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2001
Hacked By: Kuwata
Version: Unknown
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
A5D67448
Tom Servo
Original Title: Mega Man III
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players:
_________________________
*
Rom hacks are always made with villainy on the mind. True, most rom
hackers seek nothing more than to profane and disrupt, but there also
exists a small collection of hackers that actually want to do...
something with the original game. Some feel that the original
Castlevania wasn't hard enough, and so they edit the levels to make it
more challenging. Others will take characters and storylines (rarely
both, but there are a few non-slacker hackers) and put them in a
completely different game to create a pseudo-sequel.

These are all best case scenarios, however. In fact, I have recently
discovered a middle ground between rom hack heaven and hell, a sort of
rom hack limbo, where the author attempts to bring foreign characters
into a different game, but ultimate creates only evil in the process. It
is in this nightmarish place that I have glimpsed a hack of Mega Man 3
entitled "Tom Servo."

Now, of course, I don't need to tell you who Tom Servo is, or why anyone
would want him in a game, but I will anyway for those of you who don't
know, but are pretending that you do to avoid looking foolish in front
of your friends: Tom Servo was one of the robots from the legendary TV
experience known as Mystery Science Theater 3000 (MST3K). Known for his
gumball machine-like appearance and extensive underwear collection, it
is only fitting that someone make a game with him as the main character,
or rather, remake a game with him as the main character.

Reviewer: Dr. Boogie

Read entire review here:
http://www.i-mockery.com/romhacks/tom-servo/
*
***************************************************************************************************************************
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////// (3.09) METROID UPDATES
//////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
***************************************************************************************************************************
*
E32F3E91
Final Fantasy Chaos Realm
Original Title: Metroid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2007
Hacked By: ronaldo79
Version: 1.0
Players: 1
_________________________
*
Play Metroid with Final Fantasy sprites!

- Most graphics have been changed
- Full level edit
- Tested

Same level of challenge, maybe a little more.

http://www.romhacking.net/hacks/237/
*

*
1E3F495A
Metroid: Eternal Darkness
Original Title: Metroid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Vandal's Hacks
Version: Patch v0.50
Players: 1
_________________________
*
This Metroid hack contains entirely new levels, new enemies, new
palletes, etc.

http://www.zophar.net/hacks/nes/metroid-12/Metroid-Eternal-Darkness-197.html
*

*
A8C5B58C
Metroid: Pocket Edition
Original Title: Metroid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players: 1
_________________________
*
Most graphics updated to look more like Metroid Zero Mission. Other
changes (energy, animations) kept minimal so this can be mixed and
matched with other level mods.

http://www.gbatemp.net/index.php?showtopic=87680
*

*
0049B753
Metroid: Wart's Invasion
Original Title: Metroid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2006
Hacked By: AlexAR
Version: 1.0
Players: 1
_________________________
*
Wart is Back! The evil king has escaped from Super Mario's unconscious
and invaded the Mushroom Kingdom. Wart has kidnapped Mario and rendered
the kingdom defenseless. Princess Peach has sent for Samus in a
last-chance hope that she may be able to defeat Wart and save the land.
As Samus, you must traverse the many obstacles and dangers that Wart has
set up through out the 5 areas as well as collect Mario's super powers
to help you on your journey.

http://www.romhacking.net/hacks/137/
*

*
2E97BBDB
Metroid: Zebian Illusion
Original Title: Metroid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2000
Hacked By: Dragon Eye Studios
Version: Unknown
Players:
_________________________
*
No information about this Super Mario Bros Hack online. ~Rx

http://desnet.kodewerx.org/news/news.shtml
*

*
18D779F9
Metroid 2000
Original Title: Metroid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Collin Benson
Version: Patch
Players: 1
_________________________
*
This is a basic redo of the classic, with rooms changed around and some
color changes in enemies.

http://www.zophar.net/hacks/nes/metroid-1/metroid-2000.html
*

*
4477B255
Metroid 99
Original Title: Metroid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2009
Hacked By: Maximum Potion
Version: 1.0
Players: 1
_________________________
*
Remember playing Metroid on your NES and putting in your password only
to start playing with 6 empty energy tanks and 30 energy? This hack
starts you off with your tanks FULL and at 99 energy!!

Additional credits go to KZK.

http://www.romhacking.net/hacks/504/
*

*
30DB3668
Metroid Adventure
Original Title: Metroid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Project Raiden
Version: Patch
Players: 1
_________________________
*
Another hack of Metroid. This hack features a difficulty theme and
arranges the levels and hacks the AI of the game.

http://www.zophar.net/hacks/nes/metroid-1/metroid-adventure.html
*

*
768FE452
Metroid Challenger
Original Title: Metroid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
E2E7F8CC
Metroid Deluxe
Original Title: Metroid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2006
Hacked By: The Rooser
Version: 1.1
Players: Unknown
_________________________
*
From the author: "This is a 100% complete patch: Most of the map was
totally deleted so the game was built again from scratch. Items are
moved, puzzles are changed, and there is no such thing as a dead end. It
is hard both mentally and physically, but I avoided such design flaws as
having to bomb arbitrary points in the floor or placing enemies so that
you get smacked in the face on the way in or out of rooms. Metroid fans
should love this! It's essentially a brand new NES Metroid game. Also,
minor text and graphics hacks were done, but mostly just for packaging
purposes, (As in, the title screen was changed, mostly). If you like
Metroid at all, you should pick this up!"

This is a really fun hack, give it a try.

http://www.romhacking.net/hacks/99/
*

*
06D99A5B
Metroid Genocide
Original Title: Metroid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 2006
Hacked By: Dude Man
Version: 1.0
Players: 1
_________________________
*
A complete hack of the original Metroid for the NES. This has been in
production since the final says of TEK and has undergone many revisions.
Many well known members of the hacking community have helped in the
creation of this. It was quite the adventure making it, I hope you have
quite the adventure playing it.

"This hack is amazing. I liked how you added a Crateria esq area to the
beginning of the new Brinstar. Got the morph ball and bombs so far.
Great job."- Power bub

"Great stuff man, i love it."- Omega45889

"The hack is great, I've been playing it on PocketNES, not getting
anywhere though, I forgot how much I sucked at the original Metroid"-
Dragonsbrethren

"Fror being too hellishly hard an the disabling of the "NARPAS SWORD0
000000 000000? password i give this hack a -100 out of 10."- funguy10

Let me know what ya think! dudestman@hotmail.com

Thank you.

http://www.romhacking.net/hacks/147/
*

*
17F2532A
Metroid: Hard Core Elite
Original Title: Metroid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2000
Hacked By: D4RK3PY0N
Version: Unknown
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
369FE302
Metroid Invasion
Original Title: Metroid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players: 1
_________________________
*
Another remake of Metroid. While not as complete as the Deluxe version,
Metroid Invasion is a worthy sequel to Samus Aran's first adventure.

http://www.derok.net/emulation0/metroid.html
*

*
EDD531DA
Metroid M
Original Title: Metroid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Mega-Dog
Version: Patch
Players: 1
_________________________
*
This is a hack of Metroid that includes level changes and a modified
palette.

http://www.zophar.net/hacks/nes/metroid-1/metroid-m.html
*

*
C4842C2E
Metroid Master
Original Title: Metroid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2006
Hacked By: Chris Allen
Version: v1.0
Players: 1
_________________________
*
My intent is to enhance the overall playability of the Metroid engine by
providing an entirely new adventure. I have attempted to keep this
version of Metroid true to the spirit of the original by making some
tricky secrets and convoluted mazes.

Where my version departs from the original Metroid game is the
following:

- Much larger overall map; easier to get lost
- Secrets are in some cases harder to figure out
- Placement of enemies is much more devious, requiring you to plan how
to get past them without getting the crap kicked out of you
- Respawning occurs with not just Zebs; it also occurs with tougher
enemies such as Rios
- All non-missile items are CRITICAL to winning the game
- Important items are locked away much more tightly than before

http://www.romhacking.net/hacks/115/
*

*
0C95787D
Metroid Mutation
Original Title:
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2004
Hacked By: Tekhacks
Version: Unknown
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
ED9EE176
Metroid Omega
Original Title: Metroid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2008
Hacked By: Redrum
Version: 1.0
Players: 1
_________________________
*
Celebrating the release of Metroid Prime/Fusion, I created Metroid
Omega. Every graphic of the game is changed thanks to Jorge Fuentes's
great artistic skill, and Brinstar is transformed into an evil
deathtrap. Once I finish a few other projects, the rest of the levels
will be made just as evil as it, so have fun trying to survive!

http://www.romhacking.net/hacks/446/
*

*
4A6B65D0
Metroid Origin
Original Title:
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Joqualian
Version: Unknown
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
C86C6D56
Metroid Planet
Original Title: Metroid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Metroid Planet
Version: Patch v.2
Players: 1
_________________________
*
This is a remix hack where alot of level layouts have been changed.

http://www.zophar.net/hacks/nes/metroid-1/metroid-planet.html
*

*
0D56FCE2
Metroid Quest
Original Title: Metroid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: MakoEyes
Version: Unknown
Players: 1
_________________________
*
This is a 95% graphics hack of the NES game, "Metroid." The game
features Link (instead of Samus in suit) and a slightly modified Kid
Icarus (instead of Samus out of suit). The enemies vary from games like
Zelda 2, Super Mario Bros. 2, Super Mario Bros. 3, Mega Man, and a few
others. I recommend playing through the whole game to appreciate the
full hack.

http://www.derok.net/emulation0/metroid.html
*

*
F222BADF
Metroid Remix
Original Title: Metroid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2000
Hacked By: Litmus Dragon
Version: 1.3
Players: 1
_________________________
*
This is a hack for Metroid. It improves the challenge level of the game
considerably and alters the location of items and monsters. It also
alters the layout of several areas in the game.

http://www.romhacking.net/hacks/63/
*

*
23B46DBE
Metroid Revenge
Original Title: Metroid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2007
Hacked By: L.Soft Hacks
Version: 1.0
Players: 1
_________________________
*
Samus has to go through another quest to stop Mother Brain. It is a
level hack through and through. I wonder if it's harder?

http://www.romhacking.net/hacks/259/
*

*
FC243903
Metroid X
Original Title: Metroid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Rage Games
Version: Unknown
Players: 1
_________________________
*
This is a map edit for the original Metroid. Screens, enemy and item
placement, palettes, text... you name it, it's been changed. The primary
goal was to make the game more playable - the discerning player will
note the careful placement of platforms and enemies to make jumps
easier. Not that beating the game will be a cinch. The items are much
more difficult to get, the corridors are contorted into winding mazes,
and many of the energy tanks have been completely eliminated. Beating
this version will be fun but it will not be effortless.

http://www.derok.net/emulation0/metroid.html
*

*
ED027740
Samus: Mother Brain Returns
Original Title: Metroid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Odb718
Version: Final
Players: 1
_________________________
*
Samus' suit is redesigned, all of the maps have been edited, title
screen, mission text, credits, and boss and item locations are changed.

http://www.zophar.net/hacks/nes/metroid-1/Samus-Mother-Brain-Returns-517.html
*

*
BBE17C2E
Second World of Metroid
Original Title: Metroid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2000
Hacked By: Johns Program
Version: Unknown
Players:
_________________________
*
No information about this Metroid hack online. ~Rx
*
***************************************************************************************************************************
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////// (3.10) SUPER MARIO BROS.
UPDATES /////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
***************************************************************************************************************************
*
140CB179
Bowser vs. Wario
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2005
Hacked By: Icegoom
Version: Unknown
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
03D55D04
Frank's First Ultimate Super Mario Bros.
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2002
Hacked By: Frank Maggiore
Version: Unknown
Players:
_________________________
*
No information oline about this Hack. ~Rx
*

*
316E9013
Frank's Second Ultimate Super Mario Bros. [Easy Version]
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2003
Hacked By: Franke Maggiore
Version: Unknown
Players:
_________________________
*
No information oline about this Hack. ~Rx
*

*
61067823
Frank's Second Ultimate Super Mario Bros.
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2003
Hacked By: Franke Maggiore
Version: Unknown
Players:
_________________________
*
No information oline about this Hack. ~Rx
*

*
0A3E3CE5
Frank's Third Ultimate Super Mario Bros.
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2005
Hacked By: Frank Maggiore
Version: Unknown
Players:
_________________________
*
No information oline about this Hack. ~Rx
*

*
C951A25D
Atario Bros.
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: The Elite Hacking Force
Version: Patch v.43
Players:
_________________________
*
Imagine playing SMB 1 on an Atari 2600. Now you get the picture... It's
a really cool concept, and I don't think anyone has done anything like
this before.

http://www.zophar.net/hacks/nes/super-mario-bros-1/atario-bros.html
*

*
12FC70C8
BLOCKER
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2009
Hacked By: Eclypsis
Version: 1.0
Players:
_________________________
*
I knew from the time that I say this hack sitting in the queue that it
was going to be one of those quirky hacks that just makes me laugh for
no apparent reason. While one could argue that this patch is entirely
pointless, which for the most part it is, the concept behind it is
somewhat absurd and amusing.

I do have a bit of criticism, however: The sprites and BG graphics are
still using their original mappings. For some things which are already
block-shaped, like Mario, this works out fine. For others, though, it
does not, and they don't look nearly as blockilicious as they could.
Ideally the mappings should be edited so everything looks like it's
constructed entirely out of stacked blocks. The palettes for some things
don't look so hot either, I think those could do with a bit of editing.
Also, the new ending text is lame, bitch!

I honestly want to see a version 2.0 of this hack, with edited levels
designed to take advantage of this new, block-based Mario reality.
Justify its presence on this site, Eclypsis! The hack just barely made
it on as a graphics and text overall, go the rest of the way and make it
truely complete!

Reviewer: Dragonsbrethren
http://www.romhacking.net/hacks/558/
*

*
2EFDA5D6
Blue Mario Bros. 3
Original Title: Super Mario Bros. 3
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Lags_80
Version: Unknown
Players: 1 or 2 Alternating
_________________________
*
Blue Mario Bros III - Mario and Luigi get a new set of blue threads to
wear, as well as an entirely new Super Mario Bros. 3-esqe adventure to
go on.

http://www.derok.net/nes-roms/super-mario-bros-3
*

*
3FBCEA10
Bowser's Jumping Challenge
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: AlexAR
Version: Unknown
Players: 1 or 2 Alternating
_________________________
*
Bowser's jumping challenge is a throwback to old-school platform gaming.
It's been specifically designed with the focus on completing difficult
jumps rather than defeating enemies. The developer also made sure to
keep the game playable, so you won't find any "impossible" scenarios to
overcome. As a word of warning, the nature of this game may make it
difficult to complete using a keyboard. A gaming controller is
definitely highly recommended.

http://www.derok.net/emulation0/supermariobros.html
*

*
200BDEF6
Excite Mario Bros.
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players:
_________________________
*
For SMB Hack Contest, according to the title screen. ~Rx
*

*
1B4CFD30
Extra Mario Bros.
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2005
Hacked By: ATA
Version: 1.0
Players: Unknown
_________________________
*
One of the best SMB hacks of all time

Extra Mario Bros. is not just a typical SMB hack. The gameplay has been
altered significantly and is reminiscent of Metriod in many ways,
including maze-like level design and even the graphic style. Some
Metroid tiles are imported directly as well.

There are multiple new enemies and other modified gameplay elements
which will impress even the most jaded SMB hack fan, but what really
shows ATA's hacking skill is the final scene with Bowser (available for
viewing on Youtube).

This is a must have hack for fans of both SMB and Metriod.

Difficulty: moderate to hard. Fun factor: high but can become tedious if
you're expecting straightforward Mario action.

Description:

New maps, new graphics, new enemies, new powerups, new physics, new
final boss. It's practically a new game.

Reviewer: frantik
http://www.romhacking.net/hacks/369/
*

*
139EEC94
Funny Princess
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2007
Hacked By: Ultimesiah
Version: 1.0
Players:
_________________________
*
An interesting hack where you star Princess Peach on your search for
Mario. This hack combines graphics from SMB2, SMB3, and Yoshis Island.
Jumping and the play control have been hacked as well and feel more
consistent with SMB2.

http://www.romhacking.net/hacks/599/
*

*
733B12F2
Frank's Super Mario Bros. 3
Original Title: Super Mario Bros. 3
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Franke Maggiore
Version: Unknown
Players: 1 or 2 Alternating
_________________________
*
The levels in this new Super Mario Bros. 3 are vastly different from the
original game and feel like a completely new experience! Levels don't
start out terribly difficult, but get tricky later on, though they never
become unfair. Secrets are strewn throughout the many levels, including
new levels for the White Mushroom Houses, with new coin requirements,
and the hidden whistle.

http://www.derok.net/nes-roms/super-mario-bros-3
*

*
5CF93962
Hyper Mario
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players:
_________________________
*
No information about this Super Mario Bros Hack online. ~Rx
*

*
9f343c94
Justin and Friends
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2005
Hacked By: TheGreatWhiteDope
Version: 1.1
Players:
_________________________
*
Here's a SmB1 hack that stars TheGreatWhiteDope and his friend Tim. They
were brought to the Mushroom Kingdom by an unknown power to rescue peach
since Mario and Luigi suddenly vanished. So in order to get back to
their world they have to rescue peach no matter what.

This hack shouldn't be too hard, so anyone'll fit right in with the
level design. And you also start with 50 lives. So give this hack a try,
help justin and Tim get back to earth

http://www.romhacking.net/hacks/150/
*

*
C9FF1F15
Luigi's Chronicles [Version A]
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2005
Hacked By: Googie
Version: 1.0
Players:
_________________________
*
Now that Ghosts have invaded the Mushroom Kingdom and Mario is gone,
Luigi in on an adventure to save the Mushroom Kingdom from his greatest
fear. He'll also encounter zombies, Panser plants and the Phantom who
makes Luigi's life miserable. You'll also find that this hack has two
endings, one good and one real. And the music has a sad creppy tone to
it. So if your craving for a challenge, help Luigi end this nightmare



This hack to me is very special to me cause it was insipred by Mikachu's
Mario Panic 4. Luigi from SMAS SMB is the star. And this hack is
yup...challenging, don't go insane & don't complain about the difficulty
of the hack, it'll make you strong if you finish it. ;)

Game A and Game B? WTF?

There's two versions of Luigi's Chronicles, Game A is the regular hack
that plays like Super Mario Bros. Game B makes the enemies act different
and you get a new power up, there are two endings in this hack. The Good
ending and the Real ending. Enjoy Luigi's Chronicles everyone.

~ Googie

http://www.romhacking.net/hacks/33/
*

*
0CE11302
Luigi's Chronicles [Version B]
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2005
Hacked By: Googie
Version: 1.0
Players:
_________________________
*
Now that Ghosts have invaded the Mushroom Kingdom and Mario is gone,
Luigi in on an adventure to save the Mushroom Kingdom from his greatest
fear. He'll also encounter zombies, Panser plants and the Phantom who
makes Luigi's life miserable. You'll also find that this hack has two
endings, one good and one real. And the music has a sad creppy tone to
it. So if your craving for a challenge, help Luigi end this nightmare



This hack to me is very special to me cause it was insipred by Mikachu's
Mario Panic 4. Luigi from SMAS SMB is the star. And this hack is
yup...challenging, don't go insane & don't complain about the difficulty
of the hack, it'll make you strong if you finish it. ;)

Game A and Game B? WTF?

There's two versions of Luigi's Chronicles, Game A is the regular hack
that plays like Super Mario Bros. Game B makes the enemies act different
and you get a new power up, there are two endings in this hack. The Good
ending and the Real ending. Enjoy Luigi's Chronicles everyone.

~ Googie

http://www.romhacking.net/hacks/33/
*

*
2E6D3FDC
Mario Adventure
Original Title: Super Mario Bros. 3
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2004
Hacked By: DahrkDiaz
Version: 1.0
Players: Unknown
_________________________
*
Best hack ever

Easily the best ROM hack I have ever played. Most Rom hacks are more of
the same, which is cool because I usually play because I liked the
original. This, however, really feel like an evolved game. Like Super
Mario Brothers 3 Part 2.

The Worlds all have a completely new theme. A couple old themes are
recycled, like the ice world and desert world, but they have a new feel
to them. The giant world is also recycled, but in a really cool way.

The most major change is the new power-ups and the fact that you can
switch powers on the fly during the level. This creates totally new
strategies. It's really sweet to be able to fly with a raccoon tail over
a difficult platforming section and then quickly switch to fireballs to
blast something on the other side. The new power-ups added to the game
are also cool, particularly the invisible cap which grants temporary
(limited) invincibility.

New weather effects are neat to switch it up, but the snow is really
annoying and I'd usually just suicide instead of trying to play through
snow.

My biggest critisism is that the backgrounds lack variety, mostly
because of the weather thing. If you've seen one level in the rain,
you've seen them all. This is a really minor issue, and didn't take away
from the experience very much at all.

Read the instructions that come with the ROM or you'll almost definitly
miss some of the cool new features - because when you get to about World
4 and figure out you need to find a key in each world you're going to
wish you read that thing.

Some of the levels are particularly challenging. Don't give up.

Description:

As of 2006, this is hailed as one of the greatest NES hacks of all time.
This Super Mario Brothers 3 hack changes the game right down to the core
by tweaking the actual game engine itself!

Aside from the 'typical' graphics and text changes, this hack alters
musical melodies, a full line up of all new levels, new power ups, new
abilities for Mario, and even new enemies! When I say new, I'm not
talking about changed graphics; I'm talking about completely new power
ups and monsters. Money mushrooms, invisible Mario, time stopping
potions, Kuribo shoes in any level that don't disappear, shy guys that
create projectiles, heat seeking bullet bills, and others are just the
beginning of the changes made to this game.

On top of that, you have random weather patterns on every stage, boss
battles on every stage, and infinite lives, so your coins go to more
useful purposes. They will be used to buy items from Toad's house and
get some level exits to appear. Let's not forget stored, and switchable,
power ups such as those found in Super Mario World!

This description really doesn't do this hack justice. It's certainly
impressive to say the least. Just download it and try it out! It's
definitely one of the most advanced SMB3 hacks to date and pretty darn
fun as well!

Reviewer: mr type 4
http://www.romhacking.net/hacks/70/
*

*
0885B433
Mario Chronicles
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2005
Hacked By: Ringodoggie
Version: 1.0
Players:
_________________________
*
This is the final cut to the game called "Odd Mario Bros. 3? which can
be found on many ROM sites. Ringodoggie added some pretty neat ASM
changes all well as slick clever level design. People thought that this
hack was lost, so now you get to play another great ROM hack. Try the
hack out, you'll be glad you did

http://www.romhacking.net/hacks/371/
*

*
5D90E3AC
Mario Evolution!
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2006
Hacked By: Googie
Version: 1.2
Players:
_________________________
*
Heres a smb1 hack that me and other smb1 hackers worked on. This hack
originally started in 2003 when Tek Hacks used to be around (read the
readme for more information) So if you have some time to kill, try the
hack out. I hope you all enjoy it as much as we did working on it. =D

http://www.romhacking.net/hacks/159/
*

*
21B248DE
Mario in: Some Usual Day
Original Title: Super Mario Bros. 3
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: JaSp
Version: Unknown
Players: 1 or 2 Alternating
_________________________
*
Some usual day isn't so usual after all. This game features enemies from
Zelda, Metroid, and Kirby, new power-ups, and a brand-new secret coin
system. And yes, that is a fire-ball-chucking Raccoon Mario below.

http://www.derok.net/nes-roms/super-mario-bros-3
*

*
93CB5299
Mario in Time is Ticking
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2007
Hacked By: Googie
Version: 1.0
Players: Unknown
_________________________
*
Here's a hack that's only 6 levels long and the object of the game is
you gotta beat the levels before the 99 seconds run out. Please read the
readme for more information that's in the zip file.

Enjoy

http://www.romhacking.net/hacks/306/
*

*
70C4711E
SMB: Mario in Zebes
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2004
Hacked By: Slimeous
Version: 1.0
Players:
_________________________
*
This is a hack of our old-time fav Super Mario Brothers 1 for the NES.
Mario has been abducted by Cyber-Ridley and taken to Zebes, and Samus'
mission is to save Mario so he can go back to Mushroom Land to save the
Princess.

The hack was created by me and took just a couple of months.
Specifically, I've worked on this project from December 2003 to February
2004. Every level and almost all graphics has been changed from the
original game. The fireball movement has been changed as well!

http://www.romhacking.net/hacks/298/
*

*
0D4596F7
Millenium Mario
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Unknown
Version: 1.0 Final
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
E6D0BCD7
Super Mario Bros: Mushroom Kingdom Chaos
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2007
Hacked By: L.Soft Hacks
Version: 1.0
Players:
_________________________
*
Mario has found his way into another adventure by going after Bowser
once again to get Peach back. Holy crap, Mushroom Kingdom Chaos! It's a
little harder, but a little funner.

http://www.romhacking.net/hacks/257/
*

*
19C8830A
Mushroom Nightmare
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2004
Hacked By: Shadic
Version: v1.2
Players:
_________________________
*
Mushroom Nightmare is a hack of the classic game, Super Mario Brothers.
It features completely revamped graphics, along with major level editing
throughout the game. It also features a new storyline, as the brothers
aren't trying to save the Princess anymore, it's the Chancellor they're
after.

Bowser has taken the Mushroom Chancellor hostage, and is using his power
to warp the landscape to his wicked desire. His forces are all over the
land, and the Brothers must come to the rescue again, before the King of
the Koopa forces the Chancellor to forfeit his powers to him. This game
takes place right after the original SMB.

The brothers now have different abilities! Mario, being the one that
previously rescued the princess, is more experienced of the two. He is
able to jump higher than his brother. However, due to his larger mass,
it takes a longer amount of time and distance for him to stop, after a
sprint. Luigi plays exactly like Mario, or Luigi from the original SMB.

http://www.romhacking.net/hacks/114/
*

*
68385152
New Mario Bros.
Original Title: Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
7E503B54
The New Strange Mario Bros
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2001
Hacked By: acmlm
Version: 05-05-2001
Players:
_________________________
*
This is an update of acmlm's hack of yesteryear, The Strange Mario Bros.
The graphics have been restored to that of the original Super Mario Bros
game. This means that they aren't as buggy as those of the original
version.

The levels are still the same great ones developed by ACMLM and with the
same modifications to the gameplay, this game ought to keep bringing
people back for more and more.

http://www.romhacking.net/hacks/542/
*

*
E6672D14
The Pixel Kingdom
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 2008
Hacked By: Tyrukia
Version: 1.0
Players: Unknown
_________________________
*
A graphics hack that is the opposite of most; instead of an improvement,
it is a downgrade. The effects are pretty cool. Be sure to check out the
castle level.

http://www.romhacking.net/hacks/394/
*

*
F99E4529
SMB: Mystery of the Flying Fish
Original Title: Super Mario Bros. 3
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: PSlugworth
Version: Unknown
Players: 1 or 2 Alternating
_________________________
*
While Mario is romping through the Mushroom Kingdom's royal water
fountains one day, he is witness to a mysterious phenomenon: the fish
from around the kingdom begin to take flight! It's up to the Mario
Brothers to find out what is responsible (I wonder...) and stop it
before the local fish markets are all dried up! Note that this is a
"mini-hack" -- a novelty/concept hack that is complete and spawns only
one world.

http://www.derok.net/nes-roms/super-mario-bros-3
*

*
6DA8B84C
SMB Paradyce
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2006
Hacked By: insectduel
Version: 1.0
Players: Unknown
_________________________
*
A graphics upgrade for Super Mario Bros. that brings the graphics up to
the style seen in Super Mario Bros. 2 the American Version. There are
various graphic patches. This patch can only be patched without graphic
and TSA changes.

http://www.romhacking.net/hacks/222/
*

*
83D186FE
SMB Special for NES
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2009
Hacked By: frantik
Version: 20090219
Players: Unknown
_________________________
*
This release (20090219) is the second official beta test of the Super
Mario Bros. Special for NES port. SMBS is a SMB based game licensed by
Nintendo and created by Hudson Soft for the Japanese PC8801 computer. It
was later ported to the Sharp X1. However, beyond these (now) obscure
platforms, it was largely ignored and forgotten until suddenly becoming
a cult hit in the emulation scene.

The game became notorious for it's fiendish difficulty and it's (unusual
for a Mario game) use of single screens rather than smooth scrolling.
The suggestion was made to give the game a facelift and expose it to a
wider audience by porting it to the NES. This is the result of that
effort.

http://www.romhacking.net/hacks/527/
*

*
4840D733
Super Mario Bros.: Hard Type
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Unknown
Version: 1.01
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
88EA3D76
Super Mario Bros.: All-Star Levels
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: AP
Version: 1.00
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
D6B83763
Super Mario Bros 3: Challenge
Original Title: Super Mario Bros. 3
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: x-4000
Version: v9.0
Players:
_________________________
*
A level edit project to make Super Mario Bros 3 more challenging, while
also changing the story, as well as some of the graphics.

http://www.zophar.net/hacks/nes/super-mario-bros-32/Super-Mario-Bros-3-Challenge-336.html
*

*
87FB3A7A
Super Mario Bros. Remix
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1999
Hacked By: Raysyde
Version: Unknown
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
D33C5A99
Super Mario Bros. Remix 2
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1999
Hacked By: Raysyde
Version: Unknown
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
A20353A7
Super Mario Bros. Remix 3
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1999
Hacked By: Raysyde
Version: Unknown
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
9B548F50
Super Mario Bros. Revisited
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players:
_________________________
*
A watered down version of Super Mario Bros. Challenge.

http://datacrystal.org/wiki/Super_Mario_Bros_Revisited
*

*
F02EEB8D
Super Mario MCB
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2005
Hacked By: Macbee
Version: Unknown
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
0B092449
Strange Mario Brothers: The Lost Levels 2.0
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2008
Hacked By: Thacker
Version: 2.0
Players:
_________________________
*
This is the true version of Strange Mario Brothers: The Lost Levels.

NOTE: In worlds 3-1 and 6-2, you're going to have to find the vine to
find the flagpole, but in 3-1, it's not so hard. In world 6-2 though,
it's in the last block that's above the tenth pipe in the level.

http://www.romhacking.net/hacks/356/
*

*
20EA804A
Super Greyscale Brothers
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2007
Hacked By: Dave Augusta
Version: 1.0
Players: 1 or 2 Alternating
_________________________
*
Super Greyscale Brothers is a complete palette only hack of Super Mario
Brothers 1. Changes the entire palette from nes color to only 6 grey nes
variant colors. Darkgrey, Lightgrey, Black, White, Grey2, White2. That
is it no other changes. It is however a stand alone palette hack no
external palette file is needed just apply the patch and play it in you
favorite emulator.

http://www.romhacking.net/hacks/393/
*

*
067a5dfc
Super Loco Spoof! 2
Original Title: Super Mario Bros. 2
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2007
Hacked By: Googie
Version: 1.0
Players: 1 or 2 Alternating
_________________________
*
Super Loco Spoof! 2 is the sequel to last year's SMB hack called Super
Loco Spoof! This hack was given to me by Rockman incase I wanted to
finish it, this is the hack that got me motivated to ROM Hack again.
Please read the readme for more information in the zip file.

Thank you for playing the hack. :)

http://www.romhacking.net/hacks/307/
*

*
288B4AC2
Super Loco Spoof!
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2006
Hacked By: Googie
Version: 1.0
Players:
_________________________
*
Mario decided it was time for a vacation, so he went to the Tofu Kingdom
for some rest and relaxation. One of the sites he was going to visit
first was a famous play where the most beautiful Geisha in all the land
performs. When Mario buys his ticket he notices a big ball of light
coming from the sky and crashes right into the hall where he was going
to watch the play. When Mario arrives at the hall he sees people running
out in a panic and some people already dead in a massacre. When Bowser
sees that Mario is at the Tofu Kingdom he takes the famous Geisha along
with her three uncles, and flies away into the sky. One of her other
uncles was lying on the floor and tells Mario that Bowser has gone into
the Exile Valley, he also warns Mario that people who went there has
never returned. So before he dies, he gives Mario a map where the Valley
is located. So now Mario is in a new land, with a new quest, while he's
on vacation

Super Loco Spoof! is a Smb1 hack that was being made while I was working
on my other hacks in progress. You'll notice that there's a couple of
changes in this hack, like the ability to shoot while being small. Hard
players will get their fix since the levels are challenging. So if you
have what it takes, help Mario save the Geisha.

http://www.romhacking.net/hacks/140/
*

*
24E2F916
Super Mario Bash
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2001
Hacked By: Jeremy Bash
Version: 1.0
Players: Unknown
_________________________
*
Super Mario Bash includes all new levels (all 8 worlds) and new
graphics. I find most Mario hacks to be too hard (by making them
super-hard they get away with only changing world 1), and not actually
fun, like it's supposed to be. So my levels are more like what you'd
find in a real Mario game.

BTW, I borrowed some graphics from the Japanese Mario 2, but I think
there's a little bit from other hacks as well. It's been 5+ years since
I made it so I can't remember for sure, nevertheless find and contact
the original authors to ask for permission. Hope it's not a problem.

http://www.romhacking.net/hacks/205/
*

*
070CC74C
After World 8
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2006
Hacked By: insectduel
Version: 1.0
Players:
_________________________
*
This is the hack of SMB1 with all new levels and the new World A of this
game. This is for SMB champions who have already completed World 8 in
the original SMB1.

http://www.romhacking.net/hacks/178/
*

*
163526D8
Super Mario Bros: Chaos Control
Original Title: Super Mario Bros. 3
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Schwa
Version: Unknown
Players: 1 or 2 Alternating
_________________________
*
This is one of those Super Mario Bros. games that you never get tired of
playing. The way the levels are designed are so good that you'll want to
play it all the way to the end. The designer has put his whole heart in
making this hack very good and it shows right from the beginning. So
what are you waiting for? Play this hack and get your Super Mario Bros.
3 fix!

http://www.derok.net/nes-roms/super-mario-bros-3
*

*
34740589
Super Mario Bros. DX
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2005
Hacked By: flamepanther
Version: 2.0
Players:
_________________________
*
Super Mario Bros. DX is a complete graphics upgrade for Super Mario
Bros., based partly on Super Mario Bros. 3 including a combination of
directly-imported, modified, and entirely new graphics. Special
attention has been paid to color. This hack may be combined with
separate level hacks, or (if credited) used as a springboard for your
own hacks.

http://www.romhacking.net/hacks/144/
*

*
99E84613
Super Mario Bros. Pocket Edition
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2006
Hacked By: PocketNES Resource
Version: 1.0
Players:
_________________________
*
100% of graphics updated to look more like SMB3/SMW. There are no other
changes, so you can mix and match this with level mods and other
features.

http://www.romhacking.net/hacks/116/
*

*
05AC69E5
Super Mario Bros. 2007
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players:
_________________________
*
No information online about this hack. ~Rx
*

*
2737557C
Super Mario Bros. 3: 2nd Run
Original Title: Super Mario Bros. 3
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Recovery1
Version: V7
Players:
_________________________
*
Super Mario Bros 3 - 2nd Run is the latest of my "Level only" hacks.
Building on what I have learned from my previous hack, SMB3-2R is in
many ways even better then my first attempt. The same commitment has
gone into this hack to make it a great game to play. I have invested
even more time into this hack then my previous one, and it shows -- at
least this is what many people who have tried it have told me. Give this
a try, I don't believe you will be disappointed.

http://www.geocities.com/recovery1ca/smb3.htm
*

*
B17FEF7D
Super Mario Bros Challenge
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2006
Hacked By: Googie
Version: 1.0
Players:
_________________________
*
This is an old SMB hack that was being worked on by Challenge Games back
in 1999 to 2002 (you can find the old demo at Zophar's Domain) This hack
was long forgotten and someone needed to finish it, so here it is.
There's also a HTM file with this patch that talks about this hack from
the original authors.

So here's the final version of Super Mario Bros. Challenge, a tribute if
you will, to The Challenge Games Community. Enjoy the hack everyone. :D

http://www.romhacking.net/hacks/192/
*

*
533D9E57
Super Mario Bros. HF
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2006
Hacked By: HF Games
Version: 1.1
Players:
_________________________
*
Hello there! You're probably here because you're looking for a fun hack
of Super Mario Bros, right? If so, Super Mario Bros HF could be just for
you. Perhaps the main focus of SMBHF is the difficulty. Most hacks that
redo levels (at least the ones that I've tried) make the game nearly
impossible! I've had quite a few games where I couldn't get past the
first few levels without savestates. In my opinion, games like these are
just not fun. How can you enjoy a game if you have to keep saving after
each major jump? I don't think you can.

That is why SMBHF's levels are about as difficult as the original
game's. You will NOT find ultra-hard levels in SMBHF; if you can beat
Super Mario Bros, you can beat SMBHF. These levels were created for the
gamer's enjoyment, not for the gamer's frustration. Each level (1-1
through 8-4) has been changed. Some have been changed moreso than
others, but each has been significantly altered.

The lesser focus of SMBHF is graphic changing. Some major graphic
changes include: New floor tile, New underwater tile, New "?" blocks,
New brick graphics (Borrowed from SMB2J), and others. There are also
some minor graphic changes that you may notice throughout the game. (And
yes, those lines on Mario's face are longer sideburns.)

If you expect SMBHF to be terribly difficult, you will probably be
dissapointed. If you are here to play an enjoyable remake of the
original, you should enjoy this game. Thanks for giving SMBHF a try, and
I'm sure you will enjoy it! ^_^

http://www.romhacking.net/hacks/93/
*

*
5D5F163C
Super Mario Bros. 2: 2nd Run
Original Title: Super Mario Bros. 2
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2001
Hacked By: Recovery1
Version: 1.0
Players:
_________________________
*
This is a hack of the original SMB2 game with new levels. The idea
behind this hack is that it's the same SMB2 game we all love, but with
entirely new levels. Game difficulty is easy to moderate but rises from
moderate to nightmare for worlds 6 and 7. Ain't that nice?

http://www.romhacking.net/hacks/180/
*

*
4A2A9F2B
Super Mario Bros. 2 Challenge
Original Title: Super Mario Bros. 2
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Challenge Games
Version: Unknown
Players: 1
_________________________
*
The Super Mario Bros. 2 Challenge is a remake of the classic NES game.
The main feature of this game, like the title suggests, is that it is
much more challenging.

http://www.derok.net/roms/games/super-mario-bros.-2-roms.html
*

*
F4655778
Super Ninja Bros.
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2007
Hacked By: L.Soft Hacks
Version: 1.0
Players:
_________________________
*
Sub Zero has to travel through different worlds even weirder than
Outworld. Sub Zero must go hunt down Onaga and give him what for.
Scorpion is available in Co-Op.

http://www.romhacking.net/hacks/288/
*

*
DFED5A63
TKB Super Mario Bros.
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2009
Hacked By: TKB
Version: 1
Players:
_________________________
*
This is mostly a level hack of Super Mario Bros. with a bit of hex
editing. It is somewhat harder than the original SMB1 (but not hard like
Kaizo or Air).

http://www.romhacking.net/hacks/531/
*

*
25E74220
Toad's Adventure
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2005
Hacked By: Omniverse
Version: 2.0
Players:
_________________________
*
A complete and total conversion for Super Mario Bros, in which you star
Toad. New levels, graphics, and even some small sound and ASM changes.

http://www.romhacking.net/hacks/86/
*

*
BC83F5DD
Toad's Treasure Quest
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2006
Hacked By: AlexAR
Version: 1.3
Players:
_________________________
*
Toad's Treasure Quest is my latest SMB 1 romhack. The foundation of this
romhack is what makes it special and very fun to play. A fellow
romhacker, Googie, put together a rom containing hacks from various
open-source Japanese SMB hacks. He then changed all the GFX and sent me
the file for a collaboration project. That project ended up dieing
unfortunately. But after a couple months, I found myself with some free
time and decided to make a new SMB hack using this incredible hack as a
starting point.

This hack contained new music, new GFX, conveyor belts, new lead
character animations and upside down pipes/piranha plants. None of the
levels were actually changed though. So I loaded up SMB Utility and went
to town. I created 16 original levels making sure to utilize these cool
new features. This romhack is definitely easier than my previous SMB
Bowser's Jumping Challenge and the levels flow much more smoothly.

The story involves how Toad came to posses all those useful items in
SMB3. In this hack, you search for those warp flutes. Yes, I know Toad
doesn't actually give you those flutes in SMB3. Just pretend he finds em
and intends on giving them to Mario, but then Toad trips on a Goomba and
drops the flutes which then get stolen by Bowser's henchmen.

http://www.romhacking.net/hacks/191/
*

*
FECEA839
XXXX
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2003
Hacked By: Kamikaze
Version: 1.0
Players: Unknown
_________________________
*
This is one of those rare SMB hacks out there that have alot of replay
value. The object is to find stars in order to reach Boswer's castle,
this is a fun hack that will keep you busy most defenitly. And the music
in this hack is really good too. The spikes can kill you in an instant,
so be careful. If you like SMB hacks then this game is right up your
alley

http://www.romhacking.net/hacks/104/
*

*
675F17BF
Yoshi Islands
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players:
_________________________
*
No information online about this hack. ~Rx
*

*
4F8AD515
Zelda: Curse from the Outskirts
Original Title: Super Mario Bros.
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2003
Hacked By: Dr. Mario
Version: 1.0
Players:
_________________________
*
Here's a hack that Dr. Mario made in 2003 when Tek Hacks used to be
around, he gives SMB a Zelda feel. If you're a Zelda fan, or like
Platforms make sure to give this oldie but goodie hack a try. :)

http://www.romhacking.net/hacks/209/
*
***************************************************************************************************************************
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////// (3.11) ZELDA UPDATES
///////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
***************************************************************************************************************************
*
CB314A3D
Cute Zelda
Original Title: The Legend of Zelda
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2001
Hacked By: Crabby Gabby
Version: 1.0
Players: 1
_________________________
*
You are probably aware that there are a great many hacks of "The Legend
of Zelda". So why bother creating yet another? Well, I beleive that even
at this hacks early stages of development, it surpasses many others in
terms of graphical enhancement. The graphical additions are borrowed
largely from "Link's Awakening", but in some cases, are improvised
following the tradition of modern (post 1990) Nintendo graphic art. A
slight amount of text has been varied, and there have been no dungeon or
overworld changes to date, although once I have completed updating the
graphics, you can expect to see a separate version containing the
"third" and "fourth" quests, possibly with a few added enemies and
characters.

http://www.romhacking.net/hacks/26/
*

*
41F529EF
Evil Dead
Original Title: Zelda II: The Adventure of Link
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Adventure
Release Year: Unknown
Hacked By: K. Voorhees
Version: Unknown
Players:
_________________________
*
One of my favorite movies of all time has to be Army of Darkness. In it,
Bruce Campbell aw hell, if I have to explain to you what happens in
Army of Darkness, then odds are you havent seen it at all. That being
the case, begone from my rom hack review, you clod.

There. Now that Ive banished the outsiders, the rest of you whove seen
the movie (and loved it, no doubt) are all too familiar with just how
great it is. In fact, the whole Evil Dead series is pretty nifty. I know
what youre thinking: why didnt anyone think to license a Nintendo game
for these movies? Well, rom hacker K. Voorhees is about to show you why
not

Reviewer: Dr. Boogie

See the entire review at:
http://www.i-mockery.com/romhacks/evil-dead/
*

*
7B7A6AA5
The Legend of Zelda: Gannon's Revenge
Original Title: The Legend of Zelda
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: Unknown
Hacked By: Rage Games
Version: Unknown
Players: 1
_________________________
*
This new version of The Legend of Zelda features a completely altered
overworld, with new item placements and increased difficulty.

http://www.derok.net/nes-roms/legend-of-zelda/gannons-revenge
*

*
D3DF57D6
The Legend of Zelda: Pocket Edition
Original Title: The Legend of Zelda
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2006
Hacked By: PocketNES Resource
Version: 1.0
Players: 1
_________________________
*
100% of graphics updated to look more like Zelda 3/Oracle Series. Other
changes (item names) kept minimal so this can be mixed and matched with
other level mods. Font optimized for PocketNES.

http://www.romhacking.net/hacks/117/
*

*
23460D77
The Legend of Zelda: Special Edition
Original Title: The Legend of Zelda
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1998
Hacked By: Omniverse
Version: Unknown
Players: 1
_________________________
*
Little documentation can be found about this game at all. Omniverse is
quite well known in the hacking community for his abilities and his
"Special Edition" hacks.

Give it a try and find out what it's all about!

~Rx
*

*
A60F9D30
SouthPark Zelda
Original Title: The Legend of Zelda
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: Unknown
Hacked By: Kevin
Version: Unknown
Players: 1
_________________________
*
A patch that changes link into Cartman, and Kyle's mom into Ganon. The
overworld and text are changed around too...

http://www.zophar.net/hacks/nes/legend-of-zelda/southpark-zelda.html
*

*
B2226E05
Timecrisis: Fall of the Moon
Original Title: The Legend of Zelda
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2000
Hacked By: Project Imperial
Version: 1.0
Players: 1
_________________________
*
Timecrisis: Fall of the Moon is an extensive hack of the original Legend
of Zelda, changing the maps, graphics, and storyline. The storyline and
a short walkthrough can be found in the readme.

http://www.romhacking.net/hacks/97/
*

*
23C8BBD1
The Legend of Zelda: Journey of a Day [Easy Version]
Original Title: Zelda II: The Adventure of Link
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2008
Hacked By: the_icepenguin
Version: 1.4
Players: 1
_________________________
*
This is my 3rd hack of Zelda II! This time I tried to go all out, and I
think it worked. There have been countless hours put into this hack,
trying to make it special, and I hope you see it when you play. :)

http://www.romhacking.net/hacks/456/
*

*
E785A08D
The Legend of Zelda: Journey of a Day [Hard Version]
Original Title: Zelda II: The Adventure of Link
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2008
Hacked By: the_icepenguin
Version: 1.4
Players: 1
_________________________
*
This is my 3rd hack of Zelda II! This time I tried to go all out, and I
think it worked. There have been countless hours put into this hack,
trying to make it special, and I hope you see it when you play. :)

http://www.romhacking.net/hacks/456/
*

*
4F4D295E
Zelda Challenge: Outlands
Original Title: The Legend of Zelda
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2001
Hacked By: GameKakr24
Version: 1.0
Players: 1
_________________________
*
This is probably the best Zelda hack out there. Almost every single
thing possible to modify in the game has been modified. This hack
exemplifies the talented individuals in our community. Anybody even
remotely interested in ROMhacking should give this one a try!

The old world map has been completely overwritten by the new one. You
are guaranteed not to recognize any locations from the previous game.
All location of dungeons and secreats have been changed as well.

Secrets are now locked according to what quest you're playing. For
example, the rock you push to find a dungeon won't move on the second
quest, so you have to find a new entrance somewhere else in the world.
The game allows each secret to be set to 1st Quest, 2nd Quest, both, or
neither. So, many places where you can bomb, burn, push things and use
the recorder are quest-specific.

Most of the monsters have new graphics (including all bosses) and some
even have new colors.

There are 42 possible block, water & statue arrangements for the many
dungeon rooms, and all but 3 are brand new.

That's just a taste of what has been changed and how much work went into
this hack!

http://www.romhacking.net/hacks/10/
*

*
3A93DA56
Zelda 2: Part 2 [Easy Difficulty]
Original Title: Zelda II: The Adventure of Link
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2006
Hacked By: the_icepenguin
Version: 1.9
Players: 1
_________________________
*
This hack is a continuation of the original Zelda II. It was created
with one goal in mind, and that is to provide a challenge. Fortunately,
there are 3 patches available to download: Easy, Medium, and Hard. This
way, if you don't like challenging games, you will have other options to
select from.

It will feel like a new game. Most of the overworld has been changed as
well as the 7 palaces. There are all new puzzles in every single area of
the game and some of them will most likely get you stumped! If you like
Zelda II, then you will definitely like this hack.

http://www.romhacking.net/hacks/148/
*

*
E5A62888
Zelda 2: Part 2 [Hard Difficulty]
Original Title: Zelda II: The Adventure of Link
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2006
Hacked By: the_icepenguin
Version: 1.9
Players: 1
_________________________
*
This hack is a continuation of the original Zelda II. It was created
with one goal in mind, and that is to provide a challenge. Fortunately,
there are 3 patches available to download: Easy, Medium, and Hard. This
way, if you don't like challenging games, you will have other options to
select from.

It will feel like a new game. Most of the overworld has been changed as
well as the 7 palaces. There are all new puzzles in every single area of
the game and some of them will most likely get you stumped! If you like
Zelda II, then you will definitely like this hack.

http://www.romhacking.net/hacks/148/
*

*
C685E700
Zelda 2: Part 2 [Medium Difficulty]
Original Title: Zelda II: The Adventure of Link
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2006
Hacked By: the_icepenguin
Version: 1.9
Players: 1
_________________________
*
This hack is a continuation of the original Zelda II. It was created
with one goal in mind, and that is to provide a challenge. Fortunately,
there are 3 patches available to download: Easy, Medium, and Hard. This
way, if you don't like challenging games, you will have other options to
select from.

It will feel like a new game. Most of the overworld has been changed as
well as the 7 palaces. There are all new puzzles in every single area of
the game and some of them will most likely get you stumped! If you like
Zelda II, then you will definitely like this hack.

http://www.romhacking.net/hacks/148/
*

*
EB782B36
Zelda 2: Part 3 [Easy Difficulty]
Original Title: Zelda II: The Adventure of Link
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2007
Hacked By: the_icepenguin
Version: 1.9
Players: 1
_________________________
*
This is my second Zelda II hack, and just like the first, it is a whole
new adventure!

Enjoy!

http://www.romhacking.net/hacks/217/
*

*
E250CCD2
Zelda 2: Part 3 [Hard Difficulty]
Original Title: Zelda II: The Adventure of Link
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2007
Hacked By: the_icepenguin
Version: 1.9
Players: 1
_________________________
*
This is my second Zelda II hack, and just like the first, it is a whole
new adventure!

Enjoy!

http://www.romhacking.net/hacks/217/
*

*

Zelda 2 Challenge
Original Title: Zelda II: The Adventure of Link
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: Unknown
Hacked By: Challenge Games
Version: Unknown
Players: 1
_________________________
*
This new version of The Legend of Zelda II: The Adventures of Link is a
complete remake featuring an all-new overworld and levels. It's
definitely a worthwhile play for fans of the original.

http://www.derok.net/nes-roms/legend-of-zelda/2-challenge
*

*
FF6BC2BD
Zelda 2: The Adventure of Link 1999
Original Title: Zelda II: The Adventure of Link
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: Unknown
Hacked By: Patch 1999
Version: Unknown
Players: 1
_________________________
*
This Legend of Zelda ROM is a complete graphics and text overhaul that
leaves almost nothing the way it was originally. Join Link as he takes
on various quests such as finding a lost love and putting an end to the
flowery MMMBop palace.

http://www.derok.net/roms/games/nintendo-legend-of-zelda-rom-video-games-for-download.html
*

*
1EC0EE3E
Zelda's Embrace: A New Legend
Original Title: The Legend of Zelda
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: Unknown
Hacked By: Unknown
Version: 1.0c
Players: 1
_________________________
*
No information online for this hack. ~Rx
*
***************************************************************************************************************************
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////// (3.12) OTHER UPDATES
///////////////////////////////////////////////////
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*
6E4B1DCC
1919 [Normal Version]
Original Title: 1942
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 2008
Hacked By: Dave Augusta
Version: 1.0
Players:
_________________________
*
In 1919 we took a little trip across the great Atlantic, just to sink
the titanic, No that was 1912. And yes for all mistakes and purposes we
know world war 1 ended in the 1918 (cease-fire), with the peace treaty
signed on June 28 1919. But just maybe we ripped it up and America said
it's their turn to invade Germany and stop Hitler before he comes to
power thus preventing world war 2 from ever happening. Yeah right but
anyway it's a hack of 1942.

http://www.romhacking.net/hacks/469/
*

*
39D54CCD
1919 [Hard Version]
Original Title: 1942
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 2008
Hacked By: Dave Augusta
Version: 1.0
Players:
_________________________
*
In 1919 we took a little trip across the great Atlantic, just to sink
the titanic, No that was 1912. And yes for all mistakes and purposes we
know world war 1 ended in the 1918 (cease-fire), with the peace treaty
signed on June 28 1919. But just maybe we ripped it up and America said
it's their turn to invade Germany and stop Hitler before he comes to
power thus preventing world war 2 from ever happening. Yeah right but
anyway it's a hack of 1942.

http://www.romhacking.net/hacks/469/
*

*
DF66A886
A New Punch-Out!!
Original Title: Mike Tyson's Punch Out
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Boxing
Release Year: 2008
Hacked By: JpG
Version: Rev.1.0
Players: 1
_________________________
*
Just a few words to get you started... I am a 35-year old graphic
designer from Mexico with permanent joypad scars (OK... not really) and
this is my very first serious attempt of a ROM mod... honestly! I am
good at drawing cartoons and skillful with my hands so it was easy once
I got the hang of it.

For the last three years, I had seen a number of attempts at altering
the NES Punch-Out!! game, with varying results. Some were OK, some were
terrible. That's one of the things that urged me to fullfill a long-time
wish - to create a version of my own that truly captured the spirit of
Nintendo and Punch-Out!! However, I have a full-time job and real life
problems to deal with like the next person, so I didn't have the time or
the patience to do it.

Then I heard about the Nintendo Short Cuts contest held by mid-2007.
Many great videos were created and entered, but there was one which
caught my eye... probably because it was based on one of my all-time
faves... Punch-Out!! (yeah, I'm biased) Not only did this video evoke
many warm, earnest memories from my long gone teenage years, but caught
my imagination from an artistic point of view. It was very well done,
and chock full of references to the vintage, 80's NES and arcade games.

I then learned they didn't win the contest. Damn, they didn't even make
the Top 10. WHY? The vid harnessed the very essence of Punch-Out!! I was
outraged - and I was not alone. Over One Million Views and over 4,000
comments at Youtube speak by themselves. That's when I decided this
artistic manifestation HAD to receive the credit it deserved. This HAD
to become a game... of sorts.

I surfed the web and learned the basics. I downloaded some apps. I had
previous knowledge of Tile Layer Pro but was scared as hell to use it
because the sprites were always scattered. I didn't care. I started and
then some... it began to move and flow. Then I found Toma's unvaluable
guide named The Palette Doc Thing, which explained how palettes worked
and even included a chart showing all 64 NES colors! In no time, I was
switching between four different programs - sprites, palettes, hex,
emulator - and then it was completed. My heart was filled with joy.

I know what is like to have a pet project and develop it, watch it grow
and evolve like a child. This is what this mod became... a work of love.
And a form of recognition for a very Awesome Team which should have won
that contest.

Thank you, Team Awesome. And thanks all Punch-Out!! fans and their kind
comments. This work is for each and every one of you. You made it
possible. Now it's up to you to decide if I did a good job - I look
forward to hear your comments and suggestions to continue working on
this project and improving it in the future.

Now go and... GIVE HIM ZEE UPPERCUT!! ;-)

JpG

http://theallnewpunchout.fortunecity.com/Index.html
*

*
14071BDA
Abarenradin
Original Title: Abarenbou Tengu
Platform: Nintendo Entertainment System
Region: Japan (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players:
_________________________
*
No information about this Hack online. ~Rx
*

*
EA2CE143
Adventure Island 3: The Lost Isles
Original Title: Adventure Island III
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2008
Hacked By: Aether Knight
Version: 1.0
Players:
_________________________
*
This hack was started back in December 2007. Most of the levels were
finished by mid February. The title screen was ripped from the
translated NES ROM "Adventure Island 4". Since I am an amateur ROM
hacker (is there a professional ROM Hacker?) in every sense of the word,
this took much longer to edit than someone with more experience and
abilities. Also youll notice that the palette on the title screen is a
little off :P

All 8 worlds and 8 levels each have been altered. (with the exception of
world 4-4 although most enemies have been changed) This is not meant to
be a "hardtype" hack but later levels can be very challenging. All
levels can be completed without any enhancements. (hammer, dinosaur
etc.) However it is recommended that you save your items for later
levels.

Ive tested this patch thoroughly but there is always a chance I missed
something somewhere. If you do find a glitch, Id like to know about it
so drop me a line at aetherknight2k@aol.com

http://www.romhacking.net/hacks/387/
*

*
8C2F1EE7
Adventures of Lolo II Remix
Original Title: Adventures of Lolo II
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players:
_________________________
*
No information about this Hack online. ~Rx
*

*
4641B25B
All Hallows Eve
Original Title: Ghosts 'n Goblins
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Plimoth Legaue Studios
Version: Patch
Players:
_________________________
*
A very difficult hack of Ghosts N Goblins for the NES. Everything has
been edited except for the last three levels. A minor note, Satan can
only be defeated by the cross.

http://www.zophar.net/hacks/nes/ghosts-n-goblins/all-hallows-eve.html
*

*
26E0AAAD
Apocalyptic Explosion
Original Title: Wrecking Crew
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2008
Hacked By: Quick Curly
Version: 1.0
Players:
_________________________
*
This is a Wrecking Crew hack where basically all 100 Phases have been
edited for new fun and challenging puzzles. Phases range from easy to
hard difficulty. The letters and numbers have been edited so they are
italicized, but the remaining graphics are left the same to retain the
normal Wrecking Crew feel.

http://www.romhacking.net/hacks/435/
*

*
778F4946
Arkanoid '98
Original Title: Arkanoid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Breakout
Release Year: Unknown
Hacked By: TOOT
Version: Unknown
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
7666EBB8
Arkanoid: Dimension of Doh
Original Title: Arkanoid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Hacked By: ragon Eye Studios
Version: Patch v1.0
Players:
_________________________
*
No information about this hack online. ~Rx

http://www.zophar.net/hacks/nes/arkanoid/arkanoid-dimension-of-doh.html
*

*
D0FD240E
Arkanoid: Rehabilitation
Original Title: Arkanoid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Breakout
Release Year: 2001
Hacked By: Rinkkaku
Version: Unknown
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
11C02315
Astyanax Remix
Original Title: Astyanax
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2006
Hacked By: 1.0
Version: Googie
Players:
_________________________
*
This is the world's first Astyanax level hack, This hack was being
worked on and off for almost 2 years. You'll notice that the levels and
text has been changed, and there's also some minor graphics changes.

People who'll remember this game can tell you that the gameplay is
similar to Legendary Axe on the TG-16. And people'll also enjoyed the
original game will get get their Astyanax fix. :p

Well, I hope you all enjoy playing this hack as much as I had fun making
it. :)

http://www.romhacking.net/hacks/146/
*

*
1B1FC01E
Batman [Easy]
Original Title: Batman
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2008
Hacked By: Deespence2929
Version: 1.0
Players:
_________________________
*
This is a hack which aims to make the Batman for NES game much easier
and beatable then it originally was. I found the original to be very
fun, yet difficult to beat. With this hack it's much more possible to
beat the game in one set of lives.

I edited most of the levels (including boss levels) to make them easier
and have some alternate shortcuts to them rather than having to always
progress through the levels on a set path. I also removed several traps
and added platforms to help avoid them. Enemy health has also been
adjusted to make them easier to defeat. Some bosses it is more
noticable, especially the final 2 bosses where I felt the battles were
too difficult. Joker takes only a few hits to defeat, as he does in the
movie. I also increased the amount of weapon ammo you get from powerups
and also the health given by health powerups.

http://www.romhacking.net/hacks/367/
*

*
3E5EA516
Battle City II
Original Title: Warpman
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players: Unknown
_________________________
*
While using the Warpman engine, this ROM hack is supposed to be a
"spiritual successor" to the original Battle City game. While it appears
to have Battle City graphics, it mostly follows Warpman rules and thus
people must treat it as a Warpman game in disguise or "floating tanks in
outer space."

http://www.datacrystal.org/wiki/Battle_City_2
*

*
3CF9D423
Bionic Commando '99
Original Title: Bionic Commando
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2006
Hacked By: Chris Covell
Version: 1.0
Players: 1
_________________________
*
The original Japanese version of Bionic Commando (Hitler no Fukkatsu:
Top Secret) underwent quite a bit of censoring before being released in
English. Due to Nintendo's strict censorship policies, all references to
the Nazi Party, such as swastikas and the word "Nazi", had been replaced
with inoffensive material. This hack attempts to make the game be more
like its Japanese counterpart. A few graphics have been switched, and
the Badds are now Nazis. A few colors in the pallete were darkened, too,
as Nintendo felt it was necessary to brighten everything up a bit. Also,
a few parts of the script were rewritten/corrected, which unfortunately
includes a famous quote by a soldier in one of the neutral areas.

http://www.romhacking.net/hacks/82/
*

*
84f56a94
Binary City
Original Title: Battle City
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 2009
Hacked By: AnS
Version: 0.999
Players:
_________________________
*
Very sophisticated hack of Battle City. The game begins as usual tanks
action with Binary Land's gimmick, but its gameplay keeps being fresh
until the very last level. There are stages with various handicaps,
timer racings, pure puzzles and even stealth action.

The game was greatly reprogrammed, now there's twice more code than was
in original ROM. There are new map objects, better AI, boss stages, new
music, particle effects and physics tweaks.

You should see the game trailer here:
http://www.youtube.com/watch?v=fZe7q6Ki42g

The game consists of 6 chapters:

1. Reverse mode - simple tutorial on game mechanics

2. Impulse mode - learning new quirks + puzzles

3. Dual challenge - combining everything you've learnt

4. VG history - mimicking classic video games

5. Postmodern Age - some weird stuff + memes

6. Superplay - 7 steps of learning TASing

http://www.romhacking.net/hacks/569/
*

*
0C5485FC
Blaster Maseter: Pimp Your Ride
Original Title: Blaster Master
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2007
Hacked By: Jigglysaint
Version: 1.1
Players: Unknown
_________________________
*
Blaster Master: Pimp your Ride, is an assembly hack for the NES
platformer Blaster Master. Changes to most of the areas are minor save
for areas 1 and 2 tank section, which are re-done. The changes are made
to utilize the full effect of the ASM hack, and premise of this hack
which is the 8 new additional upgardes the tank can get.

Yes, 8 new upgrades. That means the game has a total of 15 upgrades in
all, and almost all of them are going to be needed to finish the game.
Along with that are some other ASM changes, one that would need
explaining is the gun powerup system. Instead of one gun unit equaling
one level, you must collect many gun units to raise you gun power. The
upside is that you do not lose your gun level if you get hit or die.
This means that any powerup you find will not be wasteful.

There are also other changes as well that will become apparent when you
play. This hack was started sometime last spring or summer and deamed
complete on December 31 2006. If there are any bugs, don't hesitate to
point them out.

http://www.romhacking.net/hacks/199/
*

*
0F6811CC
Bomberman '97
Original Title: Bomberman Collection
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Maze
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players: 1
_________________________
*
No information online about this hack. ~Rx

http://www.dgemu.com/nes-review-5191.html
*

*
B91F4E09
Boulder Dash: Gemma Rush
Original Title: Boulder Dash
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 2005
Hacked By: Aether Knight
Version: Unknown
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
6D075CB5
Boulder Dash Greed
Original Title: Boulder Dash
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Maze
Release Year: Unknown
Hacked By: Dragon Eye Studios
Version: Patch v0.8
Players: 1
_________________________
*
This is a hack of Boulder Dash, a fairly obscure game for the NES. New
levels have been added using "Quarry" the Boulder Dash level editor
created by Dan.

http://www.zophar.net/hacks/nes/boulder-dash.html
*

*
78AA4C66
Boulder Dash: Power Rush
Original Title: Boulder Dash
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: Unknown
Hacked By: Schwa
Version: Unknown
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
BE4A47C7
Bubble Bobble Hack
Original Title: Bubble Bobble
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2002
Hacked By: John's Program
Version: 1.0
Players: Unknown
_________________________
*
Graphics have been changed, and all 100 levels have been edited. Music
has also been improved. It's a new adventure for both Bub and Bob.

http://www.romhacking.net/hacks/196/
*

*
5A918DCC
Bubble Bobble Madness
Original Title: Bubble Bobble
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2002
Hacked By: Weasel
Version: 1.0
Players: Unknown
_________________________
*
BBM is a complete overhaul of original Bubble Bobble, with much, much
harder stages and some neat graphics and palette changes. Note that it
is possible to beat the first 15 levels without a continue, not really
that hard, hehe.

All levels have been hacked. Enemy Graphics have been given a facelift
or totally changed. Graphics for just about everything else has been
edited.

http://www.romhacking.net/hacks/388/
*

*
B61356C6
Bubble Bobble Madness 2: Insanity
Original Title: Bubble Bobble 2
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Weasel
Version: 0.15
Players: Unknown
_________________________
*
Bubble Bobble Madness 2: Insanity is the sequel to the rom hack Bubble
Bobble Madness. Like the first Madness game, it is intended to have much
harder levels than the original game. The current version of BBM2 has 19
levels edited and some small graphics edits.

http://desnet.kodewerx.org/index.php?page=hacks&system=0&id=9
*

*
E06FDB14
Captain Tsubasa II: Super Dream Team
Original Title: Captain Tsubasa 2
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Soccer
Release Year: 2008
Hacked By: Whipon
Version: 1.0
Players:
_________________________
*
Captain Tsubasa 2 - Super Dream Team

Captain Tsubasa 2 is a great game. But after a few matches you may find
it very difficult. Also your team leveling up is very slow. And the CPU
goal keepers tend to catch all your shots. Another point to note is your
stamina: it drains very quick. I've hacked this game a bit to make it
more enjoyable (under my personal criteria :P):

- All your characters have Infinite Stamina.

- All your characters have the Max Level.

- When you press select when playing a match, the timer will reset to
00:00.

- When you press start when playing a match, you will add 5 goals to
your score.

- You start with the following team:

Normal Team:

- The GK is Wakabayashi
- Player 2 is Kapilman
- Player 3 is Zagalo
- Player 4 is Napoleon
- Player 5 is Diaz
- Player 6 is Pierr
- Player 7 is Schneider
- Player 8 is Carlos (Santana)
- Player 9 is Coimbra
- Player 10 is Tsubasa
- Player 11 is Hyuga

And when you reach the Asian Cup:

- Bench (Reserve): Player 12 is Riverio
- Player 13 is Nei
- Player 14 is Santamaria
- Player 15 is Toninho
- Player 16 is Jethrio
- Player 17 is Souda
- Player 18 is Matsuyama
- Player 19 is Nitta
- Player 20 is Wakashimazu
- Player 21 is Lennart

Thanks a lot to Pugsy and Ugetab, and all the cool people at GSHI.
Without their support, I never could make this hack possible.

http://www.romhacking.net/hacks/412/
*

*
F87FFB27
Challenging Lolo
Original Title: Adventures of Lolo
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 2004
Hacked By: Sivak Drac
Version: 1.0
Players: 1
_________________________
*
This hack modifies the game Adventures of Lolo. Features 50 new rooms,
some sprites changed to the Lolo 2/3 ones, some palette changes, and
some text changes.

Special thanks to bbitmaster's editor for making all this possible.

http://www.romhacking.net/hacks/201/
*

*
3A6487E7
Challenging Lolo 2
Original Title: Adventures of Lolo 2
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 2007
Hacked By: Sivak Drac
Version: 1.0
Players: Unknown
_________________________
*
This is a hack of Adventures of Lolo 2. Just like Challenging Lolo, it
features 54 new levels, palette changes, and a few graphics changed.

Special thanks to bbitmaster's level editor for making all this possible
and thanks to him for making the 4 new pro maps possible as well!

http://www.romhacking.net/hacks/202/
*

*
CEBB0577
Chocobo's Dungeon World
Original Title: Bomberman
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Maze
Release Year: 2009
Hacked By: Celice
Version: 1.0
Players: 1
_________________________
*
A small hack of Bomberman I was motivated to do after seeing Googie
crank out some cool screenshots, as per usual. It's a small hack that
modifies Bomberman to have a Chocobo-like wrapper around various
graphics and sprites, with some text modified for the end. It's really
just a fun little hack ^^

http://www.romhacking.net/hacks/549/
*

*
5B59CE99
Dig-Dug III
Original Title: Hottaaman no Chitei Tanken Hack
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Maze
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players: 1
_________________________
*
No information online about this hack. ~Rx
*

*
BD002951
Double Dragon NES: Arcade Mix
Original Title: Double Dragon
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Beat 'em Up
Release Year: 2006
Hacked By: hiro1112
Version: v1.1
Players: 1 or 2 CO-OP
_________________________
*
This is a hack of Double Dragon for the NES. What I have been trying to
do was make the NES version a bit more authentic to the Arcade original.
I changed a few graphics that I felt didn't really fit in or changed
them to look like something from the original. I also changed palletes
to look like the original. Probably the biggest pallette change you will
notice is the Final level. It is white by default, but the arcade was
goldish. So I changed the whole level to be that pallette.

http://www.romhacking.net/hacks/138/
*

*
BF3E910E
Double Dragon II: Clone of the Bosses
Original Title: Double Dragon II: The Revenge
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Beat'em Up
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
130A8FD9
Double Dragon II: Clone of the Bosses [Strengthened Edition]
Original Title: Double Dragon II: The Revenge
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Beat'em Up
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
22AAEFE1
Double Dragon III [Difficulty Fix]
Original Title: Double Dragon III
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2007
Hacked By: Quest Games
Version: 1.0
Players:
_________________________
*
This was an attempt at making the game more challenging in an adequate
way although the enemies' health was (for the most part) increased, the
player is given extra continues, more health, & the ability to keep
weapons after an enemy dies. The biggest drawback is the sprite change
when a different enemy appears on screen when the previous enemy's
weapon is still on-screen.

The mistakes in text have been corrected as well as other numerous
changes which have escaped me now.

http://www.romhacking.net/hacks/239/
*

*
C4E158AE
Dragon Warrior IV: Unlimited
Original Title: Dragon Warrior IV
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2008
Hacked By: Whipon
Version: 3.0
Players: 1
_________________________
*
I've made this hack to be able to select any item in the game. You do so
by pressing and holding select before you select your inventory. By
doing this, you will access an alternate inventory. Everytime you repeat
the process you will access the next page. If you want to keep the
current page, do the same, but press and hold start. To have the desired
item in the real inventory, just select it with the A button. Then enter
the inventory normally and you will have that item.

Remember to enter your inventory normally before you equip the items, or
you will get dummy items on the equip menu. The same goes if you want to
sell an item. Another point to note is that you must have at least one
empty slot on your inventory before you select an item on the alternate
inventory, or the game will freeze. You can also use any item on the
alternate inventory, for example medical herbs or any other usable item.

I've also hacked the game so you have max stats for all your characters,
included the extras, all the extras have the Metal Babble equip set, you
can walk through most things inside dungeons and towns, and you have max
and infinite gold and casino coins.

- Thanks to: Ugetab: He made the walk through walls code.
- gedowsky: He made some extras stats and equipment codes.
- Paulygon: He made some extras stats and equipment codes, and the
allways terrific blow code.

http://www.romhacking.net/hacks/479/
*

*
8CCF70A8
Dragon Warrior III [Modernization]
Original Title: Dragon Warrior III
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2008
Hacked By: Reiska
Version: 1.0
Players: 1
_________________________
*
This patch has three noticeable effects:

It changes all the spell names, where applicable, to match the
translations used in Square Enix's most recent Dragon Quest series
translations (Dragon Quest VIII and Dragon Quest IV: Chapters of the
Chosen for DS).

It changes the class names to reverse Nintendo of America's censoring of
some of the NES version's religious references, to those used in the
English version of the Game Boy Color remake.

Where appropriate, it changes the 2-letter class abbreviations that are
displayed on in-battle status screens to match the changed class names.

http://www.romhacking.net/hacks/462/
*

*
79AD5D29
Dragon Warrior Plus
Original Title: Dragon Warrior
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: Unknown
Hacked By: interordi
Version: V0.33
Players: 1
_________________________
*
Dragon Warrior 1 is a great NES game, but the graphics aren't very good.
That's normal, since the original Japanese game was released in 1986 in
the early day of the NES. On the other site, Dragon Warrior 4, released
a few years later, was very nice-looking. As such, I decided to replace
the graphics of DW1 by those of DW4.

I did a lot of graphics changes. I also hacked the palette for the
overworld map and inside Tantagel castle. As you can see in the
screenshots below, the overworld is pretty much complete, besides a few
color mistakes. I'll do my best to fix that. I began to work inside
Tantagel castle, but the work there is quite early. I still need to
change all the characters sprites and palettes.

http://www.interordi.com/romhack/dw1plus/index.php
*

*
85637683
Dragoon X Omega
Original Title: Dragon Warrior
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2003
Hacked By: Silver X
Version: 2.0f
Players: 1
_________________________
*
A nation just over a rebellion by their own psychic soldiers is attacked
by an alien being in a giant star ship.

The last one of the rebels that has not been executed is given a choice:
Save the land of Amnethen or die at the hands of her former master, Lord
Vin.

An epic full-scale RPG Hack that is sure to blow you away!

http://www.romhacking.net/hacks/1/
*

*
132E77E5
Earthbound Easy
Original Title: Earthbound Zero
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: Unknown
Hacked By: Starmen.Net
Version: Unknown
Players: 1
_________________________
*
For a lot of people, EarthBound Zero isn't very fun because of the
excessive level-grinding necessary, particularly during the early parts
of the game. To help alleviate this problem, we've made a very small IPS
patch that doubles the experience and the money you receive from
enemies. According to some, this actually makes the game a little too
easy, but for the first-time player, it's probably pretty decent.

http://starmen.net/mother1/easypatch/
*

*
0C1900DD
Earthbound Zero [Update]
Original Title: Earthbound Zero
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2001
Hacked By: Starmen.net
Version: Unknown
Players: 1
_________________________
*
This is an old hack (circa 2001). It was meant to make all the game text
more palatable, which it succeeds in. It was also meant to double the
experience you get from enemies, but it turns out this feature doesn't
work right. There are other little changes here and there as well. It's
also a little buggy in places, so only try this hack if you're bored and
have nothing better to do. I was planning to do more work on this hack,
but it's pretty much a dead project at this point.

http://starmen.net/vote/vote.php?id=17876
*

*
5763DF52
Faxanadu [Facelift]
Original Title: Faxanadu
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2005
Hacked By: Ice Ranger
Version: 1.0
Players: Unknown
_________________________
*
This is a hack of Faxanadu that improves the color palettes and restores
graphics that were censored for the US release.

http://www.romhacking.net/hacks/136/
*

*
CA5B7C20
Final Fantasy Epic
Original Title: Gauntlet
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Maze
Release Year: 1998
Hacked By: Silver X
Version: 0.3 Final
Players:
_________________________
*
I started learning how to ROM hack in the summer of 1997, and by the
next summer I felt comfortable enough to start working on projects with
the intent of releasing them.

The first to be completed was this hack. Fresh from beating the FF3j
translation, and amazed by the release of the original DOS version of
Tile Layer, I decided to make Gauntlet into a FF3j themed game.

The graphics are mostly copy/pastes from the first three FF games, with
some craptastic artwork done by myself as needed

100% of the graphics and text were altered, but there's a problem with
the way I did the wall graphics (You can't see the breakable tiles,
which proves to be a major pain in the ass in certain levels).

Also, there is no level, sound or assembly hacking (All beyond my
abilities at the time). However, the story is kind of interesting if you
liked FF3j, as it's a direct sequel to it.

http://www.romhacking.net/hacks/276/
*

*
A2300842
Googie's Hack of Lolo 2
Original Title: Adventures of Lolo 2
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 2008
Hacked By: Googie
Version: 1.0
Players: 1
_________________________
*
All 50 levels are done, and a few graphics and text changes. This hack
will challenge you with all new rooms while keeping the player on their
toes. Thanks to everyone who was a great encouragement while I did this
project. ;)

http://www.romhacking.net/hacks/377/
*

*
73DE45E0
The Jehovah's Witnesses
Original Title: Mappy
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2007
Hacked By: Googie
Version: 1.0
Players: 1 or 2 Alt
_________________________
*
This hack is based on a comic strip that I made back in 1992, and this
is my first attempt at making my own graphics also.

Please read the readme that's in the zip file for more information,
other than that enjoy the hack

http://www.romhacking.net/hacks/249/
*

*
D146ED91
Joust More
Original Title: Balloon Fight
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Hacked By: Grimlick
Version: Unknown
Players:
_________________________
*
Joust More is a hack of the old NES game Balloon Fight. This ROM hack
takes place in the distant future when supplies of fossil fuels have
been rendered extinct and people need balloons to travel from place to
place. When Grimlick first played the game, it surprised him how similar
the gameplay was to Joust. It was a pretty simple process to switch the
graphics to the ones that are in the NES Joust game using the Tile Layer
program.

The gameplay is the same as Joust, the player press the button to flap
his wings and he has to be above the enemy to destroy him. And as in
Joust, dont get too close to the lava pit or the Troll of the Lava Pits
will grab the player. The parts of the game that are different are the
ability to get hit twice by an enemy before dying. Also, after being hit
by the player, the enemy buzzards try to protect the eggs as they float
down to the surface. The player must hit the buzzard again to get it to
drop the egg into the lava. When the egg hits the lava, it will get
enveloped in a lava bubble and float up to the sky where the player can
grab it and get extra points.

http://www.datacrystal.org/wiki/Joust_More
*

*
290D76B7
Kart Fighter [Update]
Original Title: Kart Fighter
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: 2004
Hacked By: DvD Translations
Version: 1.0
Players: 1 or 2 VS
_________________________
*
Okay, here's a weird one. Kart Fighter is an unlicensed "pirate
original" fighting game for the Famicom which features characters from
Super Mario Kart beating the holy hell out of each other, Street Fighter
style. Sound like Super Smash Bros? It shouldn't. This game predates
Nintendo's own take on the genre by several years, and in fact could be
cited as a source of inspiration for the creation of Smash Bros. Well,
okay, maybe not. But still.

Anyway, Kart Fighter is...well, it's actually really good, surprisingly.
Some would go as far to say that it's the best one-on-one fighting game
on the NES, though its only serious competition is Joy Mech Fight, TMNT
Tournament Fighters, and all that unplayable pirated crap like those
"ports" of The King of Fighters, Mortal Kombat, and the dreaded Cony
versions of Street Fighter.

Among its bootlegged peers, though, Kart Fighter reigns supreme. The
game positively reeks of effort - all character sprites are original and
unique to this game, and are large, colorful, and well-animated. The
gameplay isn't perfect, but it's at least existent, which is more than
you can say for any other pirated fighting game ever made for the NES.
It's actually playable, for chrissake. PLAYABLE! Heavens!

It's not an excellent game by any means, but its mere concept and the
decent amount of quirk contained within (dig the game's inexplicably
capable and hot interpretation of Princess Peach) make Kart Fighter very
much worth playing. If only for a few minutes.

And yes, the game has a two-player mode. Press left or right on
controller 2 at the character select screen to enable it. Have a fun!

Description:

This isn't so much a translation as it is an "improvement" patch. The
original game contained a whole bunch of weird (and possibly
intentional) spelling errors in the character names, which apparently
bugged DvD enough to make him want to fix things up. This patch fixes
all the character names you see both during the game and on the high
score table, and also makes a few small graphical changes, to further
enhance your Kart Fighter experience.

Shame he couldn't do anything about the game's crippling flickering
problem, though. Oh well, that's what FCE Ultra's "allow more than 8
sprites per scanline" option is for. You'll definitely want to enable
that for this game, kids.

Reviwer: Sardius
http://www.romhacking.net/trans/784/
*

*
3BD7ACA2
Kid Icarus Remix
Original Title: Kid Icarus
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Dragon Eye Studios
Version: Patch v4-1
Players: 1
_________________________
*
Kid Icarus Remix is a level hack of Kid Icarus. Although enemies aren't
moved (due to lack of data), the levels are still well crafted, and the
hack is overall very fun.

http://www.zophar.net/hacks/nes/kid-icarus/kid-icarus-remix.html
*

*
001A9564
Mario & Toad
Original Title: Nuts & Milk
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2006
Hacked By: Evil_Spock
Version: 1.0
Players: 1 or 2 VS
_________________________
*
This is a hack of a Japanese NES (famicom) game called "Nuts & Milk"
that I completed overnight in the summer of 2000. The gameplay was
simple but fun, yet the graphics were absolutely horrendous. You
controlled these little animals that looked like a cross between a pig
and a mailbox. Thus, I decided to hack in some graphics from SMB3. I
think it makes the game much more bearable, and I hope you think so too.

Game Story (hastily concocted): Toadworld has been infiltrated by the
evil Wario clones. You, Mario, must save your friend Toad from the
Warios. Collect all the mushrooms and leaves, then hurry and save Toad
before the Warios stop you!

How to Play: All the items in this game should be familiar to anyone
who's played Super Mario Brothers 3. The Mushrooms and Leaves are GOOD.
You must get them all before you can save Toad. The Warios and Boos are
BAD! Avoid them or you'll lose a life. Don't fall in the lava, that
stuff is hot. As in SMB3, the notes will bounce you into the air, the
vines are for climbing, the clouds and blocks are for walking on, etc.
In the Bonus Stage, you must again collect all the items and then
proceed to save Toad.

What's Been Hacked: Sprites/Tiles Virtually all sprites and tiles have
been replaced with SMB3 graphics. A few notable exceptions: The vines
are actually from Donkey Kong Jr. I really wanted all the game elements
to be as close to SMB3 as possible but because of the way the tiles were
set up in the original game, I was forced to improvise. I believe I drew
the mushroom house on my own, using some smaller tiles from SMB3 as a
reference. Title Screen Basically copied from SMB3, with a bit of
rearranging on my part to create the "+ Toad" part. Palette The palette
isn't perfect, I know this. I did my best to match the colors up
appropriately but I was forced to compromise at times (most notably,
with the "splashing" lava). There were also some palette changes that
occur at the Bonus Stages that I could not find in the ROM. It is most
noticeable when you successfully complete a bonus stage the background
becomes black and the arrangement of stars looks decidedly ugly. Because
this was a "just for fun" project,
I had no interest in devoting the time to fix these little palette
goofs.

Tools Used: Tile Layer, for the graphics changes. Hexposure, for the
palette hacking.

Notes on Future Releases: There will be none, at least not by me.
However, if you find this game endearing enough to want to expand on
this hack, or at least clean up some of the flaws in the palette please
feel free. If you do, give yourself a credit on the title screen and
repost it for the world to enjoy.

http://www.romhacking.net/hacks/156/
*

*
8EBD5E44
Mario in Space
Original Title: Galaga
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Fixed Shooter
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players:
_________________________
*
No information online about this hack. ~Rx
*

*
B5CBAC45
Mario Maze
Original Title: Bomberman
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
A2A7BB21
Mario Runner
Original Title: Lode Runner
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2007
Hacked By: Guyver (X.B.M.)
Version: 1.0.0
Players:
_________________________
*
This hack is based on the good old game - Lode Runner. Anyone familiar
with Lode Runner knows the basic gameplay. Traveling around looking for
gold on 50 levels. The Hero collects coins and avoids obstacles along
with three enemies, which try to stop the hero from succeeding.

In this hack I have changed - graphics, text and music. The Music and
graphics were taken from the Mario series. The language of the game is
russian.

http://www.romhacking.net/hacks/228/
*

*
9BBA3C46
Mario Runner 2: Adventures in Dungeon
Original Title: Lode Runner
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2009
Hacked By: Guyver (X.B.M.)
Version: 2.0
Players:
_________________________
*
This hack is based on the good old game - Lode Runner. Anyone familiar
with Lode Runner knows the basic gameplay. Traveling around looking for
gold on 50 levels. The hero collects coins and avoids obstacles along
with three enemies, which try to stop the hero from succeeding.

In this hack I have changed graphics, text, music, and levels. The music
and graphics were taken from the Mario series. The language of the game
is Russian.

Levels:

- 01 Execution
- 02 Solomon's Key
- 03 Flip Level 3
- 04 Poison mushrooms
- 05 Diamond
- 06 Old_terrapin
- 07 Elevator
- 08 Big garden
- 09 Two towers
- 10 Goomba
- 11 London bridge
- 12 Skull
- 13 Letter "M"
- 14 Flytrap
- 15 Mario Runner
- 16 Board Game
- 17 Mario
- 18 Mister Crabs
- 19 Egyptian pyramid
- 20 Irritating fish
- 21 Platform
- 22 Octopus
- 23 My joypad
- 24 Popeye
- 25 New year
- 26 Olympic games
- 27 Blocks
- 28 Smile of the devil
- 29 Squares
- 30 Pirate boat
- 31 Ancient pyramid
- 32 Small ant
- 33 R.R.C.
- 34 Pac-Man
- 35 Binary Land
- 36 Joust
- 37 Millipede
- 38 Warpman
- 39 Nuts & Milk
- 40 Burger Time
- 41 Dig Dug
- 42 Chack'n Pop
- 43 Mappy
- 44 Battle City
- 45 Bomberman
- 46 Lunar Ball
- 47 Donkey Kong 3
- 48 Arkanoid
- 49 King Bouzer
- 50 Happy End

http://www.romhacking.net/hacks/548/
*

*
276FC2BE
Mario Warrior
Original Title: Dragon Warrior
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players: 1
_________________________
*
No information online about this hack. ~Rx
*

*
B8FA5D5B
Mr. Pac-Man
Original Title: Ms. Pac-Man
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Maze
Release Year: 2007
Hacked By: Dave Augusta
Version: 1.0
Players:
_________________________
*
It's a bird, a plane, no it's Mr. Pac-Man and boy is he hungry. It has
new graphics, a new palette, and even 11 new levels plus 6 old levels
reused as different levels for a total of 17 altered levels. And new
ghosts, too. It also has new title screen made by Googie.

http://www.romhacking.net/hacks/271/
*

*
541A27D4
Ms. Pac-Man G
Original Title: Ms. Pac-Man
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Maze
Release Year: 2006
Hacked By: Googie
Version: Unknown
Players:
_________________________
*
Is a level hack of Ms. Pac-Man it may be complete created by Googie.

Ms. Pac-Man G is my first level hack using DahrkDaiz's online level
editor, it was made using the missing apple editor I think cool.

http://www.datacrystal.org/wiki/Ms._Pac-Man_G
*

*
F9EF9355
Ninja Gaiden III [Easy]
Original Title: Ninja Gaiden III: The Ancient Ship of Doom
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2009
Hacked By: MottZilla
Version: 1.0
Players: 1
_________________________
*
This patch changes the US version of Ninja Gaiden III to be less
difficult like the original Japanese version. In the US version each
enemy deals more damage per hit than in the Japanese version and you
have only 5 continues. This patch brings damage back to original
Japanese levels and grants you unlimited continues like the Japanese
version.

http://www.romhacking.net/hacks/570/
*

*
796D6EF7
Nintendo World Cup: All-Team Versus
Original Title: Nintendo World Cup
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Soccer
Release Year: 2008
Hacked By: Dacicus
Version: 1.00
Players:
_________________________
*
This hack allows any of the thirteen teams in the game to be used in VS
Match Mode with the proper graphics and statistics. In order to
accomplish this, it expands the CHR-ROM portion of the ROM file to
create space for the graphics of the team combinations not originally
present. It replaces the team select screen from VS Match Mode with the
one from Tournament Mode. It also changes the palette used when both
players select the same team so that the second team does not use the
palette of England. This is done for clarity in case both players elect
to play as England.

http://www.romhacking.net/hacks/414/
*

*
1B7F7BCD
Pac-Man 3D
Original Title: Ms. Pac-Man
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Maze
Release Year: 2008
Hacked By: TLT
Version: 1.0
Players:
_________________________
*
This is an interesting hack of Ms. Pac-Man that completely changes the
graphical style of the game. The simplistic graphics of the mazes have
been changed to look like a city. There are less dots to eat in the
mazes, but the new layouts make it more difficult to get them than it
was in the original game.

http://www.romhacking.net/hacks/502/
*

*
C829B79B
Pac-Man III
Original Title: Ms. Pac-Man
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Maze
Release Year: 2006
Hacked By: DahrkDaiz
Version: Unknown
Players:
_________________________
*
Pac-Man III is an inventive hack of the NES version of Ms. Pac-Man that
adds new boards, new colors, new features, and new eyeballs.

Yes, new eyeballs. Ms. Pac-Man has appropriately been changed to Mr.
Pac-Man for this hack, but for some reason DahrkDaiz, in his ceaseless
quest for NES graphical enhancement perfection, decided to give Pac-Man
bulging white eyeballs (if you'll recall, Pac-Man was originally eyeless
in the first Pac-Man). After playing this game for about thirty minutes,
those disturbingly googly eyes have a startling way of being permanently
etched into your brain.

Nightmares aside, this is a really fun hack. DahrkDaiz designed 32 new
levels for a wide-eyed Pac-Man to chomp his way through. Some of them
are on the traditional side of things (ho-hum square-ish), while some
are quite devious (invisible walls!). Never one to just modify a few
tiles and walk away, DD had to provide a completely new feature or two.
In this case, he provided a new way to play the levels: on the title
screen, you can select either "Linear" play, which takes you through the
boards in sequential order, or "Random" play, in which (surprise!) you
play the boards in a random order. DD also added a pellet counter in the
upper-right portion of the screen which keeps track of how many pellets
you have left to eat before completing the board.

http://www.vintagecomputing.com/index.php/archives/category/retrogaming/nes-famicom/page/7/
*

*
564383FD
Pac-Man Remix
Original Title: Pac-Man
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Maze
Release Year: 1998
Hacked By: Lagomorph
Version: Unknown
Players:
_________________________
*
Update on the classic Pac-Man. ~Rx
*

*
EFB3EECB
Pinball: Enhanced
Original Title: Pinball
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Pinball
Release Year: 2007
Hacked By: Macbee
Version: V.2
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
F8BDE333
Pizza Pop! Mario
Original Title: Pizza Pop!
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players:
_________________________
*
No information for this hack online. ~Rx
*

*
785BDE15
Recca: Pure
Original Title: Recca
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Shooter
Release Year: 2007
Hacked By: Silver X
Version: 1.0
Players: Unknown
_________________________
*
Most people don't know that there are alternate modes of the game Recca,
which are accessed by very obscure means.

This hack makes them selectable from the start, adds a new title screen
and translates the sound test mode as well (See the readme on how to
access this).

New Modes:

Hard: 7 levels as opposed to the 4 normally available. Can be toggled on
or off with Select on the title screen.

Zanki Attack: Same as either normal or hard mode with three differences
enemies explode into bullets, you start with 50 lives and there is no
ending sequence. Score is determined by how many lives you have left
when you beat the game.

http://www.romhacking.net/hacks/207/
*

*
B3CDDADA
Rush'n Attack G
Original Title: Rush'n Attack
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2006
Hacked By: Googie
Version: 1.0
Players:
_________________________
*
Whats been done

- Changed the font.
- Did some minor palette changes.
- All levels are edited.

Why hack this game? you may ask

I hacked this game because no one ever released a hack of this game
since Dan released his editor Trip & Slip back in 2004.

http://www.romhacking.net/hacks/135/
*

*
5BE1EC12
The Simpsons: Return of the Space Mutants
Original Title: The Simpsons: Bart vs. the Space Mutants
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2001
Hacked By: kiwibonga
Version: Unknown
Players:
_________________________
*
In February 2001, we celebrate NES game "Bart vs. The Space Mutants' 10
years of existance... My way to celebrate this was to produce a game
hack. If you played "Swamp Thing", will realize that the sounds and
playability of that game are very similar to Simpsons games - the
authors are the same. So, I hacked Swamp Thing and made "The Simpsons -
Return of the Space Mutants" I changed the characters, backgrounds and
text.

http://www.zophar.net/news-archive/new-nes-hack-912.html
*

*
AB44E1FA
Sted [Easy]
Original Title: Sted
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2007
Hacked By: ded302
Version: 1.0
Players: 1
_________________________
*
This patch has 2 minor asm hacks that halves the enemies hp and shop
prices.

http://www.romhacking.net/hacks/277/
*

*
5731023E
Super Bovine Battle: Search for Milk
Original Title: Recca
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2001
Hacked By: DarkKnight13
Version: 1.0
Players:
_________________________
*
Your mission, is to kill the other farm animals who hold your infinite
supply of chocolate milk hostage! Yeah I know the story is silly, sue
me.

This is a complete graphics hack of Mario Bros. that might seem to a lot
of people as a lost hack. So yeah try it out, its a nice change of pace
of the very few Mario Bros. hacks out there. :)

http://www.romhacking.net/hacks/468/
*

*
2242594A
Super Dodge Ball [4 Player Hack]
Original Title: Super Dodge Ball
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Dodgeball
Release Year: 2005
Hacked By: aka translations
Version: 1.0
Players: 1 to 4 VS
_________________________
*
Plain and simply, this hack allows 4 players to play in "Bean Ball"
mode.

http://www.romhacking.net/hacks/71/
*

*
3AB164B9
Teknoid
Original Title: Arkanoid
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Breakout
Release Year: Unknown
Hacked By: Jay Roselius
Version: Unknown
Players:
_________________________
*
No information online about this NES Hack. ~Rx
*

*
97ACF2C0
Tetris Remix
Original Title: Tetris
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: Unknown
Hacked By: Unknown
Version: Unknown
Players:
_________________________
*
No information online about this hack. ~Rx
*

*
ED29DA88
The Ultimate Second Bugs Bunny Crazy Castle
Original Title: The Bugs Bunny Crazy Castle
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2006
Hacked By: Frank
Version: 1.0
Players:
_________________________
*
The Ultimate Second Bugs Bunny Crazy Castle! Sixty all-new levels for
you to trudge your way through. The game doesn't start as mind-numbingly
simple as the first, but on the other hand, it also never gets as
difficult as the firsthands up if you felt Level 58 was impossible in
that one

http://www.romhacking.net/hacks/160/
*

*
DCB4835F
The Ultimate Bugs Bunny Crazy Castle
Original Title: The Bugs Bunny Crazy Castle
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 2003
Hacked By: Frank
Version: 1.1
Players:
_________________________
*
This is the first hack ever to change the levels of The Bugs Bunny Crazy
Castle, for the NES. The first, and the best! All 60 stages are changed,
including the 4 special stages. The game starts pretty easy, but gets
quite difficult by the end!

http://www.romhacking.net/hacks/200/
*

*
8A120B78
Ultimate Teenage Mutant Ninja Turtles
Original Title: Teenage Mutant Ninja Turtles
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Hacked By: Frank Maggiore
Version: 0.50
Players: 1
_________________________
*
Unable to find any info online about this hack. It seems like it's a lot
harder than the original game. ~Rx
*

*
30126667
Valis++
Original Title: Valis: The Fantasm Soldier
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 2007
Hacked By: Silver X
Version: 1.01
Players: Unknown
_________________________
*
This is an alternative patch to the standard translation. What's
different, you may ask?

For one, you always have a map, and the maps have things such as the
exits marked for you.

Also, both Up and Down exits alert you to their presence: This was one
of the most aggravating things about the original game.

And finally, you take half damage; this makes things a lot more fair.

So basically, this is a big step towards what the game should've been
like in the first place.

http://www.romhacking.net/hacks/248/
*

*
2573C699
Wario's Woods Great Autumn Yesterday
Original Title: Wario's Woods
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 2007
Hacked By: L.Soft Hacks
Version: 1.0
Players:
_________________________
*
It's Wario's Woods in Autumn! Great Autumn Yesterday is a completely
changed version of the original, but mostly placed in the fall. The only
available Wario's Woods ROM Hack!

http://www.romhacking.net/hacks/289/
*

*
83C56A6B
Wario's Woods Enhanced
Original Title: Wario's Woods
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 2007
Hacked By: PKMNwww411
Version: 1.0
Players: Unknown
_________________________
*
This hack enhances the game by animating the icons and other things. The
"?" icon was replaced with color changing icon. Monster icons and arrow
are animated. You should give it a try.

http://www.romhacking.net/hacks/301/
*
***************************************************************************************************************************
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////// (4.1) FDS TRANSLATED
///////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
***************************************************************************************************************************
*
C0D538C0
Boxxle: Warehouse Evening of Tears
Original Title: Namida no Soukoban Special
Platform: Famicom Disk System
Region: Japan (Translated)
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 2001
Translated By: KingMike's Translations
Version: 1.0
Players: Unknown
_________________________
*
Spinner 8 will now proceed to review this game in the traditional
GameFAQs manner. Please note that Spinner 8 loves Boxxle/Soukoban in all
its forms, and isn't a slam against the game so much as it is a slam
against just about the entire GameFAQs community. Fortunately, however,
no one will ever EVER read this, so phew.

Introduction:

After playing classic puzzle games like DOCTOR MARIO and FANTASVISION, I
suddenyl declared myself a Fan of puzzle games, and now I had to play
all kinds of puzzle games because I am a hardcore puzzle game player!! I
also like RPGS because I have played THE LEGEND OF DRAGOON. And I found
this BOXXLE game at a flea market so I bought it, it's kewl and all but
it doesn't stand a chance next to Puzzle games like FANTAVISION.


Graphics: 1

OMFG this game looks so crappy!! I know this game is for that Disk
System thing and it was made in 1986, but wow guys, you need to put some
more work into it!!


Music & Sound: 1

The BOXXLE game has music that is just a bunch of boops and beeps!! And
there's no sound fx at all, not even one I don't think!! The game makers
really shouldve listened to BUST A MOVE, it has really kewl music.


Challenge: 1

This game is harrrrrrrd!! I give it a 1 because it is too challenging!!


Gameplay: 1

All you do is move around boxes, it's not fun because you just move
around boxes. You don't get powerups, or combos and it's only one
player!! And the more you walk around the more points you get, I got a
really high score from just walking a lot, this is a really stupid way
to get a high score.


Story: 1

There's no story in this game, you just move around boxes because you
have to move around boxes, you don't know why.
Replay Value: 1

The game is never different when you play!! Every game you play the same
rooms until you quit, why play a game if you already know how to beat
it!! You can save your game I think but I don't think my emulator can do
that I mean my NINTENDO can't do that, I hate pirates!!


Overall: 1

This game is totally dumb, I mean FANTASISION is so much Better than
this game, it's to bad because BOXXLE could've been really good but it's
not.


Translation Description:

I can only imagine that very little needed to be translated in this
game. Note the gibberish in the above picture this looks like a problem
with my own rom, due to FDSSpray sucking considerable ass.

Reviewer: Spinner 8
http://www.romhacking.net/trans/1/
*

*
F106F568
Crystal Dragon
Original Title: Suishou no Ryuu
Platform: Famicom Disk System
Region: Japan (Translated)
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 2003
Translated By: Mute
Version: 1.0
Players: Unknown
_________________________
*
Oh great, it's one of these things. You know, one of those text
adventure games that nobody likes. I'm not trying to trivialize the
genre or anything, but...well, the ability to really enjoy this type of
game has more to do with a quality that one possesses - a virtue, if you
will - that I unfortunately lack. Patience, I think it's called.

If you, on the other hand, are a patient person who is also a fan of
text adventure games...you're probably going to still be disappointed by
Crystal Dragon. If you're wondering what it's like, think Snatcher, only
without all the good stuff. That's pretty much it. The graphics are
often laughably bad, the controls are unnecessarily obtuse (hold B and
push left and right to flip through menu options? what the hell ever,
man), and there's NO MUSIC. None whatsoever! Well, except for the blippy
title screen piece, but that's it. Sound effects are pretty damned
sparse, as well. In fact, the whole experience is about as basic and
primitive as it can possibly be for a game of this type, which almost
gives it sort of an endearing quality, but not quite.

But hey, it's a Square game, so.

Translation Description:

Fully translated and playable in English from start to finish. It's a
really good translation, too! Perhaps better than what this game
deserves. But still...yeah.

You might want to check out the readme, by the way, since it explains
the game's controls, which aren't immediately obvious if you've never
played it before. It also drops tantalizing hints at the possibility of
getting to shoot people later in the game, which might inspire you to
keep playing for another two minutes or so. SQUARESOFT!

Reviewer: Sardius
http://www.romhacking.net/trans/657/
*

*
99671024
Deep Dungeon: The Heretic War
Original Title: Deep Dungeon - Madou Senki
Platform: Famicom Disk System
Region: Japan (Translated)
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 2006
Translated By: KingMike's Translations
Version: 1.0
Players: Unknown
_________________________
*
Deep Dungeon is a series of first-person RPGs that was developed by
Square (but oft-published by other companies). The game is nothing much
to write home about, the thing with first-person RPGs is that if you've
played one, you've played them all, and this is no exception.

Translation Description:

This translation is complete.

Reviwer: wraith
http://www.romhacking.net/trans/613/
*

*
C02D358B
Dirty Pair: Project Eden
Original Title: Dirty Pair - Project Eden
Platform: Famicom Disk System
Region: Japan (Translated)
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 1999
Translated By: Ballz
Version: 0.9
Players: Unknown
_________________________
*
This game is a really bad game, that is only worth mentioning because it
features.. TADA! The Lovely Angels! Maybe I'm too tough on the game (it
came out over fifteen years ago, for God's sake), but it certainly
doesn't hold up well in any case. The first stages are just your running
and shooting things with your pistol stages. Sometimes you can grab a
medallion thing and Kei can come in her little car thing and you can hop
in and fly through the stage! And then you will get to the vaguely
Metroid-ish base stage and you will get stuck and quit playing. So
there.

Translation Description:

This translation is probably complete. I say *probably* because no one
can beat the game and see if the ending text actually looks right. Yes,
the game IS that impossibly frustrating, No, savestates will NOT save
you. If you can beat the game, by all means, send a savestate or
screenshot to Ballz so this can get a 1.0 and be moved to the "complete"
list! Ballz has even made a FAQ on the game, so now you know as much as
anyone else does!

Reviewer: Spinner 8
http://www.romhacking.net/trans/2/
*

*
D9E2F346,0c5d7b83
Dream World Doki Doki Panic!
Original Title: Yume Koujou Doki Doki Panic
Platform: Famicom Disk System
Region: Japan (Translated)
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 2001
Translated By: Vice Translations
Version: 1.1
Players: Unknown
_________________________
*
Doki! Doki! Panic is the game that Super Mario Brothers 2 was based on.
When Nintendo released Super Mario Brothers 2 (The Lost Levels to us
Americans) in japan, its popularity was eclipsed by this game, which
came out at about the same time. So Nintendo in all their wisdom decided
to hack some Mario characters into it and release it as SMB2 stateside.
There\'s a few more differences than the character changes, though they
don\'t really amount to much. Gameplay wise, this is almost exactly the
same as SMB2, so if you\'re a fan of that game, or of the Mario series
in general, you should give this one a whirl.

Translation Description:

Everything is translated, including the loverly ending. Rejoice!

Reviewer: Silver X
http://www.romhacking.net/trans/3/
*

*
68CB5EF0
Electrician
Original Title: Electrician
Platform: Famicom Disk System
Region: Japan (Translated)
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 2001
Translated By: KingMike's Translations
Version: 1.0
Players: Unknown
_________________________
*
Being produced in Japan in 1986, I had very low expectations of this
game. But God dammit, this is a fun game. Fun in that simple kind of
way. You just run around, fixing all the wirirng in various buildings,
making sure that inchworms, rats, and spiders don't undo your work.
Occasionally, you have to stop the occasional looting, as well. And
between levels, you have to run through the sewers of Washington and New
York. Just don't ask me how you enter a building in Washington, and exit
it in New York. Or even better, don't ask me how the building interiors
are all decisively Japanese.

Sure, it feels like any old-school Atari or arcade game. But that's
what's great about this game. A little man runs around, wiring buildings
and frolicking through sewers. Meanwhile you forget about all the
troubles of the world. Great huh? At what point did videogames decide
that we needed to do all sorts of thinking and remembering. Probably
around when Reader Rabbit was released. Damn you Reader Rabbit. Damn you
to HELL.

Translation Description:

Everything is translated, and the savegames are deleted! Hurray for
deleted savegames!

Reviewer: wraith
http://www.romhacking.net/trans/5/
*

*
05A5519F
Esper Dream
Original Title: Esper Dream
Platform: Famicom Disk System
Region: Japan (Translated)
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 2003
Translated By: Mute
Version: 1
Players: Unknown
_________________________
*
This game is actually pretty cool, although given it's an extremely old
FDS game so, as is typical for games of that time, you're not told much
about what you're supposed to do. Your character is just a normal guy
who likes books, and one day he's sucked into the book he's reading.
See, the village he's reading about got attacked by five big evil
monsters and the mayor's daughter got kidnapped, so now it's up to him
to find eight-someodd weird items, kill the monsters, and rescue the
daughter from the footprints that are walking all over the place.

Speaking of, the footprints are the game's wandering monsters. Touch
them and you're warped to a boxed-in battle scene where you run around
and blast the bejesus out of whatever enemies happen to materialize. If
you don't think you can win, you can try to guess which of the walls the
exit will appear in and try to shoot it down. Combat's pretty fun
overall, although in the beginning at least there isn't much for monster
variety and they don't do much other than float/crawl/fly in your
general direction.

I never really did figure out quite what you're supposed to be doing
(other than the above stated, anyway.) I managed to go through a few
mini-dungeons, found a ring, a letter, and a weird blue box thing that
didn't show up in my inventory. I gained a few levels and made it to the
second (?) town. The game's honestly pretty fun, but it really basically
just drops you into the world and says "GO DO STUFF" and while I'm
normally fine with that, I just don't seem to have the patience I used
to :/ Once you figure it out (and get around the insanely high-priced
equipment) I imagine it gets quite a bit better.

Translation Description:

Translation's great, everything's done. Have fun!

Reviewer: Gideon Zhi
http://www.romhacking.net/trans/656/
*

*
FF7A1909
Gall Force: Eternal Story
Original Title: Gall Force: Eternal Story
Platform: Nintendo Entertainment System
Region: Japan (Translated)
Media: Disk
Controller: NES Gamepad
Genre: Shooter
Release Year: 2008
Translated By: Gil Galad
Version: 1.0
Players: 1
_________________________
*
Gall Force: Eternal Story is a FDS 2D shooter based on the Gall Force
Anime. You the player control a space vessel called the Starfleaf to
rescue all of the Solnoid crew that have been captured by the Paranoids.

This is a mini-translation. Once the font was changed to an English font
set, I had discovered that the text was in Romanized Romaji, thus the
intro and some of the ending needed translated.

Hoonokatana translated the scripts, so thanks to him.

I have done some minor ASM hacking to this game such as adding
punctuation. Merely adding the punctuation font tiles would not work.
Also, slowing down the intro text so that it's easier to read.

http://www.romhacking.net/trans/1356/
*

*
546589AB
Ghost Manor
Original Title: Youkai Yashiki
Platform: Famicom Disk System
Region: Japan (Translated)
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 2008
Translated By: KingMike's Translations
Version: 1.0
Players: Unknown
_________________________
*
This is a simple but fun little maze platformer for the FDS. You must
find your way through several levels, searching for the flags so you can
defeat various Japanese monsters. Only then will you be able to save
your girlfriend. A port of an MSX game, this one has improved graphics
and some new level design.

This patch only translates the title screen, but that is believed to be
the only Japanese text.

http://www.romhacking.net/trans/1308/
*

*
474B83C4
Knight Move
Original Title: Knight Move
Platform: Famicom Disk System
Region: Japan (Translated)
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 2003
Translated By: PentarouZero
Version: 1.0
Players: Unknown
_________________________
*
This game is... interesting. It's by Alexei Pazhitnov, the author of
what is quite possibly world's most famous game ever, Tetris. That said,
this is nothing like Tetris, and unfortunately it's not nearly as good
or as addicting.

The basic premise is simple. You're a Knight (you know, the Chess kind)
and you move around a board trying to collect hearts. Of course, you can
only move in the standard Knight's L-shaped pattern, which makes things
difficult. Each time you land on a square, it'll turn blue. If it's
already blue, it'll turn a darker shade of blue. If it's already that
darker shade of blue, it'll disappear, and if you land on it again,
you'll fall through and the game ends. Completing a round (either by
collecting a single heart in A type or by collecting all of the hearts
in B type) will cause all holes to be replaced by white tiles again.

The main difference between A type and B type is that the heart in B
type has a counter on it. It'll move after you make six jumps. This
makes it a little more difficult, plus you have to collect multiple
hearts to clear a round in B type. Yikes.

The premise is simple enough, but unfortunately it doesn't really work
well, in my opinion. It's alright in the beginning, but the game speeds
up as you go - which it should, it needs to get harder - but the fact is
that it ends up so fast by round 4 or 6 or so that you don't know where
the hell the cursor is. Your little knight guy will be hopping merrily
around, and you'll be pulling your hair out because you're trying to
figure out where the hell the cursor's going to end up if you press left
or right on the control pad. It almost seems to jump around at times,
and that, in this game where the control scheme is literally just about
the most important thing in the game, is what breaks it for me, I'm
sorry to say.

Translation Description:

This patch behaves as advertised, fixing the spelling on Alexei's last
name and translating the one song title. Of worthy note are the known
issues mentioned in the readme, reproduced here for you lazy sods who
probably wouldn't read it anyway:

"Some emulators seem to "remember" FDS games, so if you have played the
original unpatched version, it may still appear to be unmodified after
patching. I don't know what the reason for this is, and I am entirely
too lazy find out, but to get around this problem just rename the
patched Knight Move disk image to something else."

This happened to me, so it could happen to you! YES!

Reviewer: Gideon Zhi
http://www.romhacking.net/trans/691/
*

*
23D325E5
Lutter
Original Title: Lutter
Platform: Famicom Disk System
Region: Japan (Translated)
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 2003
Translated By: Mute
Version: 1.0
Players: Unknown
_________________________
*
Whoever thought crossing Lode Runner with Hydlide must have been wasted
out of his mind. Oddly though, it works out pretty nice. You're a guy
who runs around in this dungeon, I don't know why. You can't jump, which
makes your running-around options kind of limited. There's monsters
running around too, which you attack by (get this) running into them.
Get enough experience from running into monsters, and you go up a level.
You can also find equipment scattered around the place, which improves
your abilities as well as making you look cooler.

Honestly, that's pretty much it.

Translation Description:

Well it doesn't look like there was much to translate in the first
place, but what IS translated is nice enough to be indistinguishable
from the rest of the English text that was in the game to begin with.
And really, what more could a translator want?

Reviewer: Spinner 8
http://www.romhacking.net/trans/658/
*

*
8EAA8991
Metroid
Original Title: Metroid
Platform: Famicom Disk System
Region: Japan (Translated)
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 2001
Translated By: AlanMidas
Version: cant.hack
Players: Unknown
_________________________
*
Poor, poor America. We never had the luxury of the Famicom Disk System,
like in Japan. We were forced to use passwords and battery saves. BAH!
Disk games such as Metroid could have their data saved directly on the
disk for easy retrieval, but everyone else in the world had to use
PASSWORDS! Bah! Hmph. Oh! Anyway this is the same ol oldskewl game that
everyone loves. Now you can save your game! And because the FDS had an
extra sound channel, a lot of the tunes now sound super sweet. Go try it
out at least.

Translation Description

If you get the "ERR 07" error, what is most likely the case is that your
emulator doesn't support writing to the disk image. So, you can't save.
Use a different emulator.

Anyways, there ain't much text in Metroid, but what is there is in
English. So enjoy the game. Or you can just beat Metroid Fusion.
Wahahaha!

Reviwer: Spinner 8
http://www.romhacking.net/trans/6/
*

*
094ACC80
Mobile Police Patlabor
Original Title: Kidou Keisatsu Patlabor
Platform: Famicom Disk System
Region: Japan (Translated)
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 2003
Translated By: Vice Translations
Version: 1.0
Players: Unknown
_________________________
*
Patlabor's an anime. As you can imagine, it involves giant robots
fighting things, or something. I don't know, I only saw one episode, and
apparently it had nothing to do with the series because it was pretty
funny, but it didn't make any sense. And that's my Patlabor story.

This game is pretty standard FDS fare, you walk to the right and hit
things with your sword, uhh, I mean your police baton or something. Or
if you don't like your baton, you can always just shoot them. Haha,
kinda funny if you think about it!

Also there's a whole bunch of powerups that I don't know what the hell
they do.

Translation Description:

This game of course uses the famous Kitsunefont that, while it might not
have been made by him, has at least been mainstreamed and popularized by
him. Must be a pretty good font, I reckon.

Not much needed translating (it's a crappy FDS sidescroller for God's
sake), but it's there and in English and stuff. There's a bug in the
text when you restart a level after continuing, but it's not a big deal.
Bleh.

Reviewer: Spinner 8
http://www.romhacking.net/trans/751/
*

*
FC2E653E
Riddle of Murasame Castle
Original Title: Nazo no Murasamejou
Platform: Famicom Disk System
Region: Japan (Translated)
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 2002
Translated By: Spinner 8
Version: 1.0
Players: Unknown
_________________________
*
Game Review (By Spinner 8):

You're a samurai. You throw a lot of things though, which to me would
make you more akin to a ninja. Maybe you're a samurai-ninja hybrid. Or!
You're a ninja, disguised as a samurai! Very clever, those ninjas!
There's no real plot, so you're just fighting for no reason. Maybe
you're out to reclaim your ninja clan from the evil hand of your rival.
Maybe you're out to avenge the death of your entire clan by your twin
brother in your rival clan. Ooh, or maybe your master was killed! And
you have to avenge his death! My my, I love ninjas.

Anyways, you fight, like, thousands of other ninjas, and you can throw
things, like shurikens, or knives, or some kind of fire thing, at them.
And if you get close enough, you can attack them with your sword. You
can even deflect most projectiles with your sword! Pretty badass! The
first part of the stages consists of you fighting in the countryside.
The second part is in the castle, where you fight even more ninjas, kill
the boss and, I assume, liberate the surrounding area.

Ummm, that's pretty much it.

Translation Description:

Everything is complete! And doesn't that title screen rock?

Reviewer: Spinner 8
http://www.romhacking.net/trans/628/
*

*
F5420F86
Samurai Sword
Original Title: Samurai Sword
Platform: Famicom Disk System
Region: Japan (Translated)
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 2003
Translated By: Mute
Version: 1.0
Players: Unknown
_________________________
*
Samurai Sword is a graphic adventure title, similar to Shadowgate or
Uninvited. Your character is the last remaining warrior who's fighting
against the dark priest Soron, and the game opens with you getting your
ass handed to you. You wake up in a forest filled with elves, crazy old
geezers, a barkeeper and his daughter. And a bird. Yes, one bird.

Still, I've got a soft spot for graphic adventure titles, and as far as
the genre goes I've played much worse. The graphics are decent, the
puzzles are fairly intuitive - I never got stuck for more than five or
ten minutes, they're mostly pretty easy - and although the music can get
a little repetitive at times, it's easy enough to tune it out. It even
manages to add a few "fights" to it! I played through the entire first
area - the forest - in about half an hour or so, and saved at the start
of the second area - a desert - when the game gave me ERR 07 which no
doubt was because I hadn't yet figured out NNNesterJ's FDS disk swap
keys. I'll probably go back to it now that I know what they are, though!
It really is a decent little game, I strongly recommend it!

Translation Description:

Mute's patch is excellent as usual, and for a game that's as text-heavy
as this, it really shows! Good job!

Reviewer: Gideon Zhi
http://www.romhacking.net/trans/699/
*

*
C867DCF5
Santa Claus' Toybox
Original Title: Santa Claus no Takarabako
Platform: Famicom Disk System
Region: Japan (Translated)
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 2003
Translated By: Gil Galad
Version: 1.01
Players: Unknown
_________________________
*
Santa Claus no Takarabako: Possibly the strangest release from Data East
evar. It's actually two things in one; a computerized christmas card,
and that great staple of every traditional christmas, gambling games.

The card section allows you to choose from three different backgrounds,
three songs, and you can type in your own scrolling message, and even
redraw the walking Santa to whatever you want. Basically, this offers
you 10 to 20 minutes of semi-enjoyable time killing.

Sadly, this is the pinnacle of fun for the game. The gambling, or "Party
Games" as they're called, require basically no skill whatsoever to play.
You hit A, and the cards fall as they may. You have a Slot Machine,
Roulette Wheel, some strange Bingo game, and a dice game I can't
comprehend.

All of these games are hard as hell, too; I think ol' Santa's got his
casino rigged. After 10 minutes of getting the worst luck ever, I
finally just quit. Santa's pretty greedy when it's money on the line, I
guess.

Translation Description:

The translation is good, with no grammatical or technical errors. Note
that while this isn't the final version (A new title screen is being
designed), for all intents and purposes it is complete.

Reviewer: Silver X
http://www.romhacking.net/trans/752/
*

*
747FD83C
Seiken Psychocalibur
Original Title: Seiken Saikokaribaa (Majuu no Mori Densetsu)
Platform: Famicom Disk System
Region: Japan (Translated)
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 2000
Translated By: Spoony Bard
Version: 1.0
Players: Unknown
_________________________
*
Alright. First things first. This is not a Seiken Densetsu ("Secret of
Mana") game. Yes, it says Seiken in the title, but that does not make it
Seiken Densetsu. Okay, now that I've gotten that out of the way...

Seiken Psycho Calibur is a Zelda clone for the Famicom Disk System
(Hence, you need Famtasia or fwNes to emulate this game). It's your
classic over-head view hack and slash adventure. It's pretty decent, but
it lacks the character of Zelda. And it tries so hard to be like Zelda,
too. The play mechanics are like Zelda, the enemies seem like something
out of Zelda, even the screen scrolls EXACTLY like it does in Zelda. But
the plot isn't that very interesting ... there's no hook. Sure, there's
this Demon-thing trying to take over the country. But the situation
doesn't seem all that desperate, and the side quests just don't have
much to draw you into the game. Where's my MOTIVATION, dammit!?!?

But, my opinion is being swayed by the likes of Final Fantasy IX and
Shen Mue, so it may be a bit loaded right now. No. It IS a bit loaded.
There's definitely no maybe involved.

Translation Description:

Toma has translated everything in the game! And the title screen, as
always, is very pretty.

Reviewer: wraith
http://www.romhacking.net/trans/8/
*

*
F42B45D8
Silviana
Original Title: Silviana (Ai Ippai no Boukensha)
Platform: Famicom Disk System
Region: Japan (Translated)
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 2002
Translated By: Mute
Version: 1.0
Players: Unknown
_________________________
*
Silviana is an Ys clone for the FDS. You play as this girl named
Silviana who's looking for medicine for her sick mom. The graphics are
pretty, the story is decent if fairly plain, and the game is hard as all
hell. Allow me to explain...

First of all, you don't gain levels, you have to find powerups. That's
not so bad, to be honest, but it really could work better. In fact, it
would work better if combat were more true to the standard Ys gameplay -
there SEEMS to be no avoiding taking damage when you slam through an
enemy in an attempt to destroy 'em. I've managed it once or twice, to be
honest, but it seems to be exceedingly random. This means that, at the
beginning of the game, you can take out 30 enemies or so before Silviana
is toast. When you get into the cave, the damage the enemies do
approximately triples and you're extremely lucky if you survive past the
third or fourth screen.

I'm afraid I didn't play too far in it, so I'm probably not the best
person to review it, but the rather steep difficulty curve turned me off
early. Who knows though, you might be better at it, or maybe it's just
NNNesterJ running kinda choppy for me. It's worth a shot anyway, just to
see if you like it or what.

Translation Description:

I didn't play the patch very far (mainly because I got torn to pieces
three screens into the cave) but for Mute's first project it's done
exceptionally well. Let's hope we see more quality work in the future!

Reviewer: Gideon Zhi
http://www.romhacking.net/trans/616/
*

*
9F80CB9B
Sword of Kalin
Original Title: Kalin no Tsurugi
Platform: Famicom Disk System
Region: Japan (Translated)
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 2005
Translated By: filler, KingMike's Translations, satsu
Version: 1.0
Players: Unknown
_________________________
*
Sword of Kalin (or Kalin no Tsurugi if you're Japanese, (or Karin no Ken
if your Gamefaqs)) was Square's first foray into the world of RPGs on
the NES. For a game released in 1987, it isn't too bad. It has elements
of many "staple" RPGs in it's gameplay (read: derivitive), but that
doesn't make it boring, even by today's standards.

The game plays kind of like a cross between Ultima, Ys, and Dragon
Warrior. Enemy encounters and exploration occur much as they do in
Ultima: you explore the world one screen at a time, and running into an
enemy takes you to a battlefield. On the battle field, you run into
things kamikaze style, a la Ys. The menu interface is very much like
Dragon Warrior.

It makes for an interesting blend and will certainly give you something
to do when you're feeling bored very "1987? on a given evening, and
don't feel like beating Dragon Warrior for the 27th time.

Translation Description:

Well, most everything is translated and bug-free, excepting a minor
issue that occurs sometimes when you use way more healing potions than
you would ever need to.

Filler and satsu handled the scripts, and KingMike handled the
translation. Congratulations to KingMike! This translation marks the
four-year anniversary of his group.

Reviewer: wraith
http://www.romhacking.net/trans/887/
*
***************************************************************************************************************************
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////// (4.2) FDS UNTRANSLATED
//////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
***************************************************************************************************************************
*
D208227F
Adian no Tsue
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Adventure
Release Year: 1986
Developer: SunSoft
Publisher: SunSoft
Players:
_________________________
*
Adian no Tsue is an Adventure game, developed and published by SunSoft,
which was released in Japan in 1986.

http://www.gamefaqs.com/console/fds/home/578355.html
*

*
0B3B5780
Koneko Monogatari: The Adventures of Chatran
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Platformer
Release Year: 1986
Developer: Pony Canyon
Publisher: Pony Canyon
Players:
_________________________
*
Koneko Monogatari is an Adventure game, developed and published by Pony
Canyon, which was released in Japan in 1986.

http://www.gamefaqs.com/console/fds/home/578316.html
*

*
41A471B3
Akumajou Dracula
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Platformer
Release Year: 1986
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
"Strangers in the night, exchanging grievous bodily harm . . ."

As black clouds slither across the moon overhead, our hero straps on his
tight leather outfit and swaggers towards the rusty gates before him.
Just ahead lies an ancient castle, its ruined spires consumed by the
darkness; before this night is through, he's going to subject its
occupant to the crack of his whip and a violent end upon his hard wooden
stake.

But don't be afraid, this nocturnal miscreant is merely Simon Belmondo,
lash-toting vampire hunter for hire, and he's setting off to fulfill his
ancestral charge. You know the one: ridding the land of the dread Count
Dracula and his legions of undying horrors dredged up from beyond the
peace of the grave.

That's right, this is a Castlevania game!

In fact, it's the very same "Castlevania" that we all know and many love
on the NES  save for few key differences, the most important of which
will probably make you groan like one of its tortured shades.
Accompanied by a radically different MSX2 adventure (a review for
another day), this celebrated vampire-stalking franchise began right
here with one of the best games developed for the ill-conceived Famicom
Disk System. Fortunately AKUMAJOU DRACULA, like so many of that
platform's gems  most notably the first two Zeldas and Metroid  was
subsequently thrown onto the cartridge format, where it quickly
proceeded to both delight and frustrate gamers throughout the rest of
the world. Considering the popularity of the above titles, it's a good
thing those honorable Japanese businessmen separated the wheat from the
chaff, eh?

Whichever version you choose to play, Simon's journey will take us
through six challenging levels cloaked in a feeling of pervading gloom.
True, today its visuals are threadbare even by 8-bit standards, but
they're nonetheless suitably creepy with settings like the stone crypts
that soon give way to a laboratory filled with ominous machinery,
chained skeletons and piles of skulls. Particularly notable were the
simple yet haunting melodies that struck a chord with us all for years
to come as we slowly ascended desolate towers of reddish brick and
deadly spike traps, or traipsed across the moonlit ramparts alongside
ravens who perched atop the broken statues before giving flight and
attempting to peck our hero's eyes out. Who can forget listening to the
seminal tune "Vampire Killer" as one tread beneath the tattered red
curtains and moldering walls of the first stage, whipping down groups of
ghouls clad in ragged shrouds, and avoiding the panthers who would
suddenly spring to their feet and lunge after us?

Simon may not have a face, but he certainly has an atmospheric
environment to blindly stumble about in.

There's no shortage of eldritch creatures for him to slay while he's
there, like the horrifying guardian of that first level  you'll
fearfully stare into the baleful eyes of a hellish denizen spawned from
deep within the foulest pits of the Abyss! Well . . . actually, it's a
giant bat.

But they get better! Besides the Count, you'll fend off many of the
classic staples of monsterography: the lanky Frankenstein, a pair of
tightly-wrapped mummies, and of course our good friend, the
scythe-wielding Grim Reaper. It even established a good number of
staples of its own, be they the carnivorous mermen that shoot up from
the murky waters deep below the castle or the deadly gears of the clock
tower high above. And while you won't run into any peasant mobs
brandishing torches, you will encounter plenty of flickering candles.

Ah yes, the candles. In a fine example of Nintendo logic at work, these
tallow sources of illumination that litter the walls in each and every
hallway, occasionally suspended in midair, actually dispense the little
red hearts that flutter down to feed your lethal arsenal. As you're no
doubt aware, Simon can grab one of a small complement of sub-weapons
that are frequently useful in various situations, armaments ranging from
the axe that swings upward in a wide arc, to the fragile vials of holy
water he lobs downwards to scorch the ground. Knowing when to take a new
weapon you come across and when to keep what you already have often
holds a noticeable influence over your success, as many bosses suffer
from a profound weakness against a specific combination.

There's also much to be found secreted away if you're thorough  not
merely treasure bags, crowns, and moai heads worth major points (and
thus, extra lives), but also Double Shots and life-replenishing meat
hidden in the walls or the nondescript blocks underneath your boots,
just waiting to be savaged open by your probing whip.

You'll definitely need such things, as this game quite deservedly
founded the series' early reputation for offering a potent challenge.
Unfortunately, most of Akumajou Dracula's difficulty actually stems from
its draconian controls. Simon can only whip something that's directly in
front of him, and the attack first requires a few seconds for him to
wind up before the enemy will finally taste its punishing sting.
Moreover, this enemy will merely shrug off your repeated assaults until
it finally bursts into flame; if you get hit, however, our hero will
tumble three feet back with a muffled "oof," often careening backwards
into a nearby bottomless pit that some sinister programmer thoughtfully
placed there for your convenience. Speaking of which, any attempt to
descend stairs adjacent to a ledge that's made without holding "down" on
the crosspad will result in Simon plummeting to his doom; try a mighty
leap up onto a staircase and he'll sail right through it.

The most famous pratfall, however, is the fact that you can't control
the direction of a jump once you've dared to hit the button, making it
rather unwieldy to avoid moving objects and often sending you straight
into the rotting arms of a hitherto unseen danger as the screen scrolls
forward.

Couple that with the enemies Dracula throws your way and you've got the
makings of a throbbing headache. Medusa heads that wildly swoop across
your path to knock you off a ledge or interfere with your struggles
against the projectiles of axe-hurling knights, bone dragons that
violently snake up and down while spitting fireballs, and bleached
skeletons flinging their femurs all over the screen with reckless
abandon . . . all of these follow definite patterns and probably
wouldn't be all that tough under normal circumstances, but they're
unusually treacherous thanks to Simon's cumbersome ineptitude. That's
not solely the fault of the controls, either; in the later areas, he can
only withstand a few hits before expiring. With only six levels,
Akumajou is a pretty short game  but it doesn't much feel that way
considering the patience it takes to master them.

This is pretty significant, as one of the complaints I frequently hear
levied against the domestic Castlevania (as well as spiritual sibling
Ninja Gaiden) targets its lack of a password system. I certainly would
have appreciated one myself way back then; instead most of us simply
became very, very good at repeating the levels over and over again until
we could trounce them in our sleep. The rest simply went insane, never
realizing

THE HORRIBLE TRUTH:

Boot up this disk and you'll immediately notice a nice little name
registration screen nestled within a border of tiny little skulls, each
with a stake poking out of its bleeding eye socket. How cute, it looks
just a grislier adaptation of the one you see in our battery-backed
Zelda games. But wait . . . that would mean . . . yes, the Famicom Disk
version allows you to SAVE YOUR GAME. You heard me, Simon's first outing
was actually designed to let you pick up from whatever level you last
met your demise in whenever you wanted to, but Konami removed the idea
completely when they brought it over! Interestingly, Japan didn't get
their own cartridge version of Akumajou Dracula until over half a decade
later in 1993. That copy doesn't have a save feature either  it has an
EASY MODE.

But despite its faults, this is still a strong game, if a typically
overrated one. Today the first Castlevania may find itself hopelessly
overshadowed by nearly all of its descendants; later installments added
stunning gothic visuals, increasingly focused on multiple characters and
divergent exploration to complement the traditional action, and steadily
chipped away at the original's difficulty until they actually became too
easy. Their great granddaddy nevertheless stands out as one of the
creepiest games to be found anywhere on the Famicom and retains both the
evocative music and the classic gameplay elements that are still the
series' trademarks. It's not the masterpiece that some might claim it to
be, but neither is it a mere footnote for greater things to come. It's
simply a game that, warts and all, is still pretty fun to play, plain
and simple.

Reviewer's Score: 7/10, Originally Posted: 07/15/04

Reviewer: Tachibana Ukyo
http://www.gamefaqs.com/console/fds/review/R76152.html
*

*
A1CDD7CC
Akuu Senki Raijin
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Shooter
Release Year: 1988
Developer: Micro Cabin
Publisher: SquareSoft
Players:
_________________________
*
Final Fantasy what? Here's one of the toughest Square games to track
down in Japan.

The 64DD wasn't the first time that Nintendo experimented with a
magnetic disk format for game delivery. The 1986 Famicom Disk System
used little yellow floppy disks to deliver 8-bit gaming goodness, and
many famous game series like Castlevania, Zelda, and Mario had exclusive
entries on the FDS. The advantages of the disk format were primarily
cost-based: disks were cheaper than ROM carts, and once you got tired of
a game, you could write a brand new one onto your existing disk by
taking it to a store that had a Disk Writer.

Making matters very complicated for collectors, many games were only
released through the Disk Writer system, meaning that you couldn't buy
the games in a brand new package in a store  you could only get them by
having the game written to a disk at a participating location. The
shopkeeper would put the stickers for the game right on the disk, and
give you a slipcover and a monochrome printed sheet of paper with
instructions. Prices started at around 500 yen, or $5.

When I was living in Japan, I tried to collect all of Square's Famicom
and Super Famicom releases. The only ones I could never track down were
Akuu Senki Raijin and Moon Ball Magic, and I soon found out that this
was because they were only released in the manner described above. The
former is a shooter, the latter a pinball game. The other day, on a trip
into Akihabara, I saw a copy of Raijin sitting in the glass showcase of
a store called Liberty. At only 2000 yen or $20, it wasn't a bad deal,
even though it didn't have the aforementioned instruction sheet.

Hmm, now I think I'm just one game away from a complete Square Enix
Famicom Disk System collection. Wonder if I can find Moon Ball Magic
anywhere.

http://www.wired.com/gamelife/2009/09/akara-senki-raijin/
*

*
B4D032CA
All Night Nippon Super Mario Bros
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Platformer
Release Year: 1986
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
All Night Nippon Super Mario Bros. is a 2D Platformer game, developed
and published by Nintendo, which was released in Japan in 1986.

http://www.gamefaqs.com/console/fds/home/925395.html
*

*
0EB045BD
Armana no Kiseki
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Action
Release Year: 1987
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
Armana no Kiseki is an Action game, developed and published by Konami,
which was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578467.html
*

*
FCDB9FC9
Big Challenge!: Dogfight Spirits
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Shooter
Release Year: 1988
Developer: Jaleco Entertainment
Publisher: Jaleco Entertainment
Players: 1
_________________________
*
Big Challenge! Dogfight Spirits is a Shoot-'Em-Up game, published by
Jaleco Entertainment, which was released in Japan in 1988.

http://www.gamefaqs.com/console/fds/home/579339.html
*

*
067EF486
Big Challenge!: Gun Fighter
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre:
Release Year: 1989
Developer: Jaleco Entertainment
Publisher: Jaleco Entertainment
Players:
_________________________
*
Big Challenge! Gun Fighter is a Shoot-'Em-Up game, published by Jaleco
Entertainment, which was released in Japan in 1989.

http://www.gamefaqs.com/console/fds/home/579423.html
*

*
DE8FE836
Breeder
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Strategy
Release Year: 1986
Developer: Soft Pro
Publisher: Soft Pro
Players: 1
_________________________
*
Breeder is a Strategy game, developed and published by Soft Pro, which
was released in Japan in 1986.

http://www.gamefaqs.com/console/fds/home/578359.html
*

*
C787A8FF
Chisoko Tairiku Orudora
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre:
Release Year: 1987
Developer: SunSoft
Publisher: SunSoft
Players:
_________________________
*
Chisoko Tairiku Orudora is a Miscellaneous game, developed and published
by SunSoft, which was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578395.html
*

*
E588C55E
Clu Clu Land
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1992
Developer: Nintendo
Publisher: Nintendo
Players:
_________________________
*
Clu Clu Land is an Action game, developed by Nintendo, which was
released in Japan in 1992.

http://www.gamefaqs.com/console/fds/home/922336.html
*

*
2D1EC77C
Dracula II: Noroi no Fuuin
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Platformer
Release Year: 1987
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
Dracula II: Noroi no Fuuin is a Horror Action Adventure game, developed
and published by Konami, which was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578470.html
*

*
0BD5CE13
Dreamiko
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre:
Release Year: 1987
Developer: Konami
Publisher: Konami
Players:
_________________________
*
Dreamiko is a Rhythm / Music game, developed and published by Konami,
which was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578512.html
*

*
1C4AD090
Eggerland: Souzouhe no Tabidachi
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1988
Developer: Unknown
Publisher: HAL
Players: 1
_________________________
*
Eggerland: Souzouhe no Tabidachi is a Puzzle game, published by Hal,
which was released in Japan in 1988.

http://www.gamefaqs.com/console/fds/home/578641.html
*

*
B149EF10
EggerLand
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1987
Developer: HAL
Publisher: HAL
Players: 1
_________________________
*
Eggerland is a Puzzle game, developed and published by Hal, which was
released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578372.html
*

*
FA860775
Exciting Baseball
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Sports - Baseball
Release Year: 1987
Developer: Konami
Publisher: Konami
Players:
_________________________
*
Exciting Baseball is a Baseball Sim game, published by Konami, which was
released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578513.html
*

*
5442C889
Falsion
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 1987
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
Falsion is a Shoot-'Em-Up game, developed and published by Konami, which
was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578496.html
*

*
8F25B303
Famicom Golf: Japan Course
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Sports - Golf
Release Year: 1987
Developer: Nintendo
Publisher: Nintendo
Players:
_________________________
*
Famicom Golf: Japan Course is a Golf Sim game, developed and published
by Nintendo, which was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578378.html
*

*
A02BB651
Famicom Golf: US Course
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Sports - Golf
Release Year: 1987
Developer: Nintendo
Publisher: Nintendo
Players:
_________________________
*
Famicom Golf: US Course is a Golf Sim game, published by Nintendo, which
was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578433.html
*

*
AF349626
Famicom Grand Prix F1 Race
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Racing
Release Year: 1987
Developer: Nintendo
Publisher: Nintendo
Players:
_________________________
*
Famicom Grand Prix F1 Race is a Formula One Racing game, developed and
published by Nintendo, which was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578498.html
*

*
90F4D3ED
Family Composer
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Music
Release Year: 1987
Developer: Tokyo Shoseki
Publisher: Tokyo Shoseki
Players: 1
_________________________
*
Family Composer is a Rhythm / Music game, developed and published by
Tokyo Shoseki, which was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578499.html
*

*
4BB9F8B6
Famimaga Disk Vol. 1: Hong Kong
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Unknown
Publisher: Tokuma Shoten
Players:
_________________________
*
Hong Kong is a Puzzle game, published by Tokuma Shoten, which was
released in Japan in 1990.

http://www.gamefaqs.com/console/fds/home/579583.html
*

*
CBEF3928
Famimaga Disk Vol. 2: Space Panic
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Unknown
Publisher: Tokuma Shoten
Players:
_________________________
*
Panic Space is a Puzzle game, published by Tokuma Shoten, which was
released in Japan in 1990.

http://www.gamefaqs.com/console/fds/home/579716.html
*

*
A4CC702B
Famimaga Disk Vol. 3: All One
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1991
Developer: Unknown
Publisher: Tokuma Shoten
Players:
_________________________
*
All 1 is a Puzzle game, published by Tokuma Shoten, which was released
in Japan in 1991.

http://www.gamefaqs.com/console/fds/home/570523.html
*

*
AB7EB51C
Famimaga Disk Vol. 4: Clox
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1991
Developer: Unknown
Publisher: Tokuma Shoten
Players:
_________________________
*
Clocks - Famimaga Disk Vol. 4 is a Puzzle game, published by Tokuma
Shoten, which was released in Japan in 1991.

http://www.gamefaqs.com/console/fds/home/570524.html
*

*
a65568a9
Final Lap
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Racing
Release Year: 1988
Developer: Namco
Publisher: Namco
Players:
_________________________
*
Final Lap is a Formula One Racing game, developed and published by
Namco, which was released in Japan in 1988.

http://www.famicomworld.com/Games/Game.php?dbid=355
*

*
2407415B
Fire Bam
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1988
Developer: HAL
Publisher: HAL
Players: 1
_________________________
*
Fire Bam is an Action Role-Playing game, developed by HAL Labs and
published by Hal, which was released in Japan in 1988.

http://www.gamefaqs.com/console/fds/home/578554.html
*

*
9BA34C1E
Fire Rock
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Action
Release Year: 1988
Developer: System Sacom
Publisher: Use
Players: 1
_________________________
*
Fire Rock is an Action game, developed by System Sacom and published by
Use, which was released in Japan in 1988.

http://www.gamefaqs.com/console/fds/home/578598.html
*

*
B12193E3
Fuuun Shaolin Kyo: Ankoku no Maou
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Action
Release Year: 1988
Developer: Jaleco Entertainment
Publisher: Jaleco Entertainment
Players:
_________________________
*
Fuuun Shaolin Kyo: Ankoku no Maou is an Action game, developed and
published by Jaleco Entertainment, which was released in Japan in 1988.

http://www.gamefaqs.com/console/fds/home/578582.html
*

*
6804DCD5
Fuuun Shaolin Kyo
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Action
Release Year: 1987
Developer: Jaleco Entertainment
Publisher: Jaleco Entertainment
Players:
_________________________
*
Fuuun Shaolin Kyo is an Action game, developed and published by Jaleco
Entertainment, which was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578407.html
*

*
9AE119DE
Gokuraku Yuugi: Game Tengoku
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Board Games
Release Year: 1987
Developer: Sofel
Publisher: Sofel
Players:
_________________________
*
Gokuraku Yuugi: Game Tengoku is a Board game, developed and published by
Sofel, which was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578515.html
*

*
E7F0577B
Green Beret
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Action
Release Year: 1987
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
Green Beret is an Action game, developed and published by Konami, which
was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578404.html
*

*
D2A68BDF
Gyruss
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Action
Release Year: 1988
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
It's A.D. 2500 and mankind has penetrated the galaxy's fringes,
establishing colonies of peace from Mercury to Pluto. Suddenly, the
tranquility of the Milky Way erupts into a frothing fury as armadas of
alien deathships swarm into our solar system like killer bees preying on
an innocent bystander. No one is spared. Even beloved Mother Earth is
stung. These vicious cosmic Visigoths are war starved Gyrusians. And,
led by the immortal Genghis Khan (whom they recruited from Mongolia
centuries ago), they're out to trash civilization. With our galactic
fleet flattened, you're the lone space cowboy who escaped the Gyruss
shroud of doom. Now you must scorch through the galaxy, freeing planets
by zapping endless enemy attacks with Neo-Bomb-Blastic Cannons and
Ultra-Lazonic Phasers. So prepare for the fight of your life. And don't
flinch, or else the entire universe will get pulverized!

http://www.gamefaqs.com/console/fds/home/922352.html
*

*
08F9E8FC
Halley Wars
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Shooter
Release Year: 1989
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
*
Halley Wars is a Shoot-'Em-Up game, developed and published by Taito
Corporation, which was released in Japan in 1989.

http://www.gamefaqs.com/console/fds/home/579395.html
*

*
5A215391
Hao-Kun no Fushigi na Tabi
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Adventure
Release Year: 1987
Developer: Carry Lab.
Publisher: SquareSoft
Players:
_________________________
*
Hao-Kun no Fushigi na Tabi is an Adventure game, developed by Carry Lab.
and published by Square Enix, which was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578415.html
*

*
4A3E7F59
Mato no Hokai: The Hero of Babel
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre:
Release Year: 1988
Developer: Pony Canyon
Publisher: Pony Canyon
Players:
_________________________
*
No information online about this game. ~Rx
*

*
6F812F99
Jikai Shounen Mettomag
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1987
Developer: Thinking Rabbit
Publisher: SquareSoft
Players:
_________________________
*
Jikai Shounen Mettomag is a Puzzle game, developed by Thinking Rabbit
and published by Square Enix, which was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578448.html
*

*
4F4AAB3D
Kaettekita Mario Bros
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Platformer
Release Year: 1988
Developer: Nintendo
Publisher: Nintendo
Players:
_________________________
*
Kaettekita Mario Bros. is an Action game, developed and published by
Nintendo, which was released in Japan in 1988.

http://www.gamefaqs.com/console/fds/home/579358.html
*

*
79A4D387
Kamen Rider Black
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Action
Release Year: 1988
Developer: Bandai
Publisher: Bandai
Players: 1
_________________________
*
Kamen Rider Black is an Action game, developed and published by Bandai,
which was released in Japan in 1988.

http://www.gamefaqs.com/console/fds/home/578580.html
*

*
23BEFAE6
Kick and Run
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Sports - Soccer
Release Year: 1988
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1 or 2 VS
_________________________
*
Kick and Run is a Soccer Sim game, developed and published by Taito
Corporation, which was released in Japan in 1988.

http://www.gamefaqs.com/console/fds/home/579331.html
*

*
78A12D0A
Kick Challenger Air Foot
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Action
Release Year: 1987
Developer: Vap
Publisher: Vap
Genre: Action
Players: 1
_________________________
*
Kick Challenger: Air Foot is an Action game, developed and published by
Vap, which was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578508.html
*

*
AA05F769
Kid Icarus
Platform: Nintendo Entertainment System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Platformer
Release Year: 1986
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
The original Famicom Disk System versions feature save slots, unlike the
North American version which uses a password system (known in-game as
"Sacred Words"). As with Metroid, the FDS version of Kid Icarus also
features higher quality music and sound effects that take advantage of
the system's additional sound channels.

http://en.wikipedia.org/wiki/Kid_Icarus
*

*
4C791779
Kiki Kaikai: Dotou Hen
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Action
Release Year: 1987
Developer: Taito Corporation
Publisher: Taito Corporation
Players:
_________________________
*
Kiki Kaikai: Dotou Hen is an Action game, developed and published by
Taito Corporation, which was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578469.html
*

*
5149B663
Kinniku Man: Kinniku Ookurai Soudatsu
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Action
Release Year: 1987
Developer: Bandai
Publisher: Bandai
Players:
_________________________
*
Kinnikuman: Kinniku Ookurai Soudatsusen is an Action game, developed and
published by Bandai, which was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578414.html
*

*
B7D99A11
Knight Lore: Majou no Ookami Otoko
Platform: Nintendo Entertainment System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Action
Release Year: 1986
Developer: Jaleco Entertainment
Publisher: Jaleco Entertainment
Players: 1
_________________________
*
Knight Lore: Majou no Ookami Otoko is an Action game, developed and
published by Jaleco Entertainment, which was released in Japan in 1986.

http://www.gamefaqs.com/console/fds/home/578361.html
*

*
AC4ED201
Konamic Tennis
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Sports - Tennis
Release Year: 1988
Developer: Konami
Publisher: Konami
Players:
_________________________
*
Konamic Tennis is a Tennis game, developed and published by Konami,
which was released in Japan in 1988.

http://www.gamefaqs.com/console/fds/home/578639.html
*

*
ACEB8D17
The Legend of Zelda 2: Link no Bouken
Platform: Nintendo Entertainment System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 1987
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
There are six palaces hidden in Hyrule. Link must gain experience by
fighting Ganon's underlings, and get information while visiting towns
here and there. And, after defeating the guardians at the palaces of
Death Valley, he must obtain the Triforce of Courage -- That is Link's
mission.

http://www.gamefaqs.com/console/fds/home/578370.html
*

*
B488B769
Meikyuu Jiin Dababa
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 1987
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
Meikyuu Jiin Dababa is an Action game, developed and published by
Konami, which was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578420.html
*

*
B199123A
Michael English Daibouken
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Edutainment
Release Year: 1987
Developer: Scorpion Soft
Publisher: Scorpion Soft
Players:
_________________________
*
Michael English Daibouken is a Miscellaneous game, developed and
published by Scorpion Soft, which was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578435.html
*

*
746f76b0
Monitor Puzzle: Kinetic Connection II
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1987
Developer: Irem
Publisher: Irem
Players: 1
_________________________
*
Monitor Puzzle: Kinetic Connection II is a Puzzle game, published by
Irem, which was released in Japan in 1987

http://www.gamefaqs.com/console/fds/home/578387.html
*

*
36094115
Monitor Puzzle: Kinetic Connection
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1986
Developer: Irem
Publisher: Irem
Players: 1
_________________________
*
Kineko is an innovative little puzzler where you have a moving picture
broken into rectangular tiles, and your job is to reconstruct it based
on what you can see. You can rearrange the possible tiles however you
want in the puzzle above, and you may need to flip them vertically or
horizontally. While this seems outrageously taxing the first time you
play it, you will soon earn that there is evidence you can rely on to
test what should go where.

The game has an hour in the "best time" list, and if your mind wanders
or you get frustrated, it will be necessary. Still, if you keep your
head and focus on one part of the puzzle at a time, you should do okay.
The game also allows for if you oriented the puzzle incorrectly.

Reviewer: ASchultz
http://www.gamefaqs.com/console/fds/file/578334/51205
*

*
F37893B9
Monty on the Run
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 1987
Developer: Jaleco Entertainment
Publisher: Jaleco Entertainment
Players: 1
_________________________
*
That's a mighty crappy platformer that you're starring in there
Bluebeard...

Reviewer: Ressurectionx
*

*
7C61B94D
Moonball Magic
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Pinball
Release Year: 1988
Developer: System Sacom
Publisher: SquareSoft
Players: 1
_________________________
*
Moon Ball Magic is a Pinball game, developed by System Sacom and
published by SquareSoft, which was released in Japan in 1988.

http://www.gamefaqs.com/console/fds/home/578615.html
*

*
31DC1C4A
Otocky
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Action
Release Year: 1987
Developer: ASCII Entertainment
Publisher: ASCII Entertainment
Players: 1
_________________________
*
Otocky is a Rhythm / Music game, developed and published by ASCII
Entertainment, which was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578393.html
*

*
65E47753
Pachi Com
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Casino
Release Year: 1988
Developer: Shouei
Publisher: Toshiba EMI
Players:
_________________________
*
Pachicom is a Casino game, developed by Shouei and published by Toshiba
EMI, which was released in Japan in 1988.

http://www.gamefaqs.com/console/fds/home/579337.html
*

*
E269FCA3
Reflect World
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Shooter
Release Year: 1987
Developer: East Cube
Publisher: East Cube
Players:
_________________________
*
Reflect World is a Shoot-'Em-Up game, developed and published by East
Cube, which was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578430.html
*

*
7B9A7A32
Relics: Ankoku Yousai
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Action
Release Year: 1987
Developer: Bothtec
Publisher: Bothtec
Players:
_________________________
*
Relics: Ankoku Yousai is an Action game, developed by Bothtec and
published by Bottom Up, which was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578406.html
*

*
E0DA43F8
Replicart
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Action
Release Year: 1988
Developer: Taito Corporation
Publisher: Taito Corporation
Players:
_________________________
*
Replicart is an Action game, developed and published by Taito
Corporation, which was released in Japan in 1988.

http://www.gamefaqs.com/console/fds/home/578556.html
*

*
33CF8AE8
Roger Rabbit
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Platformer
Release Year: 1989
Developer: Kotobuki Systems
Publisher: Kemco
Players:
_________________________
*
Roger Rabbit is a 2D Platformer game, developed by Kotobuki Systems and
published by Kemco, which was released in Japan in 1989.

http://www.gamefaqs.com/console/fds/home/579409.html
*

*
2DB7A34D,A0887210
SD Gundam World: Scramble Wars
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Strategy
Release Year: 1988
Developer: Unknown
Publisher: Bandai
Players:
_________________________
*
SD Gundam World: Gachapon Senshi - Scramble Wars is a Sci-Fi Turn-Based
Strategy game, published by Bandai, which was released in Japan in 1988.

http://www.gamefaqs.com/console/fds/home/578543.html
*

*
C419DEDF
SD Gundam World: Scramble Wars - Map Collection
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Strategy
Release Year: 1989
Developer: Unknown
Publisher: Bandai
Players:
_________________________
*
SD Gundam World Map Collection is a Strategy game, published by Bandai,
which was released in Japan in 1989.

http://www.gamefaqs.com/console/fds/home/579421.html
*

*
D4DAAFFC
Smash Ping Pong
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Sports - Ping Pong
Release Year: 1987
Developer: Konami
Publisher: Nintendo
Players: 1 or 2 VS
_________________________
*
Smash Ping Pong is a Sports game, developed by Konami and published by
Nintendo, which was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578419.html
*

*
9237E34B
Super Boy Allan
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Edutainment
Release Year: 1987
Developer: SunSoft
Publisher: SunSoft
Players:
_________________________
*
Super Boy Allan is a Miscellaneous game, developed and published by
SunSoft, which was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578394.html
*

*
9F8BB21B
Super Lode Runner
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Platformer
Release Year: 1986
Developer: Irem
Publisher: Irem
Players: 1
_________________________
*
Super Lode Runner is an Action Puzzle game, published by Irem, which was
released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578389.html
*

*
758888F4
Super Lode Runner 2
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Platformer
Release Year: 1987
Developer: Irem
Publisher: Irem
Players: 1
_________________________
*
Super Lode Runner II is an Action Puzzle game, published by Irem, which
was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578468.html
*

*
E0890CF2
Super Mario Brothers
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Platformer
Release Year: 1986
Developer: Nintendo
Publisher: Nintendo
Players: 1 or 2 Alternating
_________________________
*
Super Mario Brothers is a 2D Platformer game, developed by Nintendo,
which was released in Japan in 1986.

http://www.gamefaqs.com/console/fds/home/578277.html
*

*
F04CD4CD
Super Mario Brothers 2
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Platformer
Release Year: 1986
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
"YES!!! I'm at the final Bowser!! Now all I need to do is jump over this
fire chain and-AUUUUGGGGGHHHH!!!! NOOOOOOOO!!!!"

The year is 1986, in Japan. Your fans are bloodthirsty for a sequel to
the wildly successful Super Mario Bros. It has been three years since
Super Mario Bros. was released (in Japan.)

The good folks at Nintendo finally notice this, and Miyamoto starts work
on his latest creation. A game with the exact same storyline as the
original, only with improved graphics, new items and enemies, and five
times as hard!!!!

THE MUSHROOM KINGDOM IS NO LONGER THE LAND OF MILK AND HONEY.......

This is classic Mario gameplay, folks. For those of you who have never
played the original Super Mario Bros., you don't know what you're
missing. It's the exact same concept as the original: maneuver your li'l
on-screen Mario to the end of each level, where you will jump onto a
flagpole and continue onto the next level. Getting there won't be easy,
however: various enemies such as the walking mushroom Goomba and the
somewhat awkward Koopas will try to stop you at every turn.

There are four levels in a world, eight worlds in all......but wait!!!
If you can finish the game without dying (insane), you can unlock five
additional worlds! At the end of each world, you will have a showdown
with the King Koopa himself, known as Bowser. If you hustle your butt
past Bowser before he jumpsbreathes fire on you, you can grab an axe
that will cause Bowser to fall into the lava below. But it's not the
real Bowser, it would seem, as instead of finding the Princess behind
Bowser, you will find an annoying Mushroom Retainer who will tell you
that ''Our Princess is in another castle.''

Now, for those of you who have already played Super Mario Bros., you
ain't seen nothin' yet.

The first thing you will notice as you boot up the game for the first
time is how easy it is to get a Game Over on level 1-1. I know I sure
did. But knowing that you got a Game Over on the first level just makes
you so frustrated that you go back and try again. You may get to level
3-1, and unexpectedly find a Warp Zone! You may jump for glee, only to
find that it is one of the many 'Yer Screwed Zones' in the game, as you
go all the way back to 1-1. The difficulty of this game is ridiculous.
It's on par with such games as Battletoads, Contra III, and StarCraft.
Funny thing is, this game was released years before any of those
classics.

I SAID JUMP!!!! WHY DON'T YOU LISTEN TO ME!? *snap*

The controls are VERY simple: A to jump, B to run and throw fireballs,
D-Pad to move and duck, and Start to pause.

However, I would reccomend buying a few extra controllers with this
game; they are somewhat easy to break after getting that twentieth Game
Over. Level design is, in fact, superior to the original Super Mario
Bros. You'll actually have to solve puzzles (which pipe to take, how to
get across that gigantic pit, etc.) in this game, something notably
missing from pretty much every other 2D Super Mario game. You'll also
have to pull off stunts that you never had to accomplish in the
original, such as timing a jump so you bounce off a Paratroopa, thus
landing safely on the other side of a crevasse. In another level, you'll
have to find hidden blocks to get up to a walkway that stretches to the
top of the screen. There are pits on the walkway that you must do a
running jump over, but you can't see your position. The new items and
enemies are welcome. The Super Spring lets you float above the screen
for 10 seconds or so, and the Poison Mushrooms make you shrink instead
of grow.

Thus, you have to see what kind of Mushroom is coming out of a block
before you grab it. Flying Bloopers are there to annoy you in the
platforming levels, and Red Piranha Plants move twice as fast as their
green counterparts.

DOO DOO DUH D-D-DUH, DOO! *Mario enters pipe*

The graphics are slightly improved over Super Mario Bros. All the
character sprites look the same, but the backgrounds are a bit more
detailed than they used to be. Not much else to say here, other than
that they look positively prehistoric today. The music and sound effects
are also exactly the same as in the original. Not that I'm complaining.
The main overworld theme is a timeless classic that never seems to get
old. The underwater theme is a series of low and high notes, to simulate
the swaying of a ship, I guess. The castle theme is an ominous, upbeat
tune that really makes you grit your teeth after awhile. It almost seems
to make you WANT to kill Bowser and take back the Princess. The Super
Star theme has been used in every Super Mario game, and for good reason.
I like to call it 'The Tune of Death.' However, the best song in this
game is the Underground Theme. This simple song fits the atmosphere
unbelievably well, and was the turning point in my desicion to give this
game a 9 instead of an 8.

STRONG POINTS:

-Lots of fun
-Music is awesome
-Two-player mode
-Fans of Super Mario Bros. will be instantly at home with this
-New items and enemies are cool
-It's a Mario game, people. C'mon!

WEAK POINTS:

-Shelling out the money for extra controllers
-Obscene difficulty may turn off casual gamers
-Released in Japan only
-Same pathetic storyline

This game shouldn't be too hard to find on eBay or Funcoland. If you can
find it, buy it. Phediuk out.

Reviwer: Phediuk
http://www.gamefaqs.com/console/fds/review/R38982.html
*

*
4C6AF0C5
Tama & Friends: 3 Choume Dai Bouken
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Action
Release Year: 1989
Developer: Bandai
Publisher: Bandai
Players:
_________________________
*
Tama and Friends is an Action game, developed and published by Bandai,
which was released in Japan in 1989.

http://www.gamefaqs.com/console/fds/home/579410.html
*

*
7BF73C75
Topple Zip
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Racing
Release Year: 1987
Developer: Bothtec
Publisher: Bothtec
Players:
_________________________
*
Topple Zip is a Racing game, developed and published by Bothtec, which
was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578495.html
*

*
8BD904CD
Transformer: The Head Masters
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Shooter
Release Year: 1987
Developer: Takara
Publisher: Takara
Players:
_________________________
*
Transformers: The Head Masters is a Shoot-'Em-Up game, developed and
published by Takara, which was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578471.html
*

*
9FF61360
Ultraman: Kaijuu Teikoku no Gyakushuu
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Action
Release Year: 1987
Developer: Unknown
Publisher: Bandai
Players:
_________________________
*
Ultraman: Kaijuu Teikoku no Gyakushuu is an Action game, published by
Bandai, which was released in Japan in 1987.

http://www.gamefaqs.com/console/fds/home/578371.html
*

*
FEBE1841
Vs Excitebike
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 1986
Developer:
Publisher: Nintendo
Players: 1
_________________________
*
"A near perfect port of the VS arcade version."

Excitebike was originally released as an arcade game in 1984, and
eventually ended up on the Nintendo Famicom home console. The home
console version was not quite as faithful to to the VS arcade version.
This updated port for the Famicom Disk System version is more true to
the arcade version, and includes a bit extra. This enhanced version was
never released outside Japan.

Story - 6/10
The original arcade version didn't really feature a story and neither
does the FDS version, it's basically a motorcycle stunt race where you
must qualify in each event to pass through to the next round.

Presentation/Graphics - 7/10
The game's presentation isn't like the arcade version but it presents a
nice and colourful title screen that looks pleasing. The menu options
are easy to navigate and are in English despite being a Japanese game.

The game's visuals are on par with the original Famicom version and the
intermission and reward scenes are faithfully adapted from the Vs
version. The visuals are of the quality seen in many first generation
Famicom titles - basic colors and uncomplicated track design.

Gameplay - 8/10
The game is a side scrolling motorcycle stunt race viewed on a 2.5
degree playfield. Move your bike vertically across the playfield while
advancing and negotiating jumps, ramps, dirt traps and avoiding the
other racers. The game consists of solo time trial events where you must
make the qualifying time by yourself, then replay the track with up to 6
other competitors on screen. The games difficulty gradually increases as
you advance. Some bonus stages are scattered throughout where you must
jump over train carriages.

Apart from making it across the jumps you must carefully monitor your
bikes temperature gauge. When riding in turbo speed you temp gage can
overheat if you're not careful and you lose valuable time waiting for
the engine to cool down. The alternate acceleration mode is slower but
prevents the engine overheating. There are indicators on the track that
will cool down the temp when you ride over them, but you can save a lot
of steam by letting got of the accelerator all together when flying
mid-aim after jumping off a ramp.

The other racers will get in your way but you can knock them off by
cutting across them and hitting their front tires. This can also happen
to you and you'll get knocked off and lose race time.

Multiplayer - 5/10
The game features the original arcade gameplay with alternate 2 player
mode, and a new VS battle mode with split screen gameplay. Both players
compete in a vertically split screen race, that can be decided by a
number of rounds on various courses. Best lap times can be saved to the
disk.

Control - 9/10
Nothing really problematic here, the control is as sharp on the Famicom
controller as it was with the arcade sticks.

Soundtrack/Audio - 7/10
The game features all of the tunes from the arcade version with a small
remix thanks to the Famicom Disk System's added sound channels. A nice
selection of mellow tunes like that of many other Nintendo classics. The
sound effects are the same as in the arcade and cartridge versions - the
monotonous hum of the motorcycles, the odd jump noises and the scratchy
crash sounds.

Replayability - 6/10
If you played the game many times at the arcades and were disappointed
with the home cartridge conversion, the Disk System port is on par with
added 2 player goodness. The game is a rare find on eBay, but it's
surely great for import game collectors.

Reviewer's Score: 7/10, Originally Posted: 07/29/05

Reviewer: Auction Sniper
http://www.gamefaqs.com/console/fds/review/R90324.html
*

*
2437FA88
Wakusei Aton Gaiden
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 1990
Developer: Kokuzeichou
Publisher: Kokuzeichou
Players: 1
_________________________
*
Given out by Japan's National Tax Agency (seriously? ~Rx)

http://www.famicomworld.com/Games/Game.php?dbid=1480
*

*
9D9B3FED
Wardner no Mori
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Action
Release Year: 1988
Developer: Taito Corporation
Publisher: Taito Corporation
Players:
_________________________
*
Wardner no Mori is an Action game, developed and published by Taito
Corporation, which was released in Japan in 1988.

http://www.gamefaqs.com/console/fds/home/578563.html
*

*
7DB80E2B
Yuu Maze
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Unknown
Release Year: 1988
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
*
Yuu Maze is an Action game, developed and published by Taito
Corporation, which was released in Japan in 1988.

http://www.gamefaqs.com/console/fds/home/579342.html
*

*
28AD571E
Zelda: The Hyrule Fantasy
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Action
Release Year: 1986
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
Ganon, the King of Evil, breaks free from the Dark World and captures
Hyrule's beloved Princess Zelda. Before she is caught, Zelda manages to
shatter the Triforce of Wisdom and scatter its eight pieces throughout
Hyrule. Link swears to recover the Triforce pieces and rescue Princess
Zelda from Ganon's clutches.

http://www.gamefaqs.com/console/fds/home/578278.html
*
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*
A360FD38
SMB Paradyce2j
Original Title: Super Mario Brothers 2
Platform: Famicom Disk System
Region: Japan (Update Hacks)
Media: Disk
Controller: NES Gamepad
Genre: Platformer
Release Year: 2006
Hacked By: insectduel
Version: 1.0
Players:
_________________________
*
A graphics upgrade for Super Mario Bros. that brings the graphics up to
the style seen in Super Mario Bros. 2 the American Version that
substitutes the original version of this game. There are various graphic
patches. This patch can only be patched without graphic and TSA changes.

http://www.romhacking.net/hacks/223/
*

*
6F0656C4
Smb2jplus 2
Original Title: Super Mario Brothers 2
Platform: Famicom Disk System
Region: Japan (Update Hacks)
Media: Disk
Controller: NES Gamepad
Genre: Platformer
Release Year: 2007
Hacked By: insectduel
Version: 1.0
Players:
_________________________
*
The remake version of SMB1's Lost Levels 2 only with neater levels and
no crazy or glitchfest levels like the last SMB2J Plus. This hack was
orginally finished on May 2007. View the Readme on how I got this idea.
The author Mysticgokou is the orginal creator of the Lost Levels 2.

http://www.romhacking.net/hacks/374/
*
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///////////////////////////////////////////////////////// (5) Pr0n
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*
769D55FC
Adventure of Error
Original Title: Zelda II: The Adventure of Link
Platform: Famicom Disk System
Region: USA (Update Hack)
Media: Cartridge
Controller: NES Gamepad
Genre: Pr0n
Release Year: 2004
Hacked By: Nesplayer
Version: 1.0
Players: 1
_________________________
*
After Ganon was destroyed, Link had a nervous break down that forced him
into retirement. And evil portal opened up and let in horrible enemies
to take over Hyrule. Only one man can save the princess.

Only one man has the girth and brain power for such a dangerous quest.

That man is Error.

Notes/Changes:

- Error doesn't need a shield... his belly is a tough enough protection!

- Error regains power by smelling farts.

- Error is a very horny man. "He's on a quest for action.. in more ways
than one!"

- When he gets excited, Error often wets himself,
causing his clothes to briefly change colors. (HINT: Find farts. Error
also happens to be have a kinky obsession with them.)

Controls:

Operations on the land map--
+ Directional Pad:
Moves Error.

Start:
Game pauses/restarts.

B Button:
Play Flute.

A Button:
Use Hammer.

Operations in Fight Scenes--
+ Directional Pad to the left or right:
Moves Error.
High attack.
High belly block.

Directional Pad pressed down:
Come down from jump with a Downward Thrust.
Low belly block.
Low attack.

Select Button:
Use Magic.

Start Button:
Calls up Sub Screen.
Raises Error's level when new Experience Level is reached.

B Button:
Swing sword.

A Button:
Jump.

Operations in a town--
Directional Pad to the left or right:
Moves Error.

Directional Pad up:
For entering a house.

B Button:
Speak to townsfolk.

http://www.romhacking.net/hacks/102/
*

*
672B7F6C
Aki to Tsukasa no Fushigi no Kabe
Platform: Famicom Disk System
Region: Japan (Unlicensed)
Media: Disk
Controller: NES Gamepad
Genre: Pr0n
Release Year:
Developer: Super PIG
Publisher: Super PIG
Players: 1
_________________________
*
No information online about this game. ~Rx
*

*
7304E4C0
Bakutoushi Patton-Kun
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Pr0n
Release Year: 1988
Developer: Soft Pro
Publisher: Soft Pro
Players: 1
_________________________
*
Bakutoushi Patton-Kun is an Action game, developed and published by Soft
Pro, which was released in Japan in 1988.

Needlessly drops the F-Bomb when loading the game. ~Rx

http://www.gamefaqs.com/console/fds/home/578635.html
*

*
058330FE
Bishoujo Control
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Pr0n
Release Year: 1985
Developer: SuperPig
Publisher: SuperPig
Players: 1
_________________________
*
No information online about this game. ~Rx
*

*
FF74DA58
Bishoujo Sexy Puzzle
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Pr0n
Release Year: 1985
Developer: SuperPig
Publisher: SuperPig
Players: 1
_________________________
*
No information online about this game. ~Rx
*

*
996BDF68
Dishonor Thy Father
Original Title: Castlevania II: Simon's Quest
Platform: Nintendo Entertainment System
Region: USA (Update Hack)
Media: Cartridge
Controller: NES Gamepad
Genre: Pr0n
Release Year: 2002
Hacked By: BBQ
Version: v1.0
Players: 1
_________________________
*
A twisted, and very well done spoof of Castlevania 2. Basically, you
play as a fellow named BBQ as he battles his whacko father. Almost every
single sprite in the game appears to be changed, as well as all the
text. In addition, many of the enemy and character sprites appear to be
ripped from other games. Including such notables as Mario, the Contra
guy, and Macho Man Randy Savage! Other oddities including day and
nightime being reversed, and many of the undead from Castlevania 2
reappearing as townsfolk! This hack simply must be played!

http://www.romhacking.net/hacks/83/
*

*
AC7ED005
Fairy Pinball: Yousei Tachi no Pinbal
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Pr0n
Release Year: Unknown
Developer: Hacker International
Publisher: Hacker International
Players: 1
_________________________
*
I'm not kidding when I say that Video Pinball for the 2600 is far
superior to this game. Choppy graphics and gameplay that defies physics
make for a painful gaming experience.

When I finished the short game, that blonde girl with oversized blue
eyes looked so sad for me and the size of my.... um score.

Reviewer: Ressurectionx
*

*
4EA47984
Final Fantasy: Quadruple Dragons
Original Title: Final Fantasy
Platform: Nintendo Entertainment System
Region: USA (Update Hacks)
Media: Cartridge
Controller: NES Gamepad
Genre: Role Playing Game
Release Year: 2001
Hacked By: Kabucho
Version: Patch
Players: 1
_________________________
*
Kabucho informed us a week ago that he released a hack of Final Fantasy,
called Quadruple Dragons. Quadruple Dragons is about four warriors that
set out to revive the Four Orbs of the elements. You can choose from a
Soldier, who is very strong in melee attacks, but is as dumb as a brick.
The Bandit, who is very quick and is an average fighter. The Monk is
very strong if you know how to use him. The Mage masters the art of
black magic, while the Priest studies white magic. The Comic is
useless... unless you get his character class up. In this game, all of
the text, armor, weapons, magic, almost everything is changed from the
original Final Fantasy. Even some of the towns and overworld map is
changed.

WARNING: I got froze after saving the Princess in the beginning. I don't
know if this hack is beatable past that point. ~Rx

http://www.zophar.net/news-archive/quadruple-dragons-2786.html
*

*
E60874B0
Golf: Bishoujo Classic
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Pr0n
Release Year: Unknown
Developer: Hacker International
Publisher: Hacker International
Players: 1
_________________________
*
Wow... what a great Golf game not.

Not that I've ever seen a Golf game that was better than Hal's Hole in
One Golf for SNES, but this is crazy bad. I've never played a Golf game
where you might have to put 3 times to reach the hole on the green if
you're not close enough to it. Not to mention the 16 directions you can
hit the ball doesn't exactly make for precision play. I started out
good, but ended up 32 over par for the 9 holes. If you love excruciating
gameplay with no payoff on the back end, look no furthrer.

All the while I was waiting for that sexy 8-bit golfgirl to show me some
Japanime lovin for my troubles, but alas, no dice.

Oh... wait..... there it is, I think....

Yes! After loading when you're done it looks like one piece of the pink
background is available and I can see the Anime girl with pink hair
lying down with her eyes closed. Is she naked? I can't tell.... it's
just her face. My guess she is, given the other great FDS games brought
to us by Hacker International. Guess you got to play and beat my 32 over
par to find out.

Reviewer: Ressurectionx
*

*
e3f7aebf
Happy Pairs
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Pr0n
Release Year: 1991
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
Happy Pairs will introduce you to see the landscapes of 18 countries
around the world. As soon as you finish each level of pairs match, the
beautiful landscape of the country will come to your eyes. Match the
same figures with the same colors in a certain time, as fast as
possible, but be careful not to be tricked when attempting to make a
matching selection. Wrong selection of the objects will prevent you from
completing the map. Don't worry, you will surely make the proper choices
and succeed!

http://www.gamefaqs.com/console/nes/home/931296.html
*

*
b095968f,3dbf45fc,bb98f24f
Honey Peach: Mei Nu Quan
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre: Pr0n
Release Year: 1990
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
Honey Peach is a Casino game, developed by Thin Chen Enterprises and
published by Sachen, which was released in Asia in 1990.

http://www.gamefaqs.com/console/nes/home/931298.html
*

*
F64B9547
Moero Yakyuuken
Platform: Famicom Disk System
Region: Pirate (Japan)
Media: Disk
Controller: NES Gamepad
Genre: Pr0n
Release Year: 2002
Developer:
Publisher:
Players:
By Laxidman, Spinner 8
Version: 0.99; Release Date: August 22, 2002
Original Title: Moero Yakyuuken
_________________________
*
Game Review (By Spinner 8):

Well, for a pirate game, it's not all that bad... Aw hell who am I
kidding, the game's really bad. It's a strip janken game. Janken's just
a fancy Japanese word for rock-paper-scissors I think, but janken's
easier to type. The whole "strip" part of the game is, for every match
you lose, you take off an article of clothing. Woo! For every match you
win, Emi (the girl you play against) takes off an article of clothing.
WOO! For every match you tie, Emi puts back on an article of clothing.
WHAT?! Yeah, it's a pirate game, no one said it had to be fair.

What's even more unfair is, once you get Emi down to like, four articles
of clothing, you have to win three times against various barnyard
animals. Win three times against a barnyard animal, win against Emi, she
loses another article of clothing. Win three MORE times against another
barnyard animal, win against Emi, she loses another article of clothing.
So yeah, the match is pretty easily stacked in her favor, wouldn't you
say? Too bad you don't have any mammals lying around to protect YOU in
your strip janken game. Maybe Emi has magical telekinetic
animal-summoning powers, but still, it doesn't mean that these guys can
interrupt my game. I want to see boobies it!

So yeah, just use up and down to cycle through the different hands, and
hit A to choose what you want. Yeah, really complicated. Just go play
the game now.

Translation Description:

Despite this being a crappy porn game, a lot of work went into this
translation. Since there wasn't enough space on-screen to show all the
text, an ASM hack (or two) was made to expand the available text to
three times what it once was. As a result, the text was moved into the
upper-right corner, so things will look weird sometimes, like when you
get a game over or something. But it's not a big deal, because we
finally, finally, have this game in English for everyone to love and
enjoy, and then forget about.

Reviewer: Spinner 8
http://www.romhacking.net/trans/587/
*

*
9902AA6F
Panchinko Grand Prix
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Pr0n
Release Year: 1988
Developer: Unknown
Publisher: Data East
Players:
_________________________
*
Cool little pinball type game.
*

*
5B273E7F
Papillon Gals
Platform: Famicom Disk System
Region: Unlicensed
Media: Disk
Controller: NES Gamepad
Genre: Pr0n
Release Year: 1989
Developer: Hacker International
Publisher: Sachen
Players:
_________________________
*
No information online about this game. ~Rx

http://www.er.uqam.ca/merlin/fd491499/nintendo/nes/hackerinternational/papillon/
*

*
38f4ac1c,c1810340
Peek-A-Boo Poker
Platform: Nintendo Entertainment System
Region: (Unlicensed) USA
Media: Disk
Controller: NES Gamepad
Genre: Pr0n
Release Year: 1991
Developer: Panesian
Publisher: Panesian
Players:
_________________________
*
Peek A Boo Poker is a Casino game, developed and published by Panesian,
which was released in 1991.

http://www.gamefaqs.com/console/nes/home/587506.html
*

*
6E390A75
Pretty Girl's Sexy Derby
Original Title: Bishoujo Sexy Derby
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Pr0n
Release Year: 1999
Translated By: Spinner 8
Version: 1.3
Players:
_________________________
*
This game plays like crap, and involves incessantly mashing the A button
to move your horse forward, and you always lose anyways (unless you've
got some Turbo thing enabled). So, it's a typical hentai game in that
respect. Once you win a certain amount of money, the chick you chose
takes off a little bit of her clothes, and.. yeah. Anyway, that's the
game for you. Sounds like tons of fun, right? Well it's not.

Translation Description:

This translation's first release essentially translated all the Japanese
verbatim, so it ended up sounding pretty dumb. The new 1.3 release goes
back in and cleans up almost every text string so it actually makes
sense. Also the hidden bonus text was reworded, cause stupid Japanese
puns are not fun to translate.

Reviewer: Spinner 8
http://www.romhacking.net/trans/7/
*

*
7018D9D4
Pussy City Pimps
Original Title: River City Ransom
Platform: Nintendo Entertainment System
Region: USA (Update Hack)
Media: Cartridge
Controller: NES Gamepad
Genre: Pr0n
Release Year: 2006
Hacked By: Jomb
Version: 1.0
Players: 1 or 2 CO-OP
_________________________
*
In this hack you must save Pussy City. The city was once a paradise of
free love, but then the pimps moved in and forced all the girls to
charge money. Go defeat the pimps and save Pussy City from paid sex
acts! The classic obscene hack from last millenium.

http://www.romhacking.net/hacks/35/
*

*
F9697420
Red Rocket
Original Title: Earthbound Zero
Platform: Nintendo Entertainment System
Region: USA (Update Hack)
Media: Cartridge
Controller: NES Gamepad
Genre: Pr0n
Release Year: 2006
Hacked By: k0k0
Version: 1.0
Players: 1
_________________________
*
In the early 1900's, a brutal series of animal rapes occurred which took
a small rural town in China by storm. As quickly as the rapes started,
they stopped and all was peacefuluntil now.

69 years later, it's happening again. Animals are going fucking
ballistic and rampaging in the streets. You must stop them the only way
possible.. by raping them into submission! Seek answers as to why these
animals are going insane and put a stop to it.

Features: All text is edited/replaced with comical and inane dialogue.
All enemies are changed for the better! An all new story. Scenery is
changed to fit the story. Main character's starting stats have been
overhauled to prevent having to grind enemies for hours.

Enjoy!

http://www.romhacking.net/hacks/550/
*

*
A6B85A58
Sailor Fuku Bishoujo Zukan: Volume 1
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Pr0n
Release Year: 1989
Developer: Hacker International
Publisher: Mimi Pro
Players: 1
_________________________
*
No information online about this game. ~Rx
*

*
DA347669
Sailor Fuku Bishoujo Zukan: Volume 3
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Pr0n
Release Year: 1989
Developer: Hacker International
Publisher: Mimi Pro
Players: 1
_________________________
*
No information online about this game. ~Rx
*

*
A887BC15
Sailor Fuku Bishoujo Zukan: Volume 4
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Pr0n
Release Year: 1989
Developer: Hacker International
Publisher: Mimi Pro
Players: 1
_________________________
*
No information online about this game. ~Rx
*

*
C09721A9
Sailor Fuku Bishoujo Zukan: Volume 5
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Pr0n
Release Year: 1989
Developer: Hacker International
Publisher: Mimi Pro
Players: 1
_________________________
*
No information online about this game. ~Rx
*

*
69B6AFED
Sailor Fuku Bishoujo Zukan: Volume 6
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Pr0n
Release Year: 1989
Developer: Hacker International
Publisher: Mimi Pro
Players: 1
_________________________
*
No information online about this game. ~Rx
*

*
963B047C
Sexy Invaders
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Pr0n
Release Year: 1985
Developer: Super Pig
Publisher: Super Pig
Players: 1
_________________________
*
No information online about this game. ~Rx
*

*
609BC9C3
Yakyuuken Part II - Gal's Dungeon
Original Title: Yakyuuken Part II: Gal's Dungeon
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Pr0n
Release Year: Unknown
Translated By: Spinner 8
Version: 1.0
Players: 1
_________________________
*
This game is an unlicensed (and hentai) dungeon-crawler for the FDS.
Similar to its predecessor, Moero Yakyuuken, it has
janken/rock-paper-scissors battles. Spinner says it's a much better
game, and I'll trust him on that. I only played it long enough to get
pictures.

http://www.romhacking.net/trans/1336/
*
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///////////////////////////////////////////////////// (6) NON-WORKING
/////////////////////////////////////////////////////
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******************************************************EMULATOR
ERRORS******************************************************
*
7D43D880
Creatom
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
CB6CCDA2
Dancing Blocks
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1990
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
Dancing Blocks is an Action game, developed by Thin Chen Enterprises,
which was released in Asia in 1990.

http://www.gamefaqs.com/console/nes/home/924332.html
*

*
5AE55685
Donkey Kong IV
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
a7afcc45,c1693f27,9C81EC2C
Final Combat
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1992
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
Johnson and Berry are good fellows in the battlefield. They have
experienced numerous small and large battles without fail. But this time
they've been given the most difficult mission ever: their commander
asked for reinforcement support for the war emergency, but the enemy's
frontier military post is located along the shortcut of the reinforced
army's movement. Time is urgent! The commander decided to send a
guerilla soldier to destroy the enemy's frontier military post in order
for the reinforcements to pass through. Johnson and Berry are the
storm-troopers who are the only team with a chance for success and
survival!

http://www.gamefaqs.com/console/nes/home/931294.html
*

*
d1612418
The Great Wall
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1992
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
The Great Wall is tearing down! What shocking information! No wonder the
Emperor Ching got mad. Here is his warning to people who want to play
this game: If you are not afraid to die, come over here. Do you want to
be a hero or a chicken? If you think you are qualified to be a great
hero, bring your big hammer, and come! The Emperor Ching is waiting for
you at the other end of the "Tunnel of Time!"

http://www.gamefaqs.com/console/nes/home/931321.html
*

*
61700c98,DB8A6893
Hell Fighter
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: Thin Chen Enterprises
Publisher: Sachen
Players: 1
_________________________
*
In the dark and cold Hades, here lives an ambitious Satan, who is
anxious and intends to control all of humankind. He has no way to
achieve this horrible plan until the Devil Crystal Ball is in his hands.

On the day the Devil Crystal Ball fell, the world changed. With the evil
power of the Crystal Ball, Satan thrust the world into chaos. In this
critical moment, a wise old man has found someone skilled in the ways of
Chinese kung fu. The old man taught him an uncanny power in order to
save the world. Finally, the brave young hero is on his way to destroy
Satan and the devils!

Controls:

A: Jump
B: Attack
DOWN + B: Kick
SELECT: Suicide

http://www.gamefaqs.com/console/nes/home/924337.html
*

*
9D4B8891
Magic Jewelry II
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
febc65cc,63280e1f
Magical Mathematics
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre: Edutainment
Release Year: 1990
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
Magical Mathematics is a good tutor who will be patient with your
questions. If Mathematics isn't your specialty, you will need this
cartridge. There are Addition, Subtraction, Multiplication and Division
of Integers and Fractions, System of Linear Equation with One Unknown,
Compound Exercises, and Mathematic Blocks in Magical Mathematics. We
constructed the exercises with a basic concept, so children from 7 to 15
can play them step by step. Magical Mathematics will train you to have a
super brain for mathematics!

http://www.gamefaqs.com/console/nes/home/931304.html
*

*
23D057E5
Panda Prince
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Pirate NES game. ~Rx
*

*
4E3495B0
PipeMania
Platform: Nintendo Entertainment System
Region: Unlicensed (Australia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1991
Developer: Thin Chen Enterprises
Publisher: HES Interactive
Players:
_________________________
*
A totally radical game entrenched in a deep underground maze of
never-ending pipes. Here is your big chance to try out those plumbing
skills. The water is on, think ahead, and most of all, keep on your
toes. Nasty accidents do happen! The general idea is to keep the water
flow happening by adding the most appropriate piece of pipe. Well, it
sounds easy enough, but the pace gets pretty hectic as the water stream
picks up momentum. You may want to use a cross pipe, straight pipe,
points pipe or try connecting a storage tank along the way to slow
things down while you try and catch your breath. Don't relax for too
long or the only breath you'll be catching is underwater. The minute you
thought you were done with this floor, here comes the next floor, just a
little faster. Watch out... a totally addictive game!

http://www.gamefaqs.com/console/nes/home/567302.html
*

*
9490c38e
Rockball
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1993
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
When the world was in Chaos, there was a big fight between the God of
Heaven and Evils of Hell. The Evils were captured by the God of Heaven
and restrained in four towers with four magic Balls. People have now
lived peacefully for thousands of years. As time passed, the magic Balls
were affected by the magnetic field and have become loose. At this
moment, the Abbot of Sou-Lin Temple senses the crisis, then orders
Pan-zo and Pan-lo to recapture the Evils with the four magic Balls.

http://www.gamefaqs.com/console/nes/home/931313.html
*

*
463F65A6
Street Heroes
Platform: Nintendo Entertainment System
Region: Unlicensed (Asia)
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1995
Developer: Thin Chen Enterprises
Publisher: Sachen
Players:
_________________________
*
Far away in the Aotis continent, a powerful sword exists, imbued with
magic. People there all have unimaginable power, so it attracts lots of
warriors. Now, the best warriors - Rex, Malcolm, Roger, Big Whale,
Daphne, Ned, Rock Tiger and Dark Moon - get together for a race.
However, there is some scheming behind the race...

http://www.gamefaqs.com/console/nes/home/931316.html
*

*
21264238
Strike Wolf
Platform: Nintendo Entertainment System
Region: Unlicensed
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Unlicensed game. ~Rx
*

*
476Cb108
Tiny Toon Adventures IV
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this Pirate game. ~Rx
*
**********************************************GARBLED GRAPHICS - FREEZES
XBOX**********************************************
*
E08A5881
Disney's Beauty and the Beast
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1994
Developer: Hudson
Publisher: Hudson
Players:
_________________________
*
A self-centered prince is transformed into a hideous beast by the magic
of an enchantress. What's more, all his servants have been turned into
household objects.

Before departing, the enchantress leaves a rose in the hands of his
Prince, "This rose will bloom until your twenty-first birthday. You have
until then to find the one you truly love and to earn that person's love
in return. If you don't, you will be doomed to remain a beast forever."

http://www.gamefaqs.com/console/nes/home/587127.html
*

*
8b1abbe2,6514dfaa,a581aedc,271B7C86,789BD5E4
Best of the Best: Championship Karate
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1992
Developer: Loriciels
Publisher: Electro Brain
Players:
_________________________
*
The ancient art of Karate, you have been obsessed with its mystical
magic and power. Since you were a young child you've dreamed of entering
the arenas, matching your skills against the Best of the Best. Your
dream has turned into reality as you've been ranked 16th in the world
and now you're ready to enter the International World Championships.
Training does not stop here, continue to master your moves, focus on a
style or create your own. Choose between 55 possible moves and program
your favorites into your style. Study your opponents carefully, for they
are watching you. Your body and mind must work together with your
concentration and spirit. Imagine the superiority of your speed and
power, for those who lack the spirit will lose the battle. You will meet
many tough fighters as obsessed with being the best as you are and they
can't wait to see what you're made of!

http://www.gamefaqs.com/console/nes/home/587130.html
*

*
02359948
Capcom 30-in-1
Platform: Nintendo Entertainment System
Region: Multi-Cart
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this game. ~Rx
*

*
E978A8AE
Druid
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this game. ~Rx
*

*
56b7dfe3
Esper Bouken Tai
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
Esper Boukentai is a 2D Platformer game, developed and published by
Jaleco Entertainment, which was released in Japan in 1987.

http://www.gamefaqs.com/console/nes/home/578485.html
*

*
85CDD2E9
Famicom Grand Prix II: 3D Hot Rally
Platform: Famicom Disk System
Region: Japan
Media: Disk
Controller: NES Gamepad
Genre: Racing
Release Year: 1988
Developer: Nintendo
Publisher: Nintendo
Players: 1
_________________________
*
Ganon, the King of Evil, breaks free from the Dark World and captures
Hyrule's beloved Princess Zelda. Before she is caught, Zelda manages to
shatter the Triforce of Wisdom and scatter its eight pieces throughout
Hyrule. Link swears to recover the Triforce pieces and rescue Princess
Zelda from Ganon's clutches.

http://www.gamefaqs.com/console/fds/home/578278.html
*

*
913ec888
Free Fall
Platform: Nintendo Entertainment System
Region: Prototype
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this game. ~Rx
*

*
59597861
Ghost Hunter
Original Title: Seirei Gari
Platform: Nintendo Entertainment System
Region: Translated (Japan)
Media: Cartridge
Controller: NES Gamepad
Genre: Unknown
Release Year: 2008
Translated By: snark
Version: 1.0
Players: Unknown
_________________________
*
The original game is Seirei Gari c. 1989 by Hudson Soft licensed for the
NES Famicom. This title translates as "Ghost Hunter" which is a Deja Vu
or Shadowgate type adventure game. This translation patch was created so
that you could play this game in English on an eight-bit Nintendo
Entertainment system emulator.

Mike (or otherwise known as Michimune in Japanese) with the help of
Professor Kiyojo must rescue his girlfriend Miu from the nefarious
clutches of the phantom of Christian Rosencreutz. Travel to a haunted
manor, mystic ruins of Asuka, and to the mythical land of Shambala in
order to uncover the mysterious trail.

http://www.romhacking.net/trans/1279/
*

*
7CA47B40
Hot Slots
Platform: Famicom Disk System
Region: Japan (Unlicensed)
Media: Disk
Controller: NES Gamepad
Genre: Pr0n
Release Year: 1991
Developer: Hacker International
Publisher: Panesian
Players: 1
_________________________
*
Hot Slots is a Casino game, developed by Hacker International, which was
released in Asia in 1991.

http://www.gamefaqs.com/console/nes/home/587344.html
*

*
DBD1A6EF
King of Fighters '97
Platform: Nintendo Entertainment System
Region: Pirate
Media: Cartridge
Controller: NES Gamepad
Genre: VS Fighting
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
No information online about this pirate game. ~Rx
*

*
e02f3836,e2254d89,8fc14657,abb2d830,d6821131
Paperboy 2
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1992
Developer: Tengen
Publisher: Mindscape
Players:
_________________________
*
You're a paper boy. Get on your bicycle. Avoid obstacles on the road,
such as dogs, cars, and basically everything you can imagine. Hell, some
people shoot cannon balls at you! And you'd better be very sure to only
throw papers at the right houses! (and at people, that's fun :)

http://www.mobygames.com/game/nes/paperboy-2
*

*
505E4041
Space Boy
Platform: Nintendo Entertainment System
Region:
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this game. ~Rx
*

*
61374fc1,e37ad9fb,3a5d5854
Time Lord
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1989
Developer: Rare Ltd.
Publisher: Milton Bradley
Players:
_________________________
*
It is the year 2999, and warriors from the planet Drakkon are launching
a savage attack on Earth. Their weapon: a powerful time travel device.
Their objective: to control us by changing the course of our history. To
win this war, we must meet the Drakkons on a unique and dangerous
battleground: our own past! You are a fearless fortune-hunter, hired by
desperate scientists for an experimental journey into the 4th dimension.
Your code name is Time Lord. Your mission: blast into the past to save
the present from certain doom! Battle the aliens in four historical time
zones. Search for weapons sent back by the scientists - and decide when
to use them. Solve puzzles to collect the mysterious Orbs that hold the
secret of time travel. Be cautious yet quick, Time Lord. You have one
short year to free history or be history! And the evil Drakkons have all
the time in the world...

http://www.gamefaqs.com/console/nes/home/587705.html
*

*
2081b1f1,932ade41,51ea62a0,430b65bf,bcef6a00,d96b2bbb,560251af,c0895171,A1999272
WWF WrestleMania Challenge
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Wrestling
Release Year: 1992
Developer: Rare Ltd.
Publisher: LJN Ltd.
Players:
_________________________
*
This game features many of the WWF greats, such as Ravishing Rick Rude,
The Big Boss Man, Andre The Giant, "The Macho Man" Randy Savage, Hulk
Hogan, "Hacksaw" Jim Duggan, Brutus "The Barber" Beefcake, and The
Ultimate Warrior. You can go through a small career trying to become the
WWF Wrestling Champion by playing as you. There are also one on one
playdowns. Tag Teams of 2 Vs. 2 are also another option. The survivor
series is where 3 wrestlers take on 3 wrestlers, and the last team
standing after the other has been eliminated is the winner.

http://www.mobygames.com/game/nes/wwf-wrestlemania-challenge
*

*
7fcefe0c,eadec2e4
Youkai Club
Platform: Nintendo Entertainment System
Region: Translated
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year: 1987
Developer: Jaleco Entertainment
Publisher: Jaleco Entertainment
Players:
_________________________
*
Youkai Club is an Action game, published by Jaleco Entertainment, which
was released in Japan in 1987.

http://www.gamefaqs.com/console/nes/home/578411.html
http://www.romhacking.net/trans/1303/
*

*
5f22024d,183fd7f7
Zelda 2 Challenge
Platform: Nintendo Entertainment System
Region: Update Hack
Media: Cartridge
Controller: NES Gamepad
Genre:
Release Year:
Developer:
Publisher:
Players:
_________________________
*
http://www.derok.net/nes-roms/legend-of-zelda/2-challenge
*
************************************************NEEDS ALTERNATE
CONTROLLER*************************************************
*
A7607815
Miracle Piano Teaching System
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: Midi Keyboard
Genre: Edutainment
Release Year: 1990
Developer: The Software Toolworks
Publisher: The Software Toolworks
Players: 1
_________________________
*
The Miracle Piano Teaching System is a MIDI keyboard/teaching tool. When
connected to the console or computer, a user followed the on-screen
notes. Its marketed value was as a tool to teach kids and to play the
piano. It provided hundreds of lessons, and was advertised as the
perfect adjunct to formal lessons. Due to its prohibitive price ($500)
and low sales, the keyboard with all of the original cables together are
a rare find. Aside from being released in the United States, the Miracle
Keyboard was also released in multiple regions within Europe. The
European versions are, however, much harder to find. Some of the NES
Miracle keyboards were also later converted for PC use - the Nintendo
Seal of Quality on these boards was covered up with a piece of plastic.

Students can learn to play classic piano, rock piano or show tunes. Fun
exercises making learning the piano seem less like a chore and more like
playing a video game. Instead of using the traditional NES controller,
the piano becomes the controller as players hits targets in order to
perfect their music skills.

There are two games that students can play to help teach rhyming. The
first is called Robo Man where you have to press the correct keys at the
right time to create a bridge. If you miss, Robo Man falls and you lose.
The second game is a duck shooting game. You have to press the correct
keys to shoot the ducks.

The Miracle Piano did not ever generate sounds from the NES hardware;
all NES MIDI information was converted into audio by the instrument's
built-in ROM and played through the instrument's stereo speakers,
allowing the keyboard to be used independently of the console.

http://en.wikipedia.org/wiki/Miracle_Piano_(video_game)
*

*
f451bbee
RacerMate Challenge II
Platform: Nintendo Entertainment System
Region:
Media: Cartridge
Controller: Bike
Genre:
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players:
_________________________
*
No information online about this game. ~Rx
*
**************************************************************************************************************************
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////// (X.1) ALTERNATE TITLES
//////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////// Mainly used to house info for alternate foreign versions of
roms. Not compiled or tested by ~Rx //////////////
**************************************************************************************************************************
*
5773A224
Action in New York
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em Up - Horizontally Scrolling
Release Year: 1991
Developer: Natsume
Publisher: Infogrames
Players: 1 or 2 VS
_________________________
*
It's the year 2029 and humanity faces certain extinction! An alien force
led by the Supreme Commander Vile Malmort is positioned to destroy the
earth. The President had little time to act. He assembled the greatest
scientists from around the globe to stop this menace. From their
laboratory came mankind's last hope - the members of S.C.A.T. The
Special Cybernetic Attack Team has one goal: the utter destruction of
the alien fleet. "They've sent an armada to conquer us. We've sent two
warriors from S.C.A.T... It should be a fair fight."

http://www.gamefaqs.com/console/nes/home/587595.html
*

*
F916D969,FC265F93,D89C4CE9,048FF72F,44E99D71,3F7FF73A,FE3B0724,DA3C6FB0,C8D92BEA,64E6243E,E2C634D0,
4EF93B04,6A6C9C65,4073835F,C65393B1,CDCB9F30,6186A972,FE4720D0
Akumajou Special
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1990
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
THE REVIEW:

Akumajou Special: Boku Dracula-kun, or Kid Dracula as it's dubbed in
English, is basically a joke-type game that Konami is famous for doing
about their own classics (i.e. Gradius with the joke game Parodius).
Unfortunately, this game was not released in the States (maybe the KKK
member with the swastika on his head caused that). The game has a bit of
a childish or cartoonish atmosphere to it, while maintaining a bit of
the Castlevania theme, except for the darkness, of course. Also, you
have control of none other then Dracula's son, Alucard (Dracula spelled
backwards), or Kid Dracula!

Overall:

So, Konami has produced a parody of Castlevania, featuring a childish
version of Alucard as the star -- and that's how it shaped up to be. Not
too shabby. I love this game despite the fact that all the text is in
Japanese and you can't get this at your local flea market, since it
wan't made for American release! Regardless, it's Castlevania, except
you're Dracula's son trapped in Care Bear land with Rock Man-like
gameplay. It's a great game to add to your collection, especially if
you're a Castlevania fan -- and even more so if you're a fan of Alucard.
*

*
E08A5881
Beauty and the Beast
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Platform
Release Year: 1994
Developer: Hudson
Publisher: Hudson
Players: 1
_________________________
*
Beauty and the Beast is the name of a NES video game that was only
released in Europe. It is loosely based on the Disney movie of the same
name. Gaston, logically, is the final boss of the game because he wants
to kill the Beast, marry Belle and force her to give birth to nothing
but baby boys (that look like Gaston).
*

*
e3b889d9,59006ab8,bf91b483,0a75ea82,22f3bf31,e9d4a03c,9f561812,b96eeeb6,9e5583c2
Blue Shadow
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1991
Developer: Natsume
Publisher: Unknown
Players: 1
_________________________
*
The year is 2026, and things have apparently changed in the good old
U.S. of A. As one of two "Shadow Ninjas," or both if you play together
with a friend, your job is to liberate New York City from the evil
Emperor Garuda.

Pretty good graphis, and decent music. Overall a worthwhile game, so
give it a spin!

Directions:
Side scrolling beat-em-up, anyone? This one's pretty good, I must say.
Not too simple, not too complicated, not too thumb-defyingly hard. Lots
of different enemies that don't make you feel like you're just fighting
different pictures that are really all the same. You can pick up
different weapons that change the power and range of your attacks. There
are throwing stars, a morning star on a chain, and you can get up to
three swords which become stronger and reach farther.

Controls:

A Button: Jump
B Button: Attack
Start Button: Start, Pause
Select Button: Choose character

Hints:

Summon Lightning
Hold down B for a few seconds to summon lighting bolts to kill all
enemies on the screen. However, this takes away about half of your life.

Reviewer: jcooper
http://consoleclassix.com/nes/shadow_of_the_ninja.html
*

*
79967D79
Corvette ZR-1 Challenge
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1991
Developer: Absolute
Publisher:
Players: 1
_________________________
*
If you've ever wanted to drive across the United States and get a
different perspective on things, then RACE AMERICA is for you. Of
course, you'll be driving at about 180 mph, so look fast if you actually
want to see the country! In this nine-stage race across America, you'll
be up against some of the best drivers in the world, and you'll compete
in a wide variety of events, like drag racing and 100-mile jaunts. Watch
out for road hazards and try not to spin out, because you'll have to run
a near perfect race if you want to have a chance to win.

You'll race day and night through nine cities, viewing the action from a
variety of camera angles, including the Absolute Helicam which lets you
see the race from above. Whether against the computer competition or
against a friend, RACE AMERICA delivers fast and furious action.

http://www.nesguide.com/games/raceamerica/
*

*
C4520781,B025152D,C90ABE55,E4ACADE9,371BD22E,514A2E16,B7C8569B,CF8DC9D4,15F6372C,1A7F5026,C3160A7D,
DAE28863,C8629DDD
Crisis Force
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Shoot 'em up
Release Year: 1991
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
_________________________
*
Crisis Force is an overhead shoot 'em up published by Konami for the
Family Computer in Japan. This game features two player simultaneous
play, similar to Life Force. It's also got the ability to switch among
three different ship configurations during play. The game is divided
into seven stages, each with an end of level boss.

Storyline:

The story begins with a force of robots who descend on Tokyo City, in
the year 199X, and begin to destroy the city. The protagonists are a boy
and a girl who pilot a blue and pink fighter craft and battle through
seven stages.
*

*
E67BE1D2
Dynablaster
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1991
Developer: Hudson Soft
Publisher: Hudson Soft
Players: 1 to 3 VS
_________________________
*
A Bomberman named White Bomberman is framed for terrible crimes by Black
Bomberman. After being accused of robbing a bank, White Bomberman is
thrown in jail. Bomberman's mission is to escape his prison cell and the
guards.

Gameplay:

The game follows the classic Bomberman formula: you are in a room full
of blocks and enemies and Bomberman must plant bombs to destroy the
blocks and enemies. Several blocks contain power-ups (such as blast
radius increasers or fuse shorteners), and one in each level contains a
door, which takes Bomberman to the next level.

Passwords are given after game over, recording the level, number of
bombs, and strength of bombs. These passwords can be entered when the
game starts allowing the player to continue where they left off.

New to the series are the multi-player modes. Vs Mode is a 2-player
mode, while Battle Mode is a 3-player mode. The objective is to kill the
opposing Bomberman by planting bombs. An NES Four Score is required to
play the 3-player mode.

http://en.wikipedia.org/wiki/Bomberman_II
*

*
942d16c5,a3fe887c,32733245,86b01d24,e8b4ffdf
Four Players' Tennis
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Tennis
Release Year: 1991
Developer: Asmik
Publisher: Asmik
Players:
_________________________
*
Four Player Tennis gives you total command of the ball. Hit a passing
shot cross court or deown the line; play deep from the baseline; serve
and volley; play a perfect drop shot; or take the game with an overhead
smash. You set the speed of the serve and the spon on the ball, giving
it a top spin, slice, drop shot or side spin just like the pros.

Reviewer:

PianoChampion90
http://www.gamefaqs.com/console/nes/file/587717/49965
*

*
0E5F9BA7
Mario & Yoshi
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Release Year: 1992 US, 1991 JP
Genre: Puzzle
Developer: Game Freak
Publisher: Nintendo
Players: 1 or 2 VS
_________________________
*
Yoshi is an action puzzle game starring Mario's dinosaur buddy Yoshi,
and other familiar characters like Little Goomba and Blooper. Once
again, Mario is going to have to battle away to save Yoshi, who is
imprisoned in an egg. Match the eggshells to release Yoshi and score big
points!

--From the NES Yoshi instruction manual.

Directions:

By controlling Mario at the bottom of the platform, make Mario flip the
columns so the falling pieces match 2 enemies of Mario's. The 4 possible
enemy matches are some of Mario's most recognizable enemies (Squid,
Goomba, Boo, and Piranha). You can also get enemies trapped between 2
halves of the eggshell and the egg will fall and eliminate each one and
make a Yoshi baby. In 2 modes, both resembling Tetris, a "free score"
mode and an "eliminate all enemies" mode. Go wild on Yoshi's debut game!

Controls:

A Button Flip Columns
B Button Flip Columns
Start Button Start/Pause
Select Button Select Players

Hints:

-Column Switch
Remember you can switch columns even while waiting for things to fall.
Watch the top of the screen to see what's next, and try to set up for
the next turn before the current objects get all the way down. This can
be especially useful if you switch a falling object with a column higher
than that object. The object keeps falling at the same rate and gives
you some time to plan.

Reviewer: Aggort
http://www.consoleclassix.com/nes/yoshi.html
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D6BC93BF
McDonaldland
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1992
Developer: Virgin Interactive
Publisher: Virgin Interactive
Players: 1 or 2 CO-OP
_________________________
*
While spending the night in their tent, Mick and Mack decided to read
about Ronald's adventures. One sunny day while Ronald McDonald is
performing magic tricks at a picnic, the Hamburglar runs off with
Ronald's Bag of Magic. The Hamburglar is hiding in the worlds of
McDonaldLand. The M.C. Kids must collect the Puzzle Cards for each level
to track down the Hamburglar and return the Bag of Magic to Ronald
McDonald. Keeping them from their quest is a variety of unique creatures
sent by the Hamburglar to keep the Bag of Magic to himself! They must
hurry, before they are too late!

Mick and Mack went to sleep and were magically transformed into the M.C.
Kids. Being Ronald's friends, they want to catch the Hamburglar just as
much as you do!

--From the NES M.C. Kids instruction manual.

Overview:

Don't judge a book by it's cover! This is not a lame licensed game based
around flipping patties and struggling to make rent. M.C. Kids is a
great platform game with a large exploratory element.

Directions:

Take Mick or Mack through McDonald Land and find the missing cards. The
game plays largely like Super Mario Bros 3, and if you liked that game
you'll like this one too.

You don't take out enemies by jumping on their heads, instead you throw
blocks at them. Press B to pick up a block. If it is below you, press
down and B. B again to throw it. You can aim which way it's thrown with
the D-pad.

To clear a stage, break through the goal at the end. If you land on the
moving M you get a bonus round.

There are many cool level gimmicks, like walking on the ceiling of the
first level by running over the gears. You'll have to experiment to find
all the hidden secrets!

http://consoleclassix.com/nes/mc_kids.html
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39A70F12
Mike Tyson's Intergalactic Power Punch
Platform: Nintendo Entertainment System
Region: Unreleased (USA)
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Boxing
Release Year:
Developer: American Softworks
Publisher:
Players: 1
_________________________
*
After the success of Mike Tyson's Punch-Out!!, another company intended
to release an NES 'spiritual' sequel with the help of Beam Software, now
Krome Studios Melbourne.

Unlike the series' other entries, this follow-up was slated to star
Tyson, and not Little Mac as the protagonist. Familiar trainer Jerome
"Doc" Louis was also replaced with Don King's outrageous hair.

The former heavyweight champion started to have public marital and
personal problems, and was eventually arrested and brought to court for
rape charges in 1991. Some time before this, Nintendo's original NES
Punch-Out!!! was re-released -- removing Tyson's presence -- as
Punch-Out!! featuring Mr. Dream, though it's unclear exactly what
prompted this.

What is known, though, is that Beam's Mike Tyson's Intergalactic Power
Punch (we'll get into the odd title in a bit) never got released,
apparently due to both licensing and quality issues.

So the developer and its new publisher removed Tyson from the sequel,
switching him out for a generic fictional boxer named Tough Guy Mark
Tyler, and American Softworks eventually published a modified version of
the title as Power Punch II in 1992, despite the non-existence of a
Power Punch I.

17 years later, a playable version of Mike Tyson's Intergalactic Power
Punch has been made available for anyone to download and play,
presumably with an NES emulator.

http://www.gamesetwatch.com/2009/04/mike_tysons_intergalactic_powe.php
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4CF8ED7E
The New Zealand Story
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: platformer
Release Year: 1991
Developer: Taito
Publisher:
Players: 1
_________________________
*
TIKI'S TREK

Like all Kiwi birds, you are happy and fun-loving; even your name, Tiki,
means happiness. You and your Kiwi friends live in a land called New
Zealand, and today something awful has happened. Wally Walrus, your
bad-smelling, bad- tempered enemy has swooped in on his balloon and
carried off all your friends. Worst of all, he snatched your girlfriend,
Phee-Phee. Thanks to your fast reflexes you, and only you, escaped the
Walrus. But by now he's had time to sell your friends to zoos all over
New Zealand. The only one who can set them free is you, so armed with
your trusty bow and arrow you set forth. You will have to fight your way
through five worlds, and each world has four levels. Wally, that fiend,
has sent out hundreds of his evil friends to try to stop you - they lurk
behind walls and trees, they drop in on hot air balloons, and they lie
awaiting you in the water down below. But if you explore secret rooms,
you'll find magical gifts and awesome weapons. Somewhere you'll meet the
dreaded Ice Whale - try looking him in the mouth! And most important of
all, be on the watch for the Warp Zones. You seek your Phee-Phee, but
must face all dangers to find her.

--From the NES Kiwi Kraze instruction manual.

http://consoleclassix.com/nes/kiwi_kraze.html
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8236D3E0
Probotector
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Run and Gun
Release Year: 1990
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
_________________________
*
In the year 2631, a small meteorite has fallen into the Galuga
archipelago, located 20km northeast off the coast of New Zealand. Two
years later, a terrorist group known as Red Falcon has seized the island
in preparation for an alien invasion. The earth's marines sent two
members of their elite Contra unit to neutralize the terrorists.

The player must get to the end of each stage, shooting everything in
sight, while avoiding enemy fire themselves. The player can upgrade
their standard-issue rifle into one of four different weapons, including
the powerful spread shot.

Controls:

A Button: Jump
B Button: Shoot Weapon
Start Button: Pause, Unpause
Select Button: Select 1 or 2 Players

Hints:

30 Lives
- At the Title Screen press Up, Up, Down, Down, Left, Right, Left,
Right, B, A, Start.

Stage Select Mode
- At the title screen, hold the D-pad up-left along with the Select and
A button, and push Start.
*

*
1D36E3C0,ABAC8727
Probotector II: Return of the Evil Forces
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Run and Gun
Release Year: 1992
Developer: Konami
Publisher: Konami
Players: 1 or 2 CO-OP
_________________________
*
Sipping cold lemonade with a couple of native lovelies, Mad Dog and
Scorpion (Guerrilla Warriors Extraordinaire) relax on a Rio beach and
boast of how they destroyed the vile alien war monger, Red Falcon.
Little do they know that Red Falcon didn't flee with his pointed tail
between his legs. Instead, he tactically retreated to round-up ruffians
of the universe, friends from all walks of war, to mount a second
assault on planet Earth.

One of these new recruits is Jagger Froid, a demented alien from the
Black Hole Galaxy, who dishes out punishment with a laser sharp tongue.
Red Falcon has also shuttled in The Babalu Bestructoid Mechanism, a
giant alien attack tank, which was the primary weapon used to
disintegrate the innocent solar system of Tralala.

But the genius behind the Red Falcon's Earth conquering concept is his
plan to have thousands of intergalactic warriors seep into the the
brains of the U.S. Army. It's a mind contamination trick which has
already taken command of U.S. Forces at Fort Fire Storm.

How do we know that all our soldiers have been brain trashed? You can
see it in their eyes.

Now, if Mad Dog and Scorpion fail to recuperate from their months on the
beach in time to destroy Red Falcon's G.I. fortified Hate Nest, his
sinister scheme will permeate the world's mightiest power (nuclear
missile silos included).

And if that happens, we'll all be pushing up daisies.

--From the NES Contra Super C instruction manual.

Overview:

Probotector II - Return of the Evil Forces, the sequel to the very well
known NES game Probotector, was a decent addition to the series. Played
much like its predecessor, this installment of the series had no new
weapons or features other than the addition of a few top view levels. So
Probotector and Probotector 2 are almost identical in the realms of
game-play, controls, graphics, and sound. If you have played one of them
you pretty much have played both. Not to say Probotector 2 was bad, but
not a giant leap from the original.

Directions:

You must keep moving ahead, while you avoid being hit or shot by
anything that comes your way. You can eliminate these beings by simply
killing them with your gun.

During the game, you can shoot at flying objects that will drop a power
up. These power ups will improve your weapon, by upgrading them to a
better type of gun such as flame throwers, machine guns, lasers guns,
even split shot guns!

There are two types of levels: Side-scrolling levels, and up and down
view levels.

Controls:

A Button: Jump
B Button: Shoot
Start Button: Pause
Select Button: Select 1 or 2 players

Hints:

Ten lives
- Press Right, Left, Down, Up, A, B at the title screen. Then, press
Start for a one player game or Select, Start for a two player game.

http://www.consoleclassix.com/nes/contra_super_c.html
*

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132F6648
Robocco Wars
Platform: Nintendo Entertainment System
Region: Japan
Media: Cartridge
Controller: NES Gamepad
Genre: Action, Platformer
Release Year: 1991
Developer: Taito
Publisher: IGS
Players: 1
_________________________
*
Robocco Wars "Robo Child Wars") is a Japan-only Family Computer game
that lets the player control a shape-changing robot named R-10 (and his
human controller Lance) as they fights evil robots. On the land, the
player is a freight train that must follow the railroad tracks to the
boss of the level. However, the robot turns into an airplane when the
player is forced to fly to the next mission. Sea missions require the
player to transform into a submarine.

Directions:

Play through 10 stages as a robot that can transform, jump and shoot
enemies as a robot, spaceship, and submarine.
The player has three (3) lives and three (3) continues as he struggles
to liberate the world of Robocco from evil.
*

*
1D2FB2B7
Shadow Warriors
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1991
Developer: Tecmo
Publisher:
Players: 1
_________________________
*
The wind howls as the two "Dueling" Ninjas glare at each other in the
moonlight. Though these men seem like little more than shadows in the
air, the moonlight reveals just for an instant, a glint of light that
proves to be the end of the contest. Ken, head of the Hayabusa clan
which has for generations been the guardian of the Dragon sword, is
defeated.

Ken's son Ryu, after learning of his father's defeat, finds a letter. In
it Ryu is told that if his father does not return, he must take the
secret Dragon sword and go to America. Ryu senses danger awaiting him in
America. What will be the fate of Ninja Ryu!?

--From the NES Ninja Gaiden instruction manual.

Overview:

Ninja Gaiden is the first installment in a long and illustrious series.
This game was super-popular in the arcade, and this is a pretty nice
port. The graphics aren't as good as they were in the arcade, but the
game-play is about the same. Ninja Gaiden was one of those games that
would sell a bunch of copies just because it had the word 'ninja' in the
title. It was still a great game, though. Cross classic side-scrolling
platform with cool ninja magic and abilities, and you've got yourself a
fun game. If you haven't played Ninja Gaiden, give it a try.

Directions:

Everybody is Kung Fu fighting! Use your ninja skills to clear the
levels. Ryu can grab onto and jump from walls, so if you are falling
there is still hope!

Slash open objects to get power-ups, which you can use with Up-B.

Controls:

A Button: Jump
B Button: Attack
Start Button: Pause
Up+B: Use Power

Hints:

Sound Test
During the 'Tecmo Presents 1989' screen, hold Left, Down, Select, A, B
and press Start.

Reviewer: Adrian
http://consoleclassix.com/nes/ninja_gaiden.html
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96B6A919
Shadow Warriors Episode II: The Dark Sword of Chaos
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1992
Developer: Tecmo
Publisher:
Players: 1
_________________________
*
In order to avenge his father's death, Ryu had come to America, where he
was suddenly attacked by a mysterious army. After escaping from a narrow
brush with death, Ryu came face to face with a mysterious woman. Fire
came shooting out of the shining gun in her hand, and suddenly
everything in front on Ryu began to grow hazy. Waking up in an
underground dungeon, Ryu was handed a strange statue by the same woman,
who told him to take it and make his escape. Without fully understanding
what was going on around him, Ryu took the statue and made his way out
of the enemy territory.

Ryu then went to see Dr. Smith, an archaeologist friend of his father,
and learned about the light and dark statues of an evil demon. Just as
they were talking, the dark statue was snatched away by an enemy ninja.

"Ryu, go after him!"

After retrieving the statue, he returned to Dr. Smith's cabin only to
find the doctor lying on the floor, mortally wounded. Just before he
died, the doctor whispered, "Ryu, now the light statue has been
taken..." When Ryu looked up from Dr. Smith's side he found that he was
surrounded by a band of men dressed in black from head to foot. They
were all pointing their guns at him. These men took Ryu to a secret CIA
base and to the office of Chief Foster.

Foster explained to Ryu that the mysterious woman, Irene, was really a
spy for the CIA, and told him about Jaquio's plans and about his Temple
of Darkness. Foster then forced Ryu to take on the perilous mission of
recovering the stolen light statue of the evil demon.

Ryu made his way toward the Temple of Darkness located deep in the
Amazon jungle. But Jaquio, who was holding Irene hostage in the temple,
blackmailed Ryu into giving up the dark statue of the demon that he had
been carrying and dumped Ryu down into an underground cave. Ryu was
finally able to escape from the cave, but as he climbed over the last
cliff, he came face to face with the villain who had killer his father,
Bloody Malth. Malth had been waiting for him. Ryu and Malth duelled to
the death. With his last breath, Malth gave Ryu some unexpected news:
"Your father is alive." A masked demon was waiting inside the shrine to
fight off Ryu's attack. Ryu shouted, "Nobody can beat me!" But the eerie
voice of Jaquio thundered the question, "Not even your own father?" The
masked demon was really Ryu's father Ken who had been put under some
kind of trance. Finally freed from Jaquio's evil control, Ken came to
his senses only to find that Jaquio was about to kill Ryu.

Ken threw himself in front of Ryu, and acted as a shield to protect his
son from the balls of fire. Realizing what had happened, Ryu went mad
with rage and charged at Jaquio.

After defeating Jaquio, Ryu rushed back to his father's side. His father
instructed him to take the light and dark statues of the evil demon out
of the temple. But just as Ken was gasping this message to his son, the
moon began to grow in the darkness. The moon, blackened by the earth's
shadow, was beginning to bring the evil demon back to life. But the evil
demon was finally defeated, and the temple crumbled upon itself with a
deafening roar. Ryu and Irene looked out upon the ruins of the temple.
The morning sun shone down upon them and cleared up the deep sense of
darkness and evil that had once hovered in the air.

A year has passed, and still the activity down at the bottom of the
realm of darkness continues. Ashtar, the evil lord who secretly controls
Jaquio, is now on the move.

--From the NES Ninja Gaiden 2 instruction manual.

Overview:

Shadow Warriors 2 was a very fun game. The ability to stick to the walls
and climb up them was genius. The only thing I didn't really like was
that some of the special weapons were really hard to use effectively.
The graphics for this game were really good. The bad guys were easily
recognizable. The backgrounds looked pretty real too.

Directions:

Use your ninja skills to save the world from Ashtar.

Controls:

A Button: Jump
B Button: Attack
Start Button: Pause
Up+B: Use Power

Hints:

Sound Test
On the title screen, hold up+left, select, A, and B all at once. Then
press start.

Reviewer: Adrian
http://consoleclassix.com/nes/ninja_gaiden_2.html
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4FED6A2C
Snowboard Challenge
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - X-Games
Release Year: 1992
Developer: Imagineering Inc
Publisher: Parker Bros.
Players: Unknown
_________________________
*
Don't let the first mountain fool you, its slopes are rather similar and
uninspired, but keep in mind this is the beginners' hill. The other
mountains are vastly different with slopes containing half-pipes, huge
gaps, cliffs, lakes, chateaus and even highways.

Learning how to pass each obstacle will keep you busy for quite a while.
The variety of levels is one of this game's shining aspects. My only
complaint here is that you must do specific tricks in a certain order on
the half-pipes or you lose a life.

Hints:

Begin with 99 Lives
Hold Left, A, B and press Start on the title screen.
Level Select
Hold Left, A, B and press Start on the title screen, then press Right +
A when you see the mountain on the screen

Reviewer: JacketStar
http://www.gamefaqs.com/console/nes/review/R55367.html
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DB17E3BF
Solomon's Key 2
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Puzzle
Release Year: 1992
Developer: Tecmo
Publisher: Tecmo
Players: 1
_________________________
*
This is a pretty cool little puzzle game. You are Dana, a wizard, of
Coolmint Island. Coolmint has become plagued with flames and will melt
if you don't get rid of them. It's a bright and colorful little game
that is simple and straightforward to play. The music is simple and
unobtrusive, which is the way I feel a puzzler's music should be.

Directions:

Work your way through each temple, defeating all enemies within. Create
blocks of ice next to walls to secure them in space and create stairs or
bridges. Drop blocks of ice down onto enemies or push loose blocks of
ice into them. When you create ice with your wand, you create it at an
angle in front of and below you, so you must be standing on a surface
that is higher and behind where you want to create ice.

The time at the bottom of the screen is only for personal scoring and
does not affect the game play. The only place where you have to worry
about time is in the labyrinths. There you must destroy all enemies
before the rising lava level reaches you. You cannot stop the lava with
ice.

If you have made a mistake that doesn't allow you to progress any
further in a level, don't panic. You aren't trapped there and you don't
have to reset the game. Just press start and choose "TRY AGAIN". No
worries.

Eventually you will get to tunnels that you can move through. You can
move up through these. The levels get more and more difficult, sometimes
requiring you to drop the enemies down by destroying the ice under them
before you can destroy them. Keep trying and you will succeed!

Controls:

A Button: Create/Destroy Ice
B Button: Create/Destroy Ice
Start Button: Start Game

Hints:

Create It Before You Break It
Make sure you really don't need a piece of ice before you destroy it.
You can't get it back sometimes without restarting. Stand on top of
loose pieces of ice and create a spare if you're not sure. Just make two
more blocks, now there should be three, and destroy the middle one. Now
you have an extra, just in case.

http://consoleclassix.com/nes/fire_n_ice.html
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DF32B069,0E79D445
Street Gangs
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1990
Developer: American Technos
Publisher: Infogrames
Players: 1-2
_________________________
*
Panic in River City!

"To the citizens of River City: I hold your high school captive! With my
gangs of students and vicious bosses roaming the streets, nobody can
stop me now. Meet my demands - or else!"

Slick, the meanest, most powerful gang lord in River City, has issued
this ultimatum - and the entire town is powerless in a grip of fear!

Fortunately, Alex and Ryan weren't in school the day Slick took it over.
But now, their fellow students are prisoners - including Ryan's
girlfriend! It's up to our two young heroes to battle their way past
several dangerous city gangs, then defeat the gang lord to free the
students of River City High and restore peace to the panic-stricken
populace!

--From the NES River City Ransom instruction manual.

Overview:

Street Gangs is a pretty fun game. I liked the mix between fighter and
adventure. You can go into stores and talk to people to buy food, and
books that will teach your charecter new techniques. The graphics on
River City Ransom were pretty good too. The people were a little
unproportional, but they still looked good. There are also a lot of
weapons to pick up and fight with. You can also throw the weapon at the
attacker. Street Gangs is a very fun game and I think everyone should
try it at least once.

Directions:

Save River City and Ryan's girlfriend from Slick.

Controls:

A Button: Punch/Use weapon
B Button: Kick/Throw weapon
Start Button: Pause
Select Button: Life Bar/Cash amount

Hints:

Faster Attack
If you want to be able to kick, punch, or use a weapon faster, then buy
books at the bookstore. Use them, and you will acquire the technique.
You will need to buy a book for every technique.

Reviewer: Adrian
http://consoleclassix.com/nes/river_city_ransom.html
*

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0D217C26
Tecmo Cup Football Game
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Soccer
Release Year: 1992
Developer: Tecmo
Publisher: Unknown
Players: 1-2
_________________________
*
Tecmo Cup Soccer Game (known as Captain Tsubasa in Japan) is a video
game for the Nintendo Entertainment System. Released in 1992 by Tecmo,
it is a football (soccer) game. In the game you must fight your way from
junior league all the way to the finals of World Cup.

Tecmo Cup Soccer Game is a heavily Americanized version of Japanese
Captain Tsubasa football (soccer) game released for the Famicom system,
featuring a different main character, a different introduction and more
western-looking players. The game contains elements from role-playing
games as the players have skill levels and are mostly controlled by
different kinds of text commands. Because of the unusual interface and
presentation, Tecmo Cup Soccer Game did not attract casual gamers in its
time and therefore had a relatively small fanbase.

Controls:
Control Pad: move selected player
A button: confirm selection
B button: bring up menu while in possession/cancel selection
Start: pause game

http://en.wikipedia.org/wiki/Tecmo_Cup_Soccer_Game
*

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6d1e30a7
Teenage Mutant Hero Turtles
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1990
Developer: Palcom software
Publisher: Unknown
Players: 1
_________________________
*
Steam rises from Wall Street sewers like hot breath from a pack of wild
dogs. Just below the pavement's puddle strewn surface, the Teenage
Mutant Ninja turtles(r) have gathered around the leftovers of a
family-reunion-sized sausage pizza with extra sausage. Usually these
party dudes would inhale the mozzarella platter as if it were the last
"za" on earth, but not tonight.

You see, only hours ago, their trusted friend, April(tm), was kidnapped
from her mobile news van by the vile, ruthless, terrorist bully
SHREDDER(tm)! He's a Slice-O-Matic crum, a villain more vicious than an
army of mind altered Bruce Lees.

With their lovely cohort held hostage, the fearless foursome must
concoct a way to rescue April before Shredder brain washes her into
joining his Ninjitsu Foot Clan. They'll combine this treacherous task
with the mission they've had since their mutated beginnings - to thrash
Shredder and capture his Life Transformer Gun, the lone piece of
technology that can turn their rat friend, Splinter(tm), back into the
man he used to be.

So take control of these heroes in a half shell, and either claim total
victory over New York's premier Kick Man... or lead them onto the menu
at McTurtles (Home of the Quarter Flounder with Cheese).

--From the NES Teenage Mutant Ninja Turtles instruction manual.

Directions:

You'll start out as Leonardo, but you can change to any other turtle by
pressing start and selecting another turtle from the menu.

- Leonardo - Leonardo Leads, he's the middle turtle. His range is decent
and he's not that slow

- Donatello - Donatello does machines, his Bo has the longest range, and
can hit enemies behind him.

- Raphael - Raphael is cool but rude, his sais are short range but they
come out fast.

- Michelangelo - Michelangelo's a party dude, a lot like Leonardo. A
middle character.

There are three types of game areas.

- OverWorld: This is the area that has the top down view. You can use
your basic attacks to stop any foot soldiers that try to stop you. Watch
out for the steam rollers thought because they kill you instantly.

- Battle stages: Here you've got your full arsenal. Enemies swarm and
you'll wish the control was more responsive.

- Underwater stages: Tap A to swim up, tap B to swim down. Avoid the
electrical barriers and defuse the bombs. Watch out! You've got a time
limit!

Controls:

A Button: Jump
B Button: Use weapon
Start Button: Start game, pause/unpause game, bring up menu while in
play
Select Button: Switch weapon

Hints:

Boomerang makes the world go round
The boomerang. Get it and keep it. The boomerang is your best friend. As
long as you catch it you have infinite ammo.

http://consoleclassix.com/nes/teenage_mutant_ninja_turtles.html
*

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A5BBB96B
Teenage Mutant Hero Turtles II: The Arcade Game
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Action
Release Year: 1991
Developer: Konami
Publisher: Unknown
Players: 1-2
_________________________
*
Welcome to the crime infested boroughs of New York, where one wrong look
at the right person can be your last. But the turtles sleep contentedly,
for they've made Manhattan a safer place for all. Especially since
they've sent Shredder to the local landfill. Or so they think.

While dreams of pepperoni pizzas dance through their heads, the turtles'
worst nightmares blast into Earth's atmosphere. Two intergalactic bounty
hunters have been attracted by the price Shredder has placed on the half
shell heroes' heads. Shredder's alive and looking for payback!

Although the turtles tossed Shredder into the metal jaws of a garbage
truck, his titanium battle helmet protected his maniacal mind from being
mauled. Upon awakening on a seabound garbage ship, Shredder vowed
vengeance.

After floating back to land on a pile of non-biodegradable styrofoam
cups, Shredder began training a new breed of Foot Soldier. One that is
better trained in the lethal art of Taekwondo. And one that will make
the ultimate sacrifice to defend his leader. But that was only the
beginning. Shredder journeyed throughout the universe, via his
Translocation Matrix Beam, recruiting the top bounty hunters. He chose
two.

Tora is a ten foot, half ton blizzard beast who, in 2000 years, has
never known defeat. Journeying from the distant ice planet of
Traglodoon, he has come to Earth needing only one weapon, his
devastating claws. His partner in cosmic crime is Shogun, an inhabitant
of Sector Six in the Dead Star Zone, and the mastermind behind the
Ultimate Galactic Sword.

But that's not all, folks. Shredder and his professional punishers have
again captured April O'Neil and plan to use her as turtle bait. Fail to
save this lovely journalist, and that's all she wrote!

Shredder's ten levels of terror, with a lethal leader at the end of each
one, are the deadliest the turtles have ever had to face. Even if you
survive the eight action riddled arcade areas, you still must contend
with the two new unbeatable bounty hunter stages. But the turtles stand
ready to fight through this shell squashing mess. For Splinter has
taught these turtles to fight with the ferocity of a lion.

--From the NES Teenage Mutant Ninja Turtles 2 instruction manual.

Overview:

After the so-called demise of The Shredder, the Turtles have been
chillin' for a while. Then Shredder came back and vowed revenge on the 4
Turtles! He also teaches his ninjas Taekwando, which will make them more
dangerous! He used his Translocation Matrix Beam to recruit some great
bounty hunters, Tora and Shogun! Shredder kidnaps April, to lure the
Turtles into his trap. Splinter also gets captured, which adds quite a
twist to the plot. So get ready for another shell-shockin' game, dudes!

Directions:

You can choose between 4 turtles: Leonardo, Donatello, Michaelango, and
Raphael. Each turtle has their own different style. But you probably
already know that. Moving on, you fight through 8 stages of grueling
butt-kicking action, each ending with their own boss!

Controls:

A Button: Jump, jump attack while pressing B
B Button: Attack, Jump attack while pressing A
Start Button: Pause/Unpause
Select Button: Select between 1 or 2 Turtles

Hints:

Extra lives & Stage select
At the Title Screen press B, A, B, A, Up, Down, B, A, Left, Right, B, A,
Start

Reviewer: LinkOfHyrule
http://consoleclassix.com/nes/teenage_mutant_ninja_turtles_2.html
*

*
323340B7
Terminator II: Judgement Day
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Movie Adaptation
Release Year: 1991
Developer: LJN
Publisher:
Players: 1
_________________________
*
Skynet wiped out 3 billion lives on August 29th 1997, you can change
history If you believe in NO FATE! WAR AGAINST THE MACHINES. Your
mission begins in the future As John Connor. You must destroy Skynet
defenses and send a reprogrammed T-800 terminator back in time to
protect you! But beware, if you don't terminate the advanced T-1000
liquid metal terminator it's hasta la vista, baby!

http://www.nesguide.com/games/terminator2judgementday/
*

*
1EF19996
TMNT Tournament Fighters
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Fighting
Release Year: 1994
Developer: Konami
Publisher: Unknown
Players: 1-2
_________________________
*
Be your favorite TEENAGE MUTANT NINJA TURTLE and master your ultimate
ninja skills in their action packed world. Roam NYC streets, scour
underground sewers and fight your way across rooftops on a collision
course with The Shredder and his vile pack of Foot Ninjas. 12 arenas;
four modes; eight difficulty levels; adjustable speeds; two-player
action.

http://www.nesguide.com/games/teenageturtlestournament/
*

*
12B21F21
Track & Field in Barcelona
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Sports
Release Year: 1991
Developer: Konami
Publisher: Kemco
Players: 1-2
_________________________
*
Track & Field helped to popularize the button-mashing style of gameplay,
in which a player must hit a button on their controller as fast and as
many times as possible in order to make their in-game athlete move
quicker. This design rapidly incorporated into clones like Epyx's Summer
Games. Many contemporary athletics games still use this form of control
as a part of their gameplay.

http://www.nesguide.com/games/trackandfield/
*

*
2DFAEF1E,14E8555C
Turbo Racing
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Racing
Release Year: 1991
Developer: Data East
Publisher: Data East
Players: 1
_________________________
*
Pure turbo racing - wheel to wheel - high speed combined with high tech.
With Al Unser Jr.'s Turbo Racing you're competing in the most
challenging racing circuit in the world. It's a grueling battle through
sixteen different courses through sixteen different countries.

Al Unser Jr.'s Turbo Racing gives you incredible racing excitement and
realism. And best of all it gives you Al Unser Jr. himself. Before each
race, Al Unser Jr. personally gives you his expert inside tips on how to
handle the course. Design your own car, or get ready to drive Unser's
incredible red, white and blue race machine.

Go ahead - test yourself against the world's best. Many try but few
succeed. With Al Unser Jr. the odds are in your favor.

--From the NES Al Unser Jr. Turbo Racing instruction manual.

Overview:

Al Unser Jr. Turbo Racing is a typical driving game. You get to race an
Indy car. The thing that stood out in this game was the responsibility
of shifting gears. Most racing games do it automatically. While it was
pretty much some of the same old same old, it was still fun. The
graphics were well drawn, they reminded me of Rad Racer. The audio was
pretty annoying because there were a lot of sounds that sounded like
white noise. The controls were responsive, which is essential for a
racing game. This is a high action racer worth taking for a spin.

Directions:

The LEFT and RIGHT arrow keys steer your car left or right. Hit the UP
arrow to shift up and the DOWN

Controls:

A Button: Accelerator
B Button: Brake
Start Button: Start, Pause

Hints:

Turning
- Don't forget to brake around really sharp turns.

Reviewer: Adrian
http://www.consoleclassix.com/nes/al_unser_jr_turbo_racing.html
*
**************************************************************************************************************************
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////// (X.2) NOT INCLUDED IN
XTRAS ///////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
**************************************************************************************************************************
*
00716CDB,495DED3B,B4BC9477
Sesame Street 123 - ABC
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Edutainment
Release Year: 1991
Developer: Hi Tech
Publisher:
Players: 1
_________________________
*
Sesame Street 123/ABC is a compilation of Sesame Street 123 and Sesame
Street ABC. Sesame Street ABC involved navigating Rubber Duckie to
Ernie's bathtub. The game is meant to teach the player about basic logic
and the cardinal directions: north, south, east, and west. Sesame Street
123 contained two games: Astro-Grover and Ernie's Magic Shapes. Ernie's
Magic shapes has the player matching symbols while Astro-Grover teaches
basic counting and arithmetic.
*

*
25b4ae21,05010b33,666EE28E,8174A5BE,35BCE8B8,3E5F1833
Super Mario Bros. & Duck Hunt
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1986
Developer: Nintendo
Publisher: Nintendo
Players: 1 or 2 Alternating
_________________________
*
Super Mario Bros. / Duck Hunt is the game cartridge that came with the
Nintendo Entertainment System consumer package that included a control
deck, 2 controllers, and a light zapper. The included games were:

- Super Mario Bros.: The classic tale of an Italian plumber smashing
bricks and stepping on mushrooms and turtles in order to rescue the
princess.

- Duck Hunt: The basic light zapper game for the NES. Two game modes
allowed the player to either shoot ducks with the help of the trusty
hound or to fire at clay pigeons.

http://www.mobygames.com/game/nes/super-mario-bros-duck-hunt
*

*
92CD88EF
Super Mario Bros. & Duck Hunt & World Class Track Meet
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year: 1990
Developer: Nintendo
Publisher: Nintendo
Players:1 or 2 VS
_________________________
*
If you bought a Nintendo Entertainment System Power Set, which came with
two controllers, a Zapper light gun and a Power Pad, then you got this
three-games-in-one cartridge, including:

- Super Mario Bros.: the Princess has been kidnapped by the evil Bowser,
and it is up to Mario and brother Luigi to save the day.

- Duck Hunt: in Duck Hunt you need to use the Nintendo's light zapper to
shoot ducks which your trusty dog scares out of the swamp.

- World Class Track Meet: this is a track and field game for up to six
players requiring the Power Pad.

http://www.mobygames.com/game/nes/super-mario-bros-duck-hunt-world-class-track-meet
*

*
EA6D8F02,0603DC89
Super Mario Bros. & Tetris & Nintendo World Cup
Platform: Nintendo Entertainment System
Region: Europe
Media: Cartridge
Controller: NES Gamepad
Genre: Platformer
Release Year:
Developer:
Publisher:
Players:1 or 2 VS
_________________________
*
Combo cart containing three Nintendo classics on one single cartridge.
Super Mario Bros. stars "Jump Man" himself, Mario, along with his
brother Luigi, and takes players through more than 30 colorful levels of
varied theme and design, all of them packed with cute, stylized enemies
like the goombas and a wide array of platforms and obstacles. Tetris is
a faithful console adaptation of Pajitnov's insanely addictive puzzle
game, and World Cup is a Technos developed soccer game.
*

*
C785F090,ABC49BB4,469FF8FF,420CC1AB
Super Spike V'Ball & Nintendo World Cup
Platform: Nintendo Entertainment System
Region: USA
Media: Cartridge
Controller: NES Gamepad
Genre: Sports - Competitive Events
Release Year: 1990
Developer: Technos
Publisher: Nintendo
Players: 1 to 4 VS
_________________________
*
Super Spike V'Ball / Nintendo World Cup was a pack-in game included with
the Nintendo Entertainment System Sports Set. The package included a
standard NES console, four game controllers, and the Four Score
Multiplayer Adapter. The cart included two games developed by Technos:

- Super Spike V'Ball, a two-on-two beach volleyball game where you
played on a tournament, ending with the world championship. The game
supported up to four players on one match at a time;

- Nintendo World Cup, a soccer game where you (and a friend) chose to
represent a team and played several matches until you won the World Cup.
The game featured little to no rules, which means that you could hit
your opponents as much as you want, without fear of the Ref getting in
the way.

Both games were compatible with the included Four Score NES multiplayer
adapter.

http://www.mobygames.com/game/nes/super-spike-vball-nintendo-world-cup
*

*
32BE8847,5F71CECD
U-Force Power Games
Platform: Nintendo Entertainment System
Region: Unreleased (USA)
Media: Cartridge
Controller: U-Force
Genre: Sports - simulation
Release Year: 1990
Developer: Broderbund
Publisher:
Players: 1
_________________________
*

Directions:

U-Force Power Games included four games specifically developed for the
accessory -- Power Field B-Ball, Nuclear Rat Attack,
Rock on Air, and Hose'Em Down. The title was previewed by at least six
magazines, according to Universal Videogame List,
which described the four activities:

- "Power Field B-Ball was a one-on-one basketball game requiring two
U-Force controllers to be fully enjoyed.
- Nuclear Rat Attack was a sci-fi game. The player had to defend a
spaceship from mutant space rats. (Speculation: 3D whack-a-mole?)
- Rock on Air was a rock band simulation featuring a music synthesizer.
Hand movements were translated into sounds to compose songs.
- Hose 'Em Down was a comedy fire-fighting game. Described as Keystone
Cops with firefighters. The goal was to rescue people from burning
buildings with a focus on disparate jumpers. If any civilians in
distress did not want to jump,
the player could convince them with a high powered water cannon."
*